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grab баг?

, При нажатии на bind кнопки не слепит игрока
Статус пользователя shram47
сообщение 9.12.2015, 14:19
Сообщение #1


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Город: Москва

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Когда нажимаешь на бинд граба то не слепит.

Как исправить этот баг?

Даже простой игрок нажимает и не слепит.
Исходник

Код:

Код
//
//
//Баг форума
//
//Под pawn выдаёт ошибку bb-кодов
//
//
// Исходник граба ниже:
//
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <dhudmessage>
#include <cstrike>
#include <fun>

native jbe_punish(id);

new const VERSION[ ] = "1.2.3"
new const TRKCVAR[ ] = "grab_plus_version"
#define ADMIN ADMIN_LEVEL_H

#define TSK_CHKE 50

#define SF_FADEOUT 0

new client_data[33][4]
#define GRABBED  0
#define GRABBER  1
#define GRAB_LEN 2
#define FLAGS    3

#define CDF_IN_PUSH   (1<<0)
#define CDF_IN_PULL   (1<<1)
#define CDF_NO_CHOKE  (1<<2)

//Cvar Pointers
new p_enabled, p_players_only
new p_throw_force, p_min_dist, p_speed, p_grab_force
new p_choke_time, p_choke_dmg, p_auto_choke
new p_glow_r, p_glow_b, p_glow_g, p_glow_a
new p_fade, p_glow

//Pseudo Constants
new MAXPLAYERS
new SVC_SCREENFADE, SVC_SCREENSHAKE, WTF_DAMAGE

new g_Cvar[3]

new szPlayerFire[33]

new szPlayerNotGrabMenu[33]
new szPlayerGrabMenu[33]

new szPlayerFreeze[33]
new szPlayerFreezeTime[33]

new smoke,mflash

public plugin_init( )
{
    register_plugin( "Grab+", VERSION, "Ian Cammarata" )
    register_cvar( TRKCVAR, VERSION, FCVAR_SERVER )
    set_cvar_string( TRKCVAR, VERSION )
    
    register_event("HLTV", "RoundStart", "a", "1=0", "2=0")
    register_event("CurWeapon", "FixSpeed", "be", "1=1")

    p_enabled = register_cvar( "gp_enabled", "1" )
    p_players_only = register_cvar( "gp_players_only", "0" )
    
    p_min_dist = register_cvar ( "gp_min_dist", "90" )
    p_throw_force = register_cvar( "gp_throw_force", "1500" )
    p_grab_force = register_cvar( "gp_grab_force", "8" )
    p_speed = register_cvar( "gp_speed", "10" )
    
    p_choke_time = register_cvar( "gp_choke_time", "1.5" )
    p_choke_dmg = register_cvar( "gp_choke_dmg", "5" )
    p_auto_choke = register_cvar( "gp_auto_choke", "1" )
    
    p_glow_r = register_cvar( "gp_glow_r", "255" )
    p_glow_g = register_cvar( "gp_glow_g", "85" )
    p_glow_b = register_cvar( "gp_glow_b", "0" )
    p_glow_a = register_cvar( "gp_glow_a", "100" )
    
    p_fade = register_cvar( "gp_screen_fade", "1" )
    p_glow = register_cvar( "gp_glow", "1" )
    
    g_Cvar[1] = register_cvar( "gp_freezetime", "60" )
    g_Cvar[2] = register_cvar( "gp_money", "10" )

    register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )
    register_clcmd( "+grab", "grab")
    register_clcmd( "-grab", "unset_grabbed" )
    
    register_clcmd( "+push", "push", ADMIN, "bind a key to +push" )
    register_clcmd( "-push", "push" )
    register_clcmd( "+pull", "pull", ADMIN, "bind a key to +pull" )
    register_clcmd( "-pull", "pull" )
    register_clcmd( "push", "push2" )
    register_clcmd( "pull", "pull2" )
    register_clcmd( "test123456", "GrabMenu" )

    register_clcmd( "drop" ,"throw" )
    
    register_event( "DeathMsg", "DeathMsg", "a" )
    
    register_forward( FM_PlayerPreThink, "fm_player_prethink" )
    
    MAXPLAYERS = get_maxplayers()
    
    SVC_SCREENFADE = get_user_msgid( "ScreenFade" )
    SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" )
    WTF_DAMAGE = get_user_msgid( "Damage" )

    register_dictionary("grab.txt")
}

public RoundStart()
{
    new szPlayers[32]
    new szNum, szPlayer

    get_players(szPlayers, szNum)

    for(new i; i < szNum; i++)
    {
        szPlayer = szPlayers[i]

        szPlayerFire[szPlayer] = false
        szPlayerGrabMenu[szPlayer] = false

        szPlayerFreeze[szPlayer] = false
        szPlayerFreezeTime[szPlayer] = false

        remove_task(szPlayer)
        remove_task(szPlayer + 12345)
        remove_task(szPlayer + 123456)
    }
}

public FixSpeed(id)
{
    if(szPlayerFreeze[id])
    {
        set_pev(id, pev_maxspeed, 1.0)
    }
}
public plugin_precache( )
{
    precache_sound( "RuJail_v2_Sound/Jb_Str/grab.WAV" )

    mflash = precache_model("sprites/muzzleflash.spr")
    smoke = precache_model("sprites/steam1.spr")
    precache_sound("ambience/flameburst1.wav")
    precache_sound("scientist/scream21.wav")
    precache_sound("scientist/scream07.wav")
    
    return PLUGIN_CONTINUE
}

public fm_player_prethink( id )
{
    new target
    target = client_data[id][GRABBED]

    if(target == 0 && szPlayerGrabMenu[id])
    {
        show_menu(id, 0, "^n", 1)
        szPlayerGrabMenu[id] = false
    }

    if ( client_data[id][GRABBED] == -1 )
    {
        new Float:orig[3], Float:ret[3]
        get_view_pos( id, orig )
        ret = vel_by_aim( id, 9999 )
        
        ret[0] += orig[0]
        ret[1] += orig[1]
        ret[2] += orig[2]
        
        target = traceline( orig, ret, id, ret )
        
        if( 0 < target <= MAXPLAYERS )
        {
            if( is_grabbed( target, id ) ) return FMRES_IGNORED
            set_grabbed( id, target )
        }
        else if( !get_pcvar_num( p_players_only ) )
        {
            new movetype
            if( target && pev_valid( target ) )
            {
                movetype = pev( target, pev_movetype )
                if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )
                    return FMRES_IGNORED
            }
            else
            {
                target = 0
                new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )
                while( !target && ent > 0 )
                {
                    movetype = pev( ent, pev_movetype )
                    if( ( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS )
                            && ent != id  )
                        target = ent
                    ent = engfunc( EngFunc_FindEntityInSphere, ent, ret, 12.0 )
                }
            }
            if( target )
            {
                if( is_grabbed( target, id ) ) return FMRES_IGNORED
                set_grabbed( id, target )
            }
        }
    }
    
    if( target > 0 )
    {
        if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )
        {
            unset_grabbed( id )
            return FMRES_IGNORED
        }
        
        //Use key choke
        if( pev( id, pev_button ) & IN_USE )
            do_choke( id )
        
        //Push and pull
        new cdf = client_data[id][FLAGS]
        if ( cdf & CDF_IN_PULL )
            do_pull( id )
        else if ( cdf & CDF_IN_PUSH )
            do_push( id )
        
        if( target > MAXPLAYERS ) grab_think( id )
    }
    
    //If they're grabbed
    target = client_data[id][GRABBER]
    if( target > 0 ) grab_think( target )
    
    return FMRES_IGNORED
}

public grab_think( id ) //id of the grabber
{
    new target = client_data[id][GRABBED]
    
    //Keep grabbed clients from sticking to ladders
    if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )
    
    //Move targeted client
    new Float:tmpvec[3], Float:tmpvec2[3], Float:torig[3], Float:tvel[3]
    
    get_view_pos( id, tmpvec )
    
    tmpvec2 = vel_by_aim( id, client_data[id][GRAB_LEN] )
    
    torig = get_target_origin_f( target )
    
    new force = get_pcvar_num( p_grab_force )
    
    tvel[0] = ( ( tmpvec[0] + tmpvec2[0] ) - torig[0] ) * force
    tvel[1] = ( ( tmpvec[1] + tmpvec2[1] ) - torig[1] ) * force
    tvel[2] = ( ( tmpvec[2] + tmpvec2[2] ) - torig[2] ) * force
    
    set_pev( target, pev_velocity, tvel )
}

stock Float:get_target_origin_f( id )
{
    new Float:orig[3]
    pev( id, pev_origin, orig )
    
