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| Дата поста: | В теме: | За сообщение: | Спасибо сказали: | ||
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| 10.10.2013, 19:19 | Выбор телефона [срочно] | Не заметил особой разницы что пятерка что четверка примерно одинаково держут акум |
sdf | ||
| 14.6.2010, 23:11 | Установка сервера | stunts, блин конешно гонится 2 ядра сразу))) у тебя и так все весит на первом ядре если первое забито тогда переходит на 2... |
stunts | ||
| 29.5.2010, 21:53 | как сделать свою надпись | Agon1st, В dproto.cfg поменяй Код # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = на Код # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = свою надпись |
Agon1st | ||
| 29.5.2010, 16:15 | Плагины | их много версий но этот основной kz_ljs_xm.amxx |
Cs-StReMeR | ||
| 29.5.2010, 10:29 | Dproto 0.9.582 | Next99, Код # For players having revEmu ( >= 9.74) on client-side: cid_RevEmu = 8 # For players having old revEmu on client-side: cid_OldRevEmu = 8 # For players having hCupa's SteamEmu on client-side: cid_SteamEmu = 8 вот исправь... А тут я недавно другую проблему обнаружил... вот кфг дропо dproto.cfg # ======================================================== # DPROTO CONFIGURATION # ======================================================== #LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientIDs (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use this to set authid's for clients # for HLTV cid_HLTV = 7 # for clients that do not support unique id generation cid_NoSteam47 = 8 cid_NoSteam48 = 10 # For Legit Steam clients cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: cid_RevEmu = 8 # For players having old revEmu on client-side: cid_OldRevEmu = 8 # For players having hCupa's SteamEmu on client-side: cid_SteamEmu = 8 # For SETTI ServerScanner cid_Setti = 3 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # IPGen_Prefix1 (int) # STEAM_a:b:c # ^ - this prefix for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # ^ - this prefix for authids generated by IP IPGen_Prefix2 = 4 # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # OTHER STUFF # ======================================================== # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - best solution for now, server is visible anywhere ServerInfoAnswerType = 2 # MasterClient (0/1) # Enables master-client emulation; it helps to register server on master list # if you having "You server is old" error. # USE THIS ONLY WITH -nomaster MODE! # you can use Master_GameVersion to set version of game MasterClient = 0 # Master_GameVersion (string) # Sets version of game that master-client will send on master-server Master_GameVersion = 1.1.2.6/Stdio # SubServer_Enable (0/1) # Enables secondary mini-server that redirects clients on main server. # Use the SubServer_AnswerType parameter to set answer type to info queries # Use the SubServer_Port parameter to set secondary server port # Use the SubServer_MasterClient parameter to enable master-client for secondary server. # This is useful feature if you want all clients to see you server. # Its possible if you set different answer types for main and secondary servers. # Clients which cant "see" main server will be able to see secondary SubServer_Enable = 0 SubServer_Port = 27777 SubServer_MasterClient = 1 SubServer_AnswerType = 2 SubServer_RedirectCommand = connect 80.71.246.83:27015 SubServer_IP = 0.0.0.0 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = wWw.ToPeG.NeT # Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # ExportVersion (0 / 1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 как видно по этим записям: Код # for HLTV cid_HLTV = 7 # for clients that do not support unique id generation cid_NoSteam47 = 8 cid_NoSteam48 = 10 # For Legit Steam clients cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: cid_RevEmu = 8 # For players having old revEmu on client-side: cid_OldRevEmu = 8 # For players having hCupa's SteamEmu on client-side: cid_SteamEmu = 8 steam id должен выдоватся только стимовцам!!!! В итоге недавно установил кс с билдом 4554 и последним стим эмулятором, захожу на свой сервер и что я вижу steam id Оо, хотя в настройкой должно стим эмуляторам выдаватся STEAM_ID_LAN. Так вот в чем проблема? или просто надо ждать обновления дропо? |
Next99 | ||
| 28.5.2010, 13:22 | закачка файла(карт моделей и т.п. с ЮКОЗА | Calmy2008, кривезна рук!!! тут писалось много раз как правельно настроить скачку с юкоза! Вот так попробуй: sv_downloadurl "http://vesel4ak.ucoz.net/cstrike" Вот скрин как правельно должно все лежать! ![]() И еще сайт должен быть не только что созданным!!!! |
Calmy2008 | ||
| 28.5.2010, 12:44 | Ищу web статистику для Jump сервера | Turok005, вот чтото похожее Longjumps Web Stats |
Turok005 | ||
| 26.5.2010, 11:29 | Лагает сервер... | hachik, наврятли, скорее чтото нагружает винду вирус или чтото похожее! такие лаги от инета не могут быть. Еще у тебя сильно fps скачит 200-1000 эт не хорошо! |
hachik | ||
| 26.5.2010, 11:18 | Лагает сервер... | hachik, не ктото а я =) тебе сказал в кс сменить rcon )) а то разные люди бывают... P.S почемуто на тваем серве net_graph скачит каждые 3 секунды перебой пакета. |
hachik | ||
| 18.5.2010, 7:37 | no_fall_damage | Turok005 | |||
| 28.4.2010, 11:55 | Yet Another Booster: mmtimer | vkontakte, у меня и 32 слота держать фпс тоже будет =) все зависет от железа ) |
vkontakte | ||
| 8.4.2010, 7:57 | Принудительное выставление клиентских натсроек | вот держи только в utf8 сохрани исходник и подделай под себя рейты) |
CS-Alligator | ||
| 5.5.2009, 20:33 | ложут сервер!dos | gto3zr, пи***а серву ппс |
Barinok | ||
| 5.5.2009, 14:49 | ложут сервер!dos | maarik, напиши у меня /top15 увидишь I pro вот это чел мне сервер портит и ип у него меняется а начинается ип с 95.37 че за инет это? |
Barinok | ||
| 5.5.2009, 13:18 | ложут сервер!dos | gto3zr, ну можешь подсказать че нить стоешие |
Barinok | ||
| 5.5.2009, 5:36 | ложут сервер!dos | ну делать че а то ппс! |
Barinok | ||
| 4.5.2009, 17:27 | ложут сервер!dos | помогите защитить сервер ложут его просто зависает не говарить что чето с сервером! и Anti CSDoS by Shocker не помогает и еще сервер зависает без всяких ошибок и он не успевает проработать даже менуты 4 |
Barinok, dadiz | ||
| 2.5.2009, 11:23 | Zombie ME v.3.0 | s80982, у долго он ждал ответа :D |
Fedcomp | ||
| 15.2.2009, 15:10 | Сервер не видно в поиске! | Вот у меня проблема с серваком его не видно в поиске не на 35 паче не на 21 не на каком хотя несколько дней назад было все норм! сервер переустанавливал и не фига! вот сам сервер ваш Dedicated_Server_CS_1.6_(3647) amxmod 1.8.1 metamod потом в steam.inf поменял на PatchVersion=1.6.3.7 в server.cfg дописал setmaster add "69.28.151.162" setmaster add "72.165.61.189" setmaster add "207.173.177.11" setmaster add "68.142.72.250" setmaster add "hlmaster.jolt.co.uk" setmaster add "65.73.232.251:27040" setmaster add "65.73.232.253:27040" setmaster add "207.173.177.12:27010" setmaster add "207.173.177.11:27010" и все работало я щя нет И вот че пишет в консоле сервака L 02/15/2009 - 16:06:40: Server cvar "sv_logblocks" = "0" L 02/15/2009 - 16:06:40: Server cvar "sv_maxrate" = "8000" L 02/15/2009 - 16:06:40: Server cvar "sv_maxspeed" = "320" L 02/15/2009 - 16:06:40: Server cvar "sv_minrate" = "3500" L 02/15/2009 - 16:06:40: Server cvar "sv_password" = "" L 02/15/2009 - 16:06:40: Server cvar "sv_proxies" = "1" L 02/15/2009 - 16:06:40: Server cvar "sv_region" = "-1" L 02/15/2009 - 16:06:40: Server cvar "sv_restart" = "0" L 02/15/2009 - 16:06:40: Server cvar "sv_restartround" = "0" L 02/15/2009 - 16:06:40: Server cvar "sv_stepsize" = "18" L 02/15/2009 - 16:06:40: Server cvar "sv_stopspeed" = "75" L 02/15/2009 - 16:06:40: Server cvar "sv_uploadmax" = "0.5" L 02/15/2009 - 16:06:40: Server cvar "sv_voiceenable" = "1" L 02/15/2009 - 16:06:40: Server cvar "sv_wateraccelerate" = "10" L 02/15/2009 - 16:06:40: Server cvar "sv_waterfriction" = "1" L 02/15/2009 - 16:06:40: Server cvar "sys_ticrate" = "10000.0" L 02/15/2009 - 16:06:40: Server cvars end L 02/15/2009 - 16:06:40: -------- Mapchange to de_dust2 -------- L 02/15/2009 - 16:06:40: [META] dll: Loaded plugin 'FakeMeta': FakeMeta v1.8.1. 746 Aug 16 2008, AMX Mod X Dev Team L 02/15/2009 - 16:06:40: [META] dll: Loaded plugin 'Engine': Engine v1.8.1.3746 Aug 16 2008, AMX Mod X Dev Team L 02/15/2009 - 16:06:40: Server cvar "amxmodx_version" = "1.8.1.3746" L 02/15/2009 - 16:06:41: Server cvar "sv_maxspeed" = "900" L 02/15/2009 - 16:06:41: [WinHL-Booster] ERROR - unable to create performance m nitor [AMXX] ╨Ч╨░╨│╤А╤Г╨╢╨╡╨╜ ╤Б╨┐╨╕╤Б╨╛╨║ ╨╕╨╖ 21 ╨░╨┤╨╝╨╕╨╜╨╕╤Б╤В╤А╨░╤В╨╛╤А╨╛╨▓ ╨╕╨ ╤Д╨░╨╣╨╗╨░ L 02/15/2009 - 16:06:41: Server cvar "amx_nextmap" = "de_aztec" L 02/15/2009 - 16:06:41: Server cvar "c4 timer" = "1.0" L 02/15/2009 - 16:06:41: Server cvar "logp_ban" = "1" L 02/15/2009 - 16:06:41: Server cvar "logp_addban" = "1" L 02/15/2009 - 16:06:41: Server cvar "logp_banip" = "1" L 02/15/2009 - 16:06:41: Server cvar "logp_kick" = "1" L 02/15/2009 - 16:06:41: Server cvar "logp_curse" = "1" L 02/15/2009 - 16:06:41: Server cvar "logp_unban" = "1" L 02/15/2009 - 16:06:41: Server cvar "logp_format" = "1" L 02/15/2009 - 16:06:41: Server cvar "logp_unformat" = "1" L 02/15/2009 - 16:06:41: Server cvar "map_spawns" = "T(20) CT(20)" L 02/15/2009 - 16:06:41: Server cvar "atac_version" = "3.0.1" L 02/15/2009 - 16:06:42: Server cvar "sv_accelerate" = "5" L 02/15/2009 - 16:06:42: Started map "de_dust2" (CRC "1159425449") Executing AMX Mod X Configuration File L 02/15/2009 - 16:06:42: Server cvar "amx_client_languages" = "0" L 02/15/2009 - 16:06:42: Server cvar "mp_friendlyfire" = "1" L 02/15/2009 - 16:06:42: Server cvar "mp_autokick" = "0" couldn't exec config.cfg L 02/15/2009 - 16:06:42: Server cvar "allow_spectators" = "1" L 02/15/2009 - 16:06:42: Server cvar "mp_buytime" = "0.25" L 02/15/2009 - 16:06:42: Server cvar "mp_c4timer" = "35" L 02/15/2009 - 16:06:42: Server cvar "mp_flashlight" = "1" L 02/15/2009 - 16:06:42: Server cvar "mp_freezetime" = "0" L 02/15/2009 - 16:06:42: Server cvar "mp_hostagepenalty" = "0" L 02/15/2009 - 16:06:42: Server cvar "mp_limitteams" = "0" L 02/15/2009 - 16:06:42: Server cvar "mp_playerid" = "1" L 02/15/2009 - 16:06:42: Server cvar "mp_roundtime" = "3" L 02/15/2009 - 16:06:42: Server cvar "mp_timelimit" = "35" L 02/15/2009 - 16:06:42: Server cvar "mp_logdetail" = "3" L 02/15/2009 - 16:06:42: Server cvar "sv_alltalk" = "1" L 02/15/2009 - 16:06:42: Server cvar "sv_maxspeed" = "320" L 02/15/2009 - 16:06:42: Server cvar "decalfrequency" = "1" L 02/15/2009 - 16:06:42: Log file closed Server logging data to file logs\L0215026.log L 02/15/2009 - 16:06:42: Log file started (file "logs\L0215026.log") (game "cst ike") (version "47/1.6.3.7/3647") L 02/15/2009 - 16:06:42: Server cvar "sv_region" = "255" No masters loaded Using default master Adding master at 69.28.151.162:27010 Adding master at 72.165.61.189:27010 Adding master at 207.173.177.11:27010 Adding master at 68.142.72.250:27010 Adding master at hlmaster.jolt.co.uk:27010 Adding master at 65.73.232.251:27040:27010 Adding master at 65.73.232.253:27040:27010 Adding master at 207.173.177.12:27010:27010 Adding master at 207.173.177.11:27010:27010 ♥MasterRequestRestart Your server is out of date. Please update and restart. ♥MasterRequestRestart Your server is out of date. Please update and restart. ♥MasterRequestRestart Your server is out of date. Please update and restart. L 02/15/2009 - 16:06:50: World triggered "Round_Start" Could not establish connection to Steam servers. |
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| 4.11.2008, 11:08 | php-скрипт мониторинга сервера | gto3zr, Вот сматри!!! <? require_once("class_PQ.php"); $height=120; $width=160; $url="C:/xampp/htdocs/cs/"; // путь до картинки)) $pqinfo = array(); $pq = PQ::create(array('ip' => "77.51.58.26:27015", 'querytype' => "halflife_new_queries",)); $pqinfo = $pq->query(array('players','info', 'rules')); switch ($pqinfo['map']) { case 'de_dust2': $image="de_dust2.png"; break; case 'de_dust': $image="de_dust.png"; break; case 'de_inferno': $image="de_inferno.png"; break; case 'de_nuke': $image="de_nuke.png"; break; case 'de_train': $image="de_train.png"; break; case 'de_aztec': $image="de_aztec.png"; break; case 'de_forge': $image="de_forge.png"; break; case 'de_cpl_mill': $image="de_cpl_mill.png"; break; case 'de_cpl_strike': $image="de_cpl_strike.png"; break; case 'de_cpl_fire': $image="de_cpl_fire.png"; break; default: $image="cs.png"; } Header("Content-type: image/png"); $im=imagecreatefrompng($url.$image); $fnt = "visitor.ttf"; $white = ImageColorAllocate($im, 0,0,0); $black = ImageColorAllocate($im, 255,255,255); $red = ImageColorAllocate($im, 255,0,0); $bl = ImageColorAllocate($im, 6,0,255); ImageString($im, 3, 5, 2, $pqinfo['name'], $black); ImageString($im, 2, 5, 14, "IP: ".$pqinfo['ip'].":".$pqinfo['int_port'], $black); ImageString($im, 2, 5, 92, "Map: ".$pqinfo['map'], $black); ImageString($im, 3, 5, 105, "Player: ".$pqinfo['totalplayers']."/".$pqinfo['maxplayers'], $red); Imagepng($im); ImageDestroy($im); ?> |
gto3zr | ||