Код:
#include <amxmodx>
#include <amxmisc>
#define PLUGIN_NAME "Ultimate KillStreak Advanced"
#define PLUGIN_VERSION "0.7"
#define PLUGIN_AUTHOR "SAMURAI"
new kills[33] = {0,...};
new deaths[33] = {0,...};
new firstblood
new kill[33][24];
#define LEVELS 10
#define hsounds 2
#define knsounds 3
#define fbsounds 2
#define prpsounds 3
#define suicidesounds 6
#define maxdbsounds 2
#define TASK_CLEAR_KILL 100
new hsenable
new knifeenable
new firstbloodenable
new nadecvar
new suicidecvar
new cvardouble
new rnstartcvar
new killstreaktype
new levels[10] = {3, 4, 6, 8, 10, 12,14,15,16,18};
new sounds[10][] =
{
"ultimate_sounds/triplekill1",
"ultimate_sounds/multikill1",
"ultimate_sounds/ultrakill1",
"ultimate_sounds/killingspree1",
"ultimate_sounds/megakill1",
"ultimate_sounds/holyshit1",
"ultimate_sounds/ludicrouskill1",
"ultimate_sounds/rampage1",
"ultimate_sounds/unstoppable1",
"ultimate_sounds/monsterkill1"
};
new messages[10][] =
{
"%s сделал тройное убийство!",
"%s сделал несколько убийств!",
"%s ультра убийца!",
"%s в убийственном кутеже!",
"%s мега убийца!",
"%s, святое гомно !",
"%s, это уже не смешно !",
"%s буйствует !",
"%s НЕПОБЕДИМЫЙ !",
"%s МОНСТР ! ! !"
};
new hslist[hsounds][] =
{
"ultimate_sounds/headshot1",
"ultimate_sounds/headshot2"
}
new fblist[fbsounds][]=
{
"ultimate_sounds/firstblood1",
"ultimate_sounds/firstblood2"
}
new preplist[prpsounds][]=
{
"ultimate_sounds/prepare1",
"ultimate_sounds/prepare2",
"ultimate_sounds/prepare3"
}
new fbmessages[2][]=
{
"%s сделал первое убийство !",
"%s почувствувал вкус первой крови !"
}
new hsmessages[4][]=
{
"%s снес башку %s !",
"%s попал прямо в голову %s !",
"%s превратил голову %s в месиво !",
"%s положил %s превосходным выстрелом в голову !"
}
new knlist[knsounds][]=
{
"ultimate_sounds/knife1",
"ultimate_sounds/knife2",
"ultimate_sounds/knife3"
}
new knmessages[3][]=
{
"%s вспорол %s",
"%s подкрался с ножом к %s",
"%s сделал нарезочку с %s"
}
new nademessages[3][]=
{
"%s кинул прямо в %s",
"%s преподнес подарок %s",
"%s метко кинул! Так держать..."
}
new suicidemess[3][]=
{
"%s самоубийца",
"%s камикадзе",
"%s убился"
}
new suicidelist[suicidesounds][]=
{
"ultimate_sounds/suicide1",
"ultimate_sounds/suicide2",
"ultimate_sounds/suicide3",
"ultimate_sounds/suicide4",
"ultimate_sounds/suicide5",
"ultimate_sounds/suicide6"
}
new doublelist[maxdbsounds][]=
{
"ultimate_sounds/doublekill1",
"ultimate_sounds/doublekill2"
}
is_mode_set(bits) {
new mode[9];
get_cvar_string("ut_killstreak_advanced", mode, 8);
return read_flags(mode) & bits;
}
public plugin_init() {
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
killstreaktype = register_cvar("ut_killstreak_advanced", "3");
register_event("ResetHUD", "reset_hud", "b");
register_event("HLTV","rnstart","a", "1=0", "2=0");
register_event("DeathMsg", "event_death", "a");
hsenable = register_cvar("ut_killstreak_hs","1");
knifeenable = register_cvar("ut_killstreak_knife","1");
firstbloodenable = register_cvar("ut_firstblood","0");
nadecvar = register_cvar("ut_nade_events","1");
suicidecvar = register_cvar("ut_suicide_events","1");
cvardouble = register_cvar("ut_doublekill_events","1");
rnstartcvar = register_cvar("ut_roundcout_sounds","0");
return PLUGIN_CONTINUE;
}
public event_death(id) {
new killer = read_data(1);
new victim = read_data(2);
new headshot = read_data(3);
new weapon[24], vicname[32], killname[32]
read_data(4,weapon,23)
get_user_name(victim,vicname,31)
get_user_name(killer,killname,31)
if(headshot == 1 && get_pcvar_num(hsenable) ==1)
{
set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, (hsmessages[random_num(0,3)]), killname, vicname)
new i
i = random_num(0,hsounds-1)
client_cmd(0,"spk %s",hslist[i])
}
if(weapon[0] == 'k' && get_pcvar_num(knifeenable) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, (knmessages[random_num(0,2)]), killname, vicname)
new r
r = random_num(0,knsounds-1)
client_cmd(0,"spk %s",knlist[r])
}
if(firstblood && killer!=victim && killer>0 && get_pcvar_num(firstbloodenable) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, (fbmessages[random_num(0,1)]), killname)
new t
t = random_num(0,fbsounds-1)
client_cmd(0,"spk %s",fblist[t])
firstblood = 0
}
if(weapon[1] == 'r' && get_pcvar_num(nadecvar) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,(nademessages[random_num(0,2)]),killname,vicname)
client_cmd(0,"spk ultimate_sounds/nade1")
}
if(killer == victim && get_pcvar_num(suicidecvar) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,(suicidemess[random_num(0,2)]), vicname)
new z
z = random_num(0,suicidesounds-1)
client_cmd(0,"spk %s",suicidelist[z])
}
if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,"Ух-ты! %s положил сразу двоих!", killname)
kill[killer][0] = 0;
new q
q= random_num(0,maxdbsounds-1)
client_cmd(0,"spk %s",doublelist[q])
}
else
{
kill[killer] = weapon;
set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
}
kills[killer] += 1;
kills[victim] = 0;
deaths[killer] = 0;
deaths[victim] += 1;
for (new i = 0; i < LEVELS; i++)
{
if (kills[killer] == levels[i])
{
announce(killer, i);
return PLUGIN_CONTINUE;
}
}
return PLUGIN_CONTINUE;
}
announce(killer, level)
{
new name[33]
new r = random(256)
new g = random(256)
new b = random(256)
get_user_name(killer, name, 32);
set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);
if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
return PLUGIN_HANDLED;
if(get_pcvar_num(killstreaktype) == 1)
{
show_hudmessage(0, messages[level], name);
}
if(get_pcvar_num(killstreaktype) == 2)
{
client_cmd(0, "spk %s", sounds[level]);
}
if(get_pcvar_num(killstreaktype) == 3)
{
show_hudmessage(0, messages[level], name);
client_cmd(0, "spk %s", sounds[level]);
}
return PLUGIN_CONTINUE;
}
public reset_hud(id)
{
firstblood = 1
if (is_mode_set(16)) {
if (kills[id] > levels[0]) {
client_print(id, print_chat,
"* Вы убили %d не умерев ни разу.", kills[id]);
} else if (deaths[id] > 1) {
client_print(id, print_chat,
"* Осторожней, вы умираете %d раунд подряд.", deaths[id]);
}
}
}
public rnstart(id)
{
if(get_pcvar_num(rnstartcvar) == 1)
{
firstblood = 1
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, "Приготовтесь к бою!")
new q
q = random_num(0,prpsounds-1)
client_cmd(0,"spk %s",preplist[q])
}
}
public client_connect(id) {
kills[id] = 0;
deaths[id] = 0;
}
public clear_kill(taskid)
{
new id = taskid-TASK_CLEAR_KILL;
kill[id][0] = 0;
}
вообщем у меня не получается грамотно убрать пару функций)
если кому не лень, выручите)
надо убрать Firstblood, roundcout, и как понимаю, что prepare, тоже связанно с раундами.
и вот эти надписи
Код:
{
firstblood = 1
if (is_mode_set(16)) {
if (kills[id] > levels[0]) {
client_print(id, print_chat,
"* Вы убили %d не умерев ни разу.", kills[id]);
} else if (deaths[id] > 1) {
client_print(id, print_chat,
"* Осторожней, вы умираете %d раунд подряд.", deaths[id]);
}написанные функции, вообще полностью удалить из кода)*
вот моя кривая переделка)
Код:
#include <amxmodx>
#include <amxmisc>
#define PLUGIN_NAME "Ultimate KillStreak Advanced"
#define PLUGIN_VERSION "0.7"
#define PLUGIN_AUTHOR "SAMURAI"
new kills[33] = {0,...};
new deaths[33] = {0,...};
new firstblood
new kill[33][24];
#define LEVELS 10
#define hsounds 2
#define knsounds 3
#define fbsounds 2
#define prpsounds 3
#define suicidesounds 6
#define maxdbsounds 2
#define TASK_CLEAR_KILL 100
new hsenable
new knifeenable
new firstbloodenable
new nadecvar
new suicidecvar
new cvardouble
new rnstartcvar
new killstreaktype
new levels[10] = {3, 4, 6, 8, 10, 12,14,15,16,18};
new sounds[10][] =
{
"ultimate_sounds/triplekill1",
"ultimate_sounds/multikill1",
"ultimate_sounds/ultrakill1",
"ultimate_sounds/killingspree1",
"ultimate_sounds/megakill1",
"ultimate_sounds/holyshit1",
"ultimate_sounds/ludicrouskill1",
"ultimate_sounds/rampage1",
"ultimate_sounds/unstoppable1",
"ultimate_sounds/monsterkill1"
};
new messages[10][] =
{
"%s сделал тройное убийство!",
"%s сделал несколько убийств!",
"%s ультра убийца!",
"%s в убийственном кутеже!",
"%s мега убийца!",
"%s, святое гомно !",
"%s, это уже не смешно !",
"%s буйствует !",
"%s НЕПОБЕДИМЫЙ !",
"%s МОНСТР ! ! !"
