Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

Displaying debug trace (plugin "gib_death.amxx", version "2.1")

, Run time error 10: native error (native "set_msg_block")
Статус пользователя ssx
сообщение 6.7.2014, 15:38
Сообщение #1


Стаж: 12 лет

Сообщений: 2237
Благодарностей: 1343
Полезность: 836

Доброго времени суток!

Помогите исправить плагин.


Код:
L 07/06/2014 - 16:36:53: Start of error session.
L 07/06/2014 - 16:36:53: Info (map "crossfire") (file "addons/amxmodx/logs/error_20140706.log")
L 07/06/2014 - 16:36:53: Invalid message id
L 07/06/2014 - 16:36:53: [AMXX] Displaying debug trace (plugin "gib_death.amxx", version "2.1")
L 07/06/2014 - 16:36:53: [AMXX] Run time error 10: native error (native "set_msg_block")
L 07/06/2014 - 16:36:53: [AMXX] [0] gib_death.sma::plugin_init (line 131)


Код плагина
Код:
/*
---------------------------------------------------------
# # # #=== ### ## #
# ## #=== # # # #
# # #=== ### ## #
---------------------------------------------------------
Gib Death 2.1

Plugin made by <VeCo>
Special thanks to:
- IMBA : for removing the death bodies.
- hateYou : for the optimization
- papyrus_kn : for the video of the plugin
- alan_el_more : for using Ham_Spawn instead of ResetHUD
- Nextra : for the optimization
- Arkshine : for fixing the bugs in version 1.7 and HLSDK
constants

If you modify the code, please DO NOT change the author!
---------------------------------------------------------
Contacts:
e-mail: veco.kn@gmail.com
skype: veco_kn
---------------------------------------------------------
Changes log:
-> v 1.0 = First release!
-> v 1.1 = Optimization.
-> v 1.2 = Fixed bug with spectators.
Fixed bug with some of materials.
Plugin needs fun module.
Added two new materials.
-> v 1.3 = Fixed part of code for removing
the death bodies.
Plugin doesn't needs engine module.
Added new material.
-> v 1.4 = Changed ResetHUD to Ham_Spawn.
Plugin needs hamsandwich module.
Removed fun module.
-> v 1.5 = Optimization.
Added new material.
-> v 1.6 = Added CVAR for changing the spread of the gibs.
Optimization.
Added new material.
-> v 1.7 = Fixed a lot of bugs.
Plugin doesn't need fakemeta module.
Plugin needs engine and fun modules.
-> v 2.0 = Rewritten code.
Added better method for hiding dead bodies.
CVAR "gib_type" now uses flags, allowing users
to enable/disable gibs by their own choice.
Added "gib_count" and "gib_life" CVARs.
Removed usage of fun module.
Tweaked gib velocity values a bit.
-> v 2.1 = Added "Zombie Plague" support (see USE_ZP define).
---------------------------------------------------------
Don't forget to visit http://www.amxmodxbg.org :)
---------------------------------------------------------
*/

#include <amxmodx>
#include <hamsandwich>
#include <engine>

//#define USE_ZP // uncomment this line to use Zombie Plague mode (gib effects apply only to zombies)

#if defined USE_ZP
#include <zombieplague>
#endif

#define BREAK_GLASS 0x01
#define BREAK_METAL 0x02
#define BREAK_FLESH 0x04
#define BREAK_WOOD 0x08
#define BREAK_CONCRETE 0x40

new const g_sz_Const_GibModels[][] =
{
"models/hgibs.mdl",
"models/glassgibs.mdl",
"models/woodgibs.mdl",
"models/metalplategibs.mdl",
"models/cindergibs.mdl",
"models/ceilinggibs.mdl",
"models/computergibs.mdl",
"models/rockgibs.mdl",
"models/bookgibs.mdl",
"models/garbagegibs.mdl",
"models/bonegibs.mdl",
"models/cactusgibs.mdl",
"models/webgibs.mdl"
}

new const g_i_Const_GibMaterials[sizeof g_sz_Const_GibModels] =
{
BREAK_FLESH,
BREAK_GLASS,
BREAK_WOOD,
BREAK_METAL,
BREAK_CONCRETE,
BREAK_CONCRETE,
BREAK_METAL,
BREAK_CONCRETE,
BREAK_FLESH,
BREAK_FLESH,
BREAK_FLESH,
BREAK_WOOD,
BREAK_FLESH
}

