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Перед созданием новой темы убедитесь, не искал ли кто-нибудь подобный плагин до вас, для этого следует воспользоваться поиском.

Все вновь созданные темы, с названием типа "Помогите найти", "А что это за плагин", "Ищу плагин", "Нужен плагин", "Подскажите пожалуйста название плагина" - будут удалены.
При создании темы постарайтесь максимально понятно сформулировать её заголовок так, чтобы он соответствовал функциям плагина который Вы ищите. В том случае, если Вам не удается сформулировать мысль и правильно расписать всё в теме, воспользуйтесь графическим редактором, к примеру Paint, что бы примерно изобразить функции нужного Вам плагина.

Раздатчик

, Раздатчик
Статус пользователя hetag998
сообщение 13.7.2014, 17:58
Сообщение #1
Стаж: 11 лет

Сообщений: 11
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Ищу раздатчик как на скринеПрикрепленное изображение
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Статус пользователя xalk963589
сообщение 13.7.2014, 18:40
Сообщение #2


Стаж: 12 лет

Сообщений: 78
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Продает или нет хз, но попробуй написать mirror'y.
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Статус пользователя miRror
сообщение 13.7.2014, 18:41
Сообщение #3


Стаж: 15 лет

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Меценат Меценат

Код:
#include < amxmodx >
#include < amxmisc >

#include < fakemeta >
#include < fakemeta_util >
#include < cstrike >
#include < engine >
#include < hamsandwich >

#include < xs >
#include <dhudmessage>

#define BREAK_COMPUTER 6
#define MAX_PLAYERS 32 + 1

#define is_valid_player(%1) ( 1 <= %1 <= gMaxPlayers )

new const gDamageSounds[ ][ ] =
{
"debris/metal1.wav",
"debris/metal2.wav",
"debris/metal3.wav"
};

new const gDispenserClassname[ ] = "NiceDispenser";

new const gDispenserActive[ ] = "csdm/dispenser.wav";
new const gDispenserMdl[ ] = "models/csdm/dispenser.mdl";
new const gDispenserMdl2[ ] = "models/csdm/dispenser_2.mdl";
new const gMetalGibsMdl[ ] = "models/computergibs.mdl";
new const gHealingSprite[ ] = "sprites/dispenser.spr";
new const gExploSprite[ ] = "sprites/dispexplo.spr";

new gHealingBeam;
new gExploSpr;
new gMetalGibs;
new gMaxPlayers;
new gHudSync;

#define DISPENSER_COST 4000
#define DISPENSER_UPGCOST 6000
#define DISPENSER_HP_1 500
#define DISPENSER_HP_2 1000
#define DISPENSER_RADIUS_1 700.0
#define DISPENSER_RADIUS_2 1000.0
#define PLAYER_HP_1 130
#define PLAYER_HP_2 170
#define PLAYER_AP_1 130
#define PLAYER_AP_2 170
#define PLAYER_TAKEHP_1 1.0
#define PLAYER_TAKEHP_2 2.0
#define PLAYER_TAKEAP_1 1.0
#define PLAYER_TAKEAP_2 2.0

new Float:gDispenserOrigin[ MAX_PLAYERS ][ 3 ];
new gBeamcolor[ MAX_PLAYERS ][ 3 ];

new bool:bDispenserBuild[ MAX_PLAYERS ];

public plugin_init( )
{
register_plugin( "Build Dispenser", "1.0.5", "tuty" );

register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );

register_forward ( FM_TraceLine, "fw_TraceLine_Post", 1 )

RegisterHam( Ham_TakeDamage, "func_breakable", "bacon_TakeDamage", 1 );
RegisterHam( Ham_TakeDamage, "func_breakable", "bacon_TakeDamagePre", 0 );

register_think( gDispenserClassname, "DispenserThink" );
register_touch ( gDispenserClassname, "player", "fw_DispenserTouch" )
register_clcmd( "build_dispenser", "CommandDispenserBuild" );

gMaxPlayers = get_maxplayers( );
gHudSync = CreateHudSyncObj( );
}

public client_connect( id )
{
bDispenserBuild[ id ] = false;
}

public client_disconnect( id )
{
BreakAllPlayerDispensers(id)
}

public plugin_precache( )
{
gHealingBeam = precache_model( gHealingSprite );
gExploSpr = precache_model( gExploSprite );
gMetalGibs = precache_model( gMetalGibsMdl );

precache_model( gDispenserMdl );
precache_model( gDispenserMdl2 );
precache_sound( gDispenserActive );

new i;
for( i = 0; i < sizeof gDamageSounds; i++ )
{
precache_sound( gDamageSounds[ i ] );
}
}

public fw_TraceLine_Post ( Float:v1[3], Float:v2[3], noMonsters, id )
{
if ( !is_valid_player ( id ) || is_user_bot ( id ) || !is_user_alive ( id ) )
return FMRES_IGNORED

new iHitEnt = get_tr ( TR_pHit )

if ( iHitEnt <= gMaxPlayers || !pev_valid ( iHitEnt ) )
return FMRES_IGNORED

new sClassname[32]
pev ( iHitEnt, pev_classname, sClassname, charsmax ( sClassname ) )

if ( !equal ( sClassname, gDispenserClassname ) )
return FMRES_IGNORED

new iTeam = pev ( iHitEnt, pev_iuser4 )

if ( _:cs_get_user_team ( id ) != iTeam )
return FMRES_IGNORED

new iHealth = pev ( iHitEnt, pev_health )

if ( iHealth <= 0 )
return FMRES_IGNORED

new iOwner = pev ( iHitEnt, pev_iuser2 )

if ( !is_user_connected ( iOwner ) )
return FMRES_IGNORED

new sName[33]
get_user_name ( iOwner, sName, charsmax ( sName ) )
new iLevel = pev ( iHitEnt, pev_iuser3 )

set_dhudmessage ( iTeam == 1 ? 150 : 0, 0, iTeam == 2 ? 150 : 0, -1.0, 0.35, 0, 0.0, 0.6, 0.0, 0.0 )
show_dhudmessage ( id, "Установил: %s^nЗдоровье: %d/%d", sName, iHealth, iLevel == 1 ? DISPENSER_HP_1 : DISPENSER_HP_2 )
show_dhudmessage ( id, "^n^nУровень: %d", iLevel )

return FMRES_IGNORED
}

public bacon_TakeDamagePre( ent, idinflictor, idattacker, Float:damage, damagebits )
{
new szClassname[ 32 ];
pev( ent, pev_classname, szClassname, charsmax( szClassname ) );

if( equal( szClassname, gDispenserClassname ) )
{
new iOwner = pev( ent, pev_iuser2 );

if(!is_user_connected(iOwner) || 1 > iOwner > 32 || !is_user_connected(idattacker) || 1 > idattacker > 32)
return HAM_SUPERCEDE

if(cs_get_user_team(iOwner)==cs_get_user_team(idattacker) && idattacker != iOwner)
return HAM_SUPERCEDE
}
return HAM_IGNORED
}

public bacon_TakeDamage( ent, idinflictor, idattacker, Float:damage, damagebits )
{
if ( !pev_valid ( ent ) )
return HAM_IGNORED

new szClassname[ 32 ];
pev( ent, pev_classname, szClassname, charsmax( szClassname ) );

if( equal( szClassname, gDispenserClassname ) )
{
new iOwner = pev( ent, pev_iuser2 );

if(!is_user_connected(iOwner) || 1 > iOwner > 32 || !is_user_connected(idattacker) || 1 > idattacker > 32)
return HAM_SUPERCEDE

if(cs_get_user_team(iOwner)==cs_get_user_team(idattacker) && idattacker != iOwner)
return HAM_SUPERCEDE

if( pev( ent, pev_health ) <= 0.0 )
{
new szName[ 32 ];
get_user_name( idattacker, szName, charsmax( szName ) );

new Float:flOrigin[ 3 ];
pev( ent, pev_origin, flOrigin );

UTIL_BreakModel( flOrigin, gMetalGibs, BREAK_COMPUTER );
set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME );

if( idattacker == iOwner )
{
ChatColor ( iOwner, "^3[^4Действие^3]^1 Вы уничтожили собственный раздатчик!")
}

else
{
ChatColor ( iOwner, "^3[^4Действие^3]^1 %s уничтожил ваш раздатчик!", szName)
}

client_cmd( iOwner, "speak ^"vox/bizwarn computer destroyed^"" );
bDispenserBuild[ iOwner ] = false;
}

emit_sound( ent, CHAN_STATIC, gDamageSounds[ random_num( 0, charsmax( gDamageSounds ) ) ], VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
return HAM_IGNORED
}

public CommandDispenserBuild( id )
{
if( !is_user_alive( id ) )
{
return PLUGIN_CONTINUE;
}

if( !( pev( id, pev_flags ) & FL_ONGROUND ) )
{
ChatColor ( id, "^3[^4Информация^3]^1 Вы можете построить раздатчик только на земле!")

return PLUGIN_HANDLED;
}

if( bDispenserBuild[ id ] == true )
{
ChatColor ( id, "^3[^4Информация^3]^1 Вы уже построили раздатчик!")

return PLUGIN_HANDLED;
}

new iMoney = cs_get_user_money( id );

if( iMoney < DISPENSER_COST )
{
ChatColor ( id, "^3[^4Информация^3]^1 У тебя не хватает денег! (нужно %d$)", DISPENSER_COST )

return PLUGIN_HANDLED;
}

new Float:playerOrigin[3]
entity_get_vector(id, EV_VEC_origin, playerOrigin)

new Float:vNewOrigin[3]
new Float:vTraceDirection[3]
new Float:vTraceEnd[3]
new Float:vTraceResult[3]
velocity_by_aim(id, 64, vTraceDirection) // get a velocity in the directino player is aiming, with a multiplier of 64...
vTraceEnd[0] = vTraceDirection[0] + playerOrigin[0] // find the new max end position
vTraceEnd[1] = vTraceDirection[1] + playerOrigin[1]
vTraceEnd[2] = vTraceDirection[2] + playerOrigin[2]
trace_line(id, playerOrigin, vTraceEnd, vTraceResult) // trace, something can be in the way, use hitpoint from vTraceResult as new origin, if nothing's in the way it should be same as vTraceEnd
vNewOrigin[0] = vTraceResult[0]// just copy the new result position to new origin
vNewOrigin[1] = vTraceResult[1]// just copy the new result position to new origin
vNewOrigin[2] = playerOrigin[2] // always build in the same height as player.

if (CreateDispanser(vNewOrigin, id))
cs_set_user_money(id, cs_get_user_money(id) - DISPENSER_COST)
else
ChatColor ( id, "^3[^4Информация^3]^1 Здесь не получается установить раздатчик!")

return PLUGIN_HANDLED;
}


stock bool:CreateDispanser(Float:origin[3], creator)
{
if (point_contents(origin) != CONTENTS_EMPTY || TraceCheckCollides(origin, 35.0))
{
return false
}

new Float:hitPoint[3], Float:originDown[3]
originDown = origin
originDown[2] = -5000.0 // dunno the lowest possible height...
trace_line(0, origin, originDown, hitPoint)
new Float:baDistanceFromGround = vector_distance(origin, hitPoint)

new Float:difference = 20.0 - baDistanceFromGround
if (difference < -1 * 20.0 || difference > 20.0) return false

new iEntity = create_entity( "func_breakable" );

if( !pev_valid( iEntity ) )
return false

set_pev( iEntity, pev_classname, gDispenserClassname );
engfunc( EngFunc_SetModel, iEntity, gDispenserMdl );
engfunc( EngFunc_SetSize, iEntity, Float:{ -20.0, -10.0, 0.0 }, Float:{ 20.0, 10.0, 67.0 } );
set_pev( iEntity, pev_origin, origin );
set_pev( iEntity, pev_solid, SOLID_SLIDEBOX );
set_pev( iEntity, pev_movetype, MOVETYPE_FLY );
set_pev( iEntity, pev_health, float(DISPENSER_HP_1) );
set_pev( iEntity, pev_takedamage, 2.0 );
set_pev( iEntity, pev_iuser2, creator );
set_pev( iEntity, pev_iuser3, 1 );
set_pev( iEntity, pev_iuser4, get_user_team(creator) );
set_pev( iEntity, pev_nextthink, get_gametime( ) + 0.1 );
engfunc( EngFunc_DropToFloor, iEntity );

gDispenserOrigin[ creator ][ 0 ] = origin[ 0 ];
gDispenserOrigin[ creator ][ 1 ] = origin[ 1 ];
gDispenserOrigin[ creator ][ 2 ] = origin[ 2 ];

bDispenserBuild[ creator ] = true;

switch( cs_get_user_team( creator ) )
{
case CS_TEAM_T:
{
gBeamcolor[ creator ][ 0 ] = 255, gBeamcolor[ creator ][ 1 ] = 0, gBeamcolor[ creator ][ 2 ] = 0;
set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ creator ][ 0 ], gBeamcolor[ creator ][ 1 ], gBeamcolor[ creator ][ 2 ], kRenderNormal, 3 );
}

case CS_TEAM_CT:
{
gBeamcolor[ creator ][ 0 ] = 0, gBeamcolor[ creator ][ 1 ] = 0, gBeamcolor[ creator ][ 2 ] = 255;
set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ creator ][ 0 ], gBeamcolor[ creator ][ 1 ], gBeamcolor[ creator ][ 2 ], kRenderNormal, 3 );
}
}
emit_sound( iEntity, CHAN_STATIC, gDispenserActive, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

return true;
}

public DispenserThink( iEnt )
{
if( pev_valid( iEnt ) )
{
static iOwner; iOwner = pev( iEnt, pev_iuser2 )

if ( !is_user_connected ( iOwner ) )
return PLUGIN_CONTINUE

new id, iLevel = pev ( iEnt, pev_iuser3 );
new Float:fRadius = iLevel == 1 ? DISPENSER_RADIUS_1 : DISPENSER_RADIUS_2
new iHealth = iLevel == 1 ? PLAYER_HP_1 : PLAYER_HP_2
new iArmor = iLevel == 1 ? PLAYER_AP_1 : PLAYER_AP_2
new Float:fTakeHp = iLevel == 1 ? PLAYER_TAKEHP_1 : PLAYER_TAKEHP_2
new Float:fTakeAp = iLevel == 1 ? PLAYER_TAKEAP_1 : PLAYER_TAKEAP_2

for( id = 1; id <= gMaxPlayers; id++ )
{
if ( !is_user_connected ( id ) )
continue

if( is_user_alive( id ) && cs_get_user_team( id ) == cs_get_user_team( iOwner ) )
{
new Float:flOrigin[ 3 ];
pev( id, pev_origin, flOrigin );

if( get_distance_f( gDispenserOrigin[ iOwner ], flOrigin ) <= fRadius )
{
if( UTIL_IsVisible( id, iEnt ) )
{
if( pev(id, pev_health) < iHealth )
{
set_pev(id, pev_health, floatmin(pev(id, pev_health) + fTakeHp, float(iHealth)) );
}

if( pev(id, pev_armorvalue) < iArmor )
{
set_pev(id, pev_armorvalue, floatmin(pev(id, pev_armorvalue) + fTakeAp, float(iArmor)) );
}

new bool:BigBeam = pev(id, pev_armorvalue) < float(iArmor) || pev(id, pev_health) < float(iHealth) ? true : false

UTIL_BeamEnts( flOrigin, gDispenserOrigin[ iOwner ], gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ], gHealingBeam, BigBeam ? 60 : 20, BigBeam ? 1 : 11);
}
}
}
}

set_hudmessage( gBeamcolor[ iOwner ][ 0 ], gBeamcolor[ iOwner ][ 1 ], gBeamcolor[ iOwner ][ 2 ], 0.0, 0.24, 1, 6.0, 0.2 );
ShowSyncHudMsg( iOwner, gHudSync, "Здоровье раздатчика: [%d]", pev(iEnt, pev_health) > 0 ? pev(iEnt, pev_health) : 0 );

if(get_user_team(iOwner) != pev( iEnt, pev_iuser4))
{
BreakAllPlayerDispensers(iOwner);
return PLUGIN_CONTINUE;
}

set_pev( iEnt, pev_nextthink, get_gametime( ) + 0.1 );
}
return PLUGIN_CONTINUE;
}

public fw_DispenserTouch ( ent, id )
{
if ( !pev_valid ( ent ) )
return

if ( !is_user_connected ( id ) || !is_user_alive ( id ) )
return

if ( pev ( ent, pev_iuser3 ) > 1 )
return

if ( pev ( ent, pev_iuser4 ) != _:cs_get_user_team ( id ) )
return

new iOwner = pev ( ent, pev_iuser2 )

if ( iOwner == id )
return

new money = cs_get_user_money ( id )
if ( money < DISPENSER_UPGCOST )
return

set_pev ( ent, pev_iuser3, 2 )
set_pev ( ent, pev_health, float ( DISPENSER_HP_2 ) )
engfunc( EngFunc_SetModel, ent, gDispenserMdl2 )
engfunc( EngFunc_SetSize, ent, Float:{ -20.0, -10.0, 0.0 }, Float:{ 20.0, 10.0, 67.0 } )
emit_sound( ent, CHAN_STATIC, gDispenserActive, VOL_NORM, ATTN_NORM, 0, PITCH_NORM )

if ( !is_user_connected ( iOwner ) )
return

cs_set_user_money(id, money - DISPENSER_UPGCOST)

new sUpgraderName[32]
get_user_name ( id, sUpgraderName, charsmax ( sUpgraderName ) )
client_print ( iOwner, print_center, "%s прокачал твой раздатчик до уровня 2", sUpgraderName )
}

public EVENT_TextMsg( )
{
UTIL_DestroyDispensers( );
}

public LOG_RoundEnd( )
{
UTIL_DestroyDispensers( );
}

stock UTIL_DestroyDispensers( )
{
new iEnt = FM_NULLENT;

while( ( iEnt = find_ent_by_class( iEnt, gDispenserClassname ) ) )
{
new iOwner = pev( iEnt, pev_iuser2 );

bDispenserBuild[ iOwner ] = false;
set_pev( iEnt, pev_flags, pev( iEnt, pev_flags ) | FL_KILLME );
}
}

stock UTIL_BreakModel( Float:flOrigin[ 3 ], model, flags )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte( TE_BREAKMODEL );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_coord( 16 );
write_coord( 16 );
write_coord( 16 );
write_coord( random_num( -20, 20 ) );
write_coord( random_num( -20, 20 ) );
write_coord( 10 );
write_byte( 10 );
write_short( model );
write_byte( 10 );
write_byte( 9 );
write_byte( flags );
message_end( );

engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte(TE_SPRITE)
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_short( gExploSpr )
write_byte( 15 )
write_byte( 50 )
message_end()
}

