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Нуждаюсь в помощи

Статус пользователя darxish
сообщение 25.2.2015, 0:34
Сообщение #1


Стаж: 12 лет

Сообщений: 22
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Полезность: 5

Не знаю как вставить в 8-ой пункт "Aк 47 Long" покупку оружия. Оружие шло с плагином (Оржие для ZM). Магазин для мода Base Builder
Исходник магазина:
Магазин

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <dhudmessage>
#include <colorchat>

#define PLUGIN "bb_shop"
#define VERSION "1.0"
#define AUTHOR "CaNiBaL"


#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4

new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }

new g_has_unlimited_clip[33]
new bool:gravity[33]
new szThreeJump[33], szThreeJumpNum[33], szDoThreeJump[33]
new HasBhop[33], HasGrava[33], HasHP[33], HasAmmo[33], HasLot[33], HasInvis[33], HasJump[33]
new userspeed[33]
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MEN
U_KEY_8|MENU_KEY_9|MENU_KEY_0

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /shop", "shop")
register_menu("shopmenu", keys, "func_menu")

register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
RegisterHam(Ham_Spawn, "player", "event_PlayerSpawn_post",1)
register_forward(FM_PlayerPreThink, "ThreeJump")
register_forward(FM_PlayerPostThink, "PostThreeJump")
register_concmd("money", "give_money")

return PLUGIN_HANDLED
}

public give_money(id)
{
if(get_user_flags(id) & ADMIN_IMMUNITY)
{
cs_set_user_money(id, cs_get_user_money(id) + 100000)
}
return PLUGIN_HANDLED
}

public event_PlayerSpawn_post(id)
{
if(is_user_connected(id) && is_user_alive(id))
{
HasGrava[id] = 0
HasBhop[id] = 0
HasAmmo[id] = 0
HasHP[id] = 0
HasLot[id] = 0
HasInvis[id] = 0
HasJump[id] = 0
gravity[id] = false
szThreeJump[id] = false
}
return PLUGIN_HANDLED
}

public buy(id)
{
g_has_unlimited_clip[id] = true
}

public event_round_start()
{
for (new id; id <= 32; id++)
g_has_unlimited_clip[id] = false;
}

public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
if (!g_has_unlimited_clip[msg_entity])
return;

if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
return;

static weapon, clip
weapon = get_msg_arg_int(2)
clip = get_msg_arg_int(3)

if (MAXCLIP[weapon] > 2)
{
set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon])
if (clip < 2) // refill when clip is nearly empty
{
static wname[32], weapon_ent
get_weaponname(weapon, wname, sizeof wname - 1)
weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)

fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
}
}
}

stock fm_find_ent_by_owner(entity, const classname[], owner)
{
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}

return entity;
}

stock fm_set_weapon_ammo(entity, amount)
{
set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}

