round_count = 1
>>
round_count = 0
Код:
public player_spawn(id)
{
if(g_iBlockBonus) return;
{
if(is_user_alive(id) && g_steam[id] && round_count > 1)
for(new i = 0; i < 5; i++){
if(fm_strip_user_gun(id, iPistols[i]))
break
}
give_item(id, "item_assaultsuit")
cs_set_user_money(id, cs_get_user_money(id) +2000)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id, "weapon_flashbang")
cs_set_user_bpammo(id, CSW_FLASHBANG, 2)
give_item(id, "weapon_hegrenade")
give_item(id, "item_thighpack")
}
}
>>
Код:
public player_spawn(id)
{
if(is_user_alive(id) && g_steam[id] && round_count > 1 && !g_iBlockBonus)
{
for(new i = 0; i < 5; i++)
{
if(fm_strip_user_gun(id, iPistols[i]))
break
}
give_item(id, "item_assaultsuit")
cs_set_user_money(id, cs_get_user_money(id) +2000)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id, "weapon_flashbang")
cs_set_user_bpammo(id, CSW_FLASHBANG, 2)
give_item(id, "weapon_hegrenade")
give_item(id, "item_thighpack")
}
}