БАГ, в плагине adminweaponmenu, принцип плагина: высвечивает в начале раунда меню с оружиями
Недавно друзья обнарижили на сервере, при прописи любую русскую букву в консоль, плагин срабатывает.
И только такое у кого стим. Плагин срабатывает в любом месте на карте
помогите решить проблему. Буду благодарен.
Код:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#define PLUGIN "AdminWeaponMenu"
#define VERSION "1.0"
#define AUTHOR "StudenT"
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new gRoundNum
new gRoundNum_2
new g_Maxplayers
new mapname[32]
new key = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_0
public plugin_init()
{
get_mapname(mapname, charsmax(mapname))
if(containi(mapname, "awp_") != -1)
{
return
}
else
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_menu("AdminWeapon", key, "AdminWeaponFunc")
register_concmd("", "AdminWeaponMenu")
g_Maxplayers = get_maxplayers()
register_event("HLTV", "EventStartRound", "a", "1=0", "2=0")
register_event("TextMsg", "EventRestartRound", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
}
}
public EventStartRound()
{
gRoundNum++
gRoundNum_2++
for(new id = 1; id <= g_Maxplayers; id++)
{
if(!is_user_connected(id))
continue
if(get_user_flags(id) & ADMIN_LEVEL_A)
{
set_task(0.0, "AdminWeaponMenu", id)
}
}
}
public EventRestartRound()
{
gRoundNum = 0
gRoundNum_2 = 0
}
public AdminWeaponMenu(id)
{
static weaponmenu[650], len
len = 0
len = formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\yЖелаете взять оружие?^n^n")
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r1. \wДигл^n")
key |= MENU_KEY_1
if(gRoundNum > 1)
{
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r2. \wAK-47^n")
key |= MENU_KEY_2
}
else
{
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\d2. AK-47 (\rсо 2 раунда\d)^n")
key &= ~MENU_KEY_2
}
if(gRoundNum > 1)
{
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r3. \wM4A1^n")
key |= MENU_KEY_3
}
else
{
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\d3. M4A1 (\rсо 2 раунда\d)^n")
key &= ~MENU_KEY_3
}
if(gRoundNum_2 > 2)
{
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r4. \wAWP^n")
key |= MENU_KEY_4
}
else
{
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\d4. AWP (\rс 3 раунда\d)^n")
key &= ~MENU_KEY_4
}
len += formatex(weaponmenu[len], charsmax(weaponmenu) - len, "\r0. \wНет, спасибо \y:)")
key |= MENU_KEY_0
show_menu(id, key, weaponmenu, -1, "AdminWeapon")
return PLUGIN_HANDLED
}
public AdminWeaponFunc(id, key)
{
switch(key)
{
case 0:
{
drop_weapons(id, 2)
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
set_user_armor(id, 100)
}
case 1:
{
if(gRoundNum > 1)
{
drop_weapons(id, 1)
drop_weapons(id, 2)
give_item(id,"weapon_ak47")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
set_user_armor(id, 100)
}
else
{
return PLUGIN_CONTINUE
}
}
case 2:
{
if(gRoundNum > 1)
{
drop_weapons(id, 1)
drop_weapons(id, 2)
give_item(id,"weapon_m4a1")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
set_user_armor(id, 100)
}
else
{
return PLUGIN_CONTINUE
}
}
case 3:
{
if(gRoundNum_2 > 2)
{
drop_weapons(id, 1)
drop_weapons(id, 2)
give_item(id,"weapon_awp")
give_item(id,"ammo_338magnum")
give_item(id,"ammo_338magnum")
give_item(id,"ammo_338magnum")
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
set_user_armor(id, 100)
}
else
{
return PLUGIN_CONTINUE
}
}
}
return PLUGIN_HANDLED
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
{
static wname[32]
get_weaponname(weaponid, wname, charsmax(wname))
engclient_cmd(id, "drop", wname)
}
}
}
Отредактировал: Bloo, - 18.4.2015, 21:47
Причина: Выдано устное предупреждение!