Ошибка в плагине wc3_extra_minigun, warning при компиляции |
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Ошибка в плагине wc3_extra_minigun, warning при компиляции |
strelok93
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18.9.2014, 8:51
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Всем привет!
Есть плагин wc3_extra_minigun, при компиляции выскакивает: ![]() Вроде это не критично, плагин все равно компилируется и работает, но я хочу убрать эту ошибку, и знать как она убирается) Мне делали в плагине команду ля выдачи минигана игрокам бесплатно, вот после этого такой warning. Помогите Код #include <amxmodx> #include <amxmisc> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <war3ft_natives.inc> #define ENG_NULLENT -1 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define m134_RELOAD_TIME 5.0 #define m134_DRAW_TIME 1.1 #define m134_SHOOT1 1 #define m134_SHOOT2 2 #define m134_RELOAD 3 #define m134_DRAW 4 #define m134_FIRE_READY 5 #define m134_FIRE_AFTER 6 #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) new const Fire_Sounds[][] = { "wc3_Shop/minigun/hw_shoot1.wav" } new m134_V_MODEL[64] = "models/wc3_Shop/mini/v_m134.mdl" new m134_P_MODEL[64] = "models/wc3_Shop/mini/p_m134.mdl" new m134_W_MODEL[64] = "models/wc3_Shop/mini/w_m134.mdl" new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new cvar_dmg_m134, cvar_clip_m134, cvar_spd_m134, cvar_m134_ammo new g_MaxPlayers, g_orig_event_m134, g_IsInPrimaryAttack new g_itemid_minigun new g_has_m134[33], g_clip_ammo[33], g_m134_TmpClip[33], oldweap[33], g_can[33], g_afterreload[33] const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } new const g_item_name[] = {"Миниган"} new iCvarItemCost,iCvarOnOffItem; public plugin_init() { register_plugin("M134", "1.0", "XEP") iCvarItemCost = register_cvar("wc3_armor_minigun_cost", "2000"); iCvarOnOffItem = register_cvar("wc3_minigun_on_off", "1") g_itemid_minigun = wc3_register_extra_item(g_item_name, get_pcvar_num(iCvarItemCost),iCvarOnOffItem,1); register_concmd("amx_givem134", "givem134", ADMIN_RCON, "<name/id>"); register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") register_event("TextMsg", "ev_RoundRestart", "a", "2=#Game_will_restart_in") for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_m249", "m134_ItemPostFrame") RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134_Reload_Post", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") register_forward(FM_CmdStart, "fw_CmdStart") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) register_clcmd("drop","dropcmd") cvar_dmg_m134 = register_cvar("m134_dmg", "1.2") cvar_clip_m134 = register_cvar("m134_clip", "100") cvar_spd_m134 = register_cvar("m134_spd", "0.7") cvar_m134_ammo = register_cvar("m134_ammo", "200") g_MaxPlayers = get_maxplayers() } public plugin_precache() { precache_model(m134_V_MODEL) precache_model(m134_P_MODEL) precache_model(m134_W_MODEL) for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) } public wc3_extra_item_selected(id, itemid) if (itemid == g_itemid_minigun) give_m134 ( id ) public fw_PlayerSpawn_Post(id) { g_has_m134[id] = false } public givem134(id, level, cid) { if(!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[32]; read_argv(1, arg, 31) new player = cmd_target(id, arg, 7) if(!player) { console_print(id, "[Minigun] Give Minigun Failed") return PLUGIN_HANDLED } give_m134(player) } public ev_RoundRestart () { for ( new i = 1; i <= g_MaxPlayers; i++ ) { if ( !is_user_connected ( i ) ) continue g_has_m134[i] = false } } public dropcmd(id) { if(g_has_m134[id] && is_user_alive(id) && get_user_weapon ( id ) == CSW_M249) { client_print(id, print_center, "Нельзя выбросить миниган") return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_alive(iAttacker)) return new g_currentweapon = get_user_weapon(iAttacker) if(g_currentweapon != CSW_M249) return if(!g_has_m134[iAttacker]) return static Float:flEnd[3] get_tr2(ptr, TR_vecEndPos, flEnd) if(iEnt) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } public plugin_natives () { register_native("give_weapon_m134", "native_give_weapon_add", 1) } public native_give_weapon_add(id) { give_m134(id) } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/m249.sc", name)) { g_orig_event_m134 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_m134[id] = false } public client_disconnect(id) { g_has_m134[id] = false } public user_can(id) { g_can[id] = 2 } public user_can2(id) { g_can[id] = 0 } public give_m134(id) { drop_weapons(id, 1) new iWep2 = give_item(id,"weapon_m249") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134)) cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134_ammo)) UTIL_PlayWeaponAnimation(id, m134_DRAW) set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) } g_has_m134[id] = true } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) if(read_data(2) != CSW_M249 || !g_has_m134[id]) return static Float:iSpeed if(g_has_m134[id]) iSpeed = get_pcvar_float(cvar_spd_m134) static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) } } } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_M249: { if(g_has_m134[id]) { set_pev(id, pev_viewmodel2, m134_V_MODEL) set_pev(id, pev_weaponmodel2, m134_P_MODEL) if(oldweap[id] != CSW_M249) { UTIL_PlayWeaponAnimation(id, m134_DRAW) set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) } } } } if(weaponid != CSW_M249) { remove_task(id) g_can[id] = 0 g_afterreload[id] = 0 } oldweap[id] = weaponid } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_m134[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_CmdStart(id, uc_handle, seed) { if(!is_user_alive(id) || get_user_weapon(id) != CSW_M249 || !g_has_m134[id]) return PLUGIN_HANDLED new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) if(flNextAttack > 0.0) return PLUGIN_HANDLED new szClip, szAmmo get_user_weapon(id, szClip, szAmmo) if(szClip <= 0) return PLUGIN_HANDLED if(!