Код:
/*
*-------------------Информация--------------------*
*
* Название: Vip_weapon
* Автор: 7eVen
* Modified Immunity
* Версия: 1.1
* Последнее обновление: 19.12.2012
* Посетите сайт: <noindex><a rel="nofollow" href="https://c-s.net.ua/url?u=http%3A%2F%2Fmake-amxserv.ru%2F" target="_blank">http://make-amxserv.ru/</a></noindex>
*
*-------------------------------------------------*
*
*-------------------Переменные--------------------*
*
* amx_vip_give [По умолчанию: 3]
* - Количество раундов, после которых оружия
* - будет доступно.
*
*-------------------------------------------------*
*
*----------------История изменений----------------*
*
* 1.0:
* [!] Первый релиз.
*
* 1.1:
* [!] Полная оптимизация кода.
* [*] Фикс некоторых ошибок.
* [+] При выдачи Deagle второе оружия убирается.
* [+] Добавлен квар amx_vip_give.
*
*-------------------------------------------------*
*
*----------------------P.S------------------------*
*
*
*-------------------------------------------------*
*/
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta_util>
#include <colorchat>
#define VIP_FLAG ADMIN_LEVEL_H
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)
|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new round_number, g_round
new bool:has_used[32]
public plugin_init()
{
register_plugin("Vip_weapon", "1.1", "7eVen")
register_event("ResetHUD", "ResetHUD", "be")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_clcmd("vipmenu", "vip_menu")
register_clcmd("say /adminka", "adminka")
register_clcmd("say /vipka","vipka")
g_round = register_cvar("amx_vip_give", "3")
}
public vip_menu(id)
{
if ( ! ( get_user_flags ( id ) & VIP_FLAG ) )
{
ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Только для ^4[V.I.P]")
return PLUGIN_HANDLED;
}
new menu = menu_create("\r Оружейка \w[\y V.I.P \w]", "show_vipmenu")
menu_additem(menu, "Взять \r[\y Famas \r]", "1")
menu_additem(menu, "Взять \r[\y M4A1 \r]", "2")
menu_additem(menu, "Взять \r[\y AK47 \r]", "3")
menu_additem(menu, "Взять \r[\y AWP \r]", "4")
menu_setprop(menu, MPROP_NEXTNAME, "Дальше")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_setprop(menu, MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
return PLUGIN_HANDLED;
}
public show_vipmenu(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED;
}
if(is_user_alive(id)&& !has_used[id] )
{
if ( round_number <= get_pcvar_num(g_round) )
{
ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Доступно со %d раунда!", get_pcvar_num(g_round) )
return PLUGIN_HANDLED;
}
new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:
{
drop_weapons(id, 1)
give_item( id, "weapon_famas" )
cs_set_user_bpammo( id , CSW_FAMAS, 90 )
cmdpistols(id)
}
case 2:
{
drop_weapons(id, 1)
give_item( id, "weapon_m4a1" )
cs_set_user_bpammo( id , CSW_M4A1, 90 )
cmdpistols(id)
}
case 3:
{
drop_weapons(id, 1)
give_item( id, "weapon_ak47" )
cs_set_user_bpammo( id , CSW_AK47, 90 )
cmdpistols(id)
}
case 4:
{
drop_weapons(id, 1)
give_item( id, "weapon_awp" )
cs_set_user_bpammo( id , CSW_AWP, 30 )
cmdpistols(id)
}
}
has_used[id] = true;
}
else
{
ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Вы уже использовали.Подождите..." )
return PLUGIN_HANDLED;
}
return PLUGIN_HANDLED;
}
public cmdpistols(id)
{
new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
menu_additem(menu, "Взять \r[\y Glock \r]\r", "1")
menu_additem(menu, "Взять \r[\y USP \r]\r", "2")
menu_additem(menu, "Взять \r[\y Дигл \r]\r", "3")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}
public pi_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
new Key = str_to_num(data)
switch(Key)
{
case 1:
{
drop_weapons(id, 2)
give_item( id, "weapon_glock18" )
cs_set_user_bpammo( id , CSW_GLOCK18, 120 )
}
case 2:
{
drop_weapons(id, 2)
give_item( id, "weapon_usp" )
cs_set_user_bpammo( id , CSW_USP, 100 )
}
case 3:
{
drop_weapons(id, 2)
give_item( id, "weapon_deagle" )
cs_set_user_bpammo( id , CSW_DEAGLE, 35 )
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public event_round_start ()
{
round_number++
arrayset(has_used, false, 32)
}
public adminka(id)
{
show_motd( id, "adminka.txt", "Покупка - Админки!" )
}
public vipka(id)
{
show_motd( id, "vip.txt", "Покупка - V.I.P!" )
}
public ResetHUD(id)
{
set_task(0.5, "VIP", id + 6910)
}
public VIP(TaskID)
{
new id = TaskID - 6910
if (get_user_flags(id) & VIP_FLAG && is_user_connected(id) && is_user_alive(id))
{
message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"))
write_byte(id)
write_byte(4)
message_end()
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
give_item( id, "item_assaultsuit" )
give_item( id, "item_thighpack" )
}
return PLUGIN_HANDLED
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y ", "^1") // Default Color
replace_all(msg, 190, "!team", "^3") // Team Color
replace_all(msg, 190, "!team2", "^0") // Team2 Color
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}