подскажите пожалуйста как в этом исходнике поменять что бы меню вызывалось не vipmenu а admmenu я просто в этом не шарю
Код:
#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <fun>
#include <cstrike>
new bool:g_Armor[33], bool:g_Health[33], bool:g_Speed[33], bool:g_Grav[33], bool:g_Bhop[33], bool:g_Damage[33], bool:g_Invis[33]
new cvar_vip_flag, cvar_vip_grav, cvar_vip_health, cvar_vip_armor, cvar_vip_invis, cvar_vip_speed
public plugin_init()
{
register_plugin("GG Vip Menu", "Alpha", "sOynd")
register_clcmd("vipmenu", "VipMenu")
cvar_vip_flag = register_cvar( "gg_vip_flag", "t" );
cvar_vip_grav = register_cvar( "gg_vip_gravity", "0.6" );
cvar_vip_health = register_cvar( "gg_vip_health", "150" );
cvar_vip_armor = register_cvar( "gg_vip_armor", "100" );
cvar_vip_invis = register_cvar( "gg_vip_invis", "150" );
cvar_vip_speed = register_cvar( "gg_vip_speed", "350.0" );
RegisterHam(Ham_Spawn, "player", "HamSpawnPost", 1)
RegisterHam(Ham_TakeDamage, "player", "HamTakeDamage")
register_forward( FM_PlayerPreThink, "EventPlayerPreThink");
}
public client_putinserver(id)
{
g_Armor[id] = g_Health[id] = g_Speed[id] = g_Grav[id] = g_Bhop[id] = g_Damage[id] = g_Invis[id] = false
}
public VipMenu(id)
{
if (get_user_flags(id) & ADMIN_LEVEL_G)
{
new i_Menu = menu_create("\rGunGame Vip меню:", "_VipMenu")
if(!g_Armor[id])
menu_additem(i_Menu, "\wБроня \d[выкл]", "1", 0)
else
menu_additem(i_Menu, "\wБроня \y[вкл]", "1", 0)
if(!g_Health[id])
menu_additem(i_Menu, "\wЖизни \d[выкл]", "2", 0)
else
menu_additem(i_Menu, "\wЖизни \y[вкл]", "2", 0)
if(!g_Speed[id])
menu_additem(i_Menu, "\wСкорость \d[выкл]", "3", 0)
else
menu_additem(i_Menu, "\wСкорость \y[вкл]", "3", 0)
if(!g_Grav[id])
menu_additem(i_Menu, "\wГравитация \d[выкл]", "4", 0)
else
menu_additem(i_Menu, "\wГравитация \y[вкл]", "4", 0)
if(!g_Bhop[id])
menu_additem(i_Menu, "\wРаспрыг \d[выкл]", "5", 0)
else
menu_additem(i_Menu, "\wРаспрыг \y[вкл]", "5", 0)
if(!g_Damage[id])
menu_additem(i_Menu, "\wУрон \d[выкл]", "6", 0)
else
menu_additem(i_Menu, "\wУрон \y[вкл]", "6", 0)
if(!g_Invis[id])
menu_additem(i_Menu, "\wНевидимость \d[выкл]", "7", 0)
else
menu_additem(i_Menu, "\wНевидимость \y[вкл]", "7", 0)
menu_setprop(i_Menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, i_Menu, 0)
}
else
{
client_print(id, print_center, "Только для VIP")
client_cmd(id, "vipmenu")
}
}
public _VipMenu(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
new i_Key = str_to_num(s_Data)
switch(i_Key)
{
case 1:
{
if(!g_Armor[id])
g_Armor[id] = true
else
g_Armor[id] = false
VipMenu(id)
}
case 2:
{
if(!g_Health[id])
g_Health[id] = true
else
g_Health[id] = false
VipMenu(id)
}
case 3:
{
if(!g_Speed[id])
{
if(!g_Invis[id])
set_user_rendering(id,kRenderFxGlowShell,255,255,0,kRenderNormal,25)
g_Speed[id] = true
}
else
{
if(!g_Invis[id])
set_user_rendering(id)
g_Speed[id] = false
}
VipMenu(id)
}
case 4:
{
if(!g_Grav[id])
{
g_Grav[id] = true
set_user_gravity(id, get_pcvar_float(cvar_vip_grav))
}
else
{
g_Grav[id] = false
set_user_gravity(id, 1.0)
}
VipMenu(id)
}
case 5:
{
if(!g_Bhop[id])
g_Bhop[id] = true
else
g_Bhop[id] = false
VipMenu(id)
}
case 6:
{
if(!g_Damage[id])
g_Damage[id] = true
else
g_Damage[id] = false
VipMenu(id)
}
case 7:
{
if(!g_Invis[id])
{
g_Invis[id] = true
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, get_pcvar_num(cvar_vip_invis) )
}
else
{
g_Invis[id] = false
set_user_rendering( id )
}
VipMenu(id)
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public HamSpawnPost(id)
{
if(!is_user_connected(id) || 1 > id > 32 || !is_user_alive(id)) return PLUGIN_CONTINUE
if(g_Armor[id])
set_user_armor(id, get_pcvar_num(cvar_vip_armor))
if(g_Health[id])
set_user_health(id, get_pcvar_num(cvar_vip_health))
if(g_Grav[id])
set_user_gravity(id, get_pcvar_float(cvar_vip_grav))
else
set_user_gravity(id, 1.0)
return PLUGIN_CONTINUE
}
public EventPlayerPreThink(id)
{
if (!is_user_alive(id))
return FMRES_IGNORED;
if (g_Bhop[id])
{
entity_set_float(id, EV_FL_fuser2, 0.0)
if (entity_get_int(id, EV_INT_button) & 2)
{
new flags = entity_get_int(id, EV_INT_flags)
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
return PLUGIN_CONTINUE
if ( !(flags & FL_ONGROUND) )
return PLUGIN_CONTINUE
new Float:velocity[3];
entity_get_vector(id, EV_VEC_velocity, velocity)
velocity[2] += 250.0
entity_set_vector(id, EV_VEC_velocity, velocity)
entity_set_int(id, EV_INT_gaitsequence, 6)
set_pev(id, pev_maxspeed, 900.0)
}
else
entity_set_float( id, EV_FL_maxspeed, float(250) )
}
if(g_Speed[id])
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_vip_speed))
else
set_pev(id, pev_maxspeed, 250.0)
return FMRES_IGNORED
}
public HamTakeDamage(victim, inflictor, attacker, Float:damage, id)
{
if(!is_user_connected(attacker) || !g_Damage[attacker]) return PLUGIN_CONTINUE
SetHamParamFloat(4, damage*1.5);
return PLUGIN_CONTINUE
}
stock is_vip(id)
{
new szFlags[24];
get_pcvar_string( cvar_vip_flag, szFlags, 23 );
return get_user_flags(id) & read_flags(szFlags) ? true : false
Отредактировал: XyLiGaN, - 22.5.2015, 20:42
Причина: Выдано предупреждение!