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Убрать все HUD сообщения из плагина

Статус пользователя wer1K
сообщение 15.9.2014, 18:08
Сообщение #1
Стаж: 18 лет

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Меценат Меценат

Есть плагин QuakeSounds, подскажите как корректно убрать все HUD сообщения из него.
Код плагина

Код:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define VERSION "2.0"

new g_kills[33] = {0,...}
new g_deaths[33] = {0,...}
new g_levels[19] = {2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}

new g_roundKills[33], g_top
new g_firstBlood

new bool:g_died[33]

new const forceSound[] = "qs/force.wav";

new streakSounds[19][] =
{
"qs/doublekill.wav",
"qs/triplekill.wav",
"qs/multikill.wav",
"qs/megakill.wav",
"qs/ultrakill.wav",
"qs/monsterkill.wav",
"qs/assasin.wav",
"qs/juggernaut.wav",
"qs/biohazard.wav",
"qs/blazeofglory.wav",
"qs/eradication.wav",
"qs/extermination.wav",
"qs/maniac.wav",
"qs/massacre.wav",
"qs/mutualdestruction.wav",
"qs/shaftmaster.wav",
"qs/unreal.wav",
"qs/rocketscientist.wav",
"qs/topgun.wav"
}

new streakMsgs[19][] =
{
"DOUBLEKILL",
"TRIPLEKILL",
"MULTIKILL",
"MEGAKILL",
"ULTRAKILL",
"MONSTERKILL",
"ASSASIN",
"JUGGERNAUT",
"BIOHAZARD",
"BLAZEOFGLORY",
"ERADICATION",
"EXTERMINATION",
"MANIAC",
"MASSACRE",
"MUTUALDESTRUCTION",
"SHAFTMASTER",
"UNREAL",
"ROCKETSCIENTIST",
"TOPGUN"
}

new qs_enable, qs_streak, qs_firstblood, qs_humiliatingdefeat, qs_hattrick, qs_flawlessvictory, qs_forcewithyou
new qs_grenadedefeat

new g_msgHudSync

public plugin_init()
{
register_plugin("Quake Sounds", VERSION, "hleV")
register_cvar("qs_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)

register_dictionary("quakesounds.txt")
register_dictionary("common.txt")

register_concmd("amx_quakesounds", "cmdQuakeSounds", ADMIN_RCON, "<1|0> - enables/disables Quake Sounds")

qs_enable = register_cvar("qs_enable", "1")
qs_streak = register_cvar("qs_streak", "1")
qs_firstblood = register_cvar("qs_firstblood", "1")
qs_humiliatingdefeat = register_cvar("qs_humiliatingdefeat", "1")
qs_grenadedefeat = register_cvar("qs_grenadedefeat", "1")
qs_hattrick = register_cvar("qs_hattrick", "4")
qs_flawlessvictory = register_cvar("qs_flawlessvictory", "6")
qs_forcewithyou = register_cvar("qs_forcewithyou", "1")

register_event("DeathMsg", "death", "a", "1>0")
register_event("DeathMsg", "deathHD", "a", "4&kni")
register_event("DeathMsg", "deathGrenade", "a", "4&grenade")
register_event("SendAudio", "roundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("SendAudio", "soundCTWin", "a", "2=%!MRAD_ctwin")
register_event("SendAudio", "soundTWin", "a", "2=%!MRAD_terwin")

register_logevent("gameStart", 2, "1=Game_Commencing")
register_logevent("roundStart", 2, "1=Round_Start")


register_logevent("bombPlanted", 3, "2=Planted_The_Bomb")

g_msgHudSync = CreateHudSyncObj()
}

public cmdQuakeSounds(id, level)
{
if (!(get_user_flags(id) & level))
{
console_print(id, "%L", LANG_SERVER, "NO_ACC_COM")

return PLUGIN_HANDLED
}

new arg[2]
read_argv(1, arg, 1)