};
new hslist[hsounds][] =
{
"ultimate_sounds/headshot1",
"ultimate_sounds/headshot2"
}
new hsmessages[4][]=
{
"%s снес башку %s !",
"%s попал прямо в голову %s !",
"%s превратил голову %s в месиво !",
"%s положил %s превосходным выстрелом в голову !"
}
new knlist[knsounds][]=
{
"ultimate_sounds/knife1",
"ultimate_sounds/knife2",
"ultimate_sounds/knife3"
}
new knmessages[3][]=
{
"%s вспорол %s",
"%s подкрался с ножом к %s",
"%s сделал нарезочку с %s"
}
new nademessages[3][]=
{
"%s кинул прямо в %s",
"%s преподнес подарок %s",
"%s метко кинул! Так держать..."
}
new suicidemess[3][]=
{
"%s самоубийца",
"%s камикадзе",
"%s убился"
}
new suicidelist[suicidesounds][]=
{
"ultimate_sounds/suicide1",
"ultimate_sounds/suicide2",
"ultimate_sounds/suicide3",
"ultimate_sounds/suicide4",
"ultimate_sounds/suicide5",
"ultimate_sounds/suicide6"
}
new doublelist[maxdbsounds][]=
{
"ultimate_sounds/doublekill1",
"ultimate_sounds/doublekill2"
}
is_mode_set(bits) {
new mode[9];
get_cvar_string("ut_killstreak_advanced", mode, 8);
return read_flags(mode) & bits;
}
public plugin_init() {
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
killstreaktype = register_cvar("ut_killstreak_advanced", "3");
register_event("ResetHUD", "reset_hud", "b");
register_event("HLTV","rnstart","a", "1=0", "2=0");
register_event("DeathMsg", "event_death", "a");
hsenable = register_cvar("ut_killstreak_hs","1");
knifeenable = register_cvar("ut_killstreak_knife","1");
nadecvar = register_cvar("ut_nade_events","1");
suicidecvar = register_cvar("ut_suicide_events","1");
cvardouble = register_cvar("ut_doublekill_events","1");
return PLUGIN_CONTINUE;
}
public event_death(id) {
new killer = read_data(1);
new victim = read_data(2);
new headshot = read_data(3);
new weapon[24], vicname[32], killname[32]
read_data(4,weapon,23)
get_user_name(victim,vicname,31)
get_user_name(killer,killname,31)
if(headshot == 1 && get_pcvar_num(hsenable) ==1)
{
set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, (hsmessages[random_num(0,3)]), killname, vicname)
new i
i = random_num(0,hsounds-1)
client_cmd(0,"spk %s",hslist[i])
}
if(weapon[0] == 'k' && get_pcvar_num(knifeenable) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0, (knmessages[random_num(0,2)]), killname, vicname)
new r
r = random_num(0,knsounds-1)
client_cmd(0,"spk %s",knlist[r])
}
if(weapon[1] == 'r' && get_pcvar_num(nadecvar) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,(nademessages[random_num(0,2)]),killname,vicname)
client_cmd(0,"spk ultimate_sounds/nade1")
}
if(killer == victim && get_pcvar_num(suicidecvar) ==1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,(suicidemess[random_num(0,2)]), vicname)
new z
z = random_num(0,suicidesounds-1)
client_cmd(0,"spk %s",suicidelist[z])
}
if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1)
{
set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(0,"Ух-ты! %s положил сразу двоих!", killname)
kill[killer][0] = 0;
new q
q= random_num(0,maxdbsounds-1)
client_cmd(0,"spk %s",doublelist[q])
}
else
{
kill[killer] = weapon;
set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
}
kills[killer] += 1;
kills[victim] = 0;
deaths[killer] = 0;
deaths[victim] += 1;
for (new i = 0; i < LEVELS; i++)
{
if (kills[killer] == levels[i])
{
announce(killer, i);
return PLUGIN_CONTINUE;
}
}
return PLUGIN_CONTINUE;
}
announce(killer, level)
{
new name[33]
new r = random(256)
new g = random(256)
new b = random(256)
get_user_name(killer, name, 32);
set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);
if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
return PLUGIN_HANDLED;
if(get_pcvar_num(killstreaktype) == 1)
{
show_hudmessage(0, messages[level], name);
}
if(get_pcvar_num(killstreaktype) == 2)
{
client_cmd(0, "spk %s", sounds[level]);
}
if(get_pcvar_num(killstreaktype) == 3)
{
show_hudmessage(0, messages[level], name);
client_cmd(0, "spk %s", sounds[level]);
}
return PLUGIN_CONTINUE;
}
public reset_hud(id)
{
}
}
public client_connect(id) {
kills[id] = 0;
deaths[id] = 0;
}
public clear_kill(taskid)
{
new id = taskid-TASK_CLEAR_KILL;
kill[id][0] = 0;
}
Выдаёт Warning, но компилится, мб ещё и #define надо убрать?)