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Данный раздел предназначен для обсуждения, а также решения технических проблем связанных с серверной частью. Обсуждения касательно игровых клиентов ведутся здесь.

1. Во время создания новой темы аккуратно оформляйте её, не допускайте грамматических ошибок.
2. Описывая проблему старайтесь, как можно больше рассказать о ней, а так же о действиях с сервером после которых она возникла, по возможности подкрепите информацию логами.
3. Если вопрос касается проблемы в работе сервера, то обязательно прикрепляйте список плагинов (введите в консоли сервера: meta list и amxx plugins), настройки server.cfg, логи. Так же указывайте операционную систему, версию HLDS (введите к консоли сервера: version) и где хостится сервер.

Длинную информацию скрывайте под спойлер.

Sv_StartSound not precached

, Ошибка
Статус пользователя LozhkaAnton
сообщение 5.6.2016, 11:22
Сообщение #1
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Извиняюсь, если тема уже была, но не могу найти решение моей проблемы
В консоли появляется сообщение Sv_StartSound zh/healer/miss_wall22222.wav not precached и такая ошибка еще с несколькими звуками.
Стоит плагин unprecacher, таких звуков там нету, звуки в папках присутствуют, пробовал выключать несколько плагинов сразу чтобы узнать из-за какого ошибка, но когда я отключил ВСЕ плагины кроме главного мода, то Sv_StartSound not precached всё еще появлялся в консоли. Если проблема в главном моде то скажите что нужно добавить в его исходник или же убрать (в исходнике тоже искал эти файлы, но не нашёл)
Заранее спасибо
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Статус пользователя LozhkaAnton
сообщение 7.6.2016, 20:28
Сообщение #2
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Помогите пожалуйста!!! так происходит только с классами зомби (я в zp_zombieclasses.ini пути поставил до файлов которых не существует и он всеровно запускается, хотя не должен)
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Статус пользователя energydance
сообщение 7.6.2016, 20:31
Сообщение #3


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Цитата(LozhkaAnton @ 5.6.2016, 11:22) *
Извиняюсь, если тема уже была, но не могу найти решение моей проблемы
В консоли появляется сообщение Sv_StartSound zh/healer/miss_wall22222.wav not precached и такая ошибка еще с несколькими звуками.
Стоит плагин unprecacher, таких звуков там нету, звуки в папках присутствуют, пробовал выключать несколько плагинов сразу чтобы узнать из-за какого ошибка, но когда я отключил ВСЕ плагины кроме главного мода, то Sv_StartSound not precached всё еще появлялся в консоли. Если проблема в главном моде то скажите что нужно добавить в его исходник или же убрать (в исходнике тоже искал эти файлы, но не нашёл)
Заранее спасибо

Исходник бы выложил чтоли nea.gif


Press enter to exit ...
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Статус пользователя LozhkaAnton
сообщение 8.6.2016, 14:47
Сообщение #4
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energydance,
Cкрытый текст
Код:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <fun>
#include <zp_buymenu>
#include <dhudmessage>

native zps_get_bought(id)

native zp_get_user_hero(id)
native zp_del_user_hero(id)

#define ID_MODEL (taskid - TASK_MODEL)
#define ID_TEAM (taskid - TASK_TEAM)
#define ID_SPAWN (taskid - TASK_SPAWN)
#define ID_BLOOD (taskid - TASK_BLOOD)
#define ID_AURA (taskid - TASK_AURA)
#define ID_BURN (taskid - TASK_BURN)
#define ID_NVISION (taskid - TASK_NVISION)
#define ID_FLASH (taskid - TASK_FLASH)
#define ID_CHARGE (taskid - TASK_CHARGE)
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)

#define REFILL_WEAPONID args[0]

#define WPN_STARTID g_menu_data[id][1]
#define WPN_MAXIDS ArraySize(g_primary_items)
#define WPN_SELECTION (g_menu_data[id][1]+key)
#define WPN_AUTO_ON g_menu_data[id][2]
#define WPN_AUTO_PRI g_menu_data[id][3]
#define WPN_AUTO_SEC g_menu_data[id][4]
#define WPN_AUTO_KF g_menu_data[id][5]
#define WPN_AUTOk_ON g_menu_data[id][6]

#define PL_ACTION g_menu_data[id][0]
#define EXTRAS_CUSTOM_STARTID (EXTRA_WEAPONS_STARTID + ArraySize(g_extraweapon_names))


new const ZP_CUSTOMIZATION_FILE[] = "zombieplague.ini"
new const ZP_EXTRAITEMS_FILE[] = "zp_extraitems.ini"
new const ZP_ZOMBIECLASSES_FILE[] = "zp_zombieclasses.ini"

const MAX_CSDM_SPAWNS = 128;
const MAX_STATS_SAVED = 64;
new const PLUGIN_VERSION[] = "4.3 Fixe Version 3"

enum
{
SECTION_NONE = 0,
SECTION_ACCESS_FLAGS,
SECTION_AMMO_COSTS,
SECTION_PLAYER_MODELS,
SECTION_WEAPON_MODELS,
SECTION_GRENADE_SPRITES,
SECTION_SOUNDS,
SECTION_AMBIENCE_SOUNDS,
SECTION_BUY_MENU_WEAPONS,
SECTION_EXTRA_ITEMS_WEAPONS,
SECTION_HARD_CODED_ITEMS_COSTS,
SECTION_WEATHER_EFFECTS,
SECTION_SKY,
SECTION_LIGHTNING,
SECTION_ZOMBIE_DECALS,
SECTION_KNOCKBACK,
SECTION_OBJECTIVE_ENTS,
SECTION_SVC_BAD,
SECTION_CUSTKNIFES
}

enum
{
ACCESS_ENABLE_MOD = 0,
ACCESS_ADMIN_MENU,
ACCESS_MODE_INFECTION,
ACCESS_MODE_NEMESIS,
ACCESS_MODE_SURVIVOR,
ACCESS_MODE_SWARM,
ACCESS_MODE_MULTI,
ACCESS_MODE_PLAGUE,
ACCESS_MAKE_ZOMBIE,
ACCESS_MAKE_HUMAN,
ACCESS_MAKE_NEMESIS,
ACCESS_MAKE_SURVIVOR,
ACCESS_RESPAWN_PLAYERS,
ACCESS_ADMIN_MODELS,
MAX_ACCESS_FLAGS
}

enum (+= 100)
{
TASK_MODEL = 2000,
TASK_TEAM,
TASK_SPAWN,
TASK_BLOOD,
TASK_AURA,
TASK_BURN,
TASK_NVISION,
TASK_FLASH,
TASK_CHARGE,
TASK_SHOWHUD,
TASK_MAKEZOMBIE,
TASK_WELCOMEMSG,
TASK_THUNDER_PRE,
TASK_THUNDER,
TASK_AMBIENCESOUNDS
}

const MENU_KEY_AUTOSELECT = 7;
const MENU_KEY_BACK = 7;
const MENU_KEY_NEXT = 8;
const MENU_KEY_EXIT = 9;

enum
{
EXTRA_NVISION = 0,
EXTRA_ANTIDOTE,
EXTRA_MADNESS,
EXTRA_INFBOMB,
EXTRA_WEAPONS_STARTID
}

enum
{
MODE_NONE = 0,
MODE_INFECTION,
MODE_NEMESIS,
MODE_SURVIVOR,
MODE_SWARM,
MODE_MULTI,
MODE_PLAGUE
}

const ZP_TEAM_NO_ONE = 0
const ZP_TEAM_ANY = 0
const ZP_TEAM_ZOMBIE = (1<<0)
const ZP_TEAM_HUMAN = (1<<1)
const ZP_TEAM_NEMESIS = (1<<2)
const ZP_TEAM_SURVIVOR = (1<<3)
new const ZP_TEAM_NAMES[][] = { "ZOMBIE , HUMAN", "ZOMBIE", "HUMAN", "ZOMBIE , HUMAN", "NEMESIS",
"ZOMBIE , NEMESIS", "HUMAN , NEMESIS", "ZOMBIE , HUMAN , NEMESIS",
"SURVIVOR", "ZOMBIE , SURVIVOR", "HUMAN , SURVIVOR", "ZOMBIE , HUMAN , SURVIVOR",
"NEMESIS , SURVIVOR", "ZOMBIE , NEMESIS , SURVIVOR", "HUMAN, NEMESIS, SURVIVOR",
"ZOMBIE , HUMAN , NEMESIS , SURVIVOR" };

const ZCLASS_NONE = -1;

const Float:HUD_EVENT_X = -1.0;
const Float:HUD_EVENT_Y = 0.17;
const Float:HUD_INFECT_X = 0.05;
const Float:HUD_INFECT_Y = 0.45;
const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.8
const Float:HUD_STATS_X = 0.02;
const Float:HUD_STATS_Y = 0.9025;

// Hack to be able to use Ham_Player_ResetMaxSpeed (by joaquimandrade)
new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame

const PDATA_SAFE = 2
const OFFSET_PAINSHOCK = 108;
const OFFSET_CSTEAMS = 114;
const OFFSET_CSMENUCODE = 205
const OFFSET_CSMONEY = 115;
const OFFSET_FLASHLIGHT_BATTERY = 244;
const OFFSET_CSDEATHS = 444;
const OFFSET_MODELINDEX = 491;

const OFFSET_ACTIVE_ITEM = 373;

const OFFSET_WEAPONOWNER = 41;

const OFFSET_LINUX = 5;
const OFFSET_LINUX_WEAPONS = 4;

enum
{
FM_CS_TEAM_UNASSIGNED = 0,
FM_CS_TEAM_T,
FM_CS_TEAM_CT,
FM_CS_TEAM_SPECTATOR
}
new const CS_TEAM_NAMES[][] = { "UNASSIGNED", "TERRORIST", "CT", "SPECTATOR" }

const HIDE_MONEY = (1<<5)
const UNIT_SECOND = (1<<12)
const DMG_HEGRENADE = (1<<24)
const IMPULSE_FLASHLIGHT = 100
const USE_USING = 2
const USE_STOPPED = 0
const STEPTIME_SILENT = 999
const BREAK_GLASS = 0x01
const FFADE_IN = 0x0000
const FFADE_STAYOUT = 0x0004
const PEV_SPEC_TARGET = pev_iuser2

new const MAXBPAMMO[] = { -1, 0, -1, 90, 1, 80, 1, 180, 150, 1, 120, 90, 200, 90, 165, 150, 80, 45,
90, 140, 250, 32, 150, 120, 90, 2, 50, 150, 150, -1, 180 }

new const MAXCLIP[] = { -1, 0, -1, 10, -1, 7, -1, 90, 50, -1, 40, 30, 25, 30, 65, 60, 12, 20,
15, 65, 100, 8, 30, 30, 20, -1, 10, 30, 50, -1, 50 }

new const BUYAMMO[] = { -1, 1, -1, 30, -1, 40, -1, 90, 100, -1, 40, 30, 100, 30, 65, 60, 12, 30,
10, 60, 100, 8, 50, 50, 30, -1, 10, 50, 50, -1, 120 }

new const AMMOID[] = { -1, 9, -1, 2, 12, 5, 14, 6, 4, 1, 10, 7, 6, 4, 4, 4, 6, 10,
1, 10, 3, 5, 4, 10, 2, 11, 8, 4, 2, -1, 7 }

//Cost
/*new const AMMOCOST[] =
{
-1,
25, //CSW_P228
80, //CSW_SCOUT
60, //CSW_HEGRENADE
100, //CSW_XM1014
100, //CSW_C4
35, //CSW_MAC10
50, //CSW_AUG
100, //CSW_SMOKEGRENADE
65, //CSW_ELITE
35, //CSW_FIVESEVEN
80, //CSW_UMP45
100, //CSW_SG550
80, //CSW_GALIL
80, //CSW_FAMAS
40, //CSW_USP
40, //CSW_GLOCK18
120,//CSW_AWP
35,//CSW_MP5NAVY
150, //CSW_M249
90, //CSW_M3
80, //CSW_M4A1
35, //CSW_TMP
110, //CSW_G3SG1
120, //CSW_FLASHBANG
90, //CSW_DEAGLE
95, //CSW_SG552
80, //CSW_AK47
90, //CSW_KNIFE
65, //CSW_P90
60, //CSW_VEST
25 //CSW_VESTHELM
} */

new const AMMOTYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato", "", "9mm", "57mm", "45acp",
"556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm", "556natobox", "buckshot",
"556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm" }

new const AMMOWEAPON[] = { 0, CSW_AWP, CSW_SCOUT, CSW_M249, CSW_AUG, CSW_XM1014, CSW_MAC10, CSW_FIVESEVEN, CSW_DEAGLE,
CSW_P228, CSW_ELITE, CSW_FLASHBANG, CSW_HEGRENADE, CSW_SMOKEGRENADE, CSW_C4 }

new const WEAPONNAMES[][] = { "", "P228 Compact", "", "Schmidt Scout", "", "XM1014 M4", "", "Ingram MAC-10", "AUG Steyr",
"", "Dual Berettas", "FiveseveN", "UMP 45", "SG-550 Auto-Sniper", "SCAR-L 16", "Famas",
"USP .45 ACP Tactical", "Glock 18C", "AWP Sniper", "MP5 Navy", "M249 Para Machinegun",
"M3 Winchester", "M4A1 Carbine", "Schmidt TMP", "G3SG1 Auto-Sniper", "", "Desert Eagle",
"SG-552 Commando", "AK-47 Kalashnikov", "", "ES P90" }

new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

new const sound_flashlight[] = "items/flashlight1.wav";
new const sound_buyammo[] = "items/9mmclip1.wav";
new const sound_armorhit[] = "player/bhit_helmet-1.wav";
new const sound_kevlar[] = "items/tr_kevlar.wav"
new const sound_gunpickup[] = "items/gunpickup2.wav"

const Float:NADE_EXPLOSION_RADIUS = 240.0;

const PEV_ADDITIONAL_AMMO = pev_iuser1;

const PEV_NADE_TYPE = pev_flTimeStepSound;
const NADE_TYPE_INFECTION = 1111;
const NADE_TYPE_NAPALM = 2222;
const NADE_TYPE_FROST = 3333;
const NADE_TYPE_FLARE = 4444;
const PEV_FLARE_COLOR = pev_punchangle;
const PEV_FLARE_DURATION = pev_flSwimTime;

const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)|(1<<CSW_HEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_C4)

new const MODEL_ENT_CLASSNAME[] = "player_model";
new const WEAPON_ENT_CLASSNAME[] = "weapon_model";

const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MEN
U_KEY_8|MENU_KEY_9|MENU_KEY_0;

enum
{
AMBIENCE_SOUNDS_INFECTION = 0,
AMBIENCE_SOUNDS_NEMESIS,
AMBIENCE_SOUNDS_SURVIVOR,
AMBIENCE_SOUNDS_SWARM,
AMBIENCE_SOUNDS_PLAGUE,
MAX_AMBIENCE_SOUNDS
}

enum
{
ACTION_ZOMBIEFY_HUMANIZE = 0,
ACTION_MAKE_NEMESIS,
ACTION_MAKE_SURVIVOR,
ACTION_RESPAWN_PLAYER,
ACTION_MODE_SWARM,
ACTION_MODE_MULTI,
ACTION_MODE_PLAGUE
}

const ZP_PLUGIN_HANDLED = 97;


new g_zombie[33];
new g_nemesis[33];
new g_survivor[33];
new g_firstzombie[33];
new g_lastzombie[33];
new g_lasthuman[33];
new g_frozen[33];
new Float:g_frozen_gravity[33] // store previous gravity when frozen
new Float:g_frozen_maxspeed[33] // store previous maxspeed when frozen
new g_nodamage[33];
new g_respawn_as_zombie[33];
new g_nvision[33];
new g_nvisionenabled[33];
new g_zombieclass[33];
new g_zombieclassnext[33];
new g_flashlight[33];
new g_flashbattery[33] = { 100, ... };
new g_canbuy[33];
new g_ammopacks[33];
new g_damagedealt[33];
new Float:g_lastleaptime[33];
new Float:g_lastflashtime[33];
new g_playermodel[33][32];
new g_menu_data[33][7];
new g_ent_playermodel[33];
new g_ent_weaponmodel[33];
new g_burning_duration[33];
new Float:g_buytime[33] // used to calculate custom buytime
new g_iPlayerHealth[33];


new g_infectnade[33];
new g_unlimited_clip[33];
new g_painshockfree[33];
new g_iCurrentWeapon[33]

new g_pluginenabled;
new g_newround;
new g_endround;
new g_nemround;
new g_survround;
new g_swarmround;
new g_plagueround;
new g_modestarted;
new g_lastmode;
new g_scorezombies, g_scorehumans;
new g_spawnCount, g_spawnCount2;
new Float:g_spawns[MAX_CSDM_SPAWNS][3], Float:g_spawns2[MAX_CSDM_SPAWNS][3];
new g_lights_i;
new g_lights_cycle[32];
new g_lights_cycle_len;
new Float:g_models_targettime;
new Float:g_teams_targettime;
new g_MsgSync, g_MsgSync2 , g_MsgSync3;
new g_trailSpr, g_exploSpr, g_flameSpr, g_smokeSpr, g_glassSpr;
new g_modname[32];
new g_freezetime;
new g_maxplayers;
new g_czero;
new g_hamczbots;
new g_fwSpawn, g_fwPrecacheSound;
new g_infbombcounter, g_antidotecounter, g_madnesscounter;
new g_arrays_created;
new g_lastplayerleaving;
new g_switchingteam;
new g_buyzone_ent;

new g_msgScoreInfo, g_msgNVGToggle, g_msgScoreAttrib, g_msgAmmoPickup, g_msgScreenFade,
g_msgDeathMsg, g_msgSetFOV, g_msgFlashlight, g_msgFlashBat, g_msgTeamInfo, g_msgDamage,
g_msgHideWeapon, g_msgCrosshair, g_msgSayText, g_msgScreenShake, g_msgCurWeapon;

new g_fwRoundStart, g_fwRoundEnd, g_fwUserInfected_pre, g_fwUserHumanize_attempt,
g_fwUserHumanized_pre, g_fwDummyResult, g_fwUserInfect_attempt,
g_fwUserInfected_post, g_fwUserUnfrozen, g_fwExtraItemSelected,
g_fwUserLastZombie, g_fwUserLastHuman, g_fwUserHumanized_post;
new g_fwBuyAmmo1, g_fwBuyAmmo2

new g_iExplo, m_iExplo1;

new db_name[MAX_STATS_SAVED][32];
new db_ammopacks[MAX_STATS_SAVED];
new db_zombieclass[MAX_STATS_SAVED];
new db_slot_i;

new Array:g_extraitem_name;
new Array:g_extraitem_cost;
new Array:g_extraitem_team;
new g_extraitem_i;
new chain_id;

new Array:g_extraitem2_realname, Array:g_extraitem2_name, Array:g_extraitem2_cost, Array:g_extraitem2_team, Array:g_extraitem_new;

new Array:g_zclass_name;
new Array:g_zclass_info;
new Array:g_zclass_modelsstart;
new Array:g_zclass_modelsend;
new Array:g_zclass_playermodel;
new Array:g_zclass_modelindex;
new Array:g_zclass_clawmodel;
new Array:g_zclass_bombmodel;
new Array:g_zclass_hp;
new Array:g_zclass_spd;
new Array:g_zclass_grav;
new Array:g_zclass_kb;
new Array:g_zclass_vip
new g_zclass_i;

new Array:g_zclass2_realname, Array:g_zclass2_name, Array:g_zclass2_info,
Array:g_zclass2_modelsstart, Array:g_zclass2_modelsend, Array:g_zclass2_playermodel,
Array:g_zclass2_modelindex, Array:g_zclass2_clawmodel, Array:g_zclass2_bombmodel, Array:g_zclass2_kb,
Array:g_zclass2_spd, Array:g_zclass2_grav, Array:g_zclass_new, Array:g_zclass2_hp;

new Array:g_modelindex_nemesis, Array:model_nemesis, Array:model_survivor, Array:model_human,
Array:model_admin_zombie, Array:model_admin_human, Array:g_modelindex_human, Array:g_modelindex_admin_human,
Array:g_modelindex_survivor, g_same_models_for_all, w_bomb_infect[64], g_access_flag[MAX_ACCESS_FLAGS],
model_vweapon_survivor[64], g_set_modelindex_offset_b,
model_grenade_infect[64], model_grenade_firee[64], model_grenade_fireee[64], Array:g_modelindex_admin_zombie,
w_model_frost[64], model_grenade_fire[64], model_grenade_frost[64], model_grenade_frostt[64],
model_grenade_flare[64], sprite_grenade_fire[64], asdasdasdd[64], model_vknife_admin_zombie[64],
p_model_grenade_infect[64], sprite_grenade_trail[64], sprite_grenade_ring[64], model_grenade_flaree[64],
sprite_grenade_smoke[64], sprite_grenade_glass[64];

new Array:sound_win_zombies, Array:sound_win_humans, Array:sound_win_no_one, Array:sound_plague,
Array:sound_nemesis, Array:sound_survivor, Array:sound_swarm, Array:sound_multi,
Array:grenade_infect, Array:grenade_infect_player, Array:grenade_fire, Array:grenade_flare,
Array:grenade_frost, Array:grenade_frost_player, Array:grenade_frost_break, Array:sound_ambience5,
Array:sound_antidote, Array:sound_thunder, Array:sound_ambience1, Array:sound_ambience4_duration,
Array:sound_ambience2, Array:sound_ambience3, Array:sound_ambience4, Array:sound_ambience3_ismp3,
Array:sound_ambience1_duration, Array:sound_ambience2_duration, Array:sound_ambience3_duration, Array:g_secondary_items,
Array:sound_ambience5_duration, Array:sound_ambience1_ismp3, Array:sound_ambience2_ismp3, Array:g_extraweapon_names,
Array:sound_ambience4_ismp3, Array:sound_ambience5_ismp3, Array:g_primary_items, g_ambience_snow,
Array:g_additional_items, Array:g_primary_weaponids, Array:g_secondary_weaponids, g_fog_color[12],
Array:g_extraweapon_items, Array:g_extraweapon_costs, g_extra_costs2[EXTRA_WEAPONS_STARTID], Array:zombie_decals,
g_ambience_rain, g_ambience_fog, g_fog_density[10], g_handle_models_on_separate_ent,
g_sky_enable, Array:g_sky_names, Array:lights_thunder, Array:g_objective_ents,
Float:g_modelchange_delay, g_set_modelindex_offset, g_force_consistency;

new Float:kb_weapon_power[31] = { -1.0, ... }, g_ambience_sounds[MAX_AMBIENCE_SOUNDS], w_model_grenade_infect[64];

////////////////////////////////////////////////////////////////////////////////////
enum
{
AXE = 0,
STRONG,
COMBAT,
HAMMER
}


new g_user_knife[33], g_is_saw[33];
new Float:g_knife_damage[6], Float:g_knife_jump_pwr[6], Float:g_knife_knockback[6];

new Array:human_dpe, Array:human_miss_slash, Array:human_miss_wall, Array:human_hit_normal, Array:human_hit_stab;

new model_vknife_axe[64], model_pknife_axe[64],
model_vknife_strong[64], model_pknife_strong[64],
model_vknife_combat[64], model_pknife_combat[64],
model_vknife_hammer[64], model_pknife_hammer[64],
model_vknife_surv[64], model_pknife_surv[64],
model_vknife_nemesis[64], model_pknife_chainsaw[64],
model_vknife_chainsaw[64], model_wknife_chainsaw[64];

new g_armor_amount, g_armor_limit, g_hp_amount;

new Float:chainsaw_mins[3] = { -2.0, -2.0, -2.0 };
new Float:chainsaw_maxs[3] = { 2.0, 2.0, 2.0 };


const DROPFLAG_NORMAL = (1<<0); // "a", with "drop" clcmd (pressing G by default)
const DROPFLAG_INDEATH = (1<<1); // "b", death victim
const DROPFLAG_INFECTED = (1<<2); // "c", user infected
const DROPFLAG_SURVHUMAN = (1<<3); // "d", user become survivor

const m_pPlayer = 41;
const m_flNextPrimaryAttack = 46;
const m_flNextSecondaryAttack = 47;
const m_flTimeWeaponIdle = 48;
////////////////////////////////////////////////////////////////////////////////////
new Array:zombie_infect, Array:zombie_pain,
Array:zombie_die, Array:zombie_fall,
Array:zombie_miss_slash, Array:zombie_miss_wall,
Array:zombie_hit_normal, Array:zombie_hit_stab,
Array:zombie_idle, Array:zombie_idle_last,
Array:zombie_madness, Array:grenade_fire_player;
//------------------------------------------------------------------
new Array:zombie_infect_c, Array:zombie_pain_c,
Array:zombie_die_c, Array:zombie_fall_c,
Array:zombie_miss_slash_c, Array:zombie_miss_wall_c,
Array:zombie_hit_normal_c, Array:zombie_hit_stab_c,
Array:zombie_idle_c, Array:zombie_idle_last_c,
Array:zombie_madness_c, Array:grenade_fire_player_c, Array:zombie_infect_adv;
//------------------------------------------------------------------
new Array:nemesis_pain, Array:nemesis_gren_fire,
Array:nemesis_die, Array:nemesis_fall,
Array:nemesis_miss_slash, Array:nemesis_miss_wall,
Array:nemesis_hit_normal, Array:nemesis_hit_stab,
Array:nemesis_idle, Array:nemesis_idle_last,
Array:nemesis_win, Array:nemesis_loose;
//------------------------------------------------------------------
new Array:survivor_pain, Array:survivor_die;
new cur = 0;
/*new Trie:g_check*/
////////////////////////////////////////////////////////////////////////////////////

//------------------------------------------------------------------
new cvar_lighting, cvar_zombiefov, cvar_plague, cvar_plaguechance, cvar_zombiefirsthp,
cvar_removemoney, cvar_thunder, cvar_zombiebonushp, cvar_nemhp, cvar_nem, cvar_surv,
cvar_nemchance, cvar_deathmatch, cvar_nemglow, cvar_customnvg, cvar_hitzones, cvar_humanhp,
cvar_nemgravity, cvar_flashsize, cvar_ammodamage, cvar_zombiearmor, cvar_survpainfree,
cvar_nempainfree, cvar_nemspd, cvar_survchance, cvar_survhp, cvar_survspd, cvar_humanspd,
cvar_swarmchance, cvar_flashdrain, cvar_zombiebleeding, cvar_removedoors, cvar_customflash,
cvar_randspawn, cvar_multi, cvar_multichance, cvar_infammo, cvar_swarm, cvar_ammoinfect,
cvar_toggle, cvar_knockbackpower, cvar_freezeduration, cvar_freezeduration_first , cvar_triggered, cvar_flashcharge,
cvar_firegrenades, cvar_frostgrenades, cvar_survgravity, cvar_logcommands, cvar_survglow,
cvar_humangravity, cvar_spawnprotection, cvar_nvgsize, cvar_flareduration, cvar_zclasses,
cvar_extraitems, cvar_showactivity, cvar_humanlasthp, cvar_nemignorefrags, cvar_warmup,
cvar_flashdist, cvar_flarecolor, cvar_survignorefrags, cvar_fireduration, cvar_firedamage,
cvar_flaregrenades, cvar_knockbackducking, cvar_knockbackdamage, cvar_knockbackzvel,
cvar_multiratio, cvar_flaresize, cvar_spawndelay, cvar_extraantidote, cvar_extramadness,
cvar_extraweapons, cvar_extranvision, cvar_nvggive, cvar_preventconsecutive, cvar_botquota,
cvar_buycustom, cvar_zombiepainfree, cvar_fireslowdown, cvar_survbasehp, cvar_survaura,
cvar_nemignoreammo, cvar_survignoreammo, cvar_nemaura, cvar_extrainfbomb, cvar_knockback,
cvar_fragsinfect, cvar_fragskill, cvar_humanarmor, cvar_zombiesilent, cvar_removedropped,
cvar_plagueratio, cvar_blocksuicide, cvar_knockbackdist, cvar_nemdamage, cvar_leapzombies,
cvar_leapzombiesforce, cvar_leapzombiesheight, cvar_leapzombiescooldown, cvar_leapnemesis, cvar_respawnsurv,
cvar_leapnemesisforce, cvar_leapnemesisheight, cvar_leapnemesiscooldown, cvar_leapsurvivor,
cvar_leapsurvivorforce, cvar_leapsurvivorheight,cvar_nemminplayers, cvar_survminplayers,
cvar_respawnonsuicide, cvar_respawnafterlast, cvar_leapsurvivorcooldown, cvar_statssave,
cvar_swarmminplayers, cvar_multiminplayers, cvar_plagueminplayers, cvar_adminmodelshuman,
cvar_adminmodelszombie, cvar_nembasehp, cvar_blockpushables, cvar_respawnworldspawnkill,
cvar_madnessduration, cvar_plaguenemnum, cvar_plaguenemhpmulti, cvar_plaguesurvhpmulti,
cvar_survweapon, cvar_plaguesurvnum, cvar_infectionscreenfade, cvar_infectionscreenshake,
cvar_infectionsparkle, cvar_infectiontracers, cvar_infectionparticles, cvar_infbomblimit,
cvar_allowrespawnsurv, cvar_flashshowall, cvar_allowrespawninfection, cvar_allowrespawnnem,
cvar_allowrespawnswarm, cvar_allowrespawnplague,cvar_survinfammo, cvar_nemknockback,
cvar_nvgcolor[3], cvar_nemnvgcolor[3], cvar_humnvgcolor[3], cvar_flashcolor[3],
cvar_hudicons, cvar_respawnzomb, cvar_respawnhum, cvar_respawnnem,
cvar_startammopacks, cvar_randweapons, cvar_antidotelimit, cvar_madnesslimit,
cvar_adminknifemodelszombie,cvar_keephealthondisconnect,cvar_buyzonetime;

new cvar_oneround, cvar_dmggore, cvar_dropflags, cvar_pattack_rate, cvar_sattack_rate, cvar_pattack_recoil, cvar_sattack_recoil, cvar_body_xplode;

new g_isconnected[33];
new g_isalive[33];
new g_isbot[33];
new g_currentweapon[33];
new g_currentammoCost[33], g_currentammoValue[33], g_currentammoMax[33]
new weapon_ammo_costs[31]
new g_playername[33][32];
new Float:g_zombie_spd[33];
new Float:g_zombie_knockback[33];
new g_zombie_classname[33][32];
new iconstatus
new grenade_icons[33][32]
new g_cvar_survivor_armor
#define is_user_valid_connected(%1) (1 <= %1 <= g_maxplayers && g_isconnected[%1])
#define is_user_valid_alive(%1) (1 <= %1 <= g_maxplayers && g_isalive[%1])

new g_cached_customflash, g_cached_zombiesilent, g_cached_leapzombies, g_cached_leapnemesis,
g_cached_leapsurvivor, Float:g_cached_leapzombiescooldown, Float:g_cached_leapnemesiscooldown,
Float:g_cached_leapsurvivorcooldown, Float:g_cached_buytime


//MIN 22 PLAYERS

new g_buy_surv_extra_id, g_buy_nem_extra_id

new g_cvar_nemesis_dmg

new health_add
new health_hs_add
new health_max

new nKiller
new nKiller_hp
new nHp_add
new nHp_max

new gmsgWeaponList

new Map_ZP_Alien_Boss
new Map_ZP_Oberon_Boss
new Map_ZP_zs_decoy
new Map_ZP_Oberon_Boss_2

new const szClassInfo[] = "Classes";
new const szKnifesInfo[] = "Knifes";


//}
//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
public plugin_natives() {

register_native("zp_get_user_saw", "native_zp_get_user_saw", 1)
register_native( "zp_get_saw_owner_count", "GetSawOwnerCount", 1 );

register_native("zp_get_user_zombie", "native_get_user_zombie", 1)
register_native("zp_get_user_nemesis", "native_get_user_nemesis", 1)
register_native("zp_get_user_survivor", "native_get_user_survivor", 1)
register_native("zp_get_user_first_zombie", "native_get_user_first_zombie", 1)
register_native("zp_get_user_last_zombie", "native_get_user_last_zombie", 1)
register_native("zp_get_user_last_human", "native_get_user_last_human", 1)
register_native("zp_get_user_zombie_class", "native_get_user_zombie_class", 1)
register_native("zp_get_user_next_class", "native_get_user_next_class", 1)
register_native("zp_set_user_zombie_class", "native_set_user_zombie_class", 1)
register_native("zp_get_user_ammo_packs", "native_get_user_ammo_packs", 1)
register_native("zp_set_user_ammo_packs", "native_set_user_ammo_packs", 1)
register_native("zp_get_zombie_maxhealth", "native_get_zombie_maxhealth", 1)
register_native("zp_get_user_batteries", "native_get_user_batteries", 1)
register_native("zp_set_user_batteries", "native_set_user_batteries", 1)
register_native("zp_get_user_nightvision", "native_get_user_nightvision", 1)
register_native("zp_g_nodamage", "native_g_nodamage", 1)
register_native("zp_set_user_nightvision", "native_set_user_nightvision", 1)
register_native("zp_get_user_frozen", "native_get_user_frozen", 1)
register_native("zp_set_user_frozen", "native_set_user_frozen", 1)
register_native("zp_get_user_nodamage", "native_get_user_nodamage", 1)
register_native("zp_set_user_nodamage", "native_set_user_nodamage", 1)
register_native("zp_get_user_stucked", "native_get_user_stucked", 1)
register_native("zp_set_user_unstucked", "native_set_user_unstucked", 1)
register_native("zp_user_has_infect_nade", "native_user_has_infect_nade", 1)
register_native("zp_get_user_burning", "native_get_user_burning", 1)
register_native("zp_set_user_burning", "native_set_user_burning", 1)
register_native("zp_get_user_unlimited_clip", "native_get_user_unlimited_clip", 1)
register_native("zp_set_user_unlimited_clip", "native_set_user_unlimited_clip", 1)
register_native("zp_user_has_painshockfree", "native_user_has_painshockfree", 1)
register_native("zp_set_user_painshockfree", "native_set_user_painshockfree", 1)
register_native("zp_set_gamemode", "native_zp_set_gamemode", 1)
register_native("zp_infect_user", "native_infect_user", 1)
register_native("zp_disinfect_user", "native_disinfect_user", 1)
register_native("zp_make_user_nemesis", "native_make_user_nemesis", 1)
register_native("zp_make_user_survivor", "native_make_user_survivor", 1)
register_native("zp_respawn_user", "native_respawn_user", 1)
register_native("zp_force_buy_extra_item", "native_force_buy_extra_item", 1)
register_native("zp_override_user_model", "native_override_user_model", 1)

register_native("zp_has_round_started", "native_has_round_started", 1)
register_native("zp_is_nemesis_round", "native_is_nemesis_round", 1)
register_native("zp_is_survivor_round", "native_is_survivor_round", 1)
register_native("zp_is_swarm_round", "native_is_swarm_round", 1)
register_native("zp_is_plague_round", "native_is_plague_round", 1)
register_native("zp_get_zombie_count", "native_get_zombie_count", 1)
register_native("zp_get_human_count", "native_get_human_count", 1)
register_native("zp_get_nemesis_count", "native_get_nemesis_count", 1)
register_native("zp_get_survivor_count", "native_get_survivor_count", 1)

register_native("zp_register_extra_item", "native_register_extra_item", 1)
register_native("zp_register_zombie_class", "native_register_zombie_class", 1)
register_native("zp_get_extra_item_id", "native_get_extra_item_id", 1)
register_native("zp_get_zombie_class_id", "native_get_zombie_class_id", 1)

register_native("zp_set_ammo_value", "native_set_ammo_value", 1)
register_native("zp_set_ammo_cost", "native_set_ammo_cost", 1)
register_native("zp_set_ammo_max", "native_set_ammo_max", 1)
}


public native_zp_get_user_saw(id)
{
return g_is_saw[id]
}

public plugin_precache() {
register_plugin("Zombie Plague", PLUGIN_VERSION, "MeRcyLeZZ");


register_concmd("zp_toggle", "cmd_toggle", _, "<1/0> - Enable/Disable Zombie Plague (will restart the current map)", 0)
cvar_toggle = register_cvar("zp_on", "1")

if (!get_pcvar_num(cvar_toggle)) return;
g_pluginenabled = true;


new szMapName[ 64 ];
get_mapname( szMapName, 63 );

if( contain( szMapName, "zp_boss_city" ) != -1 ) Map_ZP_Alien_Boss = 1
else Map_ZP_Alien_Boss = 0

if( contain( szMapName, "zs_deadend_b2" ) != -1 ) Map_ZP_Oberon_Boss = 1
else Map_ZP_Oberon_Boss = 0

if( contain( szMapName, "zp_oberon_arena" ) != -1 ) Map_ZP_Oberon_Boss_2 = 1
else Map_ZP_Oberon_Boss_2 = 0

if( contain( szMapName, "zs_decoy" ) != -1 ) Map_ZP_zs_decoy = 1
else Map_ZP_zs_decoy = 0

g_iExplo = precache_model( "sprites/zerogxplode.spr" );
m_iExplo1 = precache_model( "sprites/black_smoke3.spr" );

precache_generic( "sprites/knife_hammer_bos93.txt" );
precache_generic( "sprites/knife_axe_bos93.txt" );
precache_generic( "sprites/knife_combat_bos93.txt" );
precache_generic( "sprites/knife_strongknife_bos93.txt" );
precache_generic( "sprites/weapon_fgr2_bos93.txt" );
precache_generic( "sprites/weapon_m24gr_bos93.txt" );
precache_generic( "sprites/bos93_cso/640hud21.spr" );
precache_generic( "sprites/bos93_cso/640hud47.spr" );
precache_generic( "sprites/bos93_cso/640hud21.spr" );
precache_generic( "sprites/bos93_cso/640hud47.spr" );
precache_generic( "sprites/bos93_cso/640hud36.spr" );
precache_generic( "sprites/bos93_cso/640hud28.spr" );
precache_generic( "sprites/bos93_cso/640hud32.spr" );
precache_generic( "sprites/bos93_cso/640hud25.spr" );
precache_generic( "sprites/bos93_cso/640hud39.spr" );

register_clcmd("knife_hammer_bos93", "Hook_hammer_SelectWeapon")
register_clcmd("knife_axe_bos93", "Hook_hammer_SelectWeapon")
register_clcmd("knife_combat_bos93", "Hook_hammer_SelectWeapon")
register_clcmd("knife_strongknife_bos93", "Hook_hammer_SelectWeapon")
register_clcmd("weapon_fgr2_bos93", "Hook_flash_SelectWeapon")
register_clcmd("weapon_m24gr_bos93", "Hook_he_SelectWeapon")


model_human = ArrayCreate(32, 1)
model_nemesis = ArrayCreate(32, 1)
model_survivor = ArrayCreate(32, 1)
model_admin_human = ArrayCreate(32, 1)
model_admin_zombie = ArrayCreate(32, 1)
g_modelindex_human = ArrayCreate(1, 1)
g_modelindex_nemesis = ArrayCreate(1, 1)
g_modelindex_survivor = ArrayCreate(1, 1)
g_modelindex_admin_human = ArrayCreate(1, 1)
g_modelindex_admin_zombie = ArrayCreate(1, 1)
sound_win_zombies = ArrayCreate(64, 1)
sound_win_humans = ArrayCreate(64, 1)
sound_win_no_one = ArrayCreate(64, 1)

human_dpe = ArrayCreate(6, 1)
human_miss_slash = ArrayCreate(6, 1)
human_miss_wall = ArrayCreate(6, 1)
human_hit_normal = ArrayCreate(6, 1)
human_hit_stab = ArrayCreate(6, 1)
////////////////////////////////////////////////////////////////////
zombie_infect_c = ArrayCreate(64, 1)
zombie_infect_adv = ArrayCreate(64, 1)
zombie_pain_c = ArrayCreate(64, 1)
zombie_die_c = ArrayCreate(64, 1)
zombie_fall_c = ArrayCreate(64, 1)
zombie_miss_slash_c = ArrayCreate(64, 1)
zombie_miss_wall_c = ArrayCreate(64, 1)
zombie_hit_normal_c = ArrayCreate(64, 1)
zombie_hit_stab_c = ArrayCreate(64, 1)
zombie_idle_c = ArrayCreate(64, 1)
zombie_idle_last_c = ArrayCreate(64, 1)
zombie_madness_c = ArrayCreate(64, 1)

zombie_infect = ArrayCreate(64, 1)
zombie_pain = ArrayCreate(64, 1)
zombie_die = ArrayCreate(64, 1)
zombie_fall = ArrayCreate(64, 1)
zombie_miss_slash = ArrayCreate(64, 1)
zombie_miss_wall = ArrayCreate(64, 1)
zombie_hit_normal = ArrayCreate(64, 1)
zombie_hit_stab = ArrayCreate(64, 1)
zombie_idle = ArrayCreate(64, 1)
zombie_idle_last = ArrayCreate(64, 1)
zombie_madness = ArrayCreate(64, 1)

nemesis_win = ArrayCreate(64, 1)
nemesis_loose = ArrayCreate(64, 1)
nemesis_pain = ArrayCreate(64, 1)
nemesis_die = ArrayCreate(64, 1)
nemesis_fall = ArrayCreate(64, 1)
nemesis_miss_slash = ArrayCreate(64, 1)
nemesis_miss_wall = ArrayCreate(64, 1)
nemesis_hit_normal = ArrayCreate(64, 1)
nemesis_hit_stab = ArrayCreate(64, 1)
nemesis_idle = ArrayCreate(64, 1)
nemesis_idle_last = ArrayCreate(64, 1)
nemesis_gren_fire = ArrayCreate(64, 1)

survivor_pain = ArrayCreate(64, 1)
survivor_die = ArrayCreate(64, 1)

grenade_fire_player = ArrayCreate(64, 1)
grenade_fire_player_c = ArrayCreate(64, 1)
////////////////////////////////////////////////////////////////////
sound_nemesis = ArrayCreate(64, 1)
sound_survivor = ArrayCreate(64, 1)
sound_swarm = ArrayCreate(64, 1)
sound_multi = ArrayCreate(64, 1)
sound_plague = ArrayCreate(64, 1)
grenade_infect = ArrayCreate(64, 1)
grenade_infect_player = ArrayCreate(64, 1)
grenade_fire = ArrayCreate(64, 1)
grenade_frost = ArrayCreate(64, 1)
grenade_frost_player = ArrayCreate(64, 1)
grenade_frost_break = ArrayCreate(64, 1)
grenade_flare = ArrayCreate(64, 1)
sound_antidote = ArrayCreate(64, 1)
sound_thunder = ArrayCreate(64, 1)
sound_ambience1 = ArrayCreate(64, 1)
sound_ambience2 = ArrayCreate(64, 1)
sound_ambience3 = ArrayCreate(64, 1)
sound_ambience4 = ArrayCreate(64, 1)
sound_ambience5 = ArrayCreate(64, 1)
sound_ambience1_duration = ArrayCreate(1, 1)
sound_ambience2_duration = ArrayCreate(1, 1)
sound_ambience3_duration = ArrayCreate(1, 1)
sound_ambience4_duration = ArrayCreate(1, 1)
sound_ambience5_duration = ArrayCreate(1, 1)
sound_ambience1_ismp3 = ArrayCreate(1, 1)
sound_ambience2_ismp3 = ArrayCreate(1, 1)
sound_ambience3_ismp3 = ArrayCreate(1, 1)
sound_ambience4_ismp3 = ArrayCreate(1, 1)
sound_ambience5_ismp3 = ArrayCreate(1, 1)
g_primary_items = ArrayCreate(32, 1)
g_secondary_items = ArrayCreate(32, 1)
g_additional_items = ArrayCreate(32, 1)
g_primary_weaponids = ArrayCreate(1, 1)
g_secondary_weaponids = ArrayCreate(1, 1)
g_extraweapon_names = ArrayCreate(32, 1)
g_extraweapon_items = ArrayCreate(32, 1)
g_extraweapon_costs = ArrayCreate(1, 1)
g_sky_names = ArrayCreate(32, 1)
lights_thunder = ArrayCreate(32, 1)
zombie_decals = ArrayCreate(1, 1)
g_objective_ents = ArrayCreate(32, 1)
g_extraitem_name = ArrayCreate(32, 1)
g_extraitem_cost = ArrayCreate(1, 1)
g_extraitem_team = ArrayCreate(1, 1)
g_extraitem2_realname = ArrayCreate(32, 1)
g_extraitem2_name = ArrayCreate(32, 1)
g_extraitem2_cost = ArrayCreate(1, 1)
g_extraitem2_team = ArrayCreate(1, 1)
g_extraitem_new = ArrayCreate(1, 1)
g_zclass_name = ArrayCreate(32, 1)
g_zclass_info = ArrayCreate(32, 1)
g_zclass_modelsstart = ArrayCreate(1, 1)
g_zclass_modelsend = ArrayCreate(1, 1)
g_zclass_playermodel = ArrayCreate(32, 1)
g_zclass_modelindex = ArrayCreate(1, 1)
g_zclass_clawmodel = ArrayCreate(32, 1)
g_zclass_bombmodel = ArrayCreate(32, 1)
g_zclass_hp = ArrayCreate(1, 1)
g_zclass_spd = ArrayCreate(1, 1)
g_zclass_grav = ArrayCreate(1, 1)
g_zclass_kb = ArrayCreate(1, 1)
g_zclass_vip = ArrayCreate(1, 1)
g_zclass2_realname = ArrayCreate(32, 1)
g_zclass2_name = ArrayCreate(32, 1)
g_zclass2_info = ArrayCreate(32, 1)
g_zclass2_modelsstart = ArrayCreate(1, 1)
g_zclass2_modelsend = ArrayCreate(1, 1)
g_zclass2_playermodel = ArrayCreate(32, 1)
g_zclass2_modelindex = ArrayCreate(1, 1)
g_zclass2_clawmodel = ArrayCreate(32, 1)
g_zclass2_bombmodel = ArrayCreate(32, 1)
g_zclass2_hp = ArrayCreate(1, 1)
g_zclass2_spd = ArrayCreate(1, 1)
g_zclass2_grav = ArrayCreate(1, 1)
g_zclass2_kb = ArrayCreate(1, 1)
g_zclass_new = ArrayCreate(1, 1)

for(new j = 0; j < 6; j++)
{
ArrayPushCell(human_dpe, ArrayCreate(64, 1));
ArrayPushCell(human_miss_slash, ArrayCreate(64, 1));
ArrayPushCell(human_miss_wall, ArrayCreate(64, 1));
ArrayPushCell(human_hit_normal, ArrayCreate(64, 1));
ArrayPushCell(human_hit_stab, ArrayCreate(64, 1));
}

g_arrays_created = true;
load_customization_from_files();

new i, buffer[100];

native_register_extra_item2("NightVision", g_extra_costs2[EXTRA_NVISION], ZP_TEAM_HUMAN)
native_register_extra_item2("T-Virus Antidote", g_extra_costs2[EXTRA_ANTIDOTE], ZP_TEAM_ZOMBIE)
native_register_extra_item2("Zombie Madness", g_extra_costs2[EXTRA_MADNESS], ZP_TEAM_ZOMBIE)
native_register_extra_item2("Infection Bomb", g_extra_costs2[EXTRA_INFBOMB], ZP_TEAM_ZOMBIE)

for (i = 0; i < ArraySize(g_extraweapon_names); i++)
{
new item_id;
ArrayGetString(g_extraweapon_names, i, buffer, charsmax(buffer))
item_id = native_register_extra_item2(buffer, ArrayGetCell(g_extraweapon_costs, i), ZP_TEAM_HUMAN);

if(equal(buffer, "ML_BY_CHAIN"))
chain_id = item_id;
}

for (i = 0; i < ArraySize(model_human); i++)
{
ArrayGetString(model_human, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
ArrayPushCell(g_modelindex_human, engfunc(EngFunc_PrecacheModel, buffer))
if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
}
for (i = 0; i < ArraySize(model_nemesis); i++)
{
ArrayGetString(model_nemesis, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
ArrayPushCell(g_modelindex_nemesis, engfunc(EngFunc_PrecacheModel, buffer))
if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
}
for (i = 0; i < ArraySize(model_survivor); i++)
{
ArrayGetString(model_survivor, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
ArrayPushCell(g_modelindex_survivor, engfunc(EngFunc_PrecacheModel, buffer))
if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
}
for (i = 0; i < ArraySize(model_admin_zombie); i++)
{
ArrayGetString(model_admin_zombie, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
ArrayPushCell(g_modelindex_admin_zombie, engfunc(EngFunc_PrecacheModel, buffer))
if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
}
for (i = 0; i < ArraySize(model_admin_human); i++)
{
ArrayGetString(model_admin_human, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "models/player/%s/%s.mdl", buffer, buffer)
ArrayPushCell(g_modelindex_admin_human, engfunc(EngFunc_PrecacheModel, buffer))
if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, buffer)
if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, buffer)
}

// Custom weapon models
engfunc(EngFunc_PrecacheModel, model_vknife_axe)
engfunc(EngFunc_PrecacheModel, model_pknife_axe)

engfunc(EngFunc_PrecacheModel, model_vknife_strong)
engfunc(EngFunc_PrecacheModel, model_pknife_strong)

engfunc(EngFunc_PrecacheModel, model_vknife_combat)
engfunc(EngFunc_PrecacheModel, model_pknife_combat)

engfunc(EngFunc_PrecacheModel, model_vknife_hammer)
engfunc(EngFunc_PrecacheModel, model_pknife_hammer)

engfunc(EngFunc_PrecacheModel, model_pknife_surv)
engfunc(EngFunc_PrecacheModel, model_vknife_surv)

engfunc(EngFunc_PrecacheModel, model_vknife_chainsaw)
engfunc(EngFunc_PrecacheModel, model_pknife_chainsaw)
engfunc(EngFunc_PrecacheModel, model_wknife_chainsaw)
//////////////////////////////////////////////////////////
engfunc(EngFunc_PrecacheModel, model_vknife_nemesis)
engfunc(EngFunc_PrecacheModel, model_vweapon_survivor)
engfunc(EngFunc_PrecacheModel, model_grenade_infect)
engfunc(EngFunc_PrecacheModel, model_grenade_fire)
engfunc(EngFunc_PrecacheModel, model_grenade_firee)
engfunc(EngFunc_PrecacheModel, w_bomb_infect)
engfunc(EngFunc_PrecacheModel, w_model_frost)
engfunc(EngFunc_PrecacheModel, model_grenade_fireee)
engfunc(EngFunc_PrecacheModel, model_grenade_frostt)
engfunc(EngFunc_PrecacheModel, model_grenade_frost)
engfunc(EngFunc_PrecacheModel, model_grenade_flare)
engfunc(EngFunc_PrecacheModel, model_grenade_flaree)
engfunc(EngFunc_PrecacheModel, model_vknife_admin_zombie)
engfunc(EngFunc_PrecacheModel, asdasdasdd)
engfunc(EngFunc_PrecacheModel, p_model_grenade_infect)
engfunc(EngFunc_PrecacheModel, w_model_grenade_infect)

