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здравствуйте, хочу заменить эффект заморозки в плагине JBE Ringolevio(чай чай выручай) от Freedo.m, хочу заменить на эффект как в Zm Ice Cube когда замораживаешь игрока создаётся льдина, ну если есть кто то чтоб помочь буду благодарен. Код:
#include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <xs> #include <engine> #include <amxmisc>
#pragma semicolon 1
#define SetBit(%0,%1) ((%0) |= (1 << (%1))) #define ClearBit(%0,%1) ((%0) &= ~(1 << (%1))) #define IsSetBit(%0,%1) ((%0) & (1 << (%1))) #define InvertBit(%0,%1) ((%0) ^= (1 << (%1))) #define IsNotSetBit(%0,%1) (~(%0) & (1 << (%1)))
#define lunux_offset_player 5 #define MAX_PLAYERS 32 #define MsgId_CurWeapon 66 #define m_flNextAttack 83 #define MsgId_ScreenFade 98 #define BREAK_GLASS 0x01 #define IUSER1_DEATH_TIMER 754645 #define jbe_is_user_valid(%0) (%0 && %0 <= g_iMaxPlayers) #define TASK_DEATH_TIMER 785689 #define TASK_PROTECTION_TIME 125908
native jbe_register_day_mode(szLang[32], iBlock, iTime); native jbe_get_user_team(id);
new g_iDayModeRingolevio, g_iBitUserGame, g_iBitUserFrozen, g_iUserTeam[MAX_PLAYERS + 1], g_iUserEntityTimer[MAX_PLAYERS + 1], Float:g_fUserDeathTimer[MAX_PLAYERS + 1], g_iUserLife[MAX_PLAYERS + 1], g_pSpriteFrost, g_pModelFrost, g_iMaxPlayers, g_iFakeMetaAddToFullPack, g_iFakeMetaCheckVisibility, HamHook:g_iHamHookForwards[15]; new const g_szHamHookEntityBlock[][] = { "func_vehicle", // Управляемая машина "func_tracktrain", // Управляемый поезд "func_tank", // Управляемая пушка "game_player_hurt", // При активации наносит игроку повреждения "func_recharge", // Увеличение запаса бронижелета "func_healthcharger", // Увеличение процентов здоровья "game_player_equip", // Выдаёт оружие "player_weaponstrip", // Забирает всё оружие "trigger_hurt", // Наносит игроку повреждения "trigger_gravity", // Устанавливает игроку силу гравитации "armoury_entity", // Объект лежащий на карте, оружия, броня или гранаты "weaponbox", // Оружие выброшенное игроком "weapon_shield" // Щит };
public plugin_precache() { engfunc(EngFunc_PrecacheModel, "models/jbe_fanat1k/days_mode/ringolevio/p_candy_cane.mdl"); engfunc(EngFunc_PrecacheModel, "models/jbe_fanat1k/days_mode/ringolevio/v_candy_cane.mdl"); g_pSpriteFrost = engfunc(EngFunc_PrecacheModel, "sprites/jbe_fanat1k/frostgib.spr"); //g_pModelFrost = engfunc(EngFunc_PrecacheModel, "models/jbe_fanat1k/days_mode/ringolevio/dd_iceblock.mdl"); g_pModelFrost = engfunc(EngFunc_PrecacheModel, "models/jbe_fanat1k/days_mode/ringolevio/frostgibs.mdl"); engfunc(EngFunc_PrecacheSound, "jbe_fanat1k/days_mode/ringolevio/defrost_player.wav"); engfunc(EngFunc_PrecacheSound, "jbe_fanat1k/days_mode/ringolevio/freeze_player.wav"); engfunc(EngFunc_PrecacheGeneric, "sound/jbe_fanat1k/days_mode/ringolevio/ambience.mp3"); engfunc(EngFunc_PrecacheModel, "sprites/jbe_fanat1k/death_timer.spr"); }
public plugin_init() { register_plugin("[JBE_DM] Ringolevio", "1.1", "Freedo.m"); new i; for(i = 0; i <= 7; i++) DisableHamForward(g_iHamHookForwards[i] = RegisterHam(Ham_Use, g_szHamHookEntityBlock[i], "HamHook_EntityBlock", 0)); for(i = 8; i <= 12; i++) DisableHamForward(g_iHamHookForwards[i] = RegisterHam(Ham_Touch, g_szHamHookEntityBlock[i], "HamHook_EntityBlock", 0)); DisableHamForward(g_iHamHookForwards[13] = RegisterHam(Ham_TraceAttack, "player", "Ham_TraceAttack_Pre", 0)); DisableHamForward(g_iHamHookForwards[14] = RegisterHam(Ham_Killed, "player", "Ham_PlayerKilled_Post", 1)); g_iDayModeRingolevio = jbe_register_day_mode("JBE_DAY_MODE_RINGOLEVIO", 0, 192); g_iMaxPlayers = get_maxplayers(); }
public client_disconnect(id) { if(IsSetBit(g_iBitUserFrozen, id)) { ClearBit(g_iBitUserFrozen, id); if(pev_valid(g_iUserEntityTimer[id])) set_pev(g_iUserEntityTimer[id], pev_flags, pev(g_iUserEntityTimer[id], pev_flags) | FL_KILLME); } ClearBit(g_iBitUserGame, id); }
public HamHook_EntityBlock() return HAM_SUPERCEDE; public Ham_TraceAttack_Pre(iVictim, iAttacker, Float:fDamage, Float:vecDeriction[3], iTrace, iBitDamage) { if(IsSetBit(g_iBitUserGame, iAttacker)) { switch(jbe_get_user_team(iAttacker)) { case 1: if(IsSetBit(g_iBitUserFrozen, iVictim) && jbe_get_user_team(iVictim) == 1) jbe_dm_user_defrost(iVictim, iAttacker); case 2: if(IsNotSetBit(g_iBitUserFrozen, iVictim) && jbe_get_user_team(iVictim) == 1 && !task_exists(iVictim+TASK_PROTECTION_TIME)) jbe_dm_user_freeze(iVictim, iAttacker); } } return HAM_SUPERCEDE; } public Ham_PlayerKilled_Post(iVictim) ClearBit(g_iBitUserGame, iVictim);
jbe_dm_user_defrost(iVictim, iAttacker) { if(task_exists(iVictim+TASK_DEATH_TIMER)) remove_task(iVictim+TASK_DEATH_TIMER); ClearBit(g_iBitUserFrozen, iVictim); set_pev(iVictim, pev_flags, pev(iVictim, pev_flags) & ~FL_FROZEN); set_pdata_float(iVictim, m_flNextAttack, 0.0, lunux_offset_player); fm_set_user_rendering(iVictim, kRenderFxGlowShell, 255.0, 0.0, 0.0, kRenderNormal, 0.0); set_task(3.0, "jbe_dm_protection_time", iVictim+TASK_PROTECTION_TIME); UTIL_ScreenFade(iVictim, (1<<10), (1<<10), 0, 32, 164, 241, 200, 1); new Float:fOrigin[3]; pev(iVictim, pev_origin, fOrigin); CREATE_BREAKMODEL(fOrigin, _, _, 10, g_pModelFrost, 10, 25, BREAK_GLASS); emit_sound(iVictim, CHAN_AUTO, "jbe_fanat1k/days_mode/ringolevio/defrost_player.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM); if(pev_valid(g_iUserEntityTimer[iVictim])) set_pev(g_iUserEntityTimer[iVictim], pev_flags, pev(g_iUserEntityTimer[iVictim], pev_flags) | FL_KILLME); if(iAttacker) g_iUserLife[iAttacker]++; }
public jbe_dm_protection_time(id) { id -= TASK_PROTECTION_TIME; if(IsSetBit(g_iBitUserGame, id)) fm_set_user_rendering(id, kRenderFxNone, 255.0, 0.0, 0.0, kRenderNormal, 0.0); }
jbe_dm_user_freeze(iVictim, iAttacker) { if(--g_iUserLife[iVictim]) { SetBit(g_iBitUserFrozen, iVictim); set_pdata_float(iVictim, m_flNextAttack, 20.0, lunux_offset_player); fm_set_user_rendering(iVictim, kRenderFxGlowShell, 32.0, 164.0, 241.0, kRenderNormal, 0.0); UTIL_ScreenFade(iVictim, 0, 0, 4, 32, 164, 241, 200); new Float:vecOrigin[3]; pev(iVictim, pev_origin, vecOrigin); set_pev(iVictim, pev_flags, pev(iVictim, pev_flags) | FL_FROZEN); set_pev(iVictim, pev_origin, vecOrigin); vecOrigin[2] += 15.0; CREATE_SPRITETRAIL(vecOrigin, g_pSpriteFrost, 30, 20, 2, 20, 10); g_fUserDeathTimer[iVictim] = 20.0; jbe_dm_create_death_timer(iVictim, vecOrigin); emit_sound(iVictim, CHAN_AUTO, "jbe_fanat1k/days_mode/ringolevio/freeze_player.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM); new iArg[1]; iArg[0] = iAttacker; set_task(1.0, "jbe_dm_user_death_timer", iVictim+TASK_DEATH_TIMER, iArg, sizeof(iArg), "a", 20); } else ExecuteHamB(Ham_Killed, iVictim, iAttacker, 2); }
public jbe_dm_user_death_timer(const iAttacker[], iVictim) { iVictim -= TASK_DEATH_TIMER; if(IsNotSetBit(g_iBitUserFrozen, iVictim) && task_exists(iVictim+TASK_DEATH_TIMER)) { remove_task(iVictim+TASK_DEATH_TIMER); return; } if(g_fUserDeathTimer[iVictim] -= 1.0) return; ClearBit(g_iBitUserFrozen, iVictim); set_pev(iVictim, pev_flags, pev(iVictim, pev_flags) & ~FL_FROZEN); fm_set_user_rendering(iVictim, kRenderFxNone, 0.0, 0.0, 0.0, kRenderNormal, 0.0); UTIL_ScreenFade(iVictim, (1<<10), (1<<10), 0, 32, 164, 241, 200, 1); ExecuteHamB(Ham_Killed, iVictim, iAttacker[0], 2); if(pev_valid(g_iUserEntityTimer[iVictim])) set_pev(g_iUserEntityTimer[iVictim], pev_flags, pev(g_iUserEntityTimer[iVictim], pev_flags) | FL_KILLME); }
public jbe_day_mode_start(iDayMode, iAdmin) { if(iDayMode == g_iDayModeRingolevio) { new i; for(i = 1; i <= g_iMaxPlayers; i++) { if(!is_user_alive(i)) continue; SetBit(g_iBitUserGame, i); fm_strip_user_weapons(i); fm_give_item(i, "weapon_knife"); set_pev(i, pev_gravity, 0.3); switch(jbe_get_user_team(i)) { case 1: { g_iUserTeam[i] = 1; set_pev(i, pev_maxspeed, 380.0); g_iUserLife[i] = 3; } case 2: { g_iUserTeam[i] = 2; static iszViewModel, iszWeaponModel; if(iszViewModel || (iszViewModel = engfunc(EngFunc_AllocString, "models/jbe_fanat1k/days_mode/ringolevio/v_candy_cane.mdl"))) set_pev_string(i, pev_viewmodel2, iszViewModel); if(iszWeaponModel || (iszWeaponModel = engfunc(EngFunc_AllocString, "models/jbe_fanat1k/days_mode/ringolevio/p_candy_cane.mdl"))) set_pev_string(i, pev_weaponmodel2, iszWeaponModel); set_pev(i, pev_maxspeed, 400.0); } } } for(i = 0; i < sizeof(g_iHamHookForwards); i++) EnableHamForward(g_iHamHookForwards[i]); g_iFakeMetaAddToFullPack = register_forward(FM_AddToFullPack, "FakeMeta_AddToFullPack_Post", 1); g_iFakeMetaCheckVisibility = register_forward(FM_CheckVisibility, "FakeMeta_CheckVisibility", 0); client_cmd(0, "mp3 play sound/jbe_fanat1k/days_mode/ringolevio/ambience.mp3"); } }
public FakeMeta_AddToFullPack_Post(ES_Handle, iE, iEntity, iHost, iHostFlags, iPlayer, pSet) { if(!pev_valid(iEntity) || pev(iEntity, pev_iuser1) != IUSER1_DEATH_TIMER) return FMRES_IGNORED; if(IsNotSetBit(g_iBitUserGame, iHost) || g_iUserTeam[iHost] == 2) { static iEffects; if(!iEffects) iEffects = get_es(ES_Handle, ES_Effects); set_es(ES_Handle, ES_Effects, iEffects | EF_NODRAW); return FMRES_IGNORED; } new Float:vecHostOrigin[3], Float:vecEntityOrigin[3], Float:vecEndPos[3], Float:vecNormal[3]; pev(iHost, pev_origin, vecHostOrigin); pev(iEntity, pev_origin, vecEntityOrigin); new pTr = create_tr2(); engfunc(EngFunc_TraceLine, vecHostOrigin, vecEntityOrigin, IGNORE_MONSTERS, iEntity, pTr); get_tr2(pTr, TR_vecEndPos, vecEndPos); get_tr2(pTr, TR_vecPlaneNormal, vecNormal); xs_vec_mul_scalar(vecNormal, 10.0, vecNormal); xs_vec_add(vecEndPos, vecNormal, vecNormal); set_es(ES_Handle, ES_Origin, vecNormal); new Float:fDist, Float:fScale; fDist = get_distance_f(vecNormal, vecHostOrigin); fScale = fDist / 300.0; if(fScale < 0.4) fScale = 0.4; else if(fScale > 1.0) fScale = 1.0; set_es(ES_Handle, ES_Scale, fScale); set_es(ES_Handle, ES_Frame, g_fUserDeathTimer[pev(iEntity, pev_iuser2)]); free_tr2(pTr); return FMRES_IGNORED; }
public FakeMeta_CheckVisibility(iEntity, pSet) { if(!pev_valid(iEntity) || pev(iEntity, pev_iuser1) != IUSER1_DEATH_TIMER) return FMRES_IGNORED; forward_return(FMV_CELL, 1); return FMRES_SUPERCEDE; }
public jbe_dm_create_death_timer(id, Float:vecOrigin[3]) { static iszInfoTarget = 0; if(iszInfoTarget || (iszInfoTarget = engfunc(EngFunc_AllocString, "info_target"))) g_iUserEntityTimer[id] = engfunc(EngFunc_CreateNamedEntity, iszInfoTarget); if(!pev_valid(g_iUserEntityTimer[id])) return; vecOrigin[2] += 35.0; set_pev(g_iUserEntityTimer[id], pev_classname, "death_timer"); set_pev(g_iUserEntityTimer[id], pev_origin, vecOrigin); set_pev(g_iUserEntityTimer[id], pev_iuser1, IUSER1_DEATH_TIMER); set_pev(g_iUserEntityTimer[id], pev_iuser2, id); engfunc(EngFunc_SetModel, g_iUserEntityTimer[id], "sprites/jbe_fanat1k/death_timer.spr"); fm_set_user_rendering(g_iUserEntityTimer[id], kRenderFxNone, 0.0, 0.0, 0.0, kRenderTransAdd, 255.0); set_pev(g_iUserEntityTimer[id], pev_solid, SOLID_NOT); set_pev(g_iUserEntityTimer[id], pev_movetype, MOVETYPE_NONE); }
public jbe_day_mode_ended(iDayMode, iWinTeam) { if(iDayMode == g_iDayModeRingolevio) { new i; for(i = 0; i < sizeof(g_iHamHookForwards); i++) DisableHamForward(g_iHamHookForwards[i]); unregister_forward(FM_AddToFullPack, g_iFakeMetaAddToFullPack, 1); unregister_forward(FM_CheckVisibility, g_iFakeMetaCheckVisibility, 0); for(i = 1; i <= g_iMaxPlayers; i++) { if(IsSetBit(g_iBitUserGame, i)) { switch(jbe_get_user_team(i)) { case 1: { fm_strip_user_weapons(i, 1); if(IsSetBit(g_iBitUserFrozen, i)) jbe_dm_user_defrost(i, 0); } case 2: { if(iWinTeam) fm_strip_user_weapons(i, 1); else ExecuteHamB(Ham_Killed, i, i, 0); } } } } g_iBitUserGame = 0; g_iBitUserFrozen = 0; client_cmd(0, "mp3 stop"); } }
stock fm_give_item(id, const szItem[]) { new iEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, szItem)); if(!pev_valid(iEntity)) return 0; new Float:fOrigin[3]; pev(id, pev_origin, fOrigin); set_pev(iEntity, pev_origin, fOrigin); set_pev(iEntity, pev_spawnflags, pev(iEntity, pev_spawnflags) | SF_NORESPAWN); dllfunc(DLLFunc_Spawn, iEntity); new iSolid = pev(iEntity, pev_solid); dllfunc(DLLFunc_Touch, iEntity, id); if(pev(iEntity, pev_solid) == iSolid) { engfunc(EngFunc_RemoveEntity, iEntity); return -1; } return iEntity; }
stock fm_strip_user_weapons(id, iType = 0) { new iEntity; static iszWeaponStrip = 0; if(iszWeaponStrip || (iszWeaponStrip = engfunc(EngFunc_AllocString, "player_weaponstrip"))) iEntity = engfunc(EngFunc_CreateNamedEntity, iszWeaponStrip); if(!pev_valid(iEntity)) return 0; if(iType && get_user_weapon(id) != CSW_KNIFE) { engclient_cmd(id, "weapon_knife"); message_begin(MSG_ONE_UNRELIABLE, MsgId_CurWeapon, _, id); write_byte(1); write_byte(CSW_KNIFE); write_byte(0); message_end(); } dllfunc(DLLFunc_Spawn, iEntity); dllfunc(DLLFunc_Use, iEntity, id); engfunc(EngFunc_RemoveEntity, iEntity); return 1; }
stock fm_set_user_rendering(id, iRenderFx, Float:flRed, Float:flGreen, Float:flBlue, iRenderMode, Float:flRenderAmt) { new Float:fRenderColor[3]; fRenderColor[0] = flRed; fRenderColor[1] = flGreen; fRenderColor[2] = flBlue; set_pev(id, pev_renderfx, iRenderFx); set_pev(id, pev_rendercolor, fRenderColor); set_pev(id, pev_rendermode, iRenderMode); set_pev(id, pev_renderamt, flRenderAmt); }
stock UTIL_ScreenFade(id, iDuration, iHoldTime, iFlags, iRed, iGreen, iBlue, iAlpha, iReliable = 0) { message_begin(iReliable ? MSG_ONE : MSG_ONE_UNRELIABLE, MsgId_ScreenFade, _, id); write_short(iDuration); write_short(iHoldTime); write_short(iFlags); write_byte(iRed); write_byte(iGreen); write_byte(iBlue); write_byte(iAlpha); message_end(); }
stock CREATE_SPRITETRAIL(const Float:fOrigin[3], pSprite, iCount, iLife, iScale, iVelocityAlongVector, iRandomVelocity) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_SPRITETRAIL); engfunc(EngFunc_WriteCoord, fOrigin[0]); engfunc(EngFunc_WriteCoord, fOrigin[1]); engfunc(EngFunc_WriteCoord, fOrigin[2]); engfunc(EngFunc_WriteCoord, fOrigin[0]); engfunc(EngFunc_WriteCoord, fOrigin[1]); engfunc(EngFunc_WriteCoord, fOrigin[2]); write_short(pSprite); write_byte(iCount); write_byte(iLife); // 0.1's write_byte(iScale); write_byte(iVelocityAlongVector); write_byte(iRandomVelocity); message_end(); }
stock CREATE_BREAKMODEL(const Float:fOrigin[3], Float:fSize[3] = {16.0, 16.0, 16.0}, Float:fVelocity[3] = {25.0, 25.0, 25.0}, iRandomVelocity, pModel, iCount, iLife, iFlags) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BREAKMODEL); engfunc(EngFunc_WriteCoord, fOrigin[0]); engfunc(EngFunc_WriteCoord, fOrigin[1]); engfunc(EngFunc_WriteCoord, fOrigin[2] + 24); engfunc(EngFunc_WriteCoord, fSize[0]); engfunc(EngFunc_WriteCoord, fSize[1]); engfunc(EngFunc_WriteCoord, fSize[2]); engfunc(EngFunc_WriteCoord, fVelocity[0]); engfunc(EngFunc_WriteCoord, fVelocity[1]); engfunc(EngFunc_WriteCoord, fVelocity[2]); write_byte(iRandomVelocity); write_short(pModel); write_byte(iCount); // 0.1's write_byte(iLife); // 0.1's write_byte(iFlags); message_end(); } Код:
#include <amxmodx> #include <fakemeta> #include <engine> #include <hamsandwich> #include <zombieplague> #include <amxmisc>
#define ice_model "models/Gyiove/dd_iceblock.mdl" new iceent[33] const PEV_NADE_TYPE = pev_flTimeStepSound const NADE_TYPE_FROST = 3333 const Float:NADE_EXPLOSION_RADIUS = 240.0
public plugin_init( ) { register_plugin( "[ZP] ZP++ Ice Cube", "1.0", "DareDevil (Gyiove)" ) RegisterHam( Ham_Killed, "player", "pl_killed" ) register_forward(FM_EmitSound, "fw_EmitSound") RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1) register_logevent("round_ended", 2, "1=Round_End") }
public plugin_precache() { engfunc(EngFunc_PrecacheModel, ice_model) RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade") // First one to cross the finish line! Take that zp! :D } public pl_killed(id) ice_entity( id, 0 ) public client_disconnect(id) ice_entity( id, 0 ) public client_connect(id) iceent[id] = -1 public round_ended() { static a for( a = 1; a < 33; a++ ) ice_entity(a, 0 ) } public zp_user_infected_pre(id) ice_entity(id, 0 ) public zp_user_humanized_pre(id) ice_entity(id, 0 ) public zp_user_unfrozen(id) ice_entity(id, 0 ) public fw_PlayerSpawn_Post(id) ice_entity(id, 0 )
public fw_ThinkGrenade(entity) { if (!pev_valid(entity)) return HAM_IGNORED; static Float:dmgtime, Float:current_time pev(entity, pev_dmgtime, dmgtime) current_time = get_gametime() if (dmgtime > current_time) return HAM_IGNORED; if( pev(entity, PEV_NADE_TYPE) == NADE_TYPE_FROST ) { static Float:originF[3], victim; victim = -1 pev(entity, pev_origin, originF) while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, NADE_EXPLOSION_RADIUS)) != 0) { // Only effect alive unfrozen zombies if (!is_user_alive(victim) || !zp_get_user_zombie(victim) ) continue; // since we cant hook madness somehow because emit_sound wont call the FM_EmitSound, we have to do things the hard way. set_task( 0.1, "ami_frozen", victim ) } } return HAM_IGNORED; }
public ami_frozen(id) { static Float:m pev(id, pev_maxspeed, m) if(m == 1.0) { ice_entity( id, 1 ) } }
stock ice_entity( id, status ) { if(status) { static ent, Float:o[3] if( !is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_nemesis(id) ) { ice_entity( id, 0 ) return } if( is_valid_ent(iceent[id]) ) { if( pev( iceent[id], pev_iuser3 ) != id ) { if( pev(iceent[id], pev_team) == 6969 ) remove_entity(iceent[id]) } else { pev( id, pev_origin, o ) if( pev( id, pev_flags ) & FL_DUCKING ) o[2] -= 15.0 else o[2] -= 35.0 entity_set_origin(iceent[id], o) return } } pev( id, pev_origin, o ) if( pev( id, pev_flags ) & FL_DUCKING ) o[2] -= 15.0 else o[2] -= 35.0 ent = create_entity("info_target") set_pev( ent, pev_classname, "DareDevil" ) entity_set_model(ent, ice_model) dllfunc(DLLFunc_Spawn, ent) set_pev(ent, pev_solid, SOLID_NOT) set_pev(ent, pev_movetype, MOVETYPE_FLY) entity_set_origin(ent, o) entity_set_size(ent, Float:{ -3.0, -3.0, -3.0 }, Float:{ 3.0, 3.0, 3.0 } ) set_pev( ent, pev_iuser3, id ) set_pev( ent, pev_team, 6969 ) set_rendering(ent, kRenderFxNone, 255, 255, 255, kRenderTransAdd, 255) iceent[id] = ent } else { if( is_valid_ent(iceent[id]) ) { if( pev(iceent[id], pev_team) == 6969 ) remove_entity(iceent[id]) iceent[id] = -1 } } }
Отредактировал: soneekk, - 8.7.2015, 0:29
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