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Этот раздел, как вы могли заметить по названию, предназначен для решения вопросов по поводу уже существующих модов и плагинов.
Пожалуйста, если у вас проблема с написанием плагина, не путайте этот раздел с разделом по скриптингу.
Для поиска плагинов и модов существует соответствующий раздел.

Название темы должно соответствовать содержанию. Темы с названием типа "Помогите", "Вопрос", "парни подскажите..." - будут удалены.
Все темы, не относящиеся к "Вопросам по модам и плагинам", будут удалены или перемещены в соответствующий раздел.

Правила оформления темы:
1. Помимо заголовка не забудьте верно сформулировать свой вопрос.
2. Выложите исходник (в тег кода + ) или ссылку на плагин который вызывает у вас вопросы.
3. Выложите лог с ошибками (если имеется) под спойлер

исправить ошибку Dual Infinity

[РЕШЕНО]
Статус пользователя soneekk
сообщение 16.7.2016, 18:41
Сообщение #1


Стаж: 13 лет

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здравствуйте, помогите пожалуйста исправить маленькую ошибку

плагин Dual Infinty:

[AMXX] Run time error 10: native error (native "get_pdata_float")
[AMXX] [0] EXTRA_DUAL_INFINITY.sma::fw_CmdStart (line 543)
[FAKEMETA] Invalid entity
Code
Код:
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || (get_user_weapon(id) != CSW_ELITE || !g_has_infiex2[id]))
return FMRES_IGNORED

if(get_pdata_float(id, m_flNextAttack, OFFSET_LINUX) > 0.0)
return FMRES_IGNORED

if(get_user_weapon(id) == CSW_ELITE && g_has_infiex2[id])
{
new iButtons = get_uc(uc_handle, UC_Buttons)

//new entity = find_ent_by_owner(-1, "weapon_elite", id)
new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)

if((iButtons & IN_ATTACK2) && !(iButtons & IN_ATTACK))
{
if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0)
{
if(cs_get_weapon_ammo(entity) <= 0)
return FMRES_IGNORED

g_mode[id] = 1
ExecuteHamB(Ham_Weapon_PrimaryAttack, entity)
}
}
else if((iButtons & IN_ATTACK) && !(iButtons & IN_ATTACK2))
{
if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0)
{
if(cs_get_weapon_ammo(entity) <= 0)
return FMRES_IGNORED

g_mode[id] = 0
}
}
}
return FMRES_HANDLED
}

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Статус пользователя SISA
сообщение 16.7.2016, 18:55
Сообщение #2
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Код жесть...

Т.к. это клиентская функция, в ней надо обязательно проверить энтити на валидность, прежде, чем с ней что-то делать.

Код
               new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)

           if((iButtons & IN_ATTACK2) && !(iButtons & IN_ATTACK))
      {
         if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0)
         {



заменить на
Код
           if((iButtons & IN_ATTACK2) && !(iButtons & IN_ATTACK))
                           {
               new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)

            if (!pev_valid(entity))
          FMRES_IGNORED
      {
         if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0)
         {



P.S. На дворе 2016 год, а вы всё гкода на CMDStart пишите....

Отредактировал: SISA, - 16.7.2016, 18:55
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Статус пользователя soneekk
сообщение 16.7.2016, 21:26
Сообщение #3


Стаж: 13 лет

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сделал как сказал но не компилируется:
code
Код:
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || (get_user_weapon(id) != CSW_ELITE || !g_has_infiex2[id]))
return FMRES_IGNORED

if(get_pdata_float(id, m_flNextAttack, OFFSET_LINUX) > 0.0)
return FMRES_IGNORED

if(get_user_weapon(id) == CSW_ELITE && g_has_infiex2[id])
{
new iButtons = get_uc(uc_handle, UC_Buttons)

//new entity = find_ent_by_owner(-1, "weapon_elite", id)
//new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)

if((iButtons & IN_ATTACK2) && !(iButtons & IN_ATTACK))
{
new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)

if(!pev_valid(entity))
FMRES_IGNORED

if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0)
{
if(cs_get_weapon_ammo(entity) <= 0)
return FMRES_IGNORED

g_mode[id] = 1
ExecuteHamB(Ham_Weapon_PrimaryAttack, entity)
}
}
else if((iButtons & IN_ATTACK) && !(iButtons & IN_ATTACK2))
{
if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0)
{
if(cs_get_weapon_ammo(entity) <= 0)
return FMRES_IGNORED

g_mode[id] = 0
}
}
}
return FMRES_HANDLED
}


Erros:
EXTRA_DUAL_INFINITY.sma(535 -- 537) : warning 215: expression has no effect
EXTRA_DUAL_INFINITY.sma(548) : error 017: undefined symbol "entity"
EXTRA_DUAL_INFINITY.sma(550) : error 017: undefined symbol "entity"


вес код
Код:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
//#include <la2a>

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define infiex2_WEAPONKEY 308
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_pPlayer 41
#define m_iId 43
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flNextSecondaryAttack 47
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define infiex2_DRAW_TIME 1.0
#define infiex2_RELOAD_TIME 4.5

#define infiex2_SHOOT_RIGHT 1
#define infiex2_SHOOT_RIGHTLAST 2
#define infiex2_SHOOT_LEFT 3
#define infiex2_SHOOT_LEFTLAST 4
#define infiex2_SP_SHOOT_RIGHT1 5
#define infiex2_SP_SHOOT_RIGHT2 6
#define infiex2_SP_SHOOT_LEFT1 7
#define infiex2_SP_SHOOT_LEFT2 8
#define infiex2_SP_SHOOT_LAST 9
#define infiex2_RELOAD 10
#define infiex2_DRAW 11

#define UP_SCALE -6.0 //ВВЕРХ
#define FORWARD_SCALE 9.0 //ВПЕРЕД
#define RIGHT_SCALE 4.5 //ВПРАВО
#define LEFT_SCALE -4.5 //ВЛЕВО

#define UP_SCALE_MODE -6.0 //ВВЕРХ
#define FORWARD_SCALE_MODE 8.5 //ВПЕРЕД
#define RIGHT_SCALE_MODE 3.2 //ВПРАВО
#define LEFT_SCALE_MODE -3.2 //ВЛЕВО

#define TE_BOUNCE_SHELL 1

#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)


//new g_itemid
new const Fire_Sounds_infiex2[][] = { "JCTF_ITEMS/infi-1.wav" }
new const Sounds_infiex2[][] = { "JCTF_ITEMS/infi_clipin.wav" , "JCTF_ITEMS/infi_clipon.wav" , "JCTF_ITEMS/infi_clipout.wav" , "JCTF_ITEMS/infi_draw.wav" }

new infiex2_V_MODEL[64] = "models/JCTF_ITEMS/v_infinityex2_01.mdl"
new infiex2_P_MODEL[64] = "models/JCTF_ITEMS/p_infinityex2.mdl"
new infiex2_W_MODEL[64] = "models/JCTF_ITEMS/w_infinityex2.mdl"

#define infiex2_Body 0

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new const infiex2_name[] = "weapon_infiex2_lars"

new const infiex2_spr[][] =
{
"sprites/JCTF_ITEMS/640hud43.spr",
"sprites/JCTF_ITEMS/640hud42.spr",
"sprites/JCTF_ITEMS/640hud7.spr"
}

new cvar_dmg_infiex2, cvar_recoil_infiex2, cvar_clip_infiex2, cvar_spd_infiex2, cvar_infiex2_ammo, cvar_dmg_mode_infiex2, cvar_spd_mode_infiex2, cvar_recoil_mode_infiex2
new g_MaxPlayers, g_orig_event_infiex2, g_orig_event_infiex3, g_IsInPrimaryAttack, g_iClip
new Float:cl_pushangle[MAX_PLAYERS + 1][3]
new g_has_infiex2[33], g_clip_ammo[33], g_infiex2_TmpClip[33], oldweap[33]
new g_hamczbots, cvar_botquota
new g_mode[33]
new gmsgWeaponList
new g_iShellModel

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
register_plugin("[ZP] Extra: Dual Infinity EX2", "1.0", "LARS-BLOODLIKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_infiex2_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_infiex2_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_infiex2_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_elite", "infiex2_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_elite", "infiex2_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_elite", "infiex2_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

cvar_clip_infiex2 = register_cvar("zp_infiex2_clip", "40")
cvar_infiex2_ammo = register_cvar("zp_infiex2_ammo", "200")
cvar_dmg_infiex2 = register_cvar("zp_infiex2_dmg", "1.3")
cvar_dmg_mode_infiex2 = register_cvar("zp_infiex2_mode_dmg", "1.2")
cvar_recoil_infiex2 = register_cvar("zp_infiex2_recoil", "0.8")
cvar_recoil_mode_infiex2 = register_cvar("zp_infiex2_mode_recoil", "0.35")
cvar_spd_infiex2 = register_cvar("zp_infiex2_spd", "1.18")
cvar_spd_mode_infiex2 = register_cvar("zp_infiex2_mode_spd", "1.25")

//g_itemid = la2a_register_item("Dual Infinity", 0, "Qula", TEAM_ALL)
//register_clcmd("dual", "give_infiex2")

g_MaxPlayers = get_maxplayers()
cvar_botquota = get_cvar_pointer("bot_quota")
gmsgWeaponList = get_user_msgid("WeaponList")
register_clcmd(infiex2_name, "command_infiex2")
}
/*
public la2a_item_selected(id, itemid)
{
if(itemid != g_itemid)
return PLUGIN_CONTINUE

give_infiex2(id)

return PLUGIN_CONTINUE
}
*/
public plugin_precache()
{
precache_model(infiex2_V_MODEL)
precache_model(infiex2_P_MODEL)
precache_model(infiex2_W_MODEL)

for(new i = 0; i < sizeof Fire_Sounds_infiex2; i++)
precache_sound(Fire_Sounds_infiex2[i])

for(new i = 0; i < sizeof Sounds_infiex2; i++)
precache_sound(Sounds_infiex2[i])

g_iShellModel = precache_model("models/pshell.mdl")

register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)

new sFile[64]
formatex(sFile, charsmax(sFile), "sprites/%s.txt", infiex2_name)
precache_generic(sFile)

for(new i = 0; i < sizeof(infiex2_spr); i++)
{
precache_generic(infiex2_spr[i])
}
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return

new g_currentweapon = get_user_weapon(iAttacker)

if(g_currentweapon != CSW_ELITE) return

if(!g_has_infiex2[iAttacker]) return

static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}

public register_ham_czbots(Player)
{
if(g_hamczbots || !is_user_connected(Player) || !get_pcvar_num(cvar_botquota)) return

RegisterHamFromEntity(Ham_TakeDamage, Player, "fw_TakeDamage")

g_hamczbots = true
}

public client_putinserver(Player)
{
if(is_user_bot(Player) && !g_hamczbots && cvar_botquota) set_task(0.1, "register_ham_czbots", Player)
}

public command_infiex2(Player)
{
engclient_cmd(Player, "weapon_elite")
return PLUGIN_HANDLED
}

public zp_user_humanized_post(id)
{
g_has_infiex2[id] = false
}

public plugin_natives ()
{
register_native("give_weapon_infiex2", "native_give_weapon_add", 1)
register_native("get_weapon_infiex2", "native_get_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_infiex2(id)
}
public native_get_weapon_add(id)
{
return g_has_infiex2[id]
}

public fwPrecacheEvent_Post(type, const name[])
{
if(equal("events/elite_right.sc", name))
{
g_orig_event_infiex2 = get_orig_retval()
return FMRES_HANDLED
}
else if(equal("events/elite_left.sc", name))
{
g_orig_event_infiex3 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}

public client_connect(id)
{
g_has_infiex2[id] = false
g_mode[id] = 0
}

public client_disconnect(id)
{
g_has_infiex2[id] = false
g_mode[id] = 0
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_elite.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED

if(g_has_infiex2[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, infiex2_WEAPONKEY)

g_has_infiex2[iOwner] = false

entity_set_model(entity, infiex2_W_MODEL)

set_pev(entity, pev_body, infiex2_Body)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}

public give_infiex2(id)
{
drop_weapons(id, 2)
new iWep2 = give_item(id,"weapon_elite")
if(iWep2 > 0)
{
g_mode[id] = 0
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_infiex2))
cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_infiex2_ammo))
UTIL_PlayWeaponAnimation(id, infiex2_DRAW)
set_pdata_float(id, m_flNextAttack, infiex2_DRAW_TIME, OFFSET_LINUX)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(infiex2_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()
}
g_has_infiex2[id] = true
}

public fw_infiex2_AddToPlayer(infiex2, id)
{
if(!is_valid_ent(infiex2) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(infiex2, EV_INT_WEAPONKEY) == infiex2_WEAPONKEY)
{
g_has_infiex2[id] = true
g_mode[id] = 0
entity_set_int(infiex2, EV_INT_WEAPONKEY, 0)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(infiex2_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()

return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_elite")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()
}
return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if(use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if(read_data(2) != CSW_ELITE || !g_has_infiex2[id])
return

static Float:iSpeed

if(g_mode[id] == 1)
iSpeed = get_pcvar_float(cvar_spd_mode_infiex2)
else
iSpeed = get_pcvar_float(cvar_spd_infiex2)

static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay, Float:M_Delay
Delay = get_pdata_float(Ent, 46, 4) * iSpeed
M_Delay = get_pdata_float(Ent, 47, 4) * iSpeed
if(Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
set_pdata_float(Ent, 47, M_Delay, 4)
}
}
}


replace_weapon_models(id, weaponid)
{
switch(weaponid)
{
case CSW_ELITE:
{
if(g_has_infiex2[id])
{
set_pev(id, pev_viewmodel2, infiex2_V_MODEL)
set_pev(id, pev_weaponmodel2, infiex2_P_MODEL)
if(oldweap[id] != CSW_ELITE)
{
UTIL_PlayWeaponAnimation (id, infiex2_DRAW)
set_pdata_float(id, m_flNextAttack, infiex2_DRAW_TIME, OFFSET_LINUX)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(infiex2_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()
}
}
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE || !g_has_infiex2[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_infiex2_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if(!g_has_infiex2[Player])
return

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
g_iClip = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if((eventid != g_orig_event_infiex2 && eventid != g_orig_event_infiex3) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if(!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || (get_user_weapon(id) != CSW_ELITE || !g_has_infiex2[id]))
return FMRES_IGNORED

if(get_pdata_float(id, m_flNextAttack, OFFSET_LINUX) > 0.0)
return FMRES_IGNORED

if(get_user_weapon(id) == CSW_ELITE && g_has_infiex2[id])
{
new iButtons = get_uc(uc_handle, UC_Buttons)

//new entity = find_ent_by_owner(-1, "weapon_elite", id)
//new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)

if((iButtons & IN_ATTACK2) && !(iButtons & IN_ATTACK))
{
new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)

if(!pev_valid(entity))
FMRES_IGNORED

if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0)
{
if(cs_get_weapon_ammo(entity) <= 0)
return FMRES_IGNORED

g_mode[id] = 1
ExecuteHamB(Ham_Weapon_PrimaryAttack, entity)
}
}
else if((iButtons & IN_ATTACK) && !(iButtons & IN_ATTACK2))
{
if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0)
{
if(cs_get_weapon_ammo(entity) <= 0)
return FMRES_IGNORED

g_mode[id] = 0
}
}
}
return FMRES_HANDLED
}

public fw_infiex2_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(!is_user_alive(Player))
return

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(g_iClip <= cs_get_weapon_ammo(Weapon))
return

if(g_has_infiex2[Player])
{
if(!g_clip_ammo[Player])
return

new Float:push[3]

pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

if(g_mode[Player] == 1)
xs_vec_mul_scalar(push , get_pcvar_float(cvar_recoil_mode_infiex2), push)
else
xs_vec_mul_scalar(push , get_pcvar_float(cvar_recoil_infiex2), push)

xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if(g_mode[Player] == 1)
{
new num
num = random_num(1,2)

static Float:vVel[3], Float:vAngle[3], Float:vOrigin[3], Float:vViewOfs[3],
i, Float:vShellOrigin[3], Float:vShellVelocity[3], Float:vRight[3],
Float:vUp[3], Float:vForward[3]
pev(Player, pev_velocity, vVel)
pev(Player, pev_view_ofs, vViewOfs)
pev(Player, pev_angles, vAngle)
pev(Player, pev_origin, vOrigin)
global_get(glb_v_right, vRight)
global_get(glb_v_up, vUp)
global_get(glb_v_forward, vForward)

if(num == 1)
{
for(i = 0; i<3; i++)
{
vShellOrigin[i] = vOrigin[i] + vViewOfs[i] + vUp[i] * UP_SCALE_MODE + vForward[i] * FORWARD_SCALE_MODE + vRight[i] * LEFT_SCALE_MODE
vShellVelocity[i] = vVel[i] + vRight[i] * random_float(-50.0, -70.0) + vUp[i] * random_float(100.0, 150.0) + vForward[i] * 25.0
}
CBaseWeapon__EjectBrass(vShellOrigin, vShellVelocity, -vAngle[1], g_iShellModel, TE_BOUNCE_SHELL)

//UTIL_PlayWeaponAnimation(Player, random_num(infiex2_SP_SHOOT_LEFT1, infiex2_SP_SHOOT_LEFT2))
UTIL_PlayWeaponAnimation(Player, infiex2_SP_SHOOT_LEFT1)
}
if(num == 2)
{
for(i = 0; i<3; i++)
{
vShellOrigin[i] = vOrigin[i] + vViewOfs[i] + vUp[i] * UP_SCALE_MODE + vForward[i] * FORWARD_SCALE_MODE + vRight[i] * RIGHT_SCALE_MODE
vShellVelocity[i] = vVel[i] + vRight[i] * random_float(50.0, 70.0) + vUp[i] * random_float(100.0, 150.0) + vForward[i] * 25.0
}
CBaseWeapon__EjectBrass(vShellOrigin, vShellVelocity, -vAngle[1], g_iShellModel, TE_BOUNCE_SHELL)

//UTIL_PlayWeaponAnimation(Player, szClip < 1 ? infiex2_SP_SHOOT_LAST : random_num(infiex2_SP_SHOOT_RIGHT1, infiex2_SP_SHOOT_RIGHT2))
UTIL_PlayWeaponAnimation(Player, szClip < 1 ? infiex2_SP_SHOOT_LAST : infiex2_SP_SHOOT_RIGHT1)
}
}
else
{
new num
num = random_num(1,2)

static Float:vVel[3], Float:vAngle[3], Float:vOrigin[3], Float:vViewOfs[3],
i, Float:vShellOrigin[3], Float:vShellVelocity[3], Float:vRight[3],
Float:vUp[3], Float:vForward[3]
pev(Player, pev_velocity, vVel)
pev(Player, pev_view_ofs, vViewOfs)
pev(Player, pev_angles, vAngle)
pev(Player, pev_origin, vOrigin)
global_get(glb_v_right, vRight)
global_get(glb_v_up, vUp)
global_get(glb_v_forward, vForward)

if(num == 1)
{
for(i = 0; i<3; i++)
{
vShellOrigin[i] = vOrigin[i] + vViewOfs[i] + vUp[i] * UP_SCALE + vForward[i] * FORWARD_SCALE + vRight[i] * LEFT_SCALE
vShellVelocity[i] = vVel[i] + vRight[i] * random_float(-50.0, -70.0) + vUp[i] * random_float(100.0, 150.0) + vForward[i] * 25.0
}
CBaseWeapon__EjectBrass(vShellOrigin, vShellVelocity, -vAngle[1], g_iShellModel, TE_BOUNCE_SHELL)

UTIL_PlayWeaponAnimation(Player, szClip < 1 ? infiex2_SHOOT_LEFTLAST : infiex2_SHOOT_LEFT)

}
if(num == 2)
{
for(i = 0; i<3; i++)
{
vShellOrigin[i] = vOrigin[i] + vViewOfs[i] + vUp[i] * UP_SCALE + vForward[i] * FORWARD_SCALE + vRight[i] * RIGHT_SCALE
vShellVelocity[i] = vVel[i] + vRight[i] * random_float(50.0, 70.0) + vUp[i] * random_float(100.0, 150.0) + vForward[i] * 25.0
}
CBaseWeapon__EjectBrass(vShellOrigin, vShellVelocity, -vAngle[1], g_iShellModel, TE_BOUNCE_SHELL)