public shop(id)
{
new money = cs_get_user_money(id)
new name[32]
get_user_name(id, name, 31)
static menu[650], iLen
iLen = 0
iLen = formatex(menu[iLen], charsmax(menu) - iLen, "\yПривет: \r%s.^n\yВашы деньги: \r%d$.^n\wУдачного приобритения!^n^n",name, money)
if(!is_user_alive(id) || HasGrava[id] >= 1 || money < 4000 || get_user_team(id) != 2)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\d1. Гравитация \w[\y4000$\w]^n")
keys |= MENU_KEY_1
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r1. \yГравитация \w[\y4000$\w]^n")
keys |= MENU_KEY_1
}
if(!is_user_alive(id) || HasHP[id] >= 1 || money < 10000 || get_user_team(id) != 2)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\d2. Бронь и жизнь \w(\y255AP | 255HP\w) [\y10000$\w]^n")
keys |= MENU_KEY_2
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r2. \yБронь и жизнь \w(\y255AP | 255HP\w) [\y10000$\w]^n")
keys |= MENU_KEY_2
}
if(!is_user_alive(id) || HasAmmo[id] >= 1 || money < 20000 || get_user_team(id) != 2)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\d3. Бессконечные патроны \w[\y20000$\w]^n")
keys |= MENU_KEY_3
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r3. \yБессконечные патроны \w[\y20000$\w]^n")
keys |= MENU_KEY_3
}
if(!is_user_alive(id) || HasInvis[id] >= 1 || money < 6000)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\d4. Невидимость \w[\y6000$\w]^n")
keys |= MENU_KEY_4
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r4. \yНевидимость \w[\y6000$\w]^n")
keys |= MENU_KEY_4
}
if(!is_user_alive(id) || HasLot[id] >= 1 || money < 4000)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\d5. Лотерея \w[\y4000$\w]^n")
keys |= MENU_KEY_5
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r5. \yЛотерея \w[\y4000$\w]^n")
keys |= MENU_KEY_5
}
if(!is_user_alive(id) || HasBhop[id] >= 1 || money < 9500)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\d6. Банихоп \w[\y9500$\w]^n")
keys |= MENU_KEY_6
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r6. \yБанихоп \w[\y9500$\w]^n")
keys |= MENU_KEY_6
}
if(!is_user_alive(id) || HasJump[id] >= 1 || money < 7000)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\d7. Тройной прижок)\w[\y7000$\w]^n")
keys |= MENU_KEY_7
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r7. \yТройной прижок \w[\y7000$\w]^n")
keys |= MENU_KEY_7
}
if(!is_user_alive(id) || money < 15000)
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\d8. Aк 47 Long\w[\y15000$\w]^n^n")
keys |= MENU_KEY_8
}
else
{
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r8. \yAк 47 Long\w[\y15000$\w]^n^n")
keys |= MENU_KEY_8
}
iLen += formatex(menu[iLen], charsmax(menu) - iLen, "\r0. \wВыход")
keys |= MENU_KEY_0

show_menu(id, keys, menu, -1, "shopmenu")
return PLUGIN_HANDLED
}

public func_menu(id, key)
{
new name[32]
get_user_name(id, name, 31)
new money = cs_get_user_money(id)
switch(key)
{
case 0:
{
if(!is_user_alive(id) || HasGrava[id] >= 1 || money < 4000 || get_user_team(id) != 2)
{
return PLUGIN_CONTINUE
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - 4000)
set_user_gravity(id, 0.5)
ColorChat(id, GREEN, "[Магазин]^x03 %s ^x01Вы купили^x04 гравитацию", name)
gravity[id] = true
HasGrava[id]++
}
}
case 1:
{
if(!is_user_alive(id) || HasHP[id] >= 1 || money < 10000 || get_user_team(id) != 2)
{
return PLUGIN_CONTINUE
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - 10000)
set_user_armor(id, 255)
set_user_health(id, 255)
ColorChat(id, GREEN, "[Магазин]^x03 %s ^x01Вы купили^x04 255брони и жизни ", name)
HasHP[id]++
}
}
case 2:
{
if(!is_user_alive(id) || HasAmmo[id] >= 1 || money < 20000 || get_user_team(id) != 2)
{
return PLUGIN_CONTINUE
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - 20000)
buy(id)
ColorChat(id, GREEN, "[Магазин]^x03 %s ^x01Вы купилио^x04 бес.патроны на 1 раунд", name)
HasAmmo[id]++
}
}
case 3:
{
if(!is_user_alive(id) || HasInvis[id] >= 1 || money < 6000)
{
return PLUGIN_CONTINUE
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - 6000)
set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransAdd,0)
set_task(20.0, "OffInvis", id)
ColorChat(id, GREEN, "[Магазин]^x03 %s ^x01Вас не видно^x04 на 20 секунд", name)
HasInvis[id]++
}
}
case 4:
{
if(!is_user_alive(id) || HasLot[id] >= 1 || money < 4000)
{
return PLUGIN_CONTINUE
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - 4000)
set_task(9.0, "loter", id)
ColorChat(id, GREEN, "[Магазин]^x03 %s ^x01Результат^x04 через 10 секунд", name)
HasLot[id]++
}
}
case 5:
{
if(!is_user_alive(id) || HasBhop[id] >= 1 || money < 9500)
{
return PLUGIN_CONTINUE
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - 9500)
userspeed[id] = 1
set_task(1500.0, "Offbhop", id)
ColorChat(id, GREEN, "[Магазин]^x03 %s ^x01Вы купили банихоп^x04 на 25 минут", name)
HasBhop[id]++
}
}
case 6:
{
if(!is_user_alive(id) || HasJump[id] >= 1 || money < 7000)
{
return PLUGIN_CONTINUE
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - 7000)
szThreeJump[id] = true
ColorChat(id, GREEN, "[Магазин]^x03 %s ^x01Вы купили тройной прижок^x04 на 1 раунд", name)
HasJump[id]++
}
}
case 7:
{
if(!is_user_alive(id) || money < 15000)
{
return PLUGIN_CONTINUE
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - 15000)
ColorChat(id, GREEN, "[Магазин]^x03 %s ^x01Вы купили Aк 47 Long^x04 на 1 раунд", name)
}
}
}
return PLUGIN_HANDLED
}

public client_PreThink(id)
{
if(is_user_alive(id))
{
if(userspeed[id] == 1)
{
entity_set_float(id, EV_FL_fuser2, 0.0)

if(entity_get_int(id, EV_INT_button) & 2)
{
new flags = entity_get_int(id, EV_INT_flags)

if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if (entity_get_int(id, EV_INT_waterlevel) >= 2 )
return PLUGIN_CONTINUE
if (!(flags & FL_ONGROUND))
return PLUGIN_CONTINUE

new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
velocity[2] += 250.0
entity_set_vector(id, EV_VEC_velocity, velocity)

entity_set_int(id, EV_INT_gaitsequence, 6)
}
}
}
return PLUGIN_CONTINUE
}

public Offbhop(id)
{
if(is_user_connected(id))
{
userspeed[id]=0
new name[32]
get_user_name(id, name, 31)
ColorChat(id, GREEN, "[Невидимка]^x03 %s ^x01Вас стало^x04 Видно", name)
}
return PLUGIN_HANDLED
}

public loter(id)
{
if(is_user_connected(id) )
{
new shans
shans = random_num(200, 16000)
cs_set_user_money(id, cs_get_user_money(id) + shans)
new name[32]
get_user_name(id, name, 31)
ColorChat(id, GREEN, "[Лотерейка]^x03 %s ^x01Вы виграли^x04 %d$", name, shans)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}

public OffInvis(id)
{
if(is_user_connected(id))
{
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal,100)
new name[32]
get_user_name(id, name, 31)
ColorChat(id, GREEN, "[Нивидимка]^x03 %s ^x01Вы Стали^x04 видны.", name)
}
return PLUGIN_HANDLED
}

public ThreeJump(id)
{
if(szThreeJump[id])
{
new szButton = pev(id, pev_button)
new szOldButton = pev(id, pev_oldbuttons)

if((szButton & IN_JUMP) && !(pev(id, pev_flags) & FL_ONGROUND) && !(szOldButton & IN_JUMP))
{
if(szThreeJumpNum[id] < 2)
{
szDoThreeJump[id] = true
szThreeJumpNum[id]++
return PLUGIN_CONTINUE
}
}
if((szButton & IN_JUMP) && (pev(id, pev_flags) & FL_ONGROUND))
{
szThreeJumpNum[id] = 0
}
}
return PLUGIN_CONTINUE
}

public PostThreeJump(id)
{
if(szThreeJump[id])
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE

if(szDoThreeJump[id])
{
new Float:szVelocity[3]
pev(id, pev_velocity, szVelocity)

szVelocity[2] = random_float(295.0,305.0)
set_pev(id, pev_velocity, szVelocity)

szDoThreeJump[id] = false

return PLUGIN_CONTINUE
}
}
return PLUGIN_CONTINUE
}


Исходник плагина с оружием:
Оружие

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define ak47long_WEAPONKEY 834
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define ak47long_RELOAD_TIME 3.3
#define ak47long_RELOAD 1
#define ak47long_DRAW 2
#define ak47long_SHOOT1 3
#define ak47long_SHOOT2 4

#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/ak_long-1.wav" }

new ak47long_V_MODEL[64] = "models/DoNoR/v_ak47long.mdl"
new ak47long_P_MODEL[64] = "models/DoNoR/p_ak47long.mdl"
new ak47long_W_MODEL[64] = "models/DoNoR/w_ak47long.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_ak47long, cvar_recoil_ak47long, g_itemid_ak47long, cvar_clip_ak47long, cvar_spd_ak47long, cvar_ak47long_ammo
new g_MaxPlayers, g_orig_event_ak47long, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_ak47long[33], g_clip_ammo[33], g_ak47long_TmpClip[33], oldweap[33]
new gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
register_plugin("[ZP] Extra: Leader ak47long", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_sg552", "fw_ak47long_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg552", "fw_ak47long_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg552", "fw_ak47long_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_sg552", "ak47long_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_sg552", "ak47long_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_sg552", "ak47long_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

cvar_dmg_ak47long = register_cvar("zp_ak47long_dmg", "0.96")
cvar_recoil_ak47long = register_cvar("zp_ak47long_recoil", "1.0")
cvar_clip_ak47long = register_cvar("zp_ak47long_clip", "30")
cvar_spd_ak47long = register_cvar("zp_ak47long_spd", "0.9")
cvar_ak47long_ammo = register_cvar("zp_ak47long_ammo", "180")

g_itemid_ak47long = zp_register_extra_item("[Assault Rifle] \rCV-47 60R", 35, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
precache_model(ak47long_V_MODEL)
precache_model(ak47long_P_MODEL)
precache_model(ak47long_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/ak47long_draw.wav")
precache_sound("weapons/ak47_draw.wav")
precache_sound("weapons/ak47_clipin.wav")
precache_sound("weapons/ak47_clipout.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_ak47l.txt")
precache_generic("sprites/640hud32.spr")
precache_generic("sprites/640hud7.spr")

register_clcmd("weapon_ak47long", "weapon_hook")

register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
engclient_cmd(id, "weapon_sg552")
return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return

new g_currentweapon = get_user_weapon(iAttacker)

if(g_currentweapon != CSW_SG552) return

if(!g_has_ak47long[iAttacker]) return

static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}

public zp_user_humanized_post(id)
{
g_has_ak47long[id] = false
}

public plugin_natives ()
{
register_native("give_weapon_ak47long", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_ak47long(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/sg552.sc", name))
{
g_orig_event_ak47long = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}

public client_connect(id)
{
g_has_ak47long[id] = false
}

public client_disconnect(id)
{
g_has_ak47long[id] = false
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_ak47long[id] = false
}
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_sg552.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_sg552", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED

if(g_has_ak47long[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, ak47long_WEAPONKEY)

g_has_ak47long[iOwner] = false

entity_set_model(entity, ak47long_W_MODEL)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}

public give_ak47long(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_sg552")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ak47long))
cs_set_user_bpammo (id, CSW_SG552, get_pcvar_num(cvar_ak47long_ammo))
UTIL_PlayWeaponAnimation(id, ak47long_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_ak47long")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(10)
write_byte(CSW_SG552)
message_end()
}
g_has_ak47long[id] = true
}

public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_ak47long)
return

give_ak47long(id)
}

public fw_ak47long_AddToPlayer(ak47long, id)
{
if(!is_valid_ent(ak47long) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(ak47long, EV_INT_WEAPONKEY) == ak47long_WEAPONKEY)
{
g_has_ak47long[id] = true

entity_set_int(ak47long, EV_INT_WEAPONKEY, 0)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_ak47long")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(10)
write_byte(CSW_SG552)
message_end()

return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_sg552")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(10)
write_byte(CSW_SG552)
message_end()
}
return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if(read_data(2) != CSW_SG552 || !g_has_ak47long[id])
return

static Float:iSpeed
if(g_has_ak47long[id])
iSpeed = get_pcvar_float(cvar_spd_ak47long)

static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_SG552:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_ak47long[id])
{
set_pev(id, pev_viewmodel2, ak47long_V_MODEL)
set_pev(id, pev_weaponmodel2, ak47long_P_MODEL)
if(oldweap[id] != CSW_SG552)
{
UTIL_PlayWeaponAnimation(id, ak47long_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_ak47long")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(10)
write_byte(CSW_SG552)
message_end()
}
}
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_SG552 || !g_has_ak47long[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_ak47long_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_ak47long[Player])
return

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_ak47long) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_ak47long_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!is_user_alive(Player))
return

if(g_has_ak47long[Player])
{
if (!g_clip_ammo[Player])
return

new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ak47long),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(ak47long_SHOOT1, ak47long_SHOOT2))
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_SG552)
{
if(g_has_ak47long[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ak47long))
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "sg552") && get_user_weapon(iAttacker) == CSW_SG552)
{
if(g_has_ak47long[iAttacker])
set_msg_arg_string(4, "sg552")
}
return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public ak47long_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_ak47long[id])
return HAM_IGNORED

static iClipExtra

iClipExtra = get_pcvar_num(cvar_clip_ak47long)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_SG552)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_SG552, iBpAmmo-j)

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}

public ak47long_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_ak47long[id])
return HAM_IGNORED

static iClipExtra

if(g_has_ak47long[id])
iClipExtra = get_pcvar_num(cvar_clip_ak47long)

g_ak47long_TmpClip[id] = -1

new iBpAmmo = cs_get_user_bpammo(id, CSW_SG552)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE

if (iClip >= iClipExtra)
return HAM_SUPERCEDE

g_ak47long_TmpClip[id] = iClip

return HAM_IGNORED
}

public ak47long_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_ak47long[id])
return HAM_IGNORED

if (g_ak47long_TmpClip[id] == -1)
return HAM_IGNORED

set_pdata_int(weapon_entity, m_iClip, g_ak47long_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, ak47long_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, ak47long_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, ak47long_RELOAD)

return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
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Статус пользователя KaJIbIBaH
сообщение 25.2.2015, 13:00
Сообщение #2


Стаж: 19 лет

Сообщений: 151
Благодарностей: 142
Полезность: 929

В плагин магазина вставь нэтив от пушки:
Скрытый текст
Код:
case 7:
{
if(!is_user_alive(id) || money < 15000)
{
return PLUGIN_CONTINUE
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - 15000)
ColorChat(id, GREEN, "[Магазин]^x03 %s ^x01Вы купили Aк 47 Long^x04 на 1 раунд", name)
give_weapon_ak47long(id) // <--- сюда
}
}


и в начало плагина магазина:
Скрытый текст
Код:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <dhudmessage>
#include <colorchat>
#include <имя_файла_прилагаемого_к_плагину_оружия (без ".inc")> // <--- сюда

#define PLUGIN "bb_shop"
#define VERSION "1.0"
#define AUTHOR "CaNiBaL"
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progamer
сообщение 25.2.2015, 16:48
Сообщение #3
Стаж: 11 лет

Сообщений: 352
Благодарностей: 23
Полезность: < 0

а что делает твой ак47 лонг, чем он отличается от стандартного ак47???
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