stock UTIL_BeamEnts( Float:flStart[ 3 ], Float:flEnd[ 3 ], r, g, b, sprite, width, ampl )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flStart );
write_byte( TE_BEAMPOINTS );
engfunc( EngFunc_WriteCoord, flStart[ 0 ] );
engfunc( EngFunc_WriteCoord, flStart[ 1 ] );
engfunc( EngFunc_WriteCoord, flStart[ 2 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 0 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 1 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 2 ] );
write_short( sprite );
write_byte( 5 );
write_byte( 2 );
write_byte( 1 );
write_byte( width );
write_byte( ampl );
write_byte( r );
write_byte( g );
write_byte( b );
write_byte( 130 );
write_byte( 30 );
message_end( );
}

stock bool:UTIL_IsVisible( index, entity, ignoremonsters = 0 )
{
new Float:flStart[ 3 ], Float:flDest[ 3 ];
pev( index, pev_origin, flStart );
pev( index, pev_view_ofs, flDest );

xs_vec_add( flStart, flDest, flStart );

pev( entity, pev_origin, flDest );
engfunc( EngFunc_TraceLine, flStart, flDest, ignoremonsters, index, 0 );

new Float:flFraction;
get_tr2( 0, TR_flFraction, flFraction );

if( flFraction == 1.0 || get_tr2( 0, TR_pHit) == entity )
{
return true;
}

return false;
}

public BreakAllPlayerDispensers(id)
{
static ent = -1

while ((ent = find_ent_by_class(ent, gDispenserClassname)))
{
if(pev( ent, pev_iuser2 ) != id)
continue

if(pev_valid(ent))
{
new Float:flOrigin[ 3 ];
pev( ent, pev_origin, flOrigin );

UTIL_BreakModel( flOrigin, gMetalGibs, BREAK_COMPUTER );
set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME );
}
}

bDispenserBuild[ id ] = false;
}


bool:TraceCheckCollides(Float:origin[3], const Float:BOUNDS) {
new Float:traceEnds[8][3], Float:traceHit[3], hitEnt
traceEnds[0][0] = origin[0] - BOUNDS
traceEnds[0][1] = origin[1] - BOUNDS
traceEnds[0][2] = origin[2] - BOUNDS
traceEnds[1][0] = origin[0] - BOUNDS
traceEnds[1][1] = origin[1] - BOUNDS
traceEnds[1][2] = origin[2] + BOUNDS
traceEnds[2][0] = origin[0] + BOUNDS
traceEnds[2][1] = origin[1] - BOUNDS
traceEnds[2][2] = origin[2] + BOUNDS
traceEnds[3][0] = origin[0] + BOUNDS
traceEnds[3][1] = origin[1] - BOUNDS
traceEnds[3][2] = origin[2] - BOUNDS
traceEnds[4][0] = origin[0] - BOUNDS
traceEnds[4][1] = origin[1] + BOUNDS
traceEnds[4][2] = origin[2] - BOUNDS
traceEnds[5][0] = origin[0] - BOUNDS
traceEnds[5][1] = origin[1] + BOUNDS
traceEnds[5][2] = origin[2] + BOUNDS
traceEnds[6][0] = origin[0] + BOUNDS
traceEnds[6][1] = origin[1] + BOUNDS
traceEnds[6][2] = origin[2] + BOUNDS
traceEnds[7][0] = origin[0] + BOUNDS
traceEnds[7][1] = origin[1] + BOUNDS
traceEnds[7][2] = origin[2] - BOUNDS

for (new i = 0; i < 8; i++) {
if (point_contents(traceEnds[i]) != CONTENTS_EMPTY)
return true

hitEnt = trace_line(0, origin, traceEnds[i], traceHit)
if (hitEnt != 0)
return true
for (new j = 0; j < 3; j++) {
if (traceEnds[i][j] != traceHit[j])
return true
}
}

return false
}

stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!team", "^3") // Team Color
replace_all(msg, 190, "!team2", "^0") // Team2 Color

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
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