Код
#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <colorchat>
#define is_valid_player(%1) (1 <= %1 <= 32)
new const AWP_BIT_SUM = (1<<CSW_AWP)
new AWP_V_MODEL[64] = "models/v_awp_super.mdl"
new AWP_P_MODEL[64] = "models/p_awp.mdl"
new gold_damage, golden_model, goldawp_cost
new bool:g_HasAwp[30]
public plugin_init() {
register_plugin("Gold AWP", "1.0", "nick")
register_clcmd("say /goldawp", "cmdGoldenAWP")
register_clcmd("goldawp", "cmdGoldenAWP")
gold_damage = register_cvar("goldenawp_dmg", "5")
golden_model = register_cvar("goldenawp_custommodel", "1")
goldawp_cost = register_cvar("goldenawp_cost", "16000")
register_event("DeathMsg", "Death", "a")
register_event("WeapPickup", "checkModel", "b","1=19")
register_event("CurWeapon", "checkWeapon", "be","1=1")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
register_forward(FM_SetModel, "fw_SetModel")
}
public client_connect(id)
g_HasAwp[id] = false
public client_disconnect(id)
g_HasAwp[id] = false
public Death()
g_HasAwp[read_data(2)] = false
public fwHamPlayerSpawnPost(id)
g_HasAwp[id] = false
public plugin_precache() {
precache_model(AWP_V_MODEL)
precache_model(AWP_P_MODEL)
}
public cmdGoldenAWP(id) {
if(!is_user_alive(id)) return
new money = cs_get_user_money(id)
if(money < get_pcvar_num(goldawp_cost)) {
ColorChat(id, GREEN, "^x01У вас недостаточно денег")
return
}
drop_weapon(id, 1)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_AWP, 30)
cs_set_user_money(id, money - get_pcvar_num(goldawp_cost))
ColorChat(id, GREEN, "^x01[^x04Сервер^x01] Вы купили^x04 Gold Awp")
g_HasAwp[id] = true
}
public checkModel(id) {
new szWeapID = read_data(2)
if(szWeapID == CSW_AWP && g_HasAwp[id] == true && get_pcvar_num(golden_model) == 1) {
set_pev(id, pev_viewmodel2, AWP_V_MODEL)
set_pev(id, pev_weaponmodel2, AWP_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id) {
new plrWeapId
plrWeapId = get_user_weapon(id)
if (plrWeapId == CSW_AWP && g_HasAwp[id])
checkModel(id)
else
return PLUGIN_CONTINUE
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) {
if(is_valid_player(attacker) && get_user_weapon(attacker) == CSW_AWP && g_HasAwp[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(gold_damage))
}
stock drop_weapon(id, dropwhat) {
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++) {
weaponid = weapons[i]
if ((dropwhat == 1 && ((1<<weaponid) & AWP_BIT_SUM))) {
static wname[32]
get_weaponname(weaponid, wname, charsmax(wname))
engclient_cmd(id, "drop", wname)
}
}
}