Данный раздел предназначен для возможности показать свой проект по продвижению игровых серверов. Все новые темы премодерирует Администратор umprex.
Для того, что бы ваша тема прошла проверку, вам нужно иметь более чем одну тысячу уникальных пользователей вашего мастерсервера, а так же, нужно предоставить постоянный доступ администратору. Постоянный доступ нужен для того, что бы мы могли подтвердить или опровергнуть достоверность ваших данных. Подобная проверка будет осуществляться каждое первое число нового месяца и если ваш мастерсервер будет иметь менее чем 1 тысячу уникальных пользователей, ваша тема будет закрыта.
Legendacs, теперь мне интересно будет зайти , бо точно помню что с этим параметром я себе мозг сломал и ваш клиент точно вис 2 , ради мистики около 10 вечера отпишу сюда или в Скайп
ну он поставил ServerInfoAnswerType = 2 и прекрасно все зашло, поэтому на некоторых серверах и онлайн хуже стал, нет подключения
Legendacs, ну если я не ошибаюсь в клиенте за это отвечает serverbrowser.dll Тебе надо исправить это в этом файле. Вроде бы как. Но лучше спроси у профессионалов. Никого не надо из клиентов предупреждать. Исправишь сам в сборке своей и все будет гуд) Просто сервербраузер не понимает новый вид ответов сервера
loran, исправить то он то может , но что будет с старыми униками ? У них ничего не поменяется.в плане абгрейда щас ТБ и гс молодцы , ну и порталыч ) , все обновляется на клиенте с запуском игры
Legendacs, ну хоть на этом одинаково , только в чем прикол на 1 который топ около 30 подключений в сутки , на под 150 на випке .ну Интересно как у меня с компа будет ,это у тебя русская версия которую собрали ещё более года назад или уже обновленный клиент ?
Legendacs, ну хоть на этом одинаково , только в чем прикол на 1 который топ около 30 подключений в сутки , на под 150 на випке .ну Интересно как у меня с компа будет ,это у тебя русская версия которую собрали ещё более года назад или уже обновленный клиент ?
это клиент чистый 4554 с протектором новым, который все время пересобирали, проблемы начались не так давно. Поэтому когда сборки делали, таких проблем вроде не было. Русская версия. С 2013 года сборки, с 2014 осталась на компе без протектора, тоже зайти не могу
как бы ещё на разных серверах, установлены разные версии reunion 0.1.75, 0.1.0.89, 0.1.92, 0.1.133, dproto и настройки их также, разные билды rehlds, regamedll и т.д. в reunion 0.1.133 Код:
# for p.47 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam47 = 5 (8)
# for p.48 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam48 = 5 (8)
### AUTH SETTINGS ### # Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value. # 1: DProto (deprecated) # 2: Reunion 2015-2018 # 3: Reunion new (recommended) AuthVersion = 2 # ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Steam) (recommended) # 1 = Old Style (GoldSource Engine) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request # Default: 0 ServerInfoAnswerType = 2
также могут быть проблемы с отображением серверов в раскрутках, в пу сервера может информация не отображаться об игроках и т.д., в банлисте также может не отображаться сервер, когда смотришь колонку серверы, тоже не обновляется (не показывает). либо игроки зависают, отпадают, при загрузки, скачивании файлов в кс, из-за не работающего фастдлл и т.д. плохое соединения инета и т.д., дропаются, ловят тайм-ауты. у кого-то всё нормально при ServerInfoAnswerType = 0, на старых версиях и на новой версии reunion'a
# ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 9
# for HLTV (default is HLTV [7]) cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8]) cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10]) cid_NoSteam48 = 8
# For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1
# For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1
# For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1
# For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3
# For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1
### AUTH SETTINGS ###
# ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request ServerInfoAnswerType = 0
# EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1
# SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. # Should be more than 16 chars length. If string is empty, hashing is not applied. SteamIdHashSalt =
# SteamIdHashDProtoCompat (0 / 1) # Use less reliable method of SteamID hashing from dproto (deprecated). SteamIdHashDProtoCompat = 0
# EnableGenPrefix2 (0 / 1) # Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. EnableGenPrefix2 = 0
# FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. FixBuggedQuery = 1
# HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
# QueryFloodBanTime (1 - 60) # Ban time in minutes for server query flooding. QueryFloodBanTime = 10
### AUTHID PREFIXES ###
# IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0
# IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4
# Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1;
# RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1;
# OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5;
# SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7;
# Note that banid will use steamid WITHOUT any prefixes!
# ======================================================== # OTHER STUFF # ========================================================
# ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 9
# for HLTV (default is HLTV [7]) cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8]) cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10]) cid_NoSteam48 = 8
# For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1
# For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1
# For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1
# For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3
# For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1
### AUTH SETTINGS ###
# ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request ServerInfoAnswerType = 0
# EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1
# SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. # Should be more than 16 chars length. If string is empty, hashing is not applied. SteamIdHashSalt =
# SteamIdHashDProtoCompat (0 / 1) # Use less reliable method of SteamID hashing from dproto (deprecated). SteamIdHashDProtoCompat = 0
# EnableGenPrefix2 (0 / 1) # Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. EnableGenPrefix2 = 0
# FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. FixBuggedQuery = 1
# HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
# QueryFloodBanTime (1 - 60) # Ban time in minutes for server query flooding. QueryFloodBanTime = 10
### AUTHID PREFIXES ###
# IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0
# IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4
# Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1;
# RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1;
# SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1;
# OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5;
# SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7;
# Note that banid will use steamid WITHOUT any prefixes!
# ======================================================== # OTHER STUFF # ========================================================
# ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 9
# for HLTV (default is HLTV [7]) cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8]) cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10]) cid_NoSteam48 = 8
# For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1
# For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1
# For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1
# For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3
# For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1
### AUTH SETTINGS ###
# ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request ServerInfoAnswerType = 0
# EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1
# SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. # Should be more than 16 chars length. If string is empty, hashing is not applied. SteamIdHashSalt =
# SteamIdHashDProtoCompat (0 / 1) # Use less reliable method of SteamID hashing from dproto (deprecated). SteamIdHashDProtoCompat = 0
# EnableGenPrefix2 (0 / 1) # Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. EnableGenPrefix2 = 0
# FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. FixBuggedQuery = 1
# HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
# EnableQueryLimiter (0 / 1) # Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used. EnableQueryLimiter = 1
# QueryFloodBanTime (0 - 60). # Ban time in minutes for server query flooding. Use 0 to disable bans (block only). QueryFloodBanTime = 10
### AUTHID PREFIXES ###
# IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0
# IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4
# Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1;
# RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1;
# SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1;
# OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5;
# SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7;
# Note that banid will use steamid WITHOUT any prefixes!
# ======================================================== # OTHER STUFF # ========================================================
# ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is Deprecated [5] cid_SteamPending = 5
# for HLTV (default is Deprecated [5]) cid_HLTV = 5
# for p.47 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam47 = 5
# for p.48 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam48 = 5
# For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1
# For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1
# For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1
# For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3
# For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1
### AUTH SETTINGS ###
# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value. # 1: DProto (deprecated) # 2: Reunion 2015-2018 # 3: Reunion new (recommended) AuthVersion = 3
# SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing. # Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3). SteamIdHashSalt =
# SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3. # Default: 1 SC2009_RevCompatMode = 1
# EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! # Default: 0 EnableSXEIdGeneration = 0
# EnableGenPrefix2 (0 / 1) # Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3. # Default: 0 EnableGenPrefix2 = 0
# HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
### AUTHID PREFIXES ###
# This config section will be ignored when AuthVersion > 2.
# IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0
# IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4
# Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1;
# RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1;
# SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1;
# OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5;
# SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7;
# Note that banid will use steamid WITHOUT any prefixes!
# ======================================================== # SERVER QUERIES MANAGEMENT # ========================================================
# ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Steam) (recommended) # 1 = Old Style (GoldSource Engine) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request # Default: 0 ServerInfoAnswerType = 0
# FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. # Default: 1 FixBuggedQuery = 1
# EnableQueryLimiter (0 / 1) # Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used. # Default: 1 EnableQueryLimiter = 1
# QueryRateLimit (128/2048) # Global rate limit for server queries in packets/sec. # Default: 256 QueryRateLimit = 256
# QueryFloodBanTime (0 - 60). # Ban time in minutes for server query flooding. Use 0 to disable bans (block only). # Default: 10 QueryFloodBanTime = 10
# AllowSplitPackets (0 / 1) # Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings. # Default: 0 AllowSplitPackets = 0
# IPClientsLimit (0 - 32) # Maximum number of clients from single ip. Useful for computer clubs. # Default: 5 IPClientsLimit = 5
# ======================================================== # OTHER STUFF # ========================================================
loran, ты так говоришь, будто тебя силой заставляют услуги покупать, прям в личку 24\7 пишут админы всех контор, купи купи купи! думаю кс-мс за этот год себя уже хорошо зарекомендовал, да и цены не повышает на услуги, уники растут - что еще надо-то? идеально мне кажется :)
Отредактировал: ifx, - 12.10.2019, 20:27
держать паблик сервер кс 1.6 экономически не выгодно