Переходим на мониторинг serverov.net: И видим там: Самый распространенный хэш masterservers.vdf: 1. Для rechecker: ac80fde9 (он тебе не подойдёт) 2. Полный хэш: ac80fde9a210dbcd6cb15ba832039ff7 (вот этот указываешь у себя в OpenGL Beta) 3. Скачать файл или 4. Путь "../config/rev_MasterServers.vdf"
Все хэши:
Код
Путь ReChecker Полный MD5 Сам файл Комментарий "../config/rev_MasterServers.vdf" 123ab36b 123ab36bdc8973ded94e8b7197edae15 Открыть "../config/rev_MasterServers.vdf" 4fd0eea2 4fd0eea2566a1bc2ba8568c1470f8d85 Открыть Больше не с masterserver.su! "../platform/config/MasterServers.vdf" 5690d86b 5690d86b311ed3955ec4f770ec4eecff Открыть Больше не с masterserver.su! "../config/MasterServers.vdf" 5690d86b 5690d86b311ed3955ec4f770ec4eecff Открыть Больше не с masterserver.su! "../config/rev_MasterServers.vdf" 58409610 584096106e931ea83cdb7836e98d953b Открыть "../config/rev_MasterServers.vdf" 60fa1b11 60fa1b111f6a5c674f0fecf59a4e62dc Открыть Больше не с masterserver.su! "../config/rev_MasterServers.vdf" 7ff068d3 7ff068d3cc3cef9a44f330975202f15a Открыть "../config/rev_MasterServers.vdf" 97cbc519 97cbc519ba5dfcc9641ebab284adc192 Открыть Больше не с masterserver.su! "../config/rev_MasterServers.vdf" aab27534 aab275349cf2e7507540899ab582152b Открыть Больше не с masterserver.su! "../config/MasterServers.vdf" aab27534 aab275349cf2e7507540899ab582152b Открыть Больше не с masterserver.su! "../config/rev_MasterServers.vdf" ac80fde9 ac80fde9a210dbcd6cb15ba832039ff7 Открыть "../config/rev_MasterServers.vdf" ae267aeb ae267aeb4851b39094f4740a50b309c0 Открыть Больше не с masterserver.su! "../config/rev_MasterServers.vdf" b3fbbdac b3fbbdaca64ffb195582268ccd783872 Открыть "../platform/config/MasterServer2.vdf" cc22ac10 cc22ac10090e6b441bd733321aa1ac48 Открыть "../platform/config/MasterServers.vdf" cc22ac10 cc22ac10090e6b441bd733321aa1ac48 Открыть "../config/MasterServers.vdf" cc22ac10 cc22ac10090e6b441bd733321aa1ac48 Открыть "../config/MasterServer2.vdf" cc22ac10 cc22ac10090e6b441bd733321aa1ac48 Открыть "../config/rev_MasterServers.vdf" cdc0aa22 cdc0aa22e195e3769d50d155a5428a37 Открыть
Интриги, слухи, расследования, разборки, возникает вопрос - почему никакого упоминания нету не в вк группы мониторинга, не сайте мониторинга, что, чтобы занять услугу Вип (место) на мониторинге boostcs.ru, нужно заплатить/отдать 3 к, за услугу Вип (место). Почему об этом нигде ничего не упомянуто?! Ни слова об этом. Или ладно бы, был б список очереди на занятие услуги Вип (места), в ручном режиме и т.д., можно же сделать. Но почему-то этого нету. Всем добра и мира!) И хорош уже ругаться, вам, что больше заняться нечем.
Ничего не заказывал у него. Но это однозначно тот скриптер, который достоин внимания. Если это конечно тот fl0wer, которого я вижу на девкс. Хотел недавно заказать у него плагин, но потом передумал и заказал у BlackSignature
Ребят, кто какой системой званий пользуется на сервере? Я в первые этим интересуюсь, поэтому даже хз, ищу, чет много разных плагинов и званий куча разных
как бы ещё на разных серверах, установлены разные версии reunion 0.1.75, 0.1.0.89, 0.1.92, 0.1.133, dproto и настройки их также, разные билды rehlds, regamedll и т.д. в reunion 0.1.133 Код:
# for p.47 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam47 = 5 (8)
# for p.48 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam48 = 5 (8)
### AUTH SETTINGS ### # Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value. # 1: DProto (deprecated) # 2: Reunion 2015-2018 # 3: Reunion new (recommended) AuthVersion = 2 # ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Steam) (recommended) # 1 = Old Style (GoldSource Engine) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request # Default: 0 ServerInfoAnswerType = 2
также могут быть проблемы с отображением серверов в раскрутках, в пу сервера может информация не отображаться об игроках и т.д., в банлисте также может не отображаться сервер, когда смотришь колонку серверы, тоже не обновляется (не показывает). либо игроки зависают, отпадают, при загрузки, скачивании файлов в кс, из-за не работающего фастдлл и т.д. плохое соединения инета и т.д., дропаются, ловят тайм-ауты. у кого-то всё нормально при ServerInfoAnswerType = 0, на старых версиях и на новой версии reunion'a
# ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 9
# for HLTV (default is HLTV [7]) cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8]) cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10]) cid_NoSteam48 = 8
# For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1
# For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1
# For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1
# For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3
# For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1
### AUTH SETTINGS ###
# ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request ServerInfoAnswerType = 0
# EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1
# SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. # Should be more than 16 chars length. If string is empty, hashing is not applied. SteamIdHashSalt =
# SteamIdHashDProtoCompat (0 / 1) # Use less reliable method of SteamID hashing from dproto (deprecated). SteamIdHashDProtoCompat = 0
# EnableGenPrefix2 (0 / 1) # Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. EnableGenPrefix2 = 0
# FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. FixBuggedQuery = 1
# HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
# QueryFloodBanTime (1 - 60) # Ban time in minutes for server query flooding. QueryFloodBanTime = 10
### AUTHID PREFIXES ###
# IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0
# IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4
# Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1;
# RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1;
# OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5;
# SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7;
# Note that banid will use steamid WITHOUT any prefixes!
# ======================================================== # OTHER STUFF # ========================================================
# ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 9
# for HLTV (default is HLTV [7]) cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8]) cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10]) cid_NoSteam48 = 8
# For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1
# For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1
# For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1
# For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3
# For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1
### AUTH SETTINGS ###
# ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request ServerInfoAnswerType = 0
# EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1
# SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. # Should be more than 16 chars length. If string is empty, hashing is not applied. SteamIdHashSalt =
# SteamIdHashDProtoCompat (0 / 1) # Use less reliable method of SteamID hashing from dproto (deprecated). SteamIdHashDProtoCompat = 0
# EnableGenPrefix2 (0 / 1) # Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. EnableGenPrefix2 = 0
# FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. FixBuggedQuery = 1
# HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
# QueryFloodBanTime (1 - 60) # Ban time in minutes for server query flooding. QueryFloodBanTime = 10
### AUTHID PREFIXES ###
# IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0
# IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4
# Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1;
# RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1;
# SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1;
# OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5;
# SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7;
# Note that banid will use steamid WITHOUT any prefixes!
# ======================================================== # OTHER STUFF # ========================================================
# ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 9
# for HLTV (default is HLTV [7]) cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8]) cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10]) cid_NoSteam48 = 8
# For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1
# For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1
# For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1
# For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3
# For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1
### AUTH SETTINGS ###
# ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request ServerInfoAnswerType = 0
# EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1
# SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. # Should be more than 16 chars length. If string is empty, hashing is not applied. SteamIdHashSalt =
# SteamIdHashDProtoCompat (0 / 1) # Use less reliable method of SteamID hashing from dproto (deprecated). SteamIdHashDProtoCompat = 0
# EnableGenPrefix2 (0 / 1) # Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. EnableGenPrefix2 = 0
# FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. FixBuggedQuery = 1
# HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
# EnableQueryLimiter (0 / 1) # Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used. EnableQueryLimiter = 1
# QueryFloodBanTime (0 - 60). # Ban time in minutes for server query flooding. Use 0 to disable bans (block only). QueryFloodBanTime = 10
### AUTHID PREFIXES ###
# IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0
# IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4
# Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1;
# RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1;
# SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1;
# OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5;
# SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7;
# Note that banid will use steamid WITHOUT any prefixes!
# ======================================================== # OTHER STUFF # ========================================================
# ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is Deprecated [5] cid_SteamPending = 5
# for HLTV (default is Deprecated [5]) cid_HLTV = 5
# for p.47 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam47 = 5
# for p.48 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam48 = 5
# For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1
# For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1
# For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1
# For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3
# For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1
### AUTH SETTINGS ###
# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value. # 1: DProto (deprecated) # 2: Reunion 2015-2018 # 3: Reunion new (recommended) AuthVersion = 3
# SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing. # Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3). SteamIdHashSalt =
# SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3. # Default: 1 SC2009_RevCompatMode = 1
# EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! # Default: 0 EnableSXEIdGeneration = 0
# EnableGenPrefix2 (0 / 1) # Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3. # Default: 0 EnableGenPrefix2 = 0
# HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
### AUTHID PREFIXES ###
# This config section will be ignored when AuthVersion > 2.
# IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0
# IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4
# Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1;
# RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1;
# SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1;
# OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5;
# SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7;
# Note that banid will use steamid WITHOUT any prefixes!
# ======================================================== # SERVER QUERIES MANAGEMENT # ========================================================
# ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Steam) (recommended) # 1 = Old Style (GoldSource Engine) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request # Default: 0 ServerInfoAnswerType = 0
# FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. # Default: 1 FixBuggedQuery = 1
# EnableQueryLimiter (0 / 1) # Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used. # Default: 1 EnableQueryLimiter = 1
# QueryRateLimit (128/2048) # Global rate limit for server queries in packets/sec. # Default: 256 QueryRateLimit = 256
# QueryFloodBanTime (0 - 60). # Ban time in minutes for server query flooding. Use 0 to disable bans (block only). # Default: 10 QueryFloodBanTime = 10
# AllowSplitPackets (0 / 1) # Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings. # Default: 0 AllowSplitPackets = 0
# IPClientsLimit (0 - 32) # Maximum number of clients from single ip. Useful for computer clubs. # Default: 5 IPClientsLimit = 5
# ======================================================== # OTHER STUFF # ========================================================
Заметил вчера что колонка с количеством игроков теперь с левой стороны, перед названием сервера) и дополнительно появилась колонка "В" , хз что это такое))
да шляпа полная какая-то стала... зачем так сделали непонятно (такое отображение игроков), было так:
скриншот
[attachment=50925:11456.jpg]
стало:
скриншот
[attachment=50926:photo_20...21_49_46.jpg]
колонка B: показывает сколько (кол-во) ботов на сервере.