(pev(id, pev_oldbuttons) & IN_ATTACK)) { remove_task(id) set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF) g_can[id] = 0 } if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK)) { remove_task(id) set_task(1.0,"user_can2",id) g_can[id] = 3 set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id,m134_FIRE_AFTER) g_can[id] = 0 } return PLUGIN_HANDLED } public fw_m134_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_m134[Player]) return HAM_IGNORED g_IsInPrimaryAttack = 1 if(g_afterreload[Player]) { g_afterreload[Player] = 0 return HAM_SUPERCEDE } new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) if(flNextAttack > 0.0) return HAM_IGNORED new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!g_can[Player] || g_can[Player] == 3) { if(szClip <= 0) { UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER) set_pdata_float(Player, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) return HAM_SUPERCEDE } set_task(1.0,"user_can",Player) g_can[Player] = 1 set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(Player,m134_FIRE_READY) return HAM_SUPERCEDE } g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) return HAM_IGNORED } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_m134) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_m134_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) if(!is_user_alive(Player)) return new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(g_has_m134[Player]) { if(g_can[Player] != 2) return if(szClip <= 0) { UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER) set_pdata_float(Player, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) } if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, random_num(m134_SHOOT1,m134_SHOOT2)) } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_M249) { if(g_has_m134[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134)) } } } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249) { if(g_has_m134[iAttacker]) set_msg_arg_string(4, "m249") } return PLUGIN_CONTINUE } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } public m134_ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_m134[id]) return HAM_IGNORED new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_M249) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_m134) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j) set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 g_can[id] = 0 } return HAM_IGNORED } public m134_Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_m134[id]) return HAM_IGNORED g_m134_TmpClip[id] = -1 new iBpAmmo = cs_get_user_bpammo(id, CSW_M249) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE if (iClip >= get_pcvar_num(cvar_clip_m134)) return HAM_SUPERCEDE g_m134_TmpClip[id] = iClip return HAM_IGNORED } public m134_Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_m134[id]) return HAM_IGNORED new szClip, szAmmo get_user_weapon(id, szClip, szAmmo) if (szClip == get_pcvar_num(cvar_clip_m134)) return HAM_IGNORED if (szAmmo <= 0) return HAM_IGNORED if (g_m134_TmpClip[id] == -1) return HAM_IGNORED set_pdata_int(weapon_entity, m_iClip, g_m134_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, m134_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, m134_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, m134_RELOAD) remove_task(id) g_can[id] = 0 g_afterreload[id] = 1 return HAM_IGNORED } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } Или файлом:
wc3_extra_minigun.sma ( 16,25 килобайт )
Кол-во скачиваний: 22 |
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Fintok
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18.9.2014, 9:18
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strelok93, после 140 строки добавь
Код: return PLUGIN_CONTINUE |
Поблагодарили 1 раз
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strelok93
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18.9.2014, 9:27
Сообщение
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Еще хуже стало...
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Fintok
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18.9.2014, 9:49
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strelok93, надо было после 139
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Поблагодарили 1 раз
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strelok93
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18.9.2014, 9:51
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Спасибо!
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