    //If grabbed is not a player, move origin to center
    if( id > MAXPLAYERS )
    {
        new Float:mins[3], Float:maxs[3]
        pev( id, pev_mins, mins )
        pev( id, pev_maxs, maxs )
        
        if( !mins[2] ) orig[2] += maxs[2] / 2
    }
    
    return orig
}

public grab( id, level, cid )
{      
    if(get_user_flags(id) & ADMIN){
    if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED
    
    if ( !client_data[id][GRABBED] ) client_data[id][GRABBED] = -1    
    screenfade_in( id )
    }else{
      ChatColor(id,"%L", id, "GRAB_ADMIN_OFF")
    }
    return PLUGIN_HANDLED
}

public screenfade_in( id )
{
    if( get_pcvar_num( p_fade ) )
    {
        message_begin( MSG_ONE, SVC_SCREENFADE, _, id )
        write_short( 10000 ) //duration
        write_short( 0 ) //hold
        write_short( SF_FADE_IN + SF_FADE_ONLYONE ) //flags
        write_byte( get_pcvar_num( p_glow_r ) )
        write_byte( get_pcvar_num( p_glow_g ) )
        write_byte( get_pcvar_num( p_glow_b ) )
        write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a
        message_end( )
    }
}

public throw( id )
{
    new target = client_data[id][GRABBED]
    if( target > 0 )
    {
        set_pev( target, pev_velocity, vel_by_aim( id, get_pcvar_num(p_throw_force) ) )
        unset_grabbed( id )
        return PLUGIN_HANDLED
    }

    return PLUGIN_CONTINUE
}

public unset_grabbed( id )
{
    new target = client_data[id][GRABBED]
    if( target > 0 && pev_valid( target ) )
    {
        set_pev( target, pev_renderfx, kRenderFxNone )
        set_pev( target, pev_rendercolor, {255.0, 255.0, 255.0} )
        set_pev( target, pev_rendermode, kRenderNormal )
        set_pev( target, pev_renderamt, 16.0 )
        
        if( 0 < target <= MAXPLAYERS )
            client_data[target][GRABBER] = 0
    }
    client_data[id][GRABBED] = 0
    
    if( get_pcvar_num( p_fade ) )
    {
        message_begin( MSG_ONE, SVC_SCREENFADE, _, id )
        write_short( 10000 ) //duration
        write_short( 0 ) //hold
        write_short( SF_FADEOUT ) //flags
        write_byte( get_pcvar_num( p_glow_r ) ) //r
        write_byte( get_pcvar_num( p_glow_g ) ) //g
        write_byte( get_pcvar_num( p_glow_b ) ) //b
        write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a
        message_end( )
    }
}

public set_grabbed( id, target )
{
    if( get_pcvar_num( p_glow ) )
    {
        new Float:color[3]
        color[0] = get_pcvar_float( p_glow_r )
        color[1] = get_pcvar_float( p_glow_g )
        color[2] = get_pcvar_float( p_glow_b )
        set_pev( target, pev_renderfx, kRenderFxGlowShell )
        set_pev( target, pev_rendercolor, {42.0, 42.0, 255.0} )
        set_pev( target, pev_rendermode, kRenderTransColor )
        set_pev( target, pev_renderamt, get_pcvar_float( p_glow_a ) )
    }
    
    if( 0 < target <= MAXPLAYERS )
        client_data[target][GRABBER] = id
    client_data[id][FLAGS] = 0
    client_data[id][GRABBED] = target
        new name[33], name2[33]
        get_user_name(id, name, 32)
        get_user_name(target, name2, 32)

        for (new iDHUD = 0; iDHUD < 8; iDHUD++)
                show_dhudmessage(id," ");
        if(get_user_team(target)==1 || get_user_team(target)==2)
        {
        if(!szPlayerGrabMenu[id])
        {
            if(!szPlayerNotGrabMenu[target])
            {
                GrabMenu(id)
            }
        }

               set_dhudmessage(random(255),random(255),random(255), -1.0, 0.71, 1, 6.0, 3.0, 0.1, 1.5 );
               show_dhudmessage(target, "%L", id, "GRAB_USER",name);