new g_i_CacheGibsMdl[sizeof g_sz_Const_GibModels],
g_i_CacheAvailableGibs[sizeof g_sz_Const_GibModels],g_i_CacheAvailableNum,
g_p_Cvar_GibType,g_p_Cvar_GibSpread,g_p_Cvar_GibCount,g_p_Cvar_GibLife
public plugin_precache() for(new i=0;i<sizeof g_sz_Const_GibModels;i++) g_i_CacheGibsMdl[i] = precache_model(g_sz_Const_GibModels[i])

public plugin_init()
{
register_plugin("Gib Death","2.1","<VeCo>")


g_p_Cvar_GibType = register_cvar("gib_type","a")
g_p_Cvar_GibSpread = register_cvar("gib_spread","10")
g_p_Cvar_GibCount = register_cvar("gib_count","8")
g_p_Cvar_GibLife = register_cvar("gib_life","30")


register_logevent("LogEvent_RoundStart",2,"1=Round_Start")

RegisterHam(Ham_Killed,"player","HamHook_Player_Killed_Post",1)

#if !defined USE_ZP
set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET)
#else
register_message(get_user_msgid("ClCorpse"),"MessageHook_ClCorpse")
#endif
}

public LogEvent_RoundStart()
{
g_i_CacheAvailableNum = 0


new sz_CacheCvar_Type[42]
get_pcvar_string(g_p_Cvar_GibType, sz_CacheCvar_Type,charsmax(sz_CacheCvar_Type))

new i_CacheCvar_StrLen = strlen(sz_CacheCvar_Type)


for(new i=0;i<i_CacheCvar_StrLen;i++)
{
if(sz_CacheCvar_Type[i] > 'm' || sz_CacheCvar_Type[i] < 'a') continue

g_i_CacheAvailableGibs[g_i_CacheAvailableNum++] = sz_CacheCvar_Type[i] - 'a'
}
}

public HamHook_Player_Killed_Post(id/*,killer,shouldgib*/)
{
#if defined USE_ZP
if(!zp_get_user_zombie(id)) return HAM_IGNORED
#endif

entity_set_int(id,EV_INT_effects,entity_get_int(id,EV_INT_effects) | EF_NODRAW)


new i_GetGib = g_i_CacheAvailableGibs[(g_i_CacheAvailableNum>1) ? random(g_i_CacheAvailableNum) : 0]


new i_v_Origin[3]
get_user_origin(id,i_v_Origin)

message_begin(MSG_PVS,SVC_TEMPENTITY, i_v_Origin)
{
write_byte(TE_BREAKMODEL)

write_coord(i_v_Origin[0])
write_coord(i_v_Origin[1])
write_coord(i_v_Origin[2] + 16)

write_coord(32)
write_coord(32)
write_coord(32)

write_coord(0)
write_coord(0)
write_coord(25)

write_byte(get_pcvar_num(g_p_Cvar_GibSpread))

write_short(g_i_CacheGibsMdl[i_GetGib])

write_byte(get_pcvar_num(g_p_Cvar_GibCount))
write_byte(get_pcvar_num(g_p_Cvar_GibLife))

write_byte(g_i_Const_GibMaterials[i_GetGib])
}
message_end()

return HAM_HANDLED
}

#if defined USE_ZP
public MessageHook_ClCorpse(msgid,msgdest,id) return zp_get_user_zombie(get_msg_arg_int(12))
#endif


П.С. и по возможности вырезать все виды GIB кроме мяса .

Отредактировал: ssx, - 6.7.2014, 15:40


[Half-Life DM FFA] 78.152.169.100:27016
[CS 1.6 GunGame] 78.152.169.100:27018
[CS 1.6 DM AIM] 78.152.169.100:27017
[CS 1.6 DM FFA] 78.152.169.100:27015
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   Цитировать сообщение
Статус пользователя ssx
сообщение 13.10.2014, 1:39
Сообщение #2


Стаж: 12 лет

Сообщений: 2237
Благодарностей: 1343
Полезность: 836

UP!


[Half-Life DM FFA] 78.152.169.100:27016
[CS 1.6 GunGame] 78.152.169.100:27018
[CS 1.6 DM AIM] 78.152.169.100:27017
[CS 1.6 DM FFA] 78.152.169.100:27015
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя ssx
сообщение 4.11.2014, 21:22
Сообщение #3


Стаж: 12 лет

Сообщений: 2237
Благодарностей: 1343
Полезность: 836

АП


[Half-Life DM FFA] 78.152.169.100:27016
[CS 1.6 GunGame] 78.152.169.100:27018
[CS 1.6 DM AIM] 78.152.169.100:27017
[CS 1.6 DM FFA] 78.152.169.100:27015
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
  Ответить в данную темуНачать новую тему
 
0 пользователей и 1 гостей читают эту тему: