Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

Не считываются аммо паки

Статус пользователя DANDY
сообщение 29.11.2015, 23:08
Сообщение #1
Стаж: 15 лет

Сообщений: 270
Благодарностей: 38
Полезность: 120

Здравствуйте.

Сделал, видимо, криво проверку на плагин джетпака и теперь, если игрок не админ и не вип, покупая любой экстра айтим, ему он выдается, аммо не считываются и в чат пишет, мол этот айтим только для админов и вип.

Исходник

Код
#include <amxmodx>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGINNAME        "Extra Item Jetpack+Bazooka"
#define VERSION            "3.2"
#define AUTHOR            "B!gBud"

#define ACCESS_LEVEL    ADMIN_LEVEL_A
#define VOTE_ACCESS    ADMIN_CFG

#define TE_EXPLOSION    3
#define TE_BEAMFOLLOW    22
#define TE_BEAMCYLINDER    21

#define JETPACK_COST 30 // set how may ammopacks the Jatpack+Rocket cost

new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime = 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flame, explosion, trail, white
new g_flyEnergy[33], hasjet[33]
new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround


public plugin_init() {
    register_plugin(PLUGINNAME, VERSION, AUTHOR)
    
    g_item_jetpack = zp_register_extra_item("Jetpack+Bazooka (one Round)", JETPACK_COST, ZP_TEAM_HUMAN)
    register_clcmd("drop","cmdDrop")
    register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
    
    new ver[64]
    format(ver,63,"%s v%s",PLUGINNAME,VERSION)
    register_cvar("zp_jp_version",ver,FCVAR_SERVER)    
    
    cvar_jetpack = register_cvar("zp_jetpack", "2")
    
    cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
    cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
    cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
    
    cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
    cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
    cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","700")
    cvar_Dmg_range=register_cvar("zp_jp_damage_radius","300")
    
    cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
    cvar_fly_engery = register_cvar("zp_jp_engery", "10")
    cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
    cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
    cvar_oneround = register_cvar("zp_jp_oneround", "0")

    
    register_event("CurWeapon", "check_models", "be")
    register_event("DeathMsg", "player_die", "a")
    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
    
    register_forward(FM_StartFrame, "fm_startFrame")
    register_forward(FM_EmitSound, "emitsound")
}

public plugin_precache() {
    precache_model("models/p_egon.mdl")
    precache_model("models/v_egon.mdl")
    precache_model("models/w_egon.mdl")
    precache_sound("jetpack.wav")
    precache_sound("jp_blow.wav")
    
    precache_model(ROCKET_MDL)
    precache_sound(ROCKET_SOUND)
    precache_sound(getrocket)
    
    explosion = precache_model("sprites/zerogxplode.spr")
    trail = precache_model("sprites/smoke.spr")
    flame = precache_model("sprites/xfireball3.spr")
    white = precache_model("sprites/white.spr")
}

public zp_user_humanized_post(id, surv)
{
   if(surv)    
      hasjet[id] = 0
}

public client_putinserver(id) {
    fly[id] = false
    rocket[id] = false
    hasjet[id] = 0
    g_flyEnergy[id] = 0
}

public client_disconnect(id) {
    fly[id] = false
    rocket[id] = false
    hasjet[id] = 0
    g_flyEnergy[id] = 0
}

public event_round_start()
{
    remove_jetpacks();
    if (get_pcvar_num(cvar_oneround) == 1) {
        for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0,    fly[id] = false;
    }
}

public fm_startFrame(){
        
    gltime = get_gametime()
    static id
    for (id = 1; id <= 32; id++)
    {
        jp_forward(id)
    }
}

public jp_forward(player) {
    
    if (!hasjet[player])
        return FMRES_IGNORED

    if (!is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
        return FMRES_IGNORED        
        
    if(jp_cal[player] < gltime){
        jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
    }
    
    check_rocket(player)
    
    static clip, ammo, wpnid
    wpnid = get_user_weapon(player,clip,ammo)
    if (wpnid == CSW_KNIFE){
        if(get_pcvar_num(cvar_jetpack) == 1){
            if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
                if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
                    if(jp_soun[player] < gltime){
                        emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                        jp_soun[player] = gltime + 1.0
                    }
                }            
                else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
                    if(jp_soun[player] < gltime){
                            emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                            jp_soun[player] = gltime + 1.0
                    }
                }
            }
            human_fly(player)
            attack(player)    
        }
        if((pev(player,pev_button)&IN_ATTACK2)){
                attack2(player)    
            }    
    }
    if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){            
        if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
            if(jp_soun[player] < gltime){
                emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                jp_soun[player] = gltime + 1.0
            }
        }                    
        else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
            if(jp_soun[player] < gltime){
                emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                jp_soun[player] = gltime + 1.0
            }
        }
        human_fly(player)
        attack(player)
    }
    // Icon Show system
    /*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))    
        Icon_Energy({0, 255, 0}, 0, player);
                //Icon_Energy({128, 128, 0}, 0, player);
                //Icon_Energy({255, 255, 0}, 0, player);
                        
    }*/
    if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
        Icon_Energy({0, 255, 0}, 1, player); // Green
    }
    else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
        Icon_Energy({255, 255, 0}, 1, player); // yellow
    }
    else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
        Icon_Energy({255, 215, 0}, 2, player);
    }
    else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
        Icon_Energy({255, 0, 0}, 1, player);
    }
    
    return FMRES_IGNORED
}

public jp_energy(player) {
            
        if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)    
        {
            // Get our current velocity        
            static clip, ammo, wpnid
            wpnid = get_user_weapon(player,clip,ammo)
            if (wpnid == CSW_KNIFE)
            {
            // flying
            if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
                g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);     // Increase distance counter        
            }
        }
        else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
        {
            if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
                g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);     // Increase distance counter    
        }
        // Walking/Runnig
        if (pev(player, pev_flags) & FL_ONGROUND)    
            g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread.php?t=55709&highlight=jetpack
//By: Bad_Bud
    if(fly[player])
    {    
        static Float:JetpackData[3], fOrigin[3],Float:Aim[3], Float:Speed, Float:JetpackData2[3]
        pev(player,pev_velocity,JetpackData)
        VelocityByAim(player, 10, Aim)
        get_user_origin(player,fOrigin)
        fOrigin[0] -= floatround(Aim[0])
        fOrigin[1] -= floatround(Aim[1])
        fOrigin[2] -= floatround(Aim[2])
        if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
            {
                
                message_begin(MSG_ALL,SVC_TEMPENTITY)
                write_byte(17)
                write_coord(fOrigin[0])
                write_coord(fOrigin[1])
                write_coord(fOrigin[2])
                write_short(flame)
                write_byte(10)
                write_byte(255)
                message_end()    
                
                Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
                    
                if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
                {
                    set_pev(player,pev_gaitsequence,0)
                    set_pev(player,pev_sequence,111)
                }
                    
                if(Speed<get_pcvar_float(cvar_jetpackSpeed))
                    Speed+=get_pcvar_float(cvar_jetpackAcrate)
                        
                pev(player,pev_angles,JetpackData2)
                JetpackData2[2]=0.0//Remove the Z value/
                    
                angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
                JetpackData2[0]*=Speed
                JetpackData2[1]*=Speed
                    
                JetpackData[0]=JetpackData2[0]
                JetpackData[1]=JetpackData2[1]
            }
            
        if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
                JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
            else if(JetpackData[2]<0.0)
                JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
                    
        set_pev(player,pev_velocity,JetpackData)
    }
}

public attack2(player) {
        
    if (rocket[player])
    {
        
        static rocket, Float:vSrc[3], Float:Aim[3],Float:origin[3], Float:velocity[3], Float:angles[3]
                rocket = create_entity("info_target")
        if(!is_valid_ent(rocket)) return PLUGIN_CONTINUE
        
        entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
        entity_set_model(rocket, ROCKET_MDL)
        
        entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
        entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
        entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
        
        entity_get_vector(player, EV_VEC_origin, vSrc)
        
        VelocityByAim(player, 64, Aim)
        entity_get_vector(player,EV_VEC_origin,origin)
        
        vSrc[0] += Aim[0]
        vSrc[1] += Aim[1]
        entity_set_origin(rocket, vSrc)
        
        VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
        
        entity_set_vector(rocket, EV_VEC_velocity, velocity)
        vector_to_angle(velocity, angles)
        entity_set_vector(rocket, EV_VEC_angles, angles)
        entity_set_edict(rocket,EV_ENT_owner,player)
        entity_set_float(rocket, EV_FL_takedamage, 1.0)
        
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_BEAMFOLLOW)
        write_short(rocket)
        write_short(trail)
        write_byte(25)
        write_byte(5)
        write_byte(224)
        write_byte(224)
        write_byte(255)
        write_byte(255)
        message_end()

        emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
        
        shot[player] = true
        last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
    }
    return PLUGIN_CONTINUE
}

public check_models(id) {

    if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
        return FMRES_IGNORED
    
    if(hasjet[id]) {
        static clip,ammo, wpnid
        wpnid = get_user_weapon(id,clip,ammo)
        
        if ( wpnid == CSW_KNIFE ) {
            switchmodel(id)
        }
        return PLUGIN_CONTINUE
    }
    return PLUGIN_CONTINUE
}

public switchmodel(id) {
    entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
    entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}

public remove_jetpacks() {
    static nextitem
        nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
    while(nextitem) {
        remove_entity(nextitem)
        nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
    }
    return PLUGIN_CONTINUE
}

public emitsound(entity, channel, const sample[]) {
    if(is_user_alive(entity)) {
        static clip,ammo,weapon
        weapon = get_user_weapon(entity,clip,ammo)
        if(hasjet[entity] && weapon == CSW_KNIFE) {
            if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
            if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
            
            if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
            if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
            
            if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
            if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
            if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
            if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
            
            if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
        }
    }
    return FMRES_IGNORED
}

public Icon_Show(icon[], color[3], mode, player) {
            
    message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
    write_byte(mode);     // status (0=hide, 1=show, 2=flash)
    write_string(icon);     // sprite name
    write_byte(color[0]);     // red
    write_byte(color[1]);     // green
    write_byte(color[2]);     // blue
    message_end();

}

public Icon_Energy(color[3], mode, player) {
    
    Icon_Show("item_longjump", color, mode, player)
}

public human_fly(player) {
    
    if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
        jp_off(player);    
    }
    if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
        jp_on(player);
    }
}

public jp_on(player) {

    fly[player] = true
    
}

public jp_off(player) {

    fly[player] = false
    
}

public check_rocket(player) {
        
    if (last_Rocket[player] > gltime)
    {    
        rk_forbidden(player)
        rksound[player] = true
    }
    else
    {    

        if (shot[player])
        {
            rksound[player] = false
            shot[player] = false
        }
        rk_sound(player)
        rk_allow(player)
    }
    
}

public rk_allow(player) {
        
    rocket[player] = true
}

public rk_forbidden(player) {

    rocket[player] = false
    
}

public rk_sound(player) {

    if (!rksound[player])
    {
        engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
        client_print(player, print_center, "Ракета готова Рє запуску!")
        rksound[player] = true
    }
    else if (rksound[player])
    {
        
    }
    
}
        
public cmdHelp(id) {
    
    new g_max = get_pcvar_num(cvar_fly_max_engery)
    new g_lost = get_pcvar_num(cvar_fly_engery)
    new g_back = get_pcvar_num(cvar_regain_energy)
    new g_dmg = get_pcvar_num(cvar_RocketDmg)
    new g_delay = get_pcvar_num(cvar_RocketDelay)
    new jpmotd[2048], title[64], dpos = 0
    format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
    
    
    dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
    dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
    
    dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
    dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
    if(get_pcvar_num(cvar_jetpack) == 1) {
        dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
        dpos += format(jpmotd[dpos],2047-dpos,"^n")
        dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
    }
    else if(get_pcvar_num(cvar_jetpack) == 2){
        dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
        dpos += format(jpmotd[dpos],2047-dpos,"^n")
        dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
    }
    dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
    dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)
    dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)
    dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)
    dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
    dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
    dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
    

    show_motd(id,jpmotd,title)
}

public player_die() {
    
    static id
        id = read_data(2)
    if(hasjet[id]) {
        drop_jetpack(id)
        hasjet[id] = 0
        rocket[id] = false
        g_flyEnergy[id] = 0
    }
    
    return PLUGIN_CONTINUE
}

public cmdDrop(id) {

    if(hasjet[id]) {
        static clip,ammo,weapon
        weapon = get_user_weapon(id,clip,ammo)
        if(weapon == CSW_KNIFE) {
            drop_jetpack(id)
            if(!zp_get_user_zombie(id)){
                entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
                entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
                }
            return PLUGIN_HANDLED
        }
    }
    return PLUGIN_CONTINUE
}

public drop_jetpack(player) {
    if(hasjet[player]) {
        static Float:Aim[3],Float:origin[3], jetpack
        VelocityByAim(player, 64, Aim)
        entity_get_vector(player,EV_VEC_origin,origin)
        
        origin[0] += Aim[0]
        origin[1] += Aim[1]
        
        jetpack = create_entity("info_target")
                if(!is_valid_ent(jetpack))
                {
                     return;
                }
        entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
        entity_set_model(jetpack,"models/w_egon.mdl")    
        
        entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
        entity_set_int(jetpack,EV_INT_solid,1)
        
        entity_set_int(jetpack,EV_INT_movetype,6)
        
        entity_set_vector(jetpack,EV_VEC_origin,origin)
        
        Icon_Energy({255, 255, 0}, 0, player)
        Icon_Energy({128, 128, 0}, 0, player )
        Icon_Energy({0, 255, 0}, 0, player)
        
        hasjet[player] = 0
        rocket[player] = false
    }    
}

public pfn_touch(ptr, ptd) {
    if(is_valid_ent(ptr)) {
        static classname[32], id, Float:fOrigin[3], iOrigin[3]
        entity_get_string(ptr,EV_SZ_classname,classname,31)
        
        if(equal(classname, "zp_jp_jetpack")) {
            if(is_valid_ent(ptd)) {
                                id = ptd
                if(id > 0 && id < 34) {
                    if(!hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
                        
                        hasjet[id] = 1
                        g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
                        rocket[id] = true
                        client_cmd(id,"spk items/gunpickup2.wav")
                        engclient_cmd(id,"weapon_knife")
                        switchmodel(id)
                        remove_entity(ptr)
                    }
                }
            }
        }else if(equal(classname, "zp_jp_rocket")) {
            entity_get_vector(ptr, EV_VEC_origin, fOrigin)
            FVecIVec(fOrigin,iOrigin)
            jp_radius_damage(ptr)
                
            message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
            write_byte(TE_EXPLOSION)
            write_coord(iOrigin[0])
            write_coord(iOrigin[1])
            write_coord(iOrigin[2])
            write_short(explosion)
            write_byte(30)
            write_byte(15)
            write_byte(0)
            message_end()
                
            message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
            write_byte(TE_BEAMCYLINDER)
            write_coord(iOrigin[0])
            write_coord(iOrigin[1])
            write_coord(iOrigin[2])
            write_coord(iOrigin[0])
            write_coord(iOrigin[1])
            write_coord(iOrigin[2]+200)
            write_short(white)
            write_byte(0)
            write_byte(1)
            write_byte(6)
            write_byte(8)
            write_byte(1)
            write_byte(255)
            write_byte(255)
            write_byte(192)
            write_byte(128)
            write_byte(5)
            message_end()
            
            if(is_valid_ent(ptd)) {
                entity_get_string(ptd,EV_SZ_classname,classname,31)
                
                if(equal(classname,"func_breakable"))
                    force_use(ptr,ptd)
            }
            
            remove_entity(ptr)
        }
    }
    return PLUGIN_CONTINUE
}

public zp_user_infected_pre(player, infector)
{
    Icon_Energy({0, 255, 0}, 0, player);
    cmdDrop(player);
    hasjet[player] = 0;
    g_flyEnergy[player] = 0;
    rocket[player] = false;
}

public zp_extra_item_selected(player, itemid)
{
    if(get_user_flags(player) & ADMIN_RESERVATION || get_user_flags(player) & ADMIN_LEVEL_H)
    {
        static clip,ammo,weapon
        weapon = get_user_weapon(player,clip,ammo)
        if (itemid == g_item_jetpack)
        {
            client_print(player, print_chat, "[ZP] Напишите /jphelp чтобы открыть страницу помощи РїРѕ джетпаку")
            print_col_chat(player, "^4[ZP] ^1Р’С‹ купили джетпак!")
            hasjet[player] = 1
            g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
            rocket[player] = true
            client_cmd(player,"spk items/gunpickup2.wav")
            if(weapon == CSW_KNIFE){
                switchmodel(player)
            }
            else
            {
                engclient_cmd(player,"weapon_knife"),switchmodel(player)
            }
        }
    }
    else
    {
        print_col_chat(player, "^4[ZP] ^1Доступно только для РђРґРјРёРЅРѕРІ Рё Р’РёРї!")
        return ZP_PLUGIN_HANDLED;
    }
    return PLUGIN_HANDLED;
}

