Плагины Kill Assist + Vip weapon, Помощь в настрйоке данных плагинов |
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Плагины Kill Assist + Vip weapon, Помощь в настрйоке данных плагинов |
ry3ik
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17.7.2016, 17:06
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Доброго времени суток, Уважаемые форумчане.
В плагине Kill Assist, общие фраги иду в общую статистику. Например: пишу в чате /top100, открывается окно, и показано, что 95 место занимает Player 1 + Player2. И все показатели по нулям (убийств, смертей, % эффек. и т.д.) Скажите пожалуйста, можно ли как то настроить плагин Kill Assist, что бы фраги не шли в статистику (/top15)? (использую StatsX Shell 2.0 ) Kill Assist.sma Код /* -------------------------------------------------------------------------- Kill assist (for CS) v1.1b by Digi (a.k.a. Hunter-Digital) www.thehunters.ro ----------------------------------------------------------------- Description: When a player gets killed, this plugin checks if another player, from the same team, did enough damage to the victim so that he could be an accomplice to the kill and the assister will also receive a frag (all of these are cvar controlled) CVars and default values: - amx_killassist_enable 0/1 (default: 1) Enable/disable the plugin - amx_killassist_mindamage 1-9999 (default: 50) Minimum amount of damage to deal to be nominated for an assisted kill - amx_killassist_givefrags 0/1 (default: 1) Give or not give the assister frags - amx_killassist_givemoney 0-16000 (default: 300) Give or not give the assister some money, 0 disables, 1 or more sets how much money - amx_killassist_onlyalive 0/1 (default: 0) Only alive players can be of assistance in killing other players Credits and thanks: - ConnorMcLeod - for helping with quick name changing - arkshine - for helping with name squeeze - joaquimandrade - code improvements - anakin_cstrike - code improvements - Nextra - more code improvements - ajvn - some ideas - Dores - and more code improvements Changelog: v1.0 - Release v1.0b - Fixed admin name bug v1.0c - Some modifications and added g_bOnline v1.0d - Removed useless stuff xD, added pcvar on amx_mode and used formatex() v1.1 - converted to CS only, new cvars: amx_killassist_onlyalive, amx_killassist_givemoney, enriched cvar handling, added team cache and fixed some bugs v1.1b - simplified cvar checking using clamp() -------------------------------------------------------------- */ #include <amxmodx> #include <hamsandwich> #include <cstrike> #include <engine> #include <fun> #define PLUGIN_TITLE "Kill assist (for CS)" #define PLUGIN_VERSION "1.1b" #define PLUGIN_AUTHOR "Digi (a.k.a. Hunter-Digital)" #define MAXPLAYERS 32+1 // leave my +1 alone >:P #define TEAM_NONE 0 #define TEAM_TE 1 #define TEAM_CT 2 #define TEAM_SPEC 3 #define is_player(%1) (1 <= %1 <= g_iMaxPlayers) new msgID_sayText new msgID_deathMsg new msgID_scoreInfo new msgID_money new pCVar_amxMode new pCVar_enabled new pCVar_minDamage new pCVar_giveFrags new pCVar_giveMoney new pCVar_onlyAlive new ch_pCVar_enabled new ch_pCVar_minDamage new ch_pCVar_giveFrags new ch_pCVar_giveMoney new ch_pCVar_onlyAlive new g_szName[MAXPLAYERS][32] new g_iTeam[MAXPLAYERS] new g_iDamage[MAXPLAYERS][MAXPLAYERS] new bool:g_bAlive[MAXPLAYERS] = {false, ...} new bool:g_bOnline[MAXPLAYERS] = {false, ...