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Quad Barrel

Статус пользователя dandys
сообщение 27.10.2015, 22:08
Сообщение #1
Стаж: 13 лет

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Здравствуйте.

Покупаю пушку Quad Barrel, работает нормально, но когда она у тебя выбрана, раунд заканчивается и начинается новый раунд, она превращается в обычный скорострельный дробовик XM.
Просьба пофиксить, кто может и умеет, этот баг...

Код
Код
#include <amxmodx>
#include <engine>
#include <fakemeta_util>
#include <cstrike>
#include <hamsandwich>
#include <fun>
#include <zombieplague>

#define PLUGIN "[ZP] Extra Item: Quad Barrel"
#define VERSION "1.5"
#define AUTHOR "Dias/Arwel/heka/DimoK" // Thank for the help of RedPlane

#define m_pPlayer                41
#define m_flNextPrimaryAttack        46
#define m_flNextSecondaryAttack    47
#define m_flTimeWeaponIdle        48
#define m_iClip                51
#define m_fInReload                54
#define m_fInSpecialReload        55

#define XTRA_OFS_WEAPON            4
#define XTRA_OFS_PLAYER        5
#define m_flNextAttack        83
#define m_rgAmmo_player_Slot0    376

#define WEAP_LINUX_XTRA_OFF        4
#define PLAYER_LINUX_XTRA_OFF    5

#define qb_reload_time 3.0
#define qb_RELOAD 3
#define qb_DRAW 4
#define qb_IDLE 0

new const v_model[] = "models/zombie_plague/v_qbarrel.mdl"
new const p_model[] = "models/zombie_plague/p_qbarrel.mdl"
new const w_model[] = "models/zombie_plague/w_qbarrel.mdl"

const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

new const qb_sound[5][] = {
    "weapons/qbarrel_clipin1.wav",
    "weapons/qbarrel_clipin2.wav",
    "weapons/qbarrel_clipout1.wav",
    "weapons/qbarrel_draw.wav",
    "weapons/qbarrel_shoot.wav"
}

#define CSW_QB CSW_XM1014

new g_had_qb[33], Float:g_last_fire[33], Float:g_last_fire2[33], g_bloodspray, g_blood
new cvar_default_clip, cvar_delayattack, cvar_randmg_start, cvar_randmg_end , cvar_qb_ammo , cvar_spd_qb
new g_quad_barrel , g_qb_TmpClip[33] , oldweap[33]

new g_orig_event

new gmsgWeaponList

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    
    register_event("HLTV", "event_newround", "a", "1=0", "2=0")
    
    register_forward(FM_CmdStart, "fm_cmdstart")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_SetModel, "fw_SetModel")    
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")  
    
    RegisterHam(Ham_TakeDamage, "player", "fw_takedmg")
    RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)    
    
    register_event("CurWeapon","CurrentWeapon","be","1=1")
    
    RegisterHam(Ham_Weapon_Reload, "weapon_xm1014", "qb_Reload")
    RegisterHam(Ham_Weapon_Reload, "weapon_xm1014", "qb_Reload_Post", 1)
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_xm1014", "ham_priattack", 1)
    RegisterHam(Ham_Item_PostFrame, "weapon_xm1014", "ham_postframe")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_xm1014", "fw_item_addtoplayer", 1)
    RegisterHam(Ham_Item_Deploy, "weapon_xm1014", "fw_item_deploy", 1)
    
    cvar_default_clip = register_cvar("zp_qbarrel_default_clip", "4")
    cvar_delayattack = register_cvar("zp_qbarrel_delay_attack", "0.35")
    cvar_qb_ammo = register_cvar("zp_qb_ammo", "40")
    cvar_spd_qb = register_cvar("zp_speed_qb", "1.4")
    
    cvar_randmg_start = register_cvar("zp_qbarrel_randomdmg_start", "200.0")
    cvar_randmg_end = register_cvar("zp_qbarrel_randomdmg_end", "400.0")
    
    g_quad_barrel = zp_register_extra_item("Quad Barrel", 1, ZP_TEAM_HUMAN)
    gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
    g_blood = precache_model("sprites/blood.spr")
    g_bloodspray = precache_model("sprites/bloodspray.spr")        
    
    precache_model(v_model)
    precache_model(p_model)
    precache_model(w_model)
    
    precache_generic("sprites/qb_sh.txt")
    precache_generic("sprites/sh/640hud60.spr")
      precache_generic("sprites/640hud7.spr")

      register_clcmd("qb_sh", "weapon_hook")
    
    for(new i = 0; i < sizeof(qb_sound); i++)
        precache_sound(qb_sound[i])
        
    register_forward(FM_PrecacheEvent, "fwPrecachePost", 1)    
}

public weapon_hook(id)
{
    engclient_cmd(id, "weapon_xm1014")
    return PLUGIN_HANDLED
}

public fwPrecachePost(type, const name[])
{
    if (equal("events/xm1014.sc", name))
    {
        g_orig_event=get_orig_retval()
        
        return FMRES_HANDLED
    }
    
    return FMRES_IGNORED
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
    if ((eventid != g_orig_event))
        return FMRES_IGNORED
    
    if (!g_had_qb[invoker])
        return FMRES_IGNORED
    
    fm_playback_event(flags|FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
    
    return FMRES_SUPERCEDE
}

public event_newround()
{
    new iPlayers[32], iNumber
    get_players(iPlayers, iNumber)
    
    for(new i = 0; i < iNumber; i++)
    {
        new id = iPlayers[i]
        
        if(is_user_alive(id) && is_user_connected(id))
            g_had_qb[i] = 0
    }
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_XM1014|| !g_had_qb[id])
          return  
    
     static Float:iSpeed
     if(g_had_qb[id])
          iSpeed = get_pcvar_float(cvar_spd_qb)
          
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
    switch (weaponid)
    {
        case CSW_XM1014:
        {
            if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
                return
            
            if(g_had_qb[id])
            {
                set_pev(id, pev_viewmodel2, v_model)
                set_pev(id, pev_weaponmodel2, p_model)
                if(oldweap[id] != CSW_XM1014)
                {
                    UTIL_PlayWeaponAnimation(id, qb_DRAW)
                    set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
                    
                            message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("qb_sh")
        write_byte(5)
        write_byte(32)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(12)
        write_byte(CSW_XM1014)
        message_end()
                }
            }
        }
    }
    oldweap[id] = weaponid
}

public zp_extra_item_selected(id, itemid)
{
    if(itemid != g_quad_barrel)
        return
    
    give_qb(id)
}

public give_qb(id)
{
    if(!is_user_alive(id) || zp_get_user_zombie(id))
        return;
        
        
    drop_weapons(id, 1)
    new iWep2 = give_item(id,"weapon_xm1014")
    if( iWep2 > 0 )
    {
        cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_default_clip))
        cs_set_user_bpammo (id, CSW_XM1014, get_pcvar_num(cvar_qb_ammo))    
        UTIL_PlayWeaponAnimation(id, qb_DRAW)
        set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
        
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("qb_sh")
        write_byte(5)
        write_byte(32)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(12)
        write_byte(CSW_XM1014)
        message_end()
    }
    g_had_qb[id] = true
}

public zp_user_infected_post(id)
{
    g_had_qb[id] = 0
}

public zp_user_humanized_post(id)
{
    g_had_qb[id] = 0
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
    if(!is_user_alive(id) || !is_user_connected(id))
        return FMRES_IGNORED
    if(zp_get_user_zombie(id))
        return FMRES_IGNORED    
    if(get_user_weapon(id) != CSW_QB || !g_had_qb[id])
        return FMRES_IGNORED
        
    set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001)
    
    return FMRES_HANDLED
}

public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
    if(!is_user_alive(iAttacker) || !is_user_connected(iAttacker))
        return HAM_IGNORED
    if(zp_get_user_zombie(iAttacker))
        return FMRES_IGNORED            
    if(get_user_weapon(iAttacker) != CSW_QB || !g_had_qb[iAttacker])
        return HAM_IGNORED
    
    static Float:flEnd[3]
    get_tr2(ptr, TR_vecEndPos, flEnd)

    make_bullet(iAttacker, flEnd)

    return HAM_HANDLED
}

public fw_takedmg(victim, inflictor, attacker, Float:damage, damagebits)
{
    if(!is_user_alive(victim) || !is_user_alive(attacker))
        return HAM_IGNORED
    if(zp_get_user_zombie(attacker) || !zp_get_user_zombie(victim))
        return HAM_IGNORED

    if(get_user_weapon(attacker) == CSW_QB && g_had_qb[attacker])
    {
        static Float:random_start, Float:random_end
    
        random_start = get_pcvar_float(cvar_randmg_start)
        random_end = get_pcvar_float(cvar_randmg_end)
    
        SetHamParamFloat(4, random_float(random_start, random_end))
    }
    
    return HAM_HANDLED
}

public fw_item_deploy(ent)
{
    
    new id=get_pdata_cbase(ent, 41, 4)
    
    if(is_user_alive(id)&&g_had_qb[id])
    {
        
        set_pev(id, pev_viewmodel2, v_model)
        set_pev(id, pev_weaponmodel2, p_model)
    
        set_weapon_anim(id, 4)
        
    }
    
}

public make_bullet(id, Float:Origin[3])
{
    // Find target
    new target, body
    get_user_aiming(id, target, body, 999999)
    
    if(target > 0 && target <= get_maxplayers())
    {
        new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
        pev(id, pev_origin, fStart)
        
        // Get ids view direction
        velocity_by_aim(id, 64, fVel)
        
        // Calculate position where blood should be displayed
        fStart[0] = Origin[0]
        fStart[1] = Origin[1]
        fStart[2] = Origin[2]
        fEnd[0] = fStart[0]+fVel[0]
        fEnd[1] = fStart[1]+fVel[1]
        fEnd[2] = fStart[2]+fVel[2]
        
        // Draw traceline from victims origin into ids view direction to find
        // the location on the wall to put some blood on there
        new res
        engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
        get_tr2(res, TR_vecEndPos, fRes)
        
        // Show some blood :)
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_BLOODSPRITE)
        write_coord(floatround(fStart[0]))
        write_coord(floatround(fStart[1]))
        write_coord(floatround(fStart[2]))
        write_short(g_bloodspray)
        write_short(g_blood)
        write_byte(70)
        write_byte(random_num(1,2))
        message_end()
        
        
        } else {
        new decal = 41
        
        // Check if the wall hit is an entity
        if(target)
        {
            // Put decal on an entity
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_DECAL)
            write_coord(floatround(Origin[0]))
            write_coord(floatround(Origin[1]))
            write_coord(floatround(Origin[2]))
            write_byte(decal)
            write_short(target)
            message_end()
            } else {
            // Put decal on "world" (a wall)
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_WORLDDECAL)
            write_coord(floatround(Origin[0]))
            write_coord(floatround(Origin[1]))
            write_coord(floatround(Origin[2]))
            write_byte(decal)
            message_end()
        }
        
        // Show sparcles
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_GUNSHOTDECAL)
        write_coord(floatround(Origin[0]))
        write_coord(floatround(Origin[1]))
        write_coord(floatround(Origin[2]))
        write_short(id)
        write_byte(decal)
        message_end()
    }
}

public fm_cmdstart(id, uc_handle, seed)
{
    if(!is_user_alive(id) || !is_user_connected(id))
        return
    if(zp_get_user_zombie(id))
        return
    if(get_user_weapon(id) != CSW_QB || !g_had_qb[id])
        return

    new CurButton
    CurButton = get_uc(uc_handle, UC_Buttons)
    
    if(CurButton & IN_ATTACK2)
    {
        static Float:CurTime
        CurTime = get_gametime()
        
        if(CurTime - 4.0 > g_last_fire[id])
        {
            static ent, ammo
            ent = find_ent_by_owner(-1, "weapon_xm1014", id)
            ammo = cs_get_weapon_ammo(ent)
            
            if(cs_get_weapon_ammo(ent) <= 0)
                return            
            
            for(new i = 0; i < ammo; i++)
            {
                ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
            }
            
            emit_sound(id, CHAN_WEAPON, qb_sound[4], 1.0, ATTN_NORM, 0, PITCH_NORM)
            set_weapon_anim(id, random_num(1, 2))
            
            g_last_fire[id] = CurTime
        }
    }
    
    if(CurButton & IN_ATTACK)
    {
        static Float:CurTime
        CurTime = get_gametime()
        
        CurButton &= ~IN_ATTACK
        set_uc(uc_handle, UC_Buttons, CurButton)
        
        static ent
        ent = find_ent_by_owner(-1, "weapon_xm1014", id)
        
        if(cs_get_weapon_ammo(ent) <= 0 || get_pdata_int(ent, m_fInReload, XTRA_OFS_WEAPON))
            return
        
        if(CurTime - get_pcvar_float(cvar_delayattack) > g_last_fire2[id])
        {
            emit_sound(id, CHAN_WEAPON, qb_sound[4], 1.0, ATTN_NORM, 0, PITCH_NORM)
    
            ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
            set_weapon_anim(id, random_num(1, 2))
            
            g_last_fire2[id] = CurTime
        }
        
    }    
    
    return
}

public qb_Reload(weapon_entity)
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_had_qb[id])
          return HAM_IGNORED

     static iClipExtra

     if(g_had_qb[id])
          iClipExtra = get_pcvar_num(cvar_default_clip)

     g_qb_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_XM1014)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_qb_TmpClip[id] = iClip

     return HAM_IGNORED
}

public qb_Reload_Post(weapon_entity)
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if (!g_had_qb[id])
        return HAM_IGNORED

    if (g_qb_TmpClip[id] == -1)
        return HAM_IGNORED

    set_pdata_int(weapon_entity, m_iClip, g_qb_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, qb_reload_time, WEAP_LINUX_XTRA_OFF)

    set_pdata_float(id, m_flNextAttack, qb_reload_time, PLAYER_LINUX_XTRA_OFF)

    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

    UTIL_PlayWeaponAnimation(id, qb_RELOAD)

    return HAM_IGNORED
}

public fw_SetModel(entity, model[])
{
    if(!is_valid_ent(entity))
        return FMRES_IGNORED;
    
    static szClassName[33]
    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
    
    if(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED;
    
    static iOwner
    iOwner = entity_get_edict(entity, EV_ENT_owner)
    
    if(equal(model, "models/w_xm1014.mdl"))
    {
        static weapon
        weapon = find_ent_by_owner(-1, "weapon_xm1014", entity)
        
        if(!is_valid_ent(weapon))
            return FMRES_IGNORED;
        
        if(g_had_qb[iOwner])
        {
            entity_set_int(weapon, EV_INT_impulse, 120)
            g_had_qb[iOwner] = 0
            set_pev(weapon, pev_iuser3, cs_get_weapon_ammo(weapon))
            entity_set_model(entity, w_model)
            
            return FMRES_SUPERCEDE
        }
    }
    
    return FMRES_IGNORED;
}

public fw_item_addtoplayer(ent, id)
{
    if(!is_valid_ent(ent))
        return HAM_IGNORED
        
    if(zp_get_user_zombie(id))
        return HAM_IGNORED
            
    if(entity_get_int(ent, EV_INT_impulse) == 120)
    {
        g_had_qb[id] = 1
        cs_set_weapon_ammo(ent, pev(ent, pev_iuser3))
        
        entity_set_int(id, EV_INT_impulse, 0)
                
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("qb_sh")
        write_byte(5)
        write_byte(32)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(12)
        write_byte(CSW_XM1014)
        message_end()
        
        return HAM_HANDLED
    }
    else
    {
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_m3")
        write_byte(5)
        write_byte(32)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(12)
        write_byte(CSW_XM1014)
        message_end()
    }
    return HAM_IGNORED
}

public ham_priattack(ent)
{
    static id
    id = pev(ent, pev_owner)
    
    if(!zp_get_user_zombie(id) && g_had_qb[id])
    {
        if(cs_get_weapon_ammo(ent) > 0)
        {
            emit_sound(id, CHAN_WEAPON, qb_sound[4], 1.0, ATTN_NORM, 0, PITCH_NORM)
        }
        
        set_pdata_float(id, 83, 0.3, 4)
    }
}

public ham_postframe(weapon_entity)
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_had_qb[id])
          return HAM_IGNORED

     static iAnim; iAnim = pev(id, pev_weaponanim)
     if(iAnim == qb_DRAW && g_had_qb[id])
     UTIL_PlayWeaponAnimation(id, qb_IDLE)

     static iClipExtra
    
     iClipExtra = get_pcvar_num(cvar_default_clip)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_XM1014)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

     if( fInReload && flNextAttack <= 0.0 )
     {
         new j = min(iClipExtra - iClip, iBpAmmo)
    
         set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
         cs_set_user_bpammo(id, CSW_XM1014, iBpAmmo-j)
        
         set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
         fInReload = 0
     }
     return HAM_IGNORED
}

stock set_weapon_anim(id, anim)
{
    set_pev(id, pev_weaponanim, anim)

    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
    write_byte(anim)
    write_byte(pev(id,pev_body))
    message_end()
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
    
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
}


Заранее спасибо.
Прикрепленные файлы:
Прикрепленный файл  zp_quadbarel.rar ( 4,65 килобайт ) Кол-во скачиваний: 11
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Статус пользователя Stimul1
сообщение 27.10.2015, 22:29
Сообщение #2


Стаж: 13 лет

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dandys, удали:
Код:
register_event("HLTV", "event_newround", "a", "1=0", "2=0")
Код:
public event_newround()
{
new iPlayers[32], iNumber
get_players(iPlayers, iNumber)

for(new i = 0; i < iNumber; i++)
{
new id = iPlayers[i]

if(is_user_alive(id) && is_user_connected(id))
g_had_qb[i] = 0
}
}
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Статус пользователя dandys
сообщение 27.10.2015, 22:53
Сообщение #3
Стаж: 13 лет

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Спасибо! Заработало! Только теперь почему-то сносит не от 200 до 400 хп, как в кварах, а меньше...
Еще, когда на правую кнопку нажимаешь (должно сразу 4 патрона вылетать), да, вылетает 4, но урон маленький тоже...

И последнее... Когда покупаешь или берешь оружие, то показывает, что 0 патронов (не заряжено), как 1 выстреливаешь, показывает норм (3).

Отредактировал: dandys, - 27.10.2015, 22:53
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