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Убрать функции в ВИПЕНЮ

Статус пользователя SAMSTYLE
сообщение 12.10.2019, 21:40
Сообщение #1
Стаж: 6 лет 6 месяцев

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Доброго времени суток форумчане)
Обращаюсь к вам за помощью.. Есть следующая менюшка

Необходимо убрать следующие функции
Увеличить скорость
Украсть денег
ну а также было бы неплохо еще убрать меню урона

Сама менюшка
Исходник

Код
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <fun>
#include <cstrike>
#include <WPMGPrintChatColor>
#include <fakemeta_util>

#define PLUGIN "WeaponMenu"
#define VERSION "1.0"
#define AUTHOR "[KPbIMSKIY]"


/*
                    [VIP] Меню [ Авторитетные Ребят!=)]
                    
                    1. Золотое AWP (2500$)
                    2. Золотое FAMAS (2500$)
                    3. Золотое AK47 (2500$)
                    4. Золотое M4A1 (2500$)
                    5. Скорость
                    6. 200HP
                    7. 16000$
                    8. Меню урона
                    
                    0. Выход
                    
    
                    [Меню отображения урона]
    
                    1. Отображать урон [Вкл]
                    2. Внешний вид [Круговой/Звёздочкой/Обычно]
                    
    
    золотой нож у випов всегда.
                    урон показывает только випам
                    дигл и нож дается автоматически в начале каждого раунда
    
*/

new const Float:g_flCoords[][] =  {
    {0.50, 0.40},
    {0.56, 0.44},
    {0.60, 0.50},
    {0.56, 0.56},
    {0.50, 0.60},
    {0.44, 0.56},
    {0.40, 0.50},
    {0.44, 0.44}
}
new g_iPlayerPos[33]
new gMaxPlayer;

new bool:gbShowDamage[33];
new gSzView[][] = {
    "Круговой",
    "Звёздочкой",
    "Обычный"
}
new gPlTypeView[33];

new Float:gFlSpeed[33];

enum _:TOTAL_TEAMS {//Команда игрока.
    TEAM_NULL,
    TEAM_T,
    TEAM_CT,
    TEAM_SPEC
};
stock Player_GetTeam(id) { //Проверяем команду игрока.
    return (pev_valid(id) != 2) ? 0 : get_pdata_int(id, 114,5);
}
new gUse[33];

//Для проверки слотов.
#define PRIMARY_WEAPONS ((1<<CSW_SCOUT) | (1<<CSW_XM1014) | (1<<CSW_MAC10) | (1<<CSW_AUG) | (1<<CSW_UMP45) | (1<<CSW_SG550) | (1<<CSW_GALIL) | (1<<CSW_FAMAS) | (1<<CSW_AWP) | (1<<CSW_MP5NAVY) | (1<<CSW_M249) | (1<<CSW_M3) | (1<<CSW_M4A1) | (1<<CSW_TMP) | (1<<CSW_G3SG1) | (1<<CSW_SG552) | (1<<CSW_AK47) | (1<<CSW_P90))
#define SECONDARY_WEAPONS ((1<<CSW_P228) | (1<<CSW_ELITE) | (1<<CSW_FIVESEVEN) | (1<<CSW_USP) | (1<<CSW_GLOCK18) | (1<<CSW_DEAGLE))

#define EV_INT_WEAPONKEY    EV_INT_impulse
const MENU_LENGTH = 512;

new CHATTAG[] = "!t[!gВипМеню!t]";
//Для работы меню выбора оружия.
enum _:STRWEAPON {
    WEAPON_RBLOCK,
    WEAP_PRIMARY,
    WEAP_COST,
    WEAP_ID,
    WEAP_CSW,
    WEAP_TEXT[14],
    WEAP_NAME[20],
    WEAP_CLIP,
    WEAP_AMMO,
    Float:WEAP_DAMAGE,
    WEAP_OLDMODELS[64],
    WEAP_V[64],
    WEAP_P[64],
    WEAP_W[64]
}

new gArrWeapon[][STRWEAPON] = {
    {    0 ,0,0,        399,CSW_DEAGLE,"deagle"    ,"weapon_deagle", 7,35,     1.7      ,"models/w_deagle.mdl"    ,"models/weapn/gold/v_deagle.mdl"    ,"models/weapn/gold/p_deagle.mdl"     ,"models/weapn/gold/w_deagle.mdl"    },
    {    3 ,1,2500,    400,CSW_AWP, "awp"         ,"weapon_awp"    , 10,30, 1.9     , "models/w_awp.mdl"    ,"models/weapn/gold/v_awp.mdl"        ,"models/weapn/gold/p_awp.mdl"         ,"models/weapn/gold/w_awp.mdl"    },
    {    2 ,1,2500,    401,CSW_FAMAS, "famas"     ,"weapon_famas"    , 30,90, 1.7     , "models/w_famas.mdl"    ,"models/weapn/gold/v_famas.mdl"    ,"models/weapn/gold/p_famas.mdl"     ,"models/weapn/gold/w_famas.mdl"},
    {    2 ,1,2500,    402,CSW_AK47, "ak47"     ,"weapon_ak47"    , 30,90, 1.7      ,"models/w_ak47.mdl"     ,"models/weapn/gold/v_ak47.mdl"        ,"models/weapn/gold/p_ak47.mdl"        ,"models/weapn/gold/w_ak47.mdl"    },
    {    2 ,1,2500,    403,CSW_M4A1, "m4a1"     ,"weapon_m4a1"    , 30,90, 1.7      ,"models/w_m4a1.mdl"     ,"models/weapn/gold/v_m4a1.mdl"        ,"models/weapn/gold/p_m4a1.mdl"     ,"models/weapn/gold/w_m4a1.mdl"    },
    {    0, -1,0    ,404,CSW_KNIFE,"gold_knife","weapon_knife", 0,0,     1.7      ,"models/w_deagle.mdl"    ,"models/weapn/gold/v_knife.mdl"    ,"models/weapn/gold/p_knife.mdl"     ,"models/w_deagle.mdl"    }
}
new g_has_weapon[sizeof gArrWeapon][33];
//Квары
new cvar_vip_flag;
new cvar_set_max_speed;
new gRound = 0;


public plugin_precache() {
    for(new weap=0;weap<sizeof(gArrWeapon);weap++) {
        precache_model(gArrWeapon[weap][WEAP_V]);
        precache_model(gArrWeapon[weap][WEAP_P]);
        precache_model(gArrWeapon[weap][WEAP_W]);
    }
}
public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR);

    gMaxPlayer = get_maxplayers();
    register_forward(FM_SetModel, "fw_SetModel");
    for(new weap=0;weap<sizeof(gArrWeapon);weap++) {
        if(!equali(gArrWeapon[weap][WEAP_NAME],"weapon_knife")) {
            RegisterHam(Ham_Item_Deploy, gArrWeapon[weap][WEAP_NAME], "Item_Deploy_Post", 1);
            RegisterHam(Ham_Item_AddToPlayer, gArrWeapon[weap][WEAP_NAME], "fw_AddToPlayer")
        } else {
            RegisterHam(Ham_Item_Deploy, "weapon_knife" , "Fwd_ItemDeploy_Knife_Post", 1 ) //Для замени моделей ножей.
        }
    }
    RegisterHam(Ham_Item_PreFrame, "player", "Ham_ItemPreFrame_Pre", 0);
    RegisterHam(Ham_Spawn,"player","player_respawn")
    RegisterHam(Ham_TakeDamage,"player","TakeDamage",0)
    register_menu("MenuId", 1023, "MenuFunc");
    register_menu("MenuDamage", 1023, "MenuFuncDamage");
    RegisterHam(Ham_Touch, "weaponbox", "blockweapon");    
    register_event("HLTV", "NewRound", "a", "1=0", "2=0")
    register_clcmd("vipmenu","WeaponMenu");
    register_clcmd("say /vipmenu","WeaponMenu");
    register_clcmd("say_team /vipmenu","WeaponMenu");
    
    
    //Квары
    cvar_vip_flag = register_cvar("vipmenu_vip_flag","t"); //Флаг доступа к меню випа
    cvar_set_max_speed = register_cvar("vipmenu_set_max_speed","280"); //Скорость
    
    
    new mapname[32];
    get_mapname(mapname, charsmax(mapname));    
    
    new maps[][] = { "awp", "aim", "35hp", "$" };
    for(new i; i < sizeof maps; i++){
        if(containi(mapname, maps[i]) != -1){
            pause("ad");
            return;
        }
    }
    
}
public player_respawn(id) {
    if(get_admin_flag(id)) {
        g_has_weapon[5][id] = true;
        set_task(0.3,"TaskSpawn",id);
    }
    gFlSpeed[id] = 0.0;
}
public TaskSpawn(id) {
    if(is_user_alive(id)) {
    
        give_item(id,"weapon_hegrenade")
        give_item(id,"weapon_flashbang")
        give_item(id,"weapon_flashbang")
        give_item(id,"weapon_smokegrenade")
        
        drop_secondary(id);
        g_has_weapon[0][id] = true;
        fm_give_items(id,0);
        cs_set_user_armor(id,100,CS_ARMOR_VESTHELM)
        
    }
}
public NewRound() {
    gRound++;
    
    for(new i=0;i<sizeof(gUse);i++) {
        gUse[i] = 0;
    }
}
public client_putinserver(id) {
    for(new i=0;i<sizeof(gArrWeapon);i++) {
        g_has_weapon[i][id] = false;
    }
    gFlSpeed[id] = 0.0;
    if(get_admin_flag(id)) {
        gbShowDamage[id] = true;
        gPlTypeView[id] = 0;
    } else {
        gbShowDamage[id] = false;
        gPlTypeView[id] = 0;
    }
}

public WeaponMenu(id) {
    static menu[512], len;
    len = 0;
    
    if(!get_admin_flag(id)) {
        PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tУ вас недостаточно прав.", CHATTAG);
        return PLUGIN_HANDLED;
    }

    len += formatex(menu[len], charsmax(menu) - len, "\r[\wVIP\r] \wМеню \r[\yЭто Паблик, Детка!=)\r]^n^n");

    len += formatex(menu[len], charsmax(menu) - len, "\r1. \wЗолотой AWP \r(\y%d$\r)^n",gArrWeapon[1][WEAP_COST]);
    len += formatex(menu[len], charsmax(menu) - len, "\r2. \wЗолотой Famas \r(\y%d$\r)^n",gArrWeapon[1][WEAP_COST]);
    len += formatex(menu[len], charsmax(menu) - len, "\r3. \wЗолотой AK47 \r(\y%d$\r)^n",gArrWeapon[1][WEAP_COST]);
    len += formatex(menu[len], charsmax(menu) - len, "\r4. \wЗолотой M4A1 \r(\y%d$\r)^n",gArrWeapon[1][WEAP_COST]);
    
    len += formatex(menu[len], charsmax(menu) - len, "\r5. \wСкорость^n");
    len += formatex(menu[len], charsmax(menu) - len, "\r6. \y130\wHP^n");
    len += formatex(menu[len], charsmax(menu) - len, "\r7. \y10000\w$^n");
    len += formatex(menu[len], charsmax(menu) - len, "\r8. \wМеню урона^n^n");
    
    len += formatex(menu[len], charsmax(menu) - len, "\r0. \wВыход" );
    
    new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MEN
U_KEY_7|MENU_KEY_8
    show_menu(id, keys, menu, -1, "MenuId");
    return PLUGIN_HANDLED;
}
public MenuFunc(id,key) {
    
    if(key == 9)
        return PLUGIN_HANDLED;
    
    if(!get_admin_flag(id)) {
        PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tУ вас недостаточно прав.", CHATTAG);
        return PLUGIN_HANDLED;
    }
    

    if(gUse[id] >= 3 && key < 7) {
        PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tНелья брать больше 3-х раз за раунд.", CHATTAG);
        return PLUGIN_HANDLED;
    }

    if(key < 4) {
        if(!is_user_alive(id)) {
            PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tВы должны быть живы что бы взять оружие.", CHATTAG);
            return PLUGIN_HANDLED;
        }
        if(gRound < 3 && key < 4) {
            PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tМожно брать оружия только со второго раунда.", CHATTAG);
            return PLUGIN_HANDLED;
        }
        
        
        
        
        // drop_secondary(id);
        // fm_give_items(id,0);
        
        key += 1;
        if(cs_get_user_money(id) - gArrWeapon[key][WEAP_COST] > 0) {
            cs_set_user_money(id,cs_get_user_money(id) - gArrWeapon[key][WEAP_COST]);
            drop_primary(id);
            g_has_weapon[key][id] = true;
            fm_give_items(id,key);
            
            gUse[id]++;
        } else {
            PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tНе хватает денег.");
        }
        
        
        
        WeaponMenu(id);
        return PLUGIN_HANDLED;
    } else {
    
        switch(key) {
            case 4: {
                if(gFlSpeed[id] == 0.0) {
                    gFlSpeed[id] = get_pcvar_float(cvar_set_max_speed);
                    PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "!tВы взяли скорость.");
                    gUse[id]++;
                    Ham_ItemPreFrame_Pre(id);
                } else {
                    PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "!tУ вас уже есть скорость!");
                }
            }
            case 5: {
                set_user_health(id,200);
                PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "!tВы взяли !g200HP!t.");
                gUse[id]++;
            }
            case 6: {
                cs_set_user_money(id,16000);
                PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "!tВы взяли !g16000$!t.");
                gUse[id]++;
            }
            case 7: {
                //Здесь вызывать меню настройки урона.
                MenuDamage(id);
                return PLUGIN_HANDLED;
            }    
        }
    }
    WeaponMenu(id);
    return PLUGIN_HANDLED;
}

public MenuDamage(id) {
    static menu[512], len;
    len = 0;
    /*
    [Меню отображения урона]
    
    1. Отображать урон [Вкл]
    2. Внешний вид [Круговой/Звёздочкой/Обычно]
    
     */
    
    len += formatex(menu[len], charsmax(menu) - len, "\r[\yМеню отображения урона\r]^n^n");

    
    len += formatex(menu[len], charsmax(menu) - len, "\r1. \wОтображать урон \w[\y%s\w]^n",gbShowDamage[id] ? "Выкл":"Вкл");
    len += formatex(menu[len], charsmax(menu) - len, "\r2. \wВнешний вид \w[\y%s\w]^n^n",gSzView[gPlTypeView[id]]);

    
    len += formatex(menu[len], charsmax(menu) - len, "\r0. \wВыход" );
    
    new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2
    show_menu(id, keys, menu, -1, "MenuDamage");
    return PLUGIN_HANDLED;
}
public MenuFuncDamage(id,key) {
    
    if(key == 9)
        return PLUGIN_HANDLED;
    
    switch(key) {
        case 0: {
            if(gbShowDamage[id])
                gbShowDamage[id] = false;
            else
                gbShowDamage[id] = true;
        }
        case 1: {
            if(gPlTypeView[id] < charsmax(gSzView)) {
                gPlTypeView[id]++;
            } else {
                gPlTypeView[id] = 0;
            }
        }
    }
    
    MenuDamage(id)
    return PLUGIN_HANDLED;
}
public TakeDamage(victim, inflictor, attacker, Float:damage){  //Нанесение урона.

    if(!is_user_connected(attacker) || victim == attacker || !victim)
        return;
    
    new iWeaponUsed = get_user_weapon( attacker ,_,_)
            
    for(new iweap = 0;iweap<sizeof(gArrWeapon);iweap++) {
        if(iWeaponUsed == gArrWeapon[iweap][WEAP_CSW]) {
            if(g_has_weapon[iweap][attacker]) {
                SetHamParamFloat(4, damage * gArrWeapon[iweap][WEAP_DAMAGE])
                break;
            }
        }
    }
    
    
    if( (1 <= attacker <= gMaxPlayer) && gbShowDamage[attacker] && (1 <= victim <= gMaxPlayer) && is_user_alive(attacker) ) {
        new iPos = ++g_iPlayerPos[attacker]
        
        if(gPlTypeView[attacker] == 0) {
            if( iPos == sizeof(g_flCoords) ) {
                iPos = g_iPlayerPos[attacker] = 0
            }
        } else if(gPlTypeView[attacker] == 1) {
            iPos = g_iPlayerPos[attacker] = 0
        } else if(gPlTypeView[attacker] == 2) {
            iPos = g_iPlayerPos[attacker] = 0
        }
        set_hudmessage(0, 0,255, Float:g_flCoords[iPos][0], Float:g_flCoords[iPos][1], 0, 0.1, 1.0, 0.02, 0.02, -1)
        new str[128];
        if(gPlTypeView[attacker] == 0) {
            formatex(str,charsmax( str),"%d",read_data(2))
        } else if(gPlTypeView[attacker] == 1) {
            formatex(str,charsmax( str),"*")
        } else if(gPlTypeView[attacker] == 2) {
            formatex(str,charsmax( str),"%d",read_data(2))
        }

        show_hudmessage(attacker, "%s", str)
    }
    
}
new gTimeBlockMess[33];
public blockweapon(weapon,id) {
    if(!is_valid_ent(weapon) || !is_user_connected(id))
        return HAM_IGNORED;
    
    if(entity_get_int(weapon, EV_INT_WEAPONKEY) != 0) {
        for(new iweap = 0;iweap<sizeof(gArrWeapon);iweap++) {
            if(entity_get_int(weapon, EV_INT_WEAPONKEY) == gArrWeapon[iweap][WEAP_ID]) {
                if(!get_admin_flag(id)) {
                    if(gTimeBlockMess[id] < get_systime()) {
                        gTimeBlockMess[id] = get_systime();
                        PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tТолько !gVIP!t-игрок может поднять это оружие!", CHATTAG);
                    }
                    return HAM_SUPERCEDE; //Блокируем.
                }
            }
        }
    }
    return HAM_IGNORED;
}
public fw_AddToPlayer(ent, id) { //Ловим косание с оружием.
    if(!is_user_alive(id))
        return HAM_IGNORED;
    
    if(entity_get_int(ent, EV_INT_WEAPONKEY) != 0) {
        new weapon = cs_get_weapon_id(ent);
        for(new iweap = 0;iweap<sizeof(gArrWeapon);iweap++) {
            if(weapon == gArrWeapon[iweap][WEAP_CSW]) {
                if(entity_get_int(ent, EV_INT_WEAPONKEY) == gArrWeapon[iweap][WEAP_ID]) {
                    g_has_weapon[iweap][id] = true;
                    entity_set_int(ent, EV_INT_WEAPONKEY, 0);
                }
            }
        }
    }
    return HAM_IGNORED;
}

stock drop_primary(id) {
    new weapons[ 32 ], num;
    get_user_weapons( id, weapons, num );
    for( new i = 0; i < num; i++ ) {
        if( PRIMARY_WEAPONS & (1<<weapons[ i ]) ) {
            static wname[ 32 ];
            get_weaponname( weapons[ i ], wname, sizeof wname - 1 );
            engclient_cmd( id, "drop", wname );
        }
    }
}
stock drop_secondary(id) {
    new weapons[ 32 ], num;
    get_user_weapons( id, weapons, num );
    for( new i = 0; i < num; i++ ) {
        if( SECONDARY_WEAPONS & (1<<weapons[ i ]) ) {
            static wname[ 32 ];
            get_weaponname( weapons[ i ], wname, sizeof wname - 1 );
            engclient_cmd( id, "drop", wname );
        }
    }
}
stock fm_give_items(index, num) {
    
    new ent =  engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, gArrWeapon[num][WEAP_NAME]))
    if (!pev_valid(ent))return 0;
    
    new Float:origin[3];
    pev(index, pev_origin, origin);
    set_pev(ent, pev_origin, origin);
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN);
    dllfunc(DLLFunc_Spawn, ent);
    
    new save = pev(ent, pev_solid);
    dllfunc(DLLFunc_Touch, ent, index);
    
    new wEnt = get_weapon_ent(index, gArrWeapon[num][WEAP_CSW]);
    
    if(pev_valid(wEnt)) {
        cs_set_weapon_ammo(wEnt, gArrWeapon[num][WEAP_CLIP])
        cs_set_user_bpammo (index, gArrWeapon[num][WEAP_CSW], gArrWeapon[num][WEAP_AMMO])
    }
    
    if(pev(ent, pev_solid) != save)return ent;
    engfunc(EngFunc_RemoveEntity, ent);
    return -1;
}
stock get_weapon_ent(id,wpnid=0,wpnName[]="") {
    static newName[32]
    if(wpnid) get_weaponname(wpnid,newName,31)
    else formatex(newName,31,"%s",wpnName)
    if(!equal(newName,"weapon_",7))
        format(newName,31,"weapon_%s",newName)

    new ent
    while((ent = engfunc(EngFunc_FindEntityByString,ent,"classname",newName)) && pev(ent,pev_owner) != id) {}

    return ent
}
public fw_SetModel(entity, model[]) {
    if(!is_valid_ent(entity))
        return FMRES_IGNORED;
    
    static szClassName[33];
    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName));
        
    if(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED;

    static iOwner;
    iOwner = entity_get_edict(entity, EV_ENT_owner);
    static iweaponID;
    
    for(new iweap = 0;iweap<sizeof(gArrWeapon);iweap++) {
        if(equal(model, gArrWeapon[iweap][WEAP_OLDMODELS])) {
            iweaponID = find_ent_by_owner(-1, gArrWeapon[iweap][WEAP_NAME], entity);
            if(!is_valid_ent(iweaponID))
                return FMRES_IGNORED;
        
            if(g_has_weapon[iweap][iOwner]) {
                g_has_weapon[iweap][iOwner] = false;
                entity_set_int(iweaponID, EV_INT_WEAPONKEY, gArrWeapon[iweap][WEAP_ID]);
                entity_set_int(entity, EV_INT_WEAPONKEY, gArrWeapon[iweap][WEAP_ID]);
                entity_set_model(entity, gArrWeapon[iweap][WEAP_W]);
                return FMRES_SUPERCEDE;
            }
        }
    }
    return FMRES_IGNORED;
}
public Item_Deploy_Post(ent) {
    const XO_WEAPON  = 4
    const m_pPlayer  = 41
    
    new id = get_pdata_cbase( ent, m_pPlayer, XO_WEAPON );
    replace_weapon_models(id);
}
replace_weapon_models(id) {
    if(is_user_connected(id)) {
        new weapon = get_pdata_int(get_pdata_cbase(id, 373, 5), 43, 4)
        for(new iweap = 0;iweap<sizeof(gArrWeapon);iweap++) {
            if(weapon == gArrWeapon[iweap][WEAP_CSW]) {
                if(g_has_weapon[iweap][id]) {
                    set_pev(id, pev_viewmodel2, gArrWeapon[iweap][WEAP_V]);
                    set_pev(id, pev_weaponmodel2, gArrWeapon[iweap][WEAP_P]);
                }
            }
        }
    }
}
public get_admin_flag(id) {
    new flags[24]
    get_pcvar_string(cvar_vip_flag, flags, charsmax(flags))        
    if(get_user_flags(id) & read_flags(flags)) {
        return true;
    }
    return false;
}
public Ham_ItemPreFrame_Pre(id)  {  
    if(is_user_connected(id) && is_user_alive(id)) {

        if(gFlSpeed[id] != 0) {
            set_user_maxspeed(id,gFlSpeed[id]);
            return HAM_SUPERCEDE;
        }
    }
    return HAM_IGNORED;
}
public Fwd_ItemDeploy_Knife_Post( ent ) {
    
    const XO_WEAPON  = 4
    const m_pPlayer  = 41
    
    new id = get_pdata_cbase( ent, m_pPlayer, XO_WEAPON );
    new weapon = get_pdata_int(get_pdata_cbase(id, 373, 5), 43, 4)
    for(new iweap = 0;iweap<sizeof(gArrWeapon);iweap++) {
        if(weapon == gArrWeapon[iweap][WEAP_CSW]) {
            if(g_has_weapon[iweap][id]) {
                set_pev(id, pev_viewmodel2, gArrWeapon[iweap][WEAP_V]);
                set_pev(id, pev_weaponmodel2, gArrWeapon[iweap][WEAP_P]);
            }
        }
    }
}
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