UTIL_PlayWeaponAnimation(Player, szClip < 1 ? infiex2_SHOOT_RIGHTLAST : infiex2_SHOOT_RIGHT)
}
}
emit_sound(Player, CHAN_WEAPON, Fire_Sounds_infiex2[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if(victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_ELITE)
{
if(g_has_infiex2[attacker])
{
if(g_mode[attacker] == 1)
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_mode_infiex2))
else
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_infiex2))
}
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
{
if(g_has_infiex2[iAttacker])
set_msg_arg_string(4, "elite")
}
return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public infiex2_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED

if(!g_has_infiex2[id])
return HAM_IGNORED

static iClipExtra

iClipExtra = get_pcvar_num(cvar_clip_infiex2)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if(fInReload && flNextAttack <= 0.0)
{
new j = min(iClipExtra - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j)

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}

public infiex2_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED

if(!g_has_infiex2[id])
return HAM_IGNORED

static iClipExtra

if(g_has_infiex2[id])
iClipExtra = get_pcvar_num(cvar_clip_infiex2)

g_infiex2_TmpClip[id] = -1

new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if(iBpAmmo <= 0)
return HAM_SUPERCEDE

if(iClip >= iClipExtra)
return HAM_SUPERCEDE

g_infiex2_TmpClip[id] = iClip

return HAM_IGNORED
}

public infiex2_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED

if(!g_has_infiex2[id])
return HAM_IGNORED

if(g_infiex2_TmpClip[id] == -1)
return HAM_IGNORED

set_pdata_int(weapon_entity, m_iClip, g_infiex2_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, infiex2_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, infiex2_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, infiex2_RELOAD)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

return HAM_IGNORED
}

CBaseWeapon__EjectBrass(Float:vecOrigin[3], Float:vecVelocity[3], Float:rotation, model, soundtype)
{
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecOrigin, 0)
write_byte(TE_MODEL)
engfunc(EngFunc_WriteCoord, vecOrigin[0])
engfunc(EngFunc_WriteCoord, vecOrigin[1])
engfunc(EngFunc_WriteCoord, vecOrigin[2])
engfunc(EngFunc_WriteCoord, vecVelocity[0])
engfunc(EngFunc_WriteCoord, vecVelocity[1])
engfunc(EngFunc_WriteCoord, vecVelocity[2])
engfunc(EngFunc_WriteAngle, rotation)
write_short(model)
write_byte(soundtype)
write_byte(25) // 2.5 seconds
message_end()
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for(i = 0; i < num; i++)
{
weaponid = weapons[i]

if(dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
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Статус пользователя SISA
сообщение 16.7.2016, 22:18
Сообщение #4
Стаж: 15 лет

Сообщений: 2774
Благодарностей: 2956
Полезность: 994

2soneekk

надо код нормально выкладывать, а не кашу

Код
         new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)

         if(!pev_valid(entity))
            FMRES_IGNORED


До детекта кнопок поставьте (как в исходном варианте).
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Статус пользователя soneekk
сообщение 16.7.2016, 22:32
Сообщение #5


Стаж: 13 лет

Сообщений: 335
Благодарностей: 13
Полезность: < 0

SISA,
спасибо большое, и можешь сказать есть две версии оружие dual infinity, можешь сказать который лучше поставить чтоб была минимум нагрузки 32/32,

версия 1
Код:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
//#include <la2a>

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define infiex2_WEAPONKEY 308
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_pPlayer 41
#define m_iId 43
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flNextSecondaryAttack 47
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define infiex2_DRAW_TIME 1.0
#define infiex2_RELOAD_TIME 4.5

#define infiex2_SHOOT_RIGHT 1
#define infiex2_SHOOT_RIGHTLAST 2
#define infiex2_SHOOT_LEFT 3
#define infiex2_SHOOT_LEFTLAST 4
#define infiex2_SP_SHOOT_RIGHT1 5
#define infiex2_SP_SHOOT_RIGHT2 6
#define infiex2_SP_SHOOT_LEFT1 7
#define infiex2_SP_SHOOT_LEFT2 8
#define infiex2_SP_SHOOT_LAST 9
#define infiex2_RELOAD 10
#define infiex2_DRAW 11

#define UP_SCALE -6.0 //ВВЕРХ
#define FORWARD_SCALE 9.0 //ВПЕРЕД
#define RIGHT_SCALE 4.5 //ВПРАВО
#define LEFT_SCALE -4.5 //ВЛЕВО

#define UP_SCALE_MODE -6.0 //ВВЕРХ
#define FORWARD_SCALE_MODE 8.5 //ВПЕРЕД
#define RIGHT_SCALE_MODE 3.2 //ВПРАВО
#define LEFT_SCALE_MODE -3.2 //ВЛЕВО

#define TE_BOUNCE_SHELL 1

#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)


//new g_itemid
new const Fire_Sounds_infiex2[][] = { "JCTF_ITEMS/infi-1.wav" }
new const Sounds_infiex2[][] = { "JCTF_ITEMS/infi_clipin.wav" , "JCTF_ITEMS/infi_clipon.wav" , "JCTF_ITEMS/infi_clipout.wav" , "JCTF_ITEMS/infi_draw.wav" }

new infiex2_V_MODEL[64] = "models/JCTF_ITEMS/v_infinityex2_01.mdl"
new infiex2_P_MODEL[64] = "models/JCTF_ITEMS/p_infinityex2.mdl"
new infiex2_W_MODEL[64] = "models/JCTF_ITEMS/w_infinityex2.mdl"

#define infiex2_Body 0

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new const infiex2_name[] = "weapon_infiex2_lars"

new const infiex2_spr[][] =
{
"sprites/JCTF_ITEMS/640hud43.spr",
"sprites/JCTF_ITEMS/640hud42.spr",
"sprites/JCTF_ITEMS/640hud7.spr"
}

new cvar_dmg_infiex2, cvar_recoil_infiex2, cvar_clip_infiex2, cvar_spd_infiex2, cvar_infiex2_ammo, cvar_dmg_mode_infiex2, cvar_spd_mode_infiex2, cvar_recoil_mode_infiex2
new g_MaxPlayers, g_orig_event_infiex2, g_orig_event_infiex3, g_IsInPrimaryAttack, g_iClip
new Float:cl_pushangle[MAX_PLAYERS + 1][3]
new g_has_infiex2[33], g_clip_ammo[33], g_infiex2_TmpClip[33], oldweap[33]
new g_hamczbots, cvar_botquota
new g_mode[33]
new gmsgWeaponList
new g_iShellModel