// Custom sprites for grenades
g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail)
g_exploSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_ring)
g_flameSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_fire)
g_smokeSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_smoke)
g_glassSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_glass)

//////////////////////////////////////////////////////////////////////////////
for (i = 0; i < ArraySize(nemesis_win); i++)
{
ArrayGetString(nemesis_win, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_loose); i++)
{
ArrayGetString(nemesis_loose, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_pain); i++)
{
ArrayGetString(nemesis_pain, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_die); i++)
{
ArrayGetString(nemesis_die, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_fall); i++)
{
ArrayGetString(nemesis_fall, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_miss_slash); i++)
{
ArrayGetString(nemesis_miss_slash, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_miss_wall); i++)
{
ArrayGetString(nemesis_miss_wall, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_hit_normal); i++)
{
ArrayGetString(nemesis_hit_normal, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_hit_stab); i++)
{
ArrayGetString(nemesis_hit_stab, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_idle); i++)
{
ArrayGetString(nemesis_idle, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_idle_last); i++)
{
ArrayGetString(nemesis_idle_last, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_gren_fire); i++)
{
ArrayGetString(nemesis_gren_fire, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
//////////////////////////////////////////////////////////////////////////////
for (i = 0; i < ArraySize(grenade_fire_player); i++)
{
ArrayGetString(grenade_fire_player, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(survivor_pain); i++)
{
ArrayGetString(survivor_pain, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(survivor_die); i++)
{
ArrayGetString(survivor_die, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
//////////////////////////////////////////////////////////////////////////////}
for (i = 0; i < ArraySize(sound_win_zombies); i++)
{
ArrayGetString(sound_win_zombies, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(sound_win_humans); i++)
{
ArrayGetString(sound_win_humans, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(sound_win_no_one); i++)
{
ArrayGetString(sound_win_no_one, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(nemesis_pain); i++)
{
ArrayGetString(nemesis_pain, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new j = 0; j < 6; j++)
{
for (i = 0; i < ArraySize(Array:ArrayGetCell(human_dpe, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(human_dpe, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(Array:ArrayGetCell(human_miss_slash, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(human_miss_slash, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(Array:ArrayGetCell(human_hit_stab, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(human_hit_stab, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(Array:ArrayGetCell(human_hit_normal, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(human_hit_normal, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(Array:ArrayGetCell(human_miss_wall, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(human_miss_wall, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
}
for (i = 0; i < ArraySize(sound_nemesis); i++)
{
ArrayGetString(sound_nemesis, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(sound_survivor); i++)
{
ArrayGetString(sound_survivor, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(sound_swarm); i++)
{
ArrayGetString(sound_swarm, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(sound_multi); i++)
{
ArrayGetString(sound_multi, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(sound_plague); i++)
{
ArrayGetString(sound_plague, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(grenade_infect); i++)
{
ArrayGetString(grenade_infect, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(grenade_infect_player); i++)
{
ArrayGetString(grenade_infect_player, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(grenade_fire); i++)
{
ArrayGetString(grenade_fire, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(grenade_frost); i++)
{
ArrayGetString(grenade_frost, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(grenade_frost_player); i++)
{
ArrayGetString(grenade_frost_player, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(grenade_frost_break); i++)
{
ArrayGetString(grenade_frost_break, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(grenade_flare); i++)
{
ArrayGetString(grenade_flare, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(sound_antidote); i++)
{
ArrayGetString(sound_antidote, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for (i = 0; i < ArraySize(sound_thunder); i++)
{
ArrayGetString(sound_thunder, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}

// Ambience Sounds
if (g_ambience_sounds[AMBIENCE_SOUNDS_INFECTION])
{
for (i = 0; i < ArraySize(sound_ambience1); i++)
{
ArrayGetString(sound_ambience1, i, buffer, charsmax(buffer))

if (ArrayGetCell(sound_ambience1_ismp3, i))
{
format(buffer, charsmax(buffer), "sound/%s", buffer)
engfunc(EngFunc_PrecacheGeneric, buffer)
}
else
{
engfunc(EngFunc_PrecacheSound, buffer)
}
}
}
if (g_ambience_sounds[AMBIENCE_SOUNDS_NEMESIS])
{
for (i = 0; i < ArraySize(sound_ambience2); i++)
{
ArrayGetString(sound_ambience2, i, buffer, charsmax(buffer))

if (ArrayGetCell(sound_ambience2_ismp3, i))
{
format(buffer, charsmax(buffer), "sound/%s", buffer)
engfunc(EngFunc_PrecacheGeneric, buffer)
}
else
{
engfunc(EngFunc_PrecacheSound, buffer)
}
}
}
if (g_ambience_sounds[AMBIENCE_SOUNDS_SURVIVOR])
{
for (i = 0; i < ArraySize(sound_ambience3); i++)
{
ArrayGetString(sound_ambience3, i, buffer, charsmax(buffer))

if (ArrayGetCell(sound_ambience3_ismp3, i))
{
format(buffer, charsmax(buffer), "sound/%s", buffer)
engfunc(EngFunc_PrecacheGeneric, buffer)
}
else
{
engfunc(EngFunc_PrecacheSound, buffer)
}
}
}
if (g_ambience_sounds[AMBIENCE_SOUNDS_SWARM])
{
for (i = 0; i < ArraySize(sound_ambience4); i++)
{
ArrayGetString(sound_ambience4, i, buffer, charsmax(buffer))

if (ArrayGetCell(sound_ambience4_ismp3, i))
{
format(buffer, charsmax(buffer), "sound/%s", buffer)
engfunc(EngFunc_PrecacheGeneric, buffer)
}
else
{
engfunc(EngFunc_PrecacheSound, buffer)
}
}
}
if (g_ambience_sounds[AMBIENCE_SOUNDS_PLAGUE])
{
for (i = 0; i < ArraySize(sound_ambience5); i++)
{
ArrayGetString(sound_ambience5, i, buffer, charsmax(buffer))

if (ArrayGetCell(sound_ambience5_ismp3, i))
{
format(buffer, charsmax(buffer), "sound/%s", buffer)
engfunc(EngFunc_PrecacheGeneric, buffer)
}
else
{
engfunc(EngFunc_PrecacheSound, buffer)
}
}
}

engfunc(EngFunc_PrecacheSound, sound_flashlight);
engfunc(EngFunc_PrecacheSound, sound_buyammo);
engfunc(EngFunc_PrecacheSound, sound_armorhit);
engfunc(EngFunc_PrecacheSound, sound_kevlar);
engfunc(EngFunc_PrecacheSound, sound_gunpickup);

if (!Map_ZP_Alien_Boss && !Map_ZP_Oberon_Boss && !Map_ZP_Oberon_Boss_2 && !Map_ZP_zs_decoy)
{
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "hostage_entity"));
if (pev_valid(ent))
{
engfunc(EngFunc_SetOrigin, ent, Float:{8192.0,8192.0,8192.0})
dllfunc(DLLFunc_Spawn, ent)
}
}

if (g_ambience_fog)
{
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"))
if (pev_valid(ent))
{
fm_set_kvd(ent, "density", g_fog_density, "env_fog")
fm_set_kvd(ent, "rendercolor", g_fog_color, "env_fog")
}
}
if (g_ambience_rain) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_rain"))
if (g_ambience_snow) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_snow"))

// Custom buyzone for all players
g_buyzone_ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
if (pev_valid(g_buyzone_ent))
{
dllfunc(DLLFunc_Spawn, g_buyzone_ent)
set_pev(g_buyzone_ent, pev_solid, SOLID_NOT)
}

g_fwSpawn = register_forward(FM_Spawn, "fw_Spawn")
g_fwPrecacheSound = register_forward(FM_PrecacheSound, "fw_PrecacheSound")
}


public plugin_init() {

if (!g_pluginenabled) return;

if(!g_zclass_i) set_fail_state("No zombie classes loaded!");

register_dictionary("zombie_plague.txt");
register_dictionary("zp_extra_chainsaw.txt");
register_dictionary("zp_mode.txt");
register_dictionary("buy_menu.txt");


register_event("StatusValue", "event_show_status", "be", "1=2", "2!0");
register_event("StatusValue", "event_hide_status", "be", "1=1", "2=0");
register_event("HLTV", "event_round_start", "a", "1=0", "2=0");
register_event("CurWeapon", "event_curweapon", "b", "1=1");
register_logevent("logevent_round_start",2, "1=Round_Start");
register_logevent("logevent_round_end", 2, "1=Round_End");
register_event("AmmoX", "event_ammo_x", "be");
if (g_ambience_sounds[AMBIENCE_SOUNDS_INFECTION] || g_ambience_sounds[AMBIENCE_SOUNDS_NEMESIS] || g_ambience_sounds[AMBIENCE_SOUNDS_SURVIVOR] || g_ambience_sounds[AMBIENCE_SOUNDS_SWARM] || g_ambience_sounds[AMBIENCE_SOUNDS_PLAGUE])
register_event("30", "event_intermission", "a");

RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1);
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled");
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1);
RegisterHam(Ham_Player_PreThink, "grenade", "fw_Player_PreThink");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "fwdTakeDamage")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack");
RegisterHam(Ham_Player_ResetMaxSpeed, "player", "fw_ResetMaxSpeed")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary");
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary");
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary");
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary");
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1);
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1);
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1);
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1);
RegisterHam(Ham_Use, "func_pushable", "fw_UsePushable");
RegisterHam(Ham_Touch, "weaponbox", "fw_TouchWeapon");
RegisterHam(Ham_Touch, "armoury_entity", "fw_TouchWeapon");
RegisterHam(Ham_Touch, "weapon_shield", "fw_TouchWeapon");
RegisterHam(Ham_TakeDamage,"player","CPlayer__TakeDamage_Post",1)
RegisterHam( Ham_Item_AddToPlayer, "weapon_flashbang", "fw_AwpAddToPlayer_flash" );
RegisterHam( Ham_Item_AddToPlayer, "weapon_hegrenade", "fw_AwpAddToPlayer_he" );

register_touch("cs_chainsaw", "player", "fw_Chainsaw_Touch");
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fw_Knife_PrimaryAttack_Post", 1);
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1);

RegisterHam(Ham_AddPlayerItem, "player", "fw_AddPlayerItem");
//RegisterHam(Ham_Player_Duck, "player", "Player_Duck", 1);
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1);

register_forward(FM_ClientDisconnect, "fw_ClientDisconnect");
register_forward(FM_ClientDisconnect, "fw_ClientDisconnect_Post", 1);
register_forward(FM_ClientKill, "fw_ClientKill");
register_forward(FM_EmitSound, "fw_EmitSound");
register_forward(FM_EmitSound, "fw_EmitSound_Humans");
if (!g_handle_models_on_separate_ent) register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue");
register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged");
register_forward(FM_GetGameDescription, "fw_GetGameDescription");
register_forward(FM_SetModel, "fw_SetModel");
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade");
register_forward(FM_CmdStart, "fw_CmdStart");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
unregister_forward(FM_Spawn, g_fwSpawn);
unregister_forward(FM_PrecacheSound, g_fwPrecacheSound);
register_forward(FM_AddToFullPack, "fw_PlayerAddToFullPack", 1 );

register_clcmd("say zpmenu", "clcmd_saymenu");
register_clcmd("say /zpmenu", "clcmd_saymenu");
register_clcmd("say unstuck", "clcmd_sayunstuck");
register_clcmd("say /unstuck", "clcmd_sayunstuck");
register_clcmd("nightvision", "clcmd_nightvision");
register_clcmd("drop", "clcmd_drop");
register_clcmd("buyammo1", "clcmd_buyammo1")
register_clcmd("buyammo2", "clcmd_buyammo2")
register_clcmd("chooseteam", "clcmd_changeteam");
register_clcmd("jointeam", "clcmd_changeteam");
register_clcmd("knife", "clcmd_sayknife");
register_clcmd("rules!","admin_motd",0,"- Shows the MOTD.")
register_clcmd("say /top15","top_motd",0,"- Shows the MOTD.")


register_menu("Game Menu", KEYSMENU, "menu_game");
register_menu("Buy Menu 1", KEYSMENU, "menu_buy1");
register_menu("Buy Menu 2", KEYSMENU, "menu_buy2");
register_menu("Buy Menu 3", KEYSMENU, "menu_buy3");
register_menu("Mod Info", KEYSMENU, "menu_info");
register_menu("Admin Menu", KEYSMENU, "menu_admin");

// CS Buy Menus (to prevent zombies/survivor from buying)
register_menucmd(register_menuid("#Buy", 1), 511, "menu_cs_buy")
register_menucmd(register_menuid("BuyPistol", 1), 511, "menu_cs_buy")
register_menucmd(register_menuid("BuyShotgun", 1), 511, "menu_cs_buy")
register_menucmd(register_menuid("BuySub", 1), 511, "menu_cs_buy")
register_menucmd(register_menuid("BuyRifle", 1), 511, "menu_cs_buy")
register_menucmd(register_menuid("BuyMachine", 1), 511, "menu_cs_buy")
register_menucmd(register_menuid("BuyItem", 1), 511, "menu_cs_buy")
register_menucmd(-28, 511, "menu_cs_buy")
register_menucmd(-29, 511, "menu_cs_buy")
register_menucmd(-30, 511, "menu_cs_buy")
register_menucmd(-32, 511, "menu_cs_buy")
register_menucmd(-31, 511, "menu_cs_buy")
register_menucmd(-33, 511, "menu_cs_buy")
register_menucmd(-34, 511, "menu_cs_buy")

register_concmd("zp_zombie", "cmd_zombie", _, "<target> - Turn someone into a Zombie", 0);
register_concmd("zp_human", "cmd_human", _, "<target> - Turn someone back to Human", 0);
register_concmd("zp_nemesis", "cmd_nemesis", _, "<target> - Turn someone into a Nemesis", 0);
register_concmd("zp_survivor", "cmd_survivor", _, "<target> - Turn someone into a Survivor", 0);
register_concmd("zp_respawn", "cmd_respawn", _, "<target> - Respawn someone", 0);
register_concmd("zp_swarm", "cmd_swarm", _, " - Start Swarm Mode", 0);
register_concmd("zp_multi", "cmd_multi", _, " - Start Multi Infection", 0);
register_concmd("zp_plague", "cmd_plague", _, " - Start Plague Mode", 0);

g_msgScoreInfo = get_user_msgid("ScoreInfo");
g_msgTeamInfo = get_user_msgid("TeamInfo");
g_msgDeathMsg = get_user_msgid("DeathMsg");
g_msgScoreAttrib = get_user_msgid("ScoreAttrib");
g_msgSetFOV = get_user_msgid("SetFOV");
g_msgScreenFade = get_user_msgid("ScreenFade");
g_msgScreenShake = get_user_msgid("ScreenShake");
g_msgNVGToggle = get_user_msgid("NVGToggle");
g_msgFlashlight = get_user_msgid("Flashlight");
g_msgFlashBat = get_user_msgid("FlashBat");
g_msgAmmoPickup = get_user_msgid("AmmoPickup");
g_msgDamage = get_user_msgid("Damage");
g_msgHideWeapon = get_user_msgid("HideWeapon");
g_msgCrosshair = get_user_msgid("Crosshair");
g_msgSayText = get_user_msgid("SayText");
g_msgCurWeapon = get_user_msgid("CurWeapon");

register_message(g_msgCurWeapon, "message_cur_weapon");
register_message(get_user_msgid("Money"), "message_money");
register_message(get_user_msgid("Health"), "message_health");
register_message(g_msgFlashBat, "message_flashbat");
register_message(g_msgScreenFade, "message_screenfade");
register_message(g_msgNVGToggle, "message_nvgtoggle");
if (g_handle_models_on_separate_ent) register_message(get_user_msgid("ClCorpse"), "message_clcorpse");
register_message(get_user_msgid("WeapPickup"), "message_weappickup");
register_message(g_msgAmmoPickup, "message_ammopickup");
register_message(get_user_msgid("Scenario"), "message_scenario");
register_message(get_user_msgid("HostagePos"), "message_hostagepos");
register_message(get_user_msgid("TextMsg"), "message_textmsg");
register_message(get_user_msgid("SendAudio"), "message_sendaudio");
register_message(get_user_msgid("TeamScore"), "message_teamscore");
register_message(g_msgTeamInfo, "message_teaminfo");

cvar_warmup = register_cvar("zp_delay", "19")
cvar_lighting = register_cvar("zp_lighting", "k")
cvar_thunder = register_cvar("zp_thunderclap", "0")
cvar_triggered = register_cvar("zp_triggered_lights", "1")
cvar_removedoors = register_cvar("zp_remove_doors", "0")
cvar_blockpushables = register_cvar("zp_blockuse_pushables", "1")
cvar_blocksuicide = register_cvar("zp_block_suicide", "1")
cvar_randspawn = register_cvar("zp_random_spawn", "0")
cvar_respawnworldspawnkill = register_cvar("zp_respawn_on_worldspawn_kill", "1")
cvar_removedropped = register_cvar("zp_remove_dropped", "20")
cvar_removemoney = register_cvar("zp_remove_money", "0")
cvar_buycustom = register_cvar("zp_buy_custom", "0")
cvar_buyzonetime = register_cvar("zp_buyzone_time", "0.0")
cvar_randweapons = register_cvar("zp_random_weapons", "0")
cvar_adminmodelshuman = register_cvar("zp_admin_models_human", "0")
cvar_adminmodelszombie = register_cvar("zp_admin_models_zombie", "0")
cvar_adminknifemodelszombie = register_cvar("zp_admin_knife_models_zombie", "0")
cvar_zclasses = register_cvar("zp_zombie_classes", "1")
cvar_statssave = register_cvar("zp_stats_save", "1")
cvar_startammopacks = register_cvar("zp_starting_ammo_packs", "5")
cvar_preventconsecutive = register_cvar("zp_prevent_consecutive_modes", "1")
cvar_keephealthondisconnect = register_cvar("zp_keep_health_on_disconnect", "1")

cvar_deathmatch = register_cvar("zp_deathmatch", "0")
cvar_spawndelay = register_cvar("zp_spawn_delay", "5")
cvar_spawnprotection = register_cvar("zp_spawn_protection", "5")
cvar_respawnonsuicide = register_cvar("zp_respawn_on_suicide", "0")
cvar_respawnafterlast = register_cvar("zp_respawn_after_last_human", "1")
cvar_allowrespawninfection = register_cvar("zp_infection_allow_respawn", "1")
cvar_allowrespawnnem = register_cvar("zp_nem_allow_respawn", "0")
cvar_allowrespawnsurv = register_cvar("zp_surv_allow_respawn", "0")
cvar_allowrespawnswarm = register_cvar("zp_swarm_allow_respawn", "0")
cvar_allowrespawnplague = register_cvar("zp_plague_allow_respawn", "0")
cvar_respawnzomb = register_cvar("zp_respawn_zombies", "1")
cvar_respawnhum = register_cvar("zp_respawn_humans", "1")
cvar_respawnnem = register_cvar("zp_respawn_nemesis", "1")
cvar_respawnsurv = register_cvar("zp_respawn_survivors", "1")

cvar_nvggive = register_cvar("zp_nvg_give", "1")
cvar_customnvg = register_cvar("zp_nvg_custom", "1")
cvar_nvgsize = register_cvar("zp_nvg_size", "80")
cvar_nvgcolor[0] = register_cvar("zp_nvg_color_R", "0")
cvar_nvgcolor[1] = register_cvar("zp_nvg_color_G", "150")
cvar_nvgcolor[2] = register_cvar("zp_nvg_color_B", "0")
cvar_humnvgcolor[0] = register_cvar("zp_nvg_hum_color_R", "0")
cvar_humnvgcolor[1] = register_cvar("zp_nvg_hum_color_G", "150")
cvar_humnvgcolor[2] = register_cvar("zp_nvg_hum_color_B", "0")
cvar_nemnvgcolor[0] = register_cvar("zp_nvg_nem_color_R", "150")
cvar_nemnvgcolor[1] = register_cvar("zp_nvg_nem_color_G", "0")
cvar_nemnvgcolor[2] = register_cvar("zp_nvg_nem_color_B", "0")
cvar_customflash = register_cvar("zp_flash_custom", "0")
cvar_flashsize = register_cvar("zp_flash_size", "10")
cvar_flashdrain = register_cvar("zp_flash_drain", "1")
cvar_flashcharge = register_cvar("zp_flash_charge", "5")
cvar_flashdist = register_cvar("zp_flash_distance", "1000")
cvar_flashcolor[0] = register_cvar("zp_flash_color_R", "100")
cvar_flashcolor[1] = register_cvar("zp_flash_color_G", "100")
cvar_flashcolor[2] = register_cvar("zp_flash_color_B", "100")
cvar_flashshowall = register_cvar("zp_flash_show_all", "1")

// CVARS - Knockback
cvar_knockback = register_cvar("zp_knockback", "0")
cvar_knockbackdamage = register_cvar("zp_knockback_damage", "1")
cvar_knockbackpower = register_cvar("zp_knockback_power", "1")
cvar_knockbackzvel = register_cvar("zp_knockback_zvel", "0")
cvar_knockbackducking = register_cvar("zp_knockback_ducking", "0.25")
cvar_knockbackdist = register_cvar("zp_knockback_distance", "500")
cvar_nemknockback = register_cvar("zp_knockback_nemesis", "0.25")

// CVARS - Leap
cvar_leapzombies = register_cvar("zp_leap_zombies", "0")
cvar_leapzombiesforce = register_cvar("zp_leap_zombies_force", "350")
cvar_leapzombiesheight = register_cvar("zp_leap_zombies_height", "300")
cvar_leapzombiescooldown = register_cvar("zp_leap_zombies_cooldown", "5.0")
cvar_leapnemesis = register_cvar("zp_leap_nemesis", "1")
cvar_leapnemesisforce = register_cvar("zp_leap_nemesis_force", "350")
cvar_leapnemesisheight = register_cvar("zp_leap_nemesis_height", "350")
cvar_leapnemesiscooldown = register_cvar("zp_leap_nemesis_cooldown", "1.0")
cvar_leapsurvivor = register_cvar("zp_leap_survivor", "0")
cvar_leapsurvivorforce = register_cvar("zp_leap_survivor_force", "500")
cvar_leapsurvivorheight = register_cvar("zp_leap_survivor_height", "300")
cvar_leapsurvivorcooldown = register_cvar("zp_leap_survivor_cooldown", "5.0")

// CVARS - Humans
cvar_humanhp = register_cvar("zp_human_health", "200")
cvar_humanlasthp = register_cvar("zp_human_last_extrahp", "400")
cvar_humanspd = register_cvar("zp_human_speed", "240")
cvar_humangravity = register_cvar("zp_human_gravity", "1.0")
cvar_humanarmor = register_cvar("zp_human_armor_protect", "1")
cvar_infammo = register_cvar("zp_human_unlimited_ammo", "0")
cvar_ammodamage = register_cvar("zp_human_damage_reward", "800")
cvar_fragskill = register_cvar("zp_human_frags_for_kill", "1")

// CVARS - Custom Grenades
cvar_firegrenades = register_cvar("zp_fire_grenades", "1")
cvar_fireduration = register_cvar("zp_fire_duration", "10")
cvar_firedamage = register_cvar("zp_fire_damage", "5")
cvar_fireslowdown = register_cvar("zp_fire_slowdown", "0.5")
cvar_frostgrenades = register_cvar("zp_frost_grenades", "1")
cvar_freezeduration = register_cvar("zp_frost_duration", "3")
cvar_freezeduration_first = register_cvar("zp_frost_duration_first_zombie", "3")
cvar_flaregrenades = register_cvar("zp_flare_grenades","2")
cvar_flareduration = register_cvar("zp_flare_duration", "60")
cvar_flaresize = register_cvar("zp_flare_size", "25")
cvar_flarecolor = register_cvar("zp_flare_color", "0")

// CVARS - Zombies
cvar_zombiefirsthp = register_cvar("zp_zombie_first_hp", "750")
cvar_zombiearmor = register_cvar("zp_zombie_armor", "0.75")
cvar_hitzones = register_cvar("zp_zombie_hitzones", "0")
cvar_zombiebonushp = register_cvar("zp_zombie_infect_health", "500")
cvar_zombiefov = register_cvar("zp_zombie_fov", "110")
cvar_zombiesilent = register_cvar("zp_zombie_silent", "1")
cvar_zombiepainfree = register_cvar("zp_zombie_painfree", "2")
cvar_zombiebleeding = register_cvar("zp_zombie_bleeding", "1")
cvar_ammoinfect = register_cvar("zp_zombie_infect_reward", "1")
cvar_fragsinfect = register_cvar("zp_zombie_frags_for_infect", "1")

// CVARS - Special Effects
cvar_infectionscreenfade = register_cvar("zp_infection_screenfade", "1")
cvar_infectionscreenshake = register_cvar("zp_infection_screenshake", "1")
cvar_infectionsparkle = register_cvar("zp_infection_sparkle", "1")
cvar_infectiontracers = register_cvar("zp_infection_tracers", "1")
cvar_infectionparticles = register_cvar("zp_infection_particles", "1")
cvar_hudicons = register_cvar("zp_hud_icons", "1")

// CVARS - Nemesis
cvar_nem = register_cvar("zp_nem_enabled", "1")
cvar_nemchance = register_cvar("zp_nem_chance", "25")
cvar_nemminplayers = register_cvar("zp_nem_min_players", "0")
cvar_nemhp = register_cvar("zp_nem_health", "0")
cvar_nembasehp = register_cvar("zp_nem_base_health", "3050")
cvar_nemspd = register_cvar("zp_nem_speed", "250")
cvar_nemgravity = register_cvar("zp_nem_gravity", "0.5")
cvar_nemdamage = register_cvar("zp_nem_damage", "250")
cvar_nemglow = register_cvar("zp_nem_glow", "0")
cvar_nemaura = register_cvar("zp_nem_aura", "0")
cvar_nempainfree = register_cvar("zp_nem_painfree", "1")
cvar_nemignorefrags = register_cvar("zp_nem_ignore_frags", "0")
cvar_nemignoreammo = register_cvar("zp_nem_ignore_rewards", "0")
g_cvar_nemesis_dmg = register_cvar("zp_nem_mult_dmg", "1.645")

// CVARS - Survivor
cvar_surv = register_cvar("zp_surv_enabled", "1")
cvar_survchance = register_cvar("zp_surv_chance", "30")
cvar_survminplayers = register_cvar("zp_surv_min_players", "0")
cvar_survhp = register_cvar("zp_surv_health", "0")
cvar_survbasehp = register_cvar("zp_surv_base_health", "150")
cvar_survspd = register_cvar("zp_surv_speed", "230")
cvar_survgravity = register_cvar("zp_surv_gravity", "1.0")
cvar_survglow = register_cvar("zp_surv_glow", "0")
cvar_survaura = register_cvar("zp_surv_aura", "0")
cvar_survpainfree = register_cvar("zp_surv_painfree", "1")
cvar_survignorefrags = register_cvar("zp_surv_ignore_frags", "0")
cvar_survignoreammo = register_cvar("zp_surv_ignore_rewards", "0")
cvar_survweapon = register_cvar("zp_surv_weapon", "weapon_m249")
cvar_survinfammo = register_cvar("zp_surv_unlimited_ammo", "2")
g_cvar_survivor_armor = register_cvar("zp_surv_armor", "35")

// CVARS - Swarm Mode
cvar_swarm = register_cvar("zp_swarm_enabled", "1")
cvar_swarmchance = register_cvar("zp_swarm_chance", "25")
cvar_swarmminplayers = register_cvar("zp_swarm_min_players", "0")

// CVARS - Multi Infection
cvar_multi = register_cvar("zp_multi_enabled", "1")
cvar_multichance = register_cvar("zp_multi_chance", "20")
cvar_multiminplayers = register_cvar("zp_multi_min_players", "0")
cvar_multiratio = register_cvar("zp_multi_ratio", "0.15")

// CVARS - Plague Mode
cvar_plague = register_cvar("zp_plague_enabled", "1")
cvar_plaguechance = register_cvar("zp_plague_chance", "30")
cvar_plagueminplayers = register_cvar("zp_plague_min_players", "0")
cvar_plagueratio = register_cvar("zp_plague_ratio", "0.5")
cvar_plaguenemnum = register_cvar("zp_plague_nem_number", "1")
cvar_plaguenemhpmulti = register_cvar("zp_plague_nem_hp_multi", "0.5")
cvar_plaguesurvnum = register_cvar("zp_plague_surv_number", "1")
cvar_plaguesurvhpmulti = register_cvar("zp_plague_surv_hp_multi", "0.5")

// CVARS - Others
cvar_logcommands = register_cvar("zp_logcommands", "1")
cvar_showactivity = get_cvar_pointer("amx_show_activity")
cvar_botquota = get_cvar_pointer("bot_quota")
register_cvar("zp_version", PLUGIN_VERSION, FCVAR_SERVER|FCVAR_SPONLY)
set_cvar_string("zp_version", PLUGIN_VERSION)

cvar_extraitems = register_cvar("zp_extra_items", "1");
cvar_extraweapons = register_cvar("zp_extra_weapons", "1");
cvar_extranvision = register_cvar("zp_extra_nvision", "1");
cvar_extraantidote = register_cvar("zp_extra_antidote", "1");
cvar_antidotelimit = register_cvar("zp_extra_antidote_limit", "999");
cvar_extramadness = register_cvar("zp_extra_madness", "1");
cvar_madnesslimit = register_cvar("zp_extra_madness_limit", "999");
cvar_madnessduration = register_cvar("zp_extra_madness_duration", "5.0");
cvar_extrainfbomb = register_cvar("zp_extra_infbomb", "1");
cvar_infbomblimit = register_cvar("zp_extra_infbomb_limit", "999");

cvar_dmggore = register_cvar("zp_chainsaw_gore_in_damage", "1");
cvar_oneround = register_cvar("zp_chainsaw_oneround", "0");
cvar_dropflags = register_cvar("zp_chainsaw_drop_flags", "abcd");
cvar_body_xplode = register_cvar("zp_chainsaw_victim_explode", "1");
cvar_pattack_rate = register_cvar("zp_chainsaw_attack1_rate", "0.3");
cvar_sattack_rate = register_cvar("zp_chainsaw_attack2_rate", "1.2");
cvar_pattack_recoil = register_cvar("zp_chainsaw_attack1_recoil", "-5.6");
cvar_sattack_recoil = register_cvar("zp_chainsaw_attack2_recoil", "-8.0");


g_armor_amount = register_cvar("zp_armor_amount", "999");
g_armor_limit = register_cvar("zp_armor_limit", "999");
g_hp_amount = register_cvar("zp_hp_amount", "2500");

health_add = register_cvar("amx_vampire_hp", "100")
health_hs_add = register_cvar("amx_vampire_hp_hs", "150")
health_max = register_cvar("amx_vampire_max_hp", "3000")

register_event("DeathMsg", "hook_death", "a", "1>0")

register_event("CurWeapon", "grenade_icon", "be", "1=1")
register_event("DeathMsg", "event_death", "a")
iconstatus = get_user_msgid("StatusIcon")

g_fwRoundStart = CreateMultiForward("zp_round_started", ET_IGNORE, FP_CELL, FP_CELL)
g_fwRoundEnd = CreateMultiForward("zp_round_ended", ET_IGNORE, FP_CELL)
g_fwUserInfected_pre = CreateMultiForward("zp_user_infected_pre", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL)
g_fwUserInfected_post = CreateMultiForward("zp_user_infected_post", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL)
g_fwUserHumanized_pre = CreateMultiForward("zp_user_humanized_pre", ET_IGNORE, FP_CELL, FP_CELL)
g_fwUserHumanized_post = CreateMultiForward("zp_user_humanized_post", ET_IGNORE, FP_CELL, FP_CELL)
g_fwUserInfect_attempt = CreateMultiForward("zp_user_infect_attempt", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL)
g_fwUserHumanize_attempt = CreateMultiForward("zp_user_humanize_attempt", ET_CONTINUE, FP_CELL, FP_CELL)
g_fwExtraItemSelected = CreateMultiForward("zp_extra_item_selected", ET_CONTINUE, FP_CELL, FP_CELL)
g_fwUserUnfrozen = CreateMultiForward("zp_user_unfrozen", ET_IGNORE, FP_CELL)
g_fwUserLastZombie = CreateMultiForward("zp_user_last_zombie", ET_IGNORE, FP_CELL)
g_fwUserLastHuman = CreateMultiForward("zp_user_last_human", ET_IGNORE, FP_CELL)
g_fwBuyAmmo1 = CreateMultiForward("zp_buy_ammo_1", ET_CONTINUE, FP_CELL)
g_fwBuyAmmo2 = CreateMultiForward("zp_buy_ammo_2", ET_CONTINUE, FP_CELL)

load_spawns();

//set_task (2.0 ,"delay" )
//g_check = TrieCreate()

if (g_sky_enable)
{
new sky[32];
ArrayGetString(g_sky_names, random_num(0, ArraySize(g_sky_names) - 1), sky, charsmax(sky));
set_cvar_string("sv_skyname", sky);
}

set_cvar_num("sv_skycolor_r", 0);
set_cvar_num("sv_skycolor_g", 0);
set_cvar_num("sv_skycolor_b", 0);

g_MsgSync = CreateHudSyncObj();
g_MsgSync2 = CreateHudSyncObj();
g_MsgSync3 = CreateHudSyncObj();

formatex(g_modname, charsmax(g_modname), "Zombie Plague [CSO]", PLUGIN_VERSION);

g_maxplayers = get_maxplayers();
gmsgWeaponList = get_user_msgid("WeaponList")

db_slot_i = g_maxplayers+1;

new mymod[6];
get_modname(mymod, charsmax(mymod));
if (equal(mymod, "czero")) g_czero = 1;
}

public delay ()
{
server_cmd("zp_delay 17")
server_exec();
}

public Hook_hammer_SelectWeapon(id)
{
engclient_cmd(id, "weapon_knife")
return PLUGIN_HANDLED
}

public Hook_he_SelectWeapon(id)
{
engclient_cmd(id, "weapon_hegrenade")
return PLUGIN_HANDLED
}

public Hook_flash_SelectWeapon(id)
{
engclient_cmd(id, "weapon_flashbang")
return PLUGIN_HANDLED
}

public Hook_smoke_SelectWeapon(id)
{
engclient_cmd(id, "weapon_smokegrenade")
return PLUGIN_HANDLED
}

public fw_AwpAddToPlayer_flash( iEnt, Player )
{
if( pev_valid( iEnt ) && is_user_connected( Player ) )
{
if(! g_zombie[ Player ] )
{
MsgRelaySprite_Flash(Player, true)
}
}
}

public fw_AwpAddToPlayer_he( iEnt, Player )
{
if( pev_valid( iEnt ) && is_user_connected( Player ) )
{
if(! g_zombie[ Player ] )
{
MsgRelaySprite_He(Player, true)
}
}
}

public MsgRelaySprite_Flash(playerid, bool:relay)
{
if (!is_user_connected(playerid))
return 0

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, playerid)

if (relay) write_string("weapon_fgr2_bos93")
else write_string("weapon_flashbang")

write_byte(11)
write_byte(2)
write_byte(-1)
write_byte(-1)
write_byte(3)
write_byte(2)
write_byte(25)
write_byte(24)
message_end()

return 1
}

public MsgRelaySprite_He(playerid, bool:relay)
{
if (!is_user_connected(playerid))
return 0

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, playerid)

if (relay) write_string("weapon_m24gr_bos93")
else write_string("weapon_hegrenade")

write_byte(12)
write_byte(1)
write_byte(-1)
write_byte(-1)
write_byte(3)
write_byte(1)
write_byte(4)
write_byte(24)
message_end()

return 1
}

public MsgRelaySprite_AXE(playerid, bool:relay)
{
if (!is_user_connected(playerid))
return 0

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, playerid)

if (relay) write_string("knife_axe_bos93")
else write_string("weapon_knife")

write_byte(-1)
write_byte(-1)
write_byte(-1)
write_byte(-1)
write_byte(2)
write_byte(1)
write_byte(29)
write_byte(0)
message_end()

return 1
}

public MsgRelaySprite_Hammer(playerid, bool:relay)
{
if (!is_user_connected(playerid))
return 0

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, playerid)

if (relay) write_string("knife_hammer_bos93")
else write_string("weapon_knife")

write_byte(-1)
write_byte(-1)
write_byte(-1)
write_byte(-1)
write_byte(2)
write_byte(1)
write_byte(29)
write_byte(0)
message_end()

return 1
}

public MsgRelaySprite_strong(playerid, bool:relay)
{
if (!is_user_connected(playerid))
return 0

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, playerid)

if (relay) write_string("knife_strongknife_bos93")
else write_string("weapon_knife")

write_byte(-1)
write_byte(-1)
write_byte(-1)
write_byte(-1)
write_byte(2)
write_byte(1)
write_byte(29)
write_byte(0)
message_end()

return 1
}

public MsgRelaySprite_Combat(playerid, bool:relay)
{
if (!is_user_connected(playerid))
return 0

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, playerid)

if (relay) write_string("knife_combat_bos93")
else write_string("weapon_knife")

write_byte(-1)
write_byte(-1)
write_byte(-1)
write_byte(-1)
write_byte(2)
write_byte(1)
write_byte(29)
write_byte(0)
message_end()

return 1
}

public plugin_cfg() {
if (!g_pluginenabled) return;

new cfgdir[32];
get_configsdir(cfgdir, charsmax(cfgdir));

server_cmd("exec %s/zombieplague.cfg", cfgdir);

g_arrays_created = false;

save_customization();

set_task(5.0, "lighting_effects", _, _, _, "b");
set_task(0.5, "cache_cvars");
set_task(0.5, "event_round_start");
set_task(0.5, "logevent_round_start");
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
public event_curweapon(id) {
if(!is_user_valid_alive(id))
return PLUGIN_CONTINUE;

g_iCurrentWeapon[id] = read_data(2)

if(g_zombie[id] || g_survivor[id])
return PLUGIN_CONTINUE;

if(!g_is_saw[id] || g_iCurrentWeapon[id] != CSW_KNIFE)
return PLUGIN_CONTINUE;

entity_set_string(id, EV_SZ_viewmodel, model_vknife_chainsaw);
entity_set_string(id, EV_SZ_weaponmodel, model_pknife_chainsaw);

return PLUGIN_CONTINUE;
}

public event_round_start() {
set_task(0.1, "remove_stuff")

remove_entity_name("cs_chainsaw");

g_newround = true
g_endround = false
g_survround = false
g_nemround = false
g_swarmround = false
g_plagueround = false
g_modestarted = false

g_infbombcounter = 0
g_antidotecounter = 0
g_madnesscounter = 0

g_freezetime = true

remove_task(TASK_WELCOMEMSG)
set_task(2.0, "welcome_msg", TASK_WELCOMEMSG)

remove_task(TASK_MAKEZOMBIE)
set_task(2.0 + get_pcvar_float(cvar_warmup), "make_zombie_task", TASK_MAKEZOMBIE)
}

public logevent_round_start()
{
// Freezetime ends
g_freezetime = false


// Set proper maxspeed for all players
static id
for (id = 1; id <= g_maxplayers; id++)
{
if (!g_isalive[id])
continue;

set_player_maxspeed(id)
}
}

public knife_models(id) {
if (!g_isalive[id])
return;

if (g_zombie[id])
return;

if (g_user_knife[id] == AXE)
MsgRelaySprite_AXE(id, true)
if (g_user_knife[id] == STRONG)
MsgRelaySprite_strong(id, true)
if (g_user_knife[id] == COMBAT)
MsgRelaySprite_Combat(id, true)
if (g_user_knife[id] == HAMMER)
{
//zp_get_hammer ( id )
MsgRelaySprite_Hammer(id, true)
}
}

public logevent_round_end() {
static Float:lastendtime, Float:current_time
current_time = get_gametime()
if (current_time - lastendtime < 0.5) return;
lastendtime = current_time

if (get_pcvar_num(cvar_statssave))
{
static id, team
for (id = 1; id <= g_maxplayers; id++)
{
if (!g_isconnected[id])
continue;

team = fm_cs_get_user_team(id)

if (team == FM_CS_TEAM_SPECTATOR || team == FM_CS_TEAM_UNASSIGNED)
continue;

if( g_is_saw[ id ] )
{
g_iPlayerHealth[ id ] = get_user_health( id );
}

save_stats(id)
}
}

g_endround = true;

remove_task(TASK_WELCOMEMSG);
remove_task(TASK_MAKEZOMBIE);

if ((g_ambience_sounds[AMBIENCE_SOUNDS_NEMESIS] && g_nemround) || (g_ambience_sounds[AMBIENCE_SOUNDS_SURVIVOR] && g_survround) || (g_ambience_sounds[AMBIENCE_SOUNDS_SWARM] && g_swarmround) || (g_ambience_sounds[AMBIENCE_SOUNDS_PLAGUE] && g_plagueround) || (g_ambience_sounds[AMBIENCE_SOUNDS_INFECTION] && !g_nemround && !g_survround && !g_swarmround && !g_plagueround))
{
remove_task(TASK_AMBIENCESOUNDS);
ambience_sound_stop();
}

static sound[64]
if (!fnGetZombies() )
{
set_dhudmessage(0, 255, 127, HUD_EVENT_X, HUD_EVENT_Y, 0, 0.0, 3.0, 2.0, 1.0)
show_dhudmessage(0,"%L", LANG_PLAYER, "WIN_HUMAN")

if( !g_nemround )
{
ArrayGetString(sound_win_humans, random_num(0, ArraySize(sound_win_humans) - 1), sound, charsmax(sound))
PlaySound(sound)
}
else
{
ArrayGetString(nemesis_loose, random_num(0, ArraySize(nemesis_loose) - 1), sound, charsmax(sound))
PlaySound(sound)
}

g_scorehumans++

ExecuteForward(g_fwRoundEnd, g_fwDummyResult, ZP_TEAM_HUMAN);
}
else if (!fnGetHumans() )
{
set_dhudmessage(200, 0, 0, HUD_EVENT_X, HUD_EVENT_Y, 0, 0.0, 3.0, 2.0, 1.0)
show_dhudmessage(0, "%L", LANG_PLAYER, "WIN_ZOMBIE")

if( g_nemround )
{
ArrayGetString(nemesis_win, random_num(0, ArraySize(nemesis_win) - 1), sound, charsmax(sound));
PlaySound(sound);
}
else
{
ArrayGetString(sound_win_zombies, random_num(0, ArraySize(sound_win_zombies) - 1), sound, charsmax(sound))
PlaySound(sound)
}

g_scorezombies++

ExecuteForward(g_fwRoundEnd, g_fwDummyResult, ZP_TEAM_ZOMBIE);
}
else
{
set_dhudmessage(0, 200, 0, HUD_EVENT_X, HUD_EVENT_Y, 0, 0.0, 3.0, 2.0, 1.0)
show_dhudmessage(0,"%L", LANG_PLAYER, "WIN_NO_ONE")

ArrayGetString(sound_win_no_one, random_num(0, ArraySize(sound_win_no_one) - 1), sound, charsmax(sound))
PlaySound(sound)

ExecuteForward(g_fwRoundEnd, g_fwDummyResult, ZP_TEAM_NO_ONE);
}

balance_teams()
}

public event_intermission() {
// Remove ambience sounds task
remove_task(TASK_AMBIENCESOUNDS)
}

public event_ammo_x(id) {
if (g_zombie[id])
return;

static type
type = read_data(1)

if (type >= sizeof AMMOWEAPON)
return;

static weapon
weapon = AMMOWEAPON[type]

if (MAXBPAMMO[weapon] <= 2)
return;

static amount
amount = read_data(2)

if (g_survivor[id] ? get_pcvar_num(cvar_survinfammo) : get_pcvar_num(cvar_infammo))
{
if (amount < MAXBPAMMO[weapon])
{
// The BP Ammo refill code causes the engine to send a message, but we
// can't have that in this forward or we risk getting some recursion bugs.
// For more info see: https://bugs.alliedmods.net/show_bug.cgi?id=3664
static args[1]
args[0] = weapon
set_task(0.1, "refill_bpammo", id, args, sizeof args)
}
}
else if (g_isbot[id] && amount <= BUYAMMO[weapon])
{
set_task(0.1, "clcmd_buyammo", id)
}
}

public fw_Chainsaw_Touch(saw, player) {
if(!is_valid_ent(saw) || !is_valid_ent(player))
return PLUGIN_CONTINUE;

if(!is_user_valid_connected(player))
return PLUGIN_CONTINUE;

if(!is_user_valid_alive(player) || g_zombie[player] || g_survivor[player] || g_is_saw[player])
return PLUGIN_CONTINUE;

g_is_saw[player] = true;
emit_sound(player, CHAN_WEAPON, sound_gunpickup, 1.0, ATTN_NORM, 0, PITCH_NORM);

reset_user_knife(player);
remove_entity(saw);
return PLUGIN_CONTINUE;
}
public admin_motd(id,level,cid) {

if (!cmd_access(id,level,cid,1))
return PLUGIN_CONTINUE

show_motd(id,"rules!.txt","Rules.")
return PLUGIN_CONTINUE
}

public top_motd(id,level,cid) {

if (!cmd_access(id,level,cid,1))
return PLUGIN_CONTINUE

show_motd(id,"top.txt","Message of the Day.")
return PLUGIN_CONTINUE
}

public fw_Knife_PrimaryAttack_Post(knife) {
static id;
id = get_pdata_cbase(knife, m_pPlayer, 4);

if (pev_valid(id) != PDATA_SAFE)
return HAM_IGNORED;

if(is_user_valid_connected(id) && g_is_saw[id])
{
static Float:flRate;
flRate = get_pcvar_float(cvar_pattack_rate);

set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4);
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4);
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4);

static Float:flPunchAngle[3];
flPunchAngle[0] = get_pcvar_float(cvar_pattack_recoil);

entity_set_vector(id, EV_VEC_punchangle, flPunchAngle);
}
return HAM_IGNORED;
}

public fw_Knife_SecondaryAttack_Post(knife) {

static id;
id = get_pdata_cbase(knife, m_pPlayer, 4);

if (pev_valid(id) != PDATA_SAFE)
return HAM_IGNORED;

if(is_user_connected(id) && g_is_saw[id])
{
static Float:flRate;
flRate = get_pcvar_float(cvar_sattack_rate);

set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4);
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4);
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4);

static Float:flPunchAngle[3];
flPunchAngle[0] = get_pcvar_float(cvar_sattack_recoil);

entity_set_vector(id, EV_VEC_punchangle, flPunchAngle);
}
return HAM_IGNORED;
}

public Player_Duck(id) {
if (is_user_alive(id) && g_nemesis[id])
{
static button;
button = pev(id, pev_button);

if (button & IN_DUCK)
{
set_pev(id, pev_view_ofs, {0.0, 0.0, 25.0});
}
}
}
public fw_Spawn(entity) {
if (!pev_valid(entity)) return FMRES_IGNORED;

new classname[32], objective[32], size = ArraySize(g_objective_ents)
pev(entity, pev_classname, classname, charsmax(classname))

for (new i = 0; i < size; i++)
{
ArrayGetString(g_objective_ents, i, objective, charsmax(objective))

if (equal(classname, objective))
{
engfunc(EngFunc_RemoveEntity, entity)
return FMRES_SUPERCEDE;
}
}

return FMRES_IGNORED;
}

public fw_PrecacheSound(const sound[]) {
if (equal(sound, "hostage", 7))
return FMRES_SUPERCEDE;

return FMRES_IGNORED;
}

public fw_PlayerSpawn_Post(id) {
if (!is_user_alive(id) || !fm_cs_get_user_team(id))
return;

g_isalive[id] = true

if(get_pcvar_num(cvar_oneround))
{
if(g_is_saw[id])
{
g_is_saw[id] = false;
reset_user_knife(id);
}
}

set_task( 0.1, "UpdateHP", id );

set_task (0.1 , "knife_models" , id )


remove_task(id+TASK_SPAWN)
remove_task(id+TASK_MODEL)
remove_task(id+TASK_BLOOD)
remove_task(id+TASK_AURA)
remove_task(id+TASK_BURN)
remove_task(id+TASK_CHARGE)
remove_task(id+TASK_FLASH)
remove_task(id+TASK_NVISION)

if (get_pcvar_num(cvar_randspawn)) do_random_spawn(id)

if (get_pcvar_num(cvar_removemoney))
set_task(0.4, "task_hide_money", id+TASK_SPAWN)

if (get_pcvar_num(cvar_respawnworldspawnkill))
set_task(2.0, "respawn_player_check_task", id+TASK_SPAWN)

if (g_respawn_as_zombie[id] && !g_newround)
{
reset_vars(id, 0) // reset player vars
zombieme(id, 0, 0, 0, 0) // make him zombie right away
return;
}

// Reset player vars
reset_vars(id, 0)
g_buytime[id] = get_gametime()

if (get_pcvar_num(cvar_buycustom))
set_task(0.2, "show_menu_buy1", id+TASK_SPAWN)

new szMapName[ 64 ];
get_mapname( szMapName, 63 );

if( contain( szMapName, "zp_boss_city" ) != -1 )
fm_set_user_health(id, 1500)
else
fm_set_user_health(id, get_pcvar_num(cvar_humanhp))
set_pev(id, pev_gravity, get_pcvar_float(cvar_humangravity))

// Set human maxspeed
set_player_maxspeed(id)

if (!g_newround && fm_cs_get_user_team(id) != FM_CS_TEAM_CT) // need to change team?
{
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_CT)
fm_user_team_update(id)
}

static currentmodel[32], tempmodel[32], already_has_model, i, iRand, size
already_has_model = false

if (g_handle_models_on_separate_ent)
{
if (get_pcvar_num(cvar_adminmodelshuman) && (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS]))
{
iRand = random_num(0, ArraySize(model_admin_human) - 1)
ArrayGetString(model_admin_human, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_admin_human, iRand))
}
else
{
iRand = random_num(0, ArraySize(model_human) - 1)
ArrayGetString(model_human, iRand, g_playermodel[id], charsmax(g_playermodel[]))
set_pev(id, pev_body, random_num(0,2))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_human, iRand))
}

fm_set_playermodel_ent(id)
fm_set_rendering(g_ent_playermodel[id])
}
else
{
fm_cs_get_user_model(id, currentmodel, charsmax(currentmodel))

if (get_pcvar_num(cvar_adminmodelshuman) && (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS]))
{
size = ArraySize(model_admin_human)
for (i = 0; i < size; i++)
{
ArrayGetString(model_admin_human, i, tempmodel, charsmax(tempmodel))
if (equal(currentmodel, tempmodel)) already_has_model = true
}

if (!already_has_model)
{
iRand = random_num(0, size - 1)
ArrayGetString(model_admin_human, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_admin_human, iRand))
}
}
else
{
size = ArraySize(model_human)
for (i = 0; i < size; i++)
{
ArrayGetString(model_human, i, tempmodel, charsmax(tempmodel))
set_pev(id, pev_body, random_num(0,2))
if (equal(currentmodel, tempmodel)) already_has_model = true
}

if (!already_has_model)
{
iRand = random_num(0, size - 1)
ArrayGetString(model_human, iRand, g_playermodel[id], charsmax(g_playermodel[]))
set_pev(id, pev_body, random_num(0,2))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_human, iRand))

}
}

if (!already_has_model)
{
if (g_newround)
set_task(5.0 * g_modelchange_delay, "fm_user_model_update", id+TASK_MODEL)
else
fm_user_model_update(id+TASK_MODEL)
}

fm_set_rendering(id)
}

if (g_isbot[id])
{
cs_set_user_nvg(id, 0)

if (get_pcvar_num(cvar_extraitems))
{
if (g_newround) set_task(10.0 + get_pcvar_float(cvar_warmup), "bot_buy_extras", id+TASK_SPAWN)
else set_task(10.0, "bot_buy_extras", id+TASK_SPAWN)
}
}

if (!g_newround && get_pcvar_float(cvar_spawnprotection) > 0.0)
{
g_nodamage[id] = true

set_pev(id, pev_effects, pev(id, pev_effects) | EF_NODRAW)

set_task(get_pcvar_float(cvar_spawnprotection), "remove_spawn_protection", id+TASK_SPAWN)
}

// Turn off his flashlight (prevents double flashlight bug/exploit)
turn_off_flashlight(id)

if (g_cached_customflash)
set_task(1.0, "flashlight_charge", id+TASK_CHARGE, _, _, "b")

static weapon_ent
weapon_ent = fm_cs_get_current_weapon_ent(id)
if (pev_valid(weapon_ent)) replace_weapon_models(id, cs_get_weapon_id(weapon_ent))

fnCheckLastZombie()
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
// Player killed
g_isalive[victim] = false
// Disable nodamage mode after we die to prevent spectator nightvision using zombie madness colors bug
g_nodamage[victim] = false

g_iPlayerHealth[victim] = 0;

// Enable dead players nightvision
set_task(0.1, "spec_nvision", victim)

// Disable nightvision when killed (bugfix)
if (get_pcvar_num(cvar_nvggive) == 0 && g_nvision[victim])
{
if (get_pcvar_num(cvar_customnvg)) remove_task(victim+TASK_NVISION)
else if (g_nvisionenabled[victim]) set_user_gnvision(victim, 0)
g_nvision[victim] = false
g_nvisionenabled[victim] = false
}

// Turn off nightvision when killed (bugfix)
if (get_pcvar_num(cvar_nvggive) == 2 && g_nvision[victim] && g_nvisionenabled[victim])
{
if (get_pcvar_num(cvar_customnvg)) remove_task(victim+TASK_NVISION)
else set_user_gnvision(victim, 0)
g_nvisionenabled[victim] = false
}

// Turn off custom flashlight when killed
if (g_cached_customflash)
{
// Turn it off
g_flashlight[victim] = false
g_flashbattery[victim] = 100

// Remove previous tasks
remove_task(victim+TASK_CHARGE)
remove_task(victim+TASK_FLASH)
}

// Stop bleeding/burning/aura when killed
if (g_zombie[victim])
{
remove_task(victim+TASK_BLOOD)
remove_task(victim+TASK_AURA)
remove_task(victim+TASK_BURN)
}

// Nemesis explodes!
if (g_nemesis[victim])
SetHamParamInteger(3, 2)

if(attacker != victim && is_user_valid_connected(attacker))
{

if(g_is_saw[attacker] && g_iCurrentWeapon[attacker] == CSW_KNIFE && !g_nemesis[victim] && get_pcvar_num(cvar_body_xplode))
SetHamParamInteger(3, 2);

if(g_is_saw[victim])
{
if(check_drop_flag(DROPFLAG_INDEATH))
drop_chainsaw(victim);
else
{
g_is_saw[victim] = false;
reset_user_knife(victim);
}
}
}

// Determine whether the player killed himself
static selfkill
selfkill = (victim == attacker || !is_user_valid_connected(attacker)) ? true : false

// Killed by a non-player entity or self killed
if (selfkill) return;

// Ignore Nemesis/Survivor Frags?
if ((g_nemesis[attacker] && get_pcvar_num(cvar_nemignorefrags)) || (g_survivor[attacker] && get_pcvar_num(cvar_survignorefrags)))
RemoveFrags(attacker, victim)

// Zombie/nemesis killed human, reward ammo packs
if (g_zombie[attacker] && (!g_nemesis[attacker] || !get_pcvar_num(cvar_nemignoreammo)))
g_ammopacks[attacker] += get_pcvar_num(cvar_ammoinfect)

// Human killed zombie, add up the extra frags for kill
if (!g_zombie[attacker] && get_pcvar_num(cvar_fragskill) > 1)
UpdateFrags(attacker, victim, get_pcvar_num(cvar_fragskill) - 1, 0, 0)

// Zombie killed human, add up the extra frags for kill
if (g_zombie[attacker] && get_pcvar_num(cvar_fragsinfect) > 1)
UpdateFrags(attacker, victim, get_pcvar_num(cvar_fragsinfect) - 1, 0, 0)
}

// Ham Player Killed Post Forward
public fw_PlayerKilled_Post(victim, attacker, shouldgib)
{
// Last Zombie Check
fnCheckLastZombie()

// Determine whether the player killed himself
static selfkill
selfkill = (victim == attacker || !is_user_valid_connected(attacker)) ? true : false

// Respawn if deathmatch is enabled
if (get_pcvar_num(cvar_deathmatch))
{
// Respawn on suicide?
if (selfkill && !get_pcvar_num(cvar_respawnonsuicide))
return;


// Respawn if human/zombie/nemesis/survivor?
if ((g_zombie[victim] && !g_nemesis[victim] && !get_pcvar_num(cvar_respawnzomb)) || (!g_zombie[victim] && !g_survivor[victim] && !get_pcvar_num(cvar_respawnhum)) || (g_nemesis[victim] && !get_pcvar_num(cvar_respawnnem)) || (g_survivor[victim] && !get_pcvar_num(cvar_respawnsurv)))
return;


// Set the respawn task
set_task(get_pcvar_float(cvar_spawndelay), "respawn_player_task", victim+TASK_SPAWN)
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) {
if (victim == attacker || !is_user_valid_connected(attacker))
return HAM_IGNORED;

if (g_newround || g_endround)
return HAM_SUPERCEDE;

if (g_nodamage[victim] || g_frozen[victim])
return HAM_SUPERCEDE;

if (g_zombie[attacker] == g_zombie[victim])
return HAM_SUPERCEDE;

if (!g_zombie[attacker])
{
if (!g_nemesis[victim])
{
damage *= get_pcvar_float(cvar_zombiearmor)
SetHamParamFloat(4, damage)
}


//static Float:flPower;

if (is_user_valid_connected(inflictor) && g_iCurrentWeapon[inflictor] == CSW_KNIFE)
{
if(g_is_saw[attacker])
{
if(get_pcvar_num(cvar_dmggore))
a_lot_of_blood(victim)

SetHamParamFloat(4, damage * g_knife_damage[5]);
}
else if(g_survivor[attacker])
{
SetHamParamFloat(4, damage * g_knife_damage[4]);
//flPower *= 65.0
}
else
{
SetHamParamFloat(4, damage * g_knife_damage[g_user_knife[attacker]]);
//flPower *= g_knife_power[ g_user_knife[ attacker ] ];
}

//static Float:flNewVelocity[ 3 ]
//CreateVelocityVector( victim, attacker, flNewVelocity, flPower )
//set_pev( victim, pev_velocity, flNewVelocity )

//new dmg = read_data(2);
//if(pev(attacker, pev_flags) & FL_CLIENT)
//{
// client_print(attacker, print_center, "%i", floatround( damage ) );
//}
}

if (!g_survivor[attacker] || !get_pcvar_num(cvar_survignoreammo))
{
g_damagedealt[attacker] += floatround(damage)

while (g_damagedealt[attacker] > get_pcvar_num(cvar_ammodamage))
{
g_ammopacks[attacker]++
g_damagedealt[attacker] -= get_pcvar_num(cvar_ammodamage)
}
}

return HAM_IGNORED;
}

if (damage_type & DMG_HEGRENADE)
return HAM_SUPERCEDE;

if (g_nemesis[attacker])
{
if (inflictor == attacker)
{
static Float:dmgMul
dmgMul = get_pcvar_float(cvar_nemdamage)

if (dmgMul)
{
SetHamParamFloat(4, damage*dmgMul)
return HAM_HANDLED
}

}
return HAM_IGNORED
}


if (g_survround || g_nemround || g_swarmround || g_plagueround || fnGetHumans() == 1)
return HAM_IGNORED;

if (get_pcvar_num(cvar_humanarmor))
{
static Float:armor
pev(victim, pev_armorvalue, armor)

if (armor > 0.0)
{
emit_sound(victim, CHAN_BODY, sound_armorhit, 1.0, ATTN_NORM, 0, PITCH_NORM)
if (armor - damage > 0.0)
set_pev(victim, pev_armorvalue, armor - damage)
else
cs_set_user_armor(victim, 0, CS_ARMOR_NONE)
return HAM_SUPERCEDE;
}
}

zombieme(victim, attacker, 0, 0, 1);
return HAM_SUPERCEDE;
}
public fwdTakeDamage(id, idinflictor, idattacker, Float:damage, damagebits)
{
if (g_nemesis[id])
{
static Float:dmgMul
dmgMul = get_pcvar_float(g_cvar_nemesis_dmg)
if (dmgMul)
{
SetHamParamFloat(4, damage*dmgMul)
return HAM_HANDLED
}

}
return HAM_IGNORED
}


public fw_TakeDamage_Post(victim) {

if (pev_valid(victim) != PDATA_SAFE)
return;

if(g_painshockfree[victim])
{
set_pdata_float(victim, OFFSET_PAINSHOCK, 1.0, OFFSET_LINUX)
}

if (g_zombie[victim])
{
if (g_nemesis[victim])
{
if (!get_pcvar_num(cvar_nempainfree)) return;
}
else
{
switch (get_pcvar_num(cvar_zombiepainfree))
{
case 0: return;
case 2: if (!g_firstzombie[victim]) return;
}
}
}
else
{
if (g_survivor[victim])
{
if (!get_pcvar_num(cvar_survpainfree)) return;
}
else return;
}

// Prevent server crash if entity's private data not initalized
if (pev_valid(victim) != PDATA_SAFE)
return;

set_pdata_float(victim, OFFSET_PAINSHOCK, 1.0, OFFSET_LINUX)
}

public fw_TraceAttack(victim, attacker, Float:damage, Float:direction[3], tracehandle, damage_type) {
if (victim == attacker || !is_user_valid_connected(attacker))
return HAM_IGNORED;

if (g_newround || g_endround)
return HAM_SUPERCEDE;

if (g_nodamage[victim] || g_frozen[victim])
return HAM_SUPERCEDE;

if (g_zombie[attacker] == g_zombie[victim])
return HAM_SUPERCEDE;

if (!g_zombie[victim] || !(damage_type & DMG_BULLET))
return HAM_IGNORED;

if (get_pcvar_num(cvar_hitzones) && !g_nemesis[victim] && !(get_pcvar_num(cvar_hitzones) & (1<<get_tr2(tracehandle, TR_iHitgroup))))
return HAM_SUPERCEDE;

if (!get_pcvar_num(cvar_knockback))
return HAM_IGNORED;

if (g_nemesis[victim] && get_pcvar_float(cvar_nemknockback) == 0.0)
return HAM_IGNORED;

static ducking
ducking = pev(victim, pev_flags) & (FL_DUCKING | FL_ONGROUND) == (FL_DUCKING | FL_ONGROUND)

if (ducking && get_pcvar_float(cvar_knockbackducking) == 0.0)
return HAM_IGNORED;

static origin1[3], origin2[3]
get_user_origin(victim, origin1)
get_user_origin(attacker, origin2)

if (get_distance(origin1, origin2) > get_pcvar_num(cvar_knockbackdist))
return HAM_IGNORED;

static Float:velocity[3]
pev(victim, pev_velocity, velocity)

if (get_pcvar_num(cvar_knockbackdamage))
xs_vec_mul_scalar(direction, damage, direction)

if (get_pcvar_num(cvar_knockbackpower) && kb_weapon_power[g_currentweapon[attacker]] > 0.0)
xs_vec_mul_scalar(direction, kb_weapon_power[g_currentweapon[attacker]], direction)

if (ducking)
xs_vec_mul_scalar(direction, get_pcvar_float(cvar_knockbackducking), direction)

if (g_nemesis[victim])
xs_vec_mul_scalar(direction, get_pcvar_float(cvar_nemknockback), direction)
else
xs_vec_mul_scalar(direction, g_zombie_knockback[victim], direction)

xs_vec_add(velocity, direction, direction)

if (!get_pcvar_num(cvar_knockbackzvel))
direction[2] = velocity[2]

set_pev(victim, pev_velocity, direction);

return HAM_IGNORED;
}

// Ham Reset MaxSpeed Forward
public fw_ResetMaxSpeed(id)
{
// Player not alive
if (!g_isalive[id])
return HAM_IGNORED;

// Frozen?
if (g_frozen[id])
return HAM_SUPERCEDE;

// Block maxspeed changes for players depending on class
if (g_zombie[id])
return HAM_SUPERCEDE
else if (g_survivor[id])
return HAM_SUPERCEDE
// Block maxspeed changes for humans only if custom human speed is enabled
else if (get_pcvar_float(cvar_humanspd) > 0.0)
return HAM_SUPERCEDE;

return HAM_IGNORED;
}

public fw_UseStationary(entity, caller, activator, use_type) {
// Prevent zombies from using stationary guns
if (use_type == USE_USING && is_user_valid_connected(caller) && g_zombie[caller])
return HAM_SUPERCEDE;

return HAM_IGNORED;
}

public fw_UseStationary_Post(entity, caller, activator, use_type) {
// Someone stopped using a stationary gun
if (use_type == USE_STOPPED && is_user_valid_connected(caller))
replace_weapon_models(caller, g_currentweapon[caller]) // replace weapon models (bugfix)
}

public fw_UsePushable() {
if (get_pcvar_num(cvar_blockpushables))
return HAM_SUPERCEDE;

return HAM_IGNORED;
}

public fw_TouchWeapon(weapon, id) {
if (!is_user_valid_connected(id))
return HAM_IGNORED;

if (g_zombie[id] || (g_survivor[id] && !g_isbot[id]))
return HAM_SUPERCEDE;

return HAM_IGNORED;
}

public fw_AddPlayerItem(id, weapon_ent) {
if(!is_valid_ent(weapon_ent))
return HAM_IGNORED;

if (!is_user_connected(id))
return HAM_IGNORED;

static extra_ammo
extra_ammo = pev(weapon_ent, PEV_ADDITIONAL_AMMO)

if (extra_ammo)
{
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

ExecuteHamB(Ham_GiveAmmo, id, extra_ammo, AMMOTYPE[weaponid], MAXBPAMMO[weaponid])
set_pev(weapon_ent, PEV_ADDITIONAL_AMMO, 0)
}
return HAM_IGNORED;
}

public fw_Item_Deploy_Post(weapon_ent) {
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

// Valid owner?
if (!pev_valid(owner))
return;

g_currentweapon[owner] = weaponid

replace_weapon_models(owner, weaponid)

if (g_zombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM))
{
g_currentweapon[owner] = CSW_KNIFE
engclient_cmd(owner, "weapon_knife")
}
}

public wpn_gi_reset_weapon(id) {
replace_weapon_models(id, CSW_KNIFE);
}

public client_putinserver(id) {
if (!g_pluginenabled) return;

g_isconnected[id] = true
get_user_name(id, g_playername[id], charsmax(g_playername[]))
reset_vars(id, 1)

g_user_knife[id] = AXE;


static szPlayerInfo_Classes[10]
static szPlayerInfo_knifes[10]
get_user_info(id, szClassInfo, szPlayerInfo_Classes, 9)
get_user_info(id, szKnifesInfo, szPlayerInfo_knifes, 9)


if(szPlayerInfo_Classes[0] != 0)
{
new class_id = str_to_num(szPlayerInfo_Classes);
g_zombieclassnext[id] = 0 <= class_id <= 6 ? class_id : 0
}

if(szPlayerInfo_knifes[0] != 0)
{
new Knifes_id = str_to_num(szPlayerInfo_knifes);
g_user_knife[id] = 0 <= Knifes_id <= 3 ? Knifes_id : 0
}

if (get_pcvar_num(cvar_statssave)) load_stats(id)

if (g_user_knife[id] == HAMMER)
if( !is_user_admin( id ) ) g_user_knife[ id ] = AXE

if (!is_user_bot(id))
{
set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b")
set_task(5.0, "disable_minmodels", id)
}
else
{
g_isbot[id] = true

if (!g_hamczbots && cvar_botquota)
set_task(0.1, "register_ham_czbots", id)
}
}

/*public client_connect(id)
{
new ip[32]

get_user_ip(id, ip, 31)

new lastTime

new serverIp[32]

get_user_ip(0, serverIp, 31)

if (!TrieGetCell(g_check, ip, lastTime) || lastTime < get_systime() - 8)
{
TrieSetCell(g_check, ip, get_systime())

switch (random_num(1, 6))
{
case 1: client_cmd(id, "Connect %s`%c", serverIp, random_num('#', '/'))
case 2: client_cmd(id, "Connect %s`%c", serverIp, random_num('<', '>'))
case 3: client_cmd(id, "Connect %s`%c", serverIp, random_num('+', '='))
case 4: client_cmd(id, "Connect %s`%c", serverIp, random_num('_', '-'))
case 5: client_cmd(id, "Connect %s`%c", serverIp, random_num('?', '!'))
case 6: client_cmd(id, "Connect %s`%c", serverIp, random_num('.', ','))
}
}
}*/


public fw_ClientDisconnect(id) {
if (g_isalive[id]) check_round(id)


if (get_pcvar_num(cvar_statssave)) save_stats(id)

remove_task(id+TASK_TEAM)
remove_task(id+TASK_MODEL)
remove_task(id+TASK_FLASH)
remove_task(id+TASK_CHARGE)
remove_task(id+TASK_SPAWN)
remove_task(id+TASK_BLOOD)
remove_task(id+TASK_AURA)
remove_task(id+TASK_BURN)
remove_task(id+TASK_NVISION)
remove_task(id+TASK_SHOWHUD)

if (g_handle_models_on_separate_ent)
fm_remove_model_ents(id)

g_isconnected[id] = false
g_isbot[id] = false
g_isalive[id] = false
}

public fw_ClientDisconnect_Post() {
fnCheckLastZombie()
}

public fw_ClientKill() {
if (get_pcvar_num(cvar_blocksuicide))
return FMRES_SUPERCEDE;

return FMRES_IGNORED;
}

public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch) {
if (sample[0] == 'h' && sample[1] == 'o' && sample[2] == 's' && sample[3] == 't' && sample[4] == 'a' && sample[5] == 'g' && sample[6] == 'e')
return FMRES_SUPERCEDE;

if (!is_user_valid_connected(id) || !g_zombie[id])
return FMRES_IGNORED;

new cid = g_zombieclass[id];
static sound[64];

if (sample[7] == 'b' && sample[8] == 'h' && sample[9] == 'i' && sample[10] == 't')
{
if (g_nemesis[id])
{
ArrayGetString(nemesis_pain, random_num(0, ArraySize(nemesis_pain) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
else
{
if(ArraySize(Array:ArrayGetCell(zombie_pain_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_pain_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_pain_c, cid)) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
} else
{
ArrayGetString(zombie_pain, random_num(0, ArraySize(zombie_pain) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
}
return FMRES_SUPERCEDE;
}

if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a') // slash
{
if (g_nemesis[id])
{
ArrayGetString(nemesis_miss_slash, random_num(0, ArraySize(nemesis_miss_slash) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
else
{
if(ArraySize(Array:ArrayGetCell(zombie_miss_slash_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_miss_slash_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_miss_slash_c, cid)) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
} else
{
ArrayGetString(zombie_miss_slash, random_num(0, ArraySize(zombie_miss_slash) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
}
return FMRES_SUPERCEDE;
}
if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't') // hit
{
if (sample[17] == 'w') // wall
{
if (g_nemesis[id])
{
ArrayGetString(nemesis_miss_wall, random_num(0, ArraySize(nemesis_miss_wall) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
else
{
if(ArraySize(Array:ArrayGetCell(zombie_miss_wall_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_miss_wall_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_miss_wall_c, cid)) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
} else
{
ArrayGetString(zombie_miss_wall, random_num(0, ArraySize(zombie_miss_wall) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
}
return FMRES_SUPERCEDE;
}
else
{
if (g_nemesis[id])
{
ArrayGetString(nemesis_hit_normal, random_num(0, ArraySize(nemesis_hit_normal) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
else
{
if(ArraySize(Array:ArrayGetCell(zombie_hit_normal_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_hit_normal_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_hit_normal_c, cid)) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
} else
{
ArrayGetString(zombie_hit_normal, random_num(0, ArraySize(zombie_hit_normal) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
}

return FMRES_SUPERCEDE;
}
}
if (sample[14] == 's' && sample[15] == 't' && sample[16] == 'a') // stab
{
if (g_nemesis[id])
{
ArrayGetString(nemesis_hit_stab, random_num(0, ArraySize(nemesis_hit_stab) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
else
{
if(ArraySize(Array:ArrayGetCell(zombie_hit_stab_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_hit_stab_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_hit_stab_c, cid)) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
} else
{
ArrayGetString(zombie_hit_stab, random_num(0, ArraySize(zombie_hit_stab) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
}

return FMRES_SUPERCEDE;
}
}

if (sample[7] == 'd' && ((sample[8] == 'i' && sample[9] == 'e') || (sample[8] == 'e' && sample[9] == 'a')))
{
if (g_nemesis[id])
{
ArrayGetString(nemesis_die, random_num(0, ArraySize(nemesis_die) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
else
{
if(ArraySize(Array:ArrayGetCell(zombie_die_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_die_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_die_c, cid)) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
} else
{
ArrayGetString(zombie_die, random_num(0, ArraySize(zombie_die) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
}
return FMRES_SUPERCEDE;
}

if (sample[10] == 'f' && sample[11] == 'a' && sample[12] == 'l' && sample[13] == 'l')
{
if (g_nemesis[id])
{
ArrayGetString(nemesis_fall, random_num(0, ArraySize(nemesis_fall) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
else
{
if(ArraySize(Array:ArrayGetCell(zombie_fall_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_fall_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_fall_c, cid)) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
} else
{
ArrayGetString(zombie_fall, random_num(0, ArraySize(zombie_fall) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
}
return FMRES_SUPERCEDE;
}

return FMRES_IGNORED;
}

public fw_EmitSound_Humans(id, channel, const sample[], Float:volume, Float:attn, flags, pitch) {
if (sample[0] == 'h' && sample[1] == 'o' && sample[2] == 's' && sample[3] == 't' && sample[4] == 'a' && sample[5] == 'g' && sample[6] == 'e')
return FMRES_SUPERCEDE;

if (!is_user_valid_connected(id) || g_zombie[id])
return FMRES_IGNORED;

static sound[64];

if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd' && sample[15] == 'e' && sample[16] == 'p') // slash
{
if(g_survivor[id])
{
ArrayGetString(Array:ArrayGetCell(human_dpe, 4), random_num(0, ArraySize(Array:ArrayGetCell(human_dpe, 4)) - 1), sound, charsmax(sound));
emit_sound(id, channel, sound, volume, attn, flags, pitch);
} else if(g_is_saw[id])
{
ArrayGetString(Array:ArrayGetCell(human_dpe, 5), random_num(0, ArraySize(Array:ArrayGetCell(human_dpe, 5)) - 1), sound, charsmax(sound));
emit_sound(id, channel, sound, volume, attn, flags, pitch);
} else
{
ArrayGetString(Array:ArrayGetCell(human_dpe, g_user_knife[id]), random_num(0, ArraySize(Array:ArrayGetCell(human_dpe, g_user_knife[id])) - 1), sound, charsmax(sound));
emit_sound(id, channel, sound, volume, attn, flags, pitch);
}

return FMRES_SUPERCEDE;
}
if (sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a') // slash
{
if(g_survivor[id])
{
ArrayGetString(Array:ArrayGetCell(human_miss_slash, 4), random_num(0, ArraySize(Array:ArrayGetCell(human_miss_slash, 4)) - 1), sound, charsmax(sound));
emit_sound(id, channel, sound, volume, attn, flags, pitch);
} else if(g_is_saw[id])
{
ArrayGetString(Array:ArrayGetCell(human_miss_slash, 5), random_num(0, ArraySize(Array:ArrayGetCell(human_miss_slash, 5)) - 1), sound, charsmax(sound));
emit_sound(id, channel, sound, volume, attn, flags, pitch);
} else
{
ArrayGetString(Array:ArrayGetCell(human_miss_slash, g_user_knife[id]), random_num(0, ArraySize(Array:ArrayGetCell(human_miss_slash, g_user_knife[id])) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}

if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't') // hit
{
if (sample[17] == 'w') // wall
{
if(g_survivor[id])
{
ArrayGetString(Array:ArrayGetCell(human_miss_wall, 4), random_num(0, ArraySize(Array:ArrayGetCell(human_miss_wall, 4)) - 1), sound, charsmax(sound));
emit_sound(id, channel, sound, volume, attn, flags, pitch);
} else if(g_is_saw[id])
{
ArrayGetString(Array:ArrayGetCell(human_miss_wall, 5), random_num(0, ArraySize(Array:ArrayGetCell(human_miss_wall, 5)) - 1), sound, charsmax(sound));
emit_sound(id, channel, sound, volume, attn, flags, pitch);
} else
{
ArrayGetString(Array:ArrayGetCell(human_miss_wall, g_user_knife[id]), random_num(0, ArraySize(Array:ArrayGetCell(human_miss_wall, g_user_knife[id])) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}

return FMRES_SUPERCEDE;
}
else
{
if(g_survivor[id])
{
ArrayGetString(Array:ArrayGetCell(human_hit_normal, 4), random_num(0, ArraySize(Array:ArrayGetCell(human_hit_normal, 4)) - 1), sound, charsmax(sound));
emit_sound(id, channel, sound, volume, attn, flags, pitch);
} else if(g_is_saw[id])
{
ArrayGetString(Array:ArrayGetCell(human_hit_normal, 5), random_num(0, ArraySize(Array:ArrayGetCell(human_hit_normal, 5)) - 1), sound, charsmax(sound));
emit_sound(id, channel, sound, volume, attn, flags, pitch);
} else
{
ArrayGetString(Array:ArrayGetCell(human_hit_normal, g_user_knife[id]), random_num(0, ArraySize(Array:ArrayGetCell(human_hit_normal, g_user_knife[id])) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}

return FMRES_SUPERCEDE;
}
}
if (sample[14] == 's' && sample[15] == 't' && sample[16] == 'a') // stab
{
if(g_survivor[id])
{
ArrayGetString(Array:ArrayGetCell(human_hit_stab, 4), random_num(0, ArraySize(Array:ArrayGetCell(human_hit_stab, 4)) - 1), sound, charsmax(sound));
emit_sound(id, channel, sound, volume, attn, flags, pitch);
} else if(g_is_saw[id])
{
ArrayGetString(Array:ArrayGetCell(human_hit_stab, 5), random_num(0, ArraySize(Array:ArrayGetCell(human_hit_stab, 5)) - 1), sound, charsmax(sound));
emit_sound(id, channel, sound, volume, attn, flags, pitch);
} else
{
ArrayGetString(Array:ArrayGetCell(human_hit_stab, g_user_knife[id]), random_num(0, ArraySize(Array:ArrayGetCell(human_hit_stab, g_user_knife[id])) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
}

return FMRES_SUPERCEDE;
}
}

if ( (sample[7] == 'b' && sample[8] == 'h' && sample[9] == 'i' && sample[10] == 't') && g_survivor[id] )
{
ArrayGetString(survivor_pain, random_num(0, ArraySize(survivor_pain) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}

if (sample[7] == 'd' && ((sample[8] == 'i' && sample[9] == 'e') || (sample[8] == 'e' && sample[9] == 'a')) && g_survivor[id])
{
ArrayGetString(survivor_die, random_num(0, ArraySize(survivor_die) - 1), sound, charsmax(sound));
emit_sound(id, CHAN_BODY, sound, volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}

return FMRES_IGNORED;
}

public fw_SetClientKeyValue(id, const infobuffer[], const key[]) {
// Block CS model changes
if (key[0] == 'm' && key[1] == 'o' && key[2] == 'd' && key[3] == 'e' && key[4] == 'l')
return FMRES_SUPERCEDE;

return FMRES_IGNORED;
}

public fw_ClientUserInfoChanged(id) {
// Cache player's name
get_user_name(id, g_playername[id], charsmax(g_playername[]))

if (!g_handle_models_on_separate_ent)
{
// Get current model
static currentmodel[32]
fm_cs_get_user_model(id, currentmodel, charsmax(currentmodel))

// If they're different, set model again
if (!equal(currentmodel, g_playermodel[id]) && !task_exists(id+TASK_MODEL))
fm_cs_set_user_model(id+TASK_MODEL)
}
}

public fw_GetGameDescription() {
forward_return(FMV_STRING, g_modname)
return FMRES_SUPERCEDE;
}

public fw_SetModel(entity, const model[]) {
if (strlen(model) < 8)
return HAM_IGNORED;

if (get_pcvar_float(cvar_removedropped) > 0.0)
{
static classname[10]
pev(entity, pev_classname, classname, charsmax(classname))

if (equal(classname, "weaponbox"))
{
set_pev(entity, pev_nextthink, get_gametime() + get_pcvar_float(cvar_removedropped))
}
}

if (model[7] != 'w' || model[8] != '_')
return HAM_IGNORED;

static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)

if (dmgtime == 0.0)
return HAM_IGNORED;

if (g_zombie[pev(entity, pev_owner)])
{
if (model[9] == 'h' && model[10] == 'e' && get_pcvar_num(cvar_extrainfbomb)) // Infection Bomb
{
fm_set_rendering(entity, kRenderFxGlowShell, 0, 200, 0, kRenderNormal, 16);

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(entity) // entity
write_short(g_trailSpr) // sprite
write_byte(10) // life
write_byte(10) // width
write_byte(0) // r
write_byte(200) // g
write_byte(0) // b
write_byte(200) // brightness
message_end()

set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_INFECTION)

engfunc(EngFunc_SetModel, entity, w_bomb_infect)
return FMRES_SUPERCEDE
}
}
else if (model[9] == 'h' && model[10] == 'e' && get_pcvar_num(cvar_firegrenades)) // Napalm Grenade
{
set_pev(entity, pev_body, 2)
// Give it a glow
fm_set_rendering(entity, kRenderFxGlowShell, 200, 0, 0, kRenderNormal, 16);

// And a colored trail
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(entity) // entity
write_short(g_trailSpr) // sprite
write_byte(10) // life
write_byte(10) // width
write_byte(200) // r
write_byte(0) // g
write_byte(0) // b
write_byte(200) // brightness
message_end()

set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_NAPALM)

engfunc(EngFunc_SetModel, entity, model_grenade_fireee)
return FMRES_SUPERCEDE
}
else if (model[9] == 'f' && model[10] == 'l' && get_pcvar_num(cvar_frostgrenades)) // Frost Grenade
{
fm_set_rendering(entity, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 16);

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(entity) // entity
write_short(g_trailSpr) // sprite
write_byte(10) // life
write_byte(10) // width
write_byte(0) // r
write_byte(100) // g
write_byte(200) // b
write_byte(200) // brightness
message_end()

// Set grenade type on the thrown grenade entity
set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_FROST)

engfunc(EngFunc_SetModel, entity, w_model_frost)
set_pev(entity, pev_body, 1)
return FMRES_SUPERCEDE
}
if (g_zombie[pev(entity, pev_owner)])
{
if (model[9] == 's' && model[10] == 'm') // Flare
{
static rgb[3]

rgb[0] = 255
rgb[1] = 255
rgb[2] = 0

fm_set_rendering(entity, kRenderFxGlowShell, rgb[0], rgb[1], rgb[2], kRenderNormal, 16)

set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_FLARE)
set_pev(entity, PEV_FLARE_COLOR, rgb)

engfunc(EngFunc_SetModel, entity, w_model_grenade_infect)
set_pev(entity, pev_body, 3)
return FMRES_SUPERCEDE
}
}
else if (model[9] == 's' && model[10] == 'm' && get_pcvar_num(cvar_flaregrenades) == 1) // Flare
{
// Build flare's color
static rgb[3]
switch (get_pcvar_num(cvar_flarecolor))
{
case 0: // white
{
rgb[0] = 255 // r
rgb[1] = 255 // g
rgb[2] = 255 // b
}
case 1: // red
{
rgb[0] = random_num(50,255) // r
rgb[1] = 0 // g
rgb[2] = 0 // b
}
case 2: // green
{
rgb[0] = 0 // r
rgb[1] = random_num(50,255) // g
rgb[2] = 0 // b
}
case 3: // blue
{
rgb[0] = 0 // r
rgb[1] = 0 // g
rgb[2] = random_num(50,255) // b
}
case 4: // random (all colors)
{
rgb[0] = random_num(50,200) // r
rgb[1] = random_num(50,200) // g
rgb[2] = random_num(50,200) // b
}
case 5: // random (r,g,b)
{
switch (random_num(1, 3))
{
case 1: // red
{
rgb[0] = random_num(50,255) // r
rgb[1] = 0 // g
rgb[2] = 0 // b
}
case 2: // green
{
rgb[0] = 0 // r
rgb[1] = random_num(50,255) // g
rgb[2] = 0 // b
}
case 3: // blue
{
rgb[0] = 0 // r
rgb[1] = 0 // g
rgb[2] = random_num(50,255) // b
}
}
}
}

// Give it a glow
fm_set_rendering(entity, kRenderFxGlowShell, rgb[0], rgb[1], rgb[2], kRenderNormal, 16);

// And a colored trail
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(entity) // entity
write_short(g_trailSpr) // sprite
write_byte(10) // life
write_byte(10) // width
write_byte(rgb[0]) // r
write_byte(rgb[1]) // g
write_byte(rgb[2]) // b
write_byte(200) // brightness
message_end()

// Set grenade type on the thrown grenade entity
set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_FLARE)

// Set flare color on the thrown grenade entity
set_pev(entity, PEV_FLARE_COLOR, rgb)

engfunc(EngFunc_SetModel, entity, asdasdasdd)
return FMRES_SUPERCEDE
}
else if (model[9] == 's' && model[10] == 'm' && get_pcvar_num(cvar_flaregrenades) == 2) // Flare
{
static rgb[3]

rgb[0] = 155
rgb[1] = 0
rgb[2] = 0

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(entity) // entity
write_short(g_trailSpr) // sprite
write_byte(10) // life
write_byte(10) // width
write_byte(155) // r
write_byte(0) // g
write_byte(0) // b
write_byte(155) // brightness
message_end()

fm_set_rendering(entity, kRenderFxGlowShell, rgb[0], rgb[1], rgb[2], kRenderNormal, 16)

set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_FLARE)

set_pev(entity, PEV_FLARE_COLOR, rgb)

engfunc(EngFunc_SetModel, entity, asdasdasdd)
return FMRES_SUPERCEDE
}

return FMRES_SUPERCEDE;
}

public fw_ThinkGrenade(entity) {
// Invalid entity
if (!pev_valid(entity)) return HAM_IGNORED;

// Get damage time of grenade
static Float:dmgtime, Float:current_time
pev(entity, pev_dmgtime, dmgtime)
current_time = get_gametime()

// Check if it's time to go off
if (dmgtime > current_time)
return HAM_IGNORED;

// Check if it's one of our custom nades
switch (pev(entity, PEV_NADE_TYPE))
{
case NADE_TYPE_INFECTION: // Infection Bomb
{
infection_explode(entity)
return HAM_SUPERCEDE;
}
case NADE_TYPE_NAPALM: // Napalm Grenade
{
fire_explode(entity)
return HAM_SUPERCEDE;
}
case NADE_TYPE_FROST: // Frost Grenade
{
frost_explode(entity)
return HAM_SUPERCEDE;
}
case NADE_TYPE_FLARE: // Flare
{
if (get_pcvar_num(cvar_flaregrenades) == 1)
{
static duration
duration = pev(entity, PEV_FLARE_DURATION)

if (duration > 0)
{
if (duration == 1)
{
engfunc(EngFunc_RemoveEntity, entity)
return HAM_SUPERCEDE;
}

flare_lighting(entity, duration)

set_pev(entity, PEV_FLARE_DURATION, --duration)
set_pev(entity, pev_dmgtime, current_time + 5.0)
}
else if ((pev(entity, pev_flags) & FL_ONGROUND) && fm_get_speed(entity) < 10)
{
static sound[64]
ArrayGetString(grenade_flare, random_num(0, ArraySize(grenade_flare) - 1), sound, charsmax(sound))
emit_sound(entity, CHAN_WEAPON, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

set_pev(entity, PEV_FLARE_DURATION, 1 + get_pcvar_num(cvar_flareduration)/5)
set_pev(entity, pev_dmgtime, current_time + 0.1)
}
else
{
set_pev(entity, pev_dmgtime, current_time + 0.5)
}
}
else if (get_pcvar_num(cvar_flaregrenades) == 2)
{
jumping_explode(entity)
return HAM_SUPERCEDE;
}
}
}

return HAM_IGNORED;
}

public jumping_explode(Entity) {
if ( Entity < 0 )
return

static Float:flOrigin [ 3 ]
pev ( Entity, pev_origin, flOrigin )

engfunc ( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 )
write_byte ( TE_EXPLOSION )
engfunc ( EngFunc_WriteCoord, flOrigin [ 0 ] ) // Position X
engfunc ( EngFunc_WriteCoord, flOrigin [ 1 ] ) // Position Y
engfunc ( EngFunc_WriteCoord, flOrigin [ 2 ] ) // Position Z
write_short ( g_iExplo ) // Sprite index
write_byte ( 45 ) // Scale
write_byte ( 18 ) // Frame rate
write_byte ( 0 ) // Flags
message_end ( )

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SMOKE) // Temporary entity IF
engfunc ( EngFunc_WriteCoord, flOrigin [ 0 ] ) // Position X
engfunc ( EngFunc_WriteCoord, flOrigin [ 1 ] ) // Position Y
engfunc ( EngFunc_WriteCoord, flOrigin [ 2 ] ) // Position Z
write_short(m_iExplo1) // Sprite index
write_byte(55) // Scale
write_byte(24) // Framerate
message_end()

for ( new i = 1; i < g_maxplayers; i++ )
{
if ( !g_isalive [ i ] )
continue

if ( fm_get_user_godmode ( i ) == 1 )
continue

if ( !g_zombie [ i ] || g_survivor [ i ] )
continue

new Float:flVictimOrigin [ 3 ]
pev ( i, pev_origin, flVictimOrigin )

static Float:distance_f; distance_f = get_distance_f ( flOrigin, flVictimOrigin )

static distance; distance = floatround ( distance_f )

static radius; radius = 250

static owner ; owner = pev ( Entity, pev_owner )

if ( distance <= radius )
{
//fm_fakedamage ( i, "grenade", 0.0, DMG_BLAST )

static maxdmg; maxdmg = 800

new Damage
Damage = maxdmg - floatround ( floatmul ( float ( maxdmg ), floatdiv ( float ( distance ), float ( radius ) ) ) )

new health = get_user_health ( i )

if ( health - Damage >= 1 )
{
//fm_set_user_health ( i, health - Damage )
ExecuteHamB( Ham_TakeDamage, i, Entity, owner, float( Damage ), DMG_BLAST )
}
else
{
death_message ( owner, i, "", 1 )

flVictimOrigin [ 2 ] -= 45.0
}
}
}

engfunc ( EngFunc_RemoveEntity, Entity )
}

public fw_CmdStart(id, handle) {
// Not alive
if (!g_isalive[id])
return;

// This logic looks kinda weird, but it should work in theory...
// p = g_zombie[id], q = g_survivor[id], r = g_cached_customflash
// ?(p v q v (?p ^ r)) <==> ?p ^ ?q ^ (p v ?r)
if (!g_zombie[id] && !g_survivor[id] && (g_zombie[id] || !g_cached_customflash))
return;

// Check if it's a flashlight impulse
if (get_uc(handle, UC_Impulse) != IMPULSE_FLASHLIGHT)
return;

// Block it I say!
set_uc(handle, UC_Impulse, 0)

// Should human's custom flashlight be turned on?
if (!g_zombie[id] && !g_survivor[id] && g_flashbattery[id] > 2 && get_gametime() - g_lastflashtime[id] > 1.2)
{
// Prevent calling flashlight too quickly (bugfix)
g_lastflashtime[id] = get_gametime()

// Toggle custom flashlight
g_flashlight[id] = !(g_flashlight[id])

// Play flashlight toggle sound
emit_sound(id, CHAN_ITEM, sound_flashlight, 1.0, ATTN_NORM, 0, PITCH_NORM)

// Update flashlight status on the HUD
message_begin(MSG_ONE, g_msgFlashlight, _, id)
write_byte(g_flashlight[id]) // toggle
write_byte(g_flashbattery[id]) // battery
message_end()

// Remove previous tasks
remove_task(id+TASK_CHARGE)
remove_task(id+TASK_FLASH)

// Set the flashlight charge task
set_task(1.0, "flashlight_charge", id+TASK_CHARGE, _, _, "b")

// Call our custom flashlight task if enabled
if (g_flashlight[id]) set_task(0.1, "set_user_flashlight", id+TASK_FLASH, _, _, "b")
}
}

public fw_PlayerPreThink(id) {
// Eye Position
//if (g_nemesis[id])
//set_pev(id, pev_view_ofs, {0.0, 0.0, 85.0})

// Not alive
if (!g_isalive[id])
return;

// Enable custom buyzone for player during buytime, unless zombie or survivor or time expired
if (g_cached_buytime > 0.0 && !g_zombie[id] && !g_survivor[id] && (get_gametime() < g_buytime[id] + g_cached_buytime))
{
if (pev_valid(g_buyzone_ent))
dllfunc(DLLFunc_Touch, g_buyzone_ent, id)
}

if (g_cached_zombiesilent && g_zombie[id] && !g_nemesis[id])
set_pev(id, pev_flTimeStepSound, STEPTIME_SILENT)

if (g_frozen[id])
{
set_pev(id, pev_velocity, Float:{0.0,0.0,0.0}) // stop motion

return; // shouldn't leap while frozen
}


// --- Check if player should leap ---

// Don't allow leap during freezetime
if (g_freezetime)
return;


// Check if proper CVARs are enabled and retrieve leap settings
static Float:cooldown, Float:current_time
if (g_zombie[id])
{
if (g_nemesis[id])
{
if (!g_cached_leapnemesis) return;
cooldown = g_cached_leapnemesiscooldown
}
else
{
switch (g_cached_leapzombies)
{
case 0: return;
case 2: if (!g_firstzombie[id]) return;
case 3: if (!g_lastzombie[id]) return;
}
cooldown = g_cached_leapzombiescooldown
}
}
else
{
if (g_survivor[id])
{
if (!g_cached_leapsurvivor) return;
cooldown = g_cached_leapsurvivorcooldown
}
else return;
}

current_time = get_gametime()

if (current_time - g_lastleaptime[id] < cooldown)
return;

if (!g_isbot[id] && !(pev(id, pev_button) & (IN_JUMP | IN_DUCK) == (IN_JUMP | IN_DUCK)))
return;

if (!(pev(id, pev_flags) & FL_ONGROUND) || fm_get_speed(id) < 80)
return;

static Float:velocity[3]

velocity_by_aim(id, g_survivor[id] ? get_pcvar_num(cvar_leapsurvivorforce) : g_nemesis[id] ? get_pcvar_num(cvar_leapnemesisforce) : get_pcvar_num(cvar_leapzombiesforce), velocity)

velocity[2] = g_survivor[id] ? get_pcvar_float(cvar_leapsurvivorheight) : g_nemesis[id] ? get_pcvar_float(cvar_leapnemesisheight) : get_pcvar_float(cvar_leapzombiesheight)

set_pev(id, pev_velocity, velocity)

g_lastleaptime[id] = current_time
}

public fw_Player_PreThink(entity) {
if(!pev_valid(entity)) return HAM_IGNORED

new owner
pev(entity, pev_owner, owner)

if (g_zombie[owner] && user_has_weapon(owner, CSW_HEGRENADE) && (pev(entity, PEV_NADE_TYPE)) == NADE_TYPE_INFECTION)
{
g_infectnade[owner] = true
}
else if(!g_zombie[owner] || !user_has_weapon(owner, CSW_HEGRENADE) || (pev(entity, PEV_NADE_TYPE)) != NADE_TYPE_INFECTION)
{
g_infectnade[owner] = false
}
return HAM_IGNORED
}

public client_PreThink(id) {
if ( !g_isconnected[id] || !g_isalive[id] || g_zombie[id] )
return PLUGIN_CONTINUE

new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if ( weapon != CSW_KNIFE )
return PLUGIN_CONTINUE

if ((get_user_button(id) & IN_JUMP) && !(get_user_oldbutton(id) & IN_JUMP))
{
new flags = entity_get_int(id, EV_INT_flags)
new waterlvl = entity_get_int(id, EV_INT_waterlevel)

if (!(flags & FL_ONGROUND))
return PLUGIN_CONTINUE
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if (waterlvl > 1)
return PLUGIN_CONTINUE

new Float:fVelocity[3]
entity_get_vector(id, EV_VEC_velocity, fVelocity)

if(g_is_saw[id])
{
fVelocity[2] += g_knife_jump_pwr[5];
} else if(g_survivor[id])
{
fVelocity[2] += g_knife_jump_pwr[4];
} else
{
fVelocity[2] += g_knife_jump_pwr[g_user_knife[id]];
}

entity_set_vector(id, EV_VEC_velocity, fVelocity)
entity_set_int(id, EV_INT_gaitsequence, 6)
}

return PLUGIN_CONTINUE;
}


//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
public clcmd_saymenu(id) {
show_menu_game(id)
}

public clcmd_sayunstuck(id) {
menu_game(id, 3) // try to get unstuck
}

public clcmd_nightvision(id) {
if (g_nvision[id])
{
g_nvisionenabled[id] = !(g_nvisionenabled[id])

if (get_pcvar_num(cvar_customnvg))
{
remove_task(id+TASK_NVISION)
if (g_nvisionenabled[id]) set_task(0.1, "set_user_nvision", id+TASK_NVISION, _, _, "b")
}
else
set_user_gnvision(id, g_nvisionenabled[id])
}

return PLUGIN_HANDLED;
}

public clcmd_buyammo(id) {
if (!g_isalive[id] || get_pcvar_num(cvar_infammo))
return PLUGIN_HANDLED;

if (g_zombie[id])
{
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_HUMAN_ONLY")
return PLUGIN_HANDLED;
}

// Custom buytime enabled and human player standing in buyzone, allow buying weapon's ammo normally instead
if (g_cached_buytime > 0.0 && !g_survivor[id] && (get_gametime() < g_buytime[id] + g_cached_buytime) && cs_get_user_buyzone(id))
return PLUGIN_CONTINUE;

if (zp_cs_get_user_money(id) < 150)
{
//zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "NOT_ENOUGH_AMMO")
client_print(id, print_chat, "%L", id, "ZBM_NOT")
return PLUGIN_HANDLED;
}

static weapons[32], num, i, currentammo, weaponid, refilled
num = 0
refilled = false
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (MAXBPAMMO[weaponid] > 2)
{
currentammo = cs_get_user_bpammo(id, weaponid)

ExecuteHamB(Ham_GiveAmmo, id, BUYAMMO[weaponid], AMMOTYPE[weaponid], MAXBPAMMO[weaponid])

if (cs_get_user_bpammo(id, weaponid) - currentammo > 0) refilled = true
}
}

if (!refilled) return PLUGIN_HANDLED;

zp_cs_set_user_money(id, zp_cs_get_user_money(id) - 150)
emit_sound(id, CHAN_ITEM, sound_buyammo, 1.0, ATTN_NORM, 0, PITCH_NORM)
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "AMMO_BOUGHT")

return PLUGIN_HANDLED;
}

public clcmd_changeteam(id) {
static team
team = fm_cs_get_user_team(id)

// Unless it's a spectator joining the game
if (team == FM_CS_TEAM_SPECTATOR || team == FM_CS_TEAM_UNASSIGNED)
return PLUGIN_CONTINUE;

