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Поменять местами пункты в голосовании

, gg_teamplay
Статус пользователя WarDeN4ik
сообщение 5.3.2015, 9:11
Сообщение #1


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Здравствуйте!
Как поменять местами пункты в голосовании за выбор режима игры в гангейме?
То есть нужно чтобы за одиночный режим было 1 в списке.
Игроки утверждают что так им чаще удастся играть в одиночку, т.к. большинство жмет 1 не вникая что это)) Я с ними не совсем согласен правда, но эксперимента ради можно и проверить)



Вот часть кода из gungame.sma с голосованиями
Код:
//**********************************************************************
// AUTOVOTE FUNCTIONS
//**********************************************************************

// start the autovote
public autovote_start()
{
// vote in progress
if(autovotes[0] || autovotes[1] || autovotes[2] || task_exists(TASK_AUTOVOTE_RESULT)) return 0;

// if autovote_mode < 0, we haven't actually checked it yet
if(autovote_mode < 0)
{
new info[6];
get_localinfo("gg_av_iter",info,5);
new iter = str_to_num(info);

new rotation[32];
get_pcvar_string(gg_autovote_mode,rotation,31);
new amount = str_count(rotation,',')+1;

if(iter <= 0 || iter > amount)
{
iter = 1;
set_localinfo("gg_av_iter","1");
}

// no rotation, just use the given value
if(amount <= 1)
{
if(iter != 1) set_localinfo("gg_av_iter","1");
autovote_mode = str_to_num(rotation);
}
else
{
for(new i=1;i<=amount;i++)
{
if(contain(rotation,",") != -1)
{
strtok(rotation,info,5,rotation,31,',');
if(i == iter) // this is the one we're looking for
{
autovote_mode = str_to_num(info);
break;
}
}
else // we've stripped away everything else and are left with the last one, so use it
{
autovote_mode = str_to_num(rotation);
break;
}
}

iter++;
if(iter > amount) iter = 1;
num_to_str(iter,info,5);
set_localinfo("gg_av_iter",info);
}
}

// turns out it's disabled
if(autovote_mode <= 0) return 0;

new Float:autovote_time = get_pcvar_float(gg_autovote_time);

new i;
for(i=1;i<=maxPlayers;i++)
{
if(!is_user_connected(i)) continue;

switch(autovote_mode)
{
case 1:
{
formatex(menuText,511,"\y%L^n^n\w1. %L^n2. %L^n^n0. %L",i,"PLAY_GUNGAME",i,"YES",i,"NO",i,"CANCEL");
show_menu(i,MENU_KEY_1|MENU_KEY_2|MENU_KEY_0,menuText,floatround(autovote_time),"autovote_menu");
}
case 2:
{
formatex(menuText,511,"\y%L^n^n\w1. %L^n2. %L^n^n0. %L",i,"PLAY_GUNGAME",i,"YES_TEAMPLAY",i,"YES_REGULAR",i,"CANCEL");
show_menu(i,MENU_KEY_2|MENU_KEY_1|MENU_KEY_0,menuText,floatround(autovote_time),"autovote_menu");
}
default:
{
formatex(menuText,511,"\y%L^n^n\w1. %L^n2. %L^n3. %L^n^n0. %L",i,"PLAY_GUNGAME",i,"YES_TEAMPLAY",i,"YES_REGULAR",i,"NO",i,"CANCEL");
show_menu(i,MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_0,menuText,floatround(auto
vote_time),"autovote_menu");
}
}
}

gungame_print(0,0,1,"%L",LANG_PLAYER_C,"VOTING_STARTED");
set_task(autovote_time,"autovote_result",TASK_AUTOVOTE_RESULT);

return 1;
}

// take in votes
public autovote_menu_handler(id,key)
{
switch(key)
{
case 0: // 1.
{
/* MODE 1- YES
MODE 2- YES_TEAMPLAY
MODE 3- YES_TEAMPLAY */

autovotes[0]++;
}
case 1: // 2.
{
/* MODE 1- NO
MODE 2- YES_REGULAR
MODE 3- YES_REGULAR */

if(autovote_mode == 1) autovotes[2]++;
else autovotes[1]++;
}
case 2: // 3.
{
/* MODE 1-
MODE 2-
MODE 3- NO */

autovotes[2]++;
}
//case 9: 0. /* ALL MODES- CANCEL */ let menu close
}

return PLUGIN_HANDLED;
}

// calculate end of vote, some of this was thanks to VEN
public autovote_result()
{
new vYes = autovotes[0] + autovotes[1], vNo = autovotes[2], vTotal = vYes + vNo, vSuccess, teamplay = get_pcvar_num(gg_teamplay), key[16];

switch(autovote_mode)
{
case 1: // this mode asks if they want to play GunGame, yes/no
{
if(vTotal)
{
if(float(vYes) / float(vTotal) >= get_pcvar_float(gg_autovote_ratio))
vSuccess = 1;

// the choice that changes the current game mode is the one that needs to meet the ratio. so if you are
// playing GunGame, at least however many people as defined by the ratio need to vote for it off to switch it,
// and vice-versa.
if( ( ggActive && (float(vNo) / float(vTotal)) < get_pcvar_float(gg_autovote_ratio))
|| (!ggActive && (float(vYes) / float(vTotal)) >= get_pcvar_float(gg_autovote_ratio)) )
vSuccess = 1; // means that we will be playing GunGame
}
else if(ggActive) vSuccess = 1;

if(vSuccess && !ggActive)
{
restart_round(5);
set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_ENABLE);
}
else if(!vSuccess && ggActive)
{
restart_round(5);
set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_DISABLE);

set_pcvar_num(gg_enabled,0);
ggActive = 0;
}

if(vSuccess && teamplay) key = "AUTOVOTE_RES1";
else if(vSuccess && !teamplay) key = "AUTOVOTE_RES2";
else key = "AUTOVOTE_RES3";

gungame_print(0,0,1,"%L %i %L - %i %L - %L :: %L",LANG_PLAYER_C,"PLAY_GUNGAME",vYes,LANG_PLAYER_C,"YES",vNo,LANG_PLAYER_C,"NO",LANG_PLAYER_C,"THE_RESULT",LANG_PLAYER_C,key);
}
case 2: // this mode asks if they want to play teamplay, yes/no
{
if(!ggActive)
{
restart_round(5);
set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_ENABLE);
}

if(vTotal)
{
// see above comment
if( ( teamplay && (float(autovotes[1]) / float(vTotal)) < get_pcvar_float(gg_autovote_ratio))
|| (!teamplay && (float(autovotes[0]) / float(vTotal)) >= get_pcvar_float(gg_autovote_ratio)) )
vSuccess = 1; // means that we will be playing teamplay mode
}
else if(teamplay) vSuccess = 1;

if(vSuccess)
{
if(!teamplay)
{
set_pcvar_num(gg_teamplay,1);
if(ggActive && warmup <= 0) restart_round(3);

exec_gg_config_file(0,0);
exec_gg_config_file(1,0);
}

set_task(4.9,"force_teamplay",1);
}
else if(!vSuccess)
{
if(teamplay)
{
set_pcvar_num(gg_teamplay,0);
if(ggActive && warmup <= 0) restart_round(3);

exec_gg_config_file(0,0);
}

set_task(4.9,"force_teamplay",0);
}

if(vSuccess) key = "AUTOVOTE_RES1";
else key = "AUTOVOTE_RES2";

gungame_print(0,0,1,"%L %i %L - %i %L - %L :: %L",LANG_PLAYER_C,"PLAY_GUNGAME",autovotes[0],LANG_PLAYER_C,"YES_TEAMPLAY",autovotes[1],LANG_PLAYER_C,"YES_REGULAR",LANG_PLAYER_C,"THE_RESULT",LANG_PLAYER_C,key);
}
default: // this mode asks if they want to play, teamplay/regular/no
{
if(vTotal)
{
// see above comment
if( ( ggActive && (float(vNo) / float(vTotal)) < get_pcvar_float(gg_autovote_ratio))
|| (!ggActive && (float(vYes) / float(vTotal)) >= get_pcvar_float(gg_autovote_ratio)) )
vSuccess = 1; // means that we will be playing GunGame
}
else if(ggActive) vSuccess = 1;

if(vSuccess)
{
if(!ggActive)
{
restart_round(5);
set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_ENABLE);
}

// pick a random value for teamplay if we need it, then see if we should be using it.
// use it in the case that we have a tie, and we are using random teamplay mode.
new rand_val = random_num(0,1);
new use_rand = (autovotes[0] == autovotes[1] && (teamplay == 2 || initTeamplayInt == 2));

if(autovotes[0] > autovotes[1] || (use_rand && rand_val == 1)) // more votes for teamplay
{
if(!teamplay)
{
set_pcvar_num(gg_teamplay,1);
if(ggActive && warmup <= 0) restart_round(3);

exec_gg_config_file(0,0);
exec_gg_config_file(1,0);
}

key = "AUTOVOTE_RES1";
set_task(4.9,"force_teamplay",1);
}
else if(autovotes[0] < autovotes[1] || (use_rand && rand_val == 0)) // more votes for regular
{
if(teamplay)
{
set_pcvar_num(gg_teamplay,0);
if(ggActive && warmup <= 0) restart_round(3);

exec_gg_config_file(0,0);
}

key = "AUTOVOTE_RES2";
set_task(4.9,"force_teamplay",0);
}
else // if equal, leave it be
{
if(teamplay)
{
key = "AUTOVOTE_RES1";
set_task(4.9,"force_teamplay",1);
}
else
{
key = "AUTOVOTE_RES2";
set_task(4.9,"force_teamplay",0);
}
}
}
else if(!vSuccess && ggActive)
{
restart_round(5);
set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_DISABLE);

set_pcvar_num(gg_enabled,0);
ggActive = 0;
}

if(!vSuccess) key = "AUTOVOTE_RES3";
gungame_print(0,0,1,"%L %i %L - %i %L - %i %L - %L :: %L",LANG_PLAYER_C,"PLAY_GUNGAME",autovotes[0],LANG_PLAYER_C,"YES_TEAMPLAY",autovotes[1],LANG_PLAYER_C,"YES_REGULAR",vNo,LANG_PLAYER_C,"NO",LANG_PLAYER_C,"THE_RESULT",LANG_PLAYER_C,key);
}
}

autovotes[0] = 0;
autovotes[1] = 0;
autovotes[2] = 0;
}

// force teamplay mode to what we want after a vote has been completed.
// otherwise, when switching from GunGame off to on, it will be overwritten by gungame.cfg.
public force_teamplay(teamplay)
{
set_pcvar_num(gg_teamplay,teamplay);

exec_gg_config_file(0,0);
if(teamplay) exec_gg_config_file(1,0);
}

Я попробовал поменять
Это:
Код:
case 2:
{
formatex(menuText,511,"\y%L^n^n\w1. %L^n2. %L^n^n0. %L",i,"PLAY_GUNGAME",i,"YES_TEAMPLAY",i,"YES_REGULAR",i,"CANCEL");

На это:
Код:
case 2:
{
formatex(menuText,511,"\y%L^n^n\w1. %L^n2. %L^n^n0. %L",i,"PLAY_GUNGAME",i,"YES_REGULAR",i,"YES_TEAMPLAY",i,"CANCEL");

Пункты поменялись, но смысл нет, т.е. пункты перестали соответствовать друг другу и результат стал приниматься наоборот))
В общем прошу помочь.
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Статус пользователя baha99
сообщение 5.3.2015, 10:09
Сообщение #2


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Это уже надо пол плагина менять:D
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Статус пользователя rGame
сообщение 5.3.2015, 10:15
Сообщение #3
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А так?

Скрытый текст
Код
//**********************************************************************
// AUTOVOTE FUNCTIONS
//**********************************************************************

// start the autovote
public autovote_start()
{
   // vote in progress
   if(autovotes[0] || autovotes[1] || autovotes[2] || task_exists(TASK_AUTOVOTE_RESULT)) return 0;
    
   // if autovote_mode < 0, we haven't actually checked it yet
   if(autovote_mode < 0)
   {
      new info[6];
      get_localinfo("gg_av_iter",info,5);
      new iter = str_to_num(info);
      
      new rotation[32];
      get_pcvar_string(gg_autovote_mode,rotation,31);
      new amount = str_count(rotation,',')+1;
      
      if(iter <= 0 || iter > amount)
      {
         iter = 1;
         set_localinfo("gg_av_iter","1");
      }
      
      // no rotation, just use the given value
      if(amount <= 1)
      {
         if(iter != 1) set_localinfo("gg_av_iter","1");
         autovote_mode = str_to_num(rotation);
      }
      else
      {
         for(new i=1;i<=amount;i++)
         {
            if(contain(rotation,",") != -1)
            {
               strtok(rotation,info,5,rotation,31,',');
               if(i == iter) // this is the one we're looking for
               {
                  autovote_mode = str_to_num(info);
                  break;
               }
            }
            else // we've stripped away everything else and are left with the last one, so use it
            {
               autovote_mode = str_to_num(rotation);
               break;
            }
         }
          
         iter++;
         if(iter > amount) iter = 1;
         num_to_str(iter,info,5);
         set_localinfo("gg_av_iter",info);
      }
   }
    
   // turns out it's disabled
   if(autovote_mode <= 0) return 0;

   new Float:autovote_time = get_pcvar_float(gg_autovote_time);

   new i;
   for(i=1;i<=maxPlayers;i++)
   {
      if(!is_user_connected(i)) continue;

      switch(autovote_mode)
      {
         case 1:
         {
            formatex(menuText,511,"\y%L^n^n\w1. %L^n2. %L^n^n0. %L",i,"PLAY_GUNGAME",i,"YES_TEAMPLAY",i,"YES_REGULAR",i,"CANCEL");
            show_menu(i,MENU_KEY_1|MENU_KEY_1|MENU_KEY_0,menuText,floatround(autovote_time),"autovote_menu");
         }
         case 2:
         {
             formatex(menuText,511,"\y%L^n^n\w1. %L^n2. %L^n^n0. %L",i,"PLAY_GUNGAME",i,"YES",i,"NO",i,"CANCEL");
            show_menu(i,MENU_KEY_1|MENU_KEY_2|MENU_KEY_0,menuText,floatround(autovote_time),"autovote_menu");
         }
         default:
         {
            formatex(menuText,511,"\y%L^n^n\w1. %L^n2. %L^n3. %L^n^n0. %L",i,"PLAY_GUNGAME",i,"YES_TEAMPLAY",i,"YES_REGULAR",i,"NO",i,"CANCEL");
            show_menu(i,MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_0,menuText,floatround(auto
vote_time),"autovote_menu");
         }
      }
   }

   gungame_print(0,0,1,"%L",LANG_PLAYER_C,"VOTING_STARTED");
   set_task(autovote_time,"autovote_result",TASK_AUTOVOTE_RESULT);

   return 1;
}

// take in votes
public autovote_menu_handler(id,key)
{
   switch(key)
   {
      case 0: // 1.
      {
         /*   MODE 1-   NO
            MODE 2-   YES_REGULAR
            MODE 3-   YES_REGULAR   */
            
         if(autovote_mode == 1) autovotes[2]++;
         else autovotes[1]++;
      }
      case 1: // 2.
      {
         /*    MODE 1-   YES
            MODE 2-   YES_TEAMPLAY
            MODE 3-   YES_TEAMPLAY   */
            
         autovotes[0]++;
      }
      case 2: // 3.
      {
         /*   MODE 1-
            MODE 2-
            MODE 3-   NO         */
            
         autovotes[2]++;
      }
      //case 9: 0. /* ALL MODES- CANCEL */ let menu close
   }

   return PLUGIN_HANDLED;
}

// calculate end of vote, some of this was thanks to VEN
public autovote_result()
{
   new vYes = autovotes[0] + autovotes[1], vNo = autovotes[2], vTotal = vYes + vNo, vSuccess, teamplay = get_pcvar_num(gg_teamplay), key[16];

   switch(autovote_mode)
   {
      case 1: // this mode asks if they want to play GunGame, yes/no
      {
         if(vTotal)
         {
            if(float(vYes) / float(vTotal) >= get_pcvar_float(gg_autovote_ratio))
               vSuccess = 1;
            
            // the choice that changes the current game mode is the one that needs to meet the ratio. so if you are
            // playing GunGame, at least however many people as defined by the ratio need to vote for it off to switch it,
            // and vice-versa.
            if( ( ggActive && (float(vNo) / float(vTotal))  <  get_pcvar_float(gg_autovote_ratio))
            ||  (!ggActive && (float(vYes) / float(vTotal)) >= get_pcvar_float(gg_autovote_ratio)) )
               vSuccess = 1; // means that we will be playing GunGame
         }
         else if(ggActive) vSuccess = 1;

         if(vSuccess && !ggActive)
         {
            restart_round(5);
            set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_ENABLE);
         }
         else if(!vSuccess && ggActive)
         {
            restart_round(5);
            set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_DISABLE);
            
            set_pcvar_num(gg_enabled,0);
            ggActive = 0;
         }
    
         if(vSuccess && teamplay) key = "AUTOVOTE_RES1";
         else if(vSuccess && !teamplay) key = "AUTOVOTE_RES2";
         else key = "AUTOVOTE_RES3";
          
         gungame_print(0,0,1,"%L %i %L - %i %L - %L :: %L",LANG_PLAYER_C,"PLAY_GUNGAME",vYes,LANG_PLAYER_C,"YES",vNo,LANG_PLAYER_C,"NO",LANG_PLAYER_C,"THE_RESULT",LANG_PLAYER_C,key);
      }
      case 2: // this mode asks if they want to play teamplay, yes/no
      {
         if(!ggActive)
         {
            restart_round(5);
            set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_ENABLE);
         }

         if(vTotal)
         {
            // see above comment
            if( ( teamplay && (float(autovotes[1]) / float(vTotal)) <  get_pcvar_float(gg_autovote_ratio))
            ||  (!teamplay && (float(autovotes[0]) / float(vTotal)) >= get_pcvar_float(gg_autovote_ratio)) )
               vSuccess = 1; // means that we will be playing teamplay mode
         }
         else if(teamplay) vSuccess = 1;

         if(vSuccess)
         {
            if(!teamplay)
            {
               set_pcvar_num(gg_teamplay,1);
               if(ggActive && warmup <= 0) restart_round(3);
                
               exec_gg_config_file(0,0);
               exec_gg_config_file(1,0);
            }

            set_task(4.9,"force_teamplay",1);
         }
         else if(!vSuccess)
         {
            if(teamplay)
            {
               set_pcvar_num(gg_teamplay,0);
               if(ggActive && warmup <= 0) restart_round(3);
                
               exec_gg_config_file(0,0);
            }

            set_task(4.9,"force_teamplay",0);
         }

         if(vSuccess) key = "AUTOVOTE_RES1";
         else key = "AUTOVOTE_RES2";
          
         gungame_print(0,0,1,"%L %i %L - %i %L - %L :: %L",LANG_PLAYER_C,"PLAY_GUNGAME",autovotes[0],LANG_PLAYER_C,"YES_TEAMPLAY",autovotes[1],LANG_PLAYER_C,"YES_REGULAR",LANG_PLAYER_C,"THE_RESULT",LANG_PLAYER_C,key);
      }
      default: // this mode asks if they want to play, teamplay/regular/no
      {
         if(vTotal)
         {        
            // see above comment
            if( ( ggActive && (float(vNo) / float(vTotal))  <  get_pcvar_float(gg_autovote_ratio))
            ||  (!ggActive && (float(vYes) / float(vTotal)) >= get_pcvar_float(gg_autovote_ratio)) )
               vSuccess = 1; // means that we will be playing GunGame
         }
         else if(ggActive) vSuccess = 1;

         if(vSuccess)
         {
            if(!ggActive)
            {
               restart_round(5);
               set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_ENABLE);
            }
            
            // pick a random value for teamplay if we need it, then see if we should be using it.
            // use it in the case that we have a tie, and we are using random teamplay mode.
            new rand_val = random_num(0,1);
            new use_rand = (autovotes[0] == autovotes[1] && (teamplay == 2 || initTeamplayInt == 2));

            if(autovotes[0] > autovotes[1] || (use_rand && rand_val == 1)) // more votes for teamplay
            {
               if(!teamplay)
               {
                  set_pcvar_num(gg_teamplay,1);
                  if(ggActive && warmup <= 0) restart_round(3);
                  
                  exec_gg_config_file(0,0);
                  exec_gg_config_file(1,0);
               }
                
               key = "AUTOVOTE_RES1";
               set_task(4.9,"force_teamplay",1);
            }
            else if(autovotes[0] < autovotes[1] || (use_rand && rand_val == 0)) // more votes for regular
            {
               if(teamplay)
               {
                  set_pcvar_num(gg_teamplay,0);
                  if(ggActive && warmup <= 0) restart_round(3);
                  
                  exec_gg_config_file(0,0);
               }
                
               key = "AUTOVOTE_RES2";
               set_task(4.9,"force_teamplay",0);
            }
            else // if equal, leave it be
            {
               if(teamplay)
               {
                  key = "AUTOVOTE_RES1";
                  set_task(4.9,"force_teamplay",1);
               }
               else
               {
                  key = "AUTOVOTE_RES2";
                  set_task(4.9,"force_teamplay",0);
               }
            }
         }
         else if(!vSuccess && ggActive)
         {
            restart_round(5);
            set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_DISABLE);
            
            set_pcvar_num(gg_enabled,0);
            ggActive = 0;
         }

         if(!vSuccess) key = "AUTOVOTE_RES3";
         gungame_print(0,0,1,"%L %i %L - %i %L - %i %L - %L :: %L",LANG_PLAYER_C,"PLAY_GUNGAME",autovotes[0],LANG_PLAYER_C,"YES_TEAMPLAY",autovotes[1],LANG_PLAYER_C,"YES_REGULAR",vNo,LANG_PLAYER_C,"NO",LANG_PLAYER_C,"THE_RESULT",LANG_PLAYER_C,key);
      }
   }
    
   autovotes[0] = 0;
   autovotes[1] = 0;
   autovotes[2] = 0;
}

// force teamplay mode to what we want after a vote has been completed.
// otherwise, when switching from GunGame off to on, it will be overwritten by gungame.cfg.
public force_teamplay(teamplay)
{
   set_pcvar_num(gg_teamplay,teamplay);
    
   exec_gg_config_file(0,0);
   if(teamplay) exec_gg_config_file(1,0);
}


Отредактировал: rGame, - 5.3.2015, 10:19
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Статус пользователя qvadro
сообщение 5.3.2015, 10:22
Сообщение #4


Стаж: 16 лет

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А тег pawn применить не судьба ?

Код:
public autovote_menu_handler(id,key)
{
switch(key)
{
case 0:
{

autovotes[1]++;
}
case 1:
{
if(autovote_mode == 1) autovotes[2]++;
else autovotes[0]++;
}


P.S. baha99, Лучше сразу голову поменять, или всего 2 цифры местами.

Отредактировал: qvadro, - 5.3.2015, 10:24


Достойно парировать, к сожалению, умеют далеко не многие. Нельзя наказывать людей за критику.
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Статус пользователя WarDeN4ik
сообщение 5.3.2015, 11:10
Сообщение #5


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rGame, qvadro, Спасибо, получилось, всё работает! sps.gif
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Vaqtincha
сообщение 5.3.2015, 13:38
Сообщение #6
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Действительно я тоже жмикаю попавшию цифру и нафиг что там написано
из за многих гавноплагинов не оставались нормальные серверы. Всякие вопросы, худы, особенно бесит звуки и модельки который придется скачать пол часа. кс уже не тот это уже сплошное дерьмо.
Изв за грубость.
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