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
register_plugin("[ZP] Extra: Dual Infinity EX2", "1.0", "LARS-BLOODLIKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_infiex2_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_infiex2_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_infiex2_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_elite", "infiex2_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_elite", "infiex2_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_elite", "infiex2_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

cvar_clip_infiex2 = register_cvar("zp_infiex2_clip", "40")
cvar_infiex2_ammo = register_cvar("zp_infiex2_ammo", "200")
cvar_dmg_infiex2 = register_cvar("zp_infiex2_dmg", "1.3")
cvar_dmg_mode_infiex2 = register_cvar("zp_infiex2_mode_dmg", "1.2")
cvar_recoil_infiex2 = register_cvar("zp_infiex2_recoil", "0.8")
cvar_recoil_mode_infiex2 = register_cvar("zp_infiex2_mode_recoil", "0.35")
cvar_spd_infiex2 = register_cvar("zp_infiex2_spd", "1.18")
cvar_spd_mode_infiex2 = register_cvar("zp_infiex2_mode_spd", "1.25")

//g_itemid = la2a_register_item("Dual Infinity", 0, "Qula", TEAM_ALL)
//register_clcmd("dual", "give_infiex2")

g_MaxPlayers = get_maxplayers()
cvar_botquota = get_cvar_pointer("bot_quota")
gmsgWeaponList = get_user_msgid("WeaponList")
register_clcmd(infiex2_name, "command_infiex2")
}
/*
public la2a_item_selected(id, itemid)
{
if(itemid != g_itemid)
return PLUGIN_CONTINUE

give_infiex2(id)

return PLUGIN_CONTINUE
}
*/
public plugin_precache()
{
precache_model(infiex2_V_MODEL)
precache_model(infiex2_P_MODEL)
precache_model(infiex2_W_MODEL)

for(new i = 0; i < sizeof Fire_Sounds_infiex2; i++)
precache_sound(Fire_Sounds_infiex2[i])

for(new i = 0; i < sizeof Sounds_infiex2; i++)
precache_sound(Sounds_infiex2[i])

g_iShellModel = precache_model("models/pshell.mdl")

register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)

new sFile[64]
formatex(sFile, charsmax(sFile), "sprites/%s.txt", infiex2_name)
precache_generic(sFile)

for(new i = 0; i < sizeof(infiex2_spr); i++)
{
precache_generic(infiex2_spr[i])
}
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return

new g_currentweapon = get_user_weapon(iAttacker)

if(g_currentweapon != CSW_ELITE) return

if(!g_has_infiex2[iAttacker]) return

static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}

public register_ham_czbots(Player)
{
if(g_hamczbots || !is_user_connected(Player) || !get_pcvar_num(cvar_botquota)) return

RegisterHamFromEntity(Ham_TakeDamage, Player, "fw_TakeDamage")

g_hamczbots = true
}

public client_putinserver(Player)
{
if(is_user_bot(Player) && !g_hamczbots && cvar_botquota) set_task(0.1, "register_ham_czbots", Player)
}

public command_infiex2(Player)
{
engclient_cmd(Player, "weapon_elite")
return PLUGIN_HANDLED
}

public zp_user_humanized_post(id)
{
g_has_infiex2[id] = false
}

public plugin_natives ()
{
register_native("give_weapon_infiex2", "native_give_weapon_add", 1)
register_native("get_weapon_infiex2", "native_get_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_infiex2(id)
}
public native_get_weapon_add(id)
{
return g_has_infiex2[id]
}

public fwPrecacheEvent_Post(type, const name[])
{
if(equal("events/elite_right.sc", name))
{
g_orig_event_infiex2 = get_orig_retval()
return FMRES_HANDLED
}
else if(equal("events/elite_left.sc", name))
{
g_orig_event_infiex3 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}

public client_connect(id)
{
g_has_infiex2[id] = false
g_mode[id] = 0
}

public client_disconnect(id)
{
g_has_infiex2[id] = false
g_mode[id] = 0
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_elite.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED

if(g_has_infiex2[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, infiex2_WEAPONKEY)

g_has_infiex2[iOwner] = false

entity_set_model(entity, infiex2_W_MODEL)

set_pev(entity, pev_body, infiex2_Body)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}

public give_infiex2(id)
{
drop_weapons(id, 2)
new iWep2 = give_item(id,"weapon_elite")
if(iWep2 > 0)
{
g_mode[id] = 0
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_infiex2))
cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_infiex2_ammo))
UTIL_PlayWeaponAnimation(id, infiex2_DRAW)
set_pdata_float(id, m_flNextAttack, infiex2_DRAW_TIME, OFFSET_LINUX)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(infiex2_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()
}
g_has_infiex2[id] = true
}

public fw_infiex2_AddToPlayer(infiex2, id)
{
if(!is_valid_ent(infiex2) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(infiex2, EV_INT_WEAPONKEY) == infiex2_WEAPONKEY)
{
g_has_infiex2[id] = true
g_mode[id] = 0
entity_set_int(infiex2, EV_INT_WEAPONKEY, 0)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(infiex2_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()

return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_elite")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()
}
return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if(use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if(read_data(2) != CSW_ELITE || !g_has_infiex2[id])
return

static Float:iSpeed

if(g_mode[id] == 1)
iSpeed = get_pcvar_float(cvar_spd_mode_infiex2)
else
iSpeed = get_pcvar_float(cvar_spd_infiex2)

static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay, Float:M_Delay
Delay = get_pdata_float(Ent, 46, 4) * iSpeed
M_Delay = get_pdata_float(Ent, 47, 4) * iSpeed
if(Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
set_pdata_float(Ent, 47, M_Delay, 4)
}
}
}


replace_weapon_models(id, weaponid)
{
switch(weaponid)
{
case CSW_ELITE:
{
if(g_has_infiex2[id])
{
set_pev(id, pev_viewmodel2, infiex2_V_MODEL)
set_pev(id, pev_weaponmodel2, infiex2_P_MODEL)
if(oldweap[id] != CSW_ELITE)
{
UTIL_PlayWeaponAnimation (id, infiex2_DRAW)
set_pdata_float(id, m_flNextAttack, infiex2_DRAW_TIME, OFFSET_LINUX)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(infiex2_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()
}
}
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE || !g_has_infiex2[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_infiex2_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if(!g_has_infiex2[Player])
return

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
g_iClip = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if((eventid != g_orig_event_infiex2 && eventid != g_orig_event_infiex3) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if(!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || (get_user_weapon(id) != CSW_ELITE || !g_has_infiex2[id]))
return FMRES_IGNORED

if(get_pdata_float(id, m_flNextAttack, OFFSET_LINUX) > 0.0)
return FMRES_IGNORED

if(get_user_weapon(id) == CSW_ELITE && g_has_infiex2[id])
{
new iButtons = get_uc(uc_handle, UC_Buttons)

//new entity = find_ent_by_owner(-1, "weapon_elite", id)
new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)

if(!pev_valid(entity))
return FMRES_IGNORED

if((iButtons & IN_ATTACK2) && !(iButtons & IN_ATTACK))
{

if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0)
{
if(cs_get_weapon_ammo(entity) <= 0)
return FMRES_IGNORED

g_mode[id] = 1
ExecuteHamB(Ham_Weapon_PrimaryAttack, entity)
}
}
else if((iButtons & IN_ATTACK) && !(iButtons & IN_ATTACK2))
{
if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0)
{
if(cs_get_weapon_ammo(entity) <= 0)
return FMRES_IGNORED

g_mode[id] = 0
}
}
}
return FMRES_HANDLED
}

public fw_infiex2_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(!is_user_alive(Player))
return

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(g_iClip <= cs_get_weapon_ammo(Weapon))
return

if(g_has_infiex2[Player])
{
if(!g_clip_ammo[Player])
return

new Float:push[3]

pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

if(g_mode[Player] == 1)
xs_vec_mul_scalar(push , get_pcvar_float(cvar_recoil_mode_infiex2), push)
else
xs_vec_mul_scalar(push , get_pcvar_float(cvar_recoil_infiex2), push)

xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if(g_mode[Player] == 1)
{
new num
num = random_num(1,2)

static Float:vVel[3], Float:vAngle[3], Float:vOrigin[3], Float:vViewOfs[3],
i, Float:vShellOrigin[3], Float:vShellVelocity[3], Float:vRight[3],
Float:vUp[3], Float:vForward[3]
pev(Player, pev_velocity, vVel)
pev(Player, pev_view_ofs, vViewOfs)
pev(Player, pev_angles, vAngle)
pev(Player, pev_origin, vOrigin)
global_get(glb_v_right, vRight)
global_get(glb_v_up, vUp)
global_get(glb_v_forward, vForward)

if(num == 1)
{
for(i = 0; i<3; i++)
{
vShellOrigin[i] = vOrigin[i] + vViewOfs[i] + vUp[i] * UP_SCALE_MODE + vForward[i] * FORWARD_SCALE_MODE + vRight[i] * LEFT_SCALE_MODE
vShellVelocity[i] = vVel[i] + vRight[i] * random_float(-50.0, -70.0) + vUp[i] * random_float(100.0, 150.0) + vForward[i] * 25.0
}
CBaseWeapon__EjectBrass(vShellOrigin, vShellVelocity, -vAngle[1], g_iShellModel, TE_BOUNCE_SHELL)

//UTIL_PlayWeaponAnimation(Player, random_num(infiex2_SP_SHOOT_LEFT1, infiex2_SP_SHOOT_LEFT2))
UTIL_PlayWeaponAnimation(Player, infiex2_SP_SHOOT_LEFT1)
}
if(num == 2)
{
for(i = 0; i<3; i++)
{
vShellOrigin[i] = vOrigin[i] + vViewOfs[i] + vUp[i] * UP_SCALE_MODE + vForward[i] * FORWARD_SCALE_MODE + vRight[i] * RIGHT_SCALE_MODE
vShellVelocity[i] = vVel[i] + vRight[i] * random_float(50.0, 70.0) + vUp[i] * random_float(100.0, 150.0) + vForward[i] * 25.0
}
CBaseWeapon__EjectBrass(vShellOrigin, vShellVelocity, -vAngle[1], g_iShellModel, TE_BOUNCE_SHELL)

//UTIL_PlayWeaponAnimation(Player, szClip < 1 ? infiex2_SP_SHOOT_LAST : random_num(infiex2_SP_SHOOT_RIGHT1, infiex2_SP_SHOOT_RIGHT2))
UTIL_PlayWeaponAnimation(Player, szClip < 1 ? infiex2_SP_SHOOT_LAST : infiex2_SP_SHOOT_RIGHT1)
}
}
else
{
new num
num = random_num(1,2)

static Float:vVel[3], Float:vAngle[3], Float:vOrigin[3], Float:vViewOfs[3],
i, Float:vShellOrigin[3], Float:vShellVelocity[3], Float:vRight[3],
Float:vUp[3], Float:vForward[3]
pev(Player, pev_velocity, vVel)
pev(Player, pev_view_ofs, vViewOfs)
pev(Player, pev_angles, vAngle)
pev(Player, pev_origin, vOrigin)
global_get(glb_v_right, vRight)
global_get(glb_v_up, vUp)
global_get(glb_v_forward, vForward)

if(num == 1)
{
for(i = 0; i<3; i++)
{
vShellOrigin[i] = vOrigin[i] + vViewOfs[i] + vUp[i] * UP_SCALE + vForward[i] * FORWARD_SCALE + vRight[i] * LEFT_SCALE
vShellVelocity[i] = vVel[i] + vRight[i] * random_float(-50.0, -70.0) + vUp[i] * random_float(100.0, 150.0) + vForward[i] * 25.0
}
CBaseWeapon__EjectBrass(vShellOrigin, vShellVelocity, -vAngle[1], g_iShellModel, TE_BOUNCE_SHELL)

UTIL_PlayWeaponAnimation(Player, szClip < 1 ? infiex2_SHOOT_LEFTLAST : infiex2_SHOOT_LEFT)

}
if(num == 2)
{
for(i = 0; i<3; i++)
{
vShellOrigin[i] = vOrigin[i] + vViewOfs[i] + vUp[i] * UP_SCALE + vForward[i] * FORWARD_SCALE + vRight[i] * RIGHT_SCALE
vShellVelocity[i] = vVel[i] + vRight[i] * random_float(50.0, 70.0) + vUp[i] * random_float(100.0, 150.0) + vForward[i] * 25.0
}
CBaseWeapon__EjectBrass(vShellOrigin, vShellVelocity, -vAngle[1], g_iShellModel, TE_BOUNCE_SHELL)

UTIL_PlayWeaponAnimation(Player, szClip < 1 ? infiex2_SHOOT_RIGHTLAST : infiex2_SHOOT_RIGHT)
}
}
emit_sound(Player, CHAN_WEAPON, Fire_Sounds_infiex2[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if(victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_ELITE)
{
if(g_has_infiex2[attacker])
{
if(g_mode[attacker] == 1)
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_mode_infiex2))
else
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_infiex2))
}
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
{
if(g_has_infiex2[iAttacker])
set_msg_arg_string(4, "elite")
}
return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public infiex2_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED

if(!g_has_infiex2[id])
return HAM_IGNORED

static iClipExtra

iClipExtra = get_pcvar_num(cvar_clip_infiex2)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if(fInReload && flNextAttack <= 0.0)
{
new j = min(iClipExtra - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j)

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}

public infiex2_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED

if(!g_has_infiex2[id])
return HAM_IGNORED

static iClipExtra

if(g_has_infiex2[id])
iClipExtra = get_pcvar_num(cvar_clip_infiex2)

g_infiex2_TmpClip[id] = -1

new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if(iBpAmmo <= 0)
return HAM_SUPERCEDE

if(iClip >= iClipExtra)
return HAM_SUPERCEDE

g_infiex2_TmpClip[id] = iClip

return HAM_IGNORED
}

public infiex2_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if(!is_user_connected(id))
return HAM_IGNORED

if(!g_has_infiex2[id])
return HAM_IGNORED

if(g_infiex2_TmpClip[id] == -1)
return HAM_IGNORED

set_pdata_int(weapon_entity, m_iClip, g_infiex2_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, infiex2_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, infiex2_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, infiex2_RELOAD)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

return HAM_IGNORED
}

CBaseWeapon__EjectBrass(Float:vecOrigin[3], Float:vecVelocity[3], Float:rotation, model, soundtype)
{
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecOrigin, 0)
write_byte(TE_MODEL)
engfunc(EngFunc_WriteCoord, vecOrigin[0])
engfunc(EngFunc_WriteCoord, vecOrigin[1])
engfunc(EngFunc_WriteCoord, vecOrigin[2])
engfunc(EngFunc_WriteCoord, vecVelocity[0])
engfunc(EngFunc_WriteCoord, vecVelocity[1])
engfunc(EngFunc_WriteCoord, vecVelocity[2])
engfunc(EngFunc_WriteAngle, rotation)
write_short(model)
write_byte(soundtype)
write_byte(25) // 2.5 seconds
message_end()
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for(i = 0; i < num; i++)
{
weaponid = weapons[i]

if(dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}


версия 2
Код:
//=========================================================================
#define CSW_WEAPON CSW_SG552
new const g_weapon_entity[]= "weapon_sg552"
new const g_weaponbox_model[]= "models/w_sg552.mdl"

#define WEAPON_NAME "Gilboa Ex"

#define DAMAGE 30.0
#define RECOIL 0.5
#define RATE_OF_FIRE 0.1
#define CLIP 60
#define AMMO 90
#define TIME_RELOAD 2.4
#define ANIM_IDLE 0
#define ANIM_SHOOT_1 random_num(1,2)
#define ANIM_RELOAD 3
#define ANIM_DRAW 4

#define BODY_NUMBER 0
new const MODELS[][]={
"models/csobc/v_gilboaex.mdl",
"models/csobc/p_gilboaex.mdl",
"models/csobc/w_gilboaex.mdl"
}
new const SOUNDS[][]= {
"weapons/gilboaex-1.wav",
"weapons/gilboaex_clipin1.wav",
"weapons/gilboaex_clipin2.wav",
"weapons/gilboaex_clipout.wav"
}
#define WEAPONLIST "csobc_gilboaex"
new const SPRITES[][]= {
"sprites/csobc/640hud7.spr",
"sprites/csobc/640hud116.spr"
}
//=========================================================================
#include <amxmodx>
#include <engine>
#include <xs>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <zp50_items>
native zp_tattoo_get(id)
new g_msgWeaponList,g_wpn_variables[10],g_iszWeaponKey,g_index_smoke,g_index_shell
#define is_valid_weapon(%1) (pev_valid(%1)&&pev(%1, pev_impulse) == g_iszWeaponKey)
public plugin_precache() {
for(new i;i<=charsmax(MODELS);i++)precache_model(MODELS[i])
for(new i;i<=charsmax(SOUNDS);i++)precache_sound(SOUNDS[i])
for(new i;i<=charsmax(SPRITES);i++) precache_generic(SPRITES[i])
new tmp[32];formatex(tmp,charsmax(tmp),"sprites/%s.txt",WEAPONLIST)
precache_generic(tmp)
for(new i;i<=charsmax(SPRITES);i++)precache_generic(SPRITES[i])
g_index_smoke=precache_model("sprites/wall_puff1.spr")
g_index_shell=precache_model("models/pshell.mdl")
g_iszWeaponKey = engfunc(EngFunc_AllocString, WEAPON_NAME)
register_clcmd(WEAPONLIST, "clcmd_weapon")
register_message(78, "message_weaponlist")
}
public plugin_init() {
register_forward(FM_SetModel, "fm_setmodel")
register_forward(FM_UpdateClientData, "fm_updateclientdata_post", 1)
register_forward(FM_PlaybackEvent, "fm_playbackevent")
RegisterHam(Ham_Item_Deploy, g_weapon_entity, "ham_item_deploy_post",1)
RegisterHam(Ham_Weapon_PrimaryAttack, g_weapon_entity, "ham_weapon_primaryattack")
RegisterHam(Ham_Weapon_Reload, g_weapon_entity, "ham_weapon_reload")
RegisterHam(Ham_Weapon_WeaponIdle, g_weapon_entity, "ham_weapon_idle")
RegisterHam(Ham_Item_PostFrame, g_weapon_entity, "ham_item_postframe")
RegisterHam(Ham_Item_AddToPlayer, g_weapon_entity, "ham_item_addtoplayer")
RegisterHam(Ham_TraceAttack, "player", "ham_traceattack_post",1)
RegisterHam(Ham_TraceAttack, "worldspawn", "ham_traceattack_post",1)
RegisterHam(Ham_TraceAttack, "func_breakable", "ham_traceattack_post",1)
g_msgWeaponList=get_user_msgid("WeaponList")
g_iszWeaponKey=engfunc(EngFunc_AllocString, WEAPON_NAME)
}
public clcmd_weapon(id)engclient_cmd(id, g_weapon_entity)
public message_weaponlist(msg_id,msg_dest,id)if(get_msg_arg_int(8)==CSW_WEAPON)for(new i=2;i<=9;i++)g_wpn_variables[i]=get_msg_arg_int(i)
public fm_setmodel(model_entity,model[]){
if(!pev_valid(model_entity)||!equal(model,g_weaponbox_model))return FMRES_IGNORED
static weap;weap=fm_find_ent_by_owner(-1,g_weapon_entity,model_entity)
if(!is_valid_weapon(weap))return FMRES_IGNORED
fm_entity_set_model(model_entity,MODELS[2])
set_pev(model_entity,pev_body,BODY_NUMBER)
return FMRES_SUPERCEDE
}
public fm_updateclientdata_post(id,SendWeapons,CD_Handle){
if(!is_user_alive(id))return
static weapon_ent; weapon_ent=get_pdata_cbase(id,373,5)
if(is_valid_weapon(weapon_ent))set_cd(CD_Handle, CD_flNextAttack, get_gametime()+0.001)
}
public fm_playbackevent(flags,id){
if(!is_user_alive(id))return FMRES_IGNORED
static weapon_ent;weapon_ent=get_pdata_cbase(id, 373, 5)
if(!is_valid_weapon(weapon_ent))return FMRES_IGNORED
return FMRES_SUPERCEDE
}
public ham_item_deploy_post(weapon_ent){
if(!is_valid_weapon(weapon_ent))return
static id;id=get_pdata_cbase(weapon_ent,41,4)
set_pev(id, pev_viewmodel2, MODELS[0]),set_pev(id, pev_weaponmodel2, MODELS[1])
play_weapon_animation(id, ANIM_DRAW)
set_pdata_float(id, 83, 0.5, 5),set_pdata_float(weapon_ent, 48, 3.0, 4)
}
public ham_weapon_primaryattack(weapon_entity) {
if(!is_valid_weapon(weapon_entity))return HAM_IGNORED
if(get_pdata_float(weapon_entity,46,4)>0.0||!get_pdata_int(weapon_entity,51,4))return HAM_IGNORED
static id; id = get_pdata_cbase(weapon_entity, 41, 4)
static clip;clip=get_pdata_int(weapon_entity,51,4)
ExecuteHam(Ham_Weapon_PrimaryAttack, weapon_entity)
if(clip<=get_pdata_int(weapon_entity,51,4))return HAM_IGNORED
emit_sound(id, CHAN_WEAPON, SOUNDS[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
play_weapon_animation(id, ANIM_SHOOT_1)
set_pdata_float(weapon_entity,46,RATE_OF_FIRE,4)
set_pdata_float(weapon_entity, 48, RATE_OF_FIRE+0.3, 4)
set_pdata_int(weapon_entity, 64,get_pdata_int(weapon_entity, 64, 4)+1,4)
set_pdata_int(weapon_entity,57,g_index_shell,4)
set_pdata_float(id,111,get_gametime())
set_pdata_float(weapon_entity,62,RECOIL,4)
return HAM_SUPERCEDE
}
public ham_weapon_reload(weapon_entity) {
if(!is_valid_weapon(weapon_entity))return HAM_IGNORED
static id; id = get_pdata_cbase(weapon_entity,41,4)
static bpammo;bpammo=get_pdata_int(id,376+get_pdata_int(weapon_entity,49,4),5)
static clip;clip=get_pdata_int(weapon_entity,51,4)
if(!bpammo||clip==CLIP)return HAM_SUPERCEDE
ExecuteHam(Ham_Weapon_Reload,weapon_entity)
play_weapon_animation(id,ANIM_RELOAD)
set_pdata_int(id,363,90,5)
set_pdata_float(id,83,TIME_RELOAD,5)
set_pdata_int(weapon_entity,54,1,4)
return HAM_SUPERCEDE
}
public ham_weapon_idle(ent) {
if(!is_valid_weapon(ent))return HAM_IGNORED
static id; id = get_pdata_cbase(ent, 41, 4)
if(get_pdata_float(ent, 48, 4)>0.0)return HAM_IGNORED
play_weapon_animation(id, ANIM_IDLE)
set_pdata_float(ent, 48, 5.0, 4)
return HAM_SUPERCEDE
}
public ham_item_postframe(weapon_entity) {
if(!is_valid_weapon(weapon_entity)) return
static id; id = get_pdata_cbase(weapon_entity,41,4)
if(get_pdata_int(weapon_entity, 54, 4)&&get_pdata_float(id, 83, 5)<=0.0){
static bpammo;bpammo=get_pdata_int(id, 376 + get_pdata_int(weapon_entity, 49, 4), 5)
static clip;clip=get_pdata_int(weapon_entity, 51, 4)
for(new i=clip; i<CLIP;i++)if(bpammo)bpammo--,clip++
set_pdata_int(weapon_entity,54,0,4)
set_pdata_int(weapon_entity,51,clip,4)
set_pdata_int(id,376+get_pdata_int(weapon_entity,49,4),bpammo,5)
}
}
public ham_item_addtoplayer(weapon_entity,id)if(is_valid_weapon(weapon_entity))set_weap
onlist(id,1)
public ham_traceattack_post(pEntity,attacker,Float:flDamage,Float:direction[3],ptr,dama
ge_type) {
if(!is_user_connected(attacker)||!(damage_type&DMG_BULLET))return
static weapon_entity;weapon_entity=get_pdata_cbase(attacker, 373, 5)
if(!is_valid_weapon(weapon_entity))return
new Float:vecEnd[3],Float:vecPlane[3]
get_tr2(ptr,TR_vecEndPos,vecEnd)
get_tr2(ptr,TR_vecPlaneNormal,vecPlane)
xs_vec_mul_scalar(vecPlane,5.0,vecPlane)
if(!is_user_alive(pEntity)){
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord,vecEnd[0])
engfunc(EngFunc_WriteCoord,vecEnd[1])
engfunc(EngFunc_WriteCoord,vecEnd[2])
write_short(pEntity)
write_byte(random_num(41,45))
message_end()
xs_vec_add(vecEnd,vecPlane,vecEnd)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord,vecEnd[0])
engfunc(EngFunc_WriteCoord,vecEnd[1])
engfunc(EngFunc_WriteCoord,vecEnd[2]-10.0)
write_short(g_index_smoke)
write_byte(3)
write_byte(50)
write_byte(TE_EXPLFLAG_NOSOUND|TE_EXPLFLAG_NODLIGHTS|TE_EXPLFLAG_NOPARTICLES)
message_end()
}
}
public zp_fw_items_select_post(id,itemid) {
if(itemid!=g_itemid)return
new Ent=give_weapon(id)
set_pdata_int(id,376+get_pdata_int(Ent,49,4),AMMO,5)
}
public give_weapon(id){
new Float:Origin[3]; pev(id, pev_origin, Origin)
new wName[32],iItem=get_pdata_cbase(id, 367+1, 5);
while (pev_valid(iItem)==2)pev(iItem,pev_classname,wName,31),engclient_cmd(id,"drop",wName),iItem=get_pdata_cbase(iItem, 42, 4)
new iWeapon=engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,g_weapon_e
ntity))
if(!pev_valid(iWeapon)) return 0
dllfunc(DLLFunc_Spawn, iWeapon)
engfunc(EngFunc_SetOrigin, iWeapon, Origin)
set_pev(iWeapon, pev_impulse, g_iszWeaponKey)
set_pdata_int(iWeapon, 51, CLIP, 4)
new save = pev(iWeapon,pev_solid)
dllfunc(DLLFunc_Touch,iWeapon,id)
if(pev(iWeapon, pev_solid)!=save)return iWeapon
engfunc(EngFunc_RemoveEntity,iWeapon)
return 0
}
stock play_weapon_animation(id,sequence)message_begin(MSG_ONE,SVC_WEAPONANIM,_,id),wri
te_byte(sequence),write_byte(zp_tattoo_get(id)),message_end()
stock set_weaponlist(id,num=0){
message_begin(MSG_ONE,g_msgWeaponList,_,id)
write_string(num?WEAPONLIST:g_weapon_entity)
for(new i=2;i<=9;i++)write_byte(g_wpn_variables[i])
message_end()
}
forward damage_pre(id)
native damage_set(id, Float:dmg)
public damage_pre(attacker)
{
static weapon_ent; weapon_ent=get_pdata_cbase(attacker,373,5)
if(is_valid_weapon(weapon_ent)) {
damage_set(attacker, DAMAGE)
return 1
}
return 0
}


Отредактировал: soneekk, - 16.7.2016, 22:33
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Статус пользователя SISA
сообщение 16.7.2016, 23:18
Сообщение #6
Стаж: 15 лет

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2soneekk

Практически весь публичный код - шлак, особенно тот, который касается оружия. Можешь ставить любую версию. Разницы в нагрузке ты не увидишь.
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