#include <amxmodx>
#include <cstrike>
#include <fun>
#pragma semicolon 1
#define MAX_PLAYERS 22 // Максимальное кол-во игроков на сервере, заменить своим (по умолчанию 32)
#define MIN_PLAYERS 6 // Минимальное кол-во игроков, присутствующих на сервере, необходимое для работы плагина (по умолчанию 2)
#define ROUND_NUM 3 // Порядковый номер раунда от момента начала игры, с которого плагин будет работать (по умолчанию 3)
#define MIN_MONEY 200 // Минимальное кол-во призовых у.е., которое может получить игрок (по умолчанию 200)
#define MAX_MONEY 8000 // Максимальное кол-во призовых у.е., которое может получить игрок (по умолчанию 10000)
#define MENU_KEYS (1<<0|1<<1)
#define PRIMARY_WEAPONS (1<<CSW_SCOUT|1<<CSW_XM1014|1<<CSW_MAC10|1<<CSW_AUG|1<<CSW_UMP45|1<<CSW_GALIL|1<<CSW_FAMAS|1<<CSW_AWP|1<<CSW_MP5NAVY|1<<CSW_M249|1<<CSW_M3|1<<CSW_M4A1|1<<CSW_TMP|1<<CSW_AK47|1<<CSW_P90)
#define SECONDARY_WEAPONS (1<<CSW_P228|1<<CSW_ELITE|1<<CSW_FIVESEVEN|1<<CSW_USP|1<<CSW_GLOCK18|1<<CSW_DEAGLE)
enum _:WEAPON_DATA_SIZE
{
Data_Name[32],
Data_Item[24],
Data_Index,
Data_Ammo
};
new g_Data[][WEAPON_DATA_SIZE] =
{
{"IMI Galil", "weapon_galil", CSW_GALIL, 90},
{"GIAT FAMAS", "weapon_famas", CSW_FAMAS, 90},
{"AK-47", "weapon_ak47", CSW_AK47, 90},
{"Colt M4A1", "weapon_m4a1", CSW_M4A1, 90},
{"Steyr Scout", "weapon_scout", CSW_SCOUT, 90},
{"AI Arctic Warfare Magnum", "weapon_awp", CSW_AWP, 30},
{"FN Minimi M249 Para", "weapon_m249", CSW_M249, 200},
{"Desert Eagle", "weapon_deagle", CSW_DEAGLE, 35}
};
new g_iPlayerFrags[MAX_PLAYERS + 1];
new g_iPlayerDamage[MAX_PLAYERS + 1];
new g_iPlayers[MAX_PLAYERS];
new g_iPlayersNum;
new g_szBestPlayerName[32];
new g_pBestPlayer;
new g_iRandomPrise;
new g_iRoundCounter;
public plugin_init()
{
register_plugin("Best Player", "0.1a", "Subb98");
register_event("HLTV", "EventHLTV", "a", "1=0", "2=0");
register_event("Damage", "EventDamage", "b", "2!0", "3=0", "4!0");
register_event("DeathMsg", "EventDeathMsg", "a", "1>0");
register_logevent("EventRestartRound", 2, "1&Restart_Round_");
register_logevent("EventRoundEnd", 2, "1=Round_End");
register_menucmd(register_menuid("Prise_Menu"), MENU_KEYS, "HandleMenu");
}
public plugin_cfg()
{
new const szDisableMapTypes[][] = {"35hp_", "awp_"}; // Типы карт, на которых плагин не будет работать
new szMapname[32];
get_mapname(szMapname, charsmax(szMapname));
for(new i; i < sizeof szDisableMapTypes; i++)
if(equali(szMapname, szDisableMapTypes[i], strlen(szDisableMapTypes[i]))) pause("ad");
}
public EventHLTV()
if(get_playersnum() >= MIN_PLAYERS)
if(++g_iRoundCounter >= ROUND_NUM && g_pBestPlayer != 0 && is_user_alive(g_pBestPlayer)) ShowMenu(g_pBestPlayer);
public EventRestartRound() g_iRoundCounter = 0;
public EventDamage(const id)
{
if(g_iRoundCounter < ROUND_NUM) return;
static pAttacker; pAttacker = get_user_attacker(id);
if(is_user_connected(pAttacker) && cs_get_user_team(pAttacker) != cs_get_user_team(id) && pAttacker != id) g_iPlayerDamage[pAttacker] += read_data(2);
}
public EventDeathMsg()
{
if(g_iRoundCounter < ROUND_NUM) return;
new pKiller = read_data(1);
g_iPlayerFrags[pKiller]++;
}
public EventRoundEnd()
{
if(g_iRoundCounter < ROUND_NUM || get_playersnum() < MIN_PLAYERS) return;
g_pBestPlayer = 0;
new id, i;
get_players(g_iPlayers, g_iPlayersNum, "ch");
new bool:bDrawKills;
for(i = 0; i < g_iPlayersNum; i++)
{
id = g_iPlayers[i];
if(g_iPlayerFrags[id] > g_iPlayerFrags[g_pBestPlayer]) g_pBestPlayer = id;
}
for(i = 0; i < g_iPlayersNum; i++)
{
id = g_iPlayers[i];
if(g_iPlayerFrags[id] == g_iPlayerFrags[g_pBestPlayer] && id != g_pBestPlayer)
{
bDrawKills = true;
break;
}
}
if(bDrawKills)
{
for(i = 0; i < g_iPlayersNum; i++)
{
id = g_iPlayers[i];
if(g_iPlayerDamage[id] > g_iPlayerDamage[g_pBestPlayer] && g_iPlayerFrags[id] >= g_iPlayerFrags[g_pBestPlayer]) g_pBestPlayer = id;
}
}
if(g_pBestPlayer != 0)
{
get_user_name(g_pBestPlayer, g_szBestPlayerName, charsmax(g_szBestPlayerName));
client_print(0, print_chat, "Лучший результат в этом раунде показал %s, он будет награждён", g_szBestPlayerName);
}
for(i = 0; i < g_iPlayersNum; i++)
{
id = g_iPlayers[i];
g_iPlayerFrags[id] = 0;
g_iPlayerDamage[id] = 0;
}
}
ShowMenu(const id)
{
new szMenu[256], szRandomPrise[34];
g_iRandomPrise = random_num(0, 3);
switch(g_iRandomPrise)
{
case 0: add(szRandomPrise, charsmax(szRandomPrise), "оружие");
case 1: add(szRandomPrise, charsmax(szRandomPrise), "набор гранат");
case 2: add(szRandomPrise, charsmax(szRandomPrise), "бронежилет и шлем");
case 3: add(szRandomPrise, charsmax(szRandomPrise), "деньги");
}
formatex(szMenu, charsmax(szMenu), "\yВаш приз - это %s^n^n1. \wВзять приз^n\y2. \wОтказаться от приза", szRandomPrise);
show_menu(id, MENU_KEYS, szMenu, -1, "Prise_Menu");
}
public HandleMenu(const id, const iKey)
{
switch(iKey)
{
case 0: GiveRandomPrise(id);
case 1: client_print(0, print_chat, "%s отказался от приза", g_szBestPlayerName);
}
}
GiveRandomPrise(const id)
{
switch(g_iRandomPrise)
{
case 0: GiveRandomWeapon(id);
case 1:
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
client_print(0, print_chat, "%s взял приз - набор гранат", g_szBestPlayerName);
}
case 2:
{
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM);
client_print(0, print_chat, "%s взял приз - бронежилет и шлем", g_szBestPlayerName);
}
case 3:
{
new iMoney = random_num(MIN_MONEY, MAX_MONEY);
cs_set_user_money(id, min(cs_get_user_money(id) + iMoney, 16000));
client_print(0, print_chat, "%s взял приз - $%d", g_szBestPlayerName, iMoney);
}
}
}
GiveRandomWeapon(const id)
{
new iNum = random_num(0, charsmax(g_Data));
DropWeapon(id, iNum);
give_item(id, g_Data[iNum][Data_Item]);
cs_set_user_bpammo(id, g_Data[iNum][Data_Index], g_Data[iNum][Data_Ammo]);
client_print(0, print_chat, "%s взял приз - %s", g_szBestPlayerName, g_Data[iNum][Data_Name]);
}
DropWeapon(const id, const iType)
{
new iWeapons[32], iWeponsNum;
get_user_weapons(id, iWeapons, iWeponsNum);
for(new i; i < iWeponsNum; i++)
{
if((iType == charsmax(g_Data) ? (SECONDARY_WEAPONS & (1<<iWeapons[i])) : (PRIMARY_WEAPONS & (1<<iWeapons[i]))))
{
new szWeaponName[24];
get_weaponname(iWeapons[i], szWeaponName, charsmax(szWeaponName));
engclient_cmd(id, "drop", szWeaponName);
}
}
}