if (equali(arg, "1"))
{
if (get_pcvar_num(qs_enable))
console_print(id, "%L", LANG_SERVER, "ALREADY_ENABLED")
else
{
set_pcvar_num(qs_enable, 1)
console_print(id, "%L", LANG_SERVER, "ENABLED")
}
}
else if (equali(arg, "0"))
{
if (get_pcvar_num(qs_enable))
{
set_pcvar_num(qs_enable, 0)
console_print(id, "%L", LANG_SERVER, "DISABLED")
}
else
console_print(id, "%L", LANG_SERVER, "ALREADY_DISABLED")
}
else
console_print(id, "%L: amx_quakesounds <1|0>", LANG_SERVER, "USAGE")

return PLUGIN_HANDLED
}

public client_connect(id)
{
g_kills[id] = 0
g_deaths[id] = 0
g_roundKills[id] = 0
g_top = 0
}

public death()
{
if (!get_pcvar_num(qs_enable))
return PLUGIN_HANDLED

new killer = read_data(1)
new victim = read_data(2)

g_kills[victim] = 0
g_deaths[victim] += 1
g_died[victim] = true

if(get_pcvar_num(qs_streak) && killer != victim)
{
g_kills[killer] += 1
g_kills[victim] = 0

if(g_kills[killer] > g_levels[18])
streakAnnounce(killer, 18)
else
{
for (new i = 0; i < 19; i++)
if (g_kills[killer] == g_levels[i])
streakAnnounce(killer, i)
}
}

if (get_pcvar_num(qs_firstblood) && g_firstBlood && killer != victim)
{
new name[32]
get_user_name(killer, name, 31)

set_hudmessage(50,100,227, -1.0, 0.30, 0, 6.0, 6.0)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FIRST_BLOOD", name)
client_cmd(0, "spk qs/firstBlood")

g_firstBlood = 0
}

if (get_pcvar_num(qs_hattrick) && killer != victim)
{
g_roundKills[killer] = g_roundKills[killer] + 1
topPlayer()
}

if(get_pcvar_num(qs_forcewithyou))
{
new players[32],num,index;
get_players(players,num,"ae",(cs_get_user_team(victim) == CS_TEAM_T) ? "TERRORIST" : "CT");

if(num == 1)
{
index = players[0];
get_players(players,num,"ae", (cs_get_user_team(victim) == CS_TEAM_T) ? "CT" : "TERRORIST");
if(num > 1)
{
new name[32];
get_user_name(index,name,32);
set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FORCE", name)
client_cmd(0, "spk %s", forceSound);
}
}
}

return PLUGIN_CONTINUE
}

streakAnnounce(killer, level)
{
new name[32]
// new r = random(256)
// new g = random(256)
// new b = random(256)
get_user_name(killer, name, 32)


set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, streakMsgs[level], name)
client_cmd(0, "spk %s", streakSounds[level])
}

public topPlayer()
{
new players[32], score, playerNum
get_players(players, playerNum)

for (new i = 0; i < playerNum; i++)
{
if (g_roundKills[players[i]] > score)
{
score = g_roundKills[players[i]]
g_top = players[i]
}
else if (g_roundKills[players[i]] == score)
g_top = 0
}
}

public gameStart() g_firstBlood = 1

public roundStart()
{
if (get_pcvar_num(qs_firstblood) >= 2)
g_firstBlood = 1

for (new i = 1; i <= get_maxplayers(); i++)
g_died[i] = false
}

public deathHD()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_humiliatingdefeat))
return PLUGIN_HANDLED

if (get_pcvar_num(qs_humiliatingdefeat) == 1)
client_cmd(read_data(1), "spk qs/humiliatingdefeat")
else if (get_pcvar_num(qs_humiliatingdefeat) >= 2)
client_cmd(0, "spk qs/humiliation")

return PLUGIN_CONTINUE
}



public deathGrenade()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_grenadedefeat) || read_data(1) == read_data(2))
return PLUGIN_HANDLED


if (get_pcvar_num(qs_grenadedefeat) == 1)
client_cmd(read_data(1), "spk qs/grenade_kill")
else if (get_pcvar_num(qs_grenadedefeat) >= 2)
client_cmd(0, "spk qs/grenade_kill")

return PLUGIN_CONTINUE
}

public roundEnd()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_hattrick))
return PLUGIN_HANDLED

new players[32], playerNum
get_players(players, playerNum)

if (g_top != 0 && g_roundKills[g_top] >= get_pcvar_num(qs_hattrick))
set_task(3.0, "setHattrick", g_top)

for (new i = 0; i < playerNum; i++)
{
g_roundKills[players[i]] = 0
g_top = 0
}

return PLUGIN_CONTINUE
}

public setHattrick(g_top)
{
new name[32]
get_user_name(g_top, name, 32)

set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "HATTRICK", name)
client_cmd(0, "spk qs/biggamehunter")
}

public soundCTWin() checkAlive("CT")
public soundTWin() checkAlive("TERRORIST")

checkAlive(const team[])
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_flawlessvictory))
return PLUGIN_HANDLED

new players[32], playerNum, bool:g_flawlessVictory = true
get_players(players, playerNum, "e", team)

for (new i = 0; i < playerNum; i++)
{
if (!is_user_alive(players[i]) && g_died[players[i]])
{
g_flawlessVictory = false

break
}
}

for (new i = get_pcvar_num(qs_flawlessvictory); i <= get_maxplayers(); i++)
if (g_flawlessVictory && is_user_connected(i))
set_task(1.5, "setFlawlessVictory", team[0])

return 1
}

public setFlawlessVictory(team)
{
if (team == 'C')
{
set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)
show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_CT")
client_cmd(0, "speak qs/retribution")
}
else if (team == 'T')
{
set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)
show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_T")
client_cmd(0, "speak qs/retribution")
}
}

new const bombPlantedSound[] = "qs/c4powa.wav"

public plugin_precache()
{
new i

for (i = 0; i < 19; i++)
precache_sound(streakSounds[i])

precache_sound("qs/firstblood.wav")
precache_sound("qs/humiliation.wav")
precache_sound("qs/biggamehunter.wav")
precache_sound("qs/c4powa.wav")
precache_sound("qs/retribution.wav")
precache_sound("qs/grenade_kill.wav")
precache_sound(bombPlantedSound)
precache_sound(forceSound);
}

public bombPlanted()
{
client_cmd(0, "speak %s", bombPlantedSound)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
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   Цитировать сообщение
Статус пользователя Orty_Hart
сообщение 15.9.2014, 18:28
Сообщение #2
Стаж: 14 лет

Сообщений: 1399
Благодарностей: 408
Полезность: 725

Скрытый текст
Код:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define VERSION "2.0"

new g_kills[33] = {0,...}
new g_deaths[33] = {0,...}
new g_levels[19] = {2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}

new g_roundKills[33], g_top
new g_firstBlood

new bool:g_died[33]

new const forceSound[] = "qs/force.wav";

new streakSounds[19][] =
{
"qs/doublekill.wav",
"qs/triplekill.wav",
"qs/multikill.wav",
"qs/megakill.wav",
"qs/ultrakill.wav",
"qs/monsterkill.wav",
"qs/assasin.wav",
"qs/juggernaut.wav",
"qs/biohazard.wav",
"qs/blazeofglory.wav",
"qs/eradication.wav",
"qs/extermination.wav",
"qs/maniac.wav",
"qs/massacre.wav",
"qs/mutualdestruction.wav",
"qs/shaftmaster.wav",
"qs/unreal.wav",
"qs/rocketscientist.wav",
"qs/topgun.wav"
}

new streakMsgs[19][] =
{
"DOUBLEKILL",
"TRIPLEKILL",
"MULTIKILL",
"MEGAKILL",
"ULTRAKILL",
"MONSTERKILL",
"ASSASIN",
"JUGGERNAUT",
"BIOHAZARD",
"BLAZEOFGLORY",
"ERADICATION",
"EXTERMINATION",
"MANIAC",
"MASSACRE",
"MUTUALDESTRUCTION",
"SHAFTMASTER",
"UNREAL",
"ROCKETSCIENTIST",
"TOPGUN"
}

new qs_enable, qs_streak, qs_firstblood, qs_humiliatingdefeat, qs_hattrick, qs_flawlessvictory, qs_forcewithyou
new qs_grenadedefeat

public plugin_init()
{
register_plugin("Quake Sounds", VERSION, "hleV")
register_cvar("qs_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)

