Привет все, подскажите пожалуйста, как сделать чтобы он на земле лежал, а не зависал в воздухе?
Код:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <engine>
#include <cstrike>
#include <fun>
#define PLUGIN "4erepki"
#define VERSION "1.0"
#define AUTHOR "Crash94"
enum _: iCoinSequences
{
CoinIdle = 0,
CoinFloat,
CoinSpin
};
new const gCoinModel[ ] = "models/cherepki/skull.mdl";
new cherep[33]
new Float:HudTime[33]
new const gCoinClassname[ ] = "cherep$";
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event( "DeathMsg", "Hook_DeathMessage", "a" );
register_touch( gCoinClassname, "player", "Forward_TouchCoin" );
RegisterHam(Ham_Spawn, "player", "Spawn_player", 1)
RegisterHam( Ham_Player_PreThink, "player", "bacon_PlayerPreThink" );
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
public Spawn_player(id)
{
if(is_user_alive(id) && is_user_connected(id))
{
++cherep[id]
}
}
public plugin_precache( )
{
precache_model( gCoinModel );
precache_sound("chepepki/pickup_sound.wav")
}
public Hook_DeathMessage( )
{
new iVictim = read_data( 2 );
if( read_data( 1 ) == iVictim )
{
return;
}
new Float:flPlayerOrigin[ 3 ];
pev( iVictim, pev_origin, flPlayerOrigin );
flPlayerOrigin[ 2 ] += 4.0;
new iEntity = create_entity( "info_target" );
if( !pev_valid( iEntity ) )
{
return;
}
if(get_user_team(iVictim) == 2)
{
engfunc( EngFunc_SetOrigin, iEntity, flPlayerOrigin )
set_pev( iEntity, pev_classname, gCoinClassname );
engfunc( EngFunc_SetModel, iEntity, gCoinModel );
set_pev( iEntity, pev_solid, SOLID_SLIDEBOX );
set_pev( iEntity, pev_movetype, MOVETYPE_NONE );
set_pev( iEntity, pev_framerate, 1.0 );
set_pev( iEntity, pev_sequence, CoinFloat );
engfunc( EngFunc_SetSize, iEntity, Float:{ -10.0, -10.0, -10.0 }, Float:{ 10.0, 10.0, 10.0 } );
engfunc( EngFunc_DropToFloor, iEntity );
set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );
set_rendering( iEntity, kRenderFxGlowShell, (random_num(1, 255)), (random_num(1, 255)), (random_num(1, 255)), kRenderNormal, 75 );
}
}
public Forward_TouchCoin( iEntity, id )
{
if( pev_valid( iEntity ) && get_user_team(id) ==1)
{
++cherep[ id ]
client_cmd(0, "spk chepepki/pickup_sound.wav")
set_pev( iEntity, pev_flags, FL_KILLME );
}
return PLUGIN_CONTINUE;
}
public bacon_PlayerPreThink( id )
{
if( is_user_alive( id ) && !is_user_bot( id ) && get_user_team(id) == 1)
{
new Float:flGameTime = get_gametime ( );
if( flGameTime - HudTime[ id ] >= 1.2 )
{
HudTime[ id ] = flGameTime;
set_hudmessage( 255, 127, 42, -1.1, 0.60, 0, 6.0, 1.2);
show_hudmessage(id, "Черепки [%i]", cherep[id]);
}
}
}