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История благодарностей участнику LordDeminian ::: Спасибо сказали: 2
Дата поста: В теме: За сообщение: Спасибо сказали:
12.5.2016, 18:47 редактировать GoldenAk
sergiu,

Есть аналог с awp
(goldenawp)

Пойдет? Работает нормально. Можешь выдачу заменить на свою.

Cкрытый текст
Код:
Код
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
  
#define is_valid_player(%1) (1 <= %1 <= 32)
  
new AWP_V_MODEL[] = "models/goldawp/v_awp_super.mdl"
new AWP_P_MODEL[] = "models/goldawp/p_awp.mdl"
new AWP_W_MODEL[] = "models/goldawp/w_awp.mdl"
  
#define XO_WEAPON 4#define XO_PLAYER 5
#define m_rgpPlayerItems_CWeaponBox 34
#define m_pNext            42
#define m_iId                   43
#define m_rgpPlayerItems_CBasePlayer   367
  
new cvar_dmgmultiplier
new bool:g_HasAWP[33], bool:g_bHasGA[33]
new g_hasZoom[33]
new cvar_cost
  
#define WK 3333
  
public plugin_precache()
{
   precache_model(AWP_V_MODEL);
   precache_model(AWP_P_MODEL);
   precache_model(AWP_W_MODEL);
   precache_sound("weapons/zoom.wav");
}  
  
public plugin_init()
{
   cvar_dmgmultiplier = register_cvar("goldenawp_dmg_multiplier", "4");
   cvar_cost = register_cvar("goldenawp_cost", "8000");
    
   register_concmd("amx_goldenawp", "give_awp", ADMIN_RCON, "<name/id>");
  
   register_plugin("Golden AWP", "1.5", "AlejandroSk_Mod")
   register_event("DeathMsg", "Death", "a")
   register_event("WeapPickup","checkModel","b","1=19")
   register_event("CurWeapon","checkWeapon","be","1=1")
  
   RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
   register_forward(FM_SetModel, "fw_SetModel")
   RegisterHam ( Ham_Item_AttachToPlayer, "weapon_awp", "fw_Item_AttachToPlayer" )
   register_event ( "HLTV", "ev_RoundStart", "a", "1=0", "2=0" )
  
   register_clcmd("say /goldenawp", "CmdBuyAWP")
   register_forward(FM_CmdStart, "fw_CmdStart")
}
  
public ev_RoundStart ()
{
   new iPlayers[32], iNum
   get_players ( iPlayers, iNum )
  
   for ( --iNum; iNum >= 0; --iNum )
      g_bHasGA[iPlayers[iNum]] = false
}
  
public client_connect(id)
{
   g_HasAWP[id] = false
   g_bHasGA[id] = false
}
  
public client_disconnect(id)
{
   g_HasAWP[id] = false
   g_bHasGA[id] = false
}
  
public Death()
{
   g_HasAWP[read_data(2)] = false
   g_bHasGA[read_data(2)] = false
}
  
public fw_SetModel ( ent, model[] )
{
   if ( pev_valid ( ent ) != 2 )
      return FMRES_IGNORED
  
   if ( strlen ( model ) < 8 )
      return FMRES_IGNORED
  
   if ( model[7] != 'w' || model[8] != '_' )
      return FMRES_IGNORED
  
   static sClassName[32]
   pev ( ent, pev_classname, sClassName, charsmax ( sClassName ) )
      
   if ( !equal ( sClassName, "weaponbox" ) )
      return FMRES_IGNORED
  
   new id = pev ( ent, pev_owner )
  
   if ( pev_valid ( id ) != 2 )
      return FMRES_IGNORED
  
   #define MAX_ITEM_TYPES 6
      
   for (new i, iItem; i < MAX_ITEM_TYPES; i++)
   {
      iItem = get_pdata_cbase ( ent, m_rgpPlayerItems_CWeaponBox + i, XO_WEAPON )
        
      if ( pev_valid ( iItem ) == 2 && pev(iItem, pev_impulse) == WK )
      {
         g_HasAWP[id] = false
         engfunc ( EngFunc_SetModel, ent, AWP_W_MODEL )
         return FMRES_SUPERCEDE
      }
   }
  
   return FMRES_IGNORED
}
  
public fw_Item_AttachToPlayer ( ent, id )
{
   if ( pev_valid ( ent ) !=2 || !is_user_alive ( id ) )
      return HAM_IGNORED
  
   if ( pev ( ent, pev_impulse ) == WK )
      g_HasAWP[id] = true
  
   return HAM_IGNORED
}
  
public checkModel(id)
{
   if ( !g_HasAWP[id] )
      return PLUGIN_HANDLED
      
   new szWeapID = read_data(2)
      
   if ( szWeapID == CSW_AWP && g_HasAWP[id] == true )
   {
      set_pev(id, pev_viewmodel2, AWP_V_MODEL)
      set_pev(id, pev_weaponmodel2, AWP_P_MODEL)
   }
   return PLUGIN_HANDLED
}
  
public CmdBuyAWP(id)
{
   if ( !is_user_alive(id))
   {
      PrintChat(id, "^4[Server]^1 Dlya pokypki Azimov Awp nyjno byt jyvim.")
      return PLUGIN_HANDLED
   }
    
   new money = cs_get_user_money(id)
    
   if (money >= get_pcvar_num(cvar_cost))
   {
      cs_set_user_money(id, money - get_pcvar_num(cvar_cost))
      Player_DropWeapons ( id, 1 )
      new iWeapon = give_item(id, "weapon_awp")
      set_pev(iWeapon, pev_impulse, WK)
        
      give_item(id, "weapon_awp")
      cs_set_user_bpammo(id, CSW_AWP, 30)
      g_HasAWP[id] = true
   }
    
   else
   {
      PrintChat(id, "^4[Server]^1 Stoimost Awp 8000, y vas nedostatochno sredstv.")
   }
   return PLUGIN_HANDLED
}
  
public giveawp(id)
{
   Player_DropWeapons ( id, 1 )
   new iWeapon = give_item(id, "weapon_awp")
   set_pev(iWeapon, pev_impulse, WK)
   give_item(id, "weapon_awp")
   cs_set_user_bpammo(id, CSW_AWP, 30)
   PrintChat(id, "^4[Server]^1 Vi kypili AWP Azimov (: ")
   g_HasAWP[id] = true
}
  
public give_awp(id, level, cid)
{
   if(!cmd_access(id, level, cid, 2))
      return PLUGIN_HANDLED
        
   new arg[32]; read_argv(1, arg, 31)
   new player = cmd_target(id, arg, 7)
   if(!player)
   {
      console_print(id, "Give AWP Failed")
      return PLUGIN_HANDLED
   }
   giveawp(player)
   return PLUGIN_CONTINUE
}  
  
public checkWeapon(id)
{
   new plrClip, plrAmmo
   new plrWeapId
      
   plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
      
   if (plrWeapId == CSW_AWP && g_HasAWP[id])
      checkModel(id)
   else
      return PLUGIN_CONTINUE
        
   return PLUGIN_HANDLED
}
  
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
   if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AWP && g_HasAWP[attacker] )
   {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
   }
}
  
public fw_CmdStart( id, uc_handle, seed )
{
   if( !is_user_alive( id ) )
      return PLUGIN_HANDLED
    
   if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
   {
      new szClip, szAmmo
      new szWeapID = get_user_weapon( id, szClip, szAmmo )
        
      if( szWeapID == CSW_AWP && g_HasAWP[id] == true && !g_hasZoom[id] == false)
      {
         g_hasZoom[id] = true
         cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
         emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.40, 2.40, 0, 100 )
      }
  
      else if ( szWeapID == CSW_AWP && g_HasAWP[id] == true && g_hasZoom[id])
      {
         g_hasZoom[ id ] = false
         cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
          
      }
   }
   return PLUGIN_HANDLED
}
  
Player_DropWeapons(const iPlayer, const iSlot)
{
   new szWeaponName[32], iItem = get_pdata_cbase(iPlayer, m_rgpPlayerItems_CBasePlayer + iSlot, XO_PLAYER);
  
   while (pev_valid(iItem) == 2)
   {
      pev(iItem, pev_classname, szWeaponName, charsmax(szWeaponName));
      engclient_cmd(iPlayer, "drop", szWeaponName);
  
      iItem = get_pdata_cbase(iItem, m_pNext, XO_WEAPON);
   }
}

PrintChat(const iReceiver, const Msg[])
{
message_begin(MSG_ONE, 76, .player=iReceiver);
write_byte(iReceiver);
write_string(Msg);
message_end();
}


Не пропадает при выдаче, доступно до следующего раунда. Можно дропнуть после смерти, кто подберет завладеет. К слову, на этом же форму помогли сделать такую выдачу.
(-=
sergiu