Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

Проблемка с оружиями

, Не меняется моделька и плюсуется оружие
Статус пользователя ZONA
сообщение 2.2.2023, 20:09
Сообщение #1
Стаж: 3 года 3 месяца

Сообщений: 3
Благодарностей: 1
Полезность: 0

Доброго времени суток!
Надеюсь у вас получится мне помочь) >

1) Проблема заключается в том, что когда я покупаю к примеру > AK47 ICE(Моделька поменялась на соответствующую!), после покупаю AK47 ASIMOV(Моделька не поменялась на соответствующую!) < Моделька не меняется!
2) Хочу сделать так, чтобы когда у меню есть одно оружие, оно не плюсовалось, а менялось

Коды на эти оружия внизу

Код AK47 ICE

Код:

#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>

#define PLUGIN "ICE AK47"
#define VERSION "1.0"
#define AUTHOR "===="

#define is_valid_player(%1) (1 <= %1 <= 32)

new AK_V_MODEL[64] = "models/v_ice_ak47.mdl"
new AK_P_MODEL[64] = "models/p_ice_ak47.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_bullets, cvar_custommodel, cvar_uclip, cvar_cost, cvar_flag_admin
new flag_admin[18]

new bool:g_HasAkIce[33]

new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_ak = ((1<<CSW_AK47))

public plugin_init()
{

/* CVARS */
cvar_dmgmultiplier = register_cvar("cvar_ice_ak47_dmg_multiplier", "2")
cvar_custommodel = register_cvar("cvar_ice_ak47_custom_model", "1")
cvar_bullets = register_cvar("cvar_ice_ak47_bullets", "1")
cvar_uclip = register_cvar("cvar_ice_ak47_unlimited_clip", "0")
cvar_cost = register_cvar("cvar_ice_ak47_cost", "3000")
cvar_flag_admin=register_cvar("cvar_ice_ak47_flag_admin", "t") // Флаг для Привилегированного игрока

// Register The Buy Cmd
register_clcmd("iceak47", "CmdBuyAk")
register_clcmd("say /iceak47", "CmdBuyAk")
register_clcmd("say_team /iceak47", "CmdBuyAk")
register_concmd("amx_asimovak47", "CmdGiveAk", ADMIN_BAN, "<name>")

// Register The Plugin
register_plugin(PLUGIN, VERSION, AUTHOR)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

}

public plugin_cfg()
{
new configsdir[128]
get_localinfo("amxx_configsdir", configsdir, 127)
server_cmd("exec %s/ShopGun/ShopGun.cfg", configsdir)
server_exec()

get_pcvar_string(cvar_flag_admin, flag_admin, 17)
}

public client_connect(id)
{
g_HasAkIce[id] = false
}

public client_disconnected(id)
{
g_HasAkIce[id] = false
}

public Death()
{
g_HasAkIce[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
g_HasAkIce[id] = false
}

public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
}

public checkModel(id)
{
if ( !g_HasAkIce[id] )
return PLUGIN_HANDLED

new szWeapID = read_data(2)

if ( szWeapID == CSW_AK47 && g_HasAkIce[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}

public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId

plrWeapId = get_user_weapon(id, plrClip , plrAmmo)

if (plrWeapId == CSW_AK47 && g_HasAkIce[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}

if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAkIce[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}

public make_tracer(id)
{
if (get_pcvar_num(cvar_bullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]

get_user_team(id, pteam, 15)

if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAkIce[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)


//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(5) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 69 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(100) // brightness
write_byte(200) // speed
message_end()
}

bullets[id] = clip
}

}

public CmdBuyAk(id)
{
if ( !is_user_alive(id) )
{
ChatColor(id, "!t[!gМагазин Оружий!t] Вы мертвы!");
return PLUGIN_HANDLED
}

new money = cs_get_user_money(id)

if (money >= get_pcvar_num(cvar_cost) && get_user_flags(id) & read_flags(flag_admin))
{
cs_set_user_money(id, money - get_pcvar_num(cvar_cost))
give_item(id, "weapon_ak47")
g_HasAkIce[id] = true

ChatColor(id, "!t[!gМагазин Оружий!t] Вы купили оружие !gICE AK47 !tза !g%d$", get_pcvar_num(cvar_cost));
}
else
{
ChatColor(id, "!t[!gМагазин Оружий!t] Вам не хватает денег, нужно !g%d$", get_pcvar_num(cvar_cost));
}
return PLUGIN_HANDLED
}

public CmdGiveAk(id,level,cid)
{
if (!cmd_access(id,level,cid,2))
return PLUGIN_HANDLED;
new arg[32];
read_argv(1,arg,31);

new player = cmd_target(id,arg,7);
if (!player)
return PLUGIN_HANDLED;

new name[32];
get_user_name(player,name,31);

give_item(player, "weapon_ak47")
g_HasAkIce[player] = true

return PLUGIN_HANDLED
}

stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ak & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}

stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}


Код AK47 ASIMOV

Код:

#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>

#define PLUGIN "ASIMOV AK47"
#define VERSION "1.0"
#define AUTHOR "==="

#define is_valid_player(%1) (1 <= %1 <= 32)

new AK_V_MODEL[64] = "models/v_asimov_ak47.mdl"
new AK_P_MODEL[64] = "models/p_asimov_ak47.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_bullets, cvar_custommodel, cvar_uclip, cvar_cost, cvar_flag_admin
new flag_admin[18]

new bool:g_HasAkAsimov[33]

new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_ak = ((1<<CSW_AK47))

public plugin_init()
{

/* CVARS */
cvar_dmgmultiplier = register_cvar("cvar_asimov_ak47_dmg_multiplier", "2")
cvar_custommodel = register_cvar("cvar_asimov_ak47_custom_model", "1")
cvar_bullets = register_cvar("cvar_asimov_ak47_bullets", "1")
cvar_uclip = register_cvar("cvar_asimov_ak47_unlimited_clip", "0")
cvar_cost = register_cvar("cvar_asimov_ak47_cost", "3000")
cvar_flag_admin=register_cvar("cvar_asimov_ak47_flag_admin", "t") // Флаг для Привилегированного игрока

// Register The Buy Cmd
register_clcmd("asimovak47", "CmdBuyAk")
register_clcmd("say /asimovak47", "CmdBuyAk")
register_clcmd("say_team /asimovak47", "CmdBuyAk")
register_concmd("amx_asimovak47", "CmdGiveAk", ADMIN_BAN, "<name>")

// Register The Plugin
register_plugin(PLUGIN, VERSION, AUTHOR)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

}

public plugin_cfg()
{
new configsdir[128]
get_localinfo("amxx_configsdir", configsdir, 127)
server_cmd("exec %s/ShopGun/ShopGun.cfg", configsdir)
server_exec()

get_pcvar_string(cvar_flag_admin, flag_admin, 17)
}

public client_connect(id)
{
g_HasAkAsimov[id] = false
}

public client_disconnected(id)
{
g_HasAkAsimov[id] = false
}

public Death()
{
g_HasAkAsimov[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
g_HasAkAsimov[id] = false
}

public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
}

public checkModel(id)
{
if ( !g_HasAkAsimov[id] )
return PLUGIN_HANDLED

new szWeapID = read_data(2)

if ( szWeapID == CSW_AK47 && g_HasAkAsimov[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}

public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId

plrWeapId = get_user_weapon(id, plrClip , plrAmmo)

if (plrWeapId == CSW_AK47 && g_HasAkAsimov[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}

if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAkAsimov[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}

public make_tracer(id)
{
if (get_pcvar_num(cvar_bullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]

get_user_team(id, pteam, 15)

if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAkAsimov[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)


//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(5) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 69 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(100) // brightness
write_byte(200) // speed
message_end()
}

bullets[id] = clip
}

}

public CmdBuyAk(id)
{
if ( !is_user_alive(id) )
{
ChatColor(id, "!t[!gМагазин Оружий!t] Вы мертвы!");
return PLUGIN_HANDLED
}

new money = cs_get_user_money(id)

if(!g_HasAkAsimov[id])
{
if (money >= get_pcvar_num(cvar_cost) && get_user_flags(id) & read_flags(flag_admin))
{
cs_set_user_money(id, money - get_pcvar_num(cvar_cost))
give_item(id, "weapon_ak47")
g_HasAkAsimov[id] = true

ChatColor(id, "!t[!gМагазин Оружий!t] Вы купили оружие !gASIMOV AK47 !tза !g%d$", get_pcvar_num(cvar_cost));
}
else
{
ChatColor(id, "!t[!gМагазин Оружий!t] Вам не хватает денег, нужно !g%d$", get_pcvar_num(cvar_cost));
}
}
else
{
ChatColor(id, "!t[!gМагазин Оружий!t] У вас уже есть это оружие!");
}
return PLUGIN_HANDLED
}

public CmdGiveAk(id,level,cid)
{
if (!cmd_access(id,level,cid,2))
return PLUGIN_HANDLED;
new arg[32];
read_argv(1,arg,31);

new player = cmd_target(id,arg,7);
if (!player)
return PLUGIN_HANDLED;

new name[32];
get_user_name(player,name,31);

give_item(player, "weapon_ak47")
g_HasAkAsimov[player] = true

return PLUGIN_HANDLED
}

stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ak & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}

stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}

Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   Цитировать сообщение
  Ответить в данную темуНачать новую тему
 
0 пользователей и 1 гостей читают эту тему: