Новые оружия + дроп система |
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Новые оружия + дроп система |
Katowice
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31.3.2015, 6:00
Сообщение
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Что не так сделал пытался добавить AWP_AZIMOV вроде делаю все так а выдает ошибку прм компиле
Вот сам плагин https://c-s.net.ua/forum/topic71586.html Скрытый текст #include < amxmodx > #include < amxmisc > #include < fakemeta > #include < hamsandwich > #include < nvault > #define PLUGIN_NAME "NEW WEAPONS :: SYSTEM" #define PLUGIN_VERSION "1.0" #define PLUGIN_AUTHOR "OverGame" #define PLUGIN_LEVEL ADMIN_RCON #define WEAPON_VULCAN #define WEAPON_HOWL #define WEAPON_AZIMOV #define WEAPON_RANDOM #define SAVE_VAULT #define INFO_MSG #define CHAT_PREFIX "!g[!t НОВЫЕ ОРУЖИЯ !g]!y" #if defined WEAPON_VULCAN #define v_weapon_1 "models/dropcsgo/v_ak47_vulcan.mdl" #define p_weapon_1 "models/dropcsgo/p_ak47_vulcan.mdl" #endif #if defined WEAPON_HOWL #define v_weapon_2 "models/dropcsgo/v_m4a1_howl.mdl" #define p_weapon_2 "models/dropcsgo/p_m4a1_howl.mdl" #endif #if defined WEAPON_AZIMOV #define v_weapon_3 "models/dropcsgo/v_awp_azimov.mdl" #define p_weapon_3 "models/dropcsgo/p_awp_azimov.mdl" #endif #pragma tabsize 0 enum _:udate { give_id }; new UserData [ 33 ][ udate ] new UserGive [ 33 ][ 4 ] new UserWeapons [ 33 ][ 255 ] new UserSteam [ 33 ][ 35 ] #if defined SAVE_VAULT new gVault #endif public plugin_init ( ) { function_register ( ) function_event ( ) } public function_register ( ) { register_plugin ( PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR ) register_clcmd ( "weapons", "open_players" ) register_clcmd ( "say /weapons", "open_players" ) register_clcmd ( "say_team /weapons", "open_players" ) #if defined SAVE_VAULT gVault = nvault_open ( "vip_weapons" ) if ( gVault == INVALID_HANDLE ) set_fail_state ( "Error opening file vip_weapons ( nVault )" ) #endif } public function_event ( ) { register_event ( "CurWeapon", "event_curweapon", "be", "1=1" ) #if defined WEAPON_RANDOM register_event ( "DeathMsg", "event_killing", "a", "1>0" ) #endif #if defined INFO_MSG set_task ( 120.0, "event_showmsg", _, _, _, "b" ) #endif } #if defined WEAPON_RANDOM public event_killing ( ) { new iKiller = read_data ( 1 ) new iVictim = read_data ( 2 ) if ( iKiller != iVictim && get_user_team ( iKiller ) != get_user_team ( iVictim ) ) { new iRand = random_num ( 1, 600 ) new iPos [ 4 ], szName [ 33 ] iPos [ 1 ] = containi ( UserWeapons [ iKiller ], "VULCAN" ) iPos [ 2 ] = containi ( UserWeapons [ iKiller ], "HOWL" ) iPos [ 3 ] = containi ( UserWeapons [ iKiller ], "AZIMOV" ) get_user_name ( iKiller, szName, charsmax ( szName ) ) switch ( iRand ) { case 8: { if ( iPos [ 2 ] != - 1 ) { cmdSaveWeapons ( iKiller, 1 , 1 ) } else { cmdSaveWeapons ( iKiller, 1 , 0 ) } ShowMsg ( 0, "%s Счастливчик!t %s!y получает!t AK47 Vulcan!y. Давайте похлопаем ему!", CHAT_PREFIX, szName ) } case 10: { if ( iPos [ 3 ] != - 1 ) { cmdSaveWeapons ( iKiller, 1 , 1 ) } else { cmdSaveWeapons ( iKiller, 0 , 1 ) } ShowMsg ( 0, "%s Счастливчик!t %s!y получает!t AWP AZIMOV!y. Давайте похлопаем ему!", CHAT_PREFIX, szName ) } case 9: { if ( iPos [ 1 ] != - 1 ) { cmdSaveWeapons ( iKiller, 1 , 1 ) } else { cmdSaveWeapons ( iKiller, 0 , 1 ) } ShowMsg ( 0, "%s Счастливчик!t %s!y получает!t M4A1 Howl!y. Давайте похлопаем ему!", CHAT_PREFIX, szName ) } } } } #endif public event_showmsg ( ) { ShowMsg ( 0, "%s Не упустите свой шанс получить!t Редкое!y оружие!", CHAT_PREFIX ) ShowMsg ( 0, "%s Запомните! Чем больше убийств, тем больше шанс получить оружие!", CHAT_PREFIX ) } public event_curweapon ( id ) { new iPos [ 4 ] new iWeapon = read_data ( 2 ) iPos [ 1 ] = containi ( UserWeapons [ id ], "VULCAN" ) iPos [ 2 ] = containi ( UserWeapons [ id ], "HOWL" ) iPos [ 3 ] = containi ( UserWeapons [ id ], "AZIMOV" ) if ( iWeapon == CSW_AK47 && iPos [ 1 ] != -1 ) { #if defined WEAPON_VULCAN set_pev ( id, pev_viewmodel2, v_weapon_1 ) set_pev ( id, pev_weaponmodel2, p_weapon_1 ) #endif } else if ( iWeapon == CSW_M4A1 && iPos [ 2 ] != -1 ) { #if defined WEAPON_HOWL set_pev ( id, pev_viewmodel2, v_weapon_2 ) set_pev ( id, pev_weaponmodel2, p_weapon_2 ) #endif } else if ( iWeapon == CSW_AWP && iPos [ 3 ] != -1 ) { #if defined WEAPON_AZIMOV set_pev ( id, pev_viewmodel2, v_weapon_3 ) set_pev ( id, pev_weaponmodel2, p_weapon_3 ) #endif } return PLUGIN_CONTINUE } #if defined SAVE_VAULT public plugin_end ( ) { nvault_close ( gVault ) } #endif public plugin_precache ( ) { #if defined WEAPON_VULCAN precache_model ( v_weapon_1 ) precache_model ( p_weapon_1 ) #endif #if defined WEAPON_HOWL precache_model ( v_weapon_2 ) precache_model ( p_weapon_2 ) #endif #if defined WEAPON_AZIMOV precache_model ( v_weapon_3 ) precache_model ( p_weapon_3 ) #endif } public client_putinserver ( id ) { if ( !is_user_bot ( id )) cmdCheckWeapons ( id ) } public client_authorized(id) { get_user_authid ( id, UserSteam [ id ], charsmax ( UserSteam [ ] ) ) } public open_players ( id ) { if ( !( get_user_flags ( id ) & PLUGIN_LEVEL ) ) return PLUGIN_HANDLED new s_MenuHint [ 255 ], g_ItemM [ 255 ], Players [ 32 ], szName [ 33 ], Count, g_Temp [ 10 ], Player formatex ( s_MenuHint, charsmax ( s_MenuHint ), "\d[ VIP WEAPONS ]\r ОРУЖЕЙКА ВИП^n\yКатегория : \rИгроки" ) new menu = menu_create ( s_MenuHint, "oplayers_hand" ) get_players ( Players, Count, "h" ) for ( new i; i< Count; i++ ) { Player = Players [ i ] get_user_name ( Player, szName, charsmax ( szName ) ) formatex ( g_ItemM [ i ], charsmax ( g_ItemM ), "\y%s", szName ) num_to_str ( Player, g_Temp, charsmax ( g_Temp ) ) menu_additem ( menu, g_ItemM [ i ], g_Temp, 0 ) } menu_setprop ( menu, MPROP_BACKNAME, "Назад" ) menu_setprop ( menu, MPROP_NEXTNAME, "Далее" ) menu_setprop ( menu, MPROP_EXITNAME, "Выход" ) menu_display ( id, menu, 0 ) return PLUGIN_HANDLED } public oplayers_hand ( id, menu, item ) { if ( item == MENU_EXIT ) { menu_destroy ( menu ) return PLUGIN_HANDLED } new s_Data [ 6 ], s_Name [ 64 ], i_Access, i_Callback menu_item_getinfo ( menu, item, i_Access, s_Data, charsmax ( s_Data ), s_Name, charsmax ( s_Name ), i_Callback ) new Player = str_to_num ( s_Data ) UserData [ id ][ give_id ] = Player open_flags ( id, Player ) return PLUGIN_HANDLED } public open_flags ( id, g_id ) { if ( !( get_user_flags ( id ) & PLUGIN_LEVEL ) ) return PLUGIN_HANDLED new s_MenuHint [ 255 ], szName [ 33 ], s_Item [ 4 ][ 255 ] get_user_name ( g_id, szName, charsmax ( szName ) ) #if defined WEAPON_VULCAN formatex ( s_Item [ 1 ], charsmax ( s_Item [ ] ), "\yAK47 Vulcan \r[ %s ]", UserGive [ id ][ 1 ] ? "Вкл" : "Выкл" ) #endif #if defined WEAPON_HOWL formatex ( s_Item [ 2 ], charsmax ( s_Item [ ] ), "\yM4A1 Howl \r[ %s ]", UserGive [ id ][ 2 ] ? "Вкл" : "Выкл" ) #endif #if defined WEAPON_AZIMOV formatex ( s_Item [ 3 ], charsmax ( s_Item [ ] ), "\yAWP AZIMOV \r[ %s ]", UserGive [ id ][ 3 ] ? "Вкл" : "Выкл" ) #endif formatex ( s_MenuHint, charsmax ( s_MenuHint ), "\d[ VIP WEAPONS ]\r ОРУЖЕЙКА ВИП^n\yКатегория : \rПрава^n\yПолучатель : \r%s", szName ) new menu = menu_create ( s_MenuHint, "oflags_hand" ) menu_additem ( menu, "\rВыдать^n", "1" ) #if defined WEAPON_VULCAN menu_additem ( menu, s_Item [ 1 ], "2" ) #endif #if defined WEAPON_HOWL menu_additem ( menu, s_Item [ 2 ], "3" ) #endif #if defined WEAPON_AZIMOV menu_additem ( menu, s_Item [ 3 ], "4" ) #endif menu_setprop ( menu, MPROP_BACKNAME, "Назад" ) menu_setprop ( menu, MPROP_NEXTNAME, "Далее" ) menu_setprop ( menu, MPROP_EXITNAME, "Выход" ) menu_display ( id, menu, 0 ) return PLUGIN_HANDLED } public oflags_hand ( id, menu, item ) { if ( item == MENU_EXIT ) { menu_destroy ( menu ) return PLUGIN_HANDLED } new s_Data [ 6 ], s_Name [ 64 ], i_Access, i_Callback menu_item_getinfo ( menu, item, i_Access, s_Data, charsmax ( s_Data ), s_Name, charsmax ( s_Name ), i_Callback ) new key = str_to_num ( s_Data ) switch(key) { case 1: { cmdSaveWeapons ( UserData [ id ][ give_id ], UserGive [ id ][ 1 ], UserGive [ id ][ 2 ] ) } case 2: { if ( UserGive [ id ][ 1 ] ) { UserGive [ id ][ 1 ] = false } else { UserGive [ id ][ 1 ] = true } open_flags ( id, UserData [ id ][ give_id ] ) } case 3: { if ( UserGive [ id ][ 2 ] ) { UserGive [ id ][ 2 ] = false } else { UserGive [ id ][ 2 ] = true } open_flags ( id, UserData [ id ][ give_id ] ) } case 4: { if ( UserGive [ id ][ 3 ] ) { UserGive [ id ][ 3 ] = false } else { UserGive [ id ][ 3 ] = true } open_flags ( id, UserData [ id ][ give_id ] ) } } return PLUGIN_HANDLED } public cmdSaveWeapons ( id, const wp_act1, const wp_act2, const wp_act3 ) { new buffer [ 255 ], len len = format ( buffer, charsmax ( buffer ), "WP" ) if ( wp_act1 ) len += format ( buffer [ len ], charsmax ( buffer ) - len, ",VULCAN" ) if ( wp_act2 ) len += format ( buffer [ len ], charsmax ( buffer ) - len, ",HOWL" ) if ( wp_act3 ) len += format ( buffer [ len ], charsmax ( buffer ) - len, ",AZIMOV" ) #if defined SAVE_VAULT new szSteamInf [ 255 ] formatex ( szSteamInf, charsmax ( szSteamInf ), "%sWEAPONS", UserSteam [ id ] ) nvault_set ( gVault, szSteamInf, buffer ) #endif cmdCheckWeapons ( UserData [ id ][ give_id ] ) } public cmdCheckWeapons ( id ) { #if defined SAVE_VAULT new szGetWeapons [ 255 ], szDataWeapons [ 255 ] formatex ( szGetWeapons, charsmax ( szGetWeapons ), "%sWEAPONS", UserSteam [ id ] ) new if_Weapons = nvault_get ( gVault, szGetWeapons, szDataWeapons, charsmax ( szDataWeapons ) ) if ( !if_Weapons ) { cmdSaveWeapons ( id, 0, 0 ) } else { formatex ( UserWeapons [ id ], charsmax ( UserWeapons [ ] ), szDataWeapons ) } #endif } stock ShowMsg ( const id, const input [ ], any:... ) { new count = 1, players [ 32 ] static msg [ 188 ] vformat ( msg, 187, input, 3 ) replace_all ( msg, 187, "!g", "^4" ) replace_all ( msg, 187, "!y", "^1" ) replace_all ( msg, 187, "!t", "^3" ) if ( id ) players [ 0 ] = id; else get_players ( players, count, "ch" ) { for ( new i = 0; i < count; i++ ) { if ( is_user_connected ( players [ i ] ) ) { message_begin ( MSG_ONE_UNRELIABLE, get_user_msgid ( "SayText" ), _, players [ i ] ) write_byte ( players [ i ] ) write_string ( msg ) message_end ( ) } } } } Ошибка при компиле
Отредактировал: GOOD FELLOW, - 31.3.2015, 8:02
Причина: Выдано устное предупреждение!
Прикрепленные файлы:
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Katowice
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10.4.2015, 15:35
Сообщение
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Есть плагин какой то на подобии этого?
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