Помогите Скомпилировать, не могу скомпилировать два плагина |
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Помогите Скомпилировать, не могу скомпилировать два плагина |
DimkaZst
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22.10.2017, 22:13
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Вечер добрый форумчане , решил я для CSDM подобрать хорошую vipmenu , найти нашел , но вот проблема , не могу скомпилировать исходники не на локальном не на онлайн компиляторе вот что пишет
и на онлайн ![]() вот те самые исходники Исходники Код #define DAMAGE 1.5 const COST = 16000 const VIPCOST = 0 const giAllowedRound = 2 #define BUYCMD #define ACCESS_FLAG ADMIN_LEVEL_B new M4A1_V_MODEL[] = "models/thecsdm/v_super_m4a1.mdl" // view weapon model new M4A1_P_MODEL[] = "models/thecsdm/p_super_m4a1.mdl" // player weapon model new M4A1_W_MODEL[] = "models/thecsdm/w_super_m4a1.mdl" // world weapon model #include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <cstrike> #include <colorchat> new bool:g_HasM4a1[33] = false new bool:g_bHasGA[33] = false new g_is_connected[33] new bool: g_BotsRegistered new giCounter #if defined BUYTIME new Float:g_GameTime #endif #define is_valid_player(%1) (1 <= %1 <= 32) #define M4 4444 // offsets const XO_WEAPON = 4 const XO_CBASEPLAYER = 5 const MAX_ITEM_TYPES = 6 const m_pPlayer = 41 const m_pNext = 42 const m_iId = 43 const m_rgpPlayerItems_CWeaponBox = 34 const m_rgpPlayerItems_CBasePlayer = 367 #define PLUGIN_NAME "Premium M4A1 by KR4K3N" #define PLUGIN_VERSION "1.0.0" #define PLUGIN_AUTHOR "KR4K3N" public plugin_precache() { precache_model(M4A1_V_MODEL); precache_model(M4A1_P_MODEL); precache_model(M4A1_W_MODEL); } public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) // mapcheck new mapname[4] get_mapname(mapname, 3) if(equali(mapname, "de_") || equali(mapname, "cs_")) { #if defined BUYCMD register_clcmd( "buy_m4a1", "buyM4a1") #endif register_event( "TextMsg", "Event_NewGame", "a", "2=#Game_will_restart_in", "2=#Game_Commencing" ) register_event ( "HLTV", "ev_RoundStart", "a", "1=0", "2=0" ) register_event("DeathMsg", "Death", "a") register_forward(FM_SetModel, "fw_SetModel") RegisterHam(Ham_Item_Deploy, "weapon_m4a1" , "Fwd_ItemDeploy_Weap_Post", .Post = 1 ) RegisterHam(Ham_Item_AttachToPlayer, "weapon_m4a1", "fw_Item_AttachToPlayer" ) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") } else pause("a") } public client_connect(id) { g_HasM4a1[id] = false g_bHasGA[id] = false g_is_connected[id] = true } public client_disconnect(id) { g_HasM4a1[id] = false g_bHasGA[id] = false g_is_connected[id] = false } public Event_NewGame() { new iPlayers[32], iNum get_players ( iPlayers, iNum ) for ( --iNum; iNum >= 0; --iNum ) { g_HasM4a1[iPlayers[iNum]] = false g_bHasGA[iPlayers[iNum]] = false } giCounter = 0 } public ev_RoundStart () { new iPlayers[32], iNum get_players ( iPlayers, iNum ) for ( --iNum; iNum >= 0; --iNum ) g_bHasGA[iPlayers[iNum]] = false #if defined BUYTIME g_GameTime = get_gametime() #endif giCounter++ } // register CZ bots with ham public client_authorized(id) { if(!g_BotsRegistered && is_user_bot(id)) { set_task(0.1, "register_bots", id); } } public register_bots(id) { if(!g_BotsRegistered && g_is_connected[id]) { RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage"); g_BotsRegistered = true; } } public Death() { g_HasM4a1[read_data(2)] = false g_bHasGA[read_data(2)] = false } public buyM4a1(id) { // check if the player is in the buyzone #if defined INBUYZONE if(!cs_get_user_buyzone(id)) { ColorChat(id, GREEN,"[—упер ¬ип] ^1¬ы вне зоны закупки!") return PLUGIN_HANDLED } #endif // check buying time #if defined BUYTIME new Float:buytime = get_cvar_float("mp_buytime") * 60.0; new Float:timepassed = get_gametime() - g_GameTime; if(floatcmp(timepassed , buytime) == 1) { client_print(id, print_center,"%0.f seconds have passed. You can't buy anything now!",buytime) return PLUGIN_HANDLED } #endif if(!is_user_alive(id)) { ColorChat(id, GREEN,"[—упер ¬ип] ^1ƒоступно “олько дл¤ ∆ивых »гроков!") return PLUGIN_HANDLED } if(giCounter < giAllowedRound) { ColorChat(id, GREEN,"[—упер ¬ип] ^1«олотые оружи¤ доступны со 2 раунда!") return PLUGIN_HANDLED } else { if(get_user_flags(id)& ACCESS_FLAG ) { if(cs_get_user_money(id) < VIPCOST ) { ColorChat(id, GREEN"[—упер ¬ип] ^1”вас нехватает ƒенег!") return PLUGIN_HANDLED } else { cs_set_user_money(id , cs_get_user_money(id) - VIPCOST , 1); givem4a1(id) } } else { if(cs_get_user_money(id) < COST ) { ColorChat(id, GREEN"[—упер ¬ип] ^1”вас нехватает ƒенег!") return PLUGIN_HANDLED } else { cs_set_user_money(id , cs_get_user_money(id) - COST , 1); givem4a1(id) } } } return PLUGIN_CONTINUE } public givem4a1(id) { Player_DropWeapons (id, 1) g_HasM4a1[id] = true ham_give_weapon(id, "weapon_m4a1") engclient_cmd(id, "weapon_m4a1") } public Fwd_ItemDeploy_Weap_Post(ent) { new iPlayer = get_pdata_cbase(ent, m_pPlayer, XO_WEAPON); if (g_HasM4a1[iPlayer]) { set_pev(iPlayer, pev_viewmodel2, M4A1_V_MODEL) set_pev(iPlayer, pev_weaponmodel2, M4A1_P_MODEL) } return HAM_IGNORED; } public fw_Item_AttachToPlayer (ent, id) { if ( pev (ent, pev_impulse)==M4) g_HasM4a1[id] = true Fwd_ItemDeploy_Weap_Post(ent ) return HAM_IGNORED } public fw_SetModel ( ent, model[] ) { if ( pev_valid ( ent ) != 2 ) return FMRES_IGNORED if ( strlen ( model ) < 8 ) return FMRES_IGNORED if ( model[7] != 'w' || model[8] != '_' ) return FMRES_IGNORED static sClassName[32] pev ( ent, pev_classname, sClassName, charsmax ( sClassName ) ) if ( !equal ( sClassName, "weaponbox" ) ) return FMRES_IGNORED new id = pev ( ent, pev_owner ) if ( pev_valid ( id ) != 2 ) return FMRES_IGNORED for (new i, iItem; i < MAX_ITEM_TYPES; i++) { iItem = get_pdata_cbase ( ent, m_rgpPlayerItems_CWeaponBox + i, XO_WEAPON ) if ( pev_valid ( iItem ) == 2 && pev(iItem, pev_impulse)==M4) { g_HasM4a1[id] = false engfunc ( EngFunc_SetModel, ent, M4A1_W_MODEL ) return FMRES_SUPERCEDE } } return FMRES_IGNORED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits) { if(!g_is_connected[attacker]) return HAM_IGNORED; if (!