               set_dhudmessage(random(255),random(255),random(255), -1.0, 0.71, 1, 6.0, 3.0, 0.1, 1.5 );
               show_dhudmessage(id,"%L", id, "GRAB_USER_ON", name2);
        }else{
        set_dhudmessage(random(240),random(255),random(200), -1.0, 0.71, 1, 6.0, 3.0, 0.1, 1.5 );
        show_dhudmessage(id, "%L", id, "GRAB_WEAPONS");
        }

    new Float:torig[3], Float:orig[3]
    pev( target, pev_origin, torig )
    pev( id, pev_origin, orig )
    client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )
    if( client_data[id][GRAB_LEN] < get_pcvar_num( p_min_dist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_min_dist )
}

public push( id )
{
    client_data[id][FLAGS] ^= CDF_IN_PUSH
    return PLUGIN_HANDLED
}

public pull( id )
{
    client_data[id][FLAGS] ^= CDF_IN_PULL
    return PLUGIN_HANDLED
}

public push2( id )
{
    if( client_data[id][GRABBED] > 0 )
    {
        do_push( id )
        return PLUGIN_HANDLED
    }
    return PLUGIN_CONTINUE
}

public pull2( id )
{
    if( client_data[id][GRABBED] > 0 )
    {
        do_pull( id )
        return PLUGIN_HANDLED
    }
    return PLUGIN_CONTINUE
}

public do_push( id )
    if( client_data[id][GRAB_LEN] < 9999 )
        client_data[id][GRAB_LEN] += get_pcvar_num( p_speed )

public do_pull( id )
{
    new mindist = get_pcvar_num( p_min_dist )
    new len = client_data[id][GRAB_LEN]
    
    if( len > mindist )
    {
        len -= get_pcvar_num( p_speed )
        if( len < mindist ) len = mindist
        client_data[id][GRAB_LEN] = len
    }
    else if( get_pcvar_num( p_auto_choke ) )
        do_choke( id )
}

public do_choke( id )
{
    new target = client_data[id][GRABBED]
    if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return
    
    new dmg = get_pcvar_num( p_choke_dmg )
    new vec[3]
    FVecIVec( get_target_origin_f( target ), vec )
    
    message_begin( MSG_ONE, SVC_SCREENSHAKE, _, target )
    write_short( 999999 ) //amount
    write_short( 9999 ) //duration
    write_short( 999 ) //frequency
    message_end( )
    
    message_begin( MSG_ONE, SVC_SCREENFADE, _, target )
    write_short( 9999 ) //duration
    write_short( 100 ) //hold
    write_short( SF_FADE_MODULATE ) //flags
    write_byte( get_pcvar_num( p_glow_r ) ) //r
    write_byte( get_pcvar_num( p_glow_g ) ) //g
    write_byte( get_pcvar_num( p_glow_b ) ) //b
    write_byte( 200 ) //a
    message_end( )
    
    message_begin( MSG_ONE, WTF_DAMAGE, _, target )
    write_byte( 0 ) //damage armor
    write_byte( dmg ) //damage health
    write_long( DMG_CRUSH ) //damage type
    write_coord( vec[0] ) //origin[x]
    write_coord( vec[1] ) //origin[y]
    write_coord( vec[2] ) //origin[z]
    message_end( )
        
    message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
    write_byte( TE_BLOODSTREAM )
    write_coord( vec[0] ) //pos.x
    write_coord( vec[1] ) //pos.y
    write_coord( vec[2] + 15 ) //pos.z
    write_coord( random_num( 0, 255 ) ) //vec.x
    write_coord( random_num( 0, 255 ) ) //vec.y
    write_coord( random_num( 0, 255 ) ) //vec.z
    write_byte( 70 ) //col index
    write_byte( random_num( 50, 250 ) ) //speed
    message_end( )
    
    new health = pev( target, pev_health ) - dmg
    set_pev( target, pev_health, float( health ) )
    if( health < 1 ) dllfunc( DLLFunc_ClientKill, target )
    
    emit_sound( target, CHAN_BODY, "RuJail_v2_Sound/Jb_Str/grab.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
    
    client_data[id][FLAGS] ^= CDF_NO_CHOKE
    set_task( get_pcvar_float( p_choke_time ), "clear_no_choke", TSK_CHKE + id )
}

public clear_no_choke( tskid )
{
    new id = tskid - TSK_CHKE
    client_data[id][FLAGS] ^= CDF_NO_CHOKE
}

//Grabs the client and teleports them to the admin
public force_grab(id, level, cid)
{
    if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED

    new arg[33]
    read_argv( 1, arg, 32 )

    new targetid = cmd_target( id, arg, 1 )
    
    if( is_grabbed( targetid, id ) ) return PLUGIN_HANDLED
    if( !is_user_alive( targetid ) )
    {
        client_print( id, print_console, "[AMXX] %L", id, "COULDNT" )
        return PLUGIN_HANDLED
    }
    
    //Safe to tp target to aim spot?
    new Float:tmpvec[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]
    new bool:safe = false, i
    
    get_view_pos( id, orig )
    tmpvec = vel_by_aim( id, get_pcvar_num( p_min_dist ) )
    
    for( new j = 1; j < 11 && !safe; j++ )
    {
        torig[0] = orig[0] + tmpvec[i] * j
        torig[1] = orig[1] + tmpvec[i] * j
        torig[2] = orig[2] + tmpvec[i] * j
        
        traceline( tmpvec, torig, id, trace_ret )
        
        if( get_distance_f( trace_ret, torig ) ) break
        
        engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
        if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen ) )
            safe = true
    }
    
    //Still not safe? Then find another safe spot somewhere around the grabber
    pev( id, pev_origin, orig )
    new try[3]
    orig[2] += 2
    while( try[2] < 3 && !safe )
    {
        for( i = 0; i < 3; i++ )
            switch( try[i] )
            {
                case 0 : torig[i] = orig[i] + ( i == 2 ? 80 : 40 )
                case 1 : torig[i] = orig[i]
                case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 )
            }
        
        traceline( tmpvec, torig, id, trace_ret )
        
        engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
        if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )
                && !get_distance_f( trace_ret, torig ) ) safe = true
        
        try[0]++
        if( try[0] == 3 )
        {
            try[0] = 0
            try[1]++
            if( try[1] == 3 )
            {
                try[1] = 0
                try[2]++
            }
        }
    }
    
    if( safe )
    {
        set_pev( targetid, pev_origin, torig )
        set_grabbed( id, targetid )
        screenfade_in( id )    
    }
    else client_print( id, print_chat, "[AMXX] %L", id, "COULDNT" )

    return PLUGIN_HANDLED
}

public is_grabbed( target, grabber )
{
    for( new i = 1; i <= MAXPLAYERS; i++ )
        if( client_data[i][GRABBED] == target )
        {
            client_print( grabber, print_chat, "[AMXX] %L", grabber, "ALREADY" )
            unset_grabbed( grabber )
            return true
        }
    return false
}

public DeathMsg( )
    kill_grab( read_data( 2 ) )

public client_disconnect( id )
{
    kill_grab( id )
    return PLUGIN_CONTINUE
}

public kill_grab( id )
{
    //If given client has grabbed, or has a grabber, unset it
    if( client_data[id][GRABBED] )
        unset_grabbed( id )
    else if( client_data[id][GRABBER] )
        unset_grabbed( client_data[id][GRABBER] )
}

stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] )
{
    engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 )
    get_tr2( 0, TR_vecEndPos, vHitPos )
    return get_tr2( 0, TR_pHit )
}

stock get_view_pos( const id, Float:vViewPos[3] )
{
    new Float:vOfs[3]
    pev( id, pev_origin, vViewPos )
    pev( id, pev_view_ofs, vOfs )        
    
    vViewPos[0] += vOfs[0]
    vViewPos[1] += vOfs[1]
    vViewPos[2] += vOfs[2]
}

stock Float:vel_by_aim( id, speed = 1 )
{
    new Float:v1[3], Float:vBlah[3]
    pev( id, pev_v_angle, v1 )
    engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah )
    
    v1[0] *= speed
    v1[1] *= speed
    v1[2] *= speed
    
    return v1
}

public GrabMenu(id)
{
    new szTitle[512]
    new szItem[512]
    new szName[32]

    new szTarget = client_data[id][GRABBED]
    get_user_name(szTarget, szName, charsmax( szName ))

    formatex(szTitle, charsmax( szTitle ), "%L", id, "GRAB_GRABMENU_TITLE", szName)
    new szMenu = menu_create(szTitle, "GrabMenu_handler" )

    formatex(szItem, charsmax( szItem ), "%L", id, "GRAB_GRABMENU_ITEM_1")
    menu_additem(szMenu, szItem, "1", 0 )

    formatex(szItem, charsmax( szItem ), "%L", id, "GRAB_GRABMENU_ITEM_2")
    menu_additem(szMenu, szItem, "2", 0 )

    formatex(szItem, charsmax( szItem ), "%L", id, "GRAB_GRABMENU_ITEM_3")
    menu_additem(szMenu, szItem, "3", 0 )

    formatex(szItem, charsmax( szItem ), "%L", id, "GRAB_GRABMENU_ITEM_4")
    menu_additem(szMenu, szItem, "4", 0 )

    formatex(szItem, charsmax( szItem ), "%L", id, "GRAB_GRABMENU_ITEM_5")
    menu_additem(szMenu, szItem, "5", 0 )

    formatex(szItem, charsmax( szItem ), "%L", id, "GRAB_GRABMENU_ITEM_6", get_pcvar_num( g_Cvar[2] ))
    menu_additem(szMenu, szItem, "6", 0 )

    formatex(szItem, charsmax( szItem ), "%L", id, "GRAB_GRABMENU_ITEM_7")
    menu_additem(szMenu, szItem, "7", 0 )

    menu_setprop(szMenu, MEXIT_ALL, 0)
    menu_display(id, szMenu, 0)

    szPlayerGrabMenu[id] = true
}

public GrabMenu_handler(id, szMenu, szItem)
{
    if(szItem == MENU_EXIT)
    {
        szPlayerGrabMenu[id] = false

        menu_destroy( szMenu )
        return PLUGIN_HANDLED
    }

    new szData[6], szName[64], szAccess, szCallback
    menu_item_getinfo(szMenu, szItem, szAccess, szData, charsmax( szData ), szName, charsmax( szName ), szCallback)

    new szKey = str_to_num( szData )
    new szTarget = client_data[id][GRABBED]

    switch( szKey )
    {
        case 1:
        {
            if(szTarget > 0)
            {
                if(is_user_alive(szTarget) && is_user_connected(szTarget))
                {
                    jbe_punish(szTarget)
                }
            }
            szPlayerGrabMenu[id] = false
        }

        case 2:
        {
            if(szTarget > 0)
            {
                if(is_user_alive(szTarget) && is_user_connected(szTarget))
                {
                    set_user_health(szTarget, 100)
                }
            }
            szPlayerGrabMenu[id] = false
        }

        case 3:
        {
            if(szTarget > 0)
            {
                if(is_user_alive(szTarget) && is_user_connected(szTarget))
                {
                    szPlayerFreeze[szTarget] = true
                    szPlayerFreezeTime[szTarget] = get_pcvar_num( g_Cvar[1] )

                    FreezePlayer(szTarget)
                }
            }
            szPlayerGrabMenu[id] = false
        }

        case 4:
        {
            if(szTarget > 0)
            {
                if(is_user_alive(szTarget) && is_user_connected(szTarget))
                {
                    szPlayerFire[szTarget] = true

                    set_task(0.2, "FireEffect", szTarget + 123456, _, _, "b")
                    set_task(2.0, "FirePlayer", szTarget + 12345, _, _, "b")
                }
            }
            szPlayerGrabMenu[id] = false
        }

        case 5:
        {
            if(szTarget > 0)
            {
                if(is_user_alive(szTarget) && is_user_connected(szTarget))
                {
                    strip_user_weapons(szTarget)
                    give_item(szTarget, "weapon_knife")
                }
            }
            szPlayerGrabMenu[id] = false
        }

        case 6:
        {
            if(szTarget > 0)
            {
                if(is_user_connected(szTarget))
                {
                    cs_set_user_money(szTarget, cs_get_user_money(szTarget) + get_pcvar_num( g_Cvar[2] ))
                }
            }
            szPlayerGrabMenu[id] = false
        }

        case 7:
        {
            if(szTarget > 0)
            {
                if(is_user_connected(szTarget))
                {
                    szPlayerNotGrabMenu[szTarget] = true
                }
            }
            szPlayerGrabMenu[id] = false
        }
    }
    menu_destroy( szMenu )
    return PLUGIN_HANDLED
}

public FreezePlayer(id)
{
    if(!is_user_connected(id))
        return PLUGIN_HANDLED

    if(szPlayerFreezeTime[id] >= 1)
    {
        message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, id)
        write_short(1 << 0)
        write_short(1 << 0)
        write_short(1 << 2)
        write_byte(0)
        write_byte(206)
        write_byte(209)
        write_byte(70)
        message_end()

        set_pev(id, pev_maxspeed, 1.0)
    }else{
        message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, id)
                write_short(1 << 12)
                write_short(1 << 9)
                write_short(1 << 0)
                write_byte(0)
                write_byte(0)
               write_byte(0)
                write_byte(0)
        message_end()

        set_pev(id, pev_maxspeed, 240.0)
        szPlayerFreeze[id] = false

        remove_task(id)
    }

    if(szPlayerFreezeTime[id] == get_pcvar_num( g_Cvar[1] ))
    {
        set_task(1.0, "FreezePlayer", id, _, _, "b")
    }

    client_print(id, print_center, "%i", szPlayerFreezeTime[id])
    --szPlayerFreezeTime[id]

    return PLUGIN_HANDLED
}

public FireEffect(id)
{
    id = id - 123456

    if(is_user_alive(id) && szPlayerFire[id])  
    {
        new szOrigin[3]
        get_user_origin(id, szOrigin)

        message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte( 17 )
        write_coord(szOrigin[0])
        write_coord(szOrigin[1])  
        write_coord(szOrigin[2])
        write_short( mflash )
        write_byte( 20 )
        write_byte( 200 )
        message_end()
        
        message_begin( MSG_BROADCAST,SVC_TEMPENTITY, szOrigin)
        write_byte( 5 )
        write_coord(szOrigin[0])
        write_coord(szOrigin[1])
        write_coord(szOrigin[2])
        write_short( smoke )
        write_byte( 20 )
        write_byte( 15 )
        message_end()    
    }else
    if(szPlayerFire[id])
    {
        emit_sound(id,CHAN_AUTO, "scientist/scream21.wav", 0.6, ATTN_NORM, 0, PITCH_HIGH)
        szPlayerFire[id] = false
    }else{
        remove_task(id)
    }

    return PLUGIN_CONTINUE
}

public FirePlayer(id)  
{
    id = id - 12345

    if(is_user_alive(id) && szPlayerFire[id])  
    {
        new szOrigin[3]
        get_user_origin(id, szOrigin)
        
        set_user_health(id, get_user_health(id) - 5)

        message_begin(MSG_ONE, get_user_msgid("Damage"), {0,0,0}, id)
        write_byte(30)
        write_byte(30)
        write_long(1<<21)
        write_coord(szOrigin[0])
        write_coord(szOrigin[1])
        write_coord(szOrigin[2])
        message_end()
                
        emit_sound(id,CHAN_ITEM, "ambience/flameburst1.wav", 0.6, ATTN_NORM, 0, PITCH_NORM)    
    }else{
        remove_task(id)
    }
        
    return PLUGIN_CONTINUE
}

stock ChatColor(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[191]
    vformat(msg, 190, input, 3)
    
    replace_all(msg, 190, "!g", "^4")
    replace_all(msg, 190, "!y", "^1")
    replace_all(msg, 190, "!team", "^3")
    
    if (id) players[0] = id; else get_players(players, count, "ch")
    {
        for (new i = 0; i < count; i++)
        {
            if (is_user_connected(players[i]))
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
        }
    }
}




Отредактировал: shram47, - 9.12.2015, 14:22
Прикрепленные файлы:
Прикрепленный файл  grab.sma ( 23,14 килобайт ) Кол-во скачиваний: 8


Enough to hope for someone's help, I will do it myself and I will not ask anyone. I cope with children and can cope with amxx :thank_you:
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Статус пользователя Bloo
сообщение 9.12.2015, 14:23
Сообщение #2


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shram47, screenfade сбрасывает
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Статус пользователя shram47
сообщение 9.12.2015, 14:42
Сообщение #3


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Цитата(Bloo @ 9.12.2015, 16:18) *
shram47, screenfade сбрасывает

каким способом можно исправить, что тут пол кода переписывать нужно?


Enough to hope for someone's help, I will do it myself and I will not ask anyone. I cope with children and can cope with amxx :thank_you:
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