Код:
#pragma compress 1
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <colorchat>
/*#define ColorChat client_print_color
#define BLUE 0
#define RED 0
#define GREEN 0
*/
#define A_ADMIN ADMIN_USER
#if AMXX_VERSION_NUM < 183
#define message_begin_f(%0,%1,%2,%3) engfunc(EngFunc_MessageBegin,%0,%1,%2,%3)
#define write_coord_f(%0) engfunc(EngFunc_WriteCoord,%0)
#include <dhudmessage>
#endif
#define is_valid_player(%1) ( 1 <= %1 <= g_iMaxPlayers )
#define is_valid_team(%1) ( 0 < %1 < 3 )
#define is_entity_on_ground(%1) ( entity_get_int ( %1, EV_INT_flags ) & FL_ONGROUND )
#define is_team(%1,%2) (bool:(get_user_team(%1) == %2))
// сколько пушек у игрока уже построено
#define GetSentryCount(%1) g_iPlayerSentries[%1]
#define MAXUPGRADERANGE 75.0
#define SENTRYEXPLODERADIUS 50.0 // радиус отброса при взрыве
#define SENTRYTILTRADIUS 830.0 // likely you won't need to touch this. it's how accurate the cannon will aim at the target vertically (up/down, just for looks, aim is calculated differently)
#define SENTRYMINDISTANCE 256.0
#define MAXSENTRIES 32 * 3
#define TASK_GODMODE 114455
#define FREEZ_TASK_ID 9865 //Для верной работы таска заморозки
#define FREEZ_ENT_TIME EV_FL_teleport_time
#define SENTRY_INT_PEOPLE EV_INT_iuser2 // max 5 users using 6 bits!
#define SENTRY_INT_UGPRADERS EV_INT_iuser3
#define SENTRY_PEOPLE_BITS 6
#define OWNER 0
#define UPGRADER_1 1
#define UPGRADER_2 2
#define TARGET 3
#define UPGRADER_3 4
#define MASK_OWNER 0xFFFFFFC0 // 11111111111111111111111111000000
#define MASK_UPGRADER_1 0xFFFFF03F // 11111111111111111111000000111111
#define MASK_UPGRADER_2 0xFFFC0FFF // 11111111111111000000111111111111
#define MASK_TARGET 0xFF03FFFF // 11111111000000111111111111111111
#define MASK_UPGRADER_3 0xC0FFFFFF // 11000000111111111111111111111111
new const MASKS_PEOPLE[5] = {MASK_OWNER, MASK_UPGRADER_1, MASK_UPGRADER_2, MASK_TARGET, MASK_UPGRADER_3}
new pInfo
new id
new is_entity
new LM_Ent
GetSentryPeople(const SENTRY, const WHO) {
new data = entity_get_int(SENTRY, SENTRY_INT_PEOPLE)
data |= MASKS_PEOPLE[WHO]
data ^= MASKS_PEOPLE[WHO]
data = (data>>(WHO*SENTRY_PEOPLE_BITS))
return data
}
SetSentryPeople(const SENTRY, const WHO, const IS) {
new data = entity_get_int(SENTRY, SENTRY_INT_PEOPLE)
data &= MASKS_PEOPLE[WHO] // nullify the setting
data |= (IS<<(WHO*SENTRY_PEOPLE_BITS)) // set the setting
entity_set_int(SENTRY, SENTRY_INT_PEOPLE, data) // store
}
#define SENTRY_FREEZ_TIME EV_FL_scale
#define SENTRY_INT_SETTINGS EV_INT_iuser1
#define SENTRY_ROCKET_TIME EV_FL_teleport_time
#define SENTRY_SETTINGS_BITS 2
#define SENTRY_SETTING_FIREMODE 0
#define SENTRY_SETTING_TEAM 1
#define SENTRY_SETTING_LEVEL 2
#define SENTRY_SETTING_PENDDIR 3
#define MASK_FIREMODE 0xFFFFFFFC // 11111111111111111111111111111100 = FFFFFFFC
#define MASK_TEAM 0xFFFFFFF3 // 11111111111111111111111111110011 = FFFFFFF3
#define MASK_LEVEL 0xFFFFFFCF // 11111111111111111111111111001111 = FFFFFFCF
#define MASK_PENDDIR 0xFFFFFF3F // 11111111111111111111111100111111 = FFFFFF3F
new const MASKS_SETTINGS[4] = {MASK_FIREMODE, MASK_TEAM, MASK_LEVEL, MASK_PENDDIR}
GetSentrySettings(const SENTRY, const SETTING) {
new data = entity_get_int(SENTRY, SENTRY_INT_SETTINGS)
data |= MASKS_SETTINGS[SETTING]
data ^= MASKS_SETTINGS[SETTING]
//data = (data>>(SETTING*SENTRY_SETTINGS_BITS))
return (data>>(SETTING*SENTRY_SETTINGS_BITS))
}
SetSentrySettings(const SENTRY, const SETTING, const VALUE) {
new data = entity_get_int(SENTRY, SENTRY_INT_SETTINGS)
data &= MASKS_SETTINGS[SETTING] // nullify the setting
//data |= (VALUE<<(SETTING*SENTRY_SETTINGS_BITS)) // set the setting
entity_set_int(SENTRY, SENTRY_INT_SETTINGS, data | (VALUE<<(SETTING*SENTRY_SETTINGS_BITS))) // store
}
GetSentryFiremode(const SENTRY) {
return GetSentrySettings(SENTRY, SENTRY_SETTING_FIREMODE)
}
SetSentryFiremode(const SENTRY, const MODE) {
SetSentrySettings(SENTRY, SENTRY_SETTING_FIREMODE, MODE)
}
CsTeams:GetSentryTeam(const SENTRY) {
return CsTeams:GetSentrySettings(SENTRY, SENTRY_SETTING_TEAM)
}
SetSentryTeam(const SENTRY, const CsTeams:TEAM) {
SetSentrySettings(SENTRY, SENTRY_SETTING_TEAM, int:TEAM)
}
GetSentryLevel(const SENTRY) {
return GetSentrySettings(SENTRY, SENTRY_SETTING_LEVEL)
}
SetSentryLevel(const SENTRY, const LEVEL) {
SetSentrySettings(SENTRY, SENTRY_SETTING_LEVEL, LEVEL)
}
GetSentryPenddir(const SENTRY) {
return GetSentrySettings(SENTRY, SENTRY_SETTING_PENDDIR)
}
SetSentryPenddir(const SENTRY, const PENDDIR) {
SetSentrySettings(SENTRY, SENTRY_SETTING_PENDDIR, PENDDIR)
}
#define DATA_CUBE_OWNER EV_INT_iuser1
#define SENTRY_ENT_BASE EV_ENT_euser1
#define SENTRY_FL_ANGLE EV_FL_fuser1
#define SENTRY_FL_SPINSPEED EV_FL_fuser2
#define SENTRY_FL_MAXSPIN EV_FL_fuser3
#define SENTRY_FL_LASTTHINK EV_FL_fuser4
#define SENTRY_DIR_CANNON 0
#define BASE_ENT_SENTRY EV_ENT_euser1
#define BASE_INT_TEAM EV_INT_iuser1
#define SENTRY_LEVEL_1 0
#define SENTRY_LEVEL_2 1
#define SENTRY_LEVEL_3 2
#define SENTRY_LEVEL_4 3
#define SENTRY_FIREMODE_NO 0
#define SENTRY_FIREMODE_YES 1
#define SENTRY_FIREMODE_NUTS 2
#define TARGETUPMODIFIER 18.0 // if player ducks on ground, traces don't hit...
#define DMG_BULLET (1<<1) //выстрел
#define DMG_BLAST (1<<6) // explosive blast damage
#define TE_EXPLFLAG_NONE 0
#define TE_EXPLOSION 3
#define TE_TRACER 6
#define TE_BREAKMODEL 108
#define PENDULUM_MAX 45.0 // how far sentry turret turns in each direction when idle, before turning back
#define PENDULUM_INCREMENT 10.0 // speed of turret turning...
#define SENTRYSHOCKPOWER 3.0 // multiplier, increase to make exploding sentries throw stuff further away
#define CANNONHEIGHTFROMFEET 20.0 // tweakable to make tracer originate from the same height as the sentry's cannon. Also traces rely on this Y-wise offset.
#define PLAYERORIGINHEIGHT 36.0 // this is the distance from a player's EV_VEC_origin to ground, if standing up
#define HEIGHTDIFFERENCEALLOWED 20.0 // increase value to allow building in slopes with higher angles. You can set to 0.0 and you will only be able to build on exact flat ground. note: mostly applies to downhill building, uphill is still likely to "collide" with ground...
#define PLACE_RANGE 45.0
#define SENTRY_RADAR 20 // use as high as possible but should still be working (ie be able to see sentries plotted on radar while in menu, too high values doesn't seem to work)
#define SENTRY_RADAR_TEAMBUILT 21 // same as above
#define TASK_LEAVE_ID 10100
#define TASK_CHECK_ACCU 0.30
#define TASK_CHECK_ACCU 0.30
#define Model_Base "models/NewSentry_VIP/base.mdl"
#define Model_SentryT_1 "models/error_csdm/sentry/te_1.mdl"
#define Model_SentryT_2 "models/NewSentry_VIP/lvl_02_VIP_te.mdl"
#define Model_SentryT_3 "models/NewSentry_VIP/lvl_03_VIP_te.mdl"
#define Model_SentryT_4 "models/NewSentry_VIP/lvl_04_VIP_te.mdl"
#define Model_SentryCT_1 "models/NewSentry_VIP/lvl_01_VIP_ct.mdl"
#define Model_SentryCT_2 "models/NewSentry_VIP/lvl_02_VIP_ct.mdl"
#define Model_SentryCT_3 "models/NewSentry_VIP/lvl_03_VIP_ct.mdl"
#define Model_SentryCT_4 "models/NewSentry_VIP/lvl_04_VIP_ct.mdl"
#define Model_Rocket "models/NewSentry_VIP/rpgrocket.mdl"
#define FROZEN_CUBE "models/NewSentry_VIP/icecube.mdl"
#define Model_Computergibs "models/computergibs.mdl"
#define Model_SentryT_1_VIP "models/NewSentry_VIP/lvl_01_VIP_te.mdl"
#define Model_SentryT_2_VIP "models/NewSentry_VIP/lvl_02_VIP_te.mdl"
#define Model_SentryT_3_VIP "models/NewSentry_VIP/lvl_03_VIP_te.mdl"
#define Model_SentryT_4_VIP "models/NewSentry_VIP/lvl_04_VIP_te.mdl"
#define Model_SentryCT_1_VIP "models/NewSentry_VIP/lvl_01_VIP_ct.mdl"
#define Model_SentryCT_2_VIP "models/NewSentry_VIP/lvl_02_VIP_ct.mdl"
#define Model_SentryCT_3_VIP "models/NewSentry_VIP/lvl_03_VIP_ct.mdl"
#define Model_SentryCT_4_VIP "models/NewSentry_VIP/lvl_04_VIP_ct.mdl"
#define Sound_rocet_1 "nova/sentry/rocketfire_1.wav"
#define Sound_rocet_2 "nova/sentry/nuke_fly.wav"
#define Sound_rocet_3 "nova/sentry/rocket_explosion.wav"
#define Sound_tok "nova/sentry/tok.wav"
#define Sound_tok_2 "nova/sentry/tok2.wav"
#define Sound_ignor "nova/sentry/ignor.wav"
#define Sprite_tok "sprites/nova/tok.spr"
#define Sprite_Sentry_1 "sprites/nova/spr_6.spr"
#define Sprite_Sentry_2 "sprites/nova/spr_12.spr"
#define Sprite_Sentry_3 "sprites/nova/spr_10.spr"
#define Sprite_Chastic "sprites/nova/spr_2.spr"
#define Sprite_up "sprites/nova/upgrade.spr"
#define Sprite_trall "sprites/zerogxplode.spr"
#define Sprite_moroz "sprites/nova/moroz.spr"
new const gDispenserDestroy[ ] = "grab_bury.wav";
new const szSounds[][] =
{
"debris/bustmetal1.wav",
"debris/bustmetal2.wav",
"debris/metal1.wav",
"debris/metal3.wav",
"sound_sentry/turridle.wav",
"sound_sentry/turrset.wav",
"sound_sentry/turrspot.wav",
"sound_sentry/building.wav",
"sound_sentry/fire.wav",
"weapons/rocket1.wav"
}
new g_SentryId[33];
#define SENTRYOWNERAWARD 300
#define SENTRYASSISTAWARD 150
new const g_DMG[4] = {6, 8, 10, 15} // Урон на 1,2,3,4.
new const Float:g_THINKFREQUENCIES[4] = {1.5, 1.0, 0.5, 0.25} // через сколько захватывается цель
new const Float:g_HITRATIOS[4] = {0.6, 0.75, 0.85, 0.85} // разброс
new const Float:g_HEALTHS[4] = {3000.0, 4000.0, 6000.0, 8000.0} // сколько хп у пушки в зависимости от ее уровня (верхняя часть)
new const g_COST[4] = {300, 1000, 2500, 0} // стоимость установки и их улучшение
new const g_SENTRYCOST[3] = {3000, 3500, 4000} // Стоимость Установки 3-х Пушек
new const g_SENTRYCOSTVIP[3] = {2500, 3000, 3500} // Стоимость Установки 3-х Пушек
#define g_sentriesNum (g_teamsentriesNum[0]+g_teamsentriesNum[1])
new g_teamsentriesNum[2]
new g_sentries[MAXSENTRIES]
new g_iPlayerSentries[33]
new g_iPlayerSentriesEdicts[33][3]
new g_sModelIndexFireball
new g_sModelIndexFireball2
new g_sModelIndexMoroz
new g_msgDamage
new g_msgDeathMsg
new g_msgScoreInfo
new g_msgHostagePos
new g_msgHostageK
new g_iMaxPlayers
new Float:g_ONEEIGHTYTHROUGHPI
new Float:g_sentryOrigins[32][3]
new bool:g_inBuilding[33]
new sentries_num[33]
new gMsgID
new g_iTimer[33]
new m_iTrail
new g_iSPR_Smoke3;
new g_OffSpam[33];
new g_iKillSentry[500];
new g_OwnName[33];
new g_OwnId
new g_StatsKill[33];
new higher_score;
new g_MsgSync;
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MEN
U_KEY_8|MENU_KEY_9;
new Float:g_fTime[33]
new szTime = 0
new g_Sprite_sentry_1
new g_Sprite_sentry_2
new g_Sprite_sentry_3
new g_Sprite_sentry_up
new g_Chastic
new g_iCvar[8]
new g_FlagAdm, g_FlagVip
new g_Count_Player, g_Count_Vip
new g_Cvar_nograda, g_Cvar_uron[7], g_Cvar_remont[2], g_Cvar_sentry_destone[4],g_Cvar_nagryzka[2]
new g_Cvar_mode_cost[4], g_Cvar_mode_aktiv[4], g_Cvar_mode_rpg[3], g_Cvar_mode_led[2]
public plugin_init() {
register_plugin("Sentry guns", "1.1Fix", "JGHG / miRror / ALMY")
register_dictionary("almy_sentru_gun.txt")
register_event ( "Spectator", "ev_Spectation", "a" )
register_clcmd("sentry_build", "cmd_CreateSentry", 0, "- build a sentry gun where you are")
register_clcmd("say /sgstats", "sgstats", 0, "- stats sentry")
register_clcmd("+sentry_build", "creating_start", 0, "- build a sentry gun where you are")
register_clcmd("-sentry_build", "creating_stop", 0, "- build a sentry gun where you are")
RegisterHam ( Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1 )
register_forward ( FM_TraceLine, "fw_TraceLine_Post", 1 )
register_forward(FM_CmdStart,"fm_cmdstart")
RegisterHam ( Ham_TakeDamage, "func_breakable", "fw_TakeDamage" )
register_menu("Menu",keys , "MenuFunc");
register_touch ( "sentry", "player", "fw_TouchSentry" )
register_touch("rpg_rocket","*","fw_RpgTouch")
register_message ( 23, "msg_TempEntity" )
register_think("sentrybase", "think_sentrybase")
register_think ( "sentry", "fw_ThinkSentry" )
register_event( "TextMsg", "EventGameRestart", "a", "2&#Game_will_restart_in" );
register_event( "TextMsg", "EventGameRestart", "a", "2&#Game_C" );
g_msgDamage = get_user_msgid("Damage")
g_msgDeathMsg = get_user_msgid("DeathMsg")
g_msgScoreInfo = get_user_msgid("ScoreInfo")
g_msgHostagePos = get_user_msgid("HostagePos")
g_msgHostageK = get_user_msgid("HostageK")
gMsgID = get_user_msgid("StatusIcon")
g_iMaxPlayers = get_global_int(GL_maxClients)
g_ONEEIGHTYTHROUGHPI = 180.0 / 3.141592654
g_MsgSync = CreateHudSyncObj()
register_logevent("RoundStart", 2, "1=Round_Start")
// set_task ( 60.0, "checkhero", .flags = "b" )
g_FlagAdm = register_cvar("almy_admin_flag", "d") //флаг админа
g_FlagVip = register_cvar("almy_vip_flag", "t") //флаг випа
g_Count_Player = register_cvar("almy_maxsentry_player", "3") //Количество пушек у игрока
g_Count_Vip = register_cvar("almy_maxsentry_vip", "4") //Количество пушек у випа
g_iCvar[0]=register_cvar("almy_remont_max","8000.0") //до скольки хп можно лечить
g_Cvar_remont[0]=register_cvar("almy_remont_cost","1")
g_Cvar_remont[1]=register_cvar("almy_remont_speed","25.0")
g_Cvar_nograda = register_cvar("almy_up_cost","200")
g_Cvar_uron[0] = register_cvar("almy_uron_1","1")
g_Cvar_uron[1] = register_cvar("almy_uron_2","2")
g_Cvar_uron[2] = register_cvar("almy_uron_3","3")
g_Cvar_uron[3] = register_cvar("almy_uron_4","4")
g_Cvar_uron[4] = register_cvar("almy_uron_castiz","3")
g_Cvar_uron[5] = register_cvar("almy_uron_razbros","30")
g_Cvar_uron[6] = register_cvar("almy_hp_smoke","1000.0")
g_Cvar_sentry_destone[0] = register_cvar("almy_sentry_destone_1","1000")
g_Cvar_sentry_destone[1] = register_cvar("almy_sentry_destone_2","2000")
g_Cvar_sentry_destone[2] = register_cvar("almy_sentry_destone_3","3000")
g_Cvar_sentry_destone[3] = register_cvar("almy_sentry_destone_4","4000")
g_Cvar_nagryzka[0] = register_cvar("almy_obnow_lider","1.0")
g_Cvar_nagryzka[1] = register_cvar("almy_info_sentry","180.0")
g_Cvar_mode_cost[0] = register_cvar("almy_mode_cost_1","10000")
g_Cvar_mode_cost[1] = register_cvar("almy_mode_cost_2","5000")
g_Cvar_mode_cost[2] = register_cvar("almy_mode_cost_3","7000")
g_Cvar_mode_aktiv[0] = register_cvar("almy_mode_1_on","1")
g_Cvar_mode_aktiv[1] = register_cvar("almy_mode_2_on","1")
g_Cvar_mode_aktiv[2] = register_cvar("almy_mode_3_on","1")
g_Cvar_mode_led[0] = register_cvar("almy_led_stop","3.0")
g_Cvar_mode_led[1] = register_cvar("almy_led_vreme","2.0")
g_Cvar_mode_rpg[0] = register_cvar("almy_rpg_radius","250.0")
g_Cvar_mode_rpg[1] = register_cvar("almy_rpg_damage","150.0")
g_Cvar_mode_rpg[2] = register_cvar("almy_rpg_distanze","400.0")
}
public spawntask(idoff) {
if(is_entity(LM_Ent)&&is_user_connected(id) && pInfo[id][sBuilding] )
{
set_entvar(id, var_maxspeed, pInfo[id][CurSpeed] )
new iSentryCount=sentries_num[id]
if(!getcreataccess(id,iSentryCount) )
{
creating_stop(id)
return false
}
if(!GetEndOrigin(id, sentry_pos[id][0], sentry_pos[id][1]))
{
creating_stop(id)
return false;
}
pInfo[id][sBuilding]=false
new money=cs_get_user_money(id)
if(get_user_flags(id)&ADMIN_RCON) {
cs_get_user_money(id,money - g_sentrycost_adm[iSentryCount] )
} else cs_set_user_money(id,money - g_SentryCost[iSentryCount] )
}
sentries_num[id]++;
return true
}
}
creating_stop(id);
}
public creating_start(id)
{
if(pInfo[id][sBuilding])
return PLUGIN_HANDLED
new iSentryCount=sentries_num[id]
if(!GetCreatAccess(id,iSentryCount) )
return PLUGIN_HANDLED
if(!create(id) )
return PLUGIN_HANDLED
get_entvar(id,var_maxspeed, Pinfo[id][CurSpeed] )
set_entvar(id,var_maxspeed,1.0)
pInfo[id][sBuilding]=true
message_begin(MSG_ONE,108,_,id)
write_byte(2)
write_byte(0)
message_end()
set_tast(2.2,"spawntask",ID+7254)
return PLUGIN_HANDLED
}
public creating_stop(id)
{
if(!pInfo[id][sBuilding]) return PLUGIN_HANDLED
pInfo[id][sBuilding]=false
remove_task(id+7254)
set_entvar(id,var_maxspeed,pInfo[id][CurSpeed])
message_begin(MSG_ONE,108,_,id)
write_byte(0)
write_byte(0)
message_end()
RemoveCreatingEnt(pInfo[id][tmpSentryID])
pInfo[id][tmpSentryID] = -1;
return PLUGIN_HANDLED
}
public RoundStart(){
set_task ( get_pcvar_float(g_Cvar_nagryzka[0]), "show_BestPlayer", _, _, _, "b" )
set_task ( get_pcvar_float(g_Cvar_nagryzka[1]), "sgstats", _, _, _, "b" )
}
////
/////
public plugin_cfg()
{
new configsdir[128]
get_localinfo("amxx_configsdir", configsdir, 127)
server_cmd("exec %s/almy/SENTRY/sentry.cfg", configsdir)
}
public plugin_precache() { //Подгрузка файлов
// for(new i=0;i<sizeof(szModels);i++)
// precache_model(szModels[i])
for(new i=0;i<sizeof(szSounds);i++)
precache_sound(szSounds[i])
g_sModelIndexFireball = precache_model("sprites/zerogxplode.spr")
m_iTrail = precache_model("sprites/wall_puff1.spr")
precache_sound(Sound_rocet_1)
precache_sound(Sound_rocet_2)
precache_sound(Sound_rocet_3)
precache_sound(Sound_tok)
precache_sound(Sound_tok_2)
precache_sound(Sound_ignor)
precache_model(Model_Base) //модель базы
//////модели пушек 1-4 лвл т игрока
precache_model(Model_SentryT_1)
precache_model(Model_SentryT_2)
precache_model(Model_SentryT_3)
precache_model(Model_SentryT_4)
//////модели пушек 1-4 лвл кт игрока
precache_model(Model_SentryCT_1)
precache_model(Model_SentryCT_2)
precache_model(Model_SentryCT_3)
precache_model(Model_SentryCT_4)
precache_model(Model_Rocket) //модель ракеты
precache_model(FROZEN_CUBE)
precache_model(Model_Computergibs)
/////модели пушек 1-4 лвл т админа
precache_model(Model_SentryT_1_VIP)
precache_model(Model_SentryT_2_VIP)
precache_model(Model_SentryT_3_VIP)
precache_model(Model_SentryT_4_VIP)
////модели пушек 1-4 лвл кт админа
precache_model(Model_SentryCT_1_VIP)
precache_model(Model_SentryCT_2_VIP)
precache_model(Model_SentryCT_3_VIP)
precache_model(Model_SentryCT_4_VIP)
precache_sound( gDispenserDestroy )
//спрайты
// precache_model(sprite1)
// g_sModelIndexFireball1 = precache_model(Sprite_rocet_gun)
g_iSPR_Smoke3 = precache_model("sprites/black_smoke4.spr")
g_Sprite_sentry_1 = precache_model(Sprite_Sentry_1)
g_Sprite_sentry_2 = precache_model(Sprite_Sentry_2)
g_Sprite_sentry_3 = precache_model(Sprite_Sentry_3)
g_Sprite_sentry_up = precache_model(Sprite_up)
g_Chastic = precache_model(Sprite_Chastic)
g_sModelIndexFireball2 = precache_model(Sprite_tok)
g_sModelIndexMoroz = precache_model(Sprite_moroz)
}
public plugin_natives ()
{
register_native ( "get_sentry_people", "native_get_sentry_people", 1 )
register_native ( "get_sentry_team", "native_get_sentry_team", 1 )
register_native ( "sentry_detonate_by_owner", "native_sentry_detonate_by_owner", 1 )
register_native ( "sentry_detonate_by_owner", "native_sentry_detonate_by_owner", 1 )
register_native ( "get_sentry_t", "native_get_sentry_t", 1 )
register_native ( "get_sentry_ct", "native_get_sentry_ct", 1 )
}
public native_get_sentry_people ( sentry, who )
{
return GetSentryPeople ( sentry, who )
}
public native_get_sentry_t()
{
return g_teamsentriesNum[0]
}
public native_get_sentry_ct()
{
return g_teamsentriesNum[1]
}
public CsTeams:native_get_sentry_team ( sentry )
{
return GetSentryTeam ( sentry )
}
public native_sentry_detonate_by_owner ( id )
{
while(GetSentryCount(id) > 0)
sentry_detonate_by_owner(id)
}
public sgstats(id)
{
set_hudmessage(255, 255, 255, 0.7, 0.75, 0, 0.5, 12.0, 2.0, 2.0, -1);
ChatColor ( id, "%L", id, "SG_INFO_TXT", g_teamsentriesNum[1],g_teamsentriesNum[0],g_sentriesNum)
show_hudmessage(id, "%L", id, "SG_INFO_HUD",g_sentriesNum, g_teamsentriesNum[1],g_teamsentriesNum[0]);
}
/*
}
if(g_teamsentriesNum[0] - g_teamsentriesNum[1] < 2) //равенство
{
}
if(g_teamsentriesNum[1] - g_teamsentriesNum[0] < 2) //равенство
{
}
}
public hero_vizov_ct(id)
{
client_cmd(id, "hero_vizov_t" )
}
public hero_vizov_t(id)
{
client_cmd(id, "hero_play_t" )
}
*/
public fm_cmdstart(id, uc_handle, seed) {
if(!is_user_alive(id)) return
if(g_fTime[id]>get_gametime()) return
new buttons = get_uc(uc_handle,UC_Buttons)
if(buttons & IN_USE)
{
new target, body
get_user_aiming(id, target, body, 128)
static ClassName[32]
pev(target, pev_classname, ClassName, charsmax(ClassName))
if (equal(ClassName, "sentry"))
{
g_fTime[id]=get_gametime()+0.2
new Float:Health
pev(target, pev_health, Health)
if(cs_get_user_money(id) < get_pcvar_num(g_Cvar_remont[0]))
{
ColorChat(id,BLUE,"%L",id, "SG_REM_TXT_1", get_pcvar_num(g_Cvar_remont[0]))
return
}
new Float:Max=get_pcvar_float(g_iCvar[0])
if(Health>=Max - 3)
{
if(Health<=Max - 1)
{
ColorChat(id,BLUE,"%L",id, "SG_REM_TXT_2" )
}
}
if(Health>=Max)return
new iTime
new Float:iHpTime=Health/500.0
iTime=4 - floatround(iHpTime)
if(!(buttons & IN_USE))
{
message_begin(MSG_ONE, 108, _, id)
write_byte(iTime)
write_byte(0)
message_end()
}
g_fTime[id]=get_gametime()+0.1
Health+=get_pcvar_float(g_Cvar_remont[1])
cs_set_user_money( id, cs_get_user_money( id ) - get_pcvar_num(g_Cvar_remont[0]))
set_pev(target, pev_health, Health)
}
}
}
public checkhero()
{
// if ( sh_get_hero () )
// return
new iPlayers = get_playersnum ()
if(iPlayers > 14 && g_sentriesNum > 10)
{
new players[32], num, plid, bestfrags = 0, bool:heroenabled
new iData[2]; iData[0] = 5
if(g_teamsentriesNum[1] <= (g_sentriesNum * 0.3))
{
iData[1] = 1
TimerStart ( iData )
get_players(players, num, "ache", "CT")
heroenabled = true
} else if(g_teamsentriesNum[0] <= (g_sentriesNum * 0.3)) {
iData[1] = 0
TimerStart ( iData )
get_players(players, num, "ache", "TERRORIST")
heroenabled = true
}
if(heroenabled && num > 1)
{
for(--num; num>=0; num--)
{
if(get_user_frags(players[num]) >= bestfrags)
{
plid = players[num]
bestfrags = get_user_frags(plid)
}
}
// if ( sh_set_hero ( plid ) )
// {
// while (GetSentryCount(plid) > 0)
// sentry_detonate_by_owner(plid)
// }
}
}
}
public TimerStart ( data[2] )
{
data[0]--
if ( !data[0] )
{
new iPlayers[32], iNum
for ( new i = 1; i <= g_iMaxPlayers; i++ )
{
if ( !is_user_connected ( i ) || !is_user_alive ( i ) || /* sh_get_hero () == i || */ _:cs_get_user_team ( i ) != data[1] + 1 )
continue
iPlayers[iNum++] = i
}
new iFielders = clamp ( iNum, 1, 3 )
for ( new i, b, iRandom, iPlayer; i < iFielders; i++ )
{
iPlayer = iPlayers[iRandom = random_num ( 0, iNum-1 )]
// give_shield_grenade ( iPlayer )
engclient_cmd ( iPlayer, "weapon_smokegrenade" )
g_iTimer[iPlayer] = 10
set_pev ( iPlayer, pev_takedamage, DAMAGE_NO )
TimerGodMode ( iPlayer )
for ( b = iRandom; b < iNum; b++ )
iPlayers[b] = iPlayers[b+1]
}
set_dhudmessage ( 255, 255, 255, -1.0, 0.35, 0, 0.0, 1.0, 0.0, 0.0 )
show_dhudmessage ( 0, "Аура выдана %i игрокам", iFielders )
return
}
// set_dhudmessage ( 255, 255, 255, -1.0, 0.35, 0, 0.0, 1.0, 0.0, 0.0 )
// show_dhudmessage ( 0, "Выдача гранаты-ауры %s начнется через %d секунд", data[1] ? "контрам" : "террам", data[0] )
set_task ( 1.0, "TimerStart", 0, data, 2 )
}
public TimerGodMode ( id )
{
if ( id > g_iMaxPlayers )
id -= TASK_GODMODE
if ( !is_user_connected ( id ) || !is_user_alive ( id ) )
return
// set_dhudmessage ( 255, 255, 255, -1.0, 0.35, 0, 0.0, 1.0, 0.0, 0.0 )
if ( --g_iTimer[id] > 0 )
{
// show_dhudmessage ( id, "У вас еще есть %i секунд бессмертия^nГраната аура - это дымовая граната", g_iTimer[id] )
set_task ( 1.0, "TimerGodMode", id+TASK_GODMODE )
}
else
{
// show_dhudmessage ( id, "Режим бессмертия отключен" )
set_pev ( id, pev_takedamage, DAMAGE_AIM )
}
}
public EventGameRestart()
{
higher_score = 0;
g_OwnName = "Остутствует";
}
public ev_Spectation ()
{
new id = read_data ( 1 )
if ( is_user_connected ( id ) && cs_get_user_team ( id ) == CS_TEAM_SPECTATOR )
while ( GetSentryCount ( id ) > 0 )
sentry_detonate_by_owner ( id )
}
public fw_TakeDamage ( ent, idinflictor, idattacker, Float:damage, damagebits)
{
if ( !pev_valid ( ent ) )
return HAM_IGNORED
new sClassname[11]
pev ( ent, pev_classname, sClassname, charsmax ( sClassname ) )
if ( equal ( sClassname, "sentry" ) || equal ( sClassname, "sentrybase" ) )
{
new iOwner = GetSentryPeople ( ent, OWNER )
if ( !is_user_connected ( iOwner ) || !is_valid_player ( iOwner ) || !is_user_connected ( idattacker ) || !is_valid_player ( idattacker ) )
return HAM_IGNORED
if ( cs_get_user_team ( iOwner ) == cs_get_user_team ( idattacker ) && idattacker != iOwner )
return HAM_SUPERCEDE
if(GetSentryLevel(ent) == SENTRY_LEVEL_1)
{
cs_set_user_money ( idattacker, min ( cs_get_user_money ( idattacker ) + get_pcvar_num(g_Cvar_uron[0]), 16000 ))
}
else
if(GetSentryLevel(ent) == SENTRY_LEVEL_2)
{
cs_set_user_money ( idattacker, min ( cs_get_user_money ( idattacker ) + get_pcvar_num(g_Cvar_uron[1]), 16000 ))
}
else
if(GetSentryLevel(ent) == SENTRY_LEVEL_3)
{
cs_set_user_money ( idattacker, min ( cs_get_user_money ( idattacker ) + get_pcvar_num(g_Cvar_uron[2]), 16000 ))
}
else
if(GetSentryLevel(ent) == SENTRY_LEVEL_4)
{
cs_set_user_money ( idattacker, min ( cs_get_user_money ( idattacker ) + get_pcvar_num(g_Cvar_uron[3]), 16000 ))
}
new Float:entorigin[3]
pev( ent, pev_origin, entorigin )
message_begin(MSG_ALL, SVC_TEMPENTITY);
write_byte(TE_SPRITETRAIL);
engfunc(EngFunc_WriteCoord, entorigin[0] + random_num(- 15, 15));
engfunc(EngFunc_WriteCoord, entorigin[1] + random_num(- 15, 15));
engfunc(EngFunc_WriteCoord, entorigin[2] + random_num(10, 30));
engfunc(EngFunc_WriteCoord, entorigin[0] - random_num(- get_pcvar_num(g_Cvar_uron[5]), get_pcvar_num(g_Cvar_uron[5])));
engfunc(EngFunc_WriteCoord, entorigin[1] - random_num(- get_pcvar_num(g_Cvar_uron[5]), get_pcvar_num(g_Cvar_uron[5])));
engfunc(EngFunc_WriteCoord, entorigin[2] + random_num(- get_pcvar_num(g_Cvar_uron[5]), get_pcvar_num(g_Cvar_uron[5])));
write_short(g_Chastic); // Индекс спрайта из прекеша (index of precached sprite)
write_byte(get_pcvar_num(g_Cvar_uron[4])); //колличество спрайтов
write_byte(1); //вроде время сущиствования
write_byte(1); //размер
write_byte(1); // 10's
write_byte(5); // 10's
message_end();
// if ( idattacker == iOwner )
// return HAM_IGNORED
if ( pev ( ent, pev_health ) - damage <= 0.0 )
{
CREATE_SPRITETRAIL(entorigin)
emit_sound( ent, CHAN_STATIC, gDispenserDestroy, VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
if(GetSentryLevel(ent) == SENTRY_LEVEL_1)
{
ChatColor ( idattacker, "%L",idattacker , "SG_DESTONE_1", get_pcvar_num(g_Cvar_sentry_destone[0]))
cs_set_user_money ( idattacker, min ( cs_get_user_money ( idattacker ) + get_pcvar_num(g_Cvar_sentry_destone[0]), 16000 ) )
}
else
if(GetSentryLevel(ent) == SENTRY_LEVEL_2)
{
ChatColor ( idattacker, "%L",idattacker , "SG_DESTONE_2", get_pcvar_num(g_Cvar_sentry_destone[1]))
cs_set_user_money ( idattacker, min ( cs_get_user_money ( idattacker ) + get_pcvar_num(g_Cvar_sentry_destone[1]), 16000 ) )
}
else
if(GetSentryLevel(ent) == SENTRY_LEVEL_3)
{
ChatColor ( idattacker, "%L",idattacker , "SG_DESTONE_3", get_pcvar_num(g_Cvar_sentry_destone[2]))
cs_set_user_money ( idattacker, min ( cs_get_user_money ( idattacker ) + get_pcvar_num(g_Cvar_sentry_destone[2]), 16000 ) )
}
else
if(GetSentryLevel(ent) == SENTRY_LEVEL_4)
{
ChatColor ( idattacker, "%L",idattacker , "SG_DESTONE_4", get_pcvar_num(g_Cvar_sentry_destone[3]))
cs_set_user_money ( idattacker, min ( cs_get_user_money ( idattacker ) + get_pcvar_num(g_Cvar_sentry_destone[3]), 16000 ) )
}
}
}
return HAM_IGNORED
}
stock CREATE_SPRITETRAIL(Float:fOrigin[3])
{
message_begin(MSG_ALL, SVC_TEMPENTITY);
write_byte(TE_SPRITETRAIL);
engfunc(EngFunc_WriteCoord, fOrigin[0]);
engfunc(EngFunc_WriteCoord, fOrigin[1]);
engfunc(EngFunc_WriteCoord, fOrigin[2]);
engfunc(EngFunc_WriteCoord, fOrigin[0]);
engfunc(EngFunc_WriteCoord, fOrigin[1]);
engfunc(EngFunc_WriteCoord, fOrigin[2] + 5.0);
write_short(g_Sprite_sentry_1); // Индекс спрайта из прекеша (index of precached sprite)
write_byte(50);
write_byte(10); // 0.1's
write_byte(1);
write_byte(100); // 10's
write_byte(10); // 10's
message_end();
}
public cmd_CreateSentry ( id )
{
if(pInfo)[id]
public SentryBuild ( id )
{
/*
new CurrentTime[32], CurrentTime2[32]
new data, data2, data3
data = get_time("%d",CurrentTime,31)
data2 = get_time("%m",CurrentTime2,31)
if ( 23 > data > 28 || data2 != 2)
{
ColorChat(id,RED,"^4[^3Информация^4] ^3Плагин отключён, для востоновления/продления/покупки обратитесь^4 https://" )
emit_sound(id,0,Sound_ignor,1.0, ATTN_NORM, 0, PITCH_NORM )
return
}
*/
if ( !is_user_alive ( id ) )
{
ChatColor ( id, "%L",id,"SG_ZAPRET_6")
emit_sound(id,0,Sound_ignor,1.0, ATTN_NORM, 0, PITCH_NORM )
return
}
new iSentryCount = GetSentryCount ( id )
if(get_user_flags(id) && get_pcvar_flags(g_FlagVip)) {
if ( iSentryCount == get_pcvar_num(g_Count_Vip))
{
ChatColor ( id, "%L",id,"SG_ZAPRET_1")
emit_sound(id,0,Sound_ignor,1.0, ATTN_NORM, 0, PITCH_NORM )
return
}
} else {
if ( iSentryCount == get_pcvar_num(g_Count_Player) )
{
ChatColor ( id, "%L",id,"SG_ZAPRET_1")
emit_sound(id,0,Sound_ignor,1.0, ATTN_NORM, 0, PITCH_NORM )
return
}
}
if ( g_inBuilding[id] )
{
ChatColor ( id, "%L", id, "SG_ZAPRET_3")
emit_sound(id,0,Sound_ignor,1.0, ATTN_NORM, 0, PITCH_NORM )
return
}
if ( !is_entity_on_ground ( id ) )
{
ChatColor ( id, "%L", id, "SG_ZAPRET_2")
emit_sound(id,0,Sound_ignor,1.0, ATTN_NORM, 0, PITCH_NORM )
return
}
new Float:origin[3],classname[32],e
entity_get_vector(id,EV_VEC_origin,origin)
while((e = find_ent_in_sphere(e,origin,SENTRYMINDISTANCE))){
entity_get_string(e,EV_SZ_classname,classname,charsmax(classname))
if(strcmp(classname,"sentrybase") == 0 && entity_get_int(e, BASE_INT_TEAM) == _:cs_get_user_team(id) && GetSentryPeople ( e, OWNER ) != id){
ChatColor ( id, "%L", id, "SG_ZAPRET_4")
emit_sound(id,0,Sound_ignor,1.0, ATTN_NORM, 0, PITCH_NORM )
return
}
}
if(get_user_flags(id) && get_pcvar_flags(g_FlagVip)) {
if ( cs_get_user_money ( id ) < g_SENTRYCOSTVIP[iSentryCount] )
{
ChatColor ( id, "%L", id, "SG_ZAPRET_5", g_SENTRYCOSTVIP[iSentryCount] )
return
}
} else {
if ( cs_get_user_money ( id ) < g_SENTRYCOST[iSentryCount] )
{
ChatColor ( id, "%L", id, "SG_ZAPRET_5", g_SENTRYCOST[iSentryCount] )
return
}
}
new Float:fPlayerOrigin[3], Float:fOrigin[3], Float:fAngle[3]
pev ( id, pev_origin, fPlayerOrigin )
pev ( id, pev_angles, fAngle )
fOrigin = fPlayerOrigin
fOrigin[0] += floatcos ( fAngle[1], degrees ) * PLACE_RANGE
fOrigin[1] += floatsin ( fAngle[1], degrees ) * PLACE_RANGE
fOrigin[0] += floatcos ( fAngle[0], degrees) * PLACE_RANGE
fOrigin[1] += floatcos ( fAngle[1], degrees )
fOrigin[0] -= floatsin ( fAngle[1], degrees )
fOrigin[1] += floatcos ( fAngle[2], degrees )
fOrigin[1] -= floatsin ( fAngle[2], degrees ) * PLACE_RANGE
fOrigin[0] -= floatsin ( fAngle[0], degrees ) * PLACE_RANGE
fOrigin[0] -= PLACE_RANGE
if ( pev ( id, pev_flags ) & FL_DUCKING )
fOrigin[2] += 18.0, fPlayerOrigin[2] += 18.0
new tr = 0, Float:fFraction
engfunc ( EngFunc_TraceLine, fPlayerOrigin, fOrigin, 0, id, tr )
get_tr2 ( tr, TR_flFraction, fFraction )
if ( fFraction != 1.0 )
{
ChatColor ( id, "%L", id, "SG_ZAPRET_7")
return
}
if ( CreateSentryBase ( fOrigin, id ) )
{
if (get_user_flags(id) & get_pcvar_flags(g_FlagVip))
{
cs_set_user_money ( id, cs_get_user_money ( id ) - g_SENTRYCOSTVIP[iSentryCount] )
}
else
{
cs_set_user_money ( id, cs_get_user_money ( id ) - g_SENTRYCOST[iSentryCount] )
}
ammo_hud ( id, 0 )
sentries_num[id] += 1
ammo_hud ( id, 1 )
}
else
ChatColor ( id, "%L", id, "SG_ZAPRET_7")
}
IncreaseSentryCount ( id, sentry )
{
g_iPlayerSentriesEdicts[id][g_iPlayerSentries[id]] = sentry
g_iPlayerSentries[id]++
new Float:fSentryOrigin[3], iSentryOrigin[3], iPlayerOrigin[3]
entity_get_vector ( sentry, EV_VEC_origin, fSentryOrigin )
FVecIVec ( fSentryOrigin, iSentryOrigin )
new sName[32]
get_user_name ( id, sName, charsmax ( sName ) )
new CsTeams:iTeam = cs_get_user_team ( id )
for ( new i = 1; i <= g_iMaxPlayers; i++ )
{
if ( !is_user_connected ( i ) || !is_user_alive ( i ) || cs_get_user_team ( i ) != iTeam || id == i )
continue
get_user_origin ( i, iPlayerOrigin )
client_print ( i, print_center, "%L",i ,"SG_INFORMER_IN", sName, get_distance ( iPlayerOrigin, iSentryOrigin ) )
message_begin ( MSG_ONE_UNRELIABLE, g_msgHostagePos, .player = i )
write_byte ( i )
write_byte ( SENTRY_RADAR_TEAMBUILT )
write_coord ( iSentryOrigin[0] )
write_coord ( iSentryOrigin[1] )
write_coord ( iSentryOrigin[2] )
message_end ()
message_begin ( MSG_ONE_UNRELIABLE, g_msgHostageK, .player = i )
write_byte ( SENTRY_RADAR_TEAMBUILT )
message_end ()
}
}
DecreaseSentryCount ( id, sentry )
{
for ( new i; i < g_iPlayerSentries[id]; i++ )
{
if ( g_iPlayerSentriesEdicts[id][i] == sentry )
{
g_iPlayerSentriesEdicts[id][i] = g_iPlayerSentriesEdicts[id][g_iPlayerSentries[id] - 1]
g_iPlayerSentriesEdicts[id][g_iPlayerSentries[id] - 1] = 0
break
}
}
if ( g_iPlayerSentries[id] > 0 ) g_iPlayerSentries[id]--
}
stock bool:CreateSentryBase ( Float:origin[3], creator, level = SENTRY_LEVEL_1 )
{
if ( !CheckLocation ( origin ) )
return false
new Float:hitPoint[3], Float:originDown[3]
originDown = origin
originDown[2] = -5000.0 // dunno the lowest possible height...
trace_line(0, origin, originDown, hitPoint)
new Float:baDistanceFromGround = vector_distance(origin, hitPoint)
new Float:difference = PLAYERORIGINHEIGHT - baDistanceFromGround
if (difference < -1 * HEIGHTDIFFERENCEALLOWED || difference > HEIGHTDIFFERENCEALLOWED) return false
new entbase = create_entity("func_breakable") // func_wall
if (!entbase)
return false
#define SIZE 16.0
new Float:fTraceEnds[5][3], Float:fTraceHit[3], iType, tr = create_tr2 ()
fTraceEnds[0][0] = origin[0] - SIZE
fTraceEnds[0][1] = origin[1] - SIZE
fTraceEnds[0][2] = origin[2] + SIZE + SIZE
fTraceEnds[1][0] = origin[0] + SIZE
fTraceEnds[1][1] = origin[1] - SIZE
fTraceEnds[1][2] = origin[2] + SIZE + SIZE
fTraceEnds[2][0] = origin[0] - SIZE
fTraceEnds[2][1] = origin[1] + SIZE
fTraceEnds[2][2] = origin[2] + SIZE + SIZE
fTraceEnds[3][0] = origin[0] + SIZE
fTraceEnds[3][1] = origin[1] + SIZE
fTraceEnds[3][2] = origin[2] + SIZE + SIZE
fTraceEnds[4][0] = origin[0]
fTraceEnds[4][1] = origin[1]
fTraceEnds[4][2] = origin[2] + SIZE + SIZE
for ( new i; i < 5; i++ )
{
fTraceHit = fTraceEnds[i]
fTraceHit[2] += 40.0
engfunc ( EngFunc_TraceLine, fTraceEnds[i], fTraceHit, 0, 0, tr )
get_tr2 ( tr, TR_vecEndPos, fTraceHit )
if ( fTraceHit[2] - fTraceEnds[i][2] != 40.0 )
{
iType = 1
break
}
}
if ( iType )
{
fTraceEnds[0][0] = origin[0] - SIZE
fTraceEnds[0][1] = origin[1] - SIZE
fTraceEnds[0][2] = origin[2] - SIZE - SIZE
fTraceEnds[1][0] = origin[0] + SIZE
fTraceEnds[1][1] = origin[1] - SIZE
fTraceEnds[1][2] = origin[2] - SIZE - SIZE
fTraceEnds[2][0] = origin[0] - SIZE
fTraceEnds[2][1] = origin[1] + SIZE
fTraceEnds[2][2] = origin[2] - SIZE - SIZE
fTraceEnds[3][0] = origin[0] + SIZE
fTraceEnds[3][1] = origin[1] + SIZE
fTraceEnds[3][2] = origin[2] - SIZE - SIZE
fTraceEnds[4][0] = origin[0]
fTraceEnds[4][1] = origin[1]
fTraceEnds[4][2] = origin[2] - SIZE - SIZE
new Float:fMinDistance, Float:fDistance
for ( new i; i < 5; i++ )
{
fTraceHit[0] = fTraceEnds[i][0]
fTraceHit[1] = fTraceEnds[i][1]
fTraceHit[2] = -8192.0
engfunc ( EngFunc_TraceLine, fTraceEnds[i], fTraceHit, IGNORE_MONSTERS, 0, tr )
get_tr2 ( tr, TR_vecEndPos, fTraceHit )
fDistance = vector_distance ( fTraceEnds[i], fTraceHit )
if ( fDistance < fMinDistance || fMinDistance <= 0.0 )
{
fMinDistance = fDistance
origin[2] = fTraceHit[2]
}
}
}
new Float:fHighest[3]
fHighest = origin
fHighest[2] = 1000.0
engfunc ( EngFunc_TraceLine, origin, fHighest, DONT_IGNORE_MONSTERS, 0, tr )
get_tr2 ( tr, TR_vecEndPos, fHighest )
free_tr2 ( tr )
new healthstring[16]
num_to_str(floatround(100000.0), healthstring, 15)
DispatchKeyValue(entbase, "health", healthstring)
DispatchKeyValue(entbase, "material", "6")
DispatchSpawn(entbase)
entity_set_string(entbase, EV_SZ_classname, "sentrybase")
entity_set_model(entbase, Model_Base) // later set according to level
SetSentryPeople ( entbase, OWNER, creator )
new Float:mins[3], Float:maxs[3]
mins[0] = -16.0
mins[1] = -16.0
mins[2] = 0.0
maxs[0] = 16.0
maxs[1] = 16.0
maxs[2] = floatclamp ( vector_distance ( origin, fHighest ), 128.0, 1000.0 ) // Set to 16.0 later.
entity_set_size(entbase, mins, maxs)
entity_set_origin(entbase, origin)
entity_set_int(entbase, EV_INT_solid, SOLID_SLIDEBOX)
entity_set_int(entbase, EV_INT_movetype, iType ? MOVETYPE_FLY : MOVETYPE_TOSS) // head flies base falls
entity_set_int(entbase, BASE_INT_TEAM, _:cs_get_user_team(creator))
new parms[4]
parms[0] = entbase
parms[1] = creator
parms[2] = level
parms[3] = iType
if ( iType ) origin[2] += 16.0
g_sentryOrigins[creator - 1] = origin
emit_sound(creator, CHAN_AUTO, "zwuki_sentri/building.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(0.5, "createsentryhead", 0, parms, 4)
g_inBuilding[creator] = true
return true
}
public createsentryhead(parms[4])
{
new entbase = parms[0]
new level = parms[2]
new creator = parms[1]
new iType = parms[3]
if ( !is_user_connected ( creator ) || !g_inBuilding[creator] )
{
if (is_valid_ent(entbase))
remove_entity(entbase)
return
}
new CsTeams:crteam = cs_get_user_team(creator)
if ( !is_valid_team ( _:crteam ) )
{
if (is_valid_ent(entbase))
remove_entity(entbase)
sentries_num[creator]--
return
}
new Float:origin[3]
origin = g_sentryOrigins[creator - 1]
new ent = create_entity("func_breakable")
if (!ent)
{
if (is_valid_ent(entbase))
{
remove_entity(entbase)
}
return
}
new Float:mins[3], Float:maxs[3]
if (is_valid_ent(entbase)) {
mins[0] = -10.0
mins[1] = -10.0
mins[2] = 0.0
maxs[0] = 10.0
maxs[1] = 10.0
maxs[2] = 22.5
entity_set_size(entbase, mins, maxs)
entity_set_edict(ent, SENTRY_ENT_BASE, entbase)
entity_set_edict(entbase, BASE_ENT_SENTRY, ent)
}
g_sentries[g_sentriesNum] = ent
new healthstring[16]
num_to_str(floatround(g_HEALTHS[0]), healthstring, 15)
DispatchKeyValue(ent, "health", healthstring)
DispatchKeyValue(ent, "material", "6")
DispatchSpawn(ent)
entity_set_string(ent, EV_SZ_classname, "sentry")
switch(_:crteam)
{
case 1:
{
switch(level)
{
case SENTRY_LEVEL_1: entity_set_model(ent, Model_SentryT_1)
}
}
case 2:
{
switch(level)
{
case SENTRY_LEVEL_1: entity_set_model(ent, Model_SentryCT_1)
}
}
}
mins[0] = -16.0
mins[1] = -16.0
mins[2] = 0.0
maxs[0] = 16.0
maxs[1] = 16.0
maxs[2] = 16.0
entity_set_size(ent, mins, maxs)
entity_set_origin(ent, origin)
entity_get_vector(creator, EV_VEC_angles, origin)
origin[0] = 0.0
origin[1] += 180.0
entity_set_float(ent, SENTRY_FL_ANGLE, origin[1])
origin[2] = 0.0
entity_set_vector(ent, EV_VEC_angles, origin)
entity_set_int(ent, EV_INT_solid, SOLID_SLIDEBOX) // SOLID_SLIDEBOX
entity_set_int(ent, EV_INT_movetype, iType ? MOVETYPE_FLY : MOVETYPE_TOSS) // head flies, base doesn't
set_anim(ent, 0)
SetSentryPeople(ent, OWNER, creator)
SetSentryTeam ( ent, crteam )
SetSentryLevel ( ent, level )
g_teamsentriesNum[_:crteam-1]++
IncreaseSentryCount(creator, ent)
new directions = (random_num(0, 1)<<SENTRY_DIR_CANNON)
SetSentryPenddir ( ent, directions )
g_inBuilding[creator] = false
if (!is_valid_ent(entbase))
SetSentryFiremode ( ent, SENTRY_FIREMODE_NUTS )
entity_set_float ( ent, SENTRY_FL_LASTTHINK, get_gametime () + g_THINKFREQUENCIES[0] )
entity_set_float ( ent, EV_FL_nextthink, get_gametime () + 0.01 )
/*static bool:bHamRegistred
if ( !bHamRegistred )
{
RegisterHamFromEntity ( Ham_Think, ent, "fw_ThinkSentry", 1 )
bHamRegistred = true
}*/
}
stock bool:CheckLocation ( const Float:origin[3] )
{
if ( engfunc ( EngFunc_PointContents, origin ) != CONTENTS_EMPTY )
return false
new tr = create_tr2 ()
engfunc ( EngFunc_TraceHull, origin, origin, 0, HULL_HEAD/*HUMAN*/, 0, tr )
if ( !get_tr2 ( tr, TR_InOpen ) || get_tr2 ( tr, TR_StartSolid ) || get_tr2 ( tr, TR_AllSolid ) )
{
free_tr2 ( tr )
return false
}
#define SIZE 16.0
new Float:fTraceEnds[9][3], Float:fTraceHit[3], iHitEnt
fTraceEnds[0][0] = origin[0]
fTraceEnds[0][1] = origin[1]
fTraceEnds[0][2] = origin[2] - SIZE - SIZE
fTraceEnds[1][0] = origin[0] - SIZE
fTraceEnds[1][1] = origin[1] - SIZE
fTraceEnds[1][2] = origin[2] - SIZE - SIZE
fTraceEnds[2][0] = origin[0] + SIZE
fTraceEnds[2][1] = origin[1] - SIZE
fTraceEnds[2][2] = origin[2] - SIZE - SIZE
fTraceEnds[3][0] = origin[0] - SIZE
fTraceEnds[3][1] = origin[1] + SIZE
fTraceEnds[3][2] = origin[2] - SIZE - SIZE
fTraceEnds[4][0] = origin[0] + SIZE
fTraceEnds[4][1] = origin[1] + SIZE
fTraceEnds[4][2] = origin[2] - SIZE - SIZE
fTraceEnds[5][0] = origin[0] - SIZE
fTraceEnds[5][1] = origin[1] - SIZE
fTraceEnds[5][2] = origin[2] + SIZE + SIZE
fTraceEnds[6][0] = origin[0] + SIZE
fTraceEnds[6][1] = origin[1] - SIZE
fTraceEnds[6][2] = origin[2] + SIZE + SIZE
fTraceEnds[7][0] = origin[0] - SIZE
fTraceEnds[7][1] = origin[1] + SIZE
fTraceEnds[7][2] = origin[2] + SIZE + SIZE
fTraceEnds[8][0] = origin[0] + SIZE
fTraceEnds[8][1] = origin[1] + SIZE
fTraceEnds[8][2] = origin[2] + SIZE + SIZE
for (new i = 0, b = 0; i < 9; i++)
{
if ( engfunc ( EngFunc_PointContents, fTraceEnds[i] ) != CONTENTS_EMPTY )
{
free_tr2 ( tr )
return false
}
engfunc ( EngFunc_TraceLine, origin, fTraceEnds[i], 0, 0, tr )
iHitEnt = get_tr2 ( tr, TR_pHit )
if ( iHitEnt != -1 )
{
free_tr2 ( tr )
return false
}
get_tr2 ( tr, TR_vecEndPos, fTraceHit )
for ( b = 0; b < 3; b++ )
{
if ( fTraceEnds[i][b] != fTraceHit[b] )
{
free_tr2 ( tr )
return false
}
}
if ( i < 5 )
{
fTraceHit[0] = fTraceEnds[i][0]
fTraceHit[1] = fTraceEnds[i][1]
fTraceHit[2] = -8192.0
engfunc ( EngFunc_TraceLine, fTraceEnds[i], fTraceHit, 0, 0, tr )
//get_tr2 ( tr, TR_vecEndPos, fTraceHit )
iHitEnt = get_tr2 ( tr, TR_pHit )
if ( pev_valid ( iHitEnt ) )
{
new sClassname[16]
pev ( iHitEnt, pev_classname, sClassname, charsmax ( sClassname ) )
if ( equal ( sClassname, "sentry" ) || equal ( sClassname, "NiceDispenser" ) )
{
free_tr2 ( tr )
return false
}
}
}
}
free_tr2 ( tr )
return true
}
bool:sentry_pendulum ( sentry )
{
switch ( GetSentryFiremode ( sentry ) )
{
case SENTRY_FIREMODE_NO:
{
new Float:fAngles[3]
entity_get_vector ( sentry, EV_VEC_angles, fAngles )
new Float:fBaseAngle = entity_get_float ( sentry, SENTRY_FL_ANGLE )
new iDirections = GetSentryPenddir ( sentry )
if ( iDirections & (1<<SENTRY_DIR_CANNON) )
{
fAngles[1] -= ( PENDULUM_INCREMENT * 0.01 )
if ( fAngles[1] < fBaseAngle - PENDULUM_MAX )
{
fAngles[1] = fBaseAngle - PENDULUM_MAX
iDirections &= ~(1<<SENTRY_DIR_CANNON)
SetSentryPenddir ( sentry, iDirections )
}
}
else
{
fAngles[1] += ( PENDULUM_INCREMENT * 0.01 )
if ( fAngles[1] > fBaseAngle + PENDULUM_MAX )
{
fAngles[1] = fBaseAngle + PENDULUM_MAX
iDirections |= (1<<SENTRY_DIR_CANNON)
SetSentryPenddir ( sentry, iDirections )
}
}
entity_set_vector ( sentry, EV_VEC_angles, fAngles )
return true
}
case SENTRY_FIREMODE_NUTS:
{
new Float:fAngles[3]
entity_get_vector ( sentry, EV_VEC_angles, fAngles )
new Float:fSpinSpeed = entity_get_float ( sentry, SENTRY_FL_SPINSPEED )
if ( GetSentryPenddir ( sentry ) & (1<<SENTRY_DIR_CANNON) )
{
fAngles[1] -= ( fSpinSpeed * 0.1 )
if ( fAngles[1] < 0.0 )
fAngles[1] = 360.0 + fAngles[1]
}
else
{
fAngles[1] += ( fSpinSpeed * 0.1 )
if ( fAngles[1] > 360.0 )
fAngles[1] = fAngles[1] - 360.0
}
entity_set_float ( sentry, SENTRY_FL_SPINSPEED, ( fSpinSpeed += random_float ( 5.0, 10.0 ) ) )
new Float:fMaxSpin = entity_get_float ( sentry, SENTRY_FL_MAXSPIN )
if ( fMaxSpin == 0.0 )
{
entity_set_float ( sentry, SENTRY_FL_LASTTHINK, 0.5 )
entity_set_float ( sentry, SENTRY_FL_MAXSPIN, fMaxSpin = random_float ( 500.0, 750.0 ) )
}
else if ( fSpinSpeed >= fMaxSpin )
{
sentry_detonate ( sentry, false, false )
return false
}
entity_set_vector ( sentry, EV_VEC_angles, fAngles )
return true
}
}
return true
}
//#define TE_TRACER 6 // tracer effect from point to point
tracer(Float:start[3], Float:end[3]) {
new start_[3], end_[3]
FVecIVec(start, start_)
FVecIVec(end, end_)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) // MSG_PAS MSG_BROADCAST
write_byte(TE_TRACER)
write_coord(start_[0])
write_coord(start_[1])
write_coord(start_[2] + 5)
write_coord(end_[0])
write_coord(end_[1])
write_coord(end_[2])
message_end()
}
prite_zona_UP(Float:start[3])
{
new start_[3]
FVecIVec(start, start_)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)//говорим что хотим создать, в данном случае спрайт
write_coord(start_[0])//х - координата
write_coord(start_[1])//у - координата
write_coord(start_[2] + 20)//z - координата
write_short(g_Sprite_sentry_up)// id спрайта
write_byte(6) //масштаб
write_byte(500)//яркость
message_end()
}
prite_zona_3(Float:start[3])
{
new start_[3]
FVecIVec(start, start_)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)//говорим что хотим создать, в данном случае спрайт
write_coord(start_[0])//х - координата
write_coord(start_[1])//у - координата
write_coord(start_[2] - 12)//z - координата
write_short(g_Sprite_sentry_3)// id спрайта
write_byte(2) //масштаб
write_byte(200)//яркость
message_end()
}
prite_zona_2(Float:start[3])
{
new start_[3]
FVecIVec(start, start_)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)//говорим что хотим создать, в данном случае спрайт
write_coord(start_[0])//х - координата
write_coord(start_[1])//у - координата
write_coord(start_[2] - 12)//z - координата
write_short(g_Sprite_sentry_2)// id спрайта
write_byte(2) //масштаб
write_byte(random_num(10, 50))//яркость
message_end()
}
prite_zona_1(Float:start[3])
{
new start_[3]
FVecIVec(start, start_)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)//говорим что хотим создать, в данном случае спрайт
write_coord(start_[0])//х - координата
write_coord(start_[1])//у - координата
write_coord(start_[2] - 12)//z - координата
write_short(g_Sprite_sentry_1)// id спрайта
write_byte(1) //масштаб
write_byte(1000)//яркость
message_end()
}
tracer2(Float:start[3], Float:end[3]) {
new start_[3], end_[3]
FVecIVec(start, start_)
FVecIVec(end, end_)
//код выстрела
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) // MSG_PAS MSG_BROADCAST
write_byte(TE_TRACER)
write_coord(start_[0] - 15)
write_coord(start_[1] - 15)
write_coord(start_[2] + 5)
write_coord(end_[0])
write_coord(end_[1])
write_coord(end_[2])
message_end()
FVecIVec(start, start_)
FVecIVec(end, end_)
//код выстрела
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) // MSG_PAS MSG_BROADCAST
write_byte(TE_TRACER)
write_coord(start_[0] + 15)
write_coord(start_[1] + 15)
write_coord(start_[2] + 5)
write_coord(end_[0])
write_coord(end_[1])
write_coord(end_[2])
message_end()
/*
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMPOINTS);
write_coord(start_[0] + 20); //Стартовая точка x
write_coord(start_[1] - 20); //Стартовая точка y
write_coord(start_[2]); //Стартовая точка z
write_coord(start_[0] - 20); //Конечная точка x
write_coord(start_[1] + 20); //Конечная точка y
write_coord(start_[2]); //Конечная точка z
write_short(g_Fire); //Индекс спрайта
write_byte(0); //Стартовый кадр
write_byte(1); //Скорость анимации
write_byte(5); //Время существования
write_byte(100); //Толщина луча
write_byte(0); //Искажение
write_byte(255); //Цвет красный
write_byte(255); //Цвет зеленый
write_byte(0); //Цвет синий
write_byte(1000); //Яркость
write_byte(0); //...
message_end();
*/
}
stock create_explosion(Float:origin_[3]) {
new origin[3]
FVecIVec(origin_, origin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY, origin) // MSG_PAS not really good here
write_byte(TE_EXPLOSION)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(g_sModelIndexFireball)
write_byte(random_num(0, 20) + 50) // scale * 10 // random_num(0, 20) + 20
write_byte(12) // framerate
write_byte(TE_EXPLFLAG_NONE)
message_end()
KnockBack ( origin_ )
new Float:playerOrigin[3], Float:distance, Float:flDmgToDo, Float:dmgbase = 90.0, newHealth
for (new i = 1; i <= g_iMaxPlayers; i++) {
if (!is_user_alive(i) || get_user_godmode(i))
continue
entity_get_vector(i, EV_VEC_origin, playerOrigin)
distance = vector_distance(playerOrigin, origin_)
if (distance <= SENTRYEXPLODERADIUS) {
flDmgToDo = dmgbase - (dmgbase * (distance / SENTRYEXPLODERADIUS))
newHealth = get_user_health(i) - floatround(flDmgToDo)
if (newHealth <= 0) {
set_task(0.0, "TicketToHell", i)
continue
}
set_user_health(i, newHealth)
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, i)
write_byte(floatround(flDmgToDo))
write_byte(floatround(flDmgToDo))
write_long(DMG_BLAST)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
message_end()
}
}
}
public TicketToHell(player) {
if (!is_user_connected(player))
return
new frags = get_user_frags(player)
user_kill(player, 1) // don't decrease frags
new parms[4]
parms[0] = player
parms[1] = frags
parms[2] = cs_get_user_deaths(player)
parms[3] = int:cs_get_user_team(player)
set_task(0.0, "DelayedScoreInfoUpdate", 0, parms, 4)
}
public DelayedScoreInfoUpdate(parms[4]) {
scoreinfo_update(parms[0], parms[1], parms[2], parms[3])
}
KnockBack ( Float:origin[3] )
{
new iEntList[32]
new iEntsFound = find_sphere_class ( 0, "player", SENTRYEXPLODERADIUS, iEntList, g_iMaxPlayers, origin )
if ( !iEntsFound )
return
new Float:fOriginEnt[3]
new Float:fVelocity[3]
new Float:fOriginEnd[3]
new Float:fDistance
new iPlayer
for ( new i; i < iEntsFound; i++ )
{
iPlayer = iEntList[i]
if ( !is_user_alive ( iPlayer ) )
continue
entity_get_vector ( iPlayer, EV_VEC_origin, fOriginEnt )
fDistance = vector_distance ( fOriginEnt, origin )
if ( is_entity_on_ground ( iPlayer ) && fOriginEnt[2] < origin[2] )
fOriginEnt[2] = origin[2] + fDistance
entity_get_vector ( iPlayer, EV_VEC_velocity, fVelocity )
fOriginEnd[0] = ( fOriginEnt[0] - origin[0] ) * SENTRYEXPLODERADIUS / fDistance + origin[0]
fOriginEnd[1] = ( fOriginEnt[1] - origin[1] ) * SENTRYEXPLODERADIUS / fDistance + origin[1]
fOriginEnd[2] = ( fOriginEnt[2] - origin[2] ) * SENTRYEXPLODERADIUS / fDistance + origin[2]
fVelocity[0] += ( fOriginEnd[0] - fOriginEnt[0] ) * SENTRYSHOCKPOWER
fVelocity[1] += ( fOriginEnd[1] - fOriginEnt[1] ) * SENTRYSHOCKPOWER
fVelocity[2] += ( fOriginEnd[2] - fOriginEnt[2] ) * SENTRYSHOCKPOWER
entity_set_vector ( iPlayer, EV_VEC_velocity, fVelocity )
}
}
public msg_TempEntity ()
{
if ( get_msg_args () != 15 && get_msg_arg_int ( 1 ) != TE_BREAKMODEL )
return PLUGIN_CONTINUE
for ( new i; i < g_sentriesNum; i++ )
{
if ( entity_get_float ( g_sentries[i], EV_FL_health ) <= 0.0 )
{
sentry_detonate ( i, false, true )
i--
}
}
return PLUGIN_CONTINUE
}
public fw_ThinkSentry ( ent)
{
new Float:entorigin[3]
pev( ent, pev_origin, entorigin )
new HP = pev ( ent, pev_health )
if(GetSentryLevel(ent) > SENTRY_LEVEL_1)
{
if(HP<=get_pcvar_float(g_Cvar_uron[6]))
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_SMOKE)
engfunc(EngFunc_WriteCoord, entorigin[0]+random_float(-8.0, 8.0))
engfunc(EngFunc_WriteCoord, entorigin[1]+random_float(-8.0, 8.0))
engfunc(EngFunc_WriteCoord, entorigin[2]+random_float(25.0, 35.0) - 10)
write_short(g_iSPR_Smoke3)
write_byte(random_num(1,5))
write_byte(30)
message_end()
}
}
if ( !is_valid_ent ( ent ) )
return
static iOwner; iOwner = GetSentryPeople ( ent, OWNER )
if ( !is_user_connected ( iOwner ) )
return
if ( cs_get_user_team ( iOwner ) == CS_TEAM_SPECTATOR )
{
sentry_detonate ( ent, true, false )
return
}
if ( !sentry_pendulum ( ent ) )
return
static Float:fGameTime; fGameTime = get_gametime ()
if ( entity_get_float ( ent, SENTRY_FL_LASTTHINK ) <= fGameTime )
{
new Float:fOriginSentry[3], Float:fOriginHit[3], iHitEnt
entity_get_vector ( ent, EV_VEC_origin, fOriginSentry )
fOriginSentry[2] += CANNONHEIGHTFROMFEET // Move up some, this should be the Y origin of the cannon
new firemode = GetSentryFiremode ( ent )
new target = GetSentryPeople ( ent, TARGET )
if(GetSentryLevel(ent) < 2)
{
prite_zona_UP(fOriginSentry)
}
new mode = pev(ent, pev_iuser4);
if(mode == 3)
{
prite_zona_3(fOriginSentry)
}
else
if(mode == 2)
{
prite_zona_2(fOriginSentry)
}
else
if(mode == 1)
{
prite_zona_1(fOriginSentry)
}
if ( firemode == SENTRY_FIREMODE_YES && is_valid_ent ( target ) && is_user_alive ( target ) && cs_get_user_team ( target ) != GetSentryTeam ( ent ) && !IsInSphere ( target ))
{
new sentryLevel = GetSentryLevel ( ent )
new Float:fOriginTarget[3]
entity_get_vector ( target, EV_VEC_origin, fOriginTarget )
if ( entity_get_int ( target, EV_INT_flags ) & FL_DUCKING )
fOriginTarget[2] += TARGETUPMODIFIER
iHitEnt = trace_line ( ent, fOriginSentry, fOriginTarget, fOriginHit )
if ( iHitEnt == entity_get_edict ( ent, SENTRY_ENT_BASE ) )
iHitEnt = trace_line ( iHitEnt, fOriginHit, fOriginTarget, fOriginHit )
if ( iHitEnt != target && is_user_alive ( iHitEnt ) && GetSentryTeam ( ent ) != cs_get_user_team ( iHitEnt ) && !IsInSphere ( iHitEnt ))
{
target = iHitEnt
SetSentryPeople(ent, TARGET, iHitEnt)
}
if ( iHitEnt == target )
{
SentryTurnToTarget ( ent, fOriginSentry, fOriginTarget )
if(mode == 2)
{
emit_sound ( ent, CHAN_WEAPON, Sound_tok_2, 1.0, ATTN_NORM, 0, PITCH_NORM )
}
else
{
emit_sound ( ent, CHAN_WEAPON, "zwuki_sentri/fire.wav", 1.0, ATTN_NORM, 0, PITCH_NORM )
}
new Float:fHitRatio = random_float ( 0.0, 1.0 ) - g_HITRATIOS[sentryLevel] // ie 0.5 - 0.7 = -0.2, a hit and 0.8 - 0.7 = a miss by 0.1
if(GetSentryLevel(ent) == SENTRY_LEVEL_4)
{
if(mode == 1) //ракеты
{
if(get_gametime() > entity_get_float(ent,SENTRY_ROCKET_TIME)){
if(entity_range(ent,target) >= get_pcvar_float(g_Cvar_mode_rpg[2])){
new data[2]
data[0] = ent
ShootRockets(data)
ShootRockets(data)
}
entity_set_float(ent,SENTRY_ROCKET_TIME,get_gametime() + 2.0)
}
}
}
if(GetSentryLevel(ent) == SENTRY_LEVEL_4)
{
if(mode == 2) //электро шок
{
if(entity_range(ent,target) >= 1)
{
new data[2]
data[0] = ent
ShootFreezing(data)
//entity_set_float(ent,SENTRY_FREEZ_TIME,get_gametime() + 3.0)
}
}
}
if(GetSentryLevel(ent) == SENTRY_LEVEL_4)
{
if(mode == 3) //заморозка
{
if(get_gametime() > entity_get_float(ent,SENTRY_FREEZ_TIME))
{
new data[2]
data[0] = ent
ShootFreezing_cub(data)
//entity_set_float(ent,SENTRY_FREEZ_TIME,get_gametime() + 3.0)
}
}
}
if ( !get_user_godmode ( target ) && fHitRatio <= 0.0 )
sentry_damagetoplayer ( ent, sentryLevel, fOriginSentry, target )
else
{
set_anim(ent, 0)
new Float:fSentryAngle[3] = {0.0, 0.0, 0.0}
new Float:x = fOriginHit[0] - fOriginSentry[0]
new Float:z = fOriginHit[1] - fOriginSentry[1]
new Float:radians = floatatan ( z/x, radian )
fSentryAngle[1] = radians * g_ONEEIGHTYTHROUGHPI
if ( fOriginHit[0] < fOriginSentry[0] )
fSentryAngle[1] -= 180.0
new Float:h = fOriginHit[2] - fOriginSentry[2]
new Float:b = vector_distance ( fOriginSentry, fOriginHit )
radians = floatatan ( h/b, radian )
fSentryAngle[0] = radians * g_ONEEIGHTYTHROUGHPI
fSentryAngle[0] += random_float ( -10.0 * fHitRatio, 10.0 * fHitRatio ) // aim is a little off here :-)
fSentryAngle[1] += random_float ( -10.0 * fHitRatio, 10.0 * fHitRatio ) // aim is a little off here :-)
engfunc ( EngFunc_MakeVectors, fSentryAngle )
new Float:vector[3]
get_global_vector ( GL_v_forward, vector )
for ( new i = 0; i < 3; i++ )
vector[i] *= 1000
new Float:traceEnd[3]
for ( new i = 0; i < 3; i++ )
traceEnd[i] = vector[i] + fOriginSentry[i]
new iHitEnt2 = ent
static lolcheck = 0
while ( ( iHitEnt2 = trace_line ( iHitEnt2, fOriginHit, traceEnd, fOriginHit ) ) )
if ( lolcheck++ > 700 ) break
}
set_anim(ent, 1)
if(GetSentryLevel(ent) == SENTRY_LEVEL_1)
{
tracer ( fOriginSentry, fOriginHit )
}
else
{
if(mode == 2)
{
}
else
{
tracer2(fOriginSentry, fOriginHit)
}
}
entity_set_float ( ent, SENTRY_FL_LASTTHINK, fGameTime + 0.1 )
entity_set_float ( ent, EV_FL_nextthink, fGameTime + 0.01 )
return
}
else
SetSentryFiremode ( ent, SENTRY_FIREMODE_NO )
}
else if ( firemode == SENTRY_FIREMODE_NUTS )
{
new iHitEnt2 = EntViewHitPoint ( ent, fOriginSentry, fOriginHit )
if(mode == 2)
{
emit_sound(ent, CHAN_WEAPON, Sound_tok_2, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
emit_sound(ent, CHAN_WEAPON, "zwuki_sentri/fire.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
if(GetSentryLevel(ent) == SENTRY_LEVEL_1)
{
tracer ( fOriginSentry, fOriginHit )
}
else
{
tracer2(fOriginSentry, fOriginHit)
}
if (is_user_connected(iHitEnt2) && is_user_alive(iHitEnt2) && !get_user_godmode(iHitEnt2))
{
sentry_damagetoplayer(ent, GetSentryLevel ( ent ), fOriginSentry, iHitEnt2)
}
entity_set_float ( ent, SENTRY_FL_LASTTHINK, fGameTime + 0.1 )
entity_set_float ( ent, EV_FL_nextthink, fGameTime + 0.01 )
return
}
if ( random_num ( 0, 99 ) < 10 )
emit_sound ( ent, CHAN_AUTO, "zwuki_sentri/turridle.wav", 1.0, ATTN_NORM, 0, PITCH_NORM )
set_anim(ent, 0)
new closestTarget = 0, Float:closestDistance, Float:distance, Float:closestOrigin[3], Float:playerOrigin[3], CsTeams:sentryTeam = GetSentryTeam ( ent )
for ( new i = 1; i <= g_iMaxPlayers; i++ )
{
if ( !is_user_connected ( i ) || !is_user_alive ( i ) || cs_get_user_team ( i ) == sentryTeam || IsInSphere ( i ) )
continue
entity_get_vector ( i, EV_VEC_origin, playerOrigin )
if ( entity_get_int ( i, EV_INT_flags ) & FL_DUCKING )
playerOrigin[2] += TARGETUPMODIFIER
iHitEnt = trace_line ( ent, fOriginSentry, playerOrigin, fOriginHit )
if ( iHitEnt == entity_get_edict ( ent, SENTRY_ENT_BASE ) )
iHitEnt = trace_line(iHitEnt, fOriginHit, playerOrigin, fOriginHit)
if ( iHitEnt == i )
{
distance = vector_distance ( fOriginSentry, playerOrigin )
closestOrigin = playerOrigin
if ( distance < closestDistance || closestTarget == 0 )
{
closestTarget = i
closestDistance = distance
}
}
}
if ( closestTarget )
{
emit_sound ( ent, CHAN_AUTO, "zwuki_sentri/turrspot.wav", 1.0, ATTN_NORM, 0, PITCH_NORM )
set_anim(ent, 0)
SentryTurnToTarget ( ent, fOriginSentry, closestOrigin )
SetSentryFiremode ( ent, SENTRY_FIREMODE_YES )
SetSentryPeople ( ent, TARGET, closestTarget )
}
else
SetSentryFiremode ( ent, SENTRY_FIREMODE_NO )
entity_set_float ( ent, SENTRY_FL_LASTTHINK, fGameTime + g_THINKFREQUENCIES[GetSentryLevel ( ent )] )
}
entity_set_float ( ent, EV_FL_nextthink, fGameTime + 0.01 )
}
public think_sentrybase(sentrybase) {
if ( !pev_valid ( sentrybase ) )
return PLUGIN_CONTINUE
sentrybase_broke(sentrybase)
return PLUGIN_CONTINUE
}
sentrybase_broke(sentrybase) {
new sentry = entity_get_edict(sentrybase, BASE_ENT_SENTRY)
if (is_valid_ent(sentrybase))
remove_entity(sentrybase)
if ( !pev_valid ( sentry ) )
return
SetSentryFiremode ( sentry, SENTRY_FIREMODE_NUTS )
}
sentry_detonate(sentry, bool:quiet, bool:isIndex) {
g_iKillSentry[sentry] = 0;
new i
if (isIndex)
{
i = sentry
sentry = g_sentries[sentry]
if (!is_valid_ent(sentry))
return
}
else
{
if (!is_valid_ent(sentry))
return
for (new j = 0; j < g_sentriesNum; j++) {
if (g_sentries[j] == sentry) {
i = j
break
}
}
}
entity_set_float ( sentry, EV_FL_nextthink, 0.0 )
new owner = GetSentryPeople(sentry, OWNER)
if (!quiet) {
new Float:origin[3]
entity_get_vector(sentry, EV_VEC_origin, origin)
create_explosion(origin)
ChatColor ( owner, "%L", owner, "SG_DEIST_1")
ammo_hud(owner, 0)
sentries_num[owner] -= 1
ammo_hud(owner, 1)
}
DecreaseSentryCount(owner, sentry)
// Remove base first
if (GetSentryFiremode ( sentry ) != SENTRY_FIREMODE_NUTS)
set_task ( 0.1, "DelayRemoveEntity", entity_get_edict ( sentry, SENTRY_ENT_BASE ) )
//remove_entity(entity_get_edict(sentry, SENTRY_ENT_BASE))
new iSentryTeam = _:GetSentryTeam ( sentry )
set_task ( 0.1, "DelayRemoveEntity", sentry )
//remove_entity(sentry)
// Put the last sentry in the deleted entity's place
if(0 > (g_sentriesNum - 1) > MAXSENTRIES) return
g_sentries[i] = g_sentries[g_sentriesNum - 1]
if ( iSentryTeam ) g_teamsentriesNum[iSentryTeam-1]--
//if(g_teamsentriesNum[1] == 0) sh_reset_hero();
//else if(g_teamsentriesNum[0] == 0) sh_reset_hero();
}
public DelayRemoveEntity ( ent )
{
if ( pev_valid ( ent ) )
remove_entity ( ent )
}
sentry_detonate_by_owner(owner, bool:quiet = false) {
for(new i = 0; i < g_sentriesNum; i++) {
if (GetSentryPeople(g_sentries[i], OWNER) == owner) {
sentry_detonate(i, quiet, true)
//g_iKillSentry[g_sentries[i]] = 0;
g_iKillSentry[g_sentries[i]] = 0;
break
}
}
}
public client_disconnect(id) {
g_StatsKill[id] = 0;
while (GetSentryCount(id) > 0)
sentry_detonate_by_owner(id)
}
// урон игроку
stock sentry_damagetoplayer(sentry, sentryLevel, Float:sentryOrigin[3], target) {
new newHealth = get_user_health(target) - g_DMG[sentryLevel]
if(pev(sentry, pev_iuser4) == 2)
{
set_user_health( target, get_user_health( target ) - 10 )
}
if (newHealth <= 0) {
new targetFrags = get_user_frags(target) + 1
new owner = GetSentryPeople(sentry, OWNER)
if(!is_user_connected(owner))
return
new ownerFrags = get_user_frags(owner) + 1
set_user_frags(target, targetFrags) // otherwise frags are subtracted from victim for dying (!!)
set_user_frags(owner, ownerFrags)
new contributors[4]
contributors[0] = owner
contributors[1] = GetSentryPeople(sentry, UPGRADER_1)
contributors[2] = GetSentryPeople(sentry, UPGRADER_2)
contributors[3] = GetSentryPeople(sentry, UPGRADER_3)
for(new i ; i < sizeof contributors ; i++){
if(!contributors[i])
continue
if(!is_user_connected(contributors[i]) || get_user_team(contributors[i]) != get_user_team(contributors[0])){
switch(i){ // yao face
case 1: SetSentryPeople(sentry,UPGRADER_1,0)
case 2: SetSentryPeople(sentry,UPGRADER_2,0)
case 3: SetSentryPeople(sentry,UPGRADER_3,0)
}
continue
}
// izvini 4yvak, no menya nakrilo
cs_set_user_money(contributors[i],
clamp(
cs_get_user_money(contributors[i]) + (i == 0 ? SENTRYOWNERAWARD : SENTRYASSISTAWARD),
0,
16000
)
)
}
// ny ebatb kakoy frag
message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
write_byte(owner)
write_byte(target)
write_byte(0)
write_string("sentry gun")
message_end()
//add_user_exp ( owner )
scoreinfo_update(owner, ownerFrags, cs_get_user_deaths(owner), int:cs_get_user_team(owner))
set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
g_iKillSentry[sentry]++;
g_StatsKill[owner]++;
for (new i = 1; i <= g_iMaxPlayers; i++)
{
if( is_user_connected( i ) && !is_user_bot( i ) )
{
new sentry_frags = g_StatsKill[i];
if( sentry_frags > higher_score )
{
higher_score = sentry_frags;
get_user_name( i, g_OwnName, 31 );
g_OwnId = i
}
}
}
}
set_user_health(target, newHealth)
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, target)
write_byte(g_DMG[sentryLevel])
write_byte(g_DMG[sentryLevel])
write_long(DMG_BULLET)
write_coord(floatround(sentryOrigin[0]))
write_coord(floatround(sentryOrigin[1]))
write_coord(floatround(sentryOrigin[2]))
message_end()
}
public show_BestPlayer()
{
if( higher_score != 0 )
{
//set_dhudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.0, 0, 6.0, 1.0)
//show_dhudmessage(0, "/-------------------------\^n^n\-------------------------/")
new iSentryCount = GetSentryCount ( g_OwnId )
if ( iSentryCount == 0 )
{
set_hudmessage( 0, 255, 0, -1.0, 0.0, 0, 6.0, 6.0, 0.1, 0.2, -1 )
ShowSyncHudMsg( 0, g_MsgSync, "^nЛидер убийств пушками^n %s - %d убийств^nУ него нет пушек!", g_OwnName, higher_score )
}
if ( iSentryCount == 1 )
{
set_hudmessage( 0, 255, 0, -1.0, 0.0, 0, 6.0, 6.0, 0.1, 0.2, -1 )
ShowSyncHudMsg( 0, g_MsgSync, "^nЛидер убийств пушками^n %s - %d убийств^nОдной пушкой", g_OwnName, higher_score )
}
if ( iSentryCount == 2 )
{
set_hudmessage( 0, 255, 0, -1.0, 0.0, 0, 6.0, 6.0, 0.1, 0.2, -1 )
ShowSyncHudMsg( 0, g_MsgSync, "^nЛидер убийств пушками^n %s - %d убийств^nДвумя пушками", g_OwnName, higher_score )
}
if ( iSentryCount == 3 )
{
set_hudmessage( 0, 255, 0, -1.0, 0.0, 0, 6.0, 6.0, 0.1, 0.2, -1 )
ShowSyncHudMsg( 0, g_MsgSync, "^nЛидер убийств пушками^n %s - %d убийств^nТремя пушками", g_OwnName, higher_score )
}
}
}
scoreinfo_update(id, frags, deaths, team) {
message_begin(MSG_ALL, g_msgScoreInfo)
write_byte(id)
write_short(frags)
write_short(deaths)
write_short(0)
write_short(team)
message_end()
}
SentryTurnToTarget ( ent, Float:sentry_origin[3], Float:closest_origin[3] )
{
new Float:fAngle[3]
entity_get_vector ( ent, EV_VEC_angles, fAngle )
new Float:x = closest_origin[0] - sentry_origin[0]
new Float:z = closest_origin[1] - sentry_origin[1]
new Float:fRadians = floatatan ( z/x, radian )
fAngle[1] = fRadians * g_ONEEIGHTYTHROUGHPI
if ( closest_origin[0] < sentry_origin[0] )
fAngle[1] -= 180.0
new Float:h = closest_origin[2] - sentry_origin[2]
new Float:b = vector_distance(sentry_origin, closest_origin)
fRadians = floatatan (h/b, radian)
fAngle[0] = fRadians * (180.0 / 3.141592654)
entity_set_vector ( ent, EV_VEC_angles, fAngle )
}
/*
SentryTurnToTarget ( ent, Float:sentry_origin[3], Float:closest_origin[3] )
{
new Float:fAngle[3]
entity_get_vector ( ent, EV_VEC_angles, fAngle )
new Float:x = closest_origin[0] - sentry_origin[0]
new Float:z = closest_origin[1] - sentry_origin[1]
new Float:fRadians = floatatan ( z/x, radian )
fAngle[1] = fRadians * g_ONEEIGHTYTHROUGHPI
if ( closest_origin[0] < sentry_origin[0] )
fAngle[1] -= 180.0
entity_set_float ( ent, SENTRY_FL_ANGLE, fAngle[1] )
entity_set_vector ( ent, EV_VEC_angles, fAngle )
}
*/
AimingAtSentry ( id )
{
if ( !is_user_alive ( id ) )
return 0
new hitEnt, bodyPart
if (get_user_aiming(id, hitEnt, bodyPart) == 0.0)
return 0
if ( is_valid_ent ( hitEnt ) )
{
new classname[32], l_sentry
entity_get_string(hitEnt, EV_SZ_classname, classname, 31)
if (equal(classname, "sentry_base"))
l_sentry = entity_get_edict(hitEnt, BASE_ENT_SENTRY)
else if (equal(classname, "sentry"))
l_sentry = hitEnt
else
l_sentry = 0
return l_sentry
}
return 0
}
public taimer_obnul2 (id)
{
szTime = 0
}
public taimer_obnul (id)
{
set_task(0.5, "taimer_obnul2")
}
// улучшение уровня пушки
bool:SentryUpgrade ( id, sentry,num)
{
if(szTime > 0)
return false
new iLevel = GetSentryLevel ( sentry )
if ( iLevel < SENTRY_LEVEL_4 )
{
set_pev(sentry, pev_iuser4, 0);
}
if ( GetSentryFiremode ( sentry ) == SENTRY_FIREMODE_NUTS )
return false
if ( iLevel == SENTRY_LEVEL_4 )
return false
if(get_user_flags(id) & get_pcvar_flags(g_FlagAdm))
{
//if ( GetSentryPeople ( sentry, OWNER ) == id )
//return false
}
else if(get_user_flags(id) & A_ADMIN)
{
if ( GetSentryPeople ( sentry, OWNER ) == id )
{
if ( iLevel == SENTRY_LEVEL_1 )
{
emit_sound(id,0,Sound_ignor,1.0, ATTN_NORM, 0, PITCH_NORM )
ColorChat(id,BLUE,"%L",id, "SG_INFORM_1" )
szTime = 1
taimer_obnul (id)
}
return false
}
}
if(cs_get_user_team(id) != GetSentryTeam(sentry))
return false
else if(get_user_flags(id) & A_ADMIN)
{
if(GetSentryPeople(sentry,UPGRADER_1) == id ||
GetSentryPeople(sentry,UPGRADER_2) == id ||
GetSentryPeople(sentry,UPGRADER_3) == id
)
return false
}
if(iLevel == SENTRY_LEVEL_3 && num == 0) {
g_SentryId[id] = sentry;
MenuUpgrade(id);
szTime = 1;
taimer_obnul (id)
return false;
}
iLevel++
if ( cs_get_user_money ( id ) - g_COST[iLevel] < 0 )
{
if(g_OffSpam[id] == 1) {
ChatColor ( id, "%L",id, "SG_ZAPRET_5", g_COST[iLevel] )
}
return false
}
szTime = 1
taimer_obnul (id)
//if(!is_user_admin(id))
{
cs_set_user_money ( id, cs_get_user_money ( id ) - g_COST[iLevel] )
}
cs_set_user_money( id, cs_get_user_money( id ) + get_pcvar_num(g_Cvar_nograda)) //Тот самый код вознаграждения
ChatColor ( id, "%L",id, "SG_DEIST_2", get_pcvar_num(g_Cvar_nograda))
new iTeam = get_user_team ( id ), iUpgraderField
switch ( iLevel )
{
// this kod is very zaebisb
case SENTRY_LEVEL_2:
{
switch ( iTeam )
{
case 1:entity_set_model ( sentry, Model_SentryT_2 )
case 2:entity_set_model ( sentry, Model_SentryCT_2 )
}
iUpgraderField = UPGRADER_1
}
case SENTRY_LEVEL_3:
{
switch ( iTeam )
{
case 1:entity_set_model ( sentry, Model_SentryT_3 )
case 2:entity_set_model ( sentry, Model_SentryCT_3 )
}
iUpgraderField = UPGRADER_2
}
case SENTRY_LEVEL_4:{
switch(iTeam){
case 1:entity_set_model ( sentry, Model_SentryT_4 )
case 2:entity_set_model ( sentry, Model_SentryCT_4 )
}
entity_set_byte(sentry,EV_BYTE_controller2,120)
entity_set_byte(sentry,EV_BYTE_controller3,120)
iUpgraderField = UPGRADER_3
}
}
new Float:fMins[3], Float:fMaxs[3]
fMins[0] = -16.0
fMins[1] = -16.0
fMins[2] = 0.0
fMaxs[0] = 16.0
fMaxs[1] = 16.0
fMaxs[2] = 35.0 // 4.0
entity_set_size ( sentry, fMins, fMaxs )
emit_sound ( sentry, CHAN_AUTO, "zwuki_sentri/turrset.wav", 1.0, ATTN_NORM, 0, PITCH_NORM )
SetSentryLevel ( sentry, iLevel )
entity_set_float ( sentry, EV_FL_health, g_HEALTHS[iLevel] )
entity_set_float ( entity_get_edict ( sentry, SENTRY_ENT_BASE ), EV_FL_health, 100000.0 )
SetSentryPeople ( sentry, iUpgraderField, id )
new sName[32]
get_user_name ( id, sName, charsmax ( sName ) )
client_print ( GetSentryPeople ( sentry, OWNER ), print_center, "%L",id ,"SG_INFORMER_UP", sName, iLevel + 1 )
return true
}
public MenuUpgrade(id)
{
static menu[512], len=0;
len = formatex(menu[len], charsmax(menu) - len, "%L", id, "SG_MENU_NAZ");
if(get_pcvar_num(g_Cvar_mode_aktiv[0]) == 1)
{
len += formatex(menu[len], charsmax(menu) - len, "%L", id, "SG_MENU_KEY_1_ONN", get_pcvar_num(g_Cvar_mode_cost[0]));
}
else
{
len += formatex(menu[len], charsmax(menu) - len, "%L", id, "SG_MENU_KEY_1_OFF");
}
if(get_pcvar_num(g_Cvar_mode_aktiv[1]) == 1)
{
len += formatex(menu[len], charsmax(menu) - len, "%L", id, "SG_MENU_KEY_2_ONN", get_pcvar_num(g_Cvar_mode_cost[1]));
}
else
{
len += formatex(menu[len], charsmax(menu) - len, "%L", id, "SG_MENU_KEY_2_OFF");
}
if(get_pcvar_num(g_Cvar_mode_aktiv[2]) == 1)
{
len += formatex(menu[len], charsmax(menu) - len, "%L", id, "SG_MENU_KEY_3_ONN", get_pcvar_num(g_Cvar_mode_cost[2]));
}
else
{
len += formatex(menu[len], charsmax(menu) - len, "%L", id, "SG_MENU_KEY_3_OFF");
}
len += formatex(menu[len], charsmax(menu) - len, "%L", id, "SG_MENU_OFF");
//Вывод на показ меню
show_menu(id, keys, menu, 4, "Menu");
return PLUGIN_HANDLED;
}
// Функцианальная часть Магазина
public MenuFunc(id, key)
{
switch(key)
{
case 0: {
if(szTime == 0)
{
if(get_pcvar_num(g_Cvar_mode_aktiv[0]) == 1)
{
if(cs_get_user_money(id) >= get_pcvar_num(g_Cvar_mode_cost[0]))
{
if(is_valid_ent(g_SentryId[id])) {
SentryUpgrade ( id, g_SentryId[id], 1);
set_pev(g_SentryId[id], pev_iuser4, 1);
cs_set_user_money( id, cs_get_user_money( id ) - get_pcvar_num(g_Cvar_mode_cost[0]) )
ColorChat(id,BLUE,"%L", id, "SG_MODE_1" )
}
}
else
{
ColorChat(id,BLUE,"%L", id, "SG_ZAPRET_5",get_pcvar_num(g_Cvar_mode_cost[0]))
}
}
}
}
case 1: {
if(szTime == 0)
{
if(get_pcvar_num(g_Cvar_mode_aktiv[1]) == 1)
{
if(cs_get_user_money(id) >= get_pcvar_num(g_Cvar_mode_cost[1]))
{
if(is_valid_ent(g_SentryId[id])) {
SentryUpgrade ( id, g_SentryId[id], 1);
set_pev(g_SentryId[id], pev_iuser4, 2);
cs_set_user_money( id, cs_get_user_money( id ) - get_pcvar_num(g_Cvar_mode_cost[1]) )
ColorChat(id,BLUE,"%L", id, "SG_MODE_2" )
}
}
else
{
ColorChat(id,BLUE,"%L", id, "SG_ZAPRET_5",get_pcvar_num(g_Cvar_mode_cost[1]))
}
}
}
}
case 2: {
if(szTime == 0)
{
if(get_pcvar_num(g_Cvar_mode_aktiv[2]) == 1)
{
if(cs_get_user_money(id) >= get_pcvar_num(g_Cvar_mode_cost[2]))
{
if(is_valid_ent(g_SentryId[id])) {
SentryUpgrade ( id, g_SentryId[id], 1);
set_pev(g_SentryId[id], pev_iuser4, 3);
cs_set_user_money( id, cs_get_user_money( id ) - get_pcvar_num(g_Cvar_mode_cost[2]) )
ColorChat(id,BLUE,"%L", id, "SG_MODE_3" )
}
}
else
{
ColorChat(id,BLUE,"%L", id, "SG_ZAPRET_5",get_pcvar_num(g_Cvar_mode_cost[2]))
}
}
}
}
/*
case 3: {
if(szTime == 0)
{
if(cs_get_user_money(id) >= 2000)
{
if(is_valid_ent(g_SentryId[id])) {
SentryUpgrade ( id, g_SentryId[id], 1);
set_pev(g_SentryId[id], pev_iuser4, 4);
cs_set_user_money( id, cs_get_user_money( id ) - 2000 )
ColorChat(id,BLUE,"^3[^4Информация^3] ^3Вы надили пушку способностью^4 Аура лечения " )
}
}
}
}
*/
case 9:{
}
}
return PLUGIN_HANDLED;
}
stock EntViewHitPoint ( index, Float:origin[3], Float:hitorigin[3] )
{
if ( !is_valid_ent ( index ) )
return 0
new Float:angle[3], Float:vec[3], Float:f_dest[3]
entity_get_vector(index, EV_VEC_angles, angle)
engfunc(EngFunc_AngleVectors, angle, vec, 0, 0)
f_dest[0] = origin[0] + vec[0] * 9999
f_dest[1] = origin[1] + vec[1] * 9999
f_dest[2] = origin[2] + vec[2] * 9999
return trace_line(index, origin, f_dest, hitorigin)
}
public fw_PlayerSpawn_Post ( id )
{
if ( !is_user_alive ( id ) )
return
g_inBuilding[id] = false
while ( GetSentryCount ( id ) > 0 )
sentry_detonate_by_owner ( id, true )
ammo_hud ( id, 0 )
sentries_num[id] = 0
}
public fw_TraceLine_Post ( Float:start[3], Float:end[3], noMonsters, id )
{
if ( !is_valid_player ( id ) || !is_user_alive ( id ) )
return FMRES_IGNORED
new iHitEnt = get_tr ( TR_pHit )
if ( iHitEnt <= g_iMaxPlayers )
return FMRES_IGNORED
new sClassName[11], sentry, base
pev ( iHitEnt, pev_classname, sClassName, charsmax ( sClassName ) )
if ( equal ( sClassName, "sentrybase" ) )
{
base = iHitEnt
sentry = entity_get_edict ( iHitEnt, BASE_ENT_SENTRY )
}
else if ( equal ( sClassName, "sentry" ) )
{
sentry = iHitEnt
base = entity_get_edict ( sentry, SENTRY_ENT_BASE )
}
if ( !pev_valid ( sentry ) || !base )
return FMRES_IGNORED
if ( GetSentryFiremode ( sentry ) == SENTRY_FIREMODE_NUTS )
return FMRES_IGNORED
new Float:health = entity_get_float ( sentry, EV_FL_health )
if ( health <= 0 )
return FMRES_IGNORED
new Float:basehealth = entity_get_float ( base, EV_FL_health )
if ( basehealth <= 0 )
return FMRES_IGNORED
new CsTeams:team = GetSentryTeam ( sentry )
if ( team != cs_get_user_team ( id ) )
return FMRES_IGNORED
new level = GetSentryLevel ( sentry )
static tempStatusBuffer[192], /*tempStatusBuffer2[192], */tempStatusBuffer3[192]
new OwnName[33]
get_user_name ( GetSentryPeople ( sentry, OWNER ), OwnName, 32 )
if(get_entity_distance(id,sentry) > 300)
return FMRES_IGNORED
formatex ( tempStatusBuffer, charsmax ( tempStatusBuffer ), "%L",id, "SG_HUD_SENTRY_1", OwnName, floatround(health), level + 1, g_iKillSentry[sentry])
// formatex ( tempStatusBuffer2, charsmax ( tempStatusBuffer2 ), "%L",id, "SG_HUD_SENTRY_2", level + 1, g_iKillSentry[sentry])
static mode; mode = pev(sentry, pev_iuser4);
if(level + 1 > 3)
{
if(mode == 1 )
{
formatex ( tempStatusBuffer3, charsmax ( tempStatusBuffer3 ), "%L",id ,"SG_HUD_MODE_1")
}
else
if(mode == 2)
{
formatex ( tempStatusBuffer3, charsmax ( tempStatusBuffer3 ), "%L",id ,"SG_HUD_MODE_2")
}
else
if(mode == 3)
{
formatex ( tempStatusBuffer3, charsmax ( tempStatusBuffer3 ), "%L",id ,"SG_HUD_MODE_3")
}
else
{
}
}
if( get_user_team( id ) == 1 )
{
set_dhudmessage ( 255, 85, 0, -1.0, 0.35, 0, 0.0, 0.6, 0.0, 0.0 )
}
else
if( get_user_team( id ) == 2 )
{
set_dhudmessage ( 0, 85, 255, -1.0, 0.35, 0, 0.0, 0.6, 0.0, 0.0 )
}
show_dhudmessage(id, tempStatusBuffer)
// show_dhudmessage(id, tempStatusBuffer2)
if(level + 1 == 4)
{
show_dhudmessage(id, tempStatusBuffer3)
}
if(floatround(health) < get_pcvar_float(g_iCvar[0]))
{
set_dhudmessage ( 0, 255, 0, -1.0, 0.35, 0, 0.0, 0.6, 0.0, 0.0 )
if(level + 1 > 1)
{
if(level + 1 < 4)
{
show_dhudmessage(id, "%L", id, "SG_REM_1")
}
else
{
show_dhudmessage(id, "%L", id, "SG_REM_2")
}
}
}
return FMRES_IGNORED
}
// прикосновение к пушке игрока
public fw_TouchSentry ( sentry, player )
{
SentryUpgrade ( player, sentry, 0);
g_OffSpam[player] = 0;
remove_task(TASK_LEAVE_ID + player)
set_task(TASK_CHECK_ACCU, "_player_untouch_sentry", player + TASK_LEAVE_ID);
}
public _player_untouch_sentry(pId)
{
pId -= TASK_LEAVE_ID;
if(!is_user_alive(pId))
return;
g_OffSpam[pId] = 1;
}
ammo_hud(id, sw)
{
if(is_user_bot(id)||!is_user_alive(id)||!is_user_connected(id))
return
new s_sprite[33]
format(s_sprite, 32, "number_%d", sentries_num[id])
if(sw)
{
message_begin( MSG_ONE, gMsgID, {0,0,0}, id )
write_byte( 1 ) // status
write_string( s_sprite ) // sprite name
write_byte( 250 ) // red
write_byte( 250 ) // green
write_byte( 250 ) // blue
message_end()
}
else
{
message_begin( MSG_ONE, gMsgID, {0,0,0}, id )
write_byte( 0 ) // status
write_string( s_sprite ) // sprite name
write_byte( 250 ) // red
write_byte( 250 ) // green
write_byte( 250 ) // blue
message_end()
}
if(sentries_num[id] <= 0)
{
message_begin( MSG_ONE, gMsgID, {0,0,0}, id )
write_byte( 0 ) // status
write_string( s_sprite ) // sprite name
write_byte( 250 ) // red
write_byte( 250 ) // green
write_byte( 250 ) // blue
message_end()
}
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!team", "^3") // Team Color
replace_all(msg, 190, "!team2", "^0") // Team2 Color
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
bool:IsInSphere ( id )
{
if ( !is_user_alive ( id ) )
return false
new ent = -1
while ( ( ent = engfunc ( EngFunc_FindEntityByString, ent, "classname", "campo_grenade_forze" ) ) > 0 )
{
new iOwner = pev ( ent, pev_owner )
if ( cs_get_user_team ( id ) != cs_get_user_team ( iOwner ) )
continue
new Float:fOrigin[3]
pev ( ent, pev_origin, fOrigin )
new iPlayer = -1
while ( ( iPlayer = engfunc ( EngFunc_FindEntityInSphere, iPlayer, fOrigin, 68.0 ) ) != 0 )
{
if ( iPlayer == id )
return true
}
}
return false
}
//
// Launch rocket from 4lvl sentry
// data[2]
// 0 - sentry id
// 1 - side // 0 - right, 1 - left
//
public ShootRockets(data[2]){
new sentry = data[0]
if ( !pev_valid ( sentry ) )
return
new side = data[1]
new Float:rocketOrigin[3],Float:rocketAngles[3]
entity_get_vector(sentry,EV_VEC_angles,rocketAngles)
engfunc(EngFunc_MakeVectors,rocketAngles)
new Float:vecForward[3],Float:vecRight[3],Float:vecUp[3]
get_global_vector(GL_v_forward,vecForward)
xs_vec_mul_scalar(vecForward,20.0,vecForward)
get_global_vector(GL_v_right,vecRight)
xs_vec_mul_scalar(vecRight,side ? 8.0 : -8.0,vecRight) // right or left rocket
get_global_vector(GL_v_up,vecUp)
xs_vec_mul_scalar(vecUp,30.0,vecUp)
entity_get_vector(sentry,EV_VEC_origin,rocketOrigin)
xs_vec_add(rocketOrigin,vecForward,rocketOrigin)
xs_vec_add(rocketOrigin,vecRight,rocketOrigin)
xs_vec_add(rocketOrigin,vecUp,rocketOrigin)
// shot rocket
CreateRocket(sentry,rocketOrigin,rocketAngles,GetSentryPeople(sentry,TARGET))
data[1] = 1
}
//
// Launch RPG rocket
// sentry - sentry id
// origin - rocket origin
// angles - sentry angles
// traget - rocket target id
//
CreateRocket(sentry,Float:origin[3],Float:angles[3],target){
new rocket = create_entity("info_target")
entity_set_string(rocket,EV_SZ_classname,"rpg_rocket")
entity_set_int(rocket,EV_INT_movetype,MOVETYPE_FLY)
entity_set_int(rocket,EV_INT_solid,SOLID_BBOX)
entity_set_edict(rocket,EV_ENT_owner,sentry)
entity_set_edict(rocket,EV_ENT_euser4,GetSentryPeople(sentry,OWNER))
entity_set_size(rocket,Float:{-2.0,-2.0,-2.0},Float:{2.0,2.0,2.0})
entity_set_origin(rocket,origin)
new Float:targetOrigin[3]
entity_get_vector(target,EV_VEC_origin,targetOrigin)
angles[0] = -GetAngleOrigins(origin,targetOrigin)
entity_set_model(rocket,Model_Rocket)
entity_set_vector(rocket,EV_VEC_angles,angles)
engfunc(EngFunc_MakeVectors,angles)
new Float:vecVelocity[3]
get_global_vector(GL_v_forward,vecVelocity)
xs_vec_mul_scalar(vecVelocity,1000.0,vecVelocity)
entity_set_vector(rocket,EV_VEC_velocity,vecVelocity)
//entity_set_int(rocket,EV_INT_effects,entity_get_int(rocket,EV_INT_effects) | EF_LIGHT)
// rocket trail
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(rocket)
write_short(m_iTrail)
write_byte(30)
write_byte(5)
write_byte(225)
write_byte(42)
write_byte(42)
write_byte(255)
message_end()
emit_sound(rocket,CHAN_VOICE,Sound_rocet_1,1.0,0.5,0,PITCH_NORM)
emit_sound(rocket,CHAN_VOICE,Sound_rocet_2,1.0,0.5,0,PITCH_NORM)
}
public fw_RpgTouch(rocket,ent){
new Float:origin[3],Float:angles[3],Float:vecPlaneNormal[3]
entity_get_vector(rocket,EV_VEC_origin,origin)
entity_get_vector(rocket,EV_VEC_angles,angles)
engfunc(EngFunc_MakeVectors,angles)
get_global_vector(GL_v_forward,angles)
xs_vec_mul_scalar(angles,9999.0,angles)
xs_vec_add(origin,angles,angles)
engfunc(EngFunc_TraceLine,origin,angles,0,rocket,0)
get_tr2(0,TR_vecEndPos,origin)
get_tr2(0,TR_vecPlaneNormal,vecPlaneNormal)
xs_vec_mul_scalar(vecPlaneNormal,8.0,vecPlaneNormal)
xs_vec_add(origin,vecPlaneNormal,origin)
message_begin_f(MSG_PVS,SVC_TEMPENTITY,origin,0)
write_byte(TE_EXPLOSION)
write_coord_f(origin[0])
write_coord_f(origin[1])
write_coord_f(origin[2])
write_short(g_sModelIndexFireball)
write_byte(20)
write_byte(15)
write_byte(0)
message_end()
engfunc(EngFunc_MessageBegin, MSG_PVS,SVC_TEMPENTITY,origin,0);
write_byte(TE_SPARKS);
engfunc(EngFunc_WriteCoord, origin[0]);
engfunc(EngFunc_WriteCoord, origin[1]);
engfunc(EngFunc_WriteCoord, origin[2]);
message_end();
shit_radiusdamage(rocket,origin)
emit_sound(rocket,CHAN_VOICE,Sound_rocet_3,1.0,ATTN_NORM,SND_STOP,0)
remove_entity(rocket)
}
// this very bad method
stock shit_radiusdamage(rocket,Float:origin_[3]) {
new origin[3]
FVecIVec(origin_, origin)
new attacker = entity_get_edict(rocket,EV_ENT_euser4)
if(!is_user_connected(attacker))
return
new Float:playerOrigin[3], Float:distance, Float:flDmgToDo, Float:dmgbase = get_pcvar_float(g_Cvar_mode_rpg[1])
for (new i = 1; i <= g_iMaxPlayers; i++) {
if (!is_user_alive(i) || get_user_godmode(i) || get_user_team(i) == get_user_team(attacker))
continue
entity_get_vector(i, EV_VEC_origin, playerOrigin)
distance = vector_distance(playerOrigin, origin_)
if (distance <= get_pcvar_float(g_Cvar_mode_rpg[0])) {
flDmgToDo = dmgbase - (dmgbase * (distance / get_pcvar_float(g_Cvar_mode_rpg[0])))
// zemletryasenie!!111
Util_ScreenShake(i,0.5,16.0,16.0)
rocket_damagetoplayer(rocket,origin_,i,flDmgToDo)
}
}
}
// ScreenShake
stock Util_ScreenShake(id, Float:duration, Float:frequency, Float:amplitude)
{
static ScreenShake = 0;
if( !ScreenShake )
{
ScreenShake = get_user_msgid("ScreenShake");
}
message_begin( id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, ScreenShake, _, id);
write_short( FixedUnsigned16( amplitude, 1<<12 ) ); // shake amount
write_short( FixedUnsigned16( duration, 1<<12 ) ); // shake lasts this long
write_short( FixedUnsigned16( frequency, 1<<8 ) ); // shake noise frequency
message_end();
}
// урон игроку
stock rocket_damagetoplayer(rocket, Float:sentryOrigin[3], target, Float:dmg) {
new sentry = entity_get_edict(rocket,EV_ENT_owner)
if ( !is_valid_ent ( sentry ) )
return
new sentryLevel = GetSentryLevel(sentry)
new newHealth = get_user_health(target) - floatround(dmg)
if (newHealth <= 0) {
new targetFrags = get_user_frags(target) + 1
new owner = GetSentryPeople(sentry, OWNER)
if(!is_user_connected(owner))
return
new ownerFrags = get_user_frags(owner) + 1
set_user_frags(target, targetFrags) // otherwise frags are subtracted from victim for dying (!!)
set_user_frags(owner, ownerFrags)
new contributors[4]
contributors[0] = owner
contributors[1] = GetSentryPeople(sentry, UPGRADER_1)
contributors[2] = GetSentryPeople(sentry, UPGRADER_2)
contributors[3] = GetSentryPeople(sentry, UPGRADER_3)
for(new i ; i < sizeof contributors ; i++){
if(!contributors[i])
continue
if(!is_user_connected(contributors[i]) || get_user_team(contributors[i]) != get_user_team(contributors[0])){
switch(i){ // yao face
case 1: SetSentryPeople(sentry,UPGRADER_1,0)
case 2: SetSentryPeople(sentry,UPGRADER_2,0)
case 3: SetSentryPeople(sentry,UPGRADER_3,0)
}
continue
}
// izvini 4yvak, no menya nakrilo
cs_set_user_money(contributors[i],
clamp(
cs_get_user_money(contributors[i]) + (i == 0 ? SENTRYOWNERAWARD : SENTRYASSISTAWARD),
0,
16000
)
)
}
// ny ebatb kakoy frag
message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
write_byte(owner)
write_byte(target)
write_byte(0)
write_string("sentry gun")
message_end()
scoreinfo_update(owner, ownerFrags, cs_get_user_deaths(owner), int:cs_get_user_team(owner))
set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
}
set_user_health(target, newHealth)
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, target)
write_byte(g_DMG[sentryLevel])
write_byte(g_DMG[sentryLevel])
write_long(DMG_BLAST)
write_coord(floatround(sentryOrigin[0]))
write_coord(floatround(sentryOrigin[1]))
write_coord(floatround(sentryOrigin[2]))
message_end()
}
stock FixedUnsigned16( Float:value, scale )
{
new output;
output = floatround(value * scale);
if ( output < 0 )
output = 0;
if ( output > 0xFFFF )
output = 0xFFFF;
return output;
}
Float:GetAngleOrigins(Float:fOrigin1[3], Float:fOrigin2[3] )
{
new Float:fVector[3];
new Float:fAngle[3];
new Float:fLineAngle;
xs_vec_sub(fOrigin2, fOrigin1, fVector);
vector_to_angle(fVector, fAngle);
if( fAngle[0] > 90.0 )
fLineAngle = -(360.0 - fAngle[0]);
else
fLineAngle = fAngle[0];
return fLineAngle;
}
public ShootFreezing(data[])
{
new sentry = data[0]
if (pev_valid ( sentry ) )
{
new target = GetSentryPeople(sentry,TARGET)
new Float:freezOrigin[3], Float:freezAngles[3]
entity_get_vector(sentry,EV_VEC_angles,freezAngles)
engfunc(EngFunc_MakeVectors,freezAngles)
new Float:vecForward[3],Float:vecRight[3],Float:vecUp[3]
get_global_vector(GL_v_forward,vecForward)
xs_vec_mul_scalar(vecForward,20.0,vecForward)
get_global_vector(GL_v_right,vecRight)
get_global_vector(GL_v_up,vecUp)
xs_vec_mul_scalar(vecUp,30.0,vecUp)
entity_get_vector(sentry,EV_VEC_origin,freezOrigin)
xs_vec_add(freezOrigin,vecForward,freezOrigin)
xs_vec_add(freezOrigin,vecRight,freezOrigin)
xs_vec_add(freezOrigin,vecUp,freezOrigin)
new Float:targetOrigin[3];
entity_get_vector(target,EV_VEC_origin,targetOrigin)
new OriginEnd[3],OriginStr[3];
FVecIVec(freezOrigin,OriginStr)
FVecIVec(targetOrigin,OriginEnd)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMPOINTS);
write_coord(OriginStr[0]); //Стартовая точка x
write_coord(OriginStr[1] - 10); //Стартовая точка y
write_coord(OriginStr[2] - 12); //Стартовая точка z
write_coord(OriginEnd[0]); //Конечная точка x
write_coord(OriginEnd[1]); //Конечная точка y
write_coord(OriginEnd[2]); //Конечная точка z
write_short(g_sModelIndexFireball2); //Индекс спрайта
write_byte(0); //Стартовый кадр
write_byte(1); //Скорость анимации
write_byte(5); //Время существования
write_byte(random_num(10, 50)); //Толщина луча
write_byte(random_num(10, 25)); //Искажение
write_byte(random_num(0, 255)); //Цвет красный
write_byte(random_num(0, 255)); //Цвет зеленый
write_byte(random_num(0, 255)); //Цвет синий
write_byte(1000); //Яркость
write_byte(0); //...
message_end();
emit_sound(sentry,CHAN_VOICE,Sound_tok,1.0,0.5,0,PITCH_NORM)
emit_sound(sentry,CHAN_VOICE,Sound_tok_2,1.0,0.5,0,PITCH_NORM)
}
}
public ShootFreezing_cub(data[])
{
new sentry = data[0]
if (pev_valid ( sentry ) )
{
//Получаем на кого наведена пушка
new target = GetSentryPeople(sentry,TARGET)
if(!(pev(target, pev_flags) & FL_FROZEN))
{
entity_set_float(sentry,SENTRY_FREEZ_TIME,get_gametime() + get_pcvar_float(g_Cvar_mode_led[0])) //Задержка до следущего замораживания.
new Float:freezOrigin[3],Float:freezAngles[3]
//Считаем точку откуда рисовать луч
entity_get_vector(sentry,EV_VEC_angles,freezAngles)
engfunc(EngFunc_MakeVectors,freezAngles)
new Float:vecForward[3],Float:vecRight[3],Float:vecUp[3]
get_global_vector(GL_v_forward,vecForward)
xs_vec_mul_scalar(vecForward,20.0,vecForward)
get_global_vector(GL_v_right,vecRight)
//xs_vec_mul_scalar(vecRight,side ? 8.0 : -8.0,vecRight) // right or left rocket
get_global_vector(GL_v_up,vecUp)
xs_vec_mul_scalar(vecUp,30.0,vecUp)
entity_get_vector(sentry,EV_VEC_origin,freezOrigin)
xs_vec_add(freezOrigin,vecForward,freezOrigin)
xs_vec_add(freezOrigin,vecRight,freezOrigin)
xs_vec_add(freezOrigin,vecUp,freezOrigin)
new Float:targetOrigin[3];
entity_get_vector(target,EV_VEC_origin,targetOrigin)
new OriginEnd[3],OriginStr[3];
FVecIVec(freezOrigin,OriginStr)
FVecIVec(targetOrigin,OriginEnd)
//Еффект луча от пушки до цели.
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMPOINTS);
write_coord(OriginStr[0]); //Стартовая точка x
write_coord(OriginStr[1]); //Стартовая точка y
write_coord(OriginStr[2] - 12); //Стартовая точка z
write_coord(OriginEnd[0]); //Конечная точка x
write_coord(OriginEnd[1]); //Конечная точка y
write_coord(OriginEnd[2]); //Конечная точка z
write_short(g_sModelIndexMoroz); //Индекс спрайта
write_byte(0); //Стартовый кадр
write_byte(1); //Скорость анимации
write_byte(7); //Время существования
write_byte(70); //Толщина луча
write_byte(7); //Искажение
write_byte(42); //Цвет красный
write_byte(212); //Цвет зеленый
write_byte(255); //Цвет синий
write_byte(1000); //Яркость
write_byte(0); //...
message_end();
//Проверяем положение игрока.
new bDucking = !!(entity_get_int(target, EV_INT_flags) & FL_DUCKING);
targetOrigin[2] -= bDucking ? 27.0 : 36.0; //Считаем координаты в которых устанавливать модель.
new pEnt = create_entity("info_target");
if (is_valid_ent(pEnt))
{
entity_set_model(pEnt, FROZEN_CUBE)
dllfunc(DLLFunc_Spawn, pEnt);
/*
* Owner
*/
entity_set_int( pEnt, DATA_CUBE_OWNER , target );
entity_set_vector(pEnt, EV_VEC_origin, targetOrigin);
entity_set_int(pEnt, EV_INT_solid, SOLID_NOT);
if (bDucking)
entity_set_size(pEnt, Float:{ -24.0, -24.0, 10.0 }, Float:{ 24.0, 24.0, 68.0 });
else
entity_set_size(pEnt, Float:{ -24.0, -24.0, 0.0 }, Float:{ 24.0, 24.0, 78.0 });
entity_set_float(pEnt, EV_FL_takedamage, DAMAGE_NO);
entity_set_int(pEnt, EV_INT_skin, (cs_get_user_team(target) == CS_TEAM_CT) ? 1 : 0);
entity_set_int(pEnt, EV_INT_body, bDucking);
//entity_set_int(pEnt, EV_INT_rendermode, kRenderTransAdd);
//entity_set_vector(pEnt, EV_VEC_rendercolor, Float:{ 255.0, 255.0, 255.0 });
entity_set_float(pEnt,FREEZ_ENT_TIME,get_gametime() + get_pcvar_float(g_Cvar_mode_led[1]))
set_pev(target, pev_flags, pev(target, pev_flags) | FL_FROZEN)
set_task(0.2,"UnFreez",pEnt+FREEZ_TASK_ID,_,_,"b")
}
}
}
}
public UnFreez(TaskID)
{
new pEnt = TaskID - FREEZ_TASK_ID;
if(!is_valid_ent(pEnt))
{
if(task_exists(TaskID))
remove_task(TaskID);
return;
}
new iOwner = entity_get_int(pEnt, DATA_CUBE_OWNER);
if(!is_user_alive(iOwner))
{
set_pev(pEnt, pev_flags, FL_KILLME);
set_pev(iOwner, pev_flags, pev(iOwner, pev_flags) & ~FL_FROZEN)
return;
}
if( get_gametime() > entity_get_float(pEnt,FREEZ_ENT_TIME) )
{
set_pev(pEnt, pev_flags, FL_KILLME);
set_pev(iOwner, pev_flags, pev(iOwner, pev_flags) & ~FL_FROZEN)
return;
}
}
stock set_anim(ent, sequence)
{
set_pev(ent, pev_sequence, sequence)
set_pev(ent, pev_animtime, halflife_time())
set_pev(ent, pev_framerate, 1.0)
}