(damage_bits & DMG_BULLET)) return HAM_IGNORED; if (pev_valid(victim) != 2) return HAM_IGNORED; if(get_user_weapon(attacker) != CSW_M4A1) return HAM_IGNORED; if(g_HasM4a1[attacker]) SetHamParamFloat(4, damage * DAMAGE); return HAM_IGNORED; } stock Player_DropWeapons(const iPlayer, const iSlot) { new szWeaponName[32], iItem = get_pdata_cbase(iPlayer, m_rgpPlayerItems_CBasePlayer + iSlot, XO_CBASEPLAYER); while (pev_valid(iItem) == 2) { pev(iItem, pev_classname, szWeaponName, charsmax(szWeaponName)); engclient_cmd(iPlayer, "drop", szWeaponName); iItem = get_pdata_cbase(iItem, m_pNext, XO_WEAPON); } } stock ham_give_weapon(id,weapon[]) { if(!equal(weapon,"weapon_",7)) return 0; new wEnt = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,weapon)); if(!pev_valid(wEnt)) return 0; set_pev(wEnt,pev_spawnflags,SF_NORESPAWN); dllfunc(DLLFunc_Spawn,wEnt); if(!ExecuteHamB(Ham_AddPlayerItem,id,wEnt)) { if(pev_valid(wEnt)) set_pev(wEnt,pev_flags,pev(wEnt,pev_flags) | FL_KILLME); return 0; } ExecuteHamB(Ham_Item_AttachToPlayer,wEnt,id); ExecuteHamB(Ham_GiveAmmo, id, 90, "556nato", 90); set_pev(wEnt, pev_impulse, M4) return 1; } и вот второй Код #define DAMAGE 1.5 const COST = 16000 const VIPCOST = 0 const giAllowedRound = 2 #define BUYCMD #define ACCESS_FLAG ADMIN_LEVEL_G new AK_V_MODEL[] = "models/thecsdm/v_super_ak47.mdl" // view weapon model new AK_P_MODEL[] = "models/thecsdm/p_super_ak47.mdl" // player weapon model new AK_W_MODEL[] = "models/thecsdm/w_super_ak47.mdl" // world weapon model #include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <cstrike> #include <colorchat> new bool:g_HasAk[33] = false new bool:g_bHasGA[33] = false new g_is_connected[33] new bool: g_BotsRegistered new giCounter #if defined BUYTIME new Float:g_GameTime #endif #define is_valid_player(%1) (1 <= %1 <= 32) #define AK 3333 // offsets const XO_WEAPON = 4 const XO_CBASEPLAYER = 5 const MAX_ITEM_TYPES = 6 const m_pPlayer = 41 const m_pNext = 42 const m_iId = 43 const m_rgpPlayerItems_CWeaponBox = 34 const m_rgpPlayerItems_CBasePlayer = 367 #define PLUGIN_NAME "Premium Ak-47 By KR4K3N" #define PLUGIN_VERSION "1.0.0" #define PLUGIN_AUTHOR "KR4K3N" public plugin_precache() { precache_model(AK_V_MODEL); precache_model(AK_P_MODEL); precache_model(AK_W_MODEL); } public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) // mapcheck new mapname[4] get_mapname(mapname, 3) if(equali(mapname, "de_") || equali(mapname, "cs_")) { #if defined BUYCMD register_clcmd( "buy_ak47", "buyAk47") #endif register_event( "TextMsg", "Event_NewGame", "a", "2=#Game_will_restart_in", "2=#Game_Commencing" ) register_event ( "HLTV", "ev_RoundStart", "a", "1=0", "2=0" ) register_event("DeathMsg", "Death", "a") register_forward(FM_SetModel, "fw_SetModel") RegisterHam(Ham_Item_Deploy, "weapon_ak47" , "Fwd_ItemDeploy_Weap_Post", .Post = 1 ) RegisterHam(Ham_Item_AttachToPlayer, "weapon_ak47", "fw_Item_AttachToPlayer" ) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") } else pause("a") } public client_connect(id) { g_HasAk[id] = false g_bHasGA[id] = false g_is_connected[id] = true } public client_disconnect(id) { g_HasAk[id] = false g_bHasGA[id] = false g_is_connected[id] = false } public Event_NewGame() { new iPlayers[32], iNum get_players ( iPlayers, iNum ) for ( --iNum; iNum >= 0; --iNum ) { g_HasAk[iPlayers[iNum]] = false g_bHasGA[iPlayers[iNum]] = false } giCounter = 0 } public ev_RoundStart () { new iPlayers[32], iNum get_players ( iPlayers, iNum ) for ( --iNum; iNum >= 0; --iNum ) g_bHasGA[iPlayers[iNum]] = false #if defined BUYTIME g_GameTime = get_gametime() #endif giCounter++ } // register CZ bots with ham public client_authorized(id) { if(!g_BotsRegistered && is_user_bot(id)) { set_task(0.1, "register_bots", id); } } public register_bots(id) { if(!g_BotsRegistered && g_is_connected[id]) { RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage"); g_BotsRegistered = true; } } public Death() { g_HasAk[read_data(2)] = false g_bHasGA[read_data(2)] = false } public buyAk47(id) { // check if the player is in the buyzone #if defined INBUYZONE if(!cs_get_user_buyzone(id)) { ColorChat(id, GREEN,"^4[^1Супер Вип^4] ^1Ты вне зоны закупки!") return PLUGIN_HANDLED } #endif // check buying time #if defined BUYTIME new Float:buytime = get_cvar_float("mp_buytime") * 60.0; new Float:timepassed = get_gametime() - g_GameTime; if(floatcmp(timepassed , buytime) == 1) { client_print(id, print_center,"%0.f seconds have passed. You can't buy anything now!",buytime) return PLUGIN_HANDLED } #endif if(!is_user_alive(id)) { ColorChat(id, GREEN,"^4[^1Супер Вип^4] ^1Доступно только для живых игроков!") return PLUGIN_HANDLED } if(giCounter < giAllowedRound) { ColorChat(id, GREEN,"^4[^1Супер Вип^4] ^1Премиум оружия доступны со 2 раунда!") return PLUGIN_HANDLED } else { if(get_user_flags(id)& ACCESS_FLAG ) { if(cs_get_user_money(id) < VIPCOST ) { ColorChat(id, GREEN"^4[^1Супер Вип^4] ^1”вас нехватает Денег!") return PLUGIN_HANDLED } else { cs_set_user_money(id , cs_get_user_money(id) - VIPCOST , 1); giveak47(id) } } else { if(cs_get_user_money(id) < COST ) { ColorChat(id, GREEN"^4[^1Супер Вип^4] ^1”вас нехватает Денег!") return PLUGIN_HANDLED } else { cs_set_user_money(id , cs_get_user_money(id) - COST , 1); giveak47(id) } } } return PLUGIN_CONTINUE } public giveak47(id) { Player_DropWeapons (id, 1) g_HasAk[id] = true ham_give_weapon(id, "weapon_ak47") engclient_cmd(id, "weapon_ak47") } public Fwd_ItemDeploy_Weap_Post(ent) { new iPlayer = get_pdata_cbase(ent, m_pPlayer, XO_WEAPON); if (g_HasAk[iPlayer]) { set_pev(iPlayer, pev_viewmodel2, AK_V_MODEL); set_pev(iPlayer, pev_weaponmodel2, AK_P_MODEL); } return HAM_IGNORED; } public fw_Item_AttachToPlayer (ent, id) { if ( pev (ent, pev_impulse)==AK) g_HasAk[id] = true Fwd_ItemDeploy_Weap_Post(ent ) return HAM_IGNORED } public fw_SetModel ( ent, model[] ) { if ( pev_valid ( ent ) != 2 ) return FMRES_IGNORED if ( strlen ( model ) < 8 ) return FMRES_IGNORED if ( model[7] != 'w' || model[8] != '_' ) return FMRES_IGNORED static sClassName[32] pev ( ent, pev_classname, sClassName, charsmax ( sClassName ) ) if ( !equal ( sClassName, "weaponbox" ) ) return FMRES_IGNORED new id = pev ( ent, pev_owner ) if ( pev_valid ( id ) != 2 ) return FMRES_IGNORED for (new i, iItem; i < MAX_ITEM_TYPES; i++) { iItem = get_pdata_cbase ( ent, m_rgpPlayerItems_CWeaponBox + i, XO_WEAPON ) if ( pev_valid ( iItem ) == 2 && pev(iItem, pev_impulse)==AK) { g_HasAk[id] = false engfunc ( EngFunc_SetModel, ent, AK_W_MODEL ) return FMRES_SUPERCEDE } } return FMRES_IGNORED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits) { if(!g_is_connected[attacker]) return HAM_IGNORED; if (!(damage_bits & DMG_BULLET)) return HAM_IGNORED; if (pev_valid(victim) != 2) return HAM_IGNORED; if(get_user_weapon(attacker) != CSW_AK47) return HAM_IGNORED; if(g_HasAk[attacker]) SetHamParamFloat(4, damage * DAMAGE); return HAM_IGNORED; } stock Player_DropWeapons(const iPlayer, const iSlot) { new szWeaponName[32], iItem = get_pdata_cbase(iPlayer, m_rgpPlayerItems_CBasePlayer + iSlot, XO_CBASEPLAYER); while (pev_valid(iItem) == 2) { pev(iItem, pev_classname, szWeaponName, charsmax(szWeaponName)); engclient_cmd(iPlayer, "drop", szWeaponName); iItem = get_pdata_cbase(iItem, m_pNext, XO_WEAPON); } } stock ham_give_weapon(id,weapon[]) { if(!equal(weapon,"weapon_",7)) return 0; new wEnt = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,weapon)); if(!pev_valid(wEnt)) return 0; set_pev(wEnt,pev_spawnflags,SF_NORESPAWN); dllfunc(DLLFunc_Spawn,wEnt); if(!ExecuteHamB(Ham_AddPlayerItem,id,wEnt)) { if(pev_valid(wEnt)) set_pev(wEnt,pev_flags,pev(wEnt,pev_flags) | FL_KILLME); return 0; } ExecuteHamB(Ham_Item_AttachToPlayer,wEnt,id); ExecuteHamB(Ham_GiveAmmo, id, 90, "762nato", 90); set_pev(wEnt, pev_impulse, AK) return 1; } уже часа 3 сижу мучаюсь =( помогите пожалуйста =) а вот сами файлы SMA
Premiun_ak47.sma ( 7,26 килобайт )
Кол-во скачиваний: 14
Premium_m4a1.sma ( 7,26 килобайт )
Кол-во скачиваний: 8и еще парни , как убрать ограничение ?!т.е у меня CSDM и мне надо что бы можно было брать оружие каждый раз как тебя убьют , а деньги через 5 минут , можно как нить ?! вот само меню основное !
Отредактировал: DimkaZst, - 22.10.2017, 22:13
Прикрепленные файлы:
![]() Лучший обменик валюты =)
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DimkaZst
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22.10.2017, 22:42
Сообщение
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![]() Лучший обменик валюты =)
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Vasiok007
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22.10.2017, 22:55
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Попробуй
svipmenu.sma ( 3,01 килобайт )
Кол-во скачиваний: 15
Отредактировал: Vasiok007, - 22.10.2017, 22:57
![]() Мир всем местным
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DimkaZst
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23.10.2017, 10:43
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не не пашет =( ![]() Лучший обменик валюты =)
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DimkaZst
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24.10.2017, 11:16
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Помогите :D
![]() Лучший обменик валюты =)
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