stock jp_radius_damage(entity) {
    static id, dist, i, hp, Float:damage, Origin[3]
        id = entity_get_edict(entity,EV_ENT_owner)
    for(i = 1; i < 33; i++) {
        if(is_user_alive(i)) {
            dist = floatround(entity_range(entity,i))
            
            if(dist <= get_pcvar_num(cvar_Dmg_range)) {
                hp = get_user_health(i)
                damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
        
                get_user_origin(i,Origin)
                
                if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
                        if(hp > damage)
                            jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
                        else
                            log_kill(id,i,"Jetpack Rocket",0)
                    }
            }
        }
    }
}

stock log_kill(killer, victim, weapon[], headshot)
{
// code from MeRcyLeZZ
    set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
    ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
    set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

    
    message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
    write_byte(killer)
    write_byte(victim)
    write_byte(headshot)
    write_string(weapon)
    message_end()
//
    
    if(get_user_team(killer)!=get_user_team(victim))
        set_user_frags(killer,get_user_frags(killer) +1)
    if(get_user_team(killer)==get_user_team(victim))
        set_user_frags(killer,get_user_frags(killer) -1)
        
    new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

    get_user_name(killer, kname, 31)
    get_user_team(killer, kteam, 9)
    get_user_authid(killer, kauthid, 31)

    get_user_name(victim, vname, 31)
    get_user_team(victim, vteam, 9)
    get_user_authid(victim, vauthid, 31)
        
    log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
    kname, get_user_userid(killer), kauthid, kteam,
    vname, get_user_userid(victim), vauthid, vteam, weapon)

    return PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
    message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
    write_byte(21)
    write_byte(20)
    write_long(bit)
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2])
    message_end()
    set_user_health(victim,get_user_health(victim)-damage)
}

stock print_col_chat(const id, const input[], any:...)
{
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);
    replace_all(msg, 190, "!g", "^4");
    replace_all(msg, 190, "!y", "^1");  
    replace_all(msg, 190, "!team", "^3");
    if (id) players[0] = id; else get_players(players, count, "ch");
    {
        for ( new i = 0; i < count; i++ )
        {
            if ( is_user_connected(players[i]) )
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText") , _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
        }
    }
}



Вырезка проверки

Код
public zp_extra_item_selected(player, itemid)
{
    if(get_user_flags(player) & ADMIN_RESERVATION || get_user_flags(player) & ADMIN_LEVEL_H)
    {
        static clip,ammo,weapon
        weapon = get_user_weapon(player,clip,ammo)
        if (itemid == g_item_jetpack)
        {
            client_print(player, print_chat, "[ZP] Напишите /jphelp чтобы открыть страницу помощи по джетпаку")
            print_col_chat(player, "^4[ZP] ^1Вы купили джетпак!")
            hasjet[player] = 1
            g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
            rocket[player] = true
            client_cmd(player,"spk items/gunpickup2.wav")
            if(weapon == CSW_KNIFE){
                switchmodel(player)
            }
            else
            {
                engclient_cmd(player,"weapon_knife"),switchmodel(player)
            }
        }
    }
    else
    {
        print_col_chat(player, "^4[ZP] ^1Доступно только для Админов и Вип!")
        return ZP_PLUGIN_HANDLED;
    }
    return PLUGIN_HANDLED;
}



Прошу подправить проверку, в ней что-то не так.

Заранее спасибо!
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   Цитировать сообщение
Статус пользователя BaHeK
сообщение 30.11.2015, 10:32
Сообщение #2


Стаж: 17 лет

Сообщений: 571
Благодарностей: 505
Полезность: 651

Проверку на админа надо делать внутри условия
Код:
if (itemid == g_item_jetpack)


Чуть-чуть нарушаю
http://img-host.su/aoN1.png
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
  Ответить в данную темуНачать новую тему
 
0 пользователей и 1 гостей читают эту тему: