buildMenu()
{
//Equip Menu
menu_additem(g_EquipMenuID, "Выбор оружия", "1", 0, -1)
menu_additem(g_EquipMenuID, "Предыдущий выбор", "2", 0, -1)
menu_additem(g_EquipMenuID, "Запомнить оружие^n", "3", 0, -1)
menu_additem(g_EquipMenuID, "Выход", "0", 0, -1)
menu_setprop(g_EquipMenuID, MPROP_EXIT, MEXIT_NEVER)
menu_setprop(g_PrimMenuID, MPROP_BACKNAME, "Назад")
menu_setprop(g_PrimMenuID, MPROP_NEXTNAME, "Вперед")
menu_setprop(g_PrimMenuID, MPROP_EXITNAME, "Выход")
menu_setprop(g_SecMenuID, MPROP_EXITNAME, "Выход")
//Armor Menu
menu_additem(g_ArmorMenuID, "Взять Бронижелет", "1", 0, -1)
menu_additem(g_ArmorMenuID, "Без Бронижелета", "2", 0, -1)
menu_setprop(g_ArmorMenuID, MPROP_EXIT, MEXIT_NEVER)
//Nade Menu
menu_additem(g_NadeMenuID, "Взять Гранаты", "1", 0, -1)
menu_additem(g_NadeMenuID, "Без Гранат", "2", 0, -1)
menu_setprop(g_NadeMenuID, MPROP_EXIT, MEXIT_NEVER)
return PLUGIN_HANDLED
}
equipUser(id, to)
{
if (!is_user_alive(id) )
return
if (to & EQUIP_SEC)
{
//Give Secondary
GiveUserFullWeapon(id, g_SecWeapons[id])
}
if (to & EQUIP_PRI)
{
//Give Primary
GiveUserFullWeapon(id, g_PrimWeapons[id])
}
if (to & EQUIP_ARMOR)
{
//Give Armor
if (g_mAutoArmor || g_mArmor[id])
{
new armor = g_mArmor[id] ? 2 : g_Armor
cs_set_user_armor(id, DEFAULT_ARMOR, CsArmorType:armor)
}
}
if (to & EQUIP_GREN)
{
//Give Nades
if (g_mNades[id] || g_mAutoNades)
{
if (g_Nade)
{
GiveUserFullWeapon(id,"weapon_hegrenade")
}
if (g_Smoke)
{
GiveUserFullWeapon(id, "weapon_smokegrenade")
}
if (g_Flash && fnadesnum)
{
GiveUserFullWeapon(id, "weapon_flashbang")
if (fnadesnum == 1)
{
GiveUserFullWeapon(id, "weapon_flashbang")
}
}
}
}
if (to & EQUIP_ITEMS)
{
if (g_DefuseKit && (cs_get_user_team(id) == CS_TEAM_CT))
{
cs_set_user_defuse(id, 1)
}
if (g_NightVision)
{
cs_set_user_nvg(id, 1)
}
}
}