register_dictionary("quakesounds.txt")
register_dictionary("common.txt")

register_concmd("amx_quakesounds", "cmdQuakeSounds", ADMIN_RCON, "<1|0> - enables/disables Quake Sounds")

qs_enable = register_cvar("qs_enable", "1")
qs_streak = register_cvar("qs_streak", "1")
qs_firstblood = register_cvar("qs_firstblood", "1")
qs_humiliatingdefeat = register_cvar("qs_humiliatingdefeat", "1")
qs_grenadedefeat = register_cvar("qs_grenadedefeat", "1")
qs_hattrick = register_cvar("qs_hattrick", "4")
qs_flawlessvictory = register_cvar("qs_flawlessvictory", "6")
qs_forcewithyou = register_cvar("qs_forcewithyou", "1")

register_event("DeathMsg", "death", "a", "1>0")
register_event("DeathMsg", "deathHD", "a", "4&kni")
register_event("DeathMsg", "deathGrenade", "a", "4&grenade")
register_event("SendAudio", "roundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("SendAudio", "soundCTWin", "a", "2=%!MRAD_ctwin")
register_event("SendAudio", "soundTWin", "a", "2=%!MRAD_terwin")

register_logevent("gameStart", 2, "1=Game_Commencing")
register_logevent("roundStart", 2, "1=Round_Start")


register_logevent("bombPlanted", 3, "2=Planted_The_Bomb")
}

public cmdQuakeSounds(id, level)
{
if (!(get_user_flags(id) & level))
{
console_print(id, "%L", LANG_SERVER, "NO_ACC_COM")

return PLUGIN_HANDLED
}

new arg[2]
read_argv(1, arg, 1)

if (equali(arg, "1"))
{
if (get_pcvar_num(qs_enable))
console_print(id, "%L", LANG_SERVER, "ALREADY_ENABLED")
else
{
set_pcvar_num(qs_enable, 1)
console_print(id, "%L", LANG_SERVER, "ENABLED")
}
}
else if (equali(arg, "0"))
{
if (get_pcvar_num(qs_enable))
{
set_pcvar_num(qs_enable, 0)
console_print(id, "%L", LANG_SERVER, "DISABLED")
}
else
console_print(id, "%L", LANG_SERVER, "ALREADY_DISABLED")
}
else
console_print(id, "%L: amx_quakesounds <1|0>", LANG_SERVER, "USAGE")

return PLUGIN_HANDLED
}

public client_connect(id)
{
g_kills[id] = 0
g_deaths[id] = 0
g_roundKills[id] = 0
g_top = 0
}

public death()
{
if (!get_pcvar_num(qs_enable))
return PLUGIN_HANDLED

new killer = read_data(1)
new victim = read_data(2)

g_kills[victim] = 0
g_deaths[victim] += 1
g_died[victim] = true

if(get_pcvar_num(qs_streak) && killer != victim)
{
g_kills[killer] += 1
g_kills[victim] = 0

if(g_kills[killer] > g_levels[18])
streakAnnounce(18)
else
{
for (new i = 0; i < 19; i++)
if (g_kills[killer] == g_levels[i])
streakAnnounce(i)
}
}

if (get_pcvar_num(qs_firstblood) && g_firstBlood && killer != victim)
{
client_cmd(0, "spk qs/firstBlood")
g_firstBlood = 0
}

if (get_pcvar_num(qs_hattrick) && killer != victim)
{
g_roundKills[killer] = g_roundKills[killer] + 1
topPlayer()
}

if(get_pcvar_num(qs_forcewithyou))
{
new players[32],num,index;
get_players(players,num,"ae",(cs_get_user_team(victim) == CS_TEAM_T) ? "TERRORIST" : "CT");

if(num == 1)
{
index = players[0];
get_players(players,num,"ae", (cs_get_user_team(victim) == CS_TEAM_T) ? "CT" : "TERRORIST");

if(num > 1) client_cmd(0, "spk %s", forceSound);
}
}

return PLUGIN_CONTINUE
}

streakAnnounce(level) client_cmd(0, "spk %s", streakSounds[level])

public topPlayer()
{
new players[32], score, playerNum
get_players(players, playerNum)

for (new i = 0; i < playerNum; i++)
{
if (g_roundKills[players[i]] > score)
{
score = g_roundKills[players[i]]
g_top = players[i]
}
else if (g_roundKills[players[i]] == score)
g_top = 0
}
}

public gameStart() g_firstBlood = 1

public roundStart()
{
if (get_pcvar_num(qs_firstblood) >= 2)
g_firstBlood = 1

for (new i = 1; i <= get_maxplayers(); i++)
g_died[i] = false
}

public deathHD()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_humiliatingdefeat))
return PLUGIN_HANDLED

if (get_pcvar_num(qs_humiliatingdefeat) == 1)
client_cmd(read_data(1), "spk qs/humiliatingdefeat")
else if (get_pcvar_num(qs_humiliatingdefeat) >= 2)
client_cmd(0, "spk qs/humiliation")

return PLUGIN_CONTINUE
}



public deathGrenade()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_grenadedefeat) || read_data(1) == read_data(2))
return PLUGIN_HANDLED


if (get_pcvar_num(qs_grenadedefeat) == 1)
client_cmd(read_data(1), "spk qs/grenade_kill")
else if (get_pcvar_num(qs_grenadedefeat) >= 2)
client_cmd(0, "spk qs/grenade_kill")

return PLUGIN_CONTINUE
}

public roundEnd()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_hattrick))
return PLUGIN_HANDLED

new players[32], playerNum
get_players(players, playerNum)

if (g_top != 0 && g_roundKills[g_top] >= get_pcvar_num(qs_hattrick))
set_task(3.0, "setHattrick")

for (new i = 0; i < playerNum; i++)
{
g_roundKills[players[i]] = 0
g_top = 0
}

return PLUGIN_CONTINUE
}

public setHattrick() client_cmd(0, "spk qs/biggamehunter")
public soundCTWin() checkAlive("CT")
public soundTWin() checkAlive("TERRORIST")

checkAlive(const team[])
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_flawlessvictory))
return PLUGIN_HANDLED

new players[32], playerNum, bool:g_flawlessVictory = true
get_players(players, playerNum, "e", team)

for (new i = 0; i < playerNum; i++)
{
if (!is_user_alive(players[i]) && g_died[players[i]])
{
g_flawlessVictory = false

break
}
}

for (new i = get_pcvar_num(qs_flawlessvictory); i <= get_maxplayers(); i++)
if (g_flawlessVictory && is_user_connected(i))
set_task(1.5, "setFlawlessVictory")

return 1
}

public setFlawlessVictory() client_cmd(0, "speak qs/retribution")

new const bombPlantedSound[] = "qs/c4powa.wav"

public plugin_precache()
{
new i

for (i = 0; i < 19; i++)
precache_sound(streakSounds[i])

precache_sound("qs/firstblood.wav")
precache_sound("qs/humiliation.wav")
precache_sound("qs/biggamehunter.wav")
precache_sound("qs/c4powa.wav")
precache_sound("qs/retribution.wav")
precache_sound("qs/grenade_kill.wav")
precache_sound(bombPlantedSound)
precache_sound(forceSound);
}

public bombPlanted() client_cmd(0, "speak %s", bombPlantedSound)
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Статус пользователя Stimul1
сообщение 15.9.2014, 18:34
Сообщение #3


Стаж: 13 лет

Сообщений: 227
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Полезность: 977

Код:
new name[32]
get_user_name(killer, name, 31)

set_hudmessage(50,100,227, -1.0, 0.30, 0, 6.0, 6.0)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FIRST_BLOOD", name)

Код:
new name[32];
get_user_name(index,name,32);
set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FORCE", name)

Код:
new name[32]
// new r = random(256)
// new g = random(256)
// new b = random(256)
get_user_name(killer, name, 32)


set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, streakMsgs[level], name)

Код:
new name[32]
get_user_name(g_top, name, 32)

set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "HATTRICK", name)

Код:
set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)
show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_CT")

Код:
set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)
show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_T")

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сообщение 15.9.2014, 20:30
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