// Pressing 'M' (chooseteam) ingame should show the main menu instead
show_menu_game(id)
return PLUGIN_HANDLED;
}

public clcmd_sayknife( id ) {
if( !g_isalive[ id ] || g_zombie[ id ] )
return PLUGIN_CONTINUE

if (WPN_AUTOk_ON)
return PLUGIN_CONTINUE

if( !g_canbuy[ id ] )
return PLUGIN_CONTINUE

show_menu_buy3( id + TASK_SPAWN )
return PLUGIN_HANDLED
}

//////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////
public clcmd_drop(id) {
if (g_survivor[id] || zp_get_user_hero(id))
return PLUGIN_HANDLED;

if(g_is_saw[id] && g_iCurrentWeapon[id] == CSW_KNIFE)
{
if(check_drop_flag(DROPFLAG_NORMAL))
{
drop_chainsaw(id);
return PLUGIN_HANDLED;
}
}

return PLUGIN_CONTINUE;
}

public drop_chainsaw(id) {
static Float:flAim[3], Float:flOrigin[3]
VelocityByAim(id, 64, flAim)
entity_get_vector(id, EV_VEC_origin, flOrigin)

flOrigin[0] += flAim[0]
flOrigin[1] += flAim[1]

new iEnt = create_entity("info_target")

entity_set_string(iEnt, EV_SZ_classname, "cs_chainsaw")
entity_set_origin(iEnt, flOrigin)
entity_set_model(iEnt, model_wknife_chainsaw)

set_size(iEnt, chainsaw_mins, chainsaw_maxs)
entity_set_vector(iEnt, EV_VEC_mins, chainsaw_mins)
entity_set_vector(iEnt, EV_VEC_maxs, chainsaw_maxs)

entity_set_int(iEnt, EV_INT_solid, SOLID_TRIGGER)
entity_set_int(iEnt, EV_INT_movetype, MOVETYPE_TOSS)

g_is_saw[id] = false;

reset_user_knife(id);
}

public reset_user_knife(id) {
/*if(user_has_weapon(id, CSW_KNIFE))
ExecuteHamB(Ham_Item_Deploy, find_ent_by_owner(-1, "weapon_knife", id))

engclient_cmd(id, "weapon_knife");
emessage_begin(MSG_ONE, g_msgCurWeapon, _, id);
ewrite_byte(1);
ewrite_byte(CSW_KNIFE);
ewrite_byte(-1);
emessage_end();*/

replace_weapon_models(id, CSW_KNIFE);
}

check_drop_flag(flag) {
new szFlags[10];
get_pcvar_string(cvar_dropflags, szFlags, charsmax(szFlags));

if(read_flags(szFlags) & flag)
return true;

return false;
}

a_lot_of_blood(id) {
static iOrigin[3];
get_user_origin(id, iOrigin);

message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin);
write_byte(TE_BLOODSTREAM);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]+10);
write_coord(random_num(-360, 360)); // x
write_coord(random_num(-360, 360)); // y
write_coord(-10); // z
write_byte(70); // color
write_byte(random_num(50, 100)); // speed
message_end();

for (new j = 0; j < 4; j++)
{
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin);
write_byte(TE_WORLDDECAL);
write_coord(iOrigin[0]+random_num(-100, 100));
write_coord(iOrigin[1]+random_num(-100, 100));
write_coord(iOrigin[2]-36);
write_byte(random_num(190, 197));
message_end();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
show_menu_game(id) {
static menu[512], len, userflags
len = 0
userflags = get_user_flags(id)

// Title
len += formatex(menu[len], charsmax(menu) - len, "\y%s^n^n", g_modname)

// 1. Zombie class
if (get_pcvar_num(cvar_zclasses))
len += formatex(menu[len], charsmax(menu) - len, "\r1.\r %L^n", id,"MENU_ZCLASS")
else
len += formatex(menu[len], charsmax(menu) - len, "\d1. %L^n", id,"MENU_ZCLASS")

// 2. Unstuck
if (g_isalive[id])
len += formatex(menu[len], charsmax(menu) - len, "\r2.\w %L^n", id, "MENU_UNSTUCK")
else
len += formatex(menu[len], charsmax(menu) - len, "\d2. %L^n", id, "MENU_UNSTUCK")

// 3. spawn
if(g_isalive[id])
len += formatex(menu[len], sizeof menu - 1 - len, "\r3.\w %L \r( \y%L\r )^n", id, "RESPAWN" , id , "RESPAWN_MENU" )
else if(zp_cs_get_user_money(id) < 4000)
len += formatex(menu[len], sizeof menu - 1 - len, "\r3.\w %L \r( \y%L\r )^n", id, "RESPAWN" , id , "MONEY_MENU" )
else if(g_nemround)
len += formatex(menu[len], sizeof menu - 1 - len, "\r3.\w %L \r( \y%L\r )^n", id, "RESPAWN" , id , "RESPAWN_MENU_BOSS" )
else if(g_survround)
len += formatex(menu[len], sizeof menu - 1 - len, "\r3.\w %L \r( \y%L\r )^n", id, "RESPAWN" , id , "RESPAWN_SURV" )
else
len += formatex(menu[len], sizeof menu - 1 - len, "\r3.\w %L \r( \y%L\r )^n", id, "RESPAWN" , id , "MONEY_RESPAWN" )

// 4. Servers
len += formatex(menu[len], sizeof menu - 1 - len, "\r4.\w %L^n", id, "SERVERS")

// 5. Rules
len += formatex(menu[len], sizeof menu - 1 - len, "\r5.\r %L^n", id, "RULES")

// 6. Vip
len += formatex(menu[len], charsmax(menu) - len, "\r6.\w %L^n", id, "VIPAS")

// 7. Lang
len += formatex(menu[len], charsmax(menu) - len, "\r7.\w %L^n", id, "LANG")

// 8. Donat money
len += formatex(menu[len], sizeof menu - 1 - len, "\r8.\y %L^n^n", id, "DONAT_MONEY")

// 9. Admin menu
if (userflags & g_access_flag[ACCESS_ADMIN_MENU])
len += formatex(menu[len], charsmax(menu) - len, "\r9.\w %L", id, "MENU_ADMIN")
else
len += formatex(menu[len], charsmax(menu) - len, "\d9. %L", id, "MENU_ADMIN")

// 0. Exit
len += formatex(menu[len], charsmax(menu) - len, "^n^n\r0.\w %L", id, "MENU_EXIT")

// Fix for AMXX custom menus
set_pdata_int(id, OFFSET_CSMENUCODE, 0, OFFSET_LINUX)
show_menu(id, KEYSMENU, menu, -1, "Game Menu")
}

public show_menu_buy1(taskid) {
static id
(taskid > g_maxplayers) ? (id = ID_SPAWN) : (id = taskid);

if (!g_isalive[id] || g_zombie[id] || g_survivor[id])
return;

if (get_pcvar_num(cvar_randweapons) || g_isbot[id])
{
buy_primary_weapon(id, random_num(0, ArraySize(g_primary_items) - 1))
menu_buy2(id, random_num(0, ArraySize(g_secondary_items) - 1))
return;
}

if (WPN_AUTO_ON && taskid > g_maxplayers)
{
buy_primary_weapon(id, WPN_AUTO_PRI)
menu_buy2(id, WPN_AUTO_SEC)
return;
}

static menu[512], len, weap, maxloops
len = 0
maxloops = min(WPN_STARTID+7, WPN_MAXIDS)

// Title
len += formatex(menu[len], charsmax(menu) - len, "\y%L \r[%d-%d]^n^n", id, "MENU_BUY1_TITLE", WPN_STARTID+1, min(WPN_STARTID+7, WPN_MAXIDS))

// 1-7. Weapon List
for (weap = WPN_STARTID; weap < maxloops; weap++)
len += formatex(menu[len], charsmax(menu) - len, "\r%d.\w %s^n", weap-WPN_STARTID+1, WEAPONNAMES[ArrayGetCell(g_primary_weaponids, weap)])

// 8. Auto Select
len += formatex(menu[len], charsmax(menu) - len, "^n\r8.\w %L \y[%L]", id, "MENU_AUTOSELECT", id, (WPN_AUTO_ON) ? "MOTD_ENABLED" : "MOTD_DISABLED")

// 9. Next/Back - 0. Exit
len += formatex(menu[len], charsmax(menu) - len, "^n^n\r9.\w %L/%L^n^n\r0.\w %L", id, "MENU_NEXT", id, "MENU_BACK", id, "MENU_EXIT")

// Fix for AMXX custom menus
set_pdata_int(id, OFFSET_CSMENUCODE, 0, OFFSET_LINUX)
show_menu(id, KEYSMENU, menu, -1, "Buy Menu 1")
}

show_menu_buy2(id) {
static menu[512], len, weap, maxloops
len = 0
maxloops = ArraySize(g_secondary_items)

// Title
len += formatex(menu[len], charsmax(menu) - len, "\y%L^n", id, "MENU_BUY2_TITLE")

// 1-6. Weapon List
for (weap = 0; weap < maxloops; weap++)
len += formatex(menu[len], charsmax(menu) - len, "^n\r%d.\w %s", weap+1, WEAPONNAMES[ArrayGetCell(g_secondary_weaponids, weap)])

// 8. Auto Select
len += formatex(menu[len], charsmax(menu) - len, "^n^n\r8.\w %L \y[%L]", id, "MENU_AUTOSELECT", id, (WPN_AUTO_ON) ? "MOTD_ENABLED" : "MOTD_DISABLED")

// 0. Exit
len += formatex(menu[len], charsmax(menu) - len, "^n^n\r0.\w %L", id, "MENU_EXIT")

// Fix for AMXX custom menus
set_pdata_int(id, OFFSET_CSMENUCODE, 0, OFFSET_LINUX)
show_menu(id, KEYSMENU, menu, -1, "Buy Menu 2")
}

show_menu_buy3(taskid) {
static id
(taskid > g_maxplayers) ? (id = ID_SPAWN) : (id = taskid);

if (WPN_AUTOk_ON && taskid > g_maxplayers)
{
menu_buy3(id, WPN_AUTO_KF)
return;
}

static menu[512], len, userflags
len = 0
userflags = get_user_flags(id)

// Title
len += formatex(menu[len], charsmax(menu) - len, "\w%L^n", id, "MENU_BUY3_TITLE")

if (g_user_knife[id] == AXE)
len += formatex(menu[len], charsmax(menu) - len, "^n\r1. %L", LANG_PLAYER, "KNIFE_AXE")
else
len += formatex(menu[len], charsmax(menu) - len, "^n\r1. %L", LANG_PLAYER, "KNIFE_AXE_CHOOSE")

if (g_user_knife[id] == STRONG)
len += formatex(menu[len], charsmax(menu) - len, "^n\r2. %L", LANG_PLAYER, "KNIFE_STRONG")
else
len += formatex(menu[len], charsmax(menu) - len, "^n\r2. %L", LANG_PLAYER, "KNIFE_STRONG_CHOOSE")

if (g_user_knife[id] == COMBAT)
len += formatex(menu[len], charsmax(menu) - len, "^n\r3. %L", LANG_PLAYER, "KNIFE_COMBAT")
else
len += formatex(menu[len], charsmax(menu) - len, "^n\r3. %L", LANG_PLAYER, "KNIFE_COMBAT_CHOOSE")

if (userflags & g_access_flag[ACCESS_ADMIN_MENU])
len += formatex(menu[len], charsmax(menu) - len, "^n\r4. %L", LANG_PLAYER, "KNIFE_HAMMER")
else
len += formatex(menu[len], charsmax(menu) - len, "^n\r4. %L", LANG_PLAYER, "KNIFE_HAMMER_CHOOSE")

//len += formatex(menu[len], charsmax(menu) - len, "^n^n8.\w %L \y[ %L ]", id, "MENU_AUTOSELECT", id, (WPN_AUTOk_ON) ? "MOTD_ENABLED" : "MOTD_DISABLED")

len += formatex(menu[len], charsmax(menu) - len, "^n^n\r0.\w %L", id, "MENU_EXIT")

// Fix for AMXX custom menus
set_pdata_int(id, OFFSET_CSMENUCODE, 0, OFFSET_LINUX)
show_menu(id, KEYSMENU, menu, -1, "Buy Menu 3")
}

public show_menu_zclass(id) {
// Player disconnected
if (!g_isconnected[id])
return;

// Bots pick their zombie class randomly
if (g_isbot[id])
{
g_zombieclassnext[id] = random_num(0, g_zclass_i - 1)
return;
}

static menuid, menu[512], class, buffer[64], buffer2[64]

// Title
formatex(menu, charsmax(menu), "%L\r", id, "MENU_ZCLASS_TITLE")
menuid = menu_create(menu, "menu_zclass")

// Class List
for (class = 0; class < g_zclass_i; class++)
{
// Retrieve name and info
ArrayGetString(g_zclass_name, class, buffer, charsmax(buffer))
ArrayGetString(g_zclass_info, class, buffer2, charsmax(buffer2))

if (contain(buffer, "ML_") != -1)
format(buffer, charsmax(buffer), "%L", id, buffer[3])

if (contain(buffer2, "ML_") != -1)
format(buffer2, charsmax(buffer2), "%L", id, buffer2[3])

// Add to menu
if (class == g_zombieclassnext[id])
formatex(menu, charsmax(menu), "\d%s %s", buffer, buffer2)
else
formatex(menu, charsmax(menu), "%s \y%s", buffer, buffer2)


buffer[0] = class
buffer[1] = 0
menu_additem(menuid, menu, buffer)
}

// Back - Next - Exit
formatex(menu, charsmax(menu), "%L", id, "MENU_BACK")
menu_setprop(menuid, MPROP_BACKNAME, menu)
formatex(menu, charsmax(menu), "%L", id, "MENU_NEXT")
menu_setprop(menuid, MPROP_NEXTNAME, menu)
formatex(menu, charsmax(menu), "%L", id, "MENU_EXIT")
menu_setprop(menuid, MPROP_EXITNAME, menu)

// Fix for AMXX custom menus
set_pdata_int(id, OFFSET_CSMENUCODE, 0, OFFSET_LINUX)
menu_display(id, menuid)
}

show_menu_info(id) {
static menu[512]

formatex(menu, charsmax(menu), "\y%L^n^n\r1.\w %L^n\r2.\w %L^n\r3.\w %L^n\r4.\w %L^n^n\r0.\w %L", id, "MENU_INFO_TITLE", id, "MENU_INFO1", id,"MENU_INFO2", id,"MENU_INFO3", id,"MENU_INFO4", id, "MENU_EXIT")

// Fix for AMXX custom menus
set_pdata_int(id, OFFSET_CSMENUCODE, 0, OFFSET_LINUX)
show_menu(id, KEYSMENU, menu, -1, "Mod Info")
}

show_menu_admin(id) {
static menu[512], len, userflags
len = 0
userflags = get_user_flags(id)

// Title
len += formatex(menu[len], charsmax(menu) - len, "\y%L^n^n", id, "MENU_ADMIN_TITLE")

// 1. Zombiefy/Humanize command
if (userflags & (g_access_flag[ACCESS_MODE_INFECTION] | g_access_flag[ACCESS_MAKE_ZOMBIE] | g_access_flag[ACCESS_MAKE_HUMAN]))
len += formatex(menu[len], charsmax(menu) - len, "\r1.\w %L^n", id, "MENU_ADMIN1")
else
len += formatex(menu[len], charsmax(menu) - len, "\d1. %L^n", id, "MENU_ADMIN1")

// 2. Nemesis command
if (userflags & (g_access_flag[ACCESS_MODE_NEMESIS] | g_access_flag[ACCESS_MAKE_NEMESIS]))
len += formatex(menu[len], charsmax(menu) - len, "\r2.\w %L^n", id, "MENU_ADMIN2")
else
len += formatex(menu[len], charsmax(menu) - len, "\d2. %L^n", id, "MENU_ADMIN2")

// 3. Survivor command
if (userflags & (g_access_flag[ACCESS_MODE_SURVIVOR] | g_access_flag[ACCESS_MAKE_SURVIVOR]))
len += formatex(menu[len], charsmax(menu) - len, "\r3.\w %L^n", id, "MENU_ADMIN3")
else
len += formatex(menu[len], charsmax(menu) - len, "\d3. %L^n", id, "MENU_ADMIN3")

// 4. Respawn command
if (userflags & g_access_flag[ACCESS_RESPAWN_PLAYERS])
len += formatex(menu[len], charsmax(menu) - len, "\r4.\w %L^n", id, "MENU_ADMIN4")
else
len += formatex(menu[len], charsmax(menu) - len, "\d4. %L^n", id, "MENU_ADMIN4")

// 5. Swarm mode command
if ((userflags & g_access_flag[ACCESS_MODE_SWARM]) && allowed_swarm())
len += formatex(menu[len], charsmax(menu) - len, "\r5.\w %L^n", id, "MENU_ADMIN5")
else
len += formatex(menu[len], charsmax(menu) - len, "\d5. %L^n", id, "MENU_ADMIN5")

// 6. Multi infection command
if ((userflags & g_access_flag[ACCESS_MODE_MULTI]) && allowed_multi())
len += formatex(menu[len], charsmax(menu) - len, "\r6.\w %L^n", id, "MENU_ADMIN6")
else
len += formatex(menu[len], charsmax(menu) - len, "\d6. %L^n", id, "MENU_ADMIN6")

// 7. Plague mode command
if ((userflags & g_access_flag[ACCESS_MODE_PLAGUE]) && allowed_plague())
len += formatex(menu[len], charsmax(menu) - len, "\r7.\w %L^n", id, "MENU_ADMIN7")
else
len += formatex(menu[len], charsmax(menu) - len, "\d7. %L^n", id, "MENU_ADMIN7")

// 0. Exit
len += formatex(menu[len], charsmax(menu) - len, "^n\r0.\w %L", id, "MENU_EXIT")

// Fix for AMXX custom menus
set_pdata_int(id, OFFSET_CSMENUCODE, 0, OFFSET_LINUX)
show_menu(id, KEYSMENU, menu, -1, "Admin Menu")
}

show_menu_player_list(id){
static menuid, menu[512], player, userflags, buffer[2]
userflags = get_user_flags(id)

// Title
switch (PL_ACTION)
{
case ACTION_ZOMBIEFY_HUMANIZE: formatex(menu, charsmax(menu), "%L\r", id, "MENU_ADMIN1")
case ACTION_MAKE_NEMESIS: formatex(menu, charsmax(menu), "%L\r", id, "MENU_ADMIN2")
case ACTION_MAKE_SURVIVOR: formatex(menu, charsmax(menu), "%L\r", id, "MENU_ADMIN3")
case ACTION_RESPAWN_PLAYER: formatex(menu, charsmax(menu), "%L\r", id, "MENU_ADMIN4")
}
menuid = menu_create(menu, "menu_player_list")

// Player List
for (player = 0; player <= g_maxplayers; player++)
{
// Skip if not connected
if (!g_isconnected[player])
continue;

// Format text depending on the action to take
switch (PL_ACTION)
{
case ACTION_ZOMBIEFY_HUMANIZE: // Zombiefy/Humanize command
{
if (g_zombie[player])
{
if (allowed_human(player) && (userflags & g_access_flag[ACCESS_MAKE_HUMAN]))
formatex(menu, charsmax(menu), "%s \r[%L]", g_playername[player], id, g_nemesis[player] ? "CLASS_NEMESIS" : "CLASS_ZOMBIE")
else
formatex(menu, charsmax(menu), "\d%s [%L]", g_playername[player], id, g_nemesis[player] ? "CLASS_NEMESIS" : "CLASS_ZOMBIE")
}
else
{
if (allowed_zombie(player) && (g_newround ? (userflags & g_access_flag[ACCESS_MODE_INFECTION]) : (userflags & g_access_flag[ACCESS_MAKE_ZOMBIE])))
formatex(menu, charsmax(menu), "%s \y[%L]", g_playername[player], id, g_survivor[player] ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
else
formatex(menu, charsmax(menu), "\d%s [%L]", g_playername[player], id, g_survivor[player] ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
}
}
case ACTION_MAKE_NEMESIS: // Nemesis command
{
if (allowed_nemesis(player) && (g_newround ? (userflags & g_access_flag[ACCESS_MODE_NEMESIS]) : (userflags & g_access_flag[ACCESS_MAKE_NEMESIS])))
{
if (g_zombie[player])
formatex(menu, charsmax(menu), "%s \r[%L]", g_playername[player], id, g_nemesis[player] ? "CLASS_NEMESIS" : "CLASS_ZOMBIE")
else
formatex(menu, charsmax(menu), "%s \y[%L]", g_playername[player], id, g_survivor[player] ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
}
else
formatex(menu, charsmax(menu), "\d%s [%L]", g_playername[player], id, g_zombie[player] ? g_nemesis[player] ? "CLASS_NEMESIS" : "CLASS_ZOMBIE" : g_survivor[player] ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
}
case ACTION_MAKE_SURVIVOR: // Survivor command
{
if (allowed_survivor(player) && (g_newround ? (userflags & g_access_flag[ACCESS_MODE_SURVIVOR]) : (userflags & g_access_flag[ACCESS_MAKE_SURVIVOR])))
{
if (g_zombie[player])
formatex(menu, charsmax(menu), "%s \r[%L]", g_playername[player], id, g_nemesis[player] ? "CLASS_NEMESIS" : "CLASS_ZOMBIE")
else
formatex(menu, charsmax(menu), "%s \y[%L]", g_playername[player], id, g_survivor[player] ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
}
else
formatex(menu, charsmax(menu), "\d%s [%L]", g_playername[player], id, g_zombie[player] ? g_nemesis[player] ? "CLASS_NEMESIS" : "CLASS_ZOMBIE" : g_survivor[player] ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
}
case ACTION_RESPAWN_PLAYER: // Respawn command
{
if (allowed_respawn(player) && (userflags & g_access_flag[ACCESS_RESPAWN_PLAYERS]))
formatex(menu, charsmax(menu), "%s", g_playername[player])
else
formatex(menu, charsmax(menu), "\d%s", g_playername[player])
}
}

// Add player
buffer[0] = player
buffer[1] = 0
menu_additem(menuid, menu, buffer)
}

// Back - Next - Exit
formatex(menu, charsmax(menu), "%L", id, "MENU_BACK")
menu_setprop(menuid, MPROP_BACKNAME, menu)
formatex(menu, charsmax(menu), "%L", id, "MENU_NEXT")
menu_setprop(menuid, MPROP_NEXTNAME, menu)
formatex(menu, charsmax(menu), "%L", id, "MENU_EXIT")
menu_setprop(menuid, MPROP_EXITNAME, menu)

// Fix for AMXX custom menus
set_pdata_int(id, OFFSET_CSMENUCODE, 0, OFFSET_LINUX)
menu_display(id, menuid)
}

//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
public menu_game(id, key) {
switch (key)
{
case 0: // Zombie Classes
{
// Zombie classes enabled?
if (get_pcvar_num(cvar_zclasses))
show_menu_zclass(id)
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ZCLASSES")
}
case 1: // stuck
{
// Check if player is stuck
if (g_isalive[id])
{
if (is_player_stuck(id))
{
// Move to an initial spawn
if (get_pcvar_num(cvar_randspawn))
do_random_spawn(id) // random spawn (including CSDM)
else
do_random_spawn(id, 1) // regular spawn
}
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_STUCK")
}
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
}
case 2: // zspawn
{
if(g_isalive[id])
return PLUGIN_HANDLED;

if(zp_cs_get_user_money(id) < 4000)
return PLUGIN_HANDLED;

if(g_nemround)
return PLUGIN_HANDLED;

if(g_survround)
return PLUGIN_HANDLED;

console_cmd( id, "zspawn")
}
case 3: // rules
{
console_cmd( id, "cso_vip_menu")
}
case 4: // rules
{
console_cmd( id, "vip_menu")
}
case 5: // /server
{
console_cmd( id, "say /vip")
}
case 6: // lang
{
console_cmd( id, "amx_langmenu")
}
case 7: // vip
{
console_cmd( id, "say /donate")
}
case 8: // Admin Menu
{
// Check if player has the required access
if (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MENU])
show_menu_admin(id)
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")
}
}

return PLUGIN_HANDLED;
}

public menu_buy1(id, key) {
if (!g_isalive[id] || g_zombie[id] || g_survivor[id])
return PLUGIN_HANDLED;

if (key >= MENU_KEY_AUTOSELECT || WPN_SELECTION >= WPN_MAXIDS)
{
switch (key)
{
case MENU_KEY_AUTOSELECT: // toggle auto select
{
WPN_AUTO_ON = 1 - WPN_AUTO_ON
}
case MENU_KEY_NEXT: // next/back
{
if (WPN_STARTID+7 < WPN_MAXIDS)
WPN_STARTID += 7
else
WPN_STARTID = 0
}
case MENU_KEY_EXIT: // exit
{
return PLUGIN_HANDLED;
}
}

show_menu_buy1(id)
return PLUGIN_HANDLED;
}

WPN_AUTO_PRI = WPN_SELECTION

buy_primary_weapon(id, WPN_AUTO_PRI)

show_menu_buy2(id)

return PLUGIN_HANDLED;
}

buy_primary_weapon(id, selection) {
// Drop previous weapons
drop_weapons(id, 1)
drop_weapons(id, 2)

// Strip off from weapons
fm_strip_user_weapons(id)
fm_give_item(id, "weapon_knife")

// Get weapon's id and name
static weaponid, wname[32]
weaponid = ArrayGetCell(g_primary_weaponids, selection)
ArrayGetString(g_primary_items, selection, wname, charsmax(wname))

// Give the new weapon and full ammo
fm_give_item(id, wname)
ExecuteHamB(Ham_GiveAmmo, id, MAXBPAMMO[weaponid], AMMOTYPE[weaponid], MAXBPAMMO[weaponid])

// Weapons bought
g_canbuy[id] = false

// Give additional items
static i
for (i = 0; i < ArraySize(g_additional_items); i++)
{
ArrayGetString(g_additional_items, i, wname, charsmax(wname))
fm_give_item(id, wname)
}
}

public menu_buy2(id, key) {
if (!g_isalive[id] || g_zombie[id] || g_survivor[id])
return PLUGIN_HANDLED;

if (key >= ArraySize(g_secondary_items))
{
if (key == MENU_KEY_AUTOSELECT)
WPN_AUTO_ON = 1 - WPN_AUTO_ON

if (key != MENU_KEY_EXIT)
show_menu_buy2(id)

return PLUGIN_HANDLED;
}

WPN_AUTO_SEC = key

drop_weapons(id, 2)

static weaponid, wname[32]
weaponid = ArrayGetCell(g_secondary_weaponids, key)
ArrayGetString(g_secondary_items, key, wname, charsmax(wname))

fm_give_item(id, wname)
ExecuteHamB(Ham_GiveAmmo, id, MAXBPAMMO[weaponid], AMMOTYPE[weaponid], MAXBPAMMO[weaponid])

if (!WPN_AUTOk_ON)
show_menu_buy3(id)

return PLUGIN_HANDLED;
}

public zp_user_infected_post(id, Infector)
{
if(g_zombie[id])
{
MsgRelaySprite_AXE(id, false)
MsgRelaySprite_strong(id, false)
MsgRelaySprite_Combat(id, false)
MsgRelaySprite_Hammer(id, false)
}
}


public menu_buy3(id, key) {
if (!g_isalive[id] || g_zombie[id])
return PLUGIN_HANDLED;

switch(key)
{
case 0:
{
g_user_knife[id] = AXE;

//zp_get_hammer_false ( id )
MsgRelaySprite_AXE(id, true)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), _, id)
write_byte(CSW_KNIFE)
message_end()

new weapon = get_user_weapon(id)
if (weapon && get_user_weapon(id) == CSW_KNIFE)
{
set_pev(id, pev_viewmodel2, model_vknife_axe)
set_pev(id, pev_weaponmodel2, model_pknife_axe)
}
}
case 1:
{
g_user_knife[id] = STRONG;

//zp_get_hammer_false ( id )
MsgRelaySprite_strong(id, true)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), _, id)
write_byte(CSW_KNIFE)
message_end()

new weapon = get_user_weapon(id)
if (weapon && (weapon == CSW_KNIFE))
{
set_pev(id, pev_viewmodel2, model_vknife_strong)
set_pev(id, pev_weaponmodel2, model_pknife_strong)
}
}
case 2:
{
g_user_knife[id] = COMBAT;

//zp_get_hammer_false ( id )
MsgRelaySprite_Combat(id, true)


message_begin(MSG_ONE, get_user_msgid("WeapPickup"), _, id)
write_byte(CSW_KNIFE)
message_end()

new weapon = get_user_weapon(id)
if (weapon && weapon == CSW_KNIFE)
{
set_pev(id, pev_viewmodel2, model_vknife_combat)
set_pev(id, pev_weaponmodel2, model_pknife_combat)
}
}
case 3:
{
if (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MENU])
{
g_user_knife[id] = HAMMER;

//zp_get_hammer ( id )
MsgRelaySprite_Hammer(id, true)


message_begin(MSG_ONE, get_user_msgid("WeapPickup"), _, id)
write_byte(CSW_KNIFE)
message_end()

new weapon = get_user_weapon(id)
if (weapon && weapon == CSW_KNIFE)
{
set_pev(id, pev_viewmodel2, model_vknife_hammer)
set_pev(id, pev_weaponmodel2, model_pknife_hammer)

}
}
else
{
show_menu_buy3(id)
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")
}
}
}

client_cmd(id, "setinfo ^"%s^" ^"%d^"", szKnifesInfo, g_user_knife[id])

if (key >= MENU_KEY_AUTOSELECT)
{
WPN_AUTOk_ON = 1 - WPN_AUTOk_ON

show_menu_buy3(id)
}

WPN_AUTO_KF = key

return PLUGIN_HANDLED;
}

public fw_PlayerAddToFullPack( ES_Handle, E, pEnt, pHost, bsHostFlags, pPlayer, pSet )
{
if( pPlayer && get_user_weapon(pEnt) == CSW_KNIFE && g_user_knife[pEnt] == HAMMER && !g_zombie[pEnt] && !g_is_saw[pEnt] && !g_survivor[ pEnt ] )
{
static iAnim;

iAnim = get_es( ES_Handle, ES_Sequence );

switch( iAnim )
{
case 73, 74, 75, 76:
{
set_es( ES_Handle, ES_Sequence, iAnim += 10 );
}
}
}
return FMRES_IGNORED;
}

public menu_extras(id, menuid, item) {
if (item == MENU_EXIT)
{
menu_destroy(menuid)
return PLUGIN_HANDLED;
}

if (!g_isalive[id])
{
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
menu_destroy(menuid)
return PLUGIN_HANDLED;
}

static buffer[2], dummy, itemid
menu_item_getinfo(menuid, item, dummy, buffer, charsmax(buffer), _, _, dummy)
itemid = buffer[0]

buy_extra_item(id, itemid)
menu_destroy(menuid)
return PLUGIN_HANDLED;
}
stock ChatColor(const id, const input[], any:...) {
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!team", "^3") // Team Color
replace_all(msg, 190, "!team2", "^0") // Team2 Color

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
buy_extra_item(id, itemid, ignorecost = 0) {
static team
team = ArrayGetCell(g_extraitem_team, itemid)

if ((g_zombie[id] && !g_nemesis[id] && !(team & ZP_TEAM_ZOMBIE)) || (!g_zombie[id] && !g_survivor[id] && !(team & ZP_TEAM_HUMAN)) || (g_nemesis[id] && !(team & ZP_TEAM_NEMESIS)) || (g_survivor[id] && !(team & ZP_TEAM_SURVIVOR)))
{
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
return;
}

if ((itemid == EXTRA_NVISION && !get_pcvar_num(cvar_extranvision))
|| (itemid == EXTRA_ANTIDOTE && (!get_pcvar_num(cvar_extraantidote) || g_antidotecounter >= get_pcvar_num(cvar_antidotelimit)))
|| (itemid == EXTRA_MADNESS && (!get_pcvar_num(cvar_extramadness) || g_madnesscounter >= get_pcvar_num(cvar_madnesslimit)))
|| (itemid == EXTRA_INFBOMB && (!get_pcvar_num(cvar_extrainfbomb) || g_infbombcounter >= get_pcvar_num(cvar_infbomblimit)))
|| (itemid >= EXTRA_WEAPONS_STARTID && itemid <= EXTRAS_CUSTOM_STARTID-1 && !get_pcvar_num(cvar_extraweapons)))
{
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
return;
}

if ((itemid == EXTRA_ANTIDOTE && (g_endround || g_swarmround || g_nemround || g_survround || g_plagueround || fnGetZombies() <= 1 || (get_pcvar_num(cvar_deathmatch) && !get_pcvar_num(cvar_respawnafterlast) && fnGetHumans() == 1)))
|| (itemid == EXTRA_MADNESS && g_nodamage[id]) || (itemid == EXTRA_INFBOMB && (g_endround || g_swarmround || g_nemround || g_survround || g_plagueround)))
{
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_CANTUSE")
return;
}


if (itemid == g_buy_surv_extra_id && get_playersnum() <= 1)
{
ChatColor(id, "!g[ ZP ] %L", id, "BY_23");
return;
}
else
if (itemid == g_buy_nem_extra_id && get_playersnum() <= 1)
{
ChatColor(id, "!g[ ZP ] %L", id, "MIN_NEMESIS");
return;
}

if (!ignorecost)
{
if (g_ammopacks[id] < ArrayGetCell(g_extraitem_cost, itemid))
{
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "NOT_ENOUGH_AMMO")
return;
}

g_ammopacks[id] -= ArrayGetCell(g_extraitem_cost, itemid)
}

switch (itemid)
{
case EXTRA_NVISION:
{
g_nvision[id] = true

if (!g_isbot[id])
{
g_nvisionenabled[id] = true

if (get_pcvar_num(cvar_customnvg))
{
remove_task(id+TASK_NVISION)
set_task(0.1, "set_user_nvision", id+TASK_NVISION, _, _, "b")
}
else
set_user_gnvision(id, 1)
}
else
cs_set_user_nvg(id, 1)
}
case EXTRA_ANTIDOTE:
{
g_antidotecounter++

humanme(id, 0, 0)
}
case EXTRA_MADNESS:
{
g_madnesscounter++

g_nodamage[id] = true
set_task(0.1, "zombie_aura", id+TASK_AURA, _, _, "b")
set_task(get_pcvar_float(cvar_madnessduration), "madness_over", id+TASK_BLOOD)
ChatColor(id, "!g[ ZP ]!y %L", id, "BY_MADNESS")

new cid = g_zombieclass[id];
static sound[64]
if(ArraySize(Array:ArrayGetCell(zombie_madness_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_madness_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_madness_c, cid)) - 1), sound, charsmax(sound))
emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
} else
{
ArrayGetString(zombie_madness, random_num(0, ArraySize(zombie_madness) - 1), sound, charsmax(sound))
emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
case EXTRA_INFBOMB:
{
g_infbombcounter++

new szName[ 32 ]
get_user_name( id, szName, 31 )
set_hudmessage( 0, 205, 205, 0.05, 0.35, 1, 5.0, 5.0, 1.0, 1.0, -1 )
show_hudmessage(0, "%L", LANG_PLAYER, "BY_GRENADE", szName )

if (user_has_weapon(id, CSW_HEGRENADE))
{
cs_set_user_bpammo(id, CSW_HEGRENADE, cs_get_user_bpammo(id, CSW_HEGRENADE) + 1)

message_begin(MSG_ONE_UNRELIABLE, g_msgAmmoPickup, _, id)
write_byte(AMMOID[CSW_HEGRENADE]) // ammo id
write_byte(1) // ammo amount
message_end()

emit_sound(id, CHAN_ITEM, sound_buyammo, 1.0, ATTN_NORM, 0, PITCH_NORM)

return;
}

fm_give_item(id, "weapon_hegrenade")
}
default:
{
if(itemid == chain_id)
{
static iPlayersnum_chain;
iPlayersnum_chain = fnGetAlive();

if(iPlayersnum_chain >= 23)
{
if ( GetSawOwnerCount( ) >= 2 )
{
zp_cs_set_user_money(id, zp_cs_get_user_money(id) + 59000)
ChatColor(id, "!g[ ZP ]!y %L", id , "LIMIT_CHAINSAW");
return
}

if (g_is_saw[id])
{
zp_cs_set_user_money(id, zp_cs_get_user_money(id) + 59000)
ChatColor(id, "!g[ ZP ]!y %L", id, "CHAINSAW");
return
}
else
{
g_is_saw[id] = true;

if( g_currentweapon[ id ] == CSW_KNIFE )
event_curweapon(id);

emit_sound(id, CHAN_WEAPON, sound_gunpickup, 1.0, ATTN_NORM, 0, PITCH_NORM);
set_pev(id, pev_armorvalue, float(min(pev(id, pev_armorvalue)+get_pcvar_num(g_armor_amount), get_pcvar_num(g_armor_limit))));
fm_set_user_health(id, get_pcvar_num(g_hp_amount));
engfunc(EngFunc_EmitSound, id, CHAN_BODY, sound_kevlar, 1.0, ATTN_NORM, 0, PITCH_NORM);

ChatColor(id, "!g[ ZP ]!y %L", id, "BY_CHAINSAW");
}
}
else
{
zp_cs_set_user_money(id, zp_cs_get_user_money(id) + 59000)
ChatColor(id, "!g[ ZP ] !y %L", id, "BY_CHAINSAW_21");
return
}
}
else if (itemid >= EXTRA_WEAPONS_STARTID && itemid <= EXTRAS_CUSTOM_STARTID-1) // Weapons
{
static weaponid, wname[32]
ArrayGetString(g_extraweapon_items, itemid - EXTRA_WEAPONS_STARTID, wname, charsmax(wname))
weaponid = cs_weapon_name_to_id(wname)

if (MAXBPAMMO[weaponid] > 2)
{
if ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)
drop_weapons(id, 1)
else
drop_weapons(id, 2)

ExecuteHamB(Ham_GiveAmmo, id, MAXBPAMMO[weaponid], AMMOTYPE[weaponid], MAXBPAMMO[weaponid])
}
else if (user_has_weapon(id, weaponid))
{
cs_set_user_bpammo(id, weaponid, cs_get_user_bpammo(id, weaponid) + 1)

message_begin(MSG_ONE_UNRELIABLE, g_msgAmmoPickup, _, id)
write_byte(AMMOID[weaponid]) // ammo id
write_byte(1) // ammo amount
message_end()

emit_sound(id, CHAN_ITEM, sound_buyammo, 1.0, ATTN_NORM, 0, PITCH_NORM)

return;
}

fm_give_item(id, wname)
}
else
{
ExecuteForward(g_fwExtraItemSelected, g_fwDummyResult, id, itemid);
if(g_fwDummyResult >= ZP_PLUGIN_HANDLED && !ignorecost)
g_ammopacks[id] += ArrayGetCell(g_extraitem_cost, itemid)
}

}
}
}
public GetSawOwnerCount( )
{
new iCount = 0;

for( new i = 1; i <= g_maxplayers; i++ )
{
if( !is_user_alive( i ) )
continue;

if( !g_is_saw[ i ] )
continue;

iCount++;
}
return iCount;
}

public menu_zclass(id, menuid, item) {
// Menu was closed
if (item == MENU_EXIT)
{
menu_destroy(menuid)
return PLUGIN_HANDLED;
}

// Retrieve zombie class id
static buffer[2], dummy, classid
menu_item_getinfo(menuid, item, dummy, buffer, charsmax(buffer), _, _, dummy)
classid = buffer[0]

if(g_zombieclassnext[id] == 6 && !(get_user_flags(id) & ADMIN_CHAT))
{
zp_colored_print(id, "^x04[ZP]^x01 Only VIP Players!")
g_zombieclassnext[id] = random_num ( 0 , 5 )
show_menu_zclass(id)
}

// Store selection for the next infection
g_zombieclassnext[id] = classid

static name[32]
ArrayGetString(g_zclass_name, g_zombieclassnext[id], name, charsmax(name))

if (contain(name, "ML_") != -1)
format(name, charsmax(name), "%L", id, name[3])


client_cmd(id, "setinfo ^"%s^" ^"%d^"", szClassInfo, g_zombieclassnext[id])

// Show selected zombie class info and stats
zp_colored_print(id, "^x04[ ZP ]^x01 %L: ^x04%s", id, "ZOMBIE_SELECT", name)
zp_colored_print(id, "^x04[ ZP ]^x01 %L: ^x04%d ^x01| %L: ^x04%d ^x01| %L: ^x04%d ^x01| %L: ^x04%d%%", id, "ZOMBIE_ATTRIB1", ArrayGetCell(g_zclass_hp, g_zombieclassnext[id]), id, "ZOMBIE_ATTRIB2", ArrayGetCell(g_zclass_spd, g_zombieclassnext[id]),
id, "ZOMBIE_ATTRIB3", floatround(Float:ArrayGetCell(g_zclass_grav, g_zombieclassnext[id]) * 800.0), id, "ZOMBIE_ATTRIB4", floatround(Float:ArrayGetCell(g_zclass_kb, g_zombieclassnext[id]) * 100.0))

menu_destroy(menuid)
return PLUGIN_HANDLED;
}

public menu_info(id, key) {
static motd[1500], len
len = 0

switch (key)
{
case 0: // General
{
static weather, lighting[2]
weather = 0
get_pcvar_string(cvar_lighting, lighting, charsmax(lighting))
strtolower(lighting)

len += formatex(motd[len], charsmax(motd) - len, "%L ", id, "MOTD_INFO11", "Zombie Plague", PLUGIN_VERSION, "MeRcyLeZZ")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO12")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_A")

if (g_ambience_fog)
{
len += formatex(motd[len], charsmax(motd) - len, (weather < 1) ? " %L" : ". %L", id, "MOTD_FOG")
weather++
}
if (g_ambience_rain)
{
len += formatex(motd[len], charsmax(motd) - len, (weather < 1) ? " %L" : ". %L", id, "MOTD_RAIN")
weather++
}
if (g_ambience_snow)
{
len += formatex(motd[len], charsmax(motd) - len, (weather < 1) ? " %L" : ". %L", id, "MOTD_SNOW")
weather++
}
if (weather < 1) len += formatex(motd[len], charsmax(motd) - len, " %L", id, "MOTD_DISABLED")

len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_B", lighting)
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_C", id, get_pcvar_num(cvar_triggered) ? "MOTD_ENABLED" : "MOTD_DISABLED")
if (lighting[0] >= 'a' && lighting[0] <= 'd' && get_pcvar_float(cvar_thunder) > 0.0) len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_D", floatround(get_pcvar_float(cvar_thunder)))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_E", id, get_pcvar_num(cvar_removedoors) > 0 ? get_pcvar_num(cvar_removedoors) > 1 ? "MOTD_DOORS" : "MOTD_ROTATING" : "MOTD_ENABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_F", id, get_pcvar_num(cvar_deathmatch) > 0 ? get_pcvar_num(cvar_deathmatch) > 1 ? get_pcvar_num(cvar_deathmatch) > 2 ? "MOTD_ENABLED" : "MOTD_DM_ZOMBIE" : "MOTD_DM_HUMAN" : "MOTD_DISABLED")
if (get_pcvar_num(cvar_deathmatch)) len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_G", floatround(get_pcvar_float(cvar_spawnprotection)))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_H", id, get_pcvar_num(cvar_randspawn) ? "MOTD_ENABLED" : "MOTD_DISABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_I", id, get_pcvar_num(cvar_extraitems) ? "MOTD_ENABLED" : "MOTD_DISABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_J", id, get_pcvar_num(cvar_zclasses) ? "MOTD_ENABLED" : "MOTD_DISABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_K", id, get_pcvar_num(cvar_customnvg) ? "MOTD_ENABLED" : "MOTD_DISABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO1_L", id, g_cached_customflash ? "MOTD_ENABLED" : "MOTD_DISABLED")

show_motd(id, motd)
}
case 1: // Humans
{
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO2")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO2_A", get_pcvar_num(cvar_humanhp))
if (get_pcvar_num(cvar_humanlasthp) > 0) len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO2_B", get_pcvar_num(cvar_humanlasthp))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO2_C", get_pcvar_num(cvar_humanspd))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO2_D", floatround(get_pcvar_float(cvar_humangravity) * 800.0))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO2_E", id, get_pcvar_num(cvar_infammo) > 0 ? get_pcvar_num(cvar_infammo) > 1 ? "MOTD_AMMO_CLIP" : "MOTD_AMMO_BP" : "MOTD_LIMITED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO2_F", get_pcvar_num(cvar_ammodamage))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO2_G", id, get_pcvar_num(cvar_firegrenades) ? "MOTD_ENABLED" : "MOTD_DISABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO2_H", id, get_pcvar_num(cvar_frostgrenades) ? "MOTD_ENABLED" : "MOTD_DISABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO2_I", id, get_pcvar_num(cvar_flaregrenades) ? "MOTD_ENABLED" : "MOTD_DISABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO2_J", id, get_pcvar_num(cvar_knockback) ? "MOTD_ENABLED" : "MOTD_DISABLED")

show_motd(id, motd)
}
case 2: // Zombies
{
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO3")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO3_A", ArrayGetCell(g_zclass_hp, 0))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO3_B", floatround(float(ArrayGetCell(g_zclass_hp, 0)) * get_pcvar_float(cvar_zombiefirsthp)))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO3_C", floatround(get_pcvar_float(cvar_zombiearmor) * 100.0))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO3_D", ArrayGetCell(g_zclass_spd, 0))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO3_E", floatround(Float:ArrayGetCell(g_zclass_grav, 0) * 800.0))
if (get_pcvar_num(cvar_zombiebonushp)) len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO3_F", get_pcvar_num(cvar_zombiebonushp))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO3_G", id, get_pcvar_num(cvar_zombiepainfree) > 0 ? get_pcvar_num(cvar_zombiepainfree) > 1 ? "MOTD_LASTZOMBIE" : "MOTD_ENABLED" : "MOTD_DISABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO3_H", id, get_pcvar_num(cvar_zombiebleeding) ? "MOTD_ENABLED" : "MOTD_DISABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO3_I", get_pcvar_num(cvar_ammoinfect))

show_motd(id, motd)
}
case 3: // Gameplay Modes
{
static nemhp[5], survhp[5]

// Get nemesis and survivor health
num_to_str(get_pcvar_num(cvar_nemhp), nemhp, charsmax(nemhp))
num_to_str(get_pcvar_num(cvar_survhp), survhp, charsmax(survhp))

len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_A", id, get_pcvar_num(cvar_nem) ? "MOTD_ENABLED" : "MOTD_DISABLED")
if (get_pcvar_num(cvar_nem))
{
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_B", get_pcvar_num(cvar_nemchance))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_C", get_pcvar_num(cvar_nemhp) > 0 ? nemhp : "[Auto]")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_D", get_pcvar_num(cvar_nemspd))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_E", floatround(get_pcvar_float(cvar_nemgravity) * 800.0))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_F", id, g_cached_leapnemesis ? "MOTD_ENABLED" : "MOTD_DISABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_G", id, get_pcvar_num(cvar_nempainfree) ? "MOTD_ENABLED" : "MOTD_DISABLED")
}
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_H", id, get_pcvar_num(cvar_surv) ? "MOTD_ENABLED" : "MOTD_DISABLED")
if (get_pcvar_num(cvar_surv))
{
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_I", get_pcvar_num(cvar_survchance))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_J", get_pcvar_num(cvar_survhp) > 0 ? survhp : "[Auto]")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_K", get_pcvar_num(cvar_survspd))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_L", floatround(get_pcvar_float(cvar_survgravity) * 800.0))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_M", id, g_cached_leapsurvivor ? "MOTD_ENABLED" : "MOTD_DISABLED")
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_N", id, get_pcvar_num(cvar_survpainfree) ? "MOTD_ENABLED" : "MOTD_DISABLED")
}
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_O", id, get_pcvar_num(cvar_swarm) ? "MOTD_ENABLED" : "MOTD_DISABLED")
if (get_pcvar_num(cvar_swarm)) len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_P", get_pcvar_num(cvar_swarmchance))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_Q", id, get_pcvar_num(cvar_multi) ? "MOTD_ENABLED" : "MOTD_DISABLED")
if (get_pcvar_num(cvar_multi))
{
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_R", get_pcvar_num(cvar_multichance))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_S", floatround(get_pcvar_float(cvar_multiratio) * 100.0))
}
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_T", id, get_pcvar_num(cvar_plague) ? "MOTD_ENABLED" : "MOTD_DISABLED")
if (get_pcvar_num(cvar_plague))
{
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_U", get_pcvar_num(cvar_plaguechance))
len += formatex(motd[len], charsmax(motd) - len, "%L", id, "MOTD_INFO4_V", floatround(get_pcvar_float(cvar_plagueratio) * 100.0))
}

show_motd(id, motd)
}
default: return PLUGIN_HANDLED;
}

// Show help menu again if user wishes to read another topic
show_menu_info(id)

return PLUGIN_HANDLED;
}

public menu_admin(id, key) {
static userflags
userflags = get_user_flags(id)

switch (key)
{
case ACTION_ZOMBIEFY_HUMANIZE: // Zombiefy/Humanize command
{
if (userflags & (g_access_flag[ACCESS_MODE_INFECTION] | g_access_flag[ACCESS_MAKE_ZOMBIE] | g_access_flag[ACCESS_MAKE_HUMAN]))
{
// Show player list for admin to pick a target
PL_ACTION = ACTION_ZOMBIEFY_HUMANIZE
show_menu_player_list(id)
}
else
{
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")
show_menu_admin(id)
}
}
case ACTION_MAKE_NEMESIS: // Nemesis command
{
if (userflags & (g_access_flag[ACCESS_MODE_NEMESIS] | g_access_flag[ACCESS_MAKE_NEMESIS]))
{
// Show player list for admin to pick a target
PL_ACTION = ACTION_MAKE_NEMESIS
show_menu_player_list(id)
}
else
{
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")
show_menu_admin(id)
}
}
case ACTION_MAKE_SURVIVOR: // Survivor command
{
if (userflags & (g_access_flag[ACCESS_MODE_SURVIVOR] | g_access_flag[ACCESS_MAKE_SURVIVOR]))
{
// Show player list for admin to pick a target
PL_ACTION = ACTION_MAKE_SURVIVOR
show_menu_player_list(id)
}
else
{
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")
show_menu_admin(id)
}
}
case ACTION_RESPAWN_PLAYER: // Respawn command
{
if (userflags & g_access_flag[ACCESS_RESPAWN_PLAYERS])
{
// Show player list for admin to pick a target
PL_ACTION = ACTION_RESPAWN_PLAYER
show_menu_player_list(id)
}
else
{
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")
show_menu_admin(id)
}
}
case ACTION_MODE_SWARM: // Swarm Mode command
{
if (userflags & g_access_flag[ACCESS_MODE_SWARM])
{
if (allowed_swarm())
command_swarm(id)
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
}
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")

show_menu_admin(id)
}
case ACTION_MODE_MULTI: // Multiple Infection command
{
if (userflags & g_access_flag[ACCESS_MODE_MULTI])
{
if (allowed_multi())
command_multi(id)
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
}
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")

show_menu_admin(id)
}
case ACTION_MODE_PLAGUE: // Plague Mode command
{
if (userflags & g_access_flag[ACCESS_MODE_PLAGUE])
{
if (allowed_plague())
command_plague(id)
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
}
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")

show_menu_admin(id)
}
}

return PLUGIN_HANDLED;
}

public menu_player_list(id, menuid, item) {
// Menu was closed
if (item == MENU_EXIT)
{
menu_destroy(menuid)
show_menu_admin(id)
return PLUGIN_HANDLED;
}

// Retrieve player id
static buffer[2], dummy, playerid
menu_item_getinfo(menuid, item, dummy, buffer, charsmax(buffer), _, _, dummy)
playerid = buffer[0]

// Perform action on player

// Get admin flags
static userflags
userflags = get_user_flags(id)

// Make sure it's still connected
if (g_isconnected[playerid])
{
// Perform the right action if allowed
switch (PL_ACTION)
{
case ACTION_ZOMBIEFY_HUMANIZE: // Zombiefy/Humanize command
{
if (g_zombie[playerid])
{
if (userflags & g_access_flag[ACCESS_MAKE_HUMAN])
{
if (allowed_human(playerid))
command_human(id, playerid)
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
}
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")
}
else
{
if (g_newround ? (userflags & g_access_flag[ACCESS_MODE_INFECTION]) : (userflags & g_access_flag[ACCESS_MAKE_ZOMBIE]))
{
if (allowed_zombie(playerid))
command_zombie(id, playerid)
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
}
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")
}
}
case ACTION_MAKE_NEMESIS: // Nemesis command
{
if (g_newround ? (userflags & g_access_flag[ACCESS_MODE_NEMESIS]) : (userflags & g_access_flag[ACCESS_MAKE_NEMESIS]))
{
if (allowed_nemesis(playerid))
command_nemesis(id, playerid)
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
}
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")
}
case ACTION_MAKE_SURVIVOR: // Survivor command
{
if (g_newround ? (userflags & g_access_flag[ACCESS_MODE_SURVIVOR]) : (userflags & g_access_flag[ACCESS_MAKE_SURVIVOR]))
{
if (allowed_survivor(playerid))
command_survivor(id, playerid)
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
}
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")
}
case ACTION_RESPAWN_PLAYER: // Respawn command
{
if (userflags & g_access_flag[ACCESS_RESPAWN_PLAYERS])
{
if (allowed_respawn(playerid))
command_respawn(id, playerid)
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")
}
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT_ACCESS")
}
}
}
else
zp_colored_print(id, "^x04[ ZP ]^x01 %L", id, "CMD_NOT")

menu_destroy(menuid)
show_menu_player_list(id)
return PLUGIN_HANDLED;
}

public menu_cs_buy(id, key)
{
// Prevent buying if zombie/survivor (bugfix)
if (g_zombie[id] || g_survivor[id])
return PLUGIN_HANDLED;

return PLUGIN_CONTINUE;
}


//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
public cmd_toggle(id, level, cid) {
// Check for access flag - Enable/Disable Mod
if (!cmd_access(id, g_access_flag[ACCESS_ENABLE_MOD], cid, 2))
return PLUGIN_HANDLED;

// Retrieve arguments
new arg[2]
read_argv(1, arg, charsmax(arg))

// Mod already enabled/disabled
if (str_to_num(arg) == g_pluginenabled)
return PLUGIN_HANDLED;

// Set toggle cvar
set_pcvar_num(cvar_toggle, str_to_num(arg))
client_print(id, print_console, "Zombie Plague %L.", id, str_to_num(arg) ? "MOTD_ENABLED" : "MOTD_DISABLED")

// Retrieve map name
new mapname[32]
get_mapname(mapname, charsmax(mapname))

// Restart current map
server_cmd("changelevel %s", mapname)

return PLUGIN_HANDLED;
}

public cmd_zombie(id, level, cid) {
// Check for access flag depending on the resulting action
if (g_newround)
{
// Start Mode Infection
if (!cmd_access(id, g_access_flag[ACCESS_MODE_INFECTION], cid, 2))
return PLUGIN_HANDLED;
}
else
{
// Make Zombie
if (!cmd_access(id, g_access_flag[ACCESS_MAKE_ZOMBIE], cid, 2))
return PLUGIN_HANDLED;
}

// Retrieve arguments
static arg[32], player
read_argv(1, arg, charsmax(arg))
player = cmd_target(id, arg, (CMDTARGET_ONLY_ALIVE | CMDTARGET_ALLOW_SELF))

// Invalid target
if (!player) return PLUGIN_HANDLED;

// Target not allowed to be zombie
if (!allowed_zombie(player))
{
client_print(id, print_console, "[ ZP ] %L", id, "CMD_NOT")
return PLUGIN_HANDLED
}

command_zombie(id, player)

return PLUGIN_HANDLED;
}

public cmd_human(id, level, cid) {
// Check for access flag - Make Human
if (!cmd_access(id, g_access_flag[ACCESS_MAKE_HUMAN], cid, 2))
return PLUGIN_HANDLED;

// Retrieve arguments
static arg[32], player
read_argv(1, arg, charsmax(arg))
player = cmd_target(id, arg, (CMDTARGET_ONLY_ALIVE | CMDTARGET_ALLOW_SELF))

// Invalid target
if (!player) return PLUGIN_HANDLED;

// Target not allowed to be human
if (!allowed_human(player))
{
client_print(id, print_console, "[ ZP ] %L", id, "CMD_NOT")
return PLUGIN_HANDLED;
}

command_human(id, player)

return PLUGIN_HANDLED;
}

public cmd_survivor(id, level, cid) {
// Check for access flag depending on the resulting action
if (g_newround)
{
// Start Mode Survivor
if (!cmd_access(id, g_access_flag[ACCESS_MODE_SURVIVOR], cid, 2))
return PLUGIN_HANDLED;
}
else
{
// Make Survivor
if (!cmd_access(id, g_access_flag[ACCESS_MAKE_SURVIVOR], cid, 2))
return PLUGIN_HANDLED;
}

// Retrieve arguments
static arg[32], player
read_argv(1, arg, charsmax(arg))
player = cmd_target(id, arg, (CMDTARGET_ONLY_ALIVE | CMDTARGET_ALLOW_SELF))

// Invalid target
if (!player) return PLUGIN_HANDLED;

// Target not allowed to be survivor
if (!allowed_survivor(player))
{

client_print(id, print_console, "[ ZP ] %L", id, "CMD_NOT")
return PLUGIN_HANDLED;
}

command_survivor(id, player)

return PLUGIN_HANDLED;
}

public cmd_nemesis(id, level, cid) {
// Check for access flag depending on the resulting action
if (g_newround)
{
// Start Mode Nemesis
if (!cmd_access(id, g_access_flag[ACCESS_MODE_NEMESIS], cid, 2))
return PLUGIN_HANDLED;
}
else
{
// Make Nemesis
if (!cmd_access(id, g_access_flag[ACCESS_MAKE_NEMESIS], cid, 2))
return PLUGIN_HANDLED;
}

// Retrieve arguments
static arg[32], player
read_argv(1, arg, charsmax(arg))
player = cmd_target(id, arg, (CMDTARGET_ONLY_ALIVE | CMDTARGET_ALLOW_SELF))

// Invalid target
if (!player) return PLUGIN_HANDLED;

// Target not allowed to be nemesis
if (!allowed_nemesis(player))
{
client_print(id, print_console, "[ ZP ] %L", id, "CMD_NOT")
return PLUGIN_HANDLED;
}

command_nemesis(id, player)

return PLUGIN_HANDLED;
}

public cmd_respawn(id, level, cid) {
// Check for access flag - Respawn
if (!cmd_access(id, g_access_flag[ACCESS_RESPAWN_PLAYERS], cid, 2))
return PLUGIN_HANDLED;

// Retrieve arguments
static arg[32], player
read_argv(1, arg, charsmax(arg))
player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)

// Invalid target
if (!player) return PLUGIN_HANDLED;

// Target not allowed to be respawned
if (!allowed_respawn(player))
{
client_print(id, print_console, "[ ZP ] %L", id, "CMD_NOT")
return PLUGIN_HANDLED;
}

command_respawn(id, player)

return PLUGIN_HANDLED;
}

public cmd_swarm(id, level, cid) {
// Check for access flag - Mode Swarm
if (!cmd_access(id, g_access_flag[ACCESS_MODE_SWARM], cid, 2))
return PLUGIN_HANDLED;

// Swarm mode not allowed
if (!allowed_swarm())
{
client_print(id, print_console, "[ ZP ] %L", id, "CMD_NOT")
return PLUGIN_HANDLED;
}

command_swarm(id)

return PLUGIN_HANDLED;
}

public cmd_multi(id, level, cid) {
// Check for access flag - Mode Multi
if (!cmd_access(id, g_access_flag[ACCESS_MODE_MULTI], cid, 2))
return PLUGIN_HANDLED;

// Multi infection mode not allowed
if (!allowed_multi())
{
client_print(id, print_console, "[ ZP ] %L", id, "CMD_NOT")
return PLUGIN_HANDLED;
}

command_multi(id)

return PLUGIN_HANDLED;
}

public cmd_plague(id, level, cid) {
// Check for access flag - Mode Plague
if (!cmd_access(id, g_access_flag[ACCESS_MODE_PLAGUE], cid, 2))
return PLUGIN_HANDLED;

// Plague mode not allowed
if (!allowed_plague())
{
client_print(id, print_console, "[ ZP ] %L", id, "CMD_NOT")
return PLUGIN_HANDLED;
}

command_plague(id)

return PLUGIN_HANDLED;
}

//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
public message_cur_weapon(msg_id, msg_dest, msg_entity) {
if (!g_isalive[msg_entity] || g_zombie[msg_entity])
return;

if (get_msg_arg_int(1) != 1)
return;

static weapon
weapon = get_msg_arg_int(2)

if(g_unlimited_clip[msg_entity] && MAXBPAMMO[weapon] > 2)
{
cs_set_weapon_ammo(fm_cs_get_current_weapon_ent(msg_entity), MAXCLIP[weapon])

set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon])
}

if (g_survivor[msg_entity] ? get_pcvar_num(cvar_survinfammo) <= 1 : get_pcvar_num(cvar_infammo) <= 1)
return;

if (MAXBPAMMO[weapon] > 2)
{
// Max out clip ammo
static weapon_ent
weapon_ent = fm_cs_get_current_weapon_ent(msg_entity)
if (pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])

// HUD should show full clip all the time
set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon])
}
}

public message_money(msg_id, msg_dest, msg_entity) {
// Remove money setting enabled?
if (!get_pcvar_num(cvar_removemoney))
return PLUGIN_CONTINUE;

fm_cs_set_user_money(msg_entity, 0)
return PLUGIN_HANDLED;
}

public message_health(msg_id, msg_dest, msg_entity) {
// Get player's health
static health
health = get_msg_arg_int(1)

// Don't bother
if (health < 256) return;

// Check if we need to fix it
if (health % 256 == 0)
fm_set_user_health(msg_entity, pev(msg_entity, pev_health) + 1)

// HUD can only show as much as 255 hp
set_msg_arg_int(1, get_msg_argtype(1), 255)
}

public message_flashbat() {
if (g_cached_customflash)
return PLUGIN_HANDLED;

return PLUGIN_CONTINUE;
}

public message_screenfade(msg_id, msg_dest, msg_entity) {
if (get_msg_arg_int(4) != 255 || get_msg_arg_int(5) != 255 || get_msg_arg_int(6) != 255 || get_msg_arg_int(7) < 200)
return PLUGIN_CONTINUE;

// Nemesis shouldn't be FBed
if (g_zombie[msg_entity] && !g_nemesis[msg_entity])
{
// Set flash color to nighvision's
set_msg_arg_int(4, get_msg_argtype(4), get_pcvar_num(cvar_nvgcolor[0]))
set_msg_arg_int(5, get_msg_argtype(5), get_pcvar_num(cvar_nvgcolor[1]))
set_msg_arg_int(6, get_msg_argtype(6), get_pcvar_num(cvar_nvgcolor[2]))
return PLUGIN_CONTINUE;
}

return PLUGIN_HANDLED;
}

public message_nvgtoggle() {
return PLUGIN_HANDLED;
}

public message_clcorpse() {
set_msg_arg_string(1, g_playermodel[get_msg_arg_int(12)])
}

public message_weappickup(msg_id, msg_dest, msg_entity) {
if (g_zombie[msg_entity])
return PLUGIN_HANDLED;

return PLUGIN_CONTINUE;
}

public message_ammopickup(msg_id, msg_dest, msg_entity) {
if (g_zombie[msg_entity])
return PLUGIN_HANDLED;

return PLUGIN_CONTINUE;
}

public message_scenario() {
if (get_msg_args() > 1)
{
static sprite[8]
get_msg_arg_string(2, sprite, charsmax(sprite))

if (equal(sprite, "hostage"))
return PLUGIN_HANDLED;
}

return PLUGIN_CONTINUE;
}

public message_hostagepos() {
return PLUGIN_HANDLED;
}

public message_textmsg() {
static textmsg[22]
get_msg_arg_string(2, textmsg, charsmax(textmsg))

// Game restarting, reset scores and call round end to balance the teams
if (equal(textmsg, "#Game_will_restart_in"))
{
g_scorehumans = 0
g_scorezombies = 0
logevent_round_end()
} else if (equal(textmsg, "#Hostages_Not_Rescued") || equal(textmsg, "#Round_Draw") || equal(textmsg, "#Terrorists_Win") || equal(textmsg, "#CTs_Win"))
{
return PLUGIN_HANDLED;
}

return PLUGIN_CONTINUE;
}

public message_sendaudio() {
static audio[17]
get_msg_arg_string(2, audio, charsmax(audio))

if(equal(audio[7], "terwin") || equal(audio[7], "ctwin") || equal(audio[7], "rounddraw"))
return PLUGIN_HANDLED;

return PLUGIN_CONTINUE;
}

public message_teamscore() {
static team[2]
get_msg_arg_string(1, team, charsmax(team))

switch (team[0])
{
// CT
case 'C': set_msg_arg_int(2, get_msg_argtype(2), g_scorehumans)
// Terrorist
case 'T': set_msg_arg_int(2, get_msg_argtype(2), g_scorezombies)
}
}

public message_teaminfo(msg_id, msg_dest) {
if (msg_dest != MSG_ALL && msg_dest != MSG_BROADCAST) return;

if (g_switchingteam) return;

static id
id = get_msg_arg_int(1)

// Invalid player id? (bugfix)
if (!(1 <= id <= g_maxplayers)) return;

set_task(0.2, "spec_nvision", id)

if (g_newround) return;

static team[2]
get_msg_arg_string(2, team, charsmax(team))

switch (team[0])
{
case 'C':
{
if (g_survround && fnGetHumans()) // survivor alive --> switch to T and spawn as zombie
{
g_respawn_as_zombie[id] = true;
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_T)
set_msg_arg_string(2, "TERRORIST")
}
else if (!fnGetZombies()) // no zombies alive --> switch to T and spawn as zombie
{
g_respawn_as_zombie[id] = true;
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_T)
set_msg_arg_string(2, "TERRORIST")
}
}
case 'T': // Terrorist
{
if ((g_swarmround || g_survround) && fnGetHumans()) // survivor alive or swarm round w/ humans --> spawn as zombie
{
g_respawn_as_zombie[id] = true;
}
else if (fnGetZombies()) // zombies alive --> switch to CT
{
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_CT)
set_msg_arg_string(2, "CT")
}
}
}
}

//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
public make_zombie_task() {

make_a_zombie(MODE_NONE, 0)
}

make_a_zombie(mode, id) {
static iPlayersnum
iPlayersnum = fnGetAlive()

if (iPlayersnum < 1 || Map_ZP_Alien_Boss || Map_ZP_Oberon_Boss || Map_ZP_Oberon_Boss_2 )
{
set_task(2.0, "make_zombie_task", TASK_MAKEZOMBIE)
return;
}

g_newround = false

static forward_id, sound[64], iZombies, iMaxZombies

if ((mode == MODE_NONE && (!get_pcvar_num(cvar_preventconsecutive) || g_lastmode != MODE_SURVIVOR) && random_num(1, get_pcvar_num(cvar_survchance)) == get_pcvar_num(cvar_surv) && iPlayersnum >= get_pcvar_num(cvar_survminplayers)) || mode == MODE_SURVIVOR)
{
g_survround = true
g_lastmode = MODE_SURVIVOR

if (mode == MODE_NONE)
id = fnGetRandomAlive(random_num(1, iPlayersnum))

forward_id = id

humanme(id, 1, 0)

for (id = 1; id <= g_maxplayers; id++)
{
if (!g_isalive[id])
continue;

if (g_survivor[id] || g_zombie[id])
continue;

zombieme(id, 0, 0, 1, 0)
}

ArrayGetString(sound_survivor, random_num(0, ArraySize(sound_survivor) - 1), sound, charsmax(sound))
PlaySound(sound);

set_dhudmessage(0, 255, 127, HUD_EVENT_X, HUD_EVENT_Y, 1, 0.0, 5.0, 1.0, 1.0)
show_dhudmessage(0,"%L", LANG_PLAYER, "NOTICE_SURVIVOR", g_playername[forward_id])

g_modestarted = true

ExecuteForward(g_fwRoundStart, g_fwDummyResult, MODE_SURVIVOR, forward_id);
}
else if ((mode == MODE_NONE && (!get_pcvar_num(cvar_preventconsecutive) || g_lastmode != MODE_SWARM) && random_num(1, get_pcvar_num(cvar_swarmchance)) == get_pcvar_num(cvar_swarm) && iPlayersnum >= get_pcvar_num(cvar_swarmminplayers)) || mode == MODE_SWARM)
{
g_swarmround = true
g_lastmode = MODE_SWARM

if (!fnGetAliveTs())
{
id = fnGetRandomAlive(random_num(1, iPlayersnum))
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_T)
fm_user_team_update(id)
}
else if (!fnGetAliveCTs())
{
id = fnGetRandomAlive(random_num(1, iPlayersnum))
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_CT)
fm_user_team_update(id)
}

for (id = 1; id <= g_maxplayers; id++)
{
if (!g_isalive[id])
continue;

if (fm_cs_get_user_team(id) != FM_CS_TEAM_T)
continue;

zombieme(id, 0, 0, 1, 0)
}

ArrayGetString(sound_swarm, random_num(0, ArraySize(sound_swarm) - 1), sound, charsmax(sound))
PlaySound(sound);

set_dhudmessage(20, 255, 20, HUD_EVENT_X, HUD_EVENT_Y, 1, 0.0, 5.0, 1.0, 1.0)
show_dhudmessage(0, "%L", LANG_PLAYER, "NOTICE_SWARM")

g_modestarted = true

ExecuteForward(g_fwRoundStart, g_fwDummyResult, MODE_SWARM, 0);
}
else if ((mode == MODE_NONE && (!get_pcvar_num(cvar_preventconsecutive) || g_lastmode != MODE_MULTI) && random_num(1, get_pcvar_num(cvar_multichance)) == get_pcvar_num(cvar_multi) && floatround(iPlayersnum*get_pcvar_float(cvar_multiratio), floatround_ceil) >= 2 && floatround(iPlayersnum*get_pcvar_float(cvar_multiratio), floatround_ceil) < iPlayersnum && iPlayersnum >= get_pcvar_num(cvar_multiminplayers)) || mode == MODE_MULTI)
{
g_lastmode = MODE_MULTI

iMaxZombies = floatround(iPlayersnum*get_pcvar_float(cvar_multiratio), floatround_ceil)
iZombies = 0

while (iZombies < iMaxZombies)
{
if (++id > g_maxplayers) id = 1

if (!g_isalive[id] || g_zombie[id])
continue;

if (random_num(0, 1))
{
zombieme(id, 0, 0, 1, 0)
iZombies++
}
}

for (id = 1; id <= g_maxplayers; id++)
{
if (!g_isalive[id] || g_zombie[id])
continue;

if (fm_cs_get_user_team(id) != FM_CS_TEAM_CT) // need to change team?
{
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_CT)
fm_user_team_update(id)
}
}

ArrayGetString(sound_multi, random_num(0, ArraySize(sound_multi) - 1), sound, charsmax(sound))
PlaySound(sound);

set_dhudmessage(200, 50, 0, HUD_EVENT_X, HUD_EVENT_Y, 1, 0.0, 5.0, 1.0, 1.0)
show_dhudmessage(0, "%L", LANG_PLAYER, "NOTICE_MULTI")

g_modestarted = true

ExecuteForward(g_fwRoundStart, g_fwDummyResult, MODE_MULTI, 0);
}
else if ((mode == MODE_NONE && (!get_pcvar_num(cvar_preventconsecutive) || g_lastmode != MODE_PLAGUE) && random_num(1, get_pcvar_num(cvar_plaguechance)) == get_pcvar_num(cvar_plague) && floatround((iPlayersnum-(get_pcvar_num(cvar_plaguenemnum)+get_pcvar_num(cvar_plaguesurvnum)))*get_pcvar_
float(cvar_plagueratio), floatround_ceil) >= 1
&& iPlayersnum-(get_pcvar_num(cvar_plaguesurvnum)+get_pcvar_num(cvar_plaguenemnum)+floatround((
iPlayersnum-(get_pcvar_num(cvar_plaguenemnum)+get_pcvar_num(cvar_plaguesurvnum)))*get_pcvar_
float(cvar_plagueratio), floatround_ceil)) >= 1 && iPlayersnum >= get_pcvar_num(cvar_plagueminplayers)) || mode == MODE_PLAGUE)
{
g_plagueround = true
g_lastmode = MODE_PLAGUE

static iSurvivors, iMaxSurvivors
iMaxSurvivors = get_pcvar_num(cvar_plaguesurvnum)
iSurvivors = 0

static iNemesis, iMaxNemesis
iMaxNemesis = get_pcvar_num(cvar_plaguenemnum)
iNemesis = 0

while (iNemesis < iMaxNemesis)
{
id = fnGetRandomAlive(random_num(1, iPlayersnum))

if (g_survivor[id] || g_nemesis[id])
continue;

zombieme(id, 0, 1, 0, 0)
iNemesis++

fm_set_user_health(id, floatround(float(pev(id, pev_health)) * get_pcvar_float(cvar_plaguenemhpmulti)))
}

iMaxZombies = floatround((iPlayersnum-(get_pcvar_num(cvar_plaguenemnum)+get_pcvar_num(cvar_plaguesurvnum)))*get_pcvar_
float(cvar_plagueratio), floatround_ceil)
iZombies = 0

while (iZombies < iMaxZombies)
{
if (++id > g_maxplayers) id = 1

if (!g_isalive[id] || g_zombie[id] || g_survivor[id])
continue;

if (random_num(0, 1))
{
zombieme(id, 0, 0, 1, 0)
iZombies++
}
}

while (iSurvivors < iMaxSurvivors)
{
id = fnGetRandomAlive(random_num(1, iPlayersnum))

if (g_survivor[id])
continue;

humanme(id, 1, 0)
iSurvivors++

fm_set_user_health(id, floatround(float(pev(id, pev_health)) * get_pcvar_float(cvar_plaguesurvhpmulti)))
}

for (id = 1; id <= g_maxplayers; id++)
{
if (!g_isalive[id] || g_zombie[id] || g_survivor[id])
continue;

if (fm_cs_get_user_team(id) != FM_CS_TEAM_CT) // need to change team?
{
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_CT)
fm_user_team_update(id)
}
}

ArrayGetString(sound_plague, random_num(0, ArraySize(sound_plague) - 1), sound, charsmax(sound))
PlaySound(sound);

set_dhudmessage(0, 50, 200, HUD_EVENT_X, HUD_EVENT_Y, 1, 0.0, 5.0, 1.0, 1.0)
show_dhudmessage(0, "%L", LANG_PLAYER, "NOTICE_PLAGUE")

g_modestarted = true

ExecuteForward(g_fwRoundStart, g_fwDummyResult, MODE_PLAGUE, 0);
}
else
{

if (mode == MODE_NONE)
id = fnGetRandomAlive(random_num(1, iPlayersnum))

forward_id = id

if ((mode == MODE_NONE && (!get_pcvar_num(cvar_preventconsecutive) || g_lastmode != MODE_NEMESIS) && random_num(1, get_pcvar_num(cvar_nemchance)) == get_pcvar_num(cvar_nem) && iPlayersnum >= get_pcvar_num(cvar_nemminplayers)) || mode == MODE_NEMESIS)
{
g_nemround = true
g_lastmode = MODE_NEMESIS

zombieme(id, 0, 1, 0, 0)
}
else
{
g_lastmode = MODE_INFECTION

zombieme(id, 0, 0, 0, 0)
}

for (id = 1; id <= g_maxplayers; id++)
{
if (!g_isalive[id])
continue;

if (g_zombie[id])
continue;

if (fm_cs_get_user_team(id) != FM_CS_TEAM_CT) // need to change team?
{
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_CT)
fm_user_team_update(id)
}
}

if (g_nemround)
{
ArrayGetString(sound_nemesis, random_num(0, ArraySize(sound_nemesis) - 1), sound, charsmax(sound))
PlaySound(sound);

set_dhudmessage(255, 20, 20, HUD_EVENT_X, HUD_EVENT_Y, 1, 0.0, 5.0, 1.0, 1.0)
show_dhudmessage(0, "%L", LANG_PLAYER, "NOTICE_NEMESIS", g_playername[forward_id])

g_modestarted = true

ExecuteForward(g_fwRoundStart, g_fwDummyResult, MODE_NEMESIS, forward_id);
}
else
{
set_dhudmessage(255, 0, 0, HUD_EVENT_X, HUD_EVENT_Y, 0, 0.0, 5.0, 1.0, 1.0)
show_dhudmessage(0, "%L",LANG_PLAYER, "NOTICE_FIRST", g_playername[forward_id])

g_modestarted = true

ExecuteForward(g_fwRoundStart, g_fwDummyResult, MODE_INFECTION, forward_id);
}
}

if ((g_ambience_sounds[AMBIENCE_SOUNDS_NEMESIS] && g_nemround) || (g_ambience_sounds[AMBIENCE_SOUNDS_SURVIVOR] && g_survround) || (g_ambience_sounds[AMBIENCE_SOUNDS_SWARM] && g_swarmround) || (g_ambience_sounds[AMBIENCE_SOUNDS_PLAGUE] && g_plagueround) || (g_ambience_sounds[AMBIENCE_SOUNDS_INFECTION] && !g_nemround && !g_survround && !g_swarmround && !g_plagueround))
{
remove_task(TASK_AMBIENCESOUNDS)
set_task(2.0, "ambience_sound_effects", TASK_AMBIENCESOUNDS)
}
}

zombieme(id, infector, nemesis, silentmode, rewards) {
ExecuteForward(g_fwUserInfect_attempt, g_fwDummyResult, id, infector, nemesis)

// One or more plugins blocked the infection. Only allow this after making sure it's
// not going to leave us with no zombies. Take into account a last player leaving case.
// BUGFIX: only allow after a mode has started, to prevent blocking first zombie e.g.
if (g_fwDummyResult >= ZP_PLUGIN_HANDLED && g_modestarted && fnGetZombies() > g_lastplayerleaving)
return;

if (g_is_saw[id])
{
if(check_drop_flag(DROPFLAG_INFECTED))
drop_chainsaw(id);
else
{
g_is_saw[id] = false;
reset_user_knife(id);
}
}

ExecuteForward(g_fwUserInfected_pre, g_fwDummyResult, id, infector, nemesis)

//if (g_zombieclassnext[id] == ZCLASS_NONE && get_pcvar_num(cvar_zclasses))
// set_task(0.2, "show_menu_zclass", id)

g_zombieclass[id] = g_zombieclassnext[id]
if (g_zombieclass[id] == ZCLASS_NONE) g_zombieclass[id] = 0

g_zombie[id] = true
g_nemesis[id] = false
g_survivor[id] = false
g_firstzombie[id] = false
zp_del_user_hero(id)

set_pev(id, pev_effects, pev(id, pev_effects) &~ EF_BRIGHTLIGHT)

g_nodamage[id] = false
set_pev(id, pev_effects, pev(id, pev_effects) &~ EF_NODRAW)

g_burning_duration[id] = 0

if (rewards && infector)
{
SendDeathMsg(infector, id)
FixDeadAttrib(id)

UpdateFrags(infector, id, get_pcvar_num(cvar_fragsinfect), 1, 1)
g_ammopacks[infector] += get_pcvar_num(cvar_ammoinfect)
fm_set_user_health(infector, pev(infector, pev_health) + get_pcvar_num(cvar_zombiebonushp))
}

g_zombie_spd[id] = float(ArrayGetCell(g_zclass_spd, g_zombieclass[id]))
g_zombie_knockback[id] = Float:ArrayGetCell(g_zclass_kb, g_zombieclass[id])
ArrayGetString(g_zclass_name, g_zombieclass[id], g_zombie_classname[id], charsmax(g_zombie_classname[]))

static sound[64];
new cid = g_zombieclass[id];
if (!silentmode)
{
if (nemesis)
{
g_nemesis[id] = true

if (get_pcvar_num(cvar_nemhp) == 0)
{
if (get_pcvar_num(cvar_nembasehp) == 0)
fm_set_user_health(id, ArrayGetCell(g_zclass_hp, 0) * fnGetAlive())
else
fm_set_user_health(id, get_pcvar_num(cvar_nembasehp) * fnGetAlive())
}
else
fm_set_user_health(id, get_pcvar_num(cvar_nemhp))

// Set gravity, if frozen set the restore gravity value instead
if (!g_frozen[id]) set_pev(id, pev_gravity, get_pcvar_float(cvar_nemgravity))
else g_frozen_gravity[id] = get_pcvar_float(cvar_nemgravity)

// Set nemesis maxspeed
set_player_maxspeed(id)
}
else if (fnGetZombies() == 1)
{
g_firstzombie[id] = true

fm_set_user_health(id, floatround(float(ArrayGetCell(g_zclass_hp, g_zombieclass[id])) + get_pcvar_num(cvar_zombiefirsthp) * fnGetAlive()))

// Set gravity, if frozen set the restore gravity value instead
if (!g_frozen[id]) set_pev(id, pev_gravity, Float:ArrayGetCell(g_zclass_grav, g_zombieclass[id]))
else g_frozen_gravity[id] = Float:ArrayGetCell(g_zclass_grav, g_zombieclass[id])

// Set zombie maxspeed
set_player_maxspeed(id)

// Infection sound
if(ArraySize(Array:ArrayGetCell(zombie_infect_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_infect_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_infect_c, cid)) - 1), sound, charsmax(sound));
emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
} else
{
ArrayGetString(zombie_infect, random_num(0, ArraySize(zombie_infect) - 1), sound, charsmax(sound));
emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
}

if(ArraySize(Array:ArrayGetCell(zombie_infect_adv, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_infect_adv, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_infect_adv, cid)) - 1), sound, charsmax(sound));
emit_sound(id, CHAN_BODY, sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
}
}
else
{
fm_set_user_health(id, ArrayGetCell(g_zclass_hp, g_zombieclass[id]))

// Set gravity, if frozen set the restore gravity value instead
if (!g_frozen[id]) set_pev(id, pev_gravity, Float:ArrayGetCell(g_zclass_grav, g_zombieclass[id]))
else g_frozen_gravity[id] = Float:ArrayGetCell(g_zclass_grav, g_zombieclass[id])

// Set zombie maxspeed
set_player_maxspeed(id)

// Infection sound
if(ArraySize(Array:ArrayGetCell(zombie_infect_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_infect_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_infect_c, cid)) - 1), sound, charsmax(sound))
emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
} else
{
ArrayGetString(zombie_infect, random_num(0, ArraySize(zombie_infect) - 1), sound, charsmax(sound))
emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

if(ArraySize(Array:ArrayGetCell(zombie_infect_adv, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_infect_adv, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_infect_adv, cid)) - 1), sound, charsmax(sound))
emit_sound(id, CHAN_BODY, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

set_hudmessage(255, 0, 0, HUD_INFECT_X, HUD_INFECT_Y, 0, 0.0, 5.0, 1.0, 1.0, -1)

if (infector) // infected by someone?
ShowSyncHudMsg(0, g_MsgSync, "%L", LANG_PLAYER, "NOTICE_INFECT2", g_playername[id], g_playername[infector])
else
ShowSyncHudMsg(0, g_MsgSync, "%L", LANG_PLAYER, "NOTICE_INFECT", g_playername[id])
}
}
else
{
fm_set_user_health(id, ArrayGetCell(g_zclass_hp, g_zombieclass[id]))

// Set gravity, if frozen set the restore gravity value instead
if (!g_frozen[id]) set_pev(id, pev_gravity, Float:ArrayGetCell(g_zclass_grav, g_zombieclass[id]))
else g_frozen_gravity[id] = Float:ArrayGetCell(g_zclass_grav, g_zombieclass[id])

// Set zombie maxspeed
set_player_maxspeed(id)

}

remove_task(id+TASK_MODEL)
remove_task(id+TASK_BLOOD)
remove_task(id+TASK_AURA)
remove_task(id+TASK_BURN)

if (fm_cs_get_user_team(id) != FM_CS_TEAM_T) // need to change team?
{
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_T)
fm_user_team_update(id)
}

static currentmodel[32], tempmodel[32], already_has_model, i, iRand, size
already_has_model = false

if (g_handle_models_on_separate_ent)
{
if (g_nemesis[id])
{
iRand = random_num(0, ArraySize(model_nemesis) - 1)
ArrayGetString(model_nemesis, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset_b) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_nemesis, iRand))
set_pev(id, pev_body, 0)
}
else
{
if (get_pcvar_num(cvar_adminmodelszombie) && (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS]))
{
iRand = random_num(0, ArraySize(model_admin_zombie) - 1)
ArrayGetString(model_admin_zombie, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_admin_zombie, iRand))
}
else
{
iRand = random_num(ArrayGetCell(g_zclass_modelsstart, g_zombieclass[id]), ArrayGetCell(g_zclass_modelsend, g_zombieclass[id]) - 1)
ArrayGetString(g_zclass_playermodel, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_zclass_modelindex, iRand))
}
}

fm_set_playermodel_ent(id)

if (!g_frozen[id])
{
if (g_nemesis[id] && get_pcvar_num(cvar_nemglow))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
else
fm_set_rendering(g_ent_playermodel[id])
}
}
else
{
fm_cs_get_user_model(id, currentmodel, charsmax(currentmodel))

if (g_nemesis[id])
{
size = ArraySize(model_nemesis)
for (i = 0; i < size; i++)
{
ArrayGetString(model_nemesis, i, tempmodel, charsmax(tempmodel))
if (equal(currentmodel, tempmodel)) already_has_model = true
set_pev(id, pev_body, 0)
}

if (!already_has_model)
{
iRand = random_num(0, size - 1)
ArrayGetString(model_nemesis, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset_b) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_nemesis, iRand))
set_pev(id, pev_body, 0)
}
}
else
{
if (get_pcvar_num(cvar_adminmodelszombie) && (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS]))
{
size = ArraySize(model_admin_zombie)
for (i = 0; i < size; i++)
{
ArrayGetString(model_admin_zombie, i, tempmodel, charsmax(tempmodel))
if (equal(currentmodel, tempmodel)) already_has_model = true
}

if (!already_has_model)
{
iRand = random_num(0, size - 1)
ArrayGetString(model_admin_zombie, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_admin_zombie, iRand))
}
}
else
{
for (i = ArrayGetCell(g_zclass_modelsstart, g_zombieclass[id]); i < ArrayGetCell(g_zclass_modelsend, g_zombieclass[id]); i++)
{
ArrayGetString(g_zclass_playermodel, i, tempmodel, charsmax(tempmodel))
if (equal(currentmodel, tempmodel)) already_has_model = true
}

if (!already_has_model)
{
iRand = random_num(ArrayGetCell(g_zclass_modelsstart, g_zombieclass[id]), ArrayGetCell(g_zclass_modelsend, g_zombieclass[id]) - 1)
ArrayGetString(g_zclass_playermodel, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_zclass_modelindex, iRand))
}
}
}

if (!already_has_model)
{
if (g_newround)
set_task(5.0 * g_modelchange_delay, "fm_user_model_update", id+TASK_MODEL)
else
fm_user_model_update(id+TASK_MODEL)
}

if (!g_frozen[id])
{
if (g_nemesis[id] && get_pcvar_num(cvar_nemglow))
fm_set_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
else
fm_set_rendering(id)
}
}

cs_set_user_zoom(id, CS_RESET_ZOOM, 1)

set_pev(id, pev_armorvalue, 0.0)

drop_weapons(id, 1)
drop_weapons(id, 2)

fm_strip_user_weapons(id)
fm_give_item(id, "weapon_knife")

infection_effects(id)

if (g_nemesis[id] && get_pcvar_num(cvar_nemaura))
set_task(0.1, "zombie_aura", id+TASK_AURA, _, _, "b")

// Remove CS nightvision if player owns one (bugfix)
if (cs_get_user_nvg(id))
{
cs_set_user_nvg(id, 0)
if (get_pcvar_num(cvar_customnvg)) remove_task(id+TASK_NVISION)
else if (g_nvisionenabled[id]) set_user_gnvision(id, 0)
}

if (get_pcvar_num(cvar_nvggive))
{
g_nvision[id] = true

if (!g_isbot[id])
{
if (get_pcvar_num(cvar_nvggive) == 1)
{
g_nvisionenabled[id] = true

if (get_pcvar_num(cvar_customnvg))
{
remove_task(id+TASK_NVISION)
set_task(0.1, "set_user_nvision", id+TASK_NVISION, _, _, "b")
}
else
set_user_gnvision(id, 1)
}
else if (g_nvisionenabled[id])
{
if (get_pcvar_num(cvar_customnvg)) remove_task(id+TASK_NVISION)
else set_user_gnvision(id, 0)
g_nvisionenabled[id] = false
}
}
else
cs_set_user_nvg(id, 1); // turn on NVG for bots
}
else if (g_nvision[id])
{
if (get_pcvar_num(cvar_customnvg)) remove_task(id+TASK_NVISION)
else if (g_nvisionenabled[id]) set_user_gnvision(id, 0)
g_nvision[id] = false
g_nvisionenabled[id] = false
}

if (get_pcvar_num(cvar_zombiefov) != 90 && get_pcvar_num(cvar_zombiefov) != 0)
{
message_begin(MSG_ONE, g_msgSetFOV, _, id)
write_byte(get_pcvar_num(cvar_zombiefov)) // fov angle
message_end()
}

if (!g_nemesis[id] && get_pcvar_num(cvar_zombiebleeding))
set_task(0.7, "make_blood", id+TASK_BLOOD, _, _, "b")

set_task(random_float(50.0, 70.0), "zombie_play_idle", id+TASK_BLOOD, _, _, "b")

turn_off_flashlight(id)

ExecuteForward(g_fwUserInfected_post, g_fwDummyResult, id, infector, nemesis)

fnCheckLastZombie()
}

humanme(id, survivor, silentmode) {
ExecuteForward(g_fwUserHumanize_attempt, g_fwDummyResult, id, survivor)

// One or more plugins blocked the "humanization". Only allow this after making sure it's
// not going to leave us with no humans. Take into account a last player leaving case.
// BUGFIX: only allow after a mode has started, to prevent blocking first survivor e.g.
if (g_fwDummyResult >= ZP_PLUGIN_HANDLED && g_modestarted && fnGetHumans() > g_lastplayerleaving)
return;

ExecuteForward(g_fwUserHumanized_pre, g_fwDummyResult, id, survivor)

remove_task(id+TASK_MODEL)
remove_task(id+TASK_BLOOD)
remove_task(id+TASK_AURA)
remove_task(id+TASK_BURN)
remove_task(id+TASK_NVISION)

// Reset some vars
g_zombie[id] = false
g_nemesis[id] = false
g_survivor[id] = false
g_firstzombie[id] = false
zp_del_user_hero(id)
g_canbuy[id] = true
g_buytime[id] = get_gametime()

set_pev(id, pev_effects, pev(id, pev_effects) &~ EF_BRIGHTLIGHT)

g_nodamage[id] = false
set_pev(id, pev_effects, pev(id, pev_effects) &~ EF_NODRAW)

g_burning_duration[id] = 0

// Remove CS nightvision if player owns one (bugfix)
if (cs_get_user_nvg(id))
{
cs_set_user_nvg(id, 0)
if (get_pcvar_num(cvar_customnvg)) remove_task(id+TASK_NVISION)
else if (g_nvisionenabled[id]) set_user_gnvision(id, 0)
}

drop_weapons(id, 1)
drop_weapons(id, 2)

fm_strip_user_weapons(id)
fm_give_item(id, "weapon_knife")

if (survivor)
{
g_survivor[id] = true

if (get_pcvar_num(cvar_survhp) == 0)
{
if (get_pcvar_num(cvar_survbasehp) == 0)
fm_set_user_health(id, get_pcvar_num(cvar_humanhp) * fnGetAlive())
else
fm_set_user_health(id, get_pcvar_num(cvar_survbasehp) * fnGetAlive())
}
else
fm_set_user_health(id, get_pcvar_num(cvar_survhp))

if (!g_frozen[id]) set_pev(id, pev_gravity, get_pcvar_float(cvar_survgravity))

static survweapon[32]
get_pcvar_string(cvar_survweapon, survweapon, charsmax(survweapon))
fm_give_item(id, survweapon)
ExecuteHamB(Ham_GiveAmmo, id, MAXBPAMMO[cs_weapon_name_to_id(survweapon)], AMMOTYPE[cs_weapon_name_to_id(survweapon)], MAXBPAMMO[cs_weapon_name_to_id(survweapon)])

turn_off_flashlight(id)

if (get_pcvar_num(cvar_survaura)) set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT)

if (g_isbot[id])
{
g_nvision[id] = true
cs_set_user_nvg(id, 1)
}
}
else
{
fm_set_user_health(id, get_pcvar_num(cvar_humanhp))

if (!g_frozen[id]) set_pev(id, pev_gravity, get_pcvar_float(cvar_humangravity))

if (get_pcvar_num(cvar_buycustom))
set_task(0.2, "show_menu_buy1", id+TASK_SPAWN)

if (!silentmode)
{
static sound[64]
ArrayGetString(sound_antidote, random_num(0, ArraySize(sound_antidote) - 1), sound, charsmax(sound))
emit_sound(id, CHAN_ITEM, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

set_hudmessage(0, 0, 255, HUD_INFECT_X, HUD_INFECT_Y, 0, 0.0, 5.0, 1.0, 1.0, -1)
ShowSyncHudMsg(0, g_MsgSync, "%L", LANG_PLAYER, "NOTICE_ANTIDOTE", g_playername[id])
}
}

if (fm_cs_get_user_team(id) != FM_CS_TEAM_CT)
{
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_CT)
fm_user_team_update(id)
}

static currentmodel[32], tempmodel[32], already_has_model, i, iRand, size
already_has_model = false

if (g_handle_models_on_separate_ent)
{
if (g_survivor[id])
{
iRand = random_num(0, ArraySize(model_survivor) - 1)
ArrayGetString(model_survivor, iRand, g_playermodel[id], charsmax(g_playermodel[]))
set_pev(id, pev_body, random_num(0,1))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_survivor, iRand))

}
else
{
if (get_pcvar_num(cvar_adminmodelshuman) && (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS]))
{
iRand = random_num(0, ArraySize(model_admin_human) - 1)
ArrayGetString(model_admin_human, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_admin_human, iRand))
}
else
{
iRand = random_num(0, ArraySize(model_human) - 1)
ArrayGetString(model_human, iRand, g_playermodel[id], charsmax(g_playermodel[]))
set_pev(id, pev_body, random_num(0,2))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_human, iRand))
}
}

fm_set_playermodel_ent(id)

if (!g_frozen[id])
{
if (g_survivor[id] && get_pcvar_num(cvar_survglow))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25)
else
fm_set_rendering(g_ent_playermodel[id])
}
}
else
{
fm_cs_get_user_model(id, currentmodel, charsmax(currentmodel))

if (g_survivor[id])
{
size = ArraySize(model_survivor)
for (i = 0; i < size; i++)
{
ArrayGetString(model_survivor, i, tempmodel, charsmax(tempmodel))
set_pev(id, pev_body, random_num(0,1))
if (equal(currentmodel, tempmodel)) already_has_model = true
}

if (!already_has_model)
{
iRand = random_num(0, size - 1)
ArrayGetString(model_survivor, iRand, g_playermodel[id], charsmax(g_playermodel[]))
set_pev(id, pev_body, random_num(0,1))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_survivor, iRand))
}
}
else
{
if (get_pcvar_num(cvar_adminmodelshuman) && (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS]))
{
size = ArraySize(model_admin_human)
for (i = 0; i < size; i++)
{
ArrayGetString(model_admin_human, i, tempmodel, charsmax(tempmodel))
if (equal(currentmodel, tempmodel)) already_has_model = true
}

if (!already_has_model)
{
iRand = random_num(0, size - 1)
ArrayGetString(model_admin_human, iRand, g_playermodel[id], charsmax(g_playermodel[]))
if (g_set_modelindex_offset) fm_cs_set_user_model_index(id, ArrayGetCell(g_modelindex_admin_human, iRand))
}
}
else
{
size = ArraySize(model_human)
for (i = 0; i < size; i++)
{
ArrayGetString(model_human, i, tempmodel, charsmax(tempmodel))
set_pev(id, pev_body, random_num(0,2))
if (equal(currentmodel, tempmodel)) already_has_model = true
}
}
}

if (!already_has_model)
{
if (g_newround)
set_task(5.0 * g_modelchange_delay, "fm_user_model_update", id+TASK_MODEL)
else
fm_user_model_update(id+TASK_MODEL)
}

if (!g_frozen[id])
{
if (g_survivor[id] && get_pcvar_num(cvar_survglow))
fm_set_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25)
else
fm_set_rendering(id)
}
}

if (get_pcvar_num(cvar_zombiefov) != 90 && get_pcvar_num(cvar_zombiefov) != 0)
{
message_begin(MSG_ONE, g_msgSetFOV, _, id)
write_byte(90) // angle
message_end()
}

// Disable nightvision when turning into human/survivor (bugfix)
if (g_nvision[id])
{
if (get_pcvar_num(cvar_customnvg)) remove_task(id+TASK_NVISION)
else if (g_nvisionenabled[id]) set_user_gnvision(id, 0)
g_nvision[id] = false
g_nvisionenabled[id] = false
}

// Post user humanize forward
ExecuteForward(g_fwUserHumanized_post, g_fwDummyResult, id, survivor)

if(survivor && g_is_saw[id])
{
if(check_drop_flag(DROPFLAG_SURVHUMAN))
drop_chainsaw(id);
else
{
g_is_saw[id] = false;
reset_user_knife(id);
}
}

// Last Zombie Check
fnCheckLastZombie()
}


//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
public cache_cvars() {
g_cached_zombiesilent = get_pcvar_num(cvar_zombiesilent)
g_cached_customflash = get_pcvar_num(cvar_customflash)
g_cached_leapzombies = get_pcvar_num(cvar_leapzombies)
g_cached_leapzombiescooldown = get_pcvar_float(cvar_leapzombiescooldown)
g_cached_leapnemesis = get_pcvar_num(cvar_leapnemesis)
g_cached_leapnemesiscooldown = get_pcvar_float(cvar_leapnemesiscooldown)
g_cached_leapsurvivor = get_pcvar_num(cvar_leapsurvivor)
g_cached_leapsurvivorcooldown = get_pcvar_float(cvar_leapsurvivorcooldown)
g_cached_buytime = get_pcvar_float(cvar_buyzonetime)
}

load_customization_from_files() {
new path[64]
get_configsdir(path, charsmax(path))
format(path, charsmax(path), "%s/%s", path, ZP_CUSTOMIZATION_FILE)

if (!file_exists(path))
{
new error[100]
formatex(error, charsmax(error), "Cannot load customization file %s!", path)
set_fail_state(error)
return;
}

new linedata[1024], key[64], value[960], section, teams

new file = fopen(path, "rt")

while (file && !feof(file))
{
fgets(file, linedata, charsmax(linedata))
replace(linedata, charsmax(linedata), "^n", "")

if (!linedata[0] || linedata[0] == ';') continue;

if (linedata[0] == '[')
{
section++
continue;
}

strtok(linedata, key, charsmax(key), value, charsmax(value), '=')

trim(key)
trim(value)

switch (section)
{
case SECTION_ACCESS_FLAGS: {
if (equal(key, "ENABLE/DISABLE MOD"))
g_access_flag[ACCESS_ENABLE_MOD] = read_flags(value)
else if (equal(key, "ADMIN MENU"))
g_access_flag[ACCESS_ADMIN_MENU] = read_flags(value)
else if (equal(key, "START MODE INFECTION"))
g_access_flag[ACCESS_MODE_INFECTION] = read_flags(value)
else if (equal(key, "START MODE NEMESIS"))
g_access_flag[ACCESS_MODE_NEMESIS] = read_flags(value)
else if (equal(key, "START MODE SURVIVOR"))
g_access_flag[ACCESS_MODE_SURVIVOR] = read_flags(value)
else if (equal(key, "START MODE SWARM"))
g_access_flag[ACCESS_MODE_SWARM] = read_flags(value)
else if (equal(key, "START MODE MULTI"))
g_access_flag[ACCESS_MODE_MULTI] = read_flags(value)
else if (equal(key, "START MODE PLAGUE"))
g_access_flag[ACCESS_MODE_PLAGUE] = read_flags(value)
else if (equal(key, "MAKE ZOMBIE"))
g_access_flag[ACCESS_MAKE_ZOMBIE] = read_flags(value)
else if (equal(key, "MAKE HUMAN"))
g_access_flag[ACCESS_MAKE_HUMAN] = read_flags(value)
else if (equal(key, "MAKE NEMESIS"))
g_access_flag[ACCESS_MAKE_NEMESIS] = read_flags(value)
else if (equal(key, "MAKE SURVIVOR"))
g_access_flag[ACCESS_MAKE_SURVIVOR] = read_flags(value)
else if (equal(key, "RESPAWN PLAYERS"))
g_access_flag[ACCESS_RESPAWN_PLAYERS] = read_flags(value)
else if (equal(key, "ADMIN MODELS"))
g_access_flag[ACCESS_ADMIN_MODELS] = read_flags(value)
}
case SECTION_AMMO_COSTS:
{
if (equal(key, "COSTS"))
{
// Parse weapon items
new j
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
// Trim spaces
trim(key)
trim(value)

// Add to weapons array
weapon_ammo_costs[j++] = str_to_num(key)
}
}
}
case SECTION_PLAYER_MODELS: {
if (equal(key, "HUMAN"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(model_human, key)
}
}
else if (equal(key, "NEMESIS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(model_nemesis, key)
}
}
else if (equal(key, "SURVIVOR"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(model_survivor, key)

}
}
else if (equal(key, "ADMIN ZOMBIE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(model_admin_zombie, key)
}
}
else if (equal(key, "ADMIN HUMAN"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(model_admin_human, key)
}
}

else if (equal(key, "FORCE CONSISTENCY"))
g_force_consistency = str_to_num(value)
else if (equal(key, "SAME MODELS FOR ALL"))
g_same_models_for_all = str_to_num(value)
else if (g_same_models_for_all && equal(key, "ZOMBIE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(g_zclass_playermodel, key)

formatex(linedata, charsmax(linedata), "models/player/%s/%s.mdl", key, key)
ArrayPushCell(g_zclass_modelindex, engfunc(EngFunc_PrecacheModel, linedata))
if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, linedata)
if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, linedata)
}
}
}
case SECTION_WEAPON_MODELS: {
if (equal(key, "V_M249 SURVIVOR")) // backwards compatibility with old configs
copy(model_vweapon_survivor, charsmax(model_vweapon_survivor), value)
else if (equal(key, "V_WEAPON SURVIVOR"))
copy(model_vweapon_survivor, charsmax(model_vweapon_survivor), value)

else if (equal(key, "GRENADE INFECT"))
copy(model_grenade_infect, charsmax(model_grenade_infect), value)

else if (equal(key, "V_GRENADE FIRE"))
copy(model_grenade_fire, charsmax(model_grenade_fire), value)
else if (equal(key, "P_GRENADE FIRE"))
copy(model_grenade_firee, charsmax(model_grenade_firee), value)
else if (equal(key, "W_GRENADE FIRE"))
copy(model_grenade_fireee, charsmax(model_grenade_fireee), value)

else if (equal(key, "W_GRENADE BOMB"))
copy(w_bomb_infect, charsmax(w_bomb_infect), value)


else if (equal(key, "GRENADE FROST"))
copy(model_grenade_frost, charsmax(model_grenade_frost), value)
else if (equal(key, "P_GRENADE FROST"))
copy(model_grenade_frostt, charsmax(model_grenade_frostt), value)
else if (equal(key, "W_GRENADE FROST"))
copy(w_model_frost, charsmax(w_model_frost), value)

else if (equal(key, "V_GRENADE FLARE"))
copy(model_grenade_flare, charsmax(model_grenade_flare), value)
else if (equal(key, "P_GRENADE FLARE"))
copy(model_grenade_flaree, charsmax(model_grenade_flaree), value)
else if (equal(key, "W_GRENADE FLARE"))
copy(asdasdasdd, charsmax(asdasdasdd), value)


else if (equal(key, "P_GRENADE SMOKE"))
copy(p_model_grenade_infect, charsmax(p_model_grenade_infect), value)
else if (equal(key, "W_GRENADE SMOKE"))
copy(w_model_grenade_infect, charsmax(w_model_grenade_infect), value)
}
case SECTION_GRENADE_SPRITES: {
if (equal(key, "TRAIL"))
copy(sprite_grenade_trail, charsmax(sprite_grenade_trail), value)
else if (equal(key, "RING"))
copy(sprite_grenade_ring, charsmax(sprite_grenade_ring), value)
else if (equal(key, "FIRE"))
copy(sprite_grenade_fire, charsmax(sprite_grenade_fire), value)
else if (equal(key, "SMOKE"))
copy(sprite_grenade_smoke, charsmax(sprite_grenade_smoke), value)
else if (equal(key, "GLASS"))
copy(sprite_grenade_glass, charsmax(sprite_grenade_glass), value)
}
case SECTION_SOUNDS: {
if (equal(key, "WIN ZOMBIES"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_win_zombies, key)
}
}
else if (equal(key, "WIN HUMANS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_win_humans, key)
}
}
else if (equal(key, "WIN NO ONE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_win_no_one, key)
}
}
else if (equal(key, "ZOMBIE INFECT"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(zombie_infect, key)
}
}
else if (equal(key, "ZOMBIE PAIN"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(zombie_pain, key)
}
}
else if (equal(key, "ZOMBIE DIE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(zombie_die, key)
}
}
else if (equal(key, "ZOMBIE FALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(zombie_fall, key)
}
}
else if (equal(key, "ZOMBIE MISS SLASH"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(zombie_miss_slash, key)
}
}
else if (equal(key, "ZOMBIE MISS WALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(zombie_miss_wall, key)
}
}
else if (equal(key, "ZOMBIE HIT NORMAL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(zombie_hit_normal, key)
}
}
else if (equal(key, "ZOMBIE HIT STAB"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(zombie_hit_stab, key)
}
}
else if (equal(key, "ZOMBIE IDLE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(zombie_idle, key)
}
}
else if (equal(key, "ZOMBIE IDLE LAST"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(zombie_idle_last, key)
}
}
else if (equal(key, "ZOMBIE MADNESS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(zombie_madness, key)
}
}
else if (equal(key, "SURVIVOR PAIN"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(survivor_pain, key)
}
}
else if (equal(key, "SURVIVOR DIE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(survivor_die, key)
}
}
else if (equal(key, "NEMESIS WIN"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_win, key)
}
}
else if (equal(key, "NEMESIS LOOSE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_loose, key)
}
}
else if (equal(key, "NEMESIS PAIN"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_pain, key)
}
}
else if (equal(key, "NEMESIS DIE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_die, key)
}
}
else if (equal(key, "NEMESIS FALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_fall, key)
}
}
else if (equal(key, "NEMESIS MISS SLASH"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_miss_slash, key)
}
}
else if (equal(key, "NEMESIS MISS WALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_miss_wall, key)
}
}
else if (equal(key, "NEMESIS HIT NORMAL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_hit_normal, key)
}
}
else if (equal(key, "NEMESIS HIT STAB"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_hit_stab, key)
}
}
else if (equal(key, "NEMESIS IDLE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_idle, key)
}
}
else if (equal(key, "NEMESIS IDLE LAST"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_idle_last, key)
}
}
else if (equal(key, "NEMESIS GRENADE FIRE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(nemesis_gren_fire, key)
}
}
else if (equal(key, "ROUND NEMESIS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_nemesis, key)
}
}
else if (equal(key, "ROUND SURVIVOR"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_survivor, key)
}
}
else if (equal(key, "ROUND SWARM"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_swarm, key)
}
}
else if (equal(key, "ROUND MULTI"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_multi, key)
}
}
else if (equal(key, "ROUND PLAGUE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_plague, key)
}
}
else if (equal(key, "GRENADE INFECT EXPLODE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(grenade_infect, key)
}
}
else if (equal(key, "GRENADE INFECT PLAYER"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(grenade_infect_player, key)
}
}
else if (equal(key, "GRENADE FIRE EXPLODE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(grenade_fire, key)
}
}
else if (equal(key, "GRENADE FIRE PLAYER"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(grenade_fire_player, key)
}
}
else if (equal(key, "GRENADE FROST EXPLODE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(grenade_frost, key)
}
}
else if (equal(key, "GRENADE FROST PLAYER"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(grenade_frost_player, key)
}
}
else if (equal(key, "GRENADE FROST BREAK"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(grenade_frost_break, key)
}
}
else if (equal(key, "GRENADE FLARE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(grenade_flare, key)
}
}
else if (equal(key, "ANTIDOTE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_antidote, key)
}
}
else if (equal(key, "THUNDER"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_thunder, key)
}
}
}
case SECTION_AMBIENCE_SOUNDS: {
if (equal(key, "INFECTION ENABLE"))
g_ambience_sounds[AMBIENCE_SOUNDS_INFECTION] = str_to_num(value)
else if (g_ambience_sounds[AMBIENCE_SOUNDS_INFECTION] && equal(key, "INFECTION SOUNDS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_ambience1, key)
ArrayPushCell(sound_ambience1_ismp3, equal(key[strlen(key)-4], ".mp3") ? 1 : 0)
}
}
else if (g_ambience_sounds[AMBIENCE_SOUNDS_INFECTION] && equal(key, "INFECTION DURATIONS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushCell(sound_ambience1_duration, str_to_num(key))
}
}
else if (equal(key, "NEMESIS ENABLE"))
g_ambience_sounds[AMBIENCE_SOUNDS_NEMESIS] = str_to_num(value)
else if (g_ambience_sounds[AMBIENCE_SOUNDS_NEMESIS] && equal(key, "NEMESIS SOUNDS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_ambience2, key)
ArrayPushCell(sound_ambience2_ismp3, equal(key[strlen(key)-4], ".mp3") ? 1 : 0)
}
}
else if (g_ambience_sounds[AMBIENCE_SOUNDS_NEMESIS] && equal(key, "NEMESIS DURATIONS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushCell(sound_ambience2_duration, str_to_num(key))
}
}
else if (equal(key, "SURVIVOR ENABLE"))
g_ambience_sounds[AMBIENCE_SOUNDS_SURVIVOR] = str_to_num(value)
else if (g_ambience_sounds[AMBIENCE_SOUNDS_SURVIVOR] && equal(key, "SURVIVOR SOUNDS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_ambience3, key)
ArrayPushCell(sound_ambience3_ismp3, equal(key[strlen(key)-4], ".mp3") ? 1 : 0)
}
}
else if (g_ambience_sounds[AMBIENCE_SOUNDS_SURVIVOR] && equal(key, "SURVIVOR DURATIONS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushCell(sound_ambience3_duration, str_to_num(key))
}
}
else if (equal(key, "SWARM ENABLE"))
g_ambience_sounds[AMBIENCE_SOUNDS_SWARM] = str_to_num(value)
else if (g_ambience_sounds[AMBIENCE_SOUNDS_SWARM] && equal(key, "SWARM SOUNDS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_ambience4, key)
ArrayPushCell(sound_ambience4_ismp3, equal(key[strlen(key)-4], ".mp3") ? 1 : 0)
}
}
else if (g_ambience_sounds[AMBIENCE_SOUNDS_SWARM] && equal(key, "SWARM DURATIONS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushCell(sound_ambience4_duration, str_to_num(key))
}
}
else if (equal(key, "PLAGUE ENABLE"))
g_ambience_sounds[AMBIENCE_SOUNDS_PLAGUE] = str_to_num(value)
else if (g_ambience_sounds[AMBIENCE_SOUNDS_PLAGUE] && equal(key, "PLAGUE SOUNDS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(sound_ambience5, key)
ArrayPushCell(sound_ambience5_ismp3, equal(key[strlen(key)-4], ".mp3") ? 1 : 0)
}
}
else if (g_ambience_sounds[AMBIENCE_SOUNDS_PLAGUE] && equal(key, "PLAGUE DURATIONS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushCell(sound_ambience5_duration, str_to_num(key))
}
}
}
case SECTION_BUY_MENU_WEAPONS: {
if (equal(key, "PRIMARY"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(g_primary_items, key)
ArrayPushCell(g_primary_weaponids, cs_weapon_name_to_id(key))
}
}
else if (equal(key, "SECONDARY"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(g_secondary_items, key)
ArrayPushCell(g_secondary_weaponids, cs_weapon_name_to_id(key))
}
}
else if (equal(key, "ADDITIONAL ITEMS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(g_additional_items, key)
}
}
}
case SECTION_EXTRA_ITEMS_WEAPONS: {
if (equal(key, "NAMES"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(g_extraweapon_names, key)
}
}
else if (equal(key, "ITEMS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(g_extraweapon_items, key)
}
}
else if (equal(key, "COSTS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushCell(g_extraweapon_costs, str_to_num(key))
}
}
}
case SECTION_HARD_CODED_ITEMS_COSTS: {
if (equal(key, "NIGHT VISION"))
g_extra_costs2[EXTRA_NVISION] = str_to_num(value)
else if (equal(key, "ANTIDOTE"))
g_extra_costs2[EXTRA_ANTIDOTE] = str_to_num(value)
else if (equal(key, "ZOMBIE MADNESS"))
g_extra_costs2[EXTRA_MADNESS] = str_to_num(value)
else if (equal(key, "INFECTION BOMB"))
g_extra_costs2[EXTRA_INFBOMB] = str_to_num(value)
}
case SECTION_WEATHER_EFFECTS: {
if (equal(key, "RAIN"))
g_ambience_rain = str_to_num(value)
else if (equal(key, "SNOW"))
g_ambience_snow = str_to_num(value)
else if (equal(key, "FOG"))
g_ambience_fog = str_to_num(value)
else if (equal(key, "FOG DENSITY"))
copy(g_fog_density, charsmax(g_fog_density), value)
else if (equal(key, "FOG COLOR"))
copy(g_fog_color, charsmax(g_fog_color), value)
}
case SECTION_SKY: {
if (equal(key, "ENABLE"))
g_sky_enable = str_to_num(value)
else if (equal(key, "SKY NAMES"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(g_sky_names, key)

formatex(linedata, charsmax(linedata), "gfx/env/%sbk.tga", key)
engfunc(EngFunc_PrecacheGeneric, linedata)
formatex(linedata, charsmax(linedata), "gfx/env/%sdn.tga", key)
engfunc(EngFunc_PrecacheGeneric, linedata)
formatex(linedata, charsmax(linedata), "gfx/env/%sft.tga", key)
engfunc(EngFunc_PrecacheGeneric, linedata)
formatex(linedata, charsmax(linedata), "gfx/env/%slf.tga", key)
engfunc(EngFunc_PrecacheGeneric, linedata)
formatex(linedata, charsmax(linedata), "gfx/env/%srt.tga", key)
engfunc(EngFunc_PrecacheGeneric, linedata)
formatex(linedata, charsmax(linedata), "gfx/env/%sup.tga", key)
engfunc(EngFunc_PrecacheGeneric, linedata)
}
}
}
case SECTION_LIGHTNING: {
if (equal(key, "LIGHTS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(lights_thunder, key)
}
}
}
case SECTION_ZOMBIE_DECALS: {
if (equal(key, "DECALS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushCell(zombie_decals, str_to_num(key))
}
}
}
case SECTION_KNOCKBACK: {
strtolower(key)
format(key, charsmax(key), "weapon_%s", key)

kb_weapon_power[cs_weapon_name_to_id(key)] = str_to_float(value)
}
case SECTION_OBJECTIVE_ENTS: {
if (equal(key, "CLASSNAMES"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(g_objective_ents, key)
}
}
}
case SECTION_SVC_BAD: {
if (equal(key, "MODELCHANGE DELAY"))
g_modelchange_delay = str_to_float(value)
else if (equal(key, "HANDLE MODELS ON SEPARATE ENT"))
g_handle_models_on_separate_ent = str_to_num(value)
else if (equal(key, "SET MODELINDEX OFFSET"))
g_set_modelindex_offset = str_to_num(value)
else if (equal(key, "SET MODELINDEX OFFSET BOSS"))
g_set_modelindex_offset_b = str_to_num(value)
}
case SECTION_CUSTKNIFES: {
if (equal(key, "AXE DMG"))
g_knife_damage[0] = str_to_float(value)
else if (equal(key, "STRONG DMG"))
g_knife_damage[1] = str_to_float(value)
else if (equal(key, "COMBAT DMG"))
g_knife_damage[2] = str_to_float(value)
else if (equal(key, "HAMMER DMG"))
g_knife_damage[3] = str_to_float(value)
else if (equal(key, "SURVIVOR DMG"))
g_knife_damage[4] = str_to_float(value)
else if (equal(key, "CHAINSAW DMG"))
g_knife_damage[5] = str_to_float(value)

else if (equal(key, "AXE JUMP"))
g_knife_jump_pwr[0] = str_to_float(value)
else if (equal(key, "STRONG JUMP"))
g_knife_jump_pwr[1] = str_to_float(value)
else if (equal(key, "COMBAT JUMP"))
g_knife_jump_pwr[2] = str_to_float(value)
else if (equal(key, "HAMMER JUMP"))
g_knife_jump_pwr[3] = str_to_float(value)
else if (equal(key, "SURVIVOR JUMP"))
g_knife_jump_pwr[4] = str_to_float(value)
else if (equal(key, "CHAINSAW JUMP"))
g_knife_jump_pwr[5] = str_to_float(value)

else if (equal(key, "AXE KNOCKBACK"))
g_knife_knockback[0] = str_to_float(value)
else if (equal(key, "STRONG KNOCKBACK"))
g_knife_knockback[1] = str_to_float(value)
else if (equal(key, "COMBAT KNOCKBACK"))
g_knife_knockback[2] = str_to_float(value)
else if (equal(key, "HAMMER KNOCKBACK"))
g_knife_knockback[3] = str_to_float(value)
else if (equal(key, "SURVIVOR KNOCKBACK"))
g_knife_knockback[4] = str_to_float(value)
else if (equal(key, "CHAINSAW KNOCKBACK"))
g_knife_knockback[5] = str_to_float(value)


else if (equal(key, "V_KNIFE AXE"))
copy(model_vknife_axe, charsmax(model_vknife_axe), value)
else if (equal(key, "P_KNIFE AXE"))
copy(model_pknife_axe, charsmax(model_pknife_axe), value)
else if (equal(key, "V_KNIFE STRONG"))
copy(model_vknife_strong, charsmax(model_vknife_strong), value)
else if (equal(key, "P_KNIFE STRONG"))
copy(model_pknife_strong, charsmax(model_pknife_strong), value)
else if (equal(key, "V_KNIFE COMBAT"))
copy(model_vknife_combat, charsmax(model_vknife_combat), value)
else if (equal(key, "P_KNIFE COMBAT"))
copy(model_pknife_combat, charsmax(model_pknife_combat), value)
else if (equal(key, "V_KNIFE HAMMER"))
copy(model_vknife_hammer, charsmax(model_vknife_hammer), value)
else if (equal(key, "P_KNIFE HAMMER"))
copy(model_pknife_hammer, charsmax(model_pknife_hammer), value)

else if (equal(key, "V_KNIFE CHAINSAW"))
copy(model_vknife_chainsaw, charsmax(model_vknife_chainsaw), value)
else if (equal(key, "P_KNIFE CHAINSAW"))
copy(model_pknife_chainsaw, charsmax(model_pknife_chainsaw), value)
else if (equal(key, "W_KNIFE CHAINSAW"))
copy(model_wknife_chainsaw, charsmax(model_wknife_chainsaw), value)


else if (equal(key, "V_KNIFE SURVIVOR"))
copy(model_vknife_surv, charsmax(model_vknife_surv), value)
else if (equal(key, "P_KNIFE SURVIVOR"))
copy(model_pknife_surv, charsmax(model_pknife_surv), value)

else if (equal(key, "V_KNIFE NEMESIS"))
copy(model_vknife_nemesis, charsmax(model_vknife_nemesis), value)

else if (equal(key, "V_KNIFE ADMIN ZOMBIE"))
copy(model_vknife_admin_zombie, charsmax(model_vknife_admin_zombie), value)

//sounds
else if (equal(key, "AXE DRAW"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_dpe, 0), key)
}
}
else if (equal(key, "STRONG DRAW"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_dpe, 1), key)
}
}
else if (equal(key, "COMBAT DRAW"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_dpe, 2), key)
}
}
else if (equal(key, "HAMMER DRAW"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_dpe, 3), key)
}
}
else if (equal(key, "SURVIVOR DRAW"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_dpe, 4), key)
}
}
else if (equal(key, "CHAINSAW DRAW"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_dpe, 5), key)
}
}
else if (equal(key, "AXE HIT STAB"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_stab, 0), key)
}
}
else if (equal(key, "STRONG HIT STAB"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_stab, 1), key)
}
}
else if (equal(key, "COMBAT HIT STAB"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_stab, 2), key)
}
}
else if (equal(key, "HAMMER HIT STAB"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_stab, 3), key)
}
}
else if (equal(key, "SURVIVOR HIT STAB"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_stab, 4), key)
}
}
else if (equal(key, "CHAINSAW HIT STAB"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_stab, 5), key)
}
}
else if (equal(key, "AXE HIT NORMAL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_normal, 0), key)
}
}
else if (equal(key, "STRONG HIT NORMAL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_normal, 1), key)
}
}
else if (equal(key, "COMBAT HIT NORMAL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_normal, 2), key)
}
}
else if (equal(key, "HAMMER HIT NORMAL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_normal, 3), key)
}
}
else if (equal(key, "SURVIVOR HIT NORMAL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_normal, 4), key)
}
}
else if (equal(key, "CHAINSAW HIT NORMAL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_hit_normal, 5), key)
}
}
else if (equal(key, "AXE MISS SLASH"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_slash, 0), key)
}
}
else if (equal(key, "STRONG MISS SLASH"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_slash, 1), key)
}
}
else if (equal(key, "COMBAT MISS SLASH"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_slash, 2), key)
}
}
else if (equal(key, "HAMMER MISS SLASH"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_slash, 3), key)
}
}
else if (equal(key, "SURVIVOR MISS SLASH"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_slash, 4), key)
}
}
else if (equal(key, "CHAINSAW MISS SLASH"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_slash, 5), key)
}
}
else if (equal(key, "AXE MISS WALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_wall, 0), key)
}
}
else if (equal(key, "STRONG MISS WALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_wall, 1), key)
}
}
else if (equal(key, "COMBAT MISS WALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_wall, 2), key)
}
}
else if (equal(key, "HAMMER MISS WALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_wall, 3), key)
}
}
else if (equal(key, "SURVIVOR MISS WALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_wall, 4), key)
}
}
else if (equal(key, "CHAINSAW MISS WALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell(human_miss_wall, 5), key)
}
}
}
}
}
if (file) fclose(file)

get_configsdir(path, charsmax(path))
format(path, charsmax(path), "%s/%s", path, ZP_ZOMBIECLASSES_FILE)

if (file_exists(path))
{
file = fopen(path, "rt")

while (file && !feof(file))
{
fgets(file, linedata, charsmax(linedata))
replace(linedata, charsmax(linedata), "^n", "")

if (!linedata[0] || linedata[0] == ';') continue;

if (linedata[0] == '[')
{
linedata[strlen(linedata) - 1] = 0
copy(linedata, charsmax(linedata), linedata[1])

ArrayPushString(g_zclass2_realname, linedata)
cur++
ArrayPushCell(zombie_infect_c, ArrayCreate(64,1))
ArrayPushCell(zombie_infect_adv, ArrayCreate(64,1))
ArrayPushCell(zombie_pain_c, ArrayCreate(64,1))
ArrayPushCell(zombie_die_c, ArrayCreate(64,1))
ArrayPushCell(zombie_fall_c, ArrayCreate(64,1))
ArrayPushCell(zombie_miss_slash_c, ArrayCreate(64,1))
ArrayPushCell(zombie_miss_wall_c, ArrayCreate(64,1))
ArrayPushCell(zombie_hit_normal_c, ArrayCreate(64,1))
ArrayPushCell(zombie_hit_stab_c, ArrayCreate(64,1))
ArrayPushCell(zombie_idle_c, ArrayCreate(64,1))
ArrayPushCell(zombie_idle_last_c, ArrayCreate(64,1))
ArrayPushCell(zombie_madness_c, ArrayCreate(64,1))
ArrayPushCell(grenade_fire_player_c, ArrayCreate(64,1))

continue;
}

strtok(linedata, key, charsmax(key), value, charsmax(value), '=')

trim(key)
trim(value)

if (equal(key, "NAME"))
ArrayPushString(g_zclass2_name, value)
else if (equal(key, "INFO"))
ArrayPushString(g_zclass2_info, value)
else if (equal(key, "MODELS"))
{
ArrayPushCell(g_zclass2_modelsstart, ArraySize(g_zclass2_playermodel))

while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(g_zclass2_playermodel, key)
ArrayPushCell(g_zclass2_modelindex, -1)
}

ArrayPushCell(g_zclass2_modelsend, ArraySize(g_zclass2_playermodel))
}
else if (equal(key, "CLAWMODEL"))
ArrayPushString(g_zclass2_clawmodel, value)
else if (equal(key, "HEALTH"))
ArrayPushCell(g_zclass2_hp, str_to_num(value))
else if (equal(key, "SPEED"))
ArrayPushCell(g_zclass2_spd, str_to_num(value))
else if (equal(key, "GRAVITY"))
ArrayPushCell(g_zclass2_grav, str_to_float(value))
else if (equal(key, "BOMBMODEL"))
ArrayPushString(g_zclass2_bombmodel, value)
else if (equal(key, "KNOCKBACK"))
ArrayPushCell(Array:g_zclass2_kb, str_to_float(value))
else if (equal(key, "ZOMBIE INFECT"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_infect_c, cur-1 ), key)
}
}
else if (equal(key, "ZOMBIE INFECT ADV"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_infect_adv, cur-1 ), key)
}
}
else if (equal(key, "ZOMBIE PAIN"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_pain_c, cur-1 ), key)
}
}

else if (equal(key, "ZOMBIE DIE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_die_c, cur-1 ), key)
}
}
else if (equal(key, "ZOMBIE FALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_fall_c, cur-1 ), key)
}
}
else if (equal(key, "ZOMBIE MISS SLASH"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_miss_slash_c, cur-1 ), key)
}
}
else if (equal(key, "ZOMBIE MISS WALL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_miss_wall_c, cur-1 ), key)
}
}
else if (equal(key, "ZOMBIE HIT NORMAL"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_hit_normal_c, cur-1 ), key)
}
}
else if (equal(key, "ZOMBIE HIT STAB"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_hit_stab_c, cur-1 ), key)
}
}
else if (equal(key, "ZOMBIE IDLE"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_idle_c, cur-1 ), key)
}
}
else if (equal(key, "ZOMBIE IDLE LAST"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_idle_last_c, cur-1 ), key)
}
}
else if (equal(key, "ZOMBIE MADNESS"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( zombie_madness_c, cur-1 ), key)
}
}
else if (equal(key, "GRENADE FIRE PLAYER"))
{
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

ArrayPushString(Array:ArrayGetCell( grenade_fire_player_c, cur-1 ), key)
}
}
}
if (file) fclose(file)
}

get_configsdir(path, charsmax(path))
format(path, charsmax(path), "%s/%s", path, ZP_EXTRAITEMS_FILE)

if (file_exists(path))
{
file = fopen(path, "rt")

while (file && !feof(file))
{
fgets(file, linedata, charsmax(linedata))

replace(linedata, charsmax(linedata), "^n", "")

if (!linedata[0] || linedata[0] == ';') continue;

if (linedata[0] == '[')
{
linedata[strlen(linedata) - 1] = 0
copy(linedata, charsmax(linedata), linedata[1])

ArrayPushString(g_extraitem2_realname, linedata)
continue;
}

strtok(linedata, key, charsmax(key), value, charsmax(value), '=')

trim(key)
trim(value)

if (equal(key, "NAME"))
ArrayPushString(g_extraitem2_name, value)
else if (equal(key, "COST"))
ArrayPushCell(g_extraitem2_cost, str_to_num(value))
else if (equal(key, "TEAMS"))
{
teams = 0

while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
trim(key)
trim(value)

if (equal(key, ZP_TEAM_NAMES[ZP_TEAM_ZOMBIE]))
teams |= ZP_TEAM_ZOMBIE
else if (equal(key, ZP_TEAM_NAMES[ZP_TEAM_HUMAN]))
teams |= ZP_TEAM_HUMAN
else if (equal(key, ZP_TEAM_NAMES[ZP_TEAM_NEMESIS]))
teams |= ZP_TEAM_NEMESIS
else if (equal(key, ZP_TEAM_NAMES[ZP_TEAM_SURVIVOR]))
teams |= ZP_TEAM_SURVIVOR
}

ArrayPushCell(g_extraitem2_team, teams)
}
}
if (file) fclose(file)
}
}

save_customization() {
new i, k, buffer[512], buffer2[2048]

new path[64]
get_configsdir(path, charsmax(path))
format(path, charsmax(path), "%s/%s", path, ZP_ZOMBIECLASSES_FILE)

new file = fopen(path, "at"), size = ArraySize(g_zclass_name)

for (i = 0; i < size; i++)
{
if (ArrayGetCell(g_zclass_new, i))
{
ArrayGetString(g_zclass_name, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^n[%s]", buffer)
fputs(file, buffer)

ArrayGetString(g_zclass_name, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^nNAME = %s", buffer)
fputs(file, buffer)

ArrayGetString(g_zclass_info, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^nINFO = %s", buffer)
fputs(file, buffer)

for (k = ArrayGetCell(g_zclass_modelsstart, i); k < ArrayGetCell(g_zclass_modelsend, i); k++)
{
if (k == ArrayGetCell(g_zclass_modelsstart, i))
{
ArrayGetString(g_zclass_playermodel, k, buffer, charsmax(buffer))
}
else
{
ArrayGetString(g_zclass_playermodel, k, path, charsmax(path))
format(buffer, charsmax(buffer), "%s , %s", buffer, path)
}
}
format(buffer, charsmax(buffer), "^nMODELS = %s", buffer)
fputs(file, buffer)

ArrayGetString(g_zclass_clawmodel, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^nCLAWMODEL = %s", buffer)
fputs(file, buffer)

formatex(buffer, charsmax(buffer), "^nHEALTH = %d", ArrayGetCell(g_zclass_hp, i))
fputs(file, buffer)

formatex(buffer, charsmax(buffer), "^nSPEED = %d", ArrayGetCell(g_zclass_spd, i))
fputs(file, buffer)

formatex(buffer, charsmax(buffer), "^nGRAVITY = %.2f", Float:ArrayGetCell(g_zclass_grav, i))
fputs(file, buffer)

ArrayGetString(g_zclass_bombmodel, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^nBOMBMODEL = %s", buffer)
fputs(file, buffer)

formatex(buffer, charsmax(buffer), "^nKNOCKBACK = %.2f^n", Float:ArrayGetCell(g_zclass_kb, i))
fputs(file, buffer)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_infect_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( zombie_infect_c, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_infect_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(zombie_infect); j++)
{
ArrayGetString(zombie_infect, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nZOMBIE INFECT = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_infect_adv, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( zombie_infect_adv, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_infect_adv, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
format(buffer2, charsmax(buffer2), "^nZOMBIE INFECT ADV = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_pain_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( zombie_pain_c, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_pain_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(zombie_pain); j++)
{
ArrayGetString(zombie_pain, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nZOMBIE PAIN = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_die_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( zombie_die_c, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_die_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(zombie_die); j++)
{
ArrayGetString(zombie_die, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nZOMBIE DIE = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_fall_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( zombie_fall_c, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_fall_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(zombie_fall); j++)
{
ArrayGetString(zombie_fall, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nZOMBIE FALL = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_miss_slash_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( zombie_miss_slash_c, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_miss_slash_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(zombie_miss_slash); j++)
{
ArrayGetString(zombie_miss_slash, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nZOMBIE MISS SLASH = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_miss_wall_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( zombie_miss_wall_c, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_miss_wall_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(zombie_miss_wall); j++)
{
ArrayGetString(zombie_miss_wall, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nZOMBIE MISS WALL = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_hit_normal_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( zombie_hit_normal_c, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_hit_normal_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(zombie_hit_normal); j++)
{
ArrayGetString(zombie_hit_normal, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nZOMBIE HIT NORMAL = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_hit_stab_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell(zombie_hit_stab_c, i)); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_hit_stab_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(zombie_hit_stab); j++)
{
ArrayGetString(zombie_hit_stab, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nZOMBIE HIT STAB = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_idle_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( zombie_idle_c, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_idle_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(zombie_idle); j++)
{
ArrayGetString(zombie_idle, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nZOMBIE IDLE = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_idle_last_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( zombie_idle_last_c, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_idle_last_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(zombie_idle_last); j++)
{
ArrayGetString(zombie_idle_last, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nZOMBIE IDLE LAST = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( zombie_madness_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( zombie_madness_c, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( zombie_madness_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(zombie_madness); j++)
{
ArrayGetString(zombie_madness, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nZOMBIE MADNESS = %s", buffer2)
fputs(file, buffer2)

buffer2 = "";
if(ArraySize(Array:ArrayGetCell( grenade_fire_player_c, i )))
for(new j = 0; j < ArraySize(Array:ArrayGetCell( grenade_fire_player_c, i )); j++)
{
ArrayGetString(Array:ArrayGetCell( grenade_fire_player_c, i ), j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}
else
for(new j = 0; j < ArraySize(grenade_fire_player); j++)
{
ArrayGetString(grenade_fire_player, j, buffer, charsmax(buffer))
if(j!=0)add(buffer2,charsmax(buffer2), " , ", 3)
add(buffer2,charsmax(buffer2), buffer,charsmax(buffer))
}

format(buffer2, charsmax(buffer2), "^nGRENADE FIRE PLAYER = %s", buffer2)
fputs(file, buffer2)
}
}
fclose(file)

get_configsdir(path, charsmax(path))
format(path, charsmax(path), "%s/%s", path, ZP_EXTRAITEMS_FILE)

file = fopen(path, "at")
size = ArraySize(g_extraitem_name)

for (i = EXTRAS_CUSTOM_STARTID; i < size; i++)
{
if (ArrayGetCell(g_extraitem_new, i))
{
ArrayGetString(g_extraitem_name, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^n[%s]", buffer)
fputs(file, buffer)

ArrayGetString(g_extraitem_name, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^nNAME = %s", buffer)
fputs(file, buffer)

formatex(buffer, charsmax(buffer), "^nCOST = %d", ArrayGetCell(g_extraitem_cost, i))
fputs(file, buffer)

formatex(buffer, charsmax(buffer), "^nTEAMS = %s^n", ZP_TEAM_NAMES[ArrayGetCell(g_extraitem_team, i)])
fputs(file, buffer)
}
}
fclose(file)

ArrayDestroy(g_zclass2_realname)
ArrayDestroy(g_zclass2_name)
ArrayDestroy(g_zclass2_info)
ArrayDestroy(g_zclass2_modelsstart)
ArrayDestroy(g_zclass2_modelsend)
ArrayDestroy(g_zclass2_playermodel)
ArrayDestroy(g_zclass2_modelindex)
ArrayDestroy(g_zclass2_clawmodel)
ArrayDestroy(g_zclass2_bombmodel)
ArrayDestroy(g_zclass2_hp)
ArrayDestroy(g_zclass2_spd)
ArrayDestroy(g_zclass2_grav)
ArrayDestroy(g_zclass_new)
ArrayDestroy(g_extraitem2_realname)
ArrayDestroy(g_extraitem2_name)
ArrayDestroy(g_extraitem2_cost)
ArrayDestroy(g_extraitem2_team)
ArrayDestroy(g_extraitem_new)
}

public register_ham_czbots(id) {
// Make sure it's a CZ bot and it's still connected
if (g_hamczbots || !g_isconnected[id] || !get_pcvar_num(cvar_botquota))
return;

RegisterHamFromEntity(Ham_Spawn, id, "fw_PlayerSpawn_Post", 1)
RegisterHamFromEntity(Ham_Killed, id, "fw_PlayerKilled")
RegisterHamFromEntity(Ham_Killed, id, "fw_PlayerKilled_Post", 1)
RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")
RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage_Post", 1)
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
RegisterHamFromEntity(Ham_Player_ResetMaxSpeed, id, "fw_ResetMaxSpeed")


// Ham forwards for CZ bots succesfully registered
g_hamczbots = true

// If the bot has already spawned, call the forward manually for him
if (is_user_alive(id)) fw_PlayerSpawn_Post(id)
}

public disable_minmodels(id) {
if (!g_isconnected[id]) return;
client_cmd(id, "cl_minmodels 0")
}

public bot_buy_extras(taskid) {
// Nemesis or Survivor bots have nothing to buy by default
if (!g_isalive[ID_SPAWN] || g_survivor[ID_SPAWN] || g_nemesis[ID_SPAWN])
return;

if (!g_zombie[ID_SPAWN]) // human bots
{
// Attempt to buy Night Vision
buy_extra_item(ID_SPAWN, EXTRA_NVISION)

// Attempt to buy a weapon
buy_extra_item(ID_SPAWN, random_num(EXTRA_WEAPONS_STARTID, EXTRAS_CUSTOM_STARTID-1))
}
else // zombie bots
{
// Attempt to buy an Antidote
buy_extra_item(ID_SPAWN, EXTRA_ANTIDOTE)
}
}

public refill_bpammo(const args[], id) {
// Player died or turned into a zombie
if (!g_isalive[id] || g_zombie[id])
return;

set_msg_block(g_msgAmmoPickup, BLOCK_ONCE)
ExecuteHamB(Ham_GiveAmmo, id, MAXBPAMMO[REFILL_WEAPONID], AMMOTYPE[REFILL_WEAPONID], MAXBPAMMO[REFILL_WEAPONID])
}

balance_teams() {
// Get amount of users playing
static iPlayersnum
iPlayersnum = fnGetPlaying()

// No players, don't bother
if (iPlayersnum < 1) return;

// Split players evenly
static iTerrors, iMaxTerrors, id, team[33]
iMaxTerrors = iPlayersnum/2
iTerrors = 0

// First, set everyone to CT
for (id = 1; id <= g_maxplayers; id++)
{
// Skip if not connected
if (!g_isconnected[id])
continue;

team[id] = fm_cs_get_user_team(id)

// Skip if not playing
if (team[id] == FM_CS_TEAM_SPECTATOR || team[id] == FM_CS_TEAM_UNASSIGNED)
continue;

// Set team
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_CT)
team[id] = FM_CS_TEAM_CT
}

// Then randomly set half of the players to Terrorists
while (iTerrors < iMaxTerrors)
{
// Keep looping through all players
if (++id > g_maxplayers) id = 1

// Skip if not connected
if (!g_isconnected[id])
continue;

// Skip if not playing or already a Terrorist
if (team[id] != FM_CS_TEAM_CT)
continue;

// Random chance
if (random_num(0, 1))
{
fm_cs_set_user_team(id, FM_CS_TEAM_T)
team[id] = FM_CS_TEAM_T
iTerrors++
}
}
}

public welcome_msg() {
set_hudmessage(0, 125, 200, HUD_EVENT_X, HUD_EVENT_Y, 0, 0.0, 3.0, 2.0, 1.0, -1)
ShowSyncHudMsg(0, g_MsgSync, "%L", LANG_PLAYER, "NOTICE_VIRUS_FREE")
}

public respawn_player_task(taskid)
{
// Already alive or round ended
if (g_isalive[ID_SPAWN] || g_endround)
return;

// Get player's team
static team
team = fm_cs_get_user_team(ID_SPAWN)

// Player moved to spectators
if (team == FM_CS_TEAM_SPECTATOR || team == FM_CS_TEAM_UNASSIGNED)
return;

// Respawn player automatically if allowed on current round
if ((!g_survround || get_pcvar_num(cvar_allowrespawnsurv)) && (!g_swarmround || get_pcvar_num(cvar_allowrespawnswarm)) && (!g_nemround || get_pcvar_num(cvar_allowrespawnnem)) && (!g_plagueround || get_pcvar_num(cvar_allowrespawnplague)))
{
// Infection rounds = none of the above
if (!get_pcvar_num(cvar_allowrespawninfection) && !g_survround && !g_nemround && !g_swarmround && !g_plagueround)
return;

// Respawn if only the last human is left? (ignore this setting on survivor rounds)
if (!g_survround && !get_pcvar_num(cvar_respawnafterlast) && fnGetHumans() <= 1)
return;

// Respawn as zombie?
if (get_pcvar_num(cvar_deathmatch) == 2 || (get_pcvar_num(cvar_deathmatch) == 3 && random_num(0, 1)) || (get_pcvar_num(cvar_deathmatch) == 4 && fnGetZombies() < fnGetAlive()/2))
g_respawn_as_zombie[ID_SPAWN] = true

// Override respawn as zombie setting on nemesis and survivor rounds
if (g_survround) g_respawn_as_zombie[ID_SPAWN] = true
else if (g_nemround) g_respawn_as_zombie[ID_SPAWN] = false

respawn_player_manually(ID_SPAWN)
}
}

public respawn_player_check_task(taskid)
{
// Successfully spawned or round ended
if (g_isalive[ID_SPAWN] || g_endround)
return;

// Get player's team
static team
team = fm_cs_get_user_team(ID_SPAWN)

// Player moved to spectators
if (team == FM_CS_TEAM_SPECTATOR || team == FM_CS_TEAM_UNASSIGNED)
return;

// If player was being spawned as a zombie, set the flag again
if (g_zombie[ID_SPAWN]) g_respawn_as_zombie[ID_SPAWN] = true
else g_respawn_as_zombie[ID_SPAWN] = false

respawn_player_manually(ID_SPAWN)
}


respawn_player_manually(id) {
if (g_respawn_as_zombie[id])
fm_cs_set_user_team(id, FM_CS_TEAM_T)
else
fm_cs_set_user_team(id, FM_CS_TEAM_CT)

ExecuteHamB(Ham_CS_RoundRespawn, id)
}

check_round(leaving_player) {
if (g_endround || task_exists(TASK_MAKEZOMBIE))
return;

static iPlayersnum, id
iPlayersnum = fnGetAlive()

if (iPlayersnum < 2)
return;

if (g_zombie[leaving_player] && fnGetZombies() == 1)
{
if (fnGetHumans() == 1 && fnGetCTs() == 1)
return;

while ((id = fnGetRandomAlive(random_num(1, iPlayersnum))) == leaving_player ) { /* keep looping */ }

zp_colored_print(0, "^x04[ ZP ]^x01 %L", LANG_PLAYER, "LAST_ZOMBIE_LEFT", g_playername[id])

g_lastplayerleaving = true

if (g_nemesis[leaving_player])
zombieme(id, 0, 1, 0, 0)
else
zombieme(id, 0, 0, 0, 0)

g_lastplayerleaving = false

if (get_pcvar_num(cvar_keephealthondisconnect) && g_nemesis[leaving_player])
fm_set_user_health(id, pev(leaving_player, pev_health))
}

else if (!g_zombie[leaving_player] && fnGetHumans() == 1)
{
if (fnGetZombies() == 1 && fnGetTs() == 1)
return;

while ((id = fnGetRandomAlive(random_num(1, iPlayersnum))) == leaving_player ) { /* keep looping */ }

zp_colored_print(0, "^x04[ ZP ]^x01 %L", LANG_PLAYER, "LAST_HUMAN_LEFT", g_playername[id])

g_lastplayerleaving = true

if (g_survivor[leaving_player])
humanme(id, 1, 0)
else
humanme(id, 0, 0)

g_lastplayerleaving = false

if (get_pcvar_num(cvar_keephealthondisconnect) && g_survivor[leaving_player])
fm_set_user_health(id, pev(leaving_player, pev_health))
}
}

public lighting_effects() {
// Cache some CVAR values at every 5 secs
cache_cvars()

// Get lighting style
static lighting[2]
get_pcvar_string(cvar_lighting, lighting, charsmax(lighting))
strtolower(lighting)

// Lighting disabled? ["0"]
if (lighting[0] == '0')
return;

// Darkest light settings?
if (lighting[0] >= 'a' && lighting[0] <= 'd')
{
static thunderclap_in_progress, Float:thunder
thunderclap_in_progress = task_exists(TASK_THUNDER)
thunder = get_pcvar_float(cvar_thunder)

// Set thunderclap tasks if not existant
if (thunder > 0.0 && !task_exists(TASK_THUNDER_PRE) && !thunderclap_in_progress)
{
g_lights_i = 0
ArrayGetString(lights_thunder, random_num(0, ArraySize(lights_thunder) - 1), g_lights_cycle, charsmax(g_lights_cycle))
g_lights_cycle_len = strlen(g_lights_cycle)
set_task(thunder, "thunderclap", TASK_THUNDER_PRE)
}

// Set lighting only when no thunderclaps are going on
if (!thunderclap_in_progress) engfunc(EngFunc_LightStyle, 0, lighting)
}
else
{
// Remove thunderclap tasks
remove_task(TASK_THUNDER_PRE)
remove_task(TASK_THUNDER)

// Set lighting
engfunc(EngFunc_LightStyle, 0, lighting)
}
}

public thunderclap() {
// Play thunder sound
if (g_lights_i == 0)
{
static sound[64]
ArrayGetString(sound_thunder, random_num(0, ArraySize(sound_thunder) - 1), sound, charsmax(sound))
PlaySound(sound)
}

// Set lighting
static light[2]
light[0] = g_lights_cycle[g_lights_i]
engfunc(EngFunc_LightStyle, 0, light)

g_lights_i++

// Lighting cycle end?
if (g_lights_i >= g_lights_cycle_len)
{
remove_task(TASK_THUNDER)
lighting_effects()
}
// Lighting cycle start?
else if (!task_exists(TASK_THUNDER))
set_task(0.1, "thunderclap", TASK_THUNDER, _, _, "b")

}

public ambience_sound_effects(taskid) {
// Play a random sound depending on the round
static sound[64], iRand, duration, ismp3

if (g_nemround) // Nemesis Mode
{
iRand = random_num(0, ArraySize(sound_ambience2) - 1)
ArrayGetString(sound_ambience2, iRand, sound, charsmax(sound))
duration = ArrayGetCell(sound_ambience2_duration, iRand)
ismp3 = ArrayGetCell(sound_ambience2_ismp3, iRand)
}
else if (g_survround) // Survivor Mode
{
iRand = random_num(0, ArraySize(sound_ambience3) - 1)
ArrayGetString(sound_ambience3, iRand, sound, charsmax(sound))
duration = ArrayGetCell(sound_ambience3_duration, iRand)
ismp3 = ArrayGetCell(sound_ambience3_ismp3, iRand)
}
else if (g_swarmround) // Swarm Mode
{
iRand = random_num(0, ArraySize(sound_ambience4) - 1)
ArrayGetString(sound_ambience4, iRand, sound, charsmax(sound))
duration = ArrayGetCell(sound_ambience4_duration, iRand)
ismp3 = ArrayGetCell(sound_ambience4_ismp3, iRand)
}
else if (g_plagueround) // Plague Mode
{
iRand = random_num(0, ArraySize(sound_ambience5) - 1)
ArrayGetString(sound_ambience5, iRand, sound, charsmax(sound))
duration = ArrayGetCell(sound_ambience5_duration, iRand)
ismp3 = ArrayGetCell(sound_ambience5_ismp3, iRand)
}
else // Infection Mode
{
iRand = random_num(0, ArraySize(sound_ambience1) - 1)
ArrayGetString(sound_ambience1, iRand, sound, charsmax(sound))
duration = ArrayGetCell(sound_ambience1_duration, iRand)
ismp3 = ArrayGetCell(sound_ambience1_ismp3, iRand)
}

// Play it on clients
if (ismp3)
client_cmd(0, "mp3 play ^"sound/%s^"", sound)
else
PlaySound(sound)

// Set the task for when the sound is done playing
set_task(float(duration), "ambience_sound_effects", TASK_AMBIENCESOUNDS)
}

ambience_sound_stop() {
client_cmd(0, "mp3 stop; stopsound")
}

public flashlight_charge(taskid) {
// Drain or charge?
if (g_flashlight[ID_CHARGE])
g_flashbattery[ID_CHARGE] -= get_pcvar_num(cvar_flashdrain)
else
g_flashbattery[ID_CHARGE] += get_pcvar_num(cvar_flashcharge)

// Battery fully charged
if (g_flashbattery[ID_CHARGE] >= 100)
{
// Don't exceed 100%
g_flashbattery[ID_CHARGE] = 100

// Update flashlight battery on HUD
message_begin(MSG_ONE, g_msgFlashBat, _, ID_CHARGE)
write_byte(100) // battery
message_end()

// Task not needed anymore
remove_task(taskid);
return;
}

// Battery depleted
if (g_flashbattery[ID_CHARGE] <= 0)
{
// Turn it off
g_flashlight[ID_CHARGE] = false
g_flashbattery[ID_CHARGE] = 0

// Play flashlight toggle sound
emit_sound(ID_CHARGE, CHAN_ITEM, sound_flashlight, 1.0, ATTN_NORM, 0, PITCH_NORM)

// Update flashlight status on HUD
message_begin(MSG_ONE, g_msgFlashlight, _, ID_CHARGE)
write_byte(0) // toggle
write_byte(0) // battery
message_end()

// Remove flashlight task for this player
remove_task(ID_CHARGE+TASK_FLASH)
}
else
{
// Update flashlight battery on HUD
message_begin(MSG_ONE_UNRELIABLE, g_msgFlashBat, _, ID_CHARGE)
write_byte(g_flashbattery[ID_CHARGE]) // battery
message_end()
}
}

public remove_spawn_protection(taskid) {
// Not alive
if (!g_isalive[ID_SPAWN])
return;

// Remove spawn protection
g_nodamage[ID_SPAWN] = false
set_pev(ID_SPAWN, pev_effects, pev(ID_SPAWN, pev_effects) & ~EF_NODRAW)
}

public task_hide_money(taskid) {
// Not alive
if (!g_isalive[ID_SPAWN])
return;

// Hide money
message_begin(MSG_ONE, g_msgHideWeapon, _, ID_SPAWN)
write_byte(HIDE_MONEY) // what to hide bitsum
message_end()

// Hide the HL crosshair that's drawn
message_begin(MSG_ONE, g_msgCrosshair, _, ID_SPAWN)
write_byte(0) // toggle
message_end()
}
public grenade_icon(id)
{
remove_grenade_icon(id)

if(is_user_bot(id))
return

static iArmor
iArmor = get_user_armor( id )

if( iArmor && !g_zombie[id] )
{
message_begin(MSG_ONE,iconstatus,{0,0,0},id)
write_byte(1)
write_string("defuser")
write_byte(0)
write_byte(255)
write_byte(0)
message_end()
}


static igrenade, grenade_sprite[16], grenade_color[3]
igrenade = get_user_weapon(id)

switch(igrenade)
{
case CSW_HEGRENADE:
{
if(!is_user_alive(id) || g_zombie[id]) {
grenade_sprite = "dmg_rad"
grenade_color = {0, 255, 0}
}
else
{
grenade_sprite = "dmg_heat"
grenade_color = {255, 0, 0}
}
}
case CSW_FLASHBANG:
{
if(!is_user_alive(id) || g_zombie[id]) {
grenade_sprite = "dmg_shock"
grenade_color = {20, 220, 255}
}
else
{
grenade_sprite = "dmg_cold"
grenade_color = {100, 149, 237}
}
}
case CSW_SMOKEGRENADE:
{
grenade_sprite = "dmg_gas"
grenade_color = {247, 134, 2}
}
default:
return
}

grenade_icons[id] = grenade_sprite

message_begin(MSG_ONE,iconstatus,{0,0,0},id)
write_byte(1)
write_string(grenade_icons[id])
write_byte(grenade_color[0])
write_byte(grenade_color[1])
write_byte(grenade_color[2])
message_end()

return
}

public remove_grenade_icon(id)
{
message_begin(MSG_ONE,iconstatus,{0,0,0},id)
write_byte(0)
write_string(grenade_icons[id])
message_end()

message_begin(MSG_ONE,iconstatus,{0,0,0},id)
write_byte(0)
write_string("defuser")
write_byte(0)
write_byte(0)
write_byte(0)
message_end()
}

public event_death()
{
new id = read_data(2)

new vOrigin[3],coord[3];
new victim = read_data(2);
if (is_user_connected (victim)) return

g_is_saw[victim] = false

get_user_origin(victim,vOrigin);
vOrigin[2] -= 26
coord[0] = vOrigin[0] + 500;
coord[1] = vOrigin[1] + 500;
coord[2] = vOrigin[2] + 500;

static iKiller;

iKiller = read_data( 1 );

if(!is_user_bot(id))
remove_grenade_icon(id)

if ( g_survivor [ iKiller ] )
create_blood(vOrigin);
}

create_blood(vec1[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_LAVASPLASH);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
message_end();
}

turn_off_flashlight(id) {
// Restore batteries for the next use
fm_cs_set_user_batteries(id, 100)

// Check if flashlight is on
if (pev(id, pev_effects) & EF_DIMLIGHT)
{
// Turn it off
set_pev(id, pev_impulse, IMPULSE_FLASHLIGHT)
}
else
{
// Clear any stored flashlight impulse (bugfix)
set_pev(id, pev_impulse, 0)
}

// Turn off custom flashlight
if (g_cached_customflash)
{
// Turn it off
g_flashlight[id] = false
g_flashbattery[id] = 100

// Update flashlight HUD
message_begin(MSG_ONE, g_msgFlashlight, _, id)
write_byte(0) // toggle
write_byte(100) // battery
message_end()

// Remove previous tasks
remove_task(id+TASK_CHARGE)
remove_task(id+TASK_FLASH)
}
}


//Added Fixed
public event_show_status(id)
{
if (!g_isbot[id] && g_isconnected[id] && !g_zombie[id])
{
static aimid
aimid = read_data(2)

if(!g_zombie[aimid]){
set_hudmessage(255, 255, 255, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
ShowSyncHudMsg(id, g_MsgSync3,"%L", id, "AIM_INFO", g_playername[aimid] , pev(aimid, pev_health), pev(aimid, pev_armorvalue), zp_cs_get_user_money( aimid ) , zp_get_user_level( aimid ) , zp_get_user_exp(aimid), zp_get_exp_current(aimid) )
}
}
}

//Added Fixed
public event_hide_status(id)
{
ClearSyncHud(id, g_MsgSync3)
}


infection_explode(ent) {
// Round ended (bugfix)
if (g_endround) return;

// Get origin
static Float:originF[3]
pev(ent, pev_origin, originF)

// Make the explosion
create_blast(originF)

// Infection nade explode sound
static sound[64]
ArrayGetString(grenade_infect, random_num(0, ArraySize(grenade_infect) - 1), sound, charsmax(sound))
emit_sound(ent, CHAN_WEAPON, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

// Get attacker
static attacker
attacker = pev(ent, pev_owner)

// Infection bomb owner disconnected? (bugfix)
if (!is_user_valid_connected(attacker))

{
// Get rid of the grenade
engfunc(EngFunc_RemoveEntity, ent)
return;
}


// Collisions
static victim
victim = -1

while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, NADE_EXPLOSION_RADIUS)) != 0)
{
// Only effect alive non-spawnprotected humans
if (!is_user_valid_alive(victim) || g_zombie[victim] || g_nodamage[victim])
continue;

// Last human is killed
if (fnGetHumans() == 1)
{
ExecuteHamB(Ham_Killed, victim, attacker, 0)
continue;
}

// Infected victim's sound
ArrayGetString(grenade_infect_player, random_num(0, ArraySize(grenade_infect_player) - 1), sound, charsmax(sound))
emit_sound(victim, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

// Turn into zombie
zombieme(victim, attacker, 0, 1, 1)
}

// Get rid of the grenade
engfunc(EngFunc_RemoveEntity, ent)

// Remove his true
g_infectnade[attacker] = false
}

fire_explode(ent) {
// Get origin
static Float:originF[3]
pev(ent, pev_origin, originF)

// Make the explosion
create_blast2(originF)

// Fire nade explode sound
static sound[64]
ArrayGetString(grenade_fire, random_num(0, ArraySize(grenade_fire) - 1), sound, charsmax(sound))
emit_sound(ent, CHAN_WEAPON, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

// Collisions
static victim
victim = -1

while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, NADE_EXPLOSION_RADIUS)) != 0)
{
// Only effect alive zombies
if (!is_user_valid_alive(victim) || !g_zombie[victim] || g_nodamage[victim] )
continue;

// Heat icon?
if (get_pcvar_num(cvar_hudicons))
{
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, _, victim)
write_byte(0) // damage save
write_byte(0) // damage take
write_long(DMG_BURN) // damage type
write_coord(0) // x
write_coord(0) // y
write_coord(0) // z
message_end()
}

if (g_nemesis[victim]) // fire duration (nemesis is fire resistant)
g_burning_duration[victim] += get_pcvar_num(cvar_fireduration)
else
g_burning_duration[victim] += get_pcvar_num(cvar_fireduration) * 5

// Set burning task on victim if not present
if (!task_exists(victim+TASK_BURN))
set_task(0.2, "burning_flame", victim+TASK_BURN, _, _, "b")
}

// Get rid of the grenade
engfunc(EngFunc_RemoveEntity, ent)
}

frost_explode(ent) {
// Get origin
static Float:originF[3]
pev(ent, pev_origin, originF)

// Make the explosion
create_blast3(originF)

// Frost nade explode sound
static sound[64]
ArrayGetString(grenade_frost, random_num(0, ArraySize(grenade_frost) - 1), sound, charsmax(sound))
emit_sound(ent, CHAN_WEAPON, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

// Collisions
static victim
victim = -1

while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, NADE_EXPLOSION_RADIUS)) != 0)
{
// Only effect alive unfrozen zombies
if (!is_user_valid_alive(victim) || !g_zombie[victim] || g_frozen[victim] || g_nodamage[victim])
continue;

// Nemesis shouldn't be frozen
if (g_nemesis[victim])
{
// Get player's origin
static origin2[3]
get_user_origin(victim, origin2)

// Broken glass sound
ArrayGetString(grenade_frost_break, random_num(0, ArraySize(grenade_frost_break) - 1), sound, charsmax(sound))
emit_sound(victim, CHAN_BODY, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

// Glass shatter
message_begin(MSG_PVS, SVC_TEMPENTITY, origin2)
write_byte(TE_BREAKMODEL) // TE id
write_coord(origin2[0]) // x
write_coord(origin2[1]) // y
write_coord(origin2[2]+24) // z
write_coord(16) // size x
write_coord(16) // size y
write_coord(16) // size z
write_coord(random_num(-50, 50)) // velocity x
write_coord(random_num(-50, 50)) // velocity y
write_coord(25) // velocity z
write_byte(10) // random velocity
write_short(g_glassSpr) // model
write_byte(10) // count
write_byte(25) // life
write_byte(BREAK_GLASS) // flags
message_end()


continue;
}

// Freeze icon?
if (get_pcvar_num(cvar_hudicons))
{
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, _, victim)
write_byte(0) // damage save
write_byte(0) // damage take
write_long(DMG_DROWN) // damage type - DMG_FREEZE
write_coord(0) // x
write_coord(0) // y
write_coord(0) // z
message_end()
}

// Light blue glow while frozen
if (g_handle_models_on_separate_ent)
fm_set_rendering(g_ent_playermodel[victim], kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
else
fm_set_rendering(victim, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)

// Freeze sound
ArrayGetString(grenade_frost_player, random_num(0, ArraySize(grenade_frost_player) - 1), sound, charsmax(sound))
emit_sound(victim, CHAN_BODY, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

// Add a blue tint to their screen
message_begin(MSG_ONE, g_msgScreenFade, _, victim)
write_short(0) // duration
write_short(0) // hold time
write_short(FFADE_STAYOUT) // fade type
write_byte(0) // red
write_byte(50) // green
write_byte(200) // blue
write_byte(100) // alpha
message_end()

// Save player's old gravity and maxspeed (bugfix)
pev(victim, pev_gravity, g_frozen_gravity[victim])
pev(victim, pev_maxspeed, g_frozen_maxspeed[victim])

// Prevent from jumping
if (pev(victim, pev_flags) & FL_ONGROUND)
set_pev(victim, pev_gravity, 999999.9) // set really high
else
set_pev(victim, pev_gravity, 0.000001) // no gravity

// Prevent from moving
set_pev(victim, pev_maxspeed, 1.0)

// Set a task to remove the freeze
g_frozen[victim] = true;
set_task(g_firstzombie[victim] ? get_pcvar_float(cvar_freezeduration_first) : get_pcvar_float(cvar_freezeduration), "remove_freeze", victim)
}

// Get rid of the grenade
engfunc(EngFunc_RemoveEntity, ent)
}

public remove_freeze(id) {
// Not alive or not frozen anymore
if (!g_isalive[id] || !g_frozen[id])
return;

// Unfreeze
g_frozen[id] = false;

// Restore gravity and maxspeed (bugfix)
set_pev(id, pev_gravity, g_frozen_gravity[id])
set_pev(id, pev_maxspeed, g_frozen_maxspeed[id])

// If human's custom speed is disabled, let CS restore human maxspeed (bugfix)
if (!g_zombie[id] && !g_survivor[id] && get_pcvar_float(cvar_humanspd) <= 0.0)
ExecuteHamB(Ham_Player_ResetMaxSpeed, id)

// Restore rendering
if (g_handle_models_on_separate_ent)
{
// Nemesis or Survivor glow / remove glow on player model entity
if (g_nemesis[id] && get_pcvar_num(cvar_nemglow))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
else if (g_survivor[id] && get_pcvar_num(cvar_survglow))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25)
else
fm_set_rendering(g_ent_playermodel[id])
}
else
{
// Nemesis or Survivor glow / remove glow
if (g_nemesis[id] && get_pcvar_num(cvar_nemglow))
fm_set_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
else if (g_survivor[id] && get_pcvar_num(cvar_survglow))
fm_set_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25)
else
fm_set_rendering(id)
}


// Gradually remove screen's blue tint
message_begin(MSG_ONE, g_msgScreenFade, _, id)
write_short(UNIT_SECOND) // duration
write_short(0) // hold time
write_short(FFADE_IN) // fade type
write_byte(0) // red
write_byte(50) // green
write_byte(200) // blue
write_byte(100) // alpha
message_end()

// Broken glass sound
static sound[64]
ArrayGetString(grenade_frost_break, random_num(0, ArraySize(grenade_frost_break) - 1), sound, charsmax(sound))
emit_sound(id, CHAN_BODY, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

// Get player's origin
static origin2[3]
get_user_origin(id, origin2)

// Glass shatter
message_begin(MSG_PVS, SVC_TEMPENTITY, origin2)
write_byte(TE_BREAKMODEL) // TE id
write_coord(origin2[0]) // x
write_coord(origin2[1]) // y
write_coord(origin2[2]+24) // z
write_coord(16) // size x
write_coord(16) // size y
write_coord(16) // size z
write_coord(random_num(-50, 50)) // velocity x
write_coord(random_num(-50, 50)) // velocity y
write_coord(25) // velocity z
write_byte(10) // random velocity
write_short(g_glassSpr) // model
write_byte(10) // count
write_byte(25) // life
write_byte(BREAK_GLASS) // flags
message_end()

ExecuteForward(g_fwUserUnfrozen, g_fwDummyResult, id);
}

public remove_stuff() {
static ent

if (get_pcvar_num(cvar_removedoors) > 0)
{
ent = -1;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_door_rotating")) != 0)
engfunc(EngFunc_SetOrigin, ent, Float:{8192.0 ,8192.0 ,8192.0})
}

if (get_pcvar_num(cvar_removedoors) > 1)
{
ent = -1;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "func_door")) != 0)
engfunc(EngFunc_SetOrigin, ent, Float:{8192.0 ,8192.0 ,8192.0})
}

if (!get_pcvar_num(cvar_triggered))
{
ent = -1
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "light")) != 0)
{
dllfunc(DLLFunc_Use, ent, 0);
set_pev(ent, pev_targetname, 0);
}
}
}

replace_weapon_models(id, weaponid) {
switch (weaponid)
{
case CSW_KNIFE:
{
if (g_zombie[id])
{
if (g_nemesis[id])
{
set_pev(id, pev_viewmodel2, model_vknife_nemesis)
set_pev(id, pev_weaponmodel2, "")
}
else
{
if (get_pcvar_num(cvar_adminknifemodelszombie) && get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])
{
set_pev(id, pev_viewmodel2, model_vknife_admin_zombie)
set_pev(id, pev_weaponmodel2, "")
}
else
{
static clawmodel[100]
ArrayGetString(g_zclass_clawmodel, g_zombieclass[id], clawmodel, charsmax(clawmodel))
format(clawmodel, charsmax(clawmodel), "models/zp/hands/%s", clawmodel)
set_pev(id, pev_viewmodel2, clawmodel)
set_pev(id, pev_weaponmodel2, "")
}
}
}
else
{
if( g_survivor[ id ] )
{
set_pev( id, pev_weaponmodel2, model_pknife_surv )
set_pev( id, pev_viewmodel2, model_vknife_surv )
MsgRelaySprite_AXE(id, true)
} else if(g_is_saw[id])
{
set_pev( id, pev_weaponmodel2, model_pknife_chainsaw )
set_pev( id, pev_viewmodel2, model_vknife_chainsaw )
set_pev(id, pev_body, 6)
} else
switch(g_user_knife[id])
{
case 0:
{
set_pev(id, pev_viewmodel2, model_vknife_axe)
set_pev(id, pev_weaponmodel2, model_pknife_axe)
}
case 1:
{
set_pev(id, pev_viewmodel2, model_vknife_strong)
set_pev(id, pev_weaponmodel2, model_pknife_strong)
}
case 2:
{
set_pev(id, pev_viewmodel2, model_vknife_combat)
set_pev(id, pev_weaponmodel2, model_pknife_combat)
}
case 3:
{
set_pev(id, pev_viewmodel2, model_vknife_hammer)
set_pev(id, pev_weaponmodel2, model_pknife_hammer)
}
}
}
}
case CSW_HEGRENADE:
{
if (g_zombie[id])
{
static bombmodel[100]
ArrayGetString(g_zclass_bombmodel, g_zombieclass[id], bombmodel, charsmax(bombmodel))
format(bombmodel, charsmax(bombmodel), "models/zp/grenade/%s", bombmodel)
set_pev(id, pev_viewmodel2, bombmodel)
set_pev(id, pev_weaponmodel2, p_model_grenade_infect)
}
else
{
set_pev(id, pev_viewmodel2, model_grenade_fire)
set_pev(id, pev_weaponmodel2, model_grenade_firee)
}
}
case CSW_FLASHBANG: // Frost grenade
{
if (g_zombie[id])
{
static bombmodel[100]
ArrayGetString(g_zclass_bombmodel, g_zombieclass[id], bombmodel, charsmax(bombmodel))
format(bombmodel, charsmax(bombmodel), "models/zp/grenade/%s", bombmodel)
set_pev(id, pev_viewmodel2, bombmodel)
set_pev(id, pev_weaponmodel2, p_model_grenade_infect)
}
else
{
set_pev(id, pev_viewmodel2, model_grenade_frost)
set_pev(id, pev_weaponmodel2, model_grenade_frostt)
}
}
case CSW_SMOKEGRENADE: // Flare grenade
{
if (g_zombie[id])
{
static bombmodel[100]
ArrayGetString(g_zclass_bombmodel, g_zombieclass[id], bombmodel, charsmax(bombmodel))
format(bombmodel, charsmax(bombmodel), "models/zp/grenade/%s", bombmodel)
set_pev(id, pev_viewmodel2, bombmodel)
set_pev(id, pev_weaponmodel2, p_model_grenade_infect)
}
else
{
set_pev(id, pev_viewmodel2, model_grenade_flare)
set_pev(id, pev_weaponmodel2, model_grenade_flaree)
}
}
}
// Survivor's custom weapon model
static survweaponname[32]
get_pcvar_string(cvar_survweapon, survweaponname, charsmax(survweaponname))
if (g_survivor[id] && weaponid == cs_weapon_name_to_id(survweaponname))
set_pev(id, pev_viewmodel2, model_vweapon_survivor)


if (g_handle_models_on_separate_ent) fm_set_weaponmodel_ent(id)
}

reset_vars(id, resetall) {
g_zombie[id] = false
g_nemesis[id] = false
g_survivor[id] = false
zp_del_user_hero(id)
g_firstzombie[id] = false
g_lastzombie[id] = false
g_lasthuman[id] = false
g_frozen[id] = false
g_nodamage[id] = false
g_respawn_as_zombie[id] = false
g_nvision[id] = false
g_nvisionenabled[id] = false
g_flashlight[id] = false
g_flashbattery[id] = 100
g_canbuy[id] = true
g_burning_duration[id] = 0
g_infectnade[id] = false

if (resetall)
{
g_ammopacks[id] = get_pcvar_num(cvar_startammopacks)
// g_zombieclass[id] = ZCLASS_NONE
// g_zombieclassnext[id] = ZCLASS_NONE
g_damagedealt[id] = 0
g_iPlayerHealth[id] = 0;
WPN_AUTO_ON = 0
WPN_AUTOk_ON = 0
}
}

public spec_nvision(id) {
// Not connected, alive, or bot
if (!g_isconnected[id] || g_isalive[id] || g_isbot[id])
return;

// Give Night Vision?
if (get_pcvar_num(cvar_nvggive))
{
g_nvision[id] = true

// Turn on Night Vision automatically?
if (get_pcvar_num(cvar_nvggive) == 1)
{
g_nvisionenabled[id] = true

// Custom nvg?
if (get_pcvar_num(cvar_customnvg))
{
remove_task(id+TASK_NVISION)
set_task(0.1, "set_user_nvision", id+TASK_NVISION, _, _, "b")
}
else
set_user_gnvision(id, 1)
}
}
}

public ShowHUD(taskid) {

static id
id = ID_SHOWHUD;

// Player died?
if (!g_isalive[id])
{
// Get spectating target
id = pev(id, PEV_SPEC_TARGET)

// Target not alive
if (!g_isalive[id]) return;
}

// Format classname
static class[32]/*red, green, blue*/, text[512]

if (g_zombie[id]) // zombies
{
/*if (g_nemesis[id])
{
red = 255 // FOR NEMESIS
green = 0
blue = 0
}
else
{
red = 255 // FOR ZOMBIES
green = 255
blue = 0
}*/

if (g_nemesis[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_NEMESIS")
else
{
copy(class, charsmax(class), g_zombie_classname[id])

if (contain(class, "ML_") != -1)
format(class, charsmax(class), "%L", ID_SHOWHUD, class[3])
}
}
else // humans
{
/*if (g_survivor[id])
{
red = 0 // FOR SURVIVOR
green = 255
blue = 127
}
else
{
red = 0 // FOR HUMAN
green = 255
blue = 0
}*/

if (g_survivor[id])
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_SURVIVOR")
else if(zp_get_user_hero(id))
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_HERO")
else
formatex(class, charsmax(class), "%L", ID_SHOWHUD, "CLASS_HUMAN")
}


// Spectating someone else?
if (id != ID_SHOWHUD)
{
// Show name, health, class, and ammo packs
set_hudmessage(200, 255, 255, -1.0, 0.70, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L %s^n[HP: %d] [%L%s] [%L %d]", ID_SHOWHUD, "SPECTATING", g_playername[id], pev(id, pev_health), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", zp_cs_get_user_money(id))
}
else
{
// Show health, class and money
formatex(text, 511, "[%L: %d][%L: %d][%L: %s]", ID_SHOWHUD, "HEALTH", pev(ID_SHOWHUD, pev_health), ID_SHOWHUD, "ARMOR", pev(ID_SHOWHUD, pev_armorvalue), ID_SHOWHUD, "CLASS", class)

message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("StatusText"),_,id)
write_byte(0)
write_string(text)
message_end()
}
}

public zombie_play_idle(taskid) {
if (g_endround || g_newround)
return;

static sound[64];
new cid = g_zombieclass[ID_BLOOD];

if (g_lastzombie[ID_BLOOD])
{
if (g_nemesis[ID_BLOOD])
{
ArrayGetString(nemesis_idle_last, random_num(0, ArraySize(nemesis_idle_last) - 1), sound, charsmax(sound));
emit_sound(ID_BLOOD, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
}
else
{
if(ArraySize(Array:ArrayGetCell(zombie_idle_last_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_idle_last_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_idle_last_c, cid)) - 1), sound, charsmax(sound));
emit_sound(ID_BLOOD, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
} else
{
ArrayGetString(zombie_idle_last, random_num(0, ArraySize(zombie_idle_last) - 1), sound, charsmax(sound));
emit_sound(ID_BLOOD, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
}
}
}
else
{
if (g_nemesis[ID_BLOOD])
{
ArrayGetString(nemesis_idle, random_num(0, ArraySize(nemesis_idle) - 1), sound, charsmax(sound));
emit_sound(ID_BLOOD, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
}
else
{
if(ArraySize(Array:ArrayGetCell(zombie_idle_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(zombie_idle_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(zombie_idle_c, cid)) - 1), sound, charsmax(sound));
emit_sound(ID_BLOOD, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
} else
{
ArrayGetString(zombie_idle, random_num(0, ArraySize(zombie_idle) - 1), sound, charsmax(sound));
emit_sound(ID_BLOOD, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
}
}
}
}

public madness_over(taskid) {
g_nodamage[ID_BLOOD] = false
}

do_random_spawn(id, regularspawns = 0) {
static hull, sp_index, i

// Get whether the player is crouching
hull = (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN

// Use regular spawns?
if (!regularspawns)
{
// No spawns?
if (!g_spawnCount)
return;

// Choose random spawn to start looping at
sp_index = random_num(0, g_spawnCount - 1)

// Try to find a clear spawn
for (i = sp_index + 1; /*no condition*/; i++)
{
// Start over when we reach the end
if (i >= g_spawnCount) i = 0

// Free spawn space?
if (is_hull_vacant(g_spawns[i], hull))
{
// Engfunc_SetOrigin is used so ent's mins and maxs get updated instantly
engfunc(EngFunc_SetOrigin, id, g_spawns[i])
break;
}

// Loop completed, no free space found
if (i == sp_index) break;
}
}
else
{
// No spawns?
if (!g_spawnCount2)
return;

// Choose random spawn to start looping at
sp_index = random_num(0, g_spawnCount2 - 1)

// Try to find a clear spawn
for (i = sp_index + 1; /*no condition*/; i++)
{
// Start over when we reach the end
if (i >= g_spawnCount2) i = 0

// Free spawn space?
if (is_hull_vacant(g_spawns2[i], hull))
{
// Engfunc_SetOrigin is used so ent's mins and maxs get updated instantly
engfunc(EngFunc_SetOrigin, id, g_spawns2[i])
break;
}

// Loop completed, no free space found
if (i == sp_index) break;
}
}
}

fnGetZombies() {
static iZombies, id
iZombies = 0

for (id = 1; id <= g_maxplayers; id++)
{
if (g_isalive[id] && g_zombie[id])
iZombies++
}

return iZombies;
}

fnGetHumans() {
static iHumans, id
iHumans = 0

for (id = 1; id <= g_maxplayers; id++)
{
if (g_isalive[id] && !g_zombie[id])
iHumans++
}

return iHumans;
}

fnGetNemesis() {
static iNemesis, id
iNemesis = 0

for (id = 1; id <= g_maxplayers; id++)
{
if (g_isalive[id] && g_nemesis[id])
iNemesis++
}

return iNemesis;
}

fnGetSurvivors() {
static iSurvivors, id
iSurvivors = 0

for (id = 1; id <= g_maxplayers; id++)
{
if (g_isalive[id] && g_survivor[id])
iSurvivors++
}

return iSurvivors;
}

fnGetAlive() {
static iAlive, id
iAlive = 0

for (id = 1; id <= g_maxplayers; id++)
{
if (g_isalive[id])
iAlive++
}

return iAlive;
}

fnGetRandomAlive(n) {
static iAlive, id
iAlive = 0

for (id = 1; id <= g_maxplayers; id++)
{
if (g_isalive[id])
iAlive++

if (iAlive == n)
return id;
}

return -1;
}

fnGetPlaying() {
static iPlaying, id, team
iPlaying = 0

for (id = 1; id <= g_maxplayers; id++)
{
if (g_isconnected[id])
{
team = fm_cs_get_user_team(id)

if (team != FM_CS_TEAM_SPECTATOR && team != FM_CS_TEAM_UNASSIGNED)
iPlaying++
}
}

return iPlaying;
}

fnGetCTs() {
static iCTs, id
iCTs = 0

for (id = 1; id <= g_maxplayers; id++)
{
if (g_isconnected[id])
{
if (fm_cs_get_user_team(id) == FM_CS_TEAM_CT)
iCTs++
}
}

return iCTs;
}

fnGetTs() {
static iTs, id
iTs = 0

for (id = 1; id <= g_maxplayers; id++)
{
if (g_isconnected[id])
{
if (fm_cs_get_user_team(id) == FM_CS_TEAM_T)
iTs++
}
}

return iTs;
}

fnGetAliveCTs() {
static iCTs, id
iCTs = 0

for (id = 1; id <= g_maxplayers; id++)
{
if (g_isalive[id])
{
if (fm_cs_get_user_team(id) == FM_CS_TEAM_CT)
iCTs++
}
}

return iCTs;
}

fnGetAliveTs() {
static iTs, id
iTs = 0

for (id = 1; id <= g_maxplayers; id++)
{
if (g_isalive[id])
{
if (fm_cs_get_user_team(id) == FM_CS_TEAM_T)
iTs++
}
}

return iTs;
}

fnCheckLastZombie() {
static id
for (id = 1; id <= g_maxplayers; id++)
{
// Last zombie
if (g_isalive[id] && g_zombie[id] && !g_nemesis[id] && fnGetZombies() == 1)
{
if (!g_lastzombie[id])
{
// Last zombie forward
ExecuteForward(g_fwUserLastZombie, g_fwDummyResult, id);
}
g_lastzombie[id] = true
}
else
g_lastzombie[id] = false

// Last human
if (g_isalive[id] && !g_zombie[id] && !g_survivor[id] && fnGetHumans() == 1 && !Map_ZP_Alien_Boss && !Map_ZP_Oberon_Boss && !Map_ZP_Oberon_Boss_2)
{
if (!g_lasthuman[id])
{
// Last human forward
ExecuteForward(g_fwUserLastHuman, g_fwDummyResult, id);

// Reward extra hp
fm_set_user_health(id, pev(id, pev_health) + get_pcvar_num(cvar_humanlasthp))
}
g_lasthuman[id] = true
}
else
g_lasthuman[id] = false
}
}

save_stats(id) {
// Check whether there is another record already in that slot
if (db_name[id][0] && !equal(g_playername[id], db_name[id]))
{
// If DB size is exceeded, write over old records
if (db_slot_i >= sizeof db_name)
db_slot_i = g_maxplayers+1

// Move previous record onto an additional save slot
copy(db_name[db_slot_i], charsmax(db_name[]), db_name[id])
db_ammopacks[db_slot_i] = db_ammopacks[id]
db_zombieclass[db_slot_i] = db_zombieclass[id]
db_slot_i++
}

// Now save the current player stats
copy(db_name[id], charsmax(db_name[]), g_playername[id]) // name
db_ammopacks[id] = g_ammopacks[id] // ammo packs
db_zombieclass[id] = g_zombieclassnext[id] // zombie class
}

load_stats(id) {
// Look for a matching record
static i
for (i = 0; i < sizeof db_name; i++)
{
if (equal(g_playername[id], db_name[i]))
{
// Bingo!
g_ammopacks[id] = db_ammopacks[i]
g_zombieclass[id] = db_zombieclass[i]
g_zombieclassnext[id] = db_zombieclass[i]
return;
}
}
}

allowed_zombie(id) {
if ((g_zombie[id] && !g_nemesis[id]) || g_endround || !g_isalive[id] || task_exists(TASK_WELCOMEMSG) || (!g_newround && !g_zombie[id] && fnGetHumans() == 1))
return false;

return true;
}

allowed_human(id) {
if ((!g_zombie[id] && !g_survivor[id]) || g_endround || !g_isalive[id] || task_exists(TASK_WELCOMEMSG) || (!g_newround && g_zombie[id] && fnGetZombies() == 1))
return false;

return true;
}

allowed_survivor(id) {
if (g_endround || g_survivor[id] || !g_isalive[id] || task_exists(TASK_WELCOMEMSG) || (!g_newround && g_zombie[id] && fnGetZombies() == 1))
return false;

return true;
}

allowed_nemesis(id) {
if (g_endround || g_nemesis[id] || !g_isalive[id] || task_exists(TASK_WELCOMEMSG) || (!g_newround && !g_zombie[id] && fnGetHumans() == 1))
return false;

return true;
}

allowed_respawn(id) {
static team
team = fm_cs_get_user_team(id)

if (g_endround || team == FM_CS_TEAM_SPECTATOR || team == FM_CS_TEAM_UNASSIGNED || g_isalive[id])
return false;

return true;
}

allowed_swarm() {
if (g_endround || !g_newround || task_exists(TASK_WELCOMEMSG))
return false;

return true;
}

allowed_multi() {
if (g_endround || !g_newround || task_exists(TASK_WELCOMEMSG) || floatround(fnGetAlive()*get_pcvar_float(cvar_multiratio), floatround_ceil) < 2 || floatround(fnGetAlive()*get_pcvar_float(cvar_multiratio), floatround_ceil) >= fnGetAlive())
return false;

return true;
}

allowed_plague() {
if (g_endround || !g_newround || task_exists(TASK_WELCOMEMSG) || floatround((fnGetAlive()-(get_pcvar_num(cvar_plaguenemnum)+get_pcvar_num(cvar_plaguesurvnum)))*get_pcvar_
float(cvar_plagueratio), floatround_ceil) < 1
|| fnGetAlive()-(get_pcvar_num(cvar_plaguesurvnum)+get_pcvar_num(cvar_plaguenemnum)+floatround((
fnGetAlive()-(get_pcvar_num(cvar_plaguenemnum)+get_pcvar_num(cvar_plaguesurvnum)))*get_pcvar_
float(cvar_plagueratio), floatround_ceil)) < 1)
return false;

return true;
}

command_zombie(id, player) {
// Show activity?
switch (get_pcvar_num(cvar_showactivity))
{
case 1: client_print(0, print_chat, "ADMIN - %s %L", g_playername[player], LANG_PLAYER, "CMD_INFECT")
case 2: client_print(0, print_chat, "ADMIN %s - %s %L", g_playername[id], g_playername[player], LANG_PLAYER, "CMD_INFECT")
}

// Log to Zombie Plague log file?
if (get_pcvar_num(cvar_logcommands))
{
static logdata[100], authid[32], ip[16]
get_user_authid(id, authid, charsmax(authid))
get_user_ip(id, ip, charsmax(ip), 1)
formatex(logdata, charsmax(logdata), "ADMIN %s <%s><%s> - %s %L (Players: %d/%d)", g_playername[id], authid, ip, g_playername[player], LANG_SERVER, "CMD_INFECT", fnGetPlaying(), g_maxplayers)
log_to_file("zombieplague.log", logdata)
}

// New round?
if (g_newround)
{
// Set as first zombie
remove_task(TASK_MAKEZOMBIE)
make_a_zombie(MODE_INFECTION, player)
}
else
{
// Just infect
zombieme(player, 0, 0, 0, 0)
}
}

command_human(id, player) {
// Show activity?
switch (get_pcvar_num(cvar_showactivity))
{
case 1: client_print(0, print_chat, "ADMIN - %s %L", g_playername[player], LANG_PLAYER, "CMD_DISINFECT")
case 2: client_print(0, print_chat, "ADMIN %s - %s %L", g_playername[id], g_playername[player], LANG_PLAYER, "CMD_DISINFECT")
}

// Log to Zombie Plague log file?
if (get_pcvar_num(cvar_logcommands))
{
static logdata[100], authid[32], ip[16]
get_user_authid(id, authid, charsmax(authid))
get_user_ip(id, ip, charsmax(ip), 1)
formatex(logdata, charsmax(logdata), "ADMIN %s <%s><%s> - %s %L (Players: %d/%d)", g_playername[id], authid, ip, g_playername[player], LANG_SERVER,"CMD_DISINFECT", fnGetPlaying(), g_maxplayers)
log_to_file("zombieplague.log", logdata)
}

// Turn to human
humanme(player, 0, 0)
}

command_survivor(id, player) {
switch (get_pcvar_num(cvar_showactivity))
{
case 1: client_print(0, print_chat, "ADMIN - %s %L", g_playername[player], LANG_PLAYER, "CMD_SURVIVAL")
case 2: client_print(0, print_chat, "ADMIN %s - %s %L", g_playername[id], g_playername[player], LANG_PLAYER, "CMD_SURVIVAL")
}

if (get_pcvar_num(cvar_logcommands))
{
static logdata[100], authid[32], ip[16]
get_user_authid(id, authid, charsmax(authid))
get_user_ip(id, ip, charsmax(ip), 1)
formatex(logdata, charsmax(logdata), "ADMIN %s <%s><%s> - %s %L (Players: %d/%d)", g_playername[id], authid, ip, g_playername[player], LANG_SERVER,"CMD_SURVIVAL", fnGetPlaying(), g_maxplayers)
log_to_file("zombieplague.log", logdata)
}

if (g_newround)
{
remove_task(TASK_MAKEZOMBIE)
make_a_zombie(MODE_SURVIVOR, player)
}
else
{
humanme(player, 1, 0)
}

set_task(0.1, "set_armor_by_zombie", player);
}

public set_armor_by_zombie( id ) {
set_pev( id, pev_armorvalue, float( pev(id, pev_armorvalue) + get_pcvar_num(g_cvar_survivor_armor)*fnGetZombies() ) );
}

command_nemesis(id, player) {
switch (get_pcvar_num(cvar_showactivity))
{
case 1: client_print(0, print_chat, "ADMIN - %s %L", g_playername[player], LANG_PLAYER, "CMD_NEMESIS")
case 2: client_print(0, print_chat, "ADMIN %s - %s %L", g_playername[id], g_playername[player], LANG_PLAYER, "CMD_NEMESIS")
}

if (get_pcvar_num(cvar_logcommands))
{
static logdata[100], authid[32], ip[16]
get_user_authid(id, authid, charsmax(authid))
get_user_ip(id, ip, charsmax(ip), 1)
formatex(logdata, charsmax(logdata), "ADMIN %s <%s><%s> - %s %L (Players: %d/%d)", g_playername[id], authid, ip, g_playername[player], LANG_SERVER,"CMD_NEMESIS", fnGetPlaying(), g_maxplayers)
log_to_file("zombieplague.log", logdata)
}

if (g_newround)
{
remove_task(TASK_MAKEZOMBIE)
make_a_zombie(MODE_NEMESIS, player)
}
else
{
zombieme(player, 0, 1, 0, 0)
}
}

command_respawn(id, player) {
// Show activity?
switch (get_pcvar_num(cvar_showactivity))
{
case 1: client_print(0, print_chat, "ADMIN - %s %L", g_playername[player], LANG_PLAYER, "CMD_RESPAWN")
case 2: client_print(0, print_chat, "ADMIN %s - %s %L", g_playername[id], g_playername[player], LANG_PLAYER, "CMD_RESPAWN")
}

// Log to Zombie Plague log file?
if (get_pcvar_num(cvar_logcommands))
{
static logdata[100], authid[32], ip[16]
get_user_authid(id, authid, charsmax(authid))
get_user_ip(id, ip, charsmax(ip), 1)
formatex(logdata, charsmax(logdata), "ADMIN %s <%s><%s> - %s %L (Players: %d/%d)", g_playername[id], authid, ip, g_playername[player], LANG_SERVER, "CMD_RESPAWN", fnGetPlaying(), g_maxplayers)
log_to_file("zombieplague.log", logdata)
}

// Respawn as zombie?
if (get_pcvar_num(cvar_deathmatch) == 2 || (get_pcvar_num(cvar_deathmatch) == 3 && random_num(0, 1)) || (get_pcvar_num(cvar_deathmatch) == 4 && fnGetZombies() < fnGetAlive()/2))
g_respawn_as_zombie[player] = true

// Override respawn as zombie setting on nemesis and survivor rounds
if (g_survround) g_respawn_as_zombie[player] = true
else if (g_nemround) g_respawn_as_zombie[player] = false

respawn_player_manually(player);
}

command_swarm(id) {
// Show activity?
switch (get_pcvar_num(cvar_showactivity))
{
case 1: client_print(0, print_chat, "ADMIN - %L", LANG_PLAYER, "CMD_SWARM")
case 2: client_print(0, print_chat, "ADMIN %s - %L", g_playername[id], LANG_PLAYER, "CMD_SWARM")
}

// Log to Zombie Plague log file?
if (get_pcvar_num(cvar_logcommands))
{
static logdata[100], authid[32], ip[16]
get_user_authid(id, authid, charsmax(authid))
get_user_ip(id, ip, charsmax(ip), 1)
formatex(logdata, charsmax(logdata), "ADMIN %s <%s><%s> - %L (Players: %d/%d)", g_playername[id], authid, ip, LANG_SERVER, "CMD_SWARM", fnGetPlaying(), g_maxplayers)
log_to_file("zombieplague.log", logdata)
}

// Call Swarm Mode
remove_task(TASK_MAKEZOMBIE)
make_a_zombie(MODE_SWARM, 0)
}

command_multi(id) {
// Show activity?
switch (get_pcvar_num(cvar_showactivity))
{
case 1: client_print(0, print_chat, "ADMIN - %L", LANG_PLAYER, "CMD_MULTI")
case 2: client_print(0, print_chat, "ADMIN %s - %L", g_playername[id], LANG_PLAYER, "CMD_MULTI")
}

// Log to Zombie Plague log file?
if (get_pcvar_num(cvar_logcommands))
{
static logdata[100], authid[32], ip[16]
get_user_authid(id, authid, charsmax(authid))
get_user_ip(id, ip, charsmax(ip), 1)
formatex(logdata, charsmax(logdata), "ADMIN %s <%s><%s> - %L (Players: %d/%d)", g_playername[id], authid, ip, LANG_SERVER,"CMD_MULTI", fnGetPlaying(), g_maxplayers)
log_to_file("zombieplague.log", logdata)
}

// Call Multi Infection
remove_task(TASK_MAKEZOMBIE)
make_a_zombie(MODE_MULTI, 0)
}

public hook_death(id)
{
// Killer id
nKiller = read_data(1)

if(g_zombie[nKiller] || g_nemesis[nKiller] || g_survivor[nKiller] || g_is_saw[nKiller])
return

if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add = get_pcvar_num (health_hs_add)
}
else
nHp_add = get_pcvar_num (health_add)

nHp_max = get_pcvar_num (health_max)

// Updating Killer HP
nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add

// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max

set_user_health(nKiller, nKiller_hp)

// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()

}

command_plague(id) {
// Show activity?
switch (get_pcvar_num(cvar_showactivity))
{
case 1: client_print(0, print_chat, "ADMIN - %L", LANG_PLAYER, "CMD_PLAGUE")
case 2: client_print(0, print_chat, "ADMIN %s - %L", g_playername[id], LANG_PLAYER, "CMD_PLAGUE")
}

// Log to Zombie Plague log file?
if (get_pcvar_num(cvar_logcommands))
{
static logdata[100], authid[32], ip[16]
get_user_authid(id, authid, charsmax(authid))
get_user_ip(id, ip, charsmax(ip), 1)
formatex(logdata, charsmax(logdata), "ADMIN %s <%s><%s> - %L (Players: %d/%d)", g_playername[id], authid, ip, LANG_SERVER,"CMD_PLAGUE", fnGetPlaying(), g_maxplayers)
log_to_file("zombieplague.log", logdata)
}

// Call Plague Mode
remove_task(TASK_MAKEZOMBIE)
make_a_zombie(MODE_PLAGUE, 0)
}

// Set proper maxspeed for player
set_player_maxspeed(id)
{
// If freezetime isn't over yet, prevent from moving
if (g_freezetime)
{
set_pev(id, pev_maxspeed, 1.0)
}
// If frozen, set the restore maxspeed value instead (bugfix)
else if (g_frozen[id])
{
if (g_zombie[id])
{
if (g_nemesis[id])
g_frozen_maxspeed[id] = get_pcvar_float(cvar_nemspd)
else
g_frozen_maxspeed[id] = g_zombie_spd[id]
}
else
{
if (g_survivor[id])
g_frozen_maxspeed[id] = get_pcvar_float(cvar_survspd)
else if (get_pcvar_float(cvar_humanspd) > 0.0)
g_frozen_maxspeed[id] = get_pcvar_float(cvar_humanspd)
}
}
// Otherwise, set maxspeed directly
else
{
if (g_zombie[id])
{
if (g_nemesis[id])
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_nemspd))
else
set_pev(id, pev_maxspeed, g_zombie_spd[id])
}
else
{
if (g_survivor[id])
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_survspd))
else if (get_pcvar_float(cvar_humanspd) > 0.0)
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_humanspd))
}
}
}



//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////

public native_set_ammo_value(id, value)
{
g_currentammoValue[id] = value
}

public native_set_ammo_cost(id, value)
{
g_currentammoCost[id] = value
}

public native_set_ammo_max(id, value)
{
g_currentammoMax[id] = value
}

public native_get_user_zombie(id) {
return g_zombie[id];
}

public native_get_user_nemesis(id) {
return g_nemesis[id];
}

public native_get_user_survivor(id) {
return g_survivor[id];
}

public native_get_user_first_zombie(id) {
return g_firstzombie[id];
}

public native_get_user_last_zombie(id) {
return g_lastzombie[id];
}

public native_get_user_last_human(id) {
return g_lasthuman[id];
}

public native_get_user_zombie_class(id) {
return g_zombieclass[id];
}

public native_get_user_next_class(id) {
return g_zombieclassnext[id];
}

public native_set_user_zombie_class(id, classid) {
if (classid < 0 || classid >= g_zclass_i)
return 0;

g_zombieclassnext[id] = classid
return 1;
}

public native_get_user_ammo_packs(id) {
return g_ammopacks[id];
}

public native_set_user_ammo_packs(id, amount) {
g_ammopacks[id] = amount;
}

public native_get_zombie_maxhealth(id) {
// ZP disabled
if (!g_pluginenabled)
return -1;

if (g_zombie[id] && !g_nemesis[id])
{
if (g_firstzombie[id])
return floatround(float(ArrayGetCell(g_zclass_hp, g_zombieclass[id])) + get_pcvar_num(cvar_zombiefirsthp) * fnGetAlive());
else
return ArrayGetCell(g_zclass_hp, g_zombieclass[id]);
}
return -1;
}

public native_get_user_batteries(id) {
return g_flashbattery[id];
}

public native_set_user_batteries(id, value) {
// ZP disabled
if (!g_pluginenabled)
return;

g_flashbattery[id] = clamp(value, 0, 100);

if (g_cached_customflash)
{
// Set the flashlight charge task to update battery status
remove_task(id+TASK_CHARGE)
set_task(1.0, "flashlight_charge", id+TASK_CHARGE, _, _, "b")
}
}

public native_get_user_nightvision(id) {
return g_nvision[id];
}
public native_g_nodamage(id) {
return g_nodamage[id];
}


public native_set_user_nightvision(id, set) {
// ZP disabled
if (!g_pluginenabled)
return;

if (set)
{
g_nvision[id] = true


if (!g_isbot[id])
{
g_nvisionenabled[id] = true

// Custom nvg?
if (get_pcvar_num(cvar_customnvg))
{
remove_task(id+TASK_NVISION)
set_task(0.1, "set_user_nvision", id+TASK_NVISION, _, _, "b")
}
else
set_user_gnvision(id, 1)
}
else
cs_set_user_nvg(id, 1)
}
else
{
// Remove CS nightvision if player owns one (bugfix)
cs_set_user_nvg(id, 0)

if (get_pcvar_num(cvar_customnvg)) remove_task(id+TASK_NVISION)
else if (g_nvisionenabled[id]) set_user_gnvision(id, 0)
g_nvision[id] = false
g_nvisionenabled[id] = false
}
}

public native_get_user_frozen(id) {
return g_frozen[id]
}

public native_set_user_frozen(id, set) {
if(set) /* Set = 1, froze player */
{
if(is_user_valid_alive(id) && !g_frozen[id])
{
g_frozen[id] = true

static sound[64]
ArrayGetString(grenade_frost_player, random_num(0, ArraySize(grenade_frost_player) - 1), sound, charsmax(sound))
emit_sound(id, CHAN_BODY, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

if (get_pcvar_num(cvar_hudicons))
{
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, _, id)
write_byte(0) // damage save
write_byte(0) // damage take
write_long(DMG_DROWN) // damage type - DMG_FREEZE
write_coord(0) // x
write_coord(0) // y
write_coord(0) // z
message_end()
}

if (g_handle_models_on_separate_ent)
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
else
fm_set_rendering(id, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)

message_begin(MSG_ONE, g_msgScreenFade, _, id)
write_short(0) // duration
write_short(0) // hold time
write_short(FFADE_STAYOUT) // fade type
write_byte(0) // red
write_byte(50) // green
write_byte(200) // green
write_byte(100) // alpha
message_end()

if (pev(id, pev_flags) & FL_ONGROUND)
set_pev(id, pev_gravity, 999999.9) // set really high
else
set_pev(id, pev_gravity, 0.000001) // no gravity
}
}
else /* Set = 0, unfroze player */
{
g_frozen[id] = false

if (g_zombie[id])
{
if (g_nemesis[id])
set_pev(id, pev_gravity, get_pcvar_float(cvar_nemgravity))
else
set_pev(id, pev_gravity, Float:ArrayGetCell(g_zclass_grav, g_zombieclass[id]))
}
else
{
if (g_survivor[id])
set_pev(id, pev_gravity, get_pcvar_float(cvar_survgravity))
else
set_pev(id, pev_gravity, get_pcvar_float(cvar_humangravity))
}

if (g_handle_models_on_separate_ent)
{
if (g_nemesis[id] && get_pcvar_num(cvar_nemglow))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
else if (g_survivor[id] && get_pcvar_num(cvar_survglow))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25)
else
fm_set_rendering(g_ent_playermodel[id])
}
else
{
if (g_nemesis[id] && get_pcvar_num(cvar_nemglow))
fm_set_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
else if (g_survivor[id] && get_pcvar_num(cvar_survglow))
fm_set_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25)
else
fm_set_rendering(id)
}
message_begin(MSG_ONE, g_msgScreenFade, _, id)
write_short(UNIT_SECOND) // duration
write_short(0) // hold time
write_short(FFADE_IN) // fade type
write_byte(0) // red
write_byte(50) // green
write_byte(200) // blue
write_byte(100) // alpha
message_end()

static sound[64]
ArrayGetString(grenade_frost_break, random_num(0, ArraySize(grenade_frost_break) - 1), sound, charsmax(sound))
emit_sound(id, CHAN_BODY, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)

static origin2[3]
get_user_origin(id, origin2)

message_begin(MSG_PVS, SVC_TEMPENTITY, origin2)
write_byte(TE_BREAKMODEL) // TE id
write_coord(origin2[0]) // x
write_coord(origin2[1]) // y
write_coord(origin2[2]+24) // z
write_coord(16) // size x
write_coord(16) // size y
write_coord(16) // size z
write_coord(random_num(-50, 50)) // velocity x
write_coord(random_num(-50, 50)) // velocity y
write_coord(25) // velocity z
write_byte(10) // random velocity
write_short(g_glassSpr) // model
write_byte(10) // count
write_byte(25) // life
write_byte(BREAK_GLASS) // flags
message_end()

ExecuteForward(g_fwUserUnfrozen, g_fwDummyResult, id)
}
}

public native_get_user_nodamage(id) {
return g_nodamage[id]
}

public native_set_user_nodamage(id, set) {
if(set)
{
g_nodamage[id] = true
set_task(0.1, "zombie_aura", id+TASK_AURA, _, _, "b")

static sound[64]
ArrayGetString(zombie_madness, random_num(0, ArraySize(zombie_madness) - 1), sound, charsmax(sound))
emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
g_nodamage[id] = false
}
}

public native_get_user_stucked(id) {
return is_player_stuck(id)
}

public native_set_user_unstucked(id) {
if (g_isalive[id])
{
if (is_player_stuck(id))
{
if (get_pcvar_num(cvar_randspawn))
do_random_spawn(id) // random spawn (including CSDM)
else
do_random_spawn(id, 1) // regular spawn
}
}
}

public native_user_has_infect_nade(id) {
return g_infectnade[id]
}

public native_get_user_burning(id) {
if(g_burning_duration[id] <= 0)
return false

return true
}

public native_set_user_burning(id, bool:isburning) {
switch(isburning)
{
case true: // Force to burn
{
if(!task_exists(id+TASK_BURN))
{
set_task(0.2, "burning_flame", id+TASK_BURN, _, _, "b")
}
else
{
g_burning_duration[id]--
}
}
case false:
{
if(task_exists(id+TASK_BURN))
{
static origin[3]
get_user_origin(id, origin)

// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()

remove_task(id+TASK_BURN)
g_burning_duration[id] = 0
}
}
}
}

public native_get_user_unlimited_clip(id) {
return g_unlimited_clip[id]
}

public native_set_user_unlimited_clip(id, set) {
if(set)
{
g_unlimited_clip[id] = true
}
else
{
g_unlimited_clip[id] = false
}
}

public native_user_has_painshockfree(id) {
return g_painshockfree[id]
}

public native_set_user_painshockfree(id, set) {
if(set)
{
g_painshockfree[id] = true
}
else
{
g_painshockfree[id] = false
}
}

public native_zp_set_gamemode(gamemode) {
if(g_modestarted)
return 0

switch(gamemode)
{
case MODE_SWARM:
{
make_a_zombie(MODE_SWARM, 0)
}
case MODE_MULTI:
{
make_a_zombie(MODE_MULTI, 0)
}
case MODE_PLAGUE:
{
make_a_zombie(MODE_PLAGUE, 0)
}
}
return 1
}

public native_infect_user(id, infector, silent, rewards) {
// ZP disabled
if (!g_pluginenabled)
return -1;

// Not allowed to be zombie
if (!allowed_zombie(id))
return 0;

// New round?
if (g_newround)
{
// Set as first zombie
remove_task(TASK_MAKEZOMBIE)
make_a_zombie(MODE_INFECTION, id)
}
else
{
// Just infect (plus some checks)
zombieme(id, is_user_valid_alive(infector) ? infector : 0, 0, (silent == 1) ? 1 : 0, (rewards == 1) ? 1 : 0)
}

return 1;
}

public native_disinfect_user(id, silent) {
if (!g_pluginenabled)
return -1;

if (!allowed_human(id))
return 0;

humanme(id, 0, (silent == 1) ? 1 : 0)
return 1;
}

public native_make_user_nemesis(id) {
// ZP disabled
if (!g_pluginenabled)
return -1;

// Not allowed to be nemesis
if (!allowed_nemesis(id))
return 0;

// New round?
if (g_newround)
{
// Set as first nemesis
remove_task(TASK_MAKEZOMBIE)
make_a_zombie(MODE_NEMESIS, id)
}
else
{
// Turn player into a Nemesis
zombieme(id, 0, 1, 0, 0)
}

return 1;
}

public native_make_user_survivor(id) {
// ZP disabled
if (!g_pluginenabled)
return -1;

// Not allowed to be survivor
if (!allowed_survivor(id))
return 0;

// New round?
if (g_newround)
{
// Set as first survivor
remove_task(TASK_MAKEZOMBIE)
make_a_zombie(MODE_SURVIVOR, id)
}
else
{
// Turn player into a Survivor
humanme(id, 1, 0)
}

set_task(1.0, "set_armor_by_zombie", id);

return 1;
}

public native_respawn_user(id, team) {
// ZP disabled
if (!g_pluginenabled)
return -1;

// Invalid player
if (!is_user_valid_connected(id))
return 0;

// Respawn not allowed
if (!allowed_respawn(id))
return 0;

// Respawn as zombie?
g_respawn_as_zombie[id] = (team == ZP_TEAM_ZOMBIE) ? true : false

// Respawnish!
respawn_player_manually(id)
return 1;
}

public native_force_buy_extra_item(id, itemid, ignorecost) {
// ZP disabled
if (!g_pluginenabled)
return -1;

if (itemid < 0 || itemid >= g_extraitem_i)
return 0;

buy_extra_item(id, itemid, ignorecost)
return 1;
}

// Native: zp_override_user_model
public native_override_user_model(id, const newmodel[], modelindex)
{
// ZP disabled
if (!g_pluginenabled)
return -1;

// Strings passed byref
param_convert(2)

// Remove previous tasks
remove_task(id+TASK_MODEL)

// Custom models stuff
static currentmodel[32]

if (g_handle_models_on_separate_ent)
{
// Set the right model
copy(g_playermodel[id], charsmax(g_playermodel[]), newmodel)
if (g_set_modelindex_offset && modelindex) fm_cs_set_user_model_index(id, modelindex)

// Set model on player model entity
fm_set_playermodel_ent(id)
}
else
{
// Get current model for comparing it with the current one
fm_cs_get_user_model(id, currentmodel, charsmax(currentmodel))

// Set the right model, after checking that we don't already have it
if (!equal(currentmodel, newmodel))
{
copy(g_playermodel[id], charsmax(g_playermodel[]), newmodel)
if (g_set_modelindex_offset && modelindex) fm_cs_set_user_model_index(id, modelindex)

// An additional delay is offset at round start
// since SVC_BAD is more likely to be triggered there
if (g_newround)
set_task(5.0 * g_modelchange_delay, "fm_user_model_update", id+TASK_MODEL)
else
fm_user_model_update(id+TASK_MODEL)
}
}

return 1;
}



public native_has_round_started() {
if (g_newround) return 0; // not started
if (g_modestarted) return 1; // started
return 2; // starting
}

public native_is_nemesis_round() {
return g_nemround;
}

public native_is_survivor_round() {
return g_survround;
}

public native_is_swarm_round() {
return g_swarmround;
}

public native_is_plague_round() {
return g_plagueround;
}

public native_get_zombie_count() {
return fnGetZombies();
}

public native_get_human_count() {
return fnGetHumans();
}

public native_get_nemesis_count() {
return fnGetNemesis();
}

public native_get_survivor_count() {
return fnGetSurvivors();
}

public native_register_extra_item(const name[], cost, team) {
if (!g_pluginenabled)
return -1;

if (!g_arrays_created)
return -1;

if (team == ZP_TEAM_ANY)
team = ZP_TEAM_ZOMBIE|ZP_TEAM_HUMAN

param_convert(1)

if (equal(name, "ML_BY_SURVIVOR_HM"))
g_buy_surv_extra_id = g_extraitem_i
else
if (equal(name, "ML_BY_NEMESIS_ZM"))
g_buy_nem_extra_id = g_extraitem_i

ArrayPushString(g_extraitem_name, name)
ArrayPushCell(g_extraitem_cost, cost)
ArrayPushCell(g_extraitem_team, team)

ArrayPushCell(g_extraitem_new, 1)

new i, buffer[32], size = ArraySize(g_extraitem2_realname)
for (i = 0; i < size; i++)
{
ArrayGetString(g_extraitem2_realname, i, buffer, charsmax(buffer))

if (!equal(name, buffer))
continue;

ArraySetCell(g_extraitem_new, g_extraitem_i, 0)

ArrayGetString(g_extraitem2_name, i, buffer, charsmax(buffer))
ArraySetString(g_extraitem_name, g_extraitem_i, buffer)

buffer[0] = ArrayGetCell(g_extraitem2_cost, i)
ArraySetCell(g_extraitem_cost, g_extraitem_i, buffer[0])

buffer[0] = ArrayGetCell(g_extraitem2_team, i)
ArraySetCell(g_extraitem_team, g_extraitem_i, buffer[0])
}

g_extraitem_i++

return g_extraitem_i-1;
}

public native_register_extra_item2(const name[], cost, team) {
ArrayPushString(g_extraitem_name, name);
ArrayPushCell(g_extraitem_cost, cost);
ArrayPushCell(g_extraitem_team, team);
ArrayPushCell(g_extraitem_new, 1);

g_extraitem_i++;

return g_extraitem_i-1;
}

public native_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback, const bombmodel[], Array:sounds,cost) {
// ZP disabled
if (!g_pluginenabled)
return -1;

// Arrays not yet initialized
if (!g_arrays_created)
return -1;

// Strings passed byref
param_convert(1)
param_convert(2)
param_convert(3)
param_convert(4)
param_convert(9)

// Add the class
ArrayPushString(g_zclass_name, name)
ArrayPushString(g_zclass_info, info)

// Using same zombie models for all classes?
if (g_same_models_for_all)
{
ArrayPushCell(g_zclass_modelsstart, 0)
ArrayPushCell(g_zclass_modelsend, ArraySize(g_zclass_playermodel))
}
else
{
ArrayPushCell(g_zclass_modelsstart, ArraySize(g_zclass_playermodel))
ArrayPushString(g_zclass_playermodel, model)
ArrayPushCell(g_zclass_modelsend, ArraySize(g_zclass_playermodel))
ArrayPushCell(g_zclass_modelindex, -1)
}

ArrayPushString(g_zclass_clawmodel, clawmodel)
ArrayPushCell(g_zclass_hp, hp)
ArrayPushCell(g_zclass_spd, speed)
ArrayPushCell(g_zclass_grav, gravity)
ArrayPushCell(g_zclass_kb, knockback)
ArrayPushString(g_zclass_bombmodel, bombmodel)
ArrayPushCell(g_zclass_vip, cost)

// Set temporary new class flag
ArrayPushCell(g_zclass_new, 1)

// Override zombie classes data with our customizations
new buffer[128], Float:buffer2, nummodels_custom, nummodels_default, prec_mdl[100], prec_bomb[100], size = ArraySize(g_zclass2_realname)
for (new i = 0; i < size; i++)
{
ArrayGetString(g_zclass2_realname, i, buffer, charsmax(buffer))

// Check if this is the intended class to override
if (!equal(name, buffer))
continue;

// Remove new class flag
ArraySetCell(g_zclass_new, g_zclass_i, 0)

// Replace caption
ArrayGetString(g_zclass2_name, i, buffer, charsmax(buffer))
ArraySetString(g_zclass_name, g_zclass_i, buffer)

// Replace info
ArrayGetString(g_zclass2_info, i, buffer, charsmax(buffer))
ArraySetString(g_zclass_info, g_zclass_i, buffer)

// Replace models, unless using same models for all classes
if (!g_same_models_for_all)
{
nummodels_custom = ArrayGetCell(g_zclass2_modelsend, i) - ArrayGetCell(g_zclass2_modelsstart, i)
nummodels_default = ArrayGetCell(g_zclass_modelsend, g_zclass_i) - ArrayGetCell(g_zclass_modelsstart, g_zclass_i)

// Replace each player model and model index
for (new k = 0; k < min(nummodels_custom, nummodels_default); k++)
{
ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer))
ArraySetString(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_zclass_i) + k, buffer)

// Precache player model and replace its modelindex with the real one
formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer)
ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_zclass_i) + k, engfunc(EngFunc_PrecacheModel, prec_mdl))
if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, prec_mdl)
if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, prec_mdl)
}

// We have more custom models than what we can accommodate,
// Let's make some space...
if (nummodels_custom > nummodels_default)
{
for (new k = nummodels_default; k < nummodels_custom; k++)
{
ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer))
ArrayInsertStringAfter(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_zclass_i) + k - 1, buffer)

// Precache player model and retrieve its modelindex
formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer)
ArrayInsertCellAfter(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_zclass_i) + k - 1, engfunc(EngFunc_PrecacheModel, prec_mdl))
if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, prec_mdl)
if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, prec_mdl)
}

// Fix models end index for this class
ArraySetCell(g_zclass_modelsend, g_zclass_i, ArrayGetCell(g_zclass_modelsend, g_zclass_i) + (nummodels_custom - nummodels_default))
}
}

// Replace clawmodel
ArrayGetString(g_zclass2_clawmodel, i, buffer, charsmax(buffer))
ArraySetString(g_zclass_clawmodel, g_zclass_i, buffer)

// Precache clawmodel
formatex(prec_mdl, charsmax(prec_mdl), "models/zp/hands/%s", buffer)
engfunc(EngFunc_PrecacheModel, prec_mdl)

// Replace health
buffer[0] = ArrayGetCell(g_zclass2_hp, i)
ArraySetCell(g_zclass_hp, g_zclass_i, buffer[0])

// Replace speed
buffer[0] = ArrayGetCell(g_zclass2_spd, i)
ArraySetCell(g_zclass_spd, g_zclass_i, buffer[0])

// Replace gravity
buffer2 = Float:ArrayGetCell(g_zclass2_grav, i)
ArraySetCell(g_zclass_grav, g_zclass_i, buffer2)

buffer2 = Float:ArrayGetCell(g_zclass2_kb, i)
ArraySetCell(Array:g_zclass_kb, g_zclass_i, Float:buffer2)

ArrayGetString(g_zclass2_bombmodel, i, buffer, charsmax(buffer))
ArraySetString(g_zclass_bombmodel, g_zclass_i, buffer)

formatex(prec_bomb, charsmax(prec_bomb), "models/zp/grenade/%s", buffer)
engfunc(EngFunc_PrecacheModel, prec_bomb)
}

// If class was not overriden with customization data
if (ArrayGetCell(g_zclass_new, g_zclass_i))
{
// If not using same models for all classes
if (!g_same_models_for_all)
{
// Precache default class model and replace modelindex with the real one
formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", model, model)
ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_zclass_i), engfunc(EngFunc_PrecacheModel, prec_mdl))
if (g_force_consistency == 1) force_unmodified(force_model_samebounds, {0,0,0}, {0,0,0}, prec_mdl)
if (g_force_consistency == 2) force_unmodified(force_exactfile, {0,0,0}, {0,0,0}, prec_mdl)
}

// Precache default clawmodel
formatex(prec_mdl, charsmax(prec_mdl), "models/zp/hands/%s", clawmodel)
engfunc(EngFunc_PrecacheModel, prec_mdl)

formatex(prec_bomb, charsmax(prec_bomb), "models/zp/grenade/%s", bombmodel)
engfunc(EngFunc_PrecacheModel, prec_bomb)

new j = g_zclass_i;
ArrayPushCell(zombie_infect_c, Array:ArrayGetCell(sounds, 0));
ArrayPushCell(zombie_pain_c, Array:ArrayGetCell(sounds, 1));
ArrayPushCell(zombie_die_c, Array:ArrayGetCell(sounds, 2));
ArrayPushCell(zombie_fall_c, Array:ArrayGetCell(sounds, 3));
ArrayPushCell(zombie_miss_slash_c, Array:ArrayGetCell(sounds, 4));
ArrayPushCell(zombie_miss_wall_c, Array:ArrayGetCell(sounds, 5));
ArrayPushCell(zombie_hit_normal_c, Array:ArrayGetCell(sounds, 6));
ArrayPushCell(zombie_hit_stab_c, Array:ArrayGetCell(sounds, 7));
ArrayPushCell(zombie_idle_c, Array:ArrayGetCell(sounds, 8));
ArrayPushCell(zombie_idle_last_c, Array:ArrayGetCell(sounds, 9));
ArrayPushCell(zombie_madness_c, Array:ArrayGetCell(sounds, 10));
ArrayPushCell(grenade_fire_player_c, Array:ArrayGetCell(sounds, 11));
ArrayPushCell(zombie_infect_adv, Array:ArrayGetCell(sounds, 12));

// Precache sounds
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_infect_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_infect_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_pain_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_pain_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_die_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_die_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_fall_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_fall_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_miss_slash_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_miss_slash_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_miss_wall_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_miss_wall_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_hit_normal_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_hit_normal_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_hit_stab_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_hit_stab_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_idle_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_idle_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_idle_last_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_idle_last_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_madness_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_madness_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(grenade_fire_player_c, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(grenade_fire_player_c, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
for(new i = 0;i < ArraySize(Array:ArrayGetCell(zombie_infect_adv, j)); i++)
{
ArrayGetString(Array:ArrayGetCell(zombie_infect_adv, j), i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
}

g_zclass_i++

return g_zclass_i-1;
}

public native_get_extra_item_id(const name[]) {
// ZP disabled
if (!g_pluginenabled)
return -1;

// Strings passed byref
param_convert(1)

// Loop through every item
static i, item_name[32]
for (i = 0; i < g_extraitem_i; i++)
{
ArrayGetString(g_extraitem_name, i, item_name, charsmax(item_name))

// Check if this is the item to retrieve
if (equali(name, item_name))
return i;
}

return -1;
}

public native_get_zombie_class_id(const name[]) {
// ZP disabled
if (!g_pluginenabled)
return -1;

// Strings passed byref
param_convert(1)

// Loop through every class
static i, class_name[32]
for (i = 0; i < g_zclass_i; i++)
{
ArrayGetString(g_zclass_name, i, class_name, charsmax(class_name))

// Check if this is the class to retrieve
if (equali(name, class_name))
return i;
}

return -1;
}

//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
public set_user_nvision(taskid) {
// Get player's origin
static origin[3]
get_user_origin(ID_NVISION, origin)

// Nightvision message
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, ID_NVISION)
write_byte(TE_DLIGHT) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]) // z
write_byte(get_pcvar_num(cvar_nvgsize)) // radius

// Nemesis / Madness / Spectator in nemesis round
if (g_nemesis[ID_NVISION] || (g_zombie[ID_NVISION] && g_nodamage[ID_NVISION]) || (!g_isalive[ID_NVISION] && g_nemround))
{
write_byte(get_pcvar_num(cvar_nemnvgcolor[0])) // r
write_byte(get_pcvar_num(cvar_nemnvgcolor[1])) // g
write_byte(get_pcvar_num(cvar_nemnvgcolor[2])) // b
}
// Human / Spectator in normal round
else if (!g_zombie[ID_NVISION] || !g_isalive[ID_NVISION])
{
write_byte(get_pcvar_num(cvar_humnvgcolor[0])) // r
write_byte(get_pcvar_num(cvar_humnvgcolor[1])) // g
write_byte(get_pcvar_num(cvar_humnvgcolor[2])) // b
}
// Zombie
else
{
write_byte(get_pcvar_num(cvar_nvgcolor[0])) // r
write_byte(get_pcvar_num(cvar_nvgcolor[1])) // g
write_byte(get_pcvar_num(cvar_nvgcolor[2])) // b
}

write_byte(2) // life
write_byte(0) // decay rate
message_end()
}

set_user_gnvision(id, toggle) {
// Toggle NVG message
message_begin(MSG_ONE, g_msgNVGToggle, _, id)
write_byte(toggle) // toggle
message_end()
}

public set_user_flashlight(taskid) {
// Get player and aiming origins
static Float:originF[3], Float:destoriginF[3]
pev(ID_FLASH, pev_origin, originF)
fm_get_aim_origin(ID_FLASH, destoriginF)

// Max distance check
if (get_distance_f(originF, destoriginF) > get_pcvar_float(cvar_flashdist))
return;

// Send to all players?
if (get_pcvar_num(cvar_flashshowall))
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, destoriginF, 0)
else
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, ID_FLASH)

// Flashlight
write_byte(TE_DLIGHT) // TE id
engfunc(EngFunc_WriteCoord, destoriginF[0]) // x
engfunc(EngFunc_WriteCoord, destoriginF[1]) // y
engfunc(EngFunc_WriteCoord, destoriginF[2]) // z
write_byte(get_pcvar_num(cvar_flashsize)) // radius
write_byte(get_pcvar_num(cvar_flashcolor[0])) // r
write_byte(get_pcvar_num(cvar_flashcolor[1])) // g
write_byte(get_pcvar_num(cvar_flashcolor[2])) // b
write_byte(3) // life
write_byte(0) // decay rate
message_end()
}

infection_effects(id) {
// Screen fade? (unless frozen)
if (!g_frozen[id] && get_pcvar_num(cvar_infectionscreenfade))
{
message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
write_short(UNIT_SECOND) // duration
write_short(0) // hold time
write_short(FFADE_IN) // fade type
if (g_nemesis[id])
{
write_byte(get_pcvar_num(cvar_nemnvgcolor[0])) // r
write_byte(get_pcvar_num(cvar_nemnvgcolor[1])) // g
write_byte(get_pcvar_num(cvar_nemnvgcolor[2])) // b
}
else
{
write_byte(get_pcvar_num(cvar_nvgcolor[0])) // r
write_byte(get_pcvar_num(cvar_nvgcolor[1])) // g
write_byte(get_pcvar_num(cvar_nvgcolor[2])) // b
}
write_byte (255) // alpha
message_end()
}

// Screen shake?
if (get_pcvar_num(cvar_infectionscreenshake))
{
message_begin(MSG_ONE_UNRELIABLE, g_msgScreenShake, _, id)
write_short(UNIT_SECOND*4) // amplitude
write_short(UNIT_SECOND*2) // duration
write_short(UNIT_SECOND*10) // frequency
message_end()
}

// Infection icon?
if (get_pcvar_num(cvar_hudicons))
{
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, _, id)
write_byte(0) // damage save
write_byte(0) // damage take
write_long(DMG_NERVEGAS) // damage type - DMG_RADIATION
write_coord(0) // x
write_coord(0) // y
write_coord(0) // z
message_end()
}

// Get player's origin
static origin[3]
get_user_origin(id, origin)

// Tracers?
if (get_pcvar_num(cvar_infectiontracers))
{
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_IMPLOSION) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]) // z
write_byte(128) // radius
write_byte(20) // count
write_byte(3) // duration
message_end()
}

// Particle burst?
if (get_pcvar_num(cvar_infectionparticles))
{
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_PARTICLEBURST) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]) // z
write_short(50) // radius
write_byte(70) // color
write_byte(3) // duration (will be randomized a bit)
message_end()
}

// Light sparkle?
if (get_pcvar_num(cvar_infectionsparkle))
{
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_DLIGHT) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]) // z
write_byte(20) // radius
write_byte(get_pcvar_num(cvar_nvgcolor[0])) // r
write_byte(get_pcvar_num(cvar_nvgcolor[1])) // g
write_byte(get_pcvar_num(cvar_nvgcolor[2])) // b
write_byte(2) // life
write_byte(0) // decay rate
message_end()
}
}

public zombie_aura(taskid) {
// Not nemesis, not in zombie madness
if (!g_nemesis[ID_AURA] && !g_nodamage[ID_AURA])
{
// Task not needed anymore
remove_task(taskid);
return;
}

// Get player's origin
static origin[3]
get_user_origin(ID_AURA, origin)

// Colored Aura
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_DLIGHT) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]) // z
write_byte(20) // radius
write_byte(get_pcvar_num(cvar_nemnvgcolor[0])) // r
write_byte(get_pcvar_num(cvar_nemnvgcolor[1])) // g
write_byte(get_pcvar_num(cvar_nemnvgcolor[2])) // b
write_byte(2) // life
write_byte(0) // decay rate
message_end()
}

public make_blood(taskid) {
// Only bleed when moving on ground
if (!(pev(ID_BLOOD, pev_flags) & FL_ONGROUND) || fm_get_speed(ID_BLOOD) < 80)
return;

// Get user origin
static Float:originF[3]
pev(ID_BLOOD, pev_origin, originF)

// If ducking set a little lower
if (pev(ID_BLOOD, pev_bInDuck))
originF[2] -= 18.0
else
originF[2] -= 36.0

// Send the decal message
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_WORLDDECAL) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
write_byte(ArrayGetCell(zombie_decals, random_num(0, ArraySize(zombie_decals) - 1)) + (g_czero * 12)) // random decal number (offsets +12 for CZ)
message_end()
}

flare_lighting(entity, duration) {
// Get origin and color
static Float:originF[3], color[3]
pev(entity, pev_origin, originF)
pev(entity, PEV_FLARE_COLOR, color)

// Lighting
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_DLIGHT) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
write_byte(get_pcvar_num(cvar_flaresize)) // radius
write_byte(color[0]) // r
write_byte(color[1]) // g
write_byte(color[2]) // b
write_byte(51) //life
write_byte((duration < 2) ? 3 : 0) //decay rate
message_end()

// Sparks
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_SPARKS) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
message_end()
}

public burning_flame(taskid) {

if (!g_isalive[ID_BURN])
return;
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_BURN, origin)
flags = pev(ID_BURN, pev_flags)

// Madness mode - in water - burning stopped
if (g_nodamage[ID_BURN] || (flags & FL_INWATER) || g_burning_duration[ID_BURN] < 1)
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()

// Task not needed anymore
remove_task(taskid);
return;
}

// Randomly play burning zombie scream sounds
if(!random_num(0, 20))
{
static sound[64];
new cid = g_zombieclass[ID_BURN];
if(g_nemesis[ID_BURN])
{
ArrayGetString(nemesis_gren_fire, random_num(0, ArraySize(nemesis_gren_fire) - 1), sound, charsmax(sound));
emit_sound(ID_BURN, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
}
else
{
if(ArraySize(Array:ArrayGetCell(grenade_fire_player_c, cid)))
{
ArrayGetString(Array:ArrayGetCell(grenade_fire_player_c, cid), random_num(0, ArraySize(Array:ArrayGetCell(grenade_fire_player_c, cid)) - 1), sound, charsmax(sound))
emit_sound(ID_BURN, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
} else
{
ArrayGetString(grenade_fire_player, random_num(0, ArraySize(grenade_fire_player) - 1), sound, charsmax(sound))
emit_sound(ID_BURN, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
}

// Fire slow down, unless nemesis
if (!g_nemesis[ID_BURN] && (flags & FL_ONGROUND) && get_pcvar_float(cvar_fireslowdown) > 0.0)
{
static Float:velocity[3]
pev(ID_BURN, pev_velocity, velocity)
xs_vec_mul_scalar(velocity, get_pcvar_float(cvar_fireslowdown), velocity)
set_pev(ID_BURN, pev_velocity, velocity)
}

// Get player's health
static health
health = pev(ID_BURN, pev_health)

// Take damage from the fire
if (health - floatround(get_pcvar_float(cvar_firedamage), floatround_ceil) > 0)
fm_set_user_health(ID_BURN, health - floatround(get_pcvar_float(cvar_firedamage), floatround_ceil))

// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr) // sprite

if (g_nemesis[ID_BURN])
write_byte(random_num(10, 14)) // scale
else
write_byte(random_num(4, 8)) // scale

write_byte(200) // brightness
message_end()

// Decrease burning duration counter
g_burning_duration[ID_BURN]--
}

create_blast(const Float:originF[3]) {
// Smallest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+385.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()

// Medium ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()

// Largest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
}

create_blast2(const Float:originF[3]) {
// Smallest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+385.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(200) // red
write_byte(100) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()

// Medium ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(200) // red
write_byte(50) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()

// Largest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(200) // red
write_byte(0) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
}

create_blast3(const Float:originF[3]) {
// Smallest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+385.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(100) // green
write_byte(200) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()

// Medium ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(100) // green
write_byte(200) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()

// Largest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(100) // green
write_byte(200) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
}

FixDeadAttrib(id) {
message_begin(MSG_BROADCAST, g_msgScoreAttrib)
write_byte(id) // id
write_byte(0) // attrib
message_end()
}

SendDeathMsg(attacker, victim) {
message_begin(MSG_BROADCAST, g_msgDeathMsg)
write_byte(attacker) // killer
write_byte(victim) // victim
write_byte(1) // headshot flag
write_string("infection") // killer's weapon
message_end()
}

UpdateFrags(attacker, victim, frags, deaths, scoreboard) {
if(!is_user_valid_connected(attacker) || !is_user_valid_connected(victim))
return;

// Set attacker frags
set_pev(attacker, pev_frags, float(pev(attacker, pev_frags) + frags))

// Set victim deaths
fm_cs_set_user_deaths(victim, cs_get_user_deaths(victim) + deaths)

// Update scoreboard with attacker and victim info
if(scoreboard)
{
message_begin(MSG_BROADCAST, g_msgScoreInfo)
write_byte(attacker) // id
write_short(pev(attacker, pev_frags)) // frags
write_short(cs_get_user_deaths(attacker)) // deaths
write_short(0) // class?
write_short(fm_cs_get_user_team(attacker)) // team
message_end()

message_begin(MSG_BROADCAST, g_msgScoreInfo)
write_byte(victim) // id
write_short(pev(victim, pev_frags)) // frags
write_short(cs_get_user_deaths(victim)) // deaths
write_short(0) // class?
write_short(fm_cs_get_user_team(victim)) // team
message_end()
}
}

public death_message( Killer, Victim, const Weapon [ ], ScoreBoard ) {
ExecuteHamB(Ham_Killed, Victim, Killer, 0)

if ( ScoreBoard )
{
message_begin(MSG_BROADCAST, get_user_msgid ( "ScoreInfo" ))
write_byte( Killer ) // id
write_short(pev(Killer, pev_frags)) // frags
write_short(cs_get_user_deaths(Killer)) // deaths
write_short(0) // class?
write_short(get_user_team(Killer)) // team
message_end()

message_begin(MSG_BROADCAST, get_user_msgid ( "ScoreInfo" ))
write_byte(Victim) // id
write_short(pev(Victim, pev_frags)) // frags
write_short(cs_get_user_deaths(Victim)) // deaths
write_short(0) // class?
write_short(get_user_team(Victim)) // team
message_end()
}
}

RemoveFrags(attacker, victim) {
// Remove attacker frags
set_pev(attacker, pev_frags, float(pev(attacker, pev_frags) - 1))

// Remove victim deaths
fm_cs_set_user_deaths(victim, cs_get_user_deaths(victim) - 1)
}

PlaySound(const sound[]) {
client_cmd(0, "spk ^"%s^"", sound)
}

zp_colored_print(target, const message[], any:...) {
static buffer[512], i, argscount
argscount = numargs()

if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
if (!g_isconnected[player])
continue;

static changed[5], changedcount // [5] = max LANG_PLAYER occurencies
changedcount = 0

for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}

vformat(buffer, charsmax(buffer), message, 3)

message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()

for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
else
{
/*
// Not needed since you should set the ML argument
// to the player's id for a targeted print message

// Replace LANG_PLAYER with player id
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
setarg(i, 0, target)
}
*/

vformat(buffer, charsmax(buffer), message, 3)

message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}

//////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
stock fm_fakedamage(victim, const classname[], Float:takedmgdamage, damagetype) {
new class[] = "trigger_hurt"
new entity = fm_create_entity(class)
if (!entity)
return 0

new value[16]
float_to_str(takedmgdamage * 2, value, sizeof value - 1)
fm_set_kvd(entity, "dmg", value, class)

num_to_str(damagetype, value, sizeof value - 1)
fm_set_kvd(entity, "damagetype", value, class)

fm_set_kvd(entity, "origin", "8192 8192 8192", class)
fm_DispatchSpawn(entity)

set_pev(entity, pev_classname, classname)
fm_fake_touch(entity, victim)
fm_remove_entity(entity)

return 1
}

stock fm_remove_entity_name(const classname[]) {
new ent = -1, num = 0
while ((ent = fm_find_ent_by_class(ent, classname)))
num += fm_remove_entity(ent)

return num
}

stock fm_fake_touch(toucher, touched) {
return dllfunc(DLLFunc_Touch, toucher, touched)
}

stock fm_DispatchSpawn(entity) {
return dllfunc(DLLFunc_Spawn, entity)
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") {
if (classname[0])
set_kvd(0, KV_ClassName, classname)
else {
new class[32]
pev(entity, pev_classname, class, sizeof class - 1)
set_kvd(0, KV_ClassName, class)
}

set_kvd(0, KV_KeyName, key)
set_kvd(0, KV_Value, value)
set_kvd(0, KV_fHandled, 0)

return dllfunc(DLLFunc_KeyValue, entity, 0)
}

stock fm_remove_entity(index) {
return engfunc(EngFunc_RemoveEntity, index)
}

stock fm_create_entity(const classname[]) {
return engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, classname))
}
stock fm_get_user_godmode(index) {
new Float:val;
pev(index, pev_takedamage, val);

return (val == DAMAGE_NO);
}

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
static Float:color[3]
color[0] = float®
color[1] = float(g)
color[2] = float(b)

set_pev(entity, pev_renderfx, fx)
set_pev(entity, pev_rendercolor, color)
set_pev(entity, pev_rendermode, render)
set_pev(entity, pev_renderamt, float(amount))
}

stock fm_get_speed(entity) {
static Float:velocity[3]
pev(entity, pev_velocity, velocity)

return floatround(vector_length(velocity));
}

stock fm_get_aim_origin(id, Float:origin[3]) {
static Float:origin1F[3], Float:origin2F[3]
pev(id, pev_origin, origin1F)
pev(id, pev_view_ofs, origin2F)
xs_vec_add(origin1F, origin2F, origin1F)

pev(id, pev_v_angle, origin2F);
engfunc(EngFunc_MakeVectors, origin2F)
global_get(glb_v_forward, origin2F)
xs_vec_mul_scalar(origin2F, 9999.0, origin2F)
xs_vec_add(origin1F, origin2F, origin2F)

engfunc(EngFunc_TraceLine, origin1F, origin2F, 0, id, 0)
get_tr2(0, TR_vecEndPos, origin)
}

stock fm_find_ent_by_owner(entity, const classname[], owner) {
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) { /* keep looping */ }
return entity;
}

stock fm_set_user_health(id, health) {
(health > 0) ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock fm_give_item(id, const item[]) {
static ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
if (!pev_valid(ent)) return;

static Float:originF[3]
pev(id, pev_origin, originF)
set_pev(ent, pev_origin, originF)
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)

static save
save = pev(ent, pev_solid)
dllfunc(DLLFunc_Touch, ent, id)
if (pev(ent, pev_solid) != save)
return;

engfunc(EngFunc_RemoveEntity, ent)
}

stock fm_strip_user_weapons(id) {
static ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
if (!pev_valid(ent)) return;

dllfunc(DLLFunc_Spawn, ent)
dllfunc(DLLFunc_Use, ent, id)
engfunc(EngFunc_RemoveEntity, ent)
}

stock load_spawns() {
// Check for CSDM spawns of the current map
new cfgdir[32], mapname[32], filepath[100], linedata[64]
get_configsdir(cfgdir, charsmax(cfgdir))
get_mapname(mapname, charsmax(mapname))
formatex(filepath, charsmax(filepath), "%s/csdm/%s.spawns.cfg", cfgdir, mapname)

// Load CSDM spawns if present
if (file_exists(filepath))
{
new csdmdata[10][6], file = fopen(filepath,"rt")

while (file && !feof(file))
{
fgets(file, linedata, charsmax(linedata))

// invalid spawn
if(!linedata[0] || str_count(linedata,' ') < 2) continue;

// get spawn point data
parse(linedata,csdmdata[0],5,csdmdata[1],5,csdmdata[2],5,csdmdata[3],5,csdmdata[
4],5,csdmdata[5],5,csdmdata[6],5,csdmdata[7],5,csdmdata[8],5,csdmdata[9],5)

// origin
g_spawns[g_spawnCount][0] = floatstr(csdmdata[0])
g_spawns[g_spawnCount][1] = floatstr(csdmdata[1])
g_spawns[g_spawnCount][2] = floatstr(csdmdata[2])

// increase spawn count
g_spawnCount++
if (g_spawnCount >= sizeof g_spawns) break;
}
if (file) fclose(file)
}
else
{
// Collect regular spawns
collect_spawns_ent("info_player_start")
collect_spawns_ent("info_player_deathmatch")
}

// Collect regular spawns for non-random spawning unstuck
collect_spawns_ent2("info_player_start")
collect_spawns_ent2("info_player_deathmatch")
}

stock collect_spawns_ent(const classname[]) {
new ent = -1
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)) != 0)
{
// get origin
new Float:originF[3]
pev(ent, pev_origin, originF)
g_spawns[g_spawnCount][0] = originF[0]
g_spawns[g_spawnCount][1] = originF[1]
g_spawns[g_spawnCount][2] = originF[2]

// increase spawn count
g_spawnCount++
if (g_spawnCount >= sizeof g_spawns) break;
}
}

stock collect_spawns_ent2(const classname[]) {
new ent = -1
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)) != 0)
{
// get origin
new Float:originF[3]
pev(ent, pev_origin, originF)
g_spawns2[g_spawnCount2][0] = originF[0]
g_spawns2[g_spawnCount2][1] = originF[1]
g_spawns2[g_spawnCount2][2] = originF[2]

// increase spawn count
g_spawnCount2++
if (g_spawnCount2 >= sizeof g_spawns2) break;
}
}
public CPlayer__TakeDamage_Post(victim, inflictor, attacker, Float:damage)
{
if (inflictor != attacker || victim == attacker) return
if (!is_user_connected(attacker)) return
if (g_zombie[attacker]) return
if (get_user_weapon(attacker) != CSW_KNIFE) return

client_print(attacker, print_center, "%d", floatround(damage, floatround_floor))

new Float:velocity[3], Float:newvelocity[3]
entity_get_vector(victim, EV_VEC_velocity, velocity)

new Float:victim_origin[3], Float:attacker_origin[3]
entity_get_vector(victim, EV_VEC_origin, victim_origin)
entity_get_vector(attacker, EV_VEC_origin, attacker_origin)

newvelocity[0] = victim_origin[0] - attacker_origin[0]
newvelocity[1] = victim_origin[1] - attacker_origin[1]

new Float:largestnum = 0.0

if (0 <= floatcmp(floatabs(newvelocity[0]), floatabs(newvelocity[1])) <= 1)
{
if (floatabs(newvelocity[0]) > 0) largestnum = floatabs(newvelocity[0])
}
else
{
if (floatabs(newvelocity[1]) > 0) largestnum = floatabs(newvelocity[1])
}

newvelocity[0] /= largestnum
newvelocity[1] /= largestnum

if(g_is_saw[attacker])
{
velocity[0] = newvelocity[0] * g_knife_knockback[5] * 3000 / get_distance_f(victim_origin, attacker_origin)
velocity[1] = newvelocity[1] * g_knife_knockback[5] * 3000 / get_distance_f(victim_origin, attacker_origin)
}
else if(g_survivor[attacker])
{
velocity[0] = newvelocity[0] * g_knife_knockback[4] * 3000 / get_distance_f(victim_origin, attacker_origin)
velocity[1] = newvelocity[1] * g_knife_knockback[4] * 3000 / get_distance_f(victim_origin, attacker_origin)
}
else
{
velocity[0] = newvelocity[0] * g_knife_knockback[g_user_knife[attacker]] * 3000 / get_distance_f(victim_origin, attacker_origin)
velocity[1] = newvelocity[1] * g_knife_knockback[g_user_knife[attacker]] * 3000 / get_distance_f(victim_origin, attacker_origin)
}

if(newvelocity[0] <= 20.0 || newvelocity[1] <= 20.0)
newvelocity[2] = random_float(200.0 , 275.0)

newvelocity[0] += velocity[0]
newvelocity[1] += velocity[1]
entity_set_vector(victim, EV_VEC_velocity, newvelocity)

set_pdata_float( victim , 108 , 1.0 )
}
stock drop_weapons(id, dropwhat) {
// Get user weapons
static weapons[32], num, i, weaponid
num = 0 // reset passed weapons count (bugfix)
get_user_weapons(id, weapons, num)

// Loop through them and drop primaries or secondaries
for (i = 0; i < num; i++)
{
// Prevent re-indexing the array
weaponid = weapons[i]

if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
{
// Get weapon entity
static wname[32], weapon_ent
get_weaponname(weaponid, wname, charsmax(wname))
weapon_ent = fm_find_ent_by_owner(-1, wname, id)

// Hack: store weapon bpammo on PEV_ADDITIONAL_AMMO
set_pev(weapon_ent, PEV_ADDITIONAL_AMMO, cs_get_user_bpammo(id, weaponid))

// Player drops the weapon and looses his bpammo
engclient_cmd(id, "drop", wname)
cs_set_user_bpammo(id, weaponid, 0)
}
}
}

stock str_count(const str[], searchchar) {
new count, i, len = strlen(str)

for (i = 0; i <= len; i++)
{
if(str[i] == searchchar)
count++
}

return count;
}

stock is_hull_vacant(Float:origin[3], hull) {
engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, 0)

if (!get_tr2(0, TR_StartSolid) && !get_tr2(0, TR_AllSolid) && get_tr2(0, TR_InOpen))
return true;

return false;
}

stock is_player_stuck(id) {
static Float:originF[3]
pev(id, pev_origin, originF)

engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0)

if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen))
return true;

return false;
}

stock cs_weapon_name_to_id(const weapon[]) {
static i
for (i = 0; i < sizeof WEAPONENTNAMES; i++)
{
if (equal(weapon, WEAPONENTNAMES[i]))
return i;
}

return 0;
}

// Get User Current Weapon Entity
stock fm_cs_get_current_weapon_ent(id)
{
// Prevent server crash if entity's private data not initalized
if (pev_valid(id) != PDATA_SAFE)
return -1;

return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}

// Get Weapon Entity's Owner
stock fm_cs_get_weapon_ent_owner(ent)
{
// Prevent server crash if entity's private data not initalized
if (pev_valid(ent) != PDATA_SAFE)
return -1;

return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}

// Set User Deaths
stock fm_cs_set_user_deaths(id, value)
{
// Prevent server crash if entity's private data not initalized
if (pev_valid(id) != PDATA_SAFE)
return;

set_pdata_int(id, OFFSET_CSDEATHS, value, OFFSET_LINUX)
}

// Get User Team
stock fm_cs_get_user_team(id)
{
// Prevent server crash if entity's private data not initalized
if (pev_valid(id) != PDATA_SAFE)
return FM_CS_TEAM_UNASSIGNED;

return get_pdata_int(id, OFFSET_CSTEAMS, OFFSET_LINUX);
}

// Set a Player's Team
stock fm_cs_set_user_team(id, team)
{
// Prevent server crash if entity's private data not initalized
if (pev_valid(id) != PDATA_SAFE)
return;

set_pdata_int(id, OFFSET_CSTEAMS, team, OFFSET_LINUX)
}

// Set User Money
stock fm_cs_set_user_money(id, value)
{
// Prevent server crash if entity's private data not initalized
if (pev_valid(id) != PDATA_SAFE)
return;

set_pdata_int(id, OFFSET_CSMONEY, value, OFFSET_LINUX)
}

// Set User Flashlight Batteries
stock fm_cs_set_user_batteries(id, value)
{
// Prevent server crash if entity's private data not initalized
if (pev_valid(id) != PDATA_SAFE)
return;

set_pdata_int(id, OFFSET_FLASHLIGHT_BATTERY, value, OFFSET_LINUX)
}

stock fm_user_team_update(id) {
static Float:current_time
current_time = get_gametime()

if (current_time - g_teams_targettime >= 0.1)
{
set_task(0.1, "fm_cs_set_user_team_msg", id+TASK_TEAM)
g_teams_targettime = current_time + 0.1
}
else
{
set_task((g_teams_targettime + 0.1) - current_time, "fm_cs_set_user_team_msg", id+TASK_TEAM)
g_teams_targettime = g_teams_targettime + 0.1
}
}

public fm_cs_set_user_team_msg(taskid) {
// Note to self: this next message can now be received by other plugins

// Set the switching team flag
g_switchingteam = true

// Tell everyone my new team
emessage_begin(MSG_ALL, g_msgTeamInfo)
ewrite_byte(ID_TEAM) // player
ewrite_string(CS_TEAM_NAMES[fm_cs_get_user_team(ID_TEAM)]) // team
emessage_end()

// Done switching team
g_switchingteam = false
}

stock fm_cs_set_user_model_index(id, value)
{
// Prevent server crash if entity's private data not initalized
if (pev_valid(id) != PDATA_SAFE)
return;

set_pdata_int(id, OFFSET_MODELINDEX, value, OFFSET_LINUX)
}

stock fm_set_playermodel_ent(id) {
// Make original player entity invisible without hiding shadows or firing effects
fm_set_rendering(id, kRenderFxNone, 255, 255, 255, kRenderTransTexture, 1)

// Format model string
static model[100]
formatex(model, charsmax(model), "models/player/%s/%s.mdl", g_playermodel[id], g_playermodel[id])

// Set model on entity or make a new one if unexistant
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if (!pev_valid(g_ent_playermodel[id])) return;

set_pev(g_ent_playermodel[id], pev_classname, MODEL_ENT_CLASSNAME)
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
set_pev(id, pev_body, 8)
}

engfunc(EngFunc_SetModel, g_ent_playermodel[id], model)
}

stock fm_set_weaponmodel_ent(id) {
// Get player's p_ weapon model
static model[100]
pev(id, pev_weaponmodel2, model, charsmax(model))

// Set model on entity or make a new one if unexistant
if (!pev_valid(g_ent_weaponmodel[id]))
{
g_ent_weaponmodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if (!pev_valid(g_ent_weaponmodel[id])) return;

set_pev(g_ent_weaponmodel[id], pev_classname, WEAPON_ENT_CLASSNAME)
set_pev(g_ent_weaponmodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_weaponmodel[id], pev_aiment, id)
set_pev(g_ent_weaponmodel[id], pev_owner, id)
}

engfunc(EngFunc_SetModel, g_ent_weaponmodel[id], model)
}

stock fm_remove_model_ents(id) {
// Remove "playermodel" ent if present
if (pev_valid(g_ent_playermodel[id]))
{
engfunc(EngFunc_RemoveEntity, g_ent_playermodel[id])
g_ent_playermodel[id] = 0
}
// Remove "weaponmodel" ent if present
if (pev_valid(g_ent_weaponmodel[id]))
{
engfunc(EngFunc_RemoveEntity, g_ent_weaponmodel[id])
g_ent_weaponmodel[id] = 0
}
}

public fm_cs_set_user_model(taskid) {
set_user_info(ID_MODEL, "model", g_playermodel[ID_MODEL])
}

stock fm_cs_get_user_model(player, model[], len) {
get_user_info(player, "model", model, len)
}

public fm_user_model_update(taskid) {
static Float:current_time
current_time = get_gametime()

if (current_time - g_models_targettime >= g_modelchange_delay)
{
fm_cs_set_user_model(taskid)
g_models_targettime = current_time
}
else
{
set_task((g_models_targettime + g_modelchange_delay) - current_time, "fm_cs_set_user_model", taskid)
g_models_targettime = g_models_targettime + g_modelchange_delay
}
}

public UpdateHP( id )
{
if( g_is_saw[ id ] )
{
if( g_iPlayerHealth[ id ] == 0 )
return;

set_user_health(id, g_iPlayerHealth[ id ] );
g_iPlayerHealth[ id ] = 0;
}
}

stock const YearSeconds[2] =
{
31536000, //Normal year
31622400 //Leap year
};

stock const MonthSeconds[12] =
{
2678400, //January 31
2419200, //February 28
2678400, //March 31
2592000, //April 30
2678400, //May 31
2592000, //June 30
2678400, //July 31
2678400, //August 31
2592000, //September 30
2678400, //October 31
2592000, //November 30
2678400 //December 31
};

stock const DaySeconds = 86400;
stock const HourSeconds = 3600;
stock const MinuteSeconds = 60;

stock UnixToTime(iTimeStamp , &iYear , &iMonth , &iDay , &iHour , &iMinute , &iSecond)
{
new iTemp;

iYear = 1970;
iMonth = 1;
iDay = 1;
iHour = 0;

while (iTimeStamp > 0)
{
iTemp = IsLeapYear(iYear);

if ((iTimeStamp - YearSeconds[iTemp]) >= 0)
{
iTimeStamp -= YearSeconds[iTemp];
iYear++;
}
else
{
break;
}
}

while (iTimeStamp > 0)
{
iTemp = SecondsInMonth(iYear , iMonth);

if ((iTimeStamp - iTemp) >= 0)
{
iTimeStamp -= iTemp;
iMonth++;
}
else
{
break;
}
}

while (iTimeStamp > 0)
{
if ((iTimeStamp - DaySeconds) >= 0)
{
iTimeStamp -= DaySeconds;
iDay++;
}
else
{
break;
}
}

while (iTimeStamp > 0)
{
if ((iTimeStamp - HourSeconds) >= 0)
{
iTimeStamp -= HourSeconds;
iHour++;
}
else
{
break;
}
}

iMinute = (iTimeStamp / 60);
iSecond = (iTimeStamp % 60);
}

stock TimeToUnix(const iYear , const iMonth , const iDay , const iHour , const iMinute , const iSecond)
{
new i;
new iTimeStamp;

for (i = 1970; i < iYear; i++)
iTimeStamp += YearSeconds[IsLeapYear(i)];

for (i = 1; i < iMonth; i++)
iTimeStamp += SecondsInMonth(iYear , i);

iTimeStamp += ((iDay - 1) * DaySeconds);
iTimeStamp += (iHour * HourSeconds);
iTimeStamp += (iMinute * MinuteSeconds);
iTimeStamp += iSecond;

return iTimeStamp;
}

stock SecondsInMonth(const iYear , const iMonth)
{
return ((IsLeapYear(iYear) && (iMonth == 2)) ? (MonthSeconds[iMonth - 1] + DaySeconds) : MonthSeconds[iMonth - 1]);
}

stock IsLeapYear(const iYear)
{
return (((iYear % 4) == 0) && (((iYear % 100) != 0) || ((iYear % 400) == 0)));
}

public clcmd_buyammo1(id)
{
// Not alive or infinite ammo setting enabled
if (!g_isalive[id])
return PLUGIN_HANDLED

// Not human
if (g_zombie[id] || g_survivor[id])
return PLUGIN_HANDLED

// Get user weapons
static weapons[32], num, i, currentammo, weaponid, refilled
num = 0 // reset passed weapons count (bugfix)

refilled = false
get_user_weapons(id, weapons, num)

// Loop through them and give the right ammo type
for (i = 0; i < num; i++)
{
// Prevents re-indexing the array
weaponid = weapons[i]

if ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)
{
g_currentammoValue[id] = BUYAMMO[weaponid]
g_currentammoCost[id] = weapon_ammo_costs[weaponid]
g_currentammoMax[id] = MAXBPAMMO[weaponid]

ExecuteForward(g_fwBuyAmmo1, g_fwDummyResult, id)

if(g_fwDummyResult >= ZP_PLUGIN_HANDLED)
return PLUGIN_HANDLED

if(zp_cs_get_user_money(id) < g_currentammoCost[id])
{
if(cs_get_user_bpammo(id, weaponid) < g_currentammoMax[id])
{
client_print(id, print_center, "%L", id, "NOT_ENOUGH_MONEY")

message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("BlinkAcct"), _, id)
write_byte(5)
message_end()
}

return PLUGIN_HANDLED
}

// Get current ammo of the weapon
currentammo = cs_get_user_bpammo(id, weaponid)

// Give additional ammo
ExecuteHamB(Ham_GiveAmmo, id, g_currentammoValue[id], AMMOTYPE[weaponid], g_currentammoMax[id])

// Check whether we actually refilled the weapon's ammo
if (cs_get_user_bpammo(id, weaponid) - currentammo > 0)
refilled = true

break
}
}

// Weapons already have full ammo
if (!refilled)
{
// Loop through them and give the right ammo type
for (i = 0; i < num; i++)
{
// Prevents re-indexing the array
weaponid = weapons[i]

if ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)
client_print(id, print_center, "%L", id, "CAN_NOT_CARRY")
}

return PLUGIN_HANDLED
}

zp_cs_set_user_money(id, zp_cs_get_user_money(id) - g_currentammoCost[id])

emit_sound(id, CHAN_ITEM, sound_buyammo, 1.0, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED
}

public clcmd_buyammo2(id)
{
// Not alive or infinite ammo setting enabled
if (!g_isalive[id])
return PLUGIN_HANDLED

// Not human
if (g_zombie[id] || g_survivor[id])
return PLUGIN_HANDLED

// Get user weapons
static weapons[32], num, i, currentammo, weaponid, refilled
num = 0 // reset passed weapons count (bugfix)
refilled = false
get_user_weapons(id, weapons, num)

// Loop through them and give the right ammo type
for (i = 0; i < num; i++)
{
// Prevents re-indexing the array
weaponid = weapons[i]

if ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)
{
g_currentammoValue[id] = BUYAMMO[weaponid]
g_currentammoCost[id] = weapon_ammo_costs[weaponid]
g_currentammoMax[id] = MAXBPAMMO[weaponid]

ExecuteForward(g_fwBuyAmmo2, g_fwDummyResult, id)

if(g_fwDummyResult >= ZP_PLUGIN_HANDLED)
return PLUGIN_HANDLED

// Not enough ammo packs
if (zp_cs_get_user_money(id) < g_currentammoCost[id])
{
if(cs_get_user_bpammo(id, weaponid) < g_currentammoMax[id])
{
client_print(id, print_center, "%L", id, "NOT_ENOUGH_MONEY")

message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("BlinkAcct"), _, id)
write_byte(5)
message_end()
}

return PLUGIN_HANDLED
}

// Get current ammo of the weapon
currentammo = cs_get_user_bpammo(id, weaponid)

// Give additional ammo
ExecuteHamB(Ham_GiveAmmo, id, g_currentammoValue[id], AMMOTYPE[weaponid], g_currentammoMax[id])

// Check whether we actually refilled the weapon's ammo
if (cs_get_user_bpammo(id, weaponid) - currentammo > 0)
refilled = true

break
}
}

// Weapons already have full ammo
if (!refilled)
{

get_user_weapons(id, weapons, num)
// Loop through them and give the right ammo type
for (i = 0; i < num; i++)
{
// Prevents re-indexing the array
weaponid = weapons[i]

if ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)
client_print(id, print_center, "%L", id, "CAN_NOT_CARRY")
}

return PLUGIN_HANDLED
}

zp_cs_set_user_money(id, zp_cs_get_user_money(id) - g_currentammoCost[id])

emit_sound(id, CHAN_ITEM, sound_buyammo, 1.0, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED
}
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Статус пользователя LozhkaAnton
сообщение 8.6.2016, 20:07
Сообщение #5
Стаж: 9 лет

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Тему можно закрыть!!
Решение добавил в прикеш ВСЕ звуки из zp_zombieclasses.ini
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