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Параметры запуска: -pingboost 3 -noipx -insecure -master +sv_lan 0 +exec server.cfg Исходники плагинов прикрепил. Код:
#include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague>
enum { anim_idle, anim_reload, anim_draw, anim_shoot1, anim_shoot2, anim_shoot3 }
#define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define VSK94_WEAPONKEY 802 #define M24_WEAPONKEY 803 #define MAX_PLAYERS 32
const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83
#define VSK_RELOAD_TIME 2.2
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } new const Fire_Sounds[][] = {"weapons/vsk-1.wav"}
new VSK94_V_MODEL[64] = "models/zombieplay/v_skull5.mdl" new VSK94_P_MODEL[64] = "models/zombieplay/p_skull5.mdl" new VSK94_W_MODEL[64] = "models/zombieplay/w_skull5.mdl"
new cvar_dmg_vsk94, cvar_recoil_vsk94, g_itemid_vsk94, cvar_spd_vsk94, cvar_ammo_vsk94 new cvar_clip_vsk94 new g_has_vsk94[33] new g_MaxPlayers, g_orig_event_sg550, g_IsInPrimaryAttack, g_clip_ammo[33], g_vsk_TmpClip[33] new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new oldweap[33], g_index_smoke, g_index_shell
public plugin_init() { register_plugin("[ZP] Extra: Skull5", "1.1", "n1ke:D") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_sg550", "fw_SG550_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_SG550_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_SG550_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_sg550", "SG550__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "SG550__Reload"); RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "SG550__Reload_Post", 1); RegisterHam(Ham_TraceAttack, "worldspawn", "ham_traceattack_post", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "ham_traceattack_post", 1) RegisterHam(Ham_TraceAttack, "func_wall", "ham_traceattack_post", 1) RegisterHam(Ham_TraceAttack, "func_door", "ham_traceattack_post", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "ham_traceattack_post", 1) RegisterHam(Ham_TraceAttack, "func_plat", "ham_traceattack_post", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "ham_traceattack_post", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") register_clcmd("weapon_vsk94_zpc", "clcmd_weapon_sg550") cvar_dmg_vsk94 = register_cvar("zp_vsk94_dmg", "1.0") cvar_recoil_vsk94 = register_cvar("zp_vsk94_recoil", "0.4") cvar_clip_vsk94 = register_cvar("zp_vsk94_clip", "24") cvar_ammo_vsk94 = register_cvar("zp_vsk94_ammo", "120") cvar_spd_vsk94 = register_cvar("zp_vsk94_spd", "0.5")
g_itemid_vsk94 = zp_register_extra_item("Skull5", 4, ZP_TEAM_HUMAN) g_MaxPlayers = get_maxplayers() }
public plugin_natives() { register_native("give_vsk94", "give_weapon_vsk94", 1) }
public plugin_precache() { precache_model(VSK94_V_MODEL) precache_model(VSK94_P_MODEL) precache_model(VSK94_W_MODEL) g_index_shell = precache_model("models/zp_cso/shell762.mdl") g_index_smoke = precache_model("sprites/effects/rainsplash.spr") for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) precache_sound("weapons/vsk_clipout.wav") precache_sound("weapons/vsk_draw.wav") precache_sound("weapons/vsk_clipin.wav")
precache_generic("sprites/weapon_vsk94_zpc.txt") precache_generic("sprites/zp_cso/640hud25.spr") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) }
public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/sg550.sc", name)) { g_orig_event_sg550 = get_orig_retval() return FMRES_HANDLED }
return FMRES_IGNORED }
public client_disconnect(id) { g_has_vsk94[id] = false }
public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_sg550.mdl")) { static iStoredSG550ID iStoredSG550ID = find_ent_by_owner(ENG_NULLENT, "weapon_sg550", entity) if(!is_valid_ent(iStoredSG550ID)) return FMRES_IGNORED; if(g_has_vsk94[iOwner]) { entity_set_int(iStoredSG550ID, EV_INT_WEAPONKEY, VSK94_WEAPONKEY) g_has_vsk94[iOwner] = false entity_set_model(entity, VSK94_W_MODEL) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; }
public give_weapon_vsk94(id) { drop_weapons(id, 1); new iWep3 = give_item(id,"weapon_sg550") if( iWep3 > 0 ) { cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_vsk94) ) cs_set_user_bpammo (id, CSW_SG550, get_pcvar_num(cvar_ammo_vsk94)) } g_has_vsk94[id] = true; Sprite(id, "weapon_vsk94_zpc", 4, 90, -1, -1, 0, 16, 13, 0) }
public zp_extra_item_selected(id, itemid) { if(itemid == g_itemid_vsk94) { give_weapon_vsk94(id) } }
public clcmd_weapon_sg550(id) { if(!is_user_alive(id)) return;
engclient_cmd(id, "weapon_sg550")
}
public fw_SG550_AddToPlayer(SG550, id) { if(!is_valid_ent(SG550) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(SG550, EV_INT_WEAPONKEY) == VSK94_WEAPONKEY) { g_has_vsk94[id] = true Sprite(id, "weapon_vsk94_zpc", 4, 90, -1, -1, 0, 16, 13, 0) entity_set_int(SG550, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } else Sprite(id, "weapon_sg550", 4, 90, -1, -1, 0, 16, 13, 0) return HAM_IGNORED; }
public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) }
public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) }
public CurrentWeapon(id) { replace_weapon_models(id, read_data(2))
if((read_data(2) != CSW_SG550 || !g_has_vsk94[id])) return static Float:iSpeed if(g_has_vsk94[id]) iSpeed = get_pcvar_float(cvar_spd_vsk94) static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay, Float:M_Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) set_pdata_float(Ent, 47, M_Delay, 4) } } }
replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_SG550: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_vsk94[id]) { set_pev(id, pev_viewmodel2, VSK94_V_MODEL) set_pev(id, pev_weaponmodel2, VSK94_P_MODEL) if(oldweap[id] != CSW_SG550) { Sprite(id, "weapon_vsk94_zpc", 4, 90, -1, -1, 0, 16, 13, 0) } } } } oldweap[id] = weaponid }
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || get_user_weapon(Player) != CSW_SG550 || (get_user_weapon(Player) == CSW_SG550 && !g_has_vsk94[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED }
public fw_SG550_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_vsk94[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) }
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_sg550) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE }
public fw_SG550_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) if(g_has_vsk94[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_vsk94),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_reload) make_shell(Player) } }
public SG550__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED;
if (!g_has_vsk94[id]) return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_vsk94) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_SG550, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 }
return HAM_IGNORED; }
public SG550__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED;
if (!g_has_vsk94[id]) return HAM_IGNORED;
g_vsk_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0) return HAM_SUPERCEDE;
if (iClip >= get_pcvar_num(cvar_clip_vsk94)) return HAM_SUPERCEDE;
g_vsk_TmpClip[id] = iClip;
return HAM_IGNORED; }
public SG550__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED;
if (!g_has_vsk94[id]) return HAM_IGNORED;
if (g_vsk_TmpClip[id] == -1) return HAM_IGNORED;
set_pdata_int(weapon_entity, m_iClip, g_vsk_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, VSK_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, VSK_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
// relaod animation UTIL_PlayWeaponAnimation(id, 3)
return HAM_IGNORED; }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { if(damage_type&DMG_GENERIC) return
if (victim != attacker && is_user_connected(attacker) && (damage_type & DMG_BULLET)) { static Float:cache_extradmg if(get_user_weapon(attacker) == CSW_SG550) { if(g_has_vsk94[attacker]) { cache_extradmg = damage * get_pcvar_float(cvar_dmg_vsk94) SetHamParamFloat(4, cache_extradmg) } } } }
public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "sg550") && get_user_weapon(iAttacker) == CSW_SG550) { if(g_has_vsk94[iAttacker]) set_msg_arg_string(4, "vsk94") } return PLUGIN_CONTINUE }
stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); }
stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); }
stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() }
stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } public Sprite(const player, const string_msg[], byte_1, byte_2, byte_3, byte_4, byte_5, byte_6, byte_7, byte_8) { message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player = player ); { write_string(string_msg); // WeaponName write_byte(byte_1); // PrimaryAmmoID write_byte(byte_2); // PrimaryAmmoMaxAmount write_byte(byte_3); // SecondaryAmmoID write_byte(byte_4); // SecondaryAmmoMaxAmount write_byte(byte_5); // SlotID (0...N) write_byte(byte_6); // NumberInSlot (1...N) write_byte(byte_7); // WeaponID write_byte(byte_8); // Flags } message_end(); }
public ham_traceattack_post(victim, attacker, Float:flDamage, Float:direction[3], ptr, damage_type) { if(!is_user_connected( attacker ) || !is_user_alive( attacker ) || !attacker) return HAM_IGNORED
static UserGun UserGun = get_user_weapon(attacker) if ((UserGun != CSW_SG550 || !g_has_vsk94[attacker])) return HAM_IGNORED if(!(damage_type & DMG_BULLET)) return HAM_IGNORED static Float:flEnd[3] get_tr2(ptr, TR_vecEndPos, flEnd) if(!is_user_alive(victim)) { if(victim) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) engfunc(EngFunc_WriteCoord, flEnd[0]) engfunc(EngFunc_WriteCoord, flEnd[1]) engfunc(EngFunc_WriteCoord, flEnd[2]) write_byte(random_num(41, 45)) write_short(victim) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) engfunc(EngFunc_WriteCoord, flEnd[0]) engfunc(EngFunc_WriteCoord, flEnd[1]) engfunc(EngFunc_WriteCoord, flEnd[2]) write_byte(random_num(41, 45)) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) engfunc(EngFunc_WriteCoord, flEnd[0]) engfunc(EngFunc_WriteCoord, flEnd[1]) engfunc(EngFunc_WriteCoord, flEnd[2]) write_short(attacker) write_byte(random_num(41, 45)) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_SPRITE) engfunc(EngFunc_WriteCoord, flEnd[0]) engfunc(EngFunc_WriteCoord, flEnd[1]) engfunc(EngFunc_WriteCoord, flEnd[2] + 3) write_short(g_index_smoke) write_byte(1) write_byte(50) message_end() } return HAM_HANDLED }
public make_shell(Player) { new Float:upScale, Float:fwScale, Float:rgScale upScale = -10.0, fwScale = 15.0 rgScale = 6.0 static Float:vPunchAngle[ 3 ], Float:vAngle[ 3 ], xol xol = 1 + 2 if( xol & 1 ) pev( Player, pev_v_angle, vAngle ) if( xol & 2 ) pev( Player, pev_punchangle, vPunchAngle ) xs_vec_add(vAngle, vPunchAngle, vAngle) engfunc( EngFunc_MakeVectors, vAngle ); static Float:vVel[ 3 ], Float:vOrigin[ 3 ], Float:vViewOfs[ 3 ], i, Float:vShellOrigin[ 3 ], Float:vShellVelocity[ 3 ], Float:vRight[ 3 ], Float:vUp[ 3 ], Float:vForward[ 3 ]; pev( Player, pev_velocity, vVel ); pev( Player, pev_view_ofs, vViewOfs ); pev( Player, pev_angles, vAngle ); pev( Player, pev_origin, vOrigin ); global_get( glb_v_right, vRight ); global_get( glb_v_up, vUp ); global_get( glb_v_forward, vForward ); for( i = 0; i < 3; i++ ) { vShellOrigin[i] = vOrigin[ i ] + vViewOfs[ i ] + vUp[ i ] * upScale + vForward[i] * fwScale + vRight[ i ] * rgScale; vShellVelocity[i] = vVel[ i ] + vRight[ i ] * random_float( 50.0, 70.0 ) + vUp[i] * random_float( 100.0, 150.0 ) + vForward[ i ] * 25.0; } engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vShellOrigin, 0) write_byte(TE_MODEL) engfunc(EngFunc_WriteCoord, vShellOrigin[0]) engfunc(EngFunc_WriteCoord, vShellOrigin[1]) engfunc(EngFunc_WriteCoord, vShellOrigin[2]) engfunc(EngFunc_WriteCoord, vShellVelocity[0]) engfunc(EngFunc_WriteCoord, vShellVelocity[1]) engfunc(EngFunc_WriteCoord, vShellVelocity[2]) engfunc(EngFunc_WriteAngle, vAngle[1]) write_short(g_index_shell) write_byte(1) write_byte(25) message_end() } Код:
#include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague>
#define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define skull6_WEAPONKEY 1999 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flNextSecondaryAttack 47 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define m_iFOV 363
#define skull6_RELOAD_TIME 4.0 #define skull6_SHOOT1 1 #define skull6_SHOOT2 2 #define skull6_RELOAD 3 #define skull6_DRAW 4
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/skull6-1.wav" } new const Sound_Zoom[] = { "weapons/zoom.wav" }
new skull6_V_MODEL[64] = "models/mashingun/v_skull6.mdl" new skull6_P_MODEL[64] = "models/mashingun/p_skull6.mdl" new skull6_W_MODEL[64] = "models/mashingun/w_skull6.mdl"
#define skull6_Body 0
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new const skull6_name[] = "weapon_skull6"
new const skull6_spr[][] = { "sprites/mashingun/640hud95.spr", "sprites/mashingun/640hud7.spr" }
new g_itemid_skull6 new cvar_dmg_skull6, cvar_recoil_skull6, cvar_clip_skull6, cvar_spd_skull6, cvar_skull6_ammo, cvar_dmg_skull6_z, cvar_recoil_skull6_z, cvar_spd_skull6_z new g_MaxPlayers, g_orig_event_skull6, g_IsInPrimaryAttack, g_iClip new Float:cl_pushangle[MAX_PLAYERS + 1][3] new g_has_skull6[33], g_clip_ammo[33], g_skull6_TmpClip[33], oldweap[33] new g_hamczbots, cvar_botquota new gmsgWeaponList
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init() { register_plugin("[CSO] Skull-6 ", "1.0", "LARS-BLOODLIKER") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_skull6_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_skull6_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_skull6_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_m249", "skull6_ItemPostFrame") RegisterHam(Ham_Weapon_Reload, "weapon_m249", "skull6_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_m249", "skull6_Reload_Post", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") register_forward(FM_CmdStart, "fw_CmdStart") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_skull6 = register_cvar("zp_skull6_dmg", "0.7") cvar_recoil_skull6 = register_cvar("zp_skull6_recoil", "0.2") cvar_spd_skull6 = register_cvar("zp_skull6_spd", "0.6") cvar_dmg_skull6_z = register_cvar("zp_skull6_dmg_zoom", "1.2") cvar_recoil_skull6_z = register_cvar("zp_skull6_recoil_zoom", "0.3") cvar_spd_skull6_z = register_cvar("zp_skull6_spd_zoom", "1.2") cvar_clip_skull6 = register_cvar("zp_skull6_clip", "80") cvar_skull6_ammo = register_cvar("zp_skull6_ammo", "200")
g_itemid_skull6 = zp_register_extra_item("Skull-6", 40, ZP_TEAM_HUMAN) g_MaxPlayers = get_maxplayers() cvar_botquota = get_cvar_pointer("bot_quota") gmsgWeaponList = get_user_msgid("WeaponList") register_clcmd(skull6_name, "command_skull6") }
public plugin_precache() { precache_model(skull6_V_MODEL) precache_model(skull6_P_MODEL) precache_model(skull6_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i])
precache_sound(Sound_Zoom) precache_sound("weapons/skull6_boxin.wav") precache_sound("weapons/skull6_boxin2.wav") precache_sound("weapons/skull6_boxout.wav") precache_sound("weapons/skull6_chain.wav") precache_sound("weapons/skull6_clipout.wav")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
new sFile[64] formatex(sFile, charsmax(sFile), "sprites/%s.txt", skull6_name) precache_generic(sFile) for(new i = 0; i < sizeof(skull6_spr); i++) { precache_generic(skull6_spr[i]) } }
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_alive(iAttacker)) return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_M249) return if(!g_has_skull6[iAttacker]) return
static Float:flEnd[3] get_tr2(ptr, TR_vecEndPos, flEnd) if(iEnt) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() }
public register_ham_czbots(Player) { if(g_hamczbots || !is_user_connected(Player) || !get_pcvar_num(cvar_botquota)) return RegisterHamFromEntity(Ham_TakeDamage, Player, "fw_TakeDamage") g_hamczbots = true }
public client_putinserver(Player) { if(is_user_bot(Player) && !g_hamczbots && cvar_botquota) set_task(0.1, "register_ham_czbots", Player) }
public command_skull6(Player) { engclient_cmd(Player, "weapon_m249") return PLUGIN_HANDLED }
public zp_user_humanized_post(id) { g_has_skull6[id] = false }
public plugin_natives () { register_native("give_weapon_skull6", "native_give_weapon_add", 1) register_native("get_weapon_skull6", "native_get_weapon_add", 1) } public native_give_weapon_add(id) { give_skull6(id) } public native_get_weapon_add(id) { return g_has_skull6[id] }
public fwPrecacheEvent_Post(type, const name[]) { if(equal("events/m249.sc", name)) { g_orig_event_skull6 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED }
public client_connect(id) { g_has_skull6[id] = false }
public client_disconnect(id) { g_has_skull6[id] = false }
public zp_user_infected_post(id) { if(zp_get_user_zombie(id)) { g_has_skull6[id] = false } }
public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_m249.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_skull6[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, skull6_WEAPONKEY) g_has_skull6[iOwner] = false entity_set_model(entity, skull6_W_MODEL)
set_pev(entity, pev_body, skull6_Body) return FMRES_SUPERCEDE } } return FMRES_IGNORED }
public give_skull6(id) { drop_weapons(id, 2) new iWep2 = give_item(id,"weapon_m249") if(iWep2 > 0) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_skull6)) cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_skull6_ammo)) UTIL_PlayWeaponAnimation(id, skull6_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, _, id) write_string(skull6_name) write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) message_end() } g_has_skull6[id] = true }
public zp_extra_item_selected(id, itemid) { if(itemid != g_itemid_skull6) return
give_skull6(id) }
public fw_skull6_AddToPlayer(skull6, id) { if(!is_valid_ent(skull6) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(skull6, EV_INT_WEAPONKEY) == skull6_WEAPONKEY) { g_has_skull6[id] = true entity_set_int(skull6, EV_INT_WEAPONKEY, 0) message_begin(MSG_ONE, gmsgWeaponList, _, id) write_string(skull6_name) write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) message_end()
return HAM_HANDLED } else { message_begin(MSG_ONE, gmsgWeaponList, _, id) write_string("weapon_m249") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) message_end() } return HAM_IGNORED }
public fw_UseStationary_Post(entity, caller, activator, use_type) { if(use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) }
public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) }
public CurrentWeapon(id) { replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_M249 || !g_has_skull6[id]) return static Float:iSpeed if(g_has_skull6[id]) { if(cs_get_user_zoom(id) == CS_SET_FIRST_ZOOM || cs_get_user_zoom(id) == CS_SET_SECOND_ZOOM) iSpeed = get_pcvar_float(cvar_spd_skull6_z) else iSpeed = get_pcvar_float(cvar_spd_skull6) } static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) } } }
replace_weapon_models(id, weaponid) { switch(weaponid) { case CSW_M249: { if(zp_get_user_zombie(id) || zp_get_user_survivor(id)) return if(g_has_skull6[id]) { set_pev(id, pev_viewmodel2, skull6_V_MODEL) set_pev(id, pev_weaponmodel2, skull6_P_MODEL) if(oldweap[id] != CSW_M249) { UTIL_PlayWeaponAnimation(id, skull6_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, _, id) write_string(skull6_name) write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) message_end() } } } } oldweap[id] = weaponid }
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_skull6[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED }
public fw_skull6_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if(!g_has_skull6[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) g_iClip = cs_get_weapon_ammo(Weapon) }
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if((eventid != g_orig_event_skull6) || !g_IsInPrimaryAttack) return FMRES_IGNORED if(!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE }
public fw_CmdStart(id, uc_handle, seed) { if(!is_user_alive(id) || (get_user_weapon(id) != CSW_M249 || !g_has_skull6[id])) return FMRES_IGNORED
if(get_pdata_float(id, m_flNextAttack, OFFSET_LINUX) > 0.0) return FMRES_IGNORED if(get_user_weapon(id) == CSW_M249 && g_has_skull6[id]) { if(get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) { //new entity = find_ent_by_owner(-1, "weapon_m249", id) new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM) if(get_pdata_float(entity, m_flNextSecondaryAttack, WEAP_LINUX_XTRA_OFF) <= 0.0) { SecondaryAttack_AWP_Style(id) } } } return FMRES_HANDLED }
SecondaryAttack_AWP_Style(id) { switch(get_pdata_int(id, m_iFOV)) { case 90: set_pdata_int(id, m_iFOV, 40) case 40: set_pdata_int(id, m_iFOV, 10) case 10: set_pdata_int(id, m_iFOV, 90) } emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100) //new entity = find_ent_by_owner(-1, "weapon_m249", id) new entity = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM) set_pdata_float(entity, m_flNextSecondaryAttack, 0.3, WEAP_LINUX_XTRA_OFF) }
public fw_skull6_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!is_user_alive(Player)) return
if(g_iClip <= cs_get_weapon_ammo(Weapon)) return
if(g_has_skull6[Player]) { if (!g_clip_ammo[Player]) return
new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) if(cs_get_user_zoom(Player) == CS_SET_FIRST_ZOOM || cs_get_user_zoom(Player) == CS_SET_SECOND_ZOOM) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_skull6_z),push) else xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_skull6),push)
xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) if(szClip > 1) UTIL_PlayWeaponAnimation(Player, random_num(skull6_SHOOT1,skull6_SHOOT2))
static Float:vVel[3], Float:vAngle[3], Float:vOrigin[3], Float:vViewOfs[3], Float:vUp[3], Float:vForward[3] pev(Player, pev_velocity, vVel) pev(Player, pev_view_ofs, vViewOfs) pev(Player, pev_angles, vAngle) pev(Player, pev_origin, vOrigin) global_get(glb_v_up, vUp) global_get(glb_v_forward, vForward) } }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if(victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_M249) { if(g_has_skull6[attacker]) { if(cs_get_user_zoom(attacker) == CS_SET_FIRST_ZOOM || cs_get_user_zoom(attacker) == CS_SET_SECOND_ZOOM) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_skull6_z)) else SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_skull6)) } } } }
public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249) { if(g_has_skull6[iAttacker]) set_msg_arg_string(4, "skull6") } return PLUGIN_CONTINUE }
stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) }
stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) }
stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() }
public skull6_ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if(!is_user_connected(id)) return HAM_IGNORED
if(!g_has_skull6[id]) return HAM_IGNORED
static iClipExtra iClipExtra = get_pcvar_num(cvar_clip_skull6) new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if(fInReload && flNextAttack <= 0.0) { new j = min(iClipExtra - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j) set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED }
public skull6_Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if(!is_user_connected(id)) return HAM_IGNORED
if(!g_has_skull6[id]) return HAM_IGNORED
static iClipExtra
if(g_has_skull6[id]) iClipExtra = get_pcvar_num(cvar_clip_skull6)
g_skull6_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if(iBpAmmo <= 0) return HAM_SUPERCEDE
if(iClip >= iClipExtra) return HAM_SUPERCEDE
g_skull6_TmpClip[id] = iClip
return HAM_IGNORED }
public skull6_Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED
if(!g_has_skull6[id]) return HAM_IGNORED
if(g_skull6_TmpClip[id] == -1) return HAM_IGNORED
if(get_pdata_int(id, m_iFOV) != 90) { set_pdata_int(id, m_iFOV, 10) SecondaryAttack_AWP_Style(id) }
set_pdata_int(weapon_entity, m_iClip, g_skull6_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, skull6_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, skull6_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, skull6_RELOAD)
return HAM_IGNORED }
stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
Отредактировал: DANDY, - 19.3.2017, 21:48
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