Код:
/*===============================================================================
=
-----------------------------------
-*- [BB] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes from Zombie Plague
into Base Builder. All credit belongs to MeRcyLeZZ.
All classes have been balanced, but feel free to edit them if
you are not satisfied.
================================================================================
*/
#include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>
/*===============================================================================
=
[Plugin Customization]
================================================================================
=*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "bb_classic" }
new const zclass1_clawmodel[] = { "v_bloodyhands" }
const zclass1_health = 3000
const zclass1_speed = 260
const Float:zclass1_gravity = 1.0
const zclass1_adminflags = ADMIN_ALL
new const zclass1_spawnSnd[] = "scientist/sci_pain1.wav"
new zclass1_Id
// Fast Zombie Attributes
new const zclass2_name[] = { "Fast Zombie" }
new const zclass2_info[] = { "HP-- Speed++" }
new const zclass2_model[] = { "bb_fast" }
new const zclass2_clawmodel[] = { "v_bloodyhands" }
const zclass2_health = 2000
const zclass2_speed = 325
const Float:zclass2_gravity = 1.0
const zclass2_adminflags = ADMIN_ALL
new const zclass2_spawnSnd[] = "scientist/sci_pain2.wav"
new zclass2_Id
// Jumper Zombie Attributes
new const zclass3_name[] = { "Jumper Zombie" }
new const zclass3_info[] = { "HP- Jump+" }
new const zclass3_model[] = { "bb_jumper" }
new const zclass3_clawmodel[] = { "v_bloodyhands" }
const zclass3_health = 2500
const zclass3_speed = 285
const Float:zclass3_gravity = 0.5
const zclass3_adminflags = ADMIN_ALL
new const zclass3_spawnSnd[] = "scientist/sci_pain3.wav"
new zclass3_Id
// Tanker Zombie Attributes
new const zclass4_name[] = { "Tanker Zombie" }
new const zclass4_info[] = { "HP++ Speed-" }
new const zclass4_model[] = { "bb_tanker" }
new const zclass4_clawmodel[] = { "v_bloodyhands" }
const zclass4_health = 4000
const zclass4_speed = 210
const Float:zclass4_gravity = 1.0
const zclass4_adminflags = ADMIN_ALL
#define TANK_ARMOR 200
new const zclass4_spawnSnd[] = "scientist/sci_pain4.wav"
new zclass4_Id
/*============================================================================*/
new g_zclass_tanker
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant")
precache_sound(zclass1_spawnSnd)
precache_sound(zclass2_spawnSnd)
precache_sound(zclass3_spawnSnd)
precache_sound(zclass4_spawnSnd)
// Register all classes
zclass1_Id = bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
zclass2_Id = bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
zclass3_Id = bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
zclass4_Id = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
}
public plugin_init()
{
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
}
public ham_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return ;
if (bb_is_user_zombie(id))
{
switch(bb_get_user_zombie_class(id) ){
case zclass1_Id: emit_sound(id,CHAN_ITEM,zclass1_spawnSnd,1.0,ATTN_NORM,0,PITCH_NORM)
case zclass2_Id: emit_sound(id,CHAN_ITEM,zclass2_spawnSnd,1.0,ATTN_NORM,0,PITCH_NORM)
case zclass3_Id: emit_sound(id,CHAN_ITEM,zclass3_spawnSnd,1.0,ATTN_NORM,0,PITCH_NORM)
case zclass4_Id: {
emit_sound(id,CHAN_ITEM,zclass4_spawnSnd,1.0,ATTN_NORM,0,PITCH_NORM)
give_item(id, "item_assaultsuit");
cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM);
}
}
}
}
Разные звуки для разных зомби.