Цитата(lol1989 @ 25.2.2017, 16:55)

ну что парни, нет знатоков? квары почему то не помогают, какой кусок кода надо убрать?
Вырезаны из кода золотые пули, и Zoom
Код:
/* AMX Mod script
*
* © 2013, Alicx[{DARK}((-__-))]
*
*
*/
#define PLUGIN "Golden M4a1"
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>
#define is_valid_player(%1) (1 <= %1 <= 32)
new M4_V_MODEL[64] = "models/v_golden_m4a1.mdl"
new M4_P_MODEL[64] = "models/p_golden_m4a1.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_custommodel, cvar_uclip, cvar_cost
new bool:g_HasM4[33]
const Wep_m4a1 = ((1<<CSW_M4A1))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("goldenm4_dmg_multiplier", "2")
cvar_custommodel = register_cvar("goldenm4_custom_model", "1")
cvar_uclip = register_cvar("goldenm4_unlimited_clip", "1")
cvar_cost = register_cvar("goldenm4_cost", "3000")
// Register The Buy Cmd
register_clcmd("say /goldenm4", "CmdBuyM4")
register_clcmd("say_team /goldenm4", "CmdBuyM4")
register_concmd("amx_goldenm4", "CmdGiveM4", ADMIN_BAN, "<name>")
// Register The Plugin
register_plugin("Golden M4A1", "1.0", "Alicx DarK")
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasM4[id] = false
}
public client_disconnect(id)
{
g_HasM4[id] = false
}
public Death()
{
g_HasM4[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasM4[id] = false
}
public plugin_precache()
{
precache_model(M4_V_MODEL)
precache_model(M4_P_MODEL)
}
public checkModel(id)
{
if ( !g_HasM4[id] )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4_V_MODEL)
set_pev(id, pev_weaponmodel2, M4_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_M4A1 && g_HasM4[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public CmdBuyM4(id)
{
if ( !is_user_alive(id) )
{
client_print(id,print_chat, "Чтобы купить золотую M4A1 вы должны быть живы!")
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id)
if (money >= get_pcvar_num(cvar_cost))
{
cs_set_user_money(id, money - get_pcvar_num(cvar_cost))
give_item(id, "weapon_m4a1")
g_HasM4[id] = true
}
else
{
client_print(id, print_chat, "Недостаточно средств для покупки Золотой M4A1, нужно $%d ", get_pcvar_num(cvar_cost))
}
return PLUGIN_HANDLED
}
public CmdGiveM4(id,level,cid)
{
if (!cmd_access(id,level,cid,2))
return PLUGIN_HANDLED;
new arg[32];
read_argv(1,arg,31);
new player = cmd_target(id,arg,7);
if (!player)
return PLUGIN_HANDLED;
new name[32];
get_user_name(player,name,31);
give_item(player, "weapon_m4a1")
g_HasM4[player] = true
return PLUGIN_HANDLED
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}