Здравствуйте форумчане ! В этот момент редактирую состав amxmodmenu и хочется сделать так, чтобы ТОЛЬКО при выборе "перекинуть игрока в зрители" игрок умер. Иными словами, не могу найти отлов перевода игрока в зрители, чтобы вставить функцию смерти. Благодарен за любую помощь)
P.S. Название плагина plmenu.amxx
Код:
public actionTeamMenu(id, key)
{
switch (key)
{
case 7:
{
g_menuOption[id] = (g_menuOption[id] + 1) % (g_cstrike ? 3 : 2);
displayTeamMenu(id, g_menuPosition[id])
}
case 8: displayTeamMenu(id, ++g_menuPosition[id])
case 9: displayTeamMenu(id, --g_menuPosition[id])
default:
{
new player = g_menuPlayers[id][g_menuPosition[id] * 7 + key]
new authid[32], authid2[32], name[32], name2[32]
get_user_name(player, name2, 31)
get_user_authid(id, authid, 31)
get_user_authid(player, authid2, 31)
get_user_name(id, name, 31)
log_amx("Cmd: ^"%s<%d><%s><>^" transfer ^"%s<%d><%s><>^" (team ^"%s^")", name, get_user_userid(id), authid, name2, get_user_userid(player), authid2, g_menuOption[id] ? "TERRORIST" : "CT")
show_activity_key("ADMIN_TRANSF_1", "ADMIN_TRANSF_2", name, name2, g_CSTeamNames[g_menuOption[id] % 3]);
if (g_cstrike)
{
if (is_user_alive(player))
{
new deaths = cs_get_user_deaths(player)
user_kill(player, 1)
cs_set_user_deaths(player, deaths)
}
// This modulo math just aligns the option to the CsTeams-corresponding number
cs_set_user_team(player, (g_menuOption[id] % 3) + 1)
cs_reset_user_model(player)
} else {
new limit_setting = get_cvar_num("mp_limitteams")
set_cvar_num("mp_limitteams", 0)
engclient_cmd(player, "jointeam", g_CSTeamNumbers[g_menuOption[id] % 2])
engclient_cmd(player, "joinclass", "1")
set_cvar_num("mp_limitteams", limit_setting)
}
displayTeamMenu(id, g_menuPosition[id])
}
}
return PLUGIN_HANDLED
}
displayTeamMenu(id, pos)
{
if (pos < 0)
return
get_players(g_menuPlayers[id], g_menuPlayersNum[id])
new menuBody[512]
new b = 0
new i, iteam
new name[32], team[4]
new start = pos * 7
if (start >= g_menuPlayersNum[id])
start = pos = g_menuPosition[id] = 0
new len = format(menuBody, 511, g_coloredMenus ? "\y%L\R%d/%d^n\w^n" : "%L %d/%d^n^n", id, "TEAM_MENU", pos + 1, (g_menuPlayersNum[id] / 7 + ((g_menuPlayersNum[id] % 7) ? 1 : 0)))
new end = start + 7
new keys = MENU_KEY_0|MENU_KEY_8
if (end > g_menuPlayersNum[id])
end = g_menuPlayersNum[id]
for (new a = start; a < end; ++a)
{
i = g_menuPlayers[id][a]
get_user_name(i, name, 31)
if (g_cstrike)
{
iteam = _:cs_get_user_team(i)
if (iteam == 1)
{
copy(team, 3, "TE")
}
else if (iteam == 2)
{
copy(team, 3, "CT")
}
else if (iteam == 3)
{
copy(team, 3, "SPE");
iteam = 6;
} else {
iteam = get_user_team(i, team, 3)
}
} else {
iteam = get_user_team(i, team, 3)
}
if ((iteam == g_CSTeamiNumbers[g_menuOption[id] % (g_cstrike ? 3 : 2)]) || (access(i, ADMIN_IMMUNITY) && i != id))
{
++b
if (g_coloredMenus)
len += format(menuBody[len], 511-len, "\d%d. %s\R%s^n\w", b, name, team)
else
len += format(menuBody[len], 511-len, "#. %s %s^n", name, team)
} else {
keys |= (1<<b)
if (is_user_admin(i))
len += format(menuBody[len], 511-len, g_coloredMenus ? "%d. %s \r*\y\R%s^n\w" : "%d. %s * %s^n", ++b, name, team)
else
len += format(menuBody[len], 511-len, g_coloredMenus ? "%d. %s\y\R%s^n\w" : "%d. %s %s^n", ++b, name, team)
}
}
len += format(menuBody[len], 511-len, "^n8. %L^n", id, "TRANSF_TO", g_CSTeamNames[g_menuOption[id] % (g_cstrike ? 3 : 2)])
if (end != g_menuPlayersNum[id])
{
format(menuBody[len], 511-len, "^n9. %L...^n0. %L", id, "MORE", id, pos ? "BACK" : "EXIT")
keys |= MENU_KEY_9
}
else
format(menuBody[len], 511-len, "^n0. %L", id, pos ? "BACK" : "EXIT")
show_menu(id, keys, menuBody, -1, "Team Menu")
}