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Azp_weapon_skull6

, Help [РЕШЕНО]
Статус пользователя Blitzz
сообщение 24.2.2016, 12:28
Сообщение #1


Стаж: 10 лет

Сообщений: 509
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Ребят помогите переделать плагин azp_weapon_skull, хочу переделать для CSDM сервера
чтобы можно было покупать через команду в чат /skull или через консоль, и сколько хп отнимает эта пуха :D ? Она как бы для zm, а то будет сразу - 500 хп бомбить :))
Буду благодарен за любую помощь, может кому то еще пригодится smile.gif

SMA
Код:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define skull6_WEAPONKEY 1999
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flNextSecondaryAttack 47
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define m_iFOV 363

#define skull6_RELOAD_TIME 4.0
#define skull6_SHOOT1 1
#define skull6_SHOOT2 2
#define skull6_RELOAD 3
#define skull6_DRAW 4

#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/skull6-1.wav" }
new const Sound_Zoom[] = { "weapons/zoom.wav" }

new skull6_V_MODEL[64] = "models/mashingun/v_skull6.mdl"
new skull6_P_MODEL[64] = "models/mashingun/p_skull6.mdl"
new skull6_W_MODEL[64] = "models/mashingun/w_skull6.mdl"

#define skull6_Body 0

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new const skull6_name[] = "weapon_skull6"

new const skull6_spr[][] =
{
"sprites/mashingun/640hud95.spr",
"sprites/mashingun/640hud7.spr"
}

new g_itemid_skull6
new cvar_dmg_skull6, cvar_recoil_skull6, cvar_clip_skull6, cvar_spd_skull6, cvar_skull6_ammo, cvar_dmg_skull6_z, cvar_recoil_skull6_z, cvar_spd_skull6_z
new g_MaxPlayers, g_orig_event_skull6, g_IsInPrimaryAttack, g_iClip
new Float:cl_pushangle[MAX_PLAYERS + 1][3]
new g_has_skull6[33], g_clip_ammo[33], g_skull6_TmpClip[33], oldweap[33]
new g_hamczbots, cvar_botquota
new gmsgWeaponList


const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
register_plugin("[CSO] Skull-6 ", "1.0", "LARS-BLOODLIKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_skull6_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_skull6_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_skull6_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_m249", "skull6_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "skull6_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "skull6_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

cvar_dmg_skull6 = register_cvar("zp_skull6_dmg", "0.96")
cvar_recoil_skull6 = register_cvar("zp_skull6_recoil", "1.0")
cvar_spd_skull6 = register_cvar("zp_skull6_spd", "1.2")
cvar_dmg_skull6_z = register_cvar("zp_skull6_dmg_zoom", "0.6")
cvar_recoil_skull6_z = register_cvar("zp_skull6_recoil_zoom", "0.6")
cvar_spd_skull6_z = register_cvar("zp_skull6_spd_zoom", "1.2")
cvar_clip_skull6 = register_cvar("zp_skull6_clip", "100")
cvar_skull6_ammo = register_cvar("zp_skull6_ammo", "200")

g_itemid_skull6 = zp_register_extra_item("Skull-6", 4000, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
cvar_botquota = get_cvar_pointer("bot_quota")
gmsgWeaponList = get_user_msgid("WeaponList")
register_clcmd(skull6_name, "command_skull6")
}

public plugin_precache()
{
precache_model(skull6_V_MODEL)
precache_model(skull6_P_MODEL)
precache_model(skull6_W_MODEL)

for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])

precache_sound(Sound_Zoom)

precache_sound("weapons/skull6_boxin.wav")
precache_sound("weapons/skull6_boxin2.wav")
precache_sound("weapons/skull6_boxout.wav")
precache_sound("weapons/skull6_chain.wav")
precache_sound("weapons/skull6_clipout.wav")


register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)

new sFile[64]
formatex(sFile, charsmax(sFile), "sprites/%s.txt", skull6_name)
precache_generic(sFile)

for(new i = 0; i < sizeof(skull6_spr); i++)
{
precache_generic(skull6_spr[i])
}
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return

new g_currentweapon = get_user_weapon(iAttacker)

if(g_currentweapon != CSW_M249) return

if(!g_has_skull6[iAttacker]) return

static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}

public register_ham_czbots(Player)
{
if(g_hamczbots || !is_user_connected(Player) || !get_pcvar_num(cvar_botquota)) return

RegisterHamFromEntity(Ham_TakeDamage, Player, "fw_TakeDamage")

g_hamczbots = true
}

public client_putinserver(Player)
{
if(is_user_bot(Player) && !g_hamczbots && cvar_botquota) set_task(0.1, "register_ham_czbots", Player)
}

public command_skull6(Player)
{
engclient_cmd(Player, "weapon_m249")
return PLUGIN_HANDLED
}

public zp_user_humanized_post(id)
{
g_has_skull6[id] = false
}

public plugin_natives ()
{
register_native("give_weapon_skull6", "native_give_weapon_add", 1)
register_native("get_weapon_skull6", "native_get_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_skull6(id)
}
public native_get_weapon_add(id)
{
return g_has_skull6[id]
}

public fwPrecacheEvent_Post(type, const name[])
{
if(equal("events/m249.sc", name))
{
g_orig_event_skull6 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}

public client_connect(id)
{
g_has_skull6[id] = false
}

public client_disconnect(id)
{
g_has_skull6[id] = false
}

public zp_user_infected_post(id)
{
if(zp_get_user_zombie(id))
{
g_has_skull6[id] = false
}
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_m249.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED

if(g_has_skull6[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, skull6_WEAPONKEY)

g_has_skull6[iOwner] = false

entity_set_model(entity, skull6_W_MODEL)

set_pev(entity, pev_body, skull6_Body)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}

public give_skull6(id)
{
drop_weapons(id, 2)
new iWep2 = give_item(id,"weapon_m249")
if(iWep2 > 0)
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_skull6))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_skull6_ammo))
UTIL_PlayWeaponAnimation(id, skull6_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(skull6_name)
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
message_end()
}
g_has_skull6[id] = true
}

public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_skull6)
return

give_skull6(id)
}

public fw_skull6_AddToPlayer(skull6, id)
{
if(!is_valid_ent(skull6) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(skull6, EV_INT_WEAPONKEY) == skull6_WEAPONKEY)
{
g_has_skull6[id] = true

entity_set_int(skull6, EV_INT_WEAPONKEY, 0)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(skull6_name)
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
message_end()

return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_m249")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
message_end()
}
return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if(use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if(read_data(2) != CSW_M249 || !g_has_skull6[id])
return

static Float:iSpeed
if(g_has_skull6[id])
{
if(cs_get_user_zoom(id) == CS_SET_FIRST_ZOOM || cs_get_user_zoom(id) == CS_SET_SECOND_ZOOM)
iSpeed = get_pcvar_float(cvar_spd_skull6_z)
else
iSpeed = get_pcvar_float(cvar_spd_skull6)
}
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}

replace_weapon_models(id, weaponid)
{
switch(weaponid)
{
case CSW_M249:
{
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_skull6[id])
{
set_pev(id, pev_viewmodel2, skull6_V_MODEL)
set_pev(id, pev_weaponmodel2, skull6_P_MODEL)
if(oldweap[id] != CSW_M249)
{
UTIL_PlayWeaponAnimation(id, skull6_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(skull6_name)
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
message_end()
}
}
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_skull6[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_skull6_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if(!g_has_skull6[Player])
return

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
g_iClip = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if((eventid != g_orig_event_skull6) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if(!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || (get_user_weapon(id) != CSW_M249 || !g_has_skull6[id]))
return FMRES_IGNORED

if(get_pdata_float(id, m_flNextAttack, OFFSET_LINUX) > 0.0)
return FMRES_IGNORED

if(get_user_weapon(id) == CSW_M249 && g_has_skull6[id])
{
if(get_uc(uc_handle, UC_Buttons) & IN_ATTACK2)
{
//new entity = find_ent_by_owner(-1, "weapon_m249", id)
new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)
if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0)
{
SecondaryAttack_AWP_Style(id)
}
}
}
return FMRES_HANDLED
}

SecondaryAttack_AWP_Style(id)
{
switch(get_pdata_int(id, m_iFOV))
{
case 90: set_pdata_int(id, m_iFOV, 40)
case 40: set_pdata_int(id, m_iFOV, 10)
case 10: set_pdata_int(id, m_iFOV, 90)
}
emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)
//new entity = find_ent_by_owner(-1, "weapon_m249", id)
new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)
set_pdata_float(entity, m_flNextSecondaryAttack, 0.3, WEAP_LINUX_XTRA_OFF)
}

public fw_skull6_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!is_user_alive(Player))
return

if(g_iClip <= cs_get_weapon_ammo(Weapon))
return

if(g_has_skull6[Player])
{
if (!g_clip_ammo[Player])
return

new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

if(cs_get_user_zoom(Player) == CS_SET_FIRST_ZOOM || cs_get_user_zoom(Player) == CS_SET_SECOND_ZOOM)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_skull6_z),push)
else
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_skull6),push)

xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
if(szClip > 1) UTIL_PlayWeaponAnimation(Player, random_num(skull6_SHOOT1,skull6_SHOOT2))

static Float:vVel[3], Float:vAngle[3], Float:vOrigin[3], Float:vViewOfs[3],
Float:vUp[3], Float:vForward[3]
pev(Player, pev_velocity, vVel)
pev(Player, pev_view_ofs, vViewOfs)
pev(Player, pev_angles, vAngle)
pev(Player, pev_origin, vOrigin)
global_get(glb_v_up, vUp)
global_get(glb_v_forward, vForward)

}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if(victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_M249)
{
if(g_has_skull6[attacker])
{
if(cs_get_user_zoom(attacker) == CS_SET_FIRST_ZOOM || cs_get_user_zoom(attacker) == CS_SET_SECOND_ZOOM)
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_skull6_z))
else
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_skull6))
}
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
{
if(g_has_skull6[iAttacker])
set_msg_arg_string(4, "skull6")
}
return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public skull6_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED

if(!g_has_skull6[id])
return HAM_IGNORED

static iClipExtra

iClipExtra = get_pcvar_num(cvar_clip_skull6)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if(fInReload && flNextAttack <= 0.0)
{
new j = min(iClipExtra - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}

public skull6_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED

if(!g_has_skull6[id])
return HAM_IGNORED

static iClipExtra

if(g_has_skull6[id])
iClipExtra = get_pcvar_num(cvar_clip_skull6)

g_skull6_TmpClip[id] = -1

new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if(iBpAmmo <= 0)
return HAM_SUPERCEDE

if(iClip >= iClipExtra)
return HAM_SUPERCEDE

g_skull6_TmpClip[id] = iClip

return HAM_IGNORED
}

public skull6_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if(!g_has_skull6[id])
return HAM_IGNORED

if(g_skull6_TmpClip[id] == -1)
return HAM_IGNORED

if(get_pdata_int(id, m_iFOV) != 90)
{
set_pdata_int(id, m_iFOV, 10)
SecondaryAttack_AWP_Style(id)
}

set_pdata_int(weapon_entity, m_iClip, g_skull6_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, skull6_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, skull6_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, skull6_RELOAD)

return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}


Отредактировал: Blitzz, - 24.2.2016, 12:32


Самые лучшие мысли приходят по глупости.
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Статус пользователя Blitzz
сообщение 24.2.2016, 13:31
Сообщение #2


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Может кто за $ сделает в плане разумного )))


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Статус пользователя Stimul1
сообщение 24.2.2016, 14:01
Сообщение #3


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Урон без зума умножается на 0.96, с зумом - 0.6, изучай квары.

С тебя полтос.

Прикрепленный файл  asd.sma ( 21,92 килобайт ) Кол-во скачиваний: 8


Отредактировал: Stimul1, - 24.2.2016, 14:06
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Статус пользователя Blitzz
сообщение 24.2.2016, 14:04
Сообщение #4


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Цитата(Stimul1 @ 24.2.2016, 14:01) *
С тебя полтос.


Окей без проблем )


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Статус пользователя Blitzz
сообщение 24.2.2016, 14:20
Сообщение #5


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Stimul1,
Спасибо, кинь в лс киви

И можешь подсказать строку, где изменить цену на покупку


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Статус пользователя Blitzz
сообщение 24.2.2016, 14:36
Сообщение #6


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Сервер теперь не запускается ((
UPD: все запускается не хватало одной модели

Вопрос через какую команду покупать ???
И где выставлять цену

Отредактировал: Blitzz, - 24.2.2016, 14:44


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Статус пользователя Stimul1
сообщение 24.2.2016, 15:08
Сообщение #7


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Blitzz, забыл добавить регистрацию команды.

Настройки:
Код:
#define SKULL6_COST	10000

register_clcmd("say /gs", "CmdGive")


Прикрепленный файл  asd.sma ( 21,96 килобайт ) Кол-во скачиваний: 8
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Статус пользователя Blitzz
сообщение 24.2.2016, 15:15
Сообщение #8


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Спасибо работает, вот думаю нужен ли прицел, если можно убери прицел буду благодарен )


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