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Помогите плз добавить код в плагин

, weaponmenu_only_admins
Статус пользователя Bloo
сообщение 27.9.2014, 18:25
Сообщение #21


Стаж: 12 лет

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Код:
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta_util>

#define VIP_ACCESS ADMIN_LEVEL_A
#define PRIMARY_WEAPONS_BITSUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90))
#define SECONDARY_WEAPONS_BITSUM ((1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE))

stock drop_primary(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for(new i = 0; i < num; i++)
if(PRIMARY_WEAPONS_BITSUM & (1<<weapons[i]))
fm_strip_user_gun(id, weapons[i]);
}

stock drop_secondary(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for(new i = 0; i < num; i++)
if(SECONDARY_WEAPONS_BITSUM & (1<<weapons[i]))
fm_strip_user_gun(id, weapons[i]);
}

new givingweapon[33], givepack[33], gRoundNumber

public plugin_init()
{
register_plugin("WeaponMenu Only Admins", "1.0", "UNREAL")
register_clcmd("weaponmenu", "cmdmenu")
register_event("ResetHUD", "VIP_Tab", "be")
register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_terwin");
register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_ctwin");
register_event("TextMsg", "eventGameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
}

public WinAudio()
{
gRoundNumber++;
}

public plugin_end()
{
gRoundNumber = 0;
}

public eventGameRestart()
{
gRoundNumber = 0;
}

public VIP_Tab(id) {
if(get_user_flags(id) & VIP_ACCESS)
setVipScore(id)
}

public cmdmenu(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A) || gRoundNumber < 1)
return PLUGIN_HANDLED
givingweapon[id] = 0;
new menu = menu_create("\rВыберите раздел", "g_menu_handler")
menu_additem(menu, "Пистолеты", "1")
menu_additem(menu, "Автоматы", "2")
menu_additem(menu, "Винтовки", "3")
menu_additem(menu, "Снаряжение", "4")
menu_additem(menu, "Комплекты оружия", "5")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}

public g_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdpistols(id)
case 2: cmdautom(id)
case 3: cmdrifles(id)
case 4: cmdsecond(id)
case 5: cmdpack(id)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdpistols(id)
{
new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
menu_additem(menu, "Glock 18", "1")
menu_additem(menu, "USP", "2")
menu_additem(menu, "P228", "3")
menu_additem(menu, "Deagle", "4")
menu_additem(menu, "FiveSeven", "5")
menu_additem(menu, "Elite", "6")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivepist(id, 17)
case 2: cmdgivepist(id, 16)
case 3: cmdgivepist(id, 1)
case 4: cmdgivepist(id, 26)
case 5: cmdgivepist(id, 11)
case 6: cmdgivepist(id, 10)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
drop_secondary(id);
switch(givingweapon[id])
{
case 17:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_glock18")
}
case 16:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_usp")
}
case 1:
{
cs_set_user_bpammo(id, weapon, 52)
give_item(id, "weapon_p228")
}
case 26:
{
cs_set_user_bpammo(id, weapon, 35)
give_item(id, "weapon_deagle")
}
case 11:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_fiveseven")
}
case 10:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_elite")
}
}
}
}

public cmdautom(id)
{
new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
menu_additem(menu, "Benelli M3 Super", "1")
menu_additem(menu, "Benelli XM1014", "2")
menu_additem(menu, "Ingram MAC-10", "3")
menu_additem(menu, "Steyr TMP", "4")
menu_additem(menu, "HK MP5", "5")
menu_additem(menu, "HK UMP 45", "6")
menu_additem(menu, "FN P90", "7")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public aut_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiveautom(id, 21)
case 2: cmdgiveautom(id, 5)
case 3: cmdgiveautom(id, 7)
case 4: cmdgiveautom(id, 23)
case 5: cmdgiveautom(id, 19)
case 6: cmdgiveautom(id, 12)
case 7: cmdgiveautom(id, 30)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgiveautom(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
drop_primary(id);
switch(givingweapon[id])
{
case 21:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_m3")
}
case 5:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_xm1014")
}
case 7:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_mac10")
}
case 23:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_tmp")
}
case 19:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_mp5navy")
}
case 12:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_ump45")
}
case 30:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_p90")
}
}
}
}

public cmdrifles(id)
{
new menu = menu_create("\rВыберите оружие", "r_menu_handler")
menu_additem(menu, "M4A1", "1")
menu_additem(menu, "AK47", "2")
menu_additem(menu, "AWP", "3")
menu_additem(menu, "AUG", "4")
menu_additem(menu, "SG552", "5")
menu_additem(menu, "Famas", "6")
menu_additem(menu, "Galil", "7")
menu_additem(menu, "Scout", "8")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 0)
case 2: cmdgiverifle(id, 28, 0)
case 3: cmdgiverifle(id, 18, 0)
case 4: cmdgiverifle(id, 8, 0)
case 5: cmdgiverifle(id, 27, 0)
case 6: cmdgiverifle(id, 15, 0)
case 7: cmdgiverifle(id, 14, 0)
case 8: cmdgiverifle(id, 3, 0)
case 9: cmdgiverifle(id, 24, 0)
case 10: cmdgiverifle(id, 13, 0)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
givingweapon[id] = weapon
givepack[id] = pack

if(givingweapon[id] == 18 && gRoundNumber < 2)
return

if(is_user_alive(id))
{
drop_primary(id)
cs_set_user_bpammo(id, weapon, 90)
switch(givingweapon[id])
{
case 22: give_item(id, "weapon_m4a1")
case 28: give_item(id, "weapon_ak47")
case 18: give_item(id, "weapon_awp")
case 8: give_item(id, "weapon_aug")
case 27: give_item(id, "weapon_sg552")
case 15: give_item(id, "weapon_famas")
case 14: give_item(id, "weapon_galil")
case 3: give_item(id, "weapon_scout")
}
if(givepack[id])
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
if(cs_get_user_team(id) == CS_TEAM_CT)
cs_set_user_defuse(id, 1)

cs_set_user_armor(id, 100, CsArmorType:2)
drop_secondary(id)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id, "weapon_deagle")
}
}
}

public cmdsecond(id)
{
new menu = menu_create("\rВыберите предмет", "se_menu_handler")
menu_additem(menu, "Кусачки", "1")
menu_additem(menu, "Все гранаты", "2")
menu_additem(menu, "Бронежилет", "3")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivesec(id, 1)
case 2: cmdgivesec(id, 2)
case 3: cmdgivesec(id, 3)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
givingweapon[id] = item

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 1: cs_set_user_defuse(id, 1)
case 2:
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
}
case 3: cs_set_user_armor(id, 100, CsArmorType:2)
}
}
}

public cmdpack(id)
{
new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
menu_additem(menu, "M4A1 + Pack", "1")
menu_additem(menu, "AK47 + Pack", "2")
menu_additem(menu, "AWP + Pack", "3")
menu_additem(menu, "AUG + Pack", "4")
menu_additem(menu, "SG552 + Pack", "5")
menu_additem(menu, "Famas + Pack", "6")
menu_additem(menu, "Galil + Pack", "7")
menu_additem(menu, "Scout + Pack", "8")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 1)
case 2: cmdgiverifle(id, 28, 1)
case 3: cmdgiverifle(id, 18, 1)
case 4: cmdgiverifle(id, 8, 1)
case 5: cmdgiverifle(id, 27, 1)
case 6: cmdgiverifle(id, 15, 1)
case 7: cmdgiverifle(id, 14, 1)
case 8: cmdgiverifle(id, 3, 1)
case 9: cmdgiverifle(id, 24, 1)
case 10: cmdgiverifle(id, 13, 1)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

stock setVipScore(id) {
if(is_user_alive(id)){
message_begin(MSG_ALL,84,{0,0,0},id)
write_byte(id)
write_byte(4)
message_end()
}
}
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Статус пользователя Andrey_iokhin
сообщение 27.9.2014, 18:50
Сообщение #22
Стаж: 13 лет

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Огромное спасибо) Все работает)
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Статус пользователя Andrey_iokhin
сообщение 27.9.2014, 19:15
Сообщение #23
Стаж: 13 лет

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Огромное спасибо
admir
и
Bloo.
Сделали всё как надо,и даже на пиво не взяли(
Чувствую себя не есть хорошо из-за этого)
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