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История благодарностей участнику AliMeT ::: Спасибо сказали: 77
Дата поста: В теме: За сообщение: Спасибо сказали:
10.10.2013, 19:19 Выбор телефона [срочно]
Не заметил особой разницы что пятерка что четверка примерно одинаково держут акум
sdf
14.6.2010, 23:11 Установка сервера
stunts,
блин конешно гонится 2 ядра сразу))) у тебя и так все весит на первом ядре если первое забито тогда переходит на 2...
stunts
29.5.2010, 21:53 как сделать свою надпись
Agon1st,
В dproto.cfg
поменяй
Код
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =

на
Код
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = свою надпись
Agon1st
29.5.2010, 16:15 Плагины
их много версий но этот основной kz_ljs_xm.amxx
Cs-StReMeR
29.5.2010, 10:29 Dproto 0.9.582
Next99,
Код
# For players having revEmu ( >= 9.74) on client-side:
cid_RevEmu = 8

# For players having old revEmu on client-side:
cid_OldRevEmu = 8

# For players having hCupa's SteamEmu on client-side:
cid_SteamEmu = 8

вот исправь...




А тут я недавно другую проблему обнаружил...
вот кфг дропо

dproto.cfg
# ========================================================
# DPROTO CONFIGURATION
# ========================================================

#LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2


# ========================================================
# AUTHID MANAGEMENT
# ========================================================

# ClientIDs (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use this to set authid's for clients

# for HLTV
cid_HLTV = 7

# for clients that do not support unique id generation
cid_NoSteam47 = 8
cid_NoSteam48 = 10

# For Legit Steam clients
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
cid_RevEmu = 8

# For players having old revEmu on client-side:
cid_OldRevEmu = 8

# For players having hCupa's SteamEmu on client-side:
cid_SteamEmu = 8

# For SETTI ServerScanner
cid_Setti = 3

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# ^ - this prefix for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# ^ - this prefix for authids generated by IP
IPGen_Prefix2 = 4

# Note that banid will use steamid WITHOUT any prefixes!

# ========================================================
# OTHER STUFF
# ========================================================

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2

# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# Use the SubServer_AnswerType parameter to set answer type to info queries
# Use the SubServer_Port parameter to set secondary server port
# Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 27777
SubServer_MasterClient = 1
SubServer_AnswerType = 2
SubServer_RedirectCommand = connect 80.71.246.83:27015
SubServer_IP = 0.0.0.0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = wWw.ToPeG.NeT

# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1


как видно по этим записям:

Код
# for HLTV
cid_HLTV = 7

# for clients that do not support unique id generation
cid_NoSteam47 = 8
cid_NoSteam48 = 10

# For Legit Steam clients
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
cid_RevEmu = 8

# For players having old revEmu on client-side:
cid_OldRevEmu = 8

# For players having hCupa's SteamEmu on client-side:
cid_SteamEmu = 8


steam id должен выдоватся только стимовцам!!!! В итоге недавно установил кс с билдом 4554 и последним стим эмулятором,
захожу на свой сервер и что я вижу steam id Оо, хотя в настройкой должно стим эмуляторам выдаватся STEAM_ID_LAN.
Так вот в чем проблема? или просто надо ждать обновления дропо?
Next99
28.5.2010, 13:22 закачка файла(карт моделей и т.п. с ЮКОЗА
Calmy2008,
кривезна рук!!! тут писалось много раз как правельно настроить скачку с юкоза!
Вот так попробуй: sv_downloadurl "http://vesel4ak.ucoz.net/cstrike"
Вот скрин как правельно должно все лежать!



И еще сайт должен быть не только что созданным!!!!
Calmy2008
28.5.2010, 12:44 Ищу web статистику для Jump сервера
Turok005,
вот чтото похожее Longjumps Web Stats
Turok005
26.5.2010, 11:29 Лагает сервер...
hachik,
наврятли, скорее чтото нагружает винду вирус или чтото похожее! такие лаги от инета не могут быть.

Еще у тебя сильно fps скачит 200-1000 эт не хорошо!
hachik
26.5.2010, 11:18 Лагает сервер...
hachik,
не ктото а я =) тебе сказал в кс сменить rcon )) а то разные люди бывают...

P.S почемуто на тваем серве net_graph скачит каждые 3 секунды перебой пакета.
hachik
18.5.2010, 7:37 no_fall_damage Turok005
28.4.2010, 11:55 Yet Another Booster: mmtimer
vkontakte,
у меня и 32 слота держать фпс тоже будет =) все зависет от железа )
vkontakte
8.4.2010, 7:57 Принудительное выставление клиентских натсроек
вот держи только в utf8 сохрани исходник и подделай под себя рейты)
CS-Alligator
5.5.2009, 20:33 ложут сервер!dos
gto3zr,
пи***а серву ппс cray.gif
Barinok
5.5.2009, 14:49 ложут сервер!dos
maarik,
напиши у меня /top15 увидишь I pro вот это чел мне сервер портит и ип у него меняется а начинается ип с 95.37 че за инет это?
Barinok
5.5.2009, 13:18 ложут сервер!dos
gto3zr,
ну можешь подсказать че нить стоешие
Barinok
5.5.2009, 5:36 ложут сервер!dos
ну делать че а то ппс!
Barinok
4.5.2009, 17:27 ложут сервер!dos
помогите защитить сервер ложут его просто зависает не говарить что чето с сервером! и Anti CSDoS by Shocker не помогает ubeysya.gif

и еще сервер зависает без всяких ошибок и он не успевает проработать даже менуты 4
Barinok, dadiz
2.5.2009, 11:23 Zombie ME v.3.0
s80982,
у долго он ждал ответа :D
Fedcomp
15.2.2009, 15:10 Сервер не видно в поиске!
Вот у меня проблема с серваком его не видно в поиске не на 35 паче не на 21 не на каком хотя несколько дней назад было все норм! сервер переустанавливал и не фига! вот сам сервер ваш Dedicated_Server_CS_1.6_(3647) amxmod 1.8.1 metamod потом в steam.inf поменял на PatchVersion=1.6.3.7
в server.cfg дописал
setmaster add "69.28.151.162"
setmaster add "72.165.61.189"
setmaster add "207.173.177.11"
setmaster add "68.142.72.250"
setmaster add "hlmaster.jolt.co.uk"
setmaster add "65.73.232.251:27040"
setmaster add "65.73.232.253:27040"
setmaster add "207.173.177.12:27010"
setmaster add "207.173.177.11:27010"
и все работало я щя нет sad.gif!
И вот че пишет в консоле сервака



L 02/15/2009 - 16:06:40: Server cvar "sv_logblocks" = "0"
L 02/15/2009 - 16:06:40: Server cvar "sv_maxrate" = "8000"
L 02/15/2009 - 16:06:40: Server cvar "sv_maxspeed" = "320"
L 02/15/2009 - 16:06:40: Server cvar "sv_minrate" = "3500"
L 02/15/2009 - 16:06:40: Server cvar "sv_password" = ""
L 02/15/2009 - 16:06:40: Server cvar "sv_proxies" = "1"
L 02/15/2009 - 16:06:40: Server cvar "sv_region" = "-1"
L 02/15/2009 - 16:06:40: Server cvar "sv_restart" = "0"
L 02/15/2009 - 16:06:40: Server cvar "sv_restartround" = "0"
L 02/15/2009 - 16:06:40: Server cvar "sv_stepsize" = "18"
L 02/15/2009 - 16:06:40: Server cvar "sv_stopspeed" = "75"
L 02/15/2009 - 16:06:40: Server cvar "sv_uploadmax" = "0.5"
L 02/15/2009 - 16:06:40: Server cvar "sv_voiceenable" = "1"
L 02/15/2009 - 16:06:40: Server cvar "sv_wateraccelerate" = "10"
L 02/15/2009 - 16:06:40: Server cvar "sv_waterfriction" = "1"
L 02/15/2009 - 16:06:40: Server cvar "sys_ticrate" = "10000.0"
L 02/15/2009 - 16:06:40: Server cvars end
L 02/15/2009 - 16:06:40: -------- Mapchange to de_dust2 --------
L 02/15/2009 - 16:06:40: [META] dll: Loaded plugin 'FakeMeta': FakeMeta v1.8.1.
746 Aug 16 2008, AMX Mod X Dev Team
L 02/15/2009 - 16:06:40: [META] dll: Loaded plugin 'Engine': Engine v1.8.1.3746
Aug 16 2008, AMX Mod X Dev Team
L 02/15/2009 - 16:06:40: Server cvar "amxmodx_version" = "1.8.1.3746"
L 02/15/2009 - 16:06:41: Server cvar "sv_maxspeed" = "900"
L 02/15/2009 - 16:06:41: [WinHL-Booster] ERROR - unable to create performance m
nitor
[AMXX] ╨Ч╨░╨│╤А╤Г╨╢╨╡╨╜ ╤Б╨┐╨╕╤Б╨╛╨║ ╨╕╨╖ 21 ╨░╨┤╨╝╨╕╨╜╨╕╤Б╤В╤А╨░╤В╨╛╤А╨╛╨▓ ╨╕╨
╤Д╨░╨╣╨╗╨░
L 02/15/2009 - 16:06:41: Server cvar "amx_nextmap" = "de_aztec"
L 02/15/2009 - 16:06:41: Server cvar "c4 timer" = "1.0"
L 02/15/2009 - 16:06:41: Server cvar "logp_ban" = "1"
L 02/15/2009 - 16:06:41: Server cvar "logp_addban" = "1"
L 02/15/2009 - 16:06:41: Server cvar "logp_banip" = "1"
L 02/15/2009 - 16:06:41: Server cvar "logp_kick" = "1"
L 02/15/2009 - 16:06:41: Server cvar "logp_curse" = "1"
L 02/15/2009 - 16:06:41: Server cvar "logp_unban" = "1"
L 02/15/2009 - 16:06:41: Server cvar "logp_format" = "1"
L 02/15/2009 - 16:06:41: Server cvar "logp_unformat" = "1"
L 02/15/2009 - 16:06:41: Server cvar "map_spawns" = "T(20) CT(20)"
L 02/15/2009 - 16:06:41: Server cvar "atac_version" = "3.0.1"
L 02/15/2009 - 16:06:42: Server cvar "sv_accelerate" = "5"
L 02/15/2009 - 16:06:42: Started map "de_dust2" (CRC "1159425449")
Executing AMX Mod X Configuration File
L 02/15/2009 - 16:06:42: Server cvar "amx_client_languages" = "0"
L 02/15/2009 - 16:06:42: Server cvar "mp_friendlyfire" = "1"
L 02/15/2009 - 16:06:42: Server cvar "mp_autokick" = "0"
couldn't exec config.cfg
L 02/15/2009 - 16:06:42: Server cvar "allow_spectators" = "1"
L 02/15/2009 - 16:06:42: Server cvar "mp_buytime" = "0.25"
L 02/15/2009 - 16:06:42: Server cvar "mp_c4timer" = "35"
L 02/15/2009 - 16:06:42: Server cvar "mp_flashlight" = "1"
L 02/15/2009 - 16:06:42: Server cvar "mp_freezetime" = "0"
L 02/15/2009 - 16:06:42: Server cvar "mp_hostagepenalty" = "0"
L 02/15/2009 - 16:06:42: Server cvar "mp_limitteams" = "0"
L 02/15/2009 - 16:06:42: Server cvar "mp_playerid" = "1"
L 02/15/2009 - 16:06:42: Server cvar "mp_roundtime" = "3"
L 02/15/2009 - 16:06:42: Server cvar "mp_timelimit" = "35"
L 02/15/2009 - 16:06:42: Server cvar "mp_logdetail" = "3"
L 02/15/2009 - 16:06:42: Server cvar "sv_alltalk" = "1"
L 02/15/2009 - 16:06:42: Server cvar "sv_maxspeed" = "320"
L 02/15/2009 - 16:06:42: Server cvar "decalfrequency" = "1"
L 02/15/2009 - 16:06:42: Log file closed
Server logging data to file logs\L0215026.log
L 02/15/2009 - 16:06:42: Log file started (file "logs\L0215026.log") (game "cst
ike") (version "47/1.6.3.7/3647")
L 02/15/2009 - 16:06:42: Server cvar "sv_region" = "255"
No masters loaded
Using default master
Adding master at 69.28.151.162:27010
Adding master at 72.165.61.189:27010
Adding master at 207.173.177.11:27010
Adding master at 68.142.72.250:27010
Adding master at hlmaster.jolt.co.uk:27010
Adding master at 65.73.232.251:27040:27010
Adding master at 65.73.232.253:27040:27010
Adding master at 207.173.177.12:27010:27010
Adding master at 207.173.177.11:27010:27010
♥MasterRequestRestart
Your server is out of date. Please update and restart.
♥MasterRequestRestart
Your server is out of date. Please update and restart.
♥MasterRequestRestart
Your server is out of date. Please update and restart.
L 02/15/2009 - 16:06:50: World triggered "Round_Start"
Could not establish connection to Steam servers.
4.11.2008, 11:08 php-скрипт мониторинга сервера
gto3zr,
Вот сматри!!!


<?
require_once("class_PQ.php");
$height=120;
$width=160;
$url="C:/xampp/htdocs/cs/"; // путь до картинки))


$pqinfo = array();
$pq = PQ::create(array('ip' => "77.51.58.26:27015", 'querytype' => "halflife_new_queries",));
$pqinfo = $pq->query(array('players','info', 'rules'));

switch ($pqinfo['map']) {
case 'de_dust2':
$image="de_dust2.png";
break;
case 'de_dust':
$image="de_dust.png";
break;
case 'de_inferno':
$image="de_inferno.png";
break;
case 'de_nuke':
$image="de_nuke.png";
break;
case 'de_train':
$image="de_train.png";
break;
case 'de_aztec':
$image="de_aztec.png";
break;
case 'de_forge':
$image="de_forge.png";
break;
case 'de_cpl_mill':
$image="de_cpl_mill.png";
break;
case 'de_cpl_strike':
$image="de_cpl_strike.png";
break;
case 'de_cpl_fire':
$image="de_cpl_fire.png";
break;
default:
$image="cs.png";
}

Header("Content-type: image/png");
$im=imagecreatefrompng($url.$image);
$fnt = "visitor.ttf";
$white = ImageColorAllocate($im, 0,0,0);
$black = ImageColorAllocate($im, 255,255,255);
$red = ImageColorAllocate($im, 255,0,0);
$bl = ImageColorAllocate($im, 6,0,255);


ImageString($im, 3, 5, 2, $pqinfo['name'], $black);
ImageString($im, 2, 5, 14, "IP: ".$pqinfo['ip'].":".$pqinfo['int_port'], $black);
ImageString($im, 2, 5, 92, "Map: ".$pqinfo['map'], $black);
ImageString($im, 3, 5, 105, "Player: ".$pqinfo['totalplayers']."/".$pqinfo['maxplayers'], $red);

Imagepng($im);
ImageDestroy($im);
?>
gto3zr

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