Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

> Правила форума

Этот раздел, как вы могли заметить по названию, предназначен для решения вопросов по поводу уже существующих модов и плагинов.
Пожалуйста, если у вас проблема с написанием плагина, не путайте этот раздел с разделом по скриптингу.
Для поиска плагинов и модов существует соответствующий раздел.

Название темы должно соответствовать содержанию. Темы с названием типа "Помогите", "Вопрос", "парни подскажите..." - будут удалены.
Все темы, не относящиеся к "Вопросам по модам и плагинам", будут удалены или перемещены в соответствующий раздел.

Правила оформления темы:
1. Помимо заголовка не забудьте верно сформулировать свой вопрос.
2. Выложите исходник (в тег кода + ) или ссылку на плагин который вызывает у вас вопросы.
3. Выложите лог с ошибками (если имеется) под спойлер

wc3_extra_minigun

, Проблема не большая...помогите
Статус пользователя jaxix
сообщение 22.6.2016, 12:22
Сообщение #1
Стаж: 9 лет

Сообщений: 9
Благодарностей: 2
Полезность: 0

Нашел плагин wc3_extra_minigun поставил на сервер все бы нечего только почему та большая отдача и как ее изменить я не знаю .
Может кто подскажет как исправить....
Код:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <war3ft_natives.inc>

#define ENG_NULLENT -1
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define m134_RELOAD_TIME 5.0
#define m134_DRAW_TIME 1.1
#define m134_SHOOT1 1
#define m134_SHOOT2 2
#define m134_RELOAD 3
#define m134_DRAW 4
#define m134_FIRE_READY 5
#define m134_FIRE_AFTER 6

#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "wpnmod/minigun/hw_shoot1.wav", "wpnmod/minigun/hw_spin.wav", "wpnmod/minigun/hw_spinup.wav", "wpnmod/minigun/hw_spindown.wav" }



new m134_V_MODEL[64] = "models/mini/v_m134.mdl"
new m134_P_MODEL[64] = "models/mini/p_m134.mdl"
new m134_W_MODEL[64] = "models/mini/w_m134.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_m134, cvar_clip_m134, cvar_spd_m134, cvar_m134_ammo
new g_MaxPlayers, g_orig_event_m134, g_IsInPrimaryAttack
new g_itemid_minigun
new g_has_m134[33], g_clip_ammo[33], g_m134_TmpClip[33], oldweap[33], g_can[33], g_afterreload[33]

const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

new const g_item_name[] = {"Миниган"}
new iCvarItemCost,iCvarOnOffItem;

public plugin_init()
{
register_plugin("M134", "1.0", "XEP")

iCvarItemCost = register_cvar("wc3_armor_minigun_cost", "9000");
iCvarOnOffItem = register_cvar("wc3_minigun_on_off", "1")
g_itemid_minigun = wc3_register_extra_item(g_item_name, get_pcvar_num(iCvarItemCost),iCvarOnOffItem,1);
register_concmd("amx_givem134", "givem134", ADMIN_RCON, "<name/id>");

register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
register_event("TextMsg", "ev_RoundRestart", "a", "2=#Game_will_restart_in")
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_m249", "m134_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

register_clcmd("drop","dropcmd")
cvar_dmg_m134 = register_cvar("m134_dmg", "0.8")
cvar_clip_m134 = register_cvar("m134_clip", "100")
cvar_spd_m134 = register_cvar("m134_spd", "0.7")
cvar_m134_ammo = register_cvar("m134_ammo", "200")

g_MaxPlayers = get_maxplayers()
}

public plugin_precache()
{
precache_model(m134_V_MODEL)
precache_model(m134_P_MODEL)
precache_model(m134_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public wc3_extra_item_selected(id, itemid)
if (itemid == g_itemid_minigun)
give_m134 ( id )

public fw_PlayerSpawn_Post(id)
{
g_has_m134[id] = false
}

public givem134(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED

new arg[32]; read_argv(1, arg, 31)
new player = cmd_target(id, arg, 7)
if(!player)
{
console_print(id, "[Minigun] Give Minigun Failed")
return PLUGIN_HANDLED