} new g_iLastAmxMode new g_iMaxPlayers = 0 new bool:g_bAmxModeExists = false public plugin_init() { register_plugin(PLUGIN_TITLE, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar("plugin_killassist", PLUGIN_VERSION, FCVAR_SERVER) pCVar_enabled = register_cvar("amx_killassist_enabled", "1") pCVar_minDamage = register_cvar("amx_killassist_mindamage", "50") pCVar_giveFrags = register_cvar("amx_killassist_givefrags", "1") pCVar_giveMoney = register_cvar("amx_killassist_givemoney", "300") pCVar_onlyAlive = register_cvar("amx_killassist_onlyalive", "0") if(cvar_exists("amx_mode")) { pCVar_amxMode = get_cvar_pointer("amx_mode") g_bAmxModeExists = true } msgID_money = get_user_msgid("Money") msgID_sayText = get_user_msgid("SayText") msgID_deathMsg = get_user_msgid("DeathMsg") msgID_scoreInfo = get_user_msgid("ScoreInfo") register_message(msgID_deathMsg, "msg_deathMsg") register_logevent("event_roundStart", 2, "1=Round_Start") register_event("Damage", "player_damage", "be", "2!0", "3=0", "4!0") register_event("DeathMsg", "player_die", "ae") register_event("TeamInfo", "player_joinTeam", "a") RegisterHam(Ham_Spawn, "player", "player_spawn", 1) g_iMaxPlayers = get_maxplayers() } public plugin_cfg() event_roundStart() public event_roundStart() { ch_pCVar_enabled = clamp(get_pcvar_num(pCVar_enabled), 0, 1) ch_pCVar_minDamage = clamp(get_pcvar_num(pCVar_minDamage), 0, 9999) ch_pCVar_giveFrags = clamp(get_pcvar_num(pCVar_giveFrags), 0, 1) ch_pCVar_giveMoney = clamp(get_pcvar_num(pCVar_giveMoney), 0, 16000) ch_pCVar_onlyAlive = clamp(get_pcvar_num(pCVar_onlyAlive), 0, 1) } public client_putinserver(iPlayer) { g_bOnline[iPlayer] = true get_user_name(iPlayer, g_szName[iPlayer], 31) } public client_disconnect(iPlayer) { g_iTeam[iPlayer] = TEAM_NONE g_bAlive[iPlayer] = false g_bOnline[iPlayer] = false } public player_joinTeam() { static iPlayer, szTeam[2] iPlayer = read_data(1) read_data(2, szTeam, 1) switch(szTeam[0]) { case 'T': g_iTeam[iPlayer] = TEAM_TE case 'C': g_iTeam[iPlayer] = TEAM_CT default: g_iTeam[iPlayer] = TEAM_SPEC // since you can't transfer yourself to unsigned team... } return PLUGIN_CONTINUE } public player_spawn(iPlayer) { if(!is_user_alive(iPlayer)) return HAM_IGNORED g_bAlive[iPlayer] = true // he's alive ! static p, szName[32] get_user_name(iPlayer, szName, 31) if(!equali(szName, g_szName[iPlayer])) // make sure he has his name ! { set_msg_block(msgID_sayText, BLOCK_ONCE) set_user_info(iPlayer, "name", g_szName[iPlayer]) } // reset damage meters for(p = 1; p <= g_iMaxPlayers; p++) g_iDamage[iPlayer][p] = 0 return HAM_IGNORED } public player_damage(iVictim) { if(!ch_pCVar_enabled || !is_player(iVictim)) return PLUGIN_CONTINUE static iAttacker iAttacker = get_user_attacker(iVictim) if(!is_player(iAttacker)) return PLUGIN_CONTINUE g_iDamage[iAttacker][iVictim] += read_data(2) return PLUGIN_CONTINUE } public player_die() { if(!ch_pCVar_enabled) return PLUGIN_CONTINUE static iVictim, iKiller iVictim = read_data(2) iKiller = read_data(1) if(!is_player(iVictim)) return PLUGIN_CONTINUE g_bAlive[iVictim] = false if(!is_player(iKiller)) return PLUGIN_CONTINUE static szWeapon[24], iHS, iKillerTeam iKillerTeam = g_iTeam[iKiller] iHS = read_data(3) read_data(4, szWeapon, 23) if(iKiller != iVictim && g_iTeam[iVictim] != iKillerTeam) { static iKiller2, iDamage2, p iKiller2 = 0 iDamage2 = 0 for(p = 1; p <= g_iMaxPlayers; p++) { if(p != iKiller && g_bOnline[p] && (ch_pCVar_onlyAlive && g_bAlive[p] || !ch_pCVar_onlyAlive) && iKillerTeam == g_iTeam[p] && g_iDamage[p][iVictim] >= ch_pCVar_minDamage && g_iDamage[p][iVictim] > iDamage2) { iKiller2 = p iDamage2 = g_iDamage[p][iVictim] } g_iDamage[p][iVictim] = 0 } if(iKiller2 > 0 && iDamage2 > ch_pCVar_minDamage) { if(ch_pCVar_giveFrags) { static iFrags iFrags = get_user_frags(iKiller2)+1 set_user_frags(iKiller2, iFrags) message_begin(MSG_ALL, msgID_scoreInfo) write_byte(iKiller2) write_short(iFrags) write_short(get_user_deaths(iKiller2)) write_short(0) write_short(iKillerTeam) message_end() } if(ch_pCVar_giveMoney) { static iMoney iMoney = cs_get_user_money(iKiller2) + ch_pCVar_giveMoney if(iMoney > 16000) iMoney = 16000 cs_set_user_money(iKiller2, iMoney) if(g_bAlive[iKiller2]) // no reason to send a money message when the player has no hud :} { message_begin(MSG_ONE_UNRELIABLE, msgID_money, _, iKiller2) write_long(iMoney) write_byte(1) message_end() } } static szName1[32], iName1Len, szName2[32], iName2Len, szNames[32], szWeaponLong[32] iName1Len = get_user_name(iKiller, szName1, 31) iName2Len = get_user_name(iKiller2, szName2, 31) g_szName[iKiller] = szName1 if(iName1Len < 14) { formatex(szName1, iName1Len, "%s", szName1) formatex(szName2, 28-iName1Len, "%s", szName2) } else if(iName2Len < 14) { formatex(szName1, 28-iName2Len, "%s", szName1) formatex(szName2, iName2Len, "%s", szName2) } else { formatex(szName1, 13, "%s", szName1) formatex(szName2, 13, "%s", szName2) } formatex(szNames, 31, "%s + %s", szName1, szName2) set_msg_block(msgID_sayText, BLOCK_ONCE) set_user_info(iKiller, "name", szNames) if(g_bAmxModeExists) { g_iLastAmxMode = get_pcvar_num(pCVar_amxMode) set_pcvar_num(pCVar_amxMode, 0) } if(equali(szWeapon, "grenade")) szWeaponLong = "weapon_hegrenade" else formatex(szWeaponLong, 31, "weapon_%s", szWeapon) static args[4] args[0] = iVictim args[1] = iKiller args[2] = iHS args[3] = get_weaponid(szWeaponLong) set_task(0.1, "player_diePost", 0, args, 4) } else do_deathmsg(iKiller, iVictim, iHS, szWeapon) } else do_deathmsg(iKiller, iVictim, iHS, szWeapon) return PLUGIN_CONTINUE } public player_diePost(arg[]) { static iKiller, szWeapon[24] iKiller = arg[1] get_weaponname(arg[3], szWeapon, 23) replace(szWeapon, 23, "weapon_", "") do_deathmsg(iKiller, arg[0], arg[2], szWeapon) set_msg_block(msgID_sayText, BLOCK_ONCE) set_user_info(iKiller, "name", g_szName[iKiller]) if(g_bAmxModeExists) set_pcvar_num(pCVar_amxMode, g_iLastAmxMode) return PLUGIN_CONTINUE } public msg_deathMsg() return ch_pCVar_enabled ? PLUGIN_HANDLED : PLUGIN_CONTINUE /* originally from messages_stocks.inc, a little modified, added vars and blablabla :P */ stock do_deathmsg(iKiller, iVictim, iHS, const szWeapon[]) { message_begin(MSG_ALL, msgID_deathMsg) write_byte(iKiller) write_byte(iVictim) write_byte(iHS) write_string(szWeapon) message_end() } /* -------------------------------------------------------------------------- EOF -------------------------------------------------------------- */ Еще один вопрос касающийся плагина Vip weapon. При написании в чат /vipka, открывается окно, что дают VIP привилегии и как их можно купить. Данный плагин я отключил на aim, awp, sk, 35hp мапах. И как Вы поняли, при написании /vipka, ничего не происходит. Скажите пожалуйста, возможно ли как то его настроить, что бы оружие не выдавалось VIP игрокам, а окно с информацией показывалось? Или же написать отдельный плагин? (пробовал сам, но ничего не получилось :() Vip weapon.sma Код /* *-------------------Информация--------------------* * * Название: Vip_weapon * Автор: 7eVen * Версия: 1.1 * Последнее обновление: 19.12.2012 * Посетите сайт: http://lancs.ru/ * *-------------------------------------------------* * *-------------------Переменные--------------------* * * amx_vip_give [По умолчанию: 3] * - Количество раундов, после которых оружия * - будет доступно. * *-------------------------------------------------* * *----------------История изменений----------------* * * 1.0: * [!] Первый релиз. * * 1.1: * [!] Полная оптимизация кода. * [*] Фикс некоторых ошибок. * [+] При выдачи Deagle второе оружия убирается. * [+] Добавлен квар amx_vip_give. * *-------------------------------------------------* * *----------------------P.S------------------------* * * Пишу плагины, на заказ. Skype magoga25 * *-------------------------------------------------* */ #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <fakemeta_util> #define VIP_FLAG ADMIN_LEVEL_H new pistols[6] = {CSW_P228, CSW_ELITE, CSW_FIVESEVEN, CSW_GALIL, CSW_USP, CSW_GLOCK18} new round_number, g_round new bool:has_used[32] public plugin_init() { register_plugin("Vip_weapon", "1.1", "7eVen") register_event("ResetHUD", "ResetHUD", "be") register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_clcmd("vipmenu", "vip_menu") register_clcmd("say /adminka", "adminka") register_clcmd("say /vipka","vipka") g_round = register_cvar("amx_vip_give", "3") } public vip_menu(id) { if ( ! ( get_user_flags ( id ) & VIP_FLAG ) ) { ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Только для ^4[V.I.P]") return PLUGIN_HANDLED; } new menu = menu_create("\r Оружейка \w[\y V.I.P \w]", "show_vipmenu") menu_additem(menu, "\wВзять \r[\y Famas \r]\r", "1") menu_additem(menu, "\wВзять \r[\y M4A1 \r]\r", "2") menu_additem(menu, "\wВзять \r[\y AK47 \r]\r", "3") menu_additem(menu, "\wВзять \r[\y AWP \r]\r", "4") menu_setprop(menu, MPROP_NEXTNAME, "Дальше") menu_setprop(menu, MPROP_BACKNAME, "Назад") menu_setprop(menu, MPROP_EXITNAME, "Выход") menu_setprop(menu, MPROP_EXIT,MEXIT_ALL) menu_display(id,menu,0) return PLUGIN_HANDLED; } public show_vipmenu(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED; } if(is_user_alive(id)&& !has_used[id] ) { if ( round_number <= get_pcvar_num(g_round) ) { ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Доступно со %d раунда!", get_pcvar_num(g_round) ) return PLUGIN_HANDLED; } new data[6], iName[64], access, callback menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1: { give_item( id, "weapon_famas" ) cs_set_user_bpammo( id , CSW_FAMAS, 90 ) } case 2: { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id , CSW_M4A1, 90 ) } case 3: { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id , CSW_AK47, 90 ) } case 4: { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id , CSW_AWP, 30 ) } } has_used[id] = true; } else { ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Вы уже использовали.Подождите..." ) return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public event_round_start () { round_number++ arrayset(has_used, false, 32) } public adminka(id) { show_motd( id, "adminka.txt", "Покупка - Админки!" ) } public vipka(id) { show_motd( id, "vip.txt", "Покупка - V.I.P!" ) } public ResetHUD(id) { set_task(0.5, "VIP", id + 6910) } public VIP(TaskID) { new id = TaskID - 6910 if (get_user_flags(id) & VIP_FLAG && is_user_connected(id) && is_user_alive(id)) { for (new i = 0; i < 6; i++) { if (fm_strip_user_gun(id, pistols[i])) { break; } message_begin(MSG_ALL, get_user_msgid("ScoreAttrib")) write_byte(id) write_byte(4) message_end() give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) give_item( id, "weapon_flashbang" ) give_item( id, "weapon_smokegrenade" ) give_item( id, "item_assaultsuit" ) give_item( id, "item_thighpack" ) give_item( id, "weapon_deagle") give_item( id, "ammo_50ae" ) give_item( id, "ammo_50ae" ) give_item( id, "ammo_50ae" ) give_item( id, "ammo_50ae" ) give_item( id, "ammo_50ae" ) } } return PLUGIN_HANDLED; } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y ", "^1") // Default Color replace_all(msg, 190, "!team", "^3") // Team Color replace_all(msg, 190, "!team2", "^0") // Team2 Color if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } } Буду весьма признателен за оказанную помощь
Отредактировал: iShot, - 17.7.2016, 17:17
Причина: Выдано устное предупреждение!
Прикрепленные файлы:
vip_weapon.sma ( 5,48 килобайт )
Кол-во скачиваний: 7
kill_assist.sma ( 9,85 килобайт )
Кол-во скачиваний: 11![]() TOP SERVER IN THE WORLD!
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