}
give_m134(player)
return PLUGIN_CONTINUE
}

public ev_RoundRestart ()
{
for ( new i = 1; i <= g_MaxPlayers; i++ )
{
if ( !is_user_connected ( i ) )
continue

g_has_m134[i] = false
}
}

public dropcmd(id)
{
if(g_has_m134[id] && is_user_alive(id) && get_user_weapon ( id ) == CSW_M249)
{
client_print(id, print_center, "Нельзя выбросить миниган")
return PLUGIN_HANDLED
}

return PLUGIN_CONTINUE
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return

new g_currentweapon = get_user_weapon(iAttacker)

if(g_currentweapon != CSW_M249) return

if(!g_has_m134[iAttacker]) return

static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}

public plugin_natives ()
{
register_native("give_weapon_m134", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_m134(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m249.sc", name))
{
g_orig_event_m134 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}

public client_connect(id)
{
g_has_m134[id] = false
}

public client_disconnect(id)
{
g_has_m134[id] = false
}

public user_can(id)
{
g_can[id] = 2
}

public user_can2(id)
{
g_can[id] = 0
}

public give_m134(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_m249")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134_ammo))
UTIL_PlayWeaponAnimation(id, m134_DRAW)
set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
}
g_has_m134[id] = true
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if(read_data(2) != CSW_M249 || !g_has_m134[id])
return

static Float:iSpeed
if(g_has_m134[id])
iSpeed = get_pcvar_float(cvar_spd_m134)

static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_M249:
{
if(g_has_m134[id])
{
set_pev(id, pev_viewmodel2, m134_V_MODEL)
set_pev(id, pev_weaponmodel2, m134_P_MODEL)

if(oldweap[id] != CSW_M249)
{
UTIL_PlayWeaponAnimation(id, m134_DRAW)
set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
}
}
}
}
if(weaponid != CSW_M249)
{
remove_task(id)
g_can[id] = 0
g_afterreload[id] = 0
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_m134[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || get_user_weapon(id) != CSW_M249 || !g_has_m134[id])
return PLUGIN_HANDLED

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

if(flNextAttack > 0.0)
return PLUGIN_HANDLED

new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)

if(szClip <= 0)
return PLUGIN_HANDLED

if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
{
remove_task(id)
set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF)
g_can[id] = 0
}
if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK))
{
remove_task(id)
set_task(1.0,"user_can2",id)
g_can[id] = 3
set_pdata_float(id, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id,m134_FIRE_AFTER)
g_can[id] = 0
}
return PLUGIN_HANDLED
}

public fw_m134_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_m134[Player])
return HAM_IGNORED

g_IsInPrimaryAttack = 1

if(g_afterreload[Player])
{
g_afterreload[Player] = 0
return HAM_SUPERCEDE
}
new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

if(flNextAttack > 0.0)
return HAM_IGNORED

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!g_can[Player] || g_can[Player] == 3)
{
if(szClip <= 0)
{
UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER)
set_pdata_float(Player, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
return HAM_SUPERCEDE
}
set_task(1.0,"user_can",Player)
g_can[Player] = 1
set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(Player,m134_FIRE_READY)
return HAM_SUPERCEDE
}

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)

return HAM_IGNORED
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_m134) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_m134_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(!is_user_alive(Player))
return

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(g_has_m134[Player])
{
if(g_can[Player] != 2)
return

if(szClip <= 0)
{
UTIL_PlayWeaponAnimation(Player,m134_FIRE_AFTER)
set_pdata_float(Player, m_flNextAttack, m134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
}

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(m134_SHOOT1,m134_SHOOT2))
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_M249)
{
if(g_has_m134[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134))
}
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
{
if(g_has_m134[iAttacker])
set_msg_arg_string(4, "m249")
}
return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public m134_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_m134[id])
return HAM_IGNORED

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_m134) - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
g_can[id] = 0
}
return HAM_IGNORED
}

public m134_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_m134[id])
return HAM_IGNORED

g_m134_TmpClip[id] = -1

new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE

if (iClip >= get_pcvar_num(cvar_clip_m134))
return HAM_SUPERCEDE

g_m134_TmpClip[id] = iClip

return HAM_IGNORED
}

public m134_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_m134[id])
return HAM_IGNORED

new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)

if (szClip == get_pcvar_num(cvar_clip_m134))
return HAM_IGNORED

if (szAmmo <= 0)
return HAM_IGNORED

if (g_m134_TmpClip[id] == -1)
return HAM_IGNORED

set_pdata_int(weapon_entity, m_iClip, g_m134_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, m134_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, m134_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, m134_RELOAD)

remove_task(id)
g_can[id] = 0
g_afterreload[id] = 1

return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}

Прикрепленный файл  wc3_extra_minigun.sma ( 16,34 килобайт ) Кол-во скачиваний: 6


Отредактировал: iShot, - 22.6.2016, 15:12
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   Цитировать сообщение
  Ответить в данную темуНачать новую тему
 
0 пользователей и 1 гостей читают эту тему: