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Данный раздел предназначен для обсуждения, а также решения технических проблем связанных с серверной частью. Обсуждения касательно игровых клиентов ведутся здесь.

1. Во время создания новой темы аккуратно оформляйте её, не допускайте грамматических ошибок.
2. Описывая проблему старайтесь, как можно больше рассказать о ней, а так же о действиях с сервером после которых она возникла, по возможности подкрепите информацию логами.
3. Если вопрос касается проблемы в работе сервера, то обязательно прикрепляйте список плагинов (введите в консоли сервера: meta list и amxx plugins), настройки server.cfg, логи. Так же указывайте операционную систему, версию HLDS (введите к консоли сервера: version) и где хостится сервер.

Длинную информацию скрывайте под спойлер.

Jumpstats для Hns

Статус пользователя brainfuzz
сообщение 7.11.2009, 13:55
Сообщение #1


Стаж: 17 лет

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Люди есть вапрос как правильно настроить JumpStats для того чтобы все отображалось. Например когда делаеш стрефи ,bj,lj
хоть даже самое паршивое и все время паисло помогите
брал JumpStats_v1.7.3_by_Exolent
Текущий конфиг
Код
// These are cvars for JumpStats by Exolent
////////////////////////////////////////////////

echo "[JUMPSTATS] Cvars have been set from jumpstats.cfg"


// General Cvars
////////////////////////////////////////////////

// Only allows certain teams to use stats
// - a = terrorist
// - b = counter-terrorist
// - c = spectator
// Combine multiple letters to allow more than one team to use stats
// Default: abc
js_allowteam "abc"

// Flags given to players when they connect
// - a = speedometer
// - b = jump chat messages
// - c = jump sounds
// - d = jump stats
// - e = strafe stats
// - f = jump beam
// - g = spectator stats (when you spectate someone, should their information be displayed, such as speed, stats, beam, etc.)
// - h = prestrafe shower
// - i = show direction in hud
// - j = show block distance
// - k = show edge distances
// Combine multiple letters to have more than 1 enabled
// Default: abcdefghijk
js_connectflags "abcdefghijk"

// The player settings for the on/off abilitys can be saved.
// - 0 = Don't save
// - 1 = Save
// Default: 1
js_save_settings "1"

// The amount of days since the player last agreed to the legal settings and used "don't ask again" option
// - 0 = Don't remove the player's agreement
// - (DAYS) = Removes player's agreement after (DAYS) have passed
// Default: 0
js_save_prune "0"

// Enables/Disables specific techniques to be used
// - a = LongJump
// - b = HighJump
// - c = WeirdJump
// - d = BhopJump
// - e = Standup BhopJump
// - f = Drop BhopJump
// - g = Standup Drop BhopJump
// - h = CountJump
// - i = Double CountJump
// - j = Multi CountJump
// - k = Drop CountJump
// - l = LadderJump
// - m = LadderBhop
// Combine multiple letters to have more than 1 enabled
// Default: abcdefghijklm
js_techs_allowed "abcdefghijklm"

// Enforces player cvars required for jumping
// I suggest you use this one over any other one you have because:
// - It has a better detection method (if you aren't using the one by ConnorMcLeod)
// - If player disagrees to the cvars, then the player will be denied any access to the plugins, such as stats, menus, and tops.
// List of cvars:
// - developer 0
// - fps_max 101
// - cl_forwardspeed 400
// - cl_sidespeed 400
// - cl_backspeed 400
// Values:
// - 0 = Disable enforcer
// - 1 = Enable enforcer
// Note: If you change this setting during the map, it will not affect players who are already connected.
// Default: 1
js_legal_settings "0"

// This determines what happens when a player does not use a legal cvar value for jump settings
// - 0 = Disable jumping for the player and make the player agree to be able to jump again
// - 1 = Kick player from the server
// Default: 1
js_legal_settings_kick "0"

// This determines what happens when a player disagrees to using legal jump settings
// - 0 = Disable jumping for the player and make the player agree to be able to jump again
// - 1 = Kick player from the server
// Default: 1
js_legal_settings_disagree "1"

// Chat colors for specific jumps
// - 0 = normal color
// - 1 = green
// - 2 = team color
// - 3 = gray
// - 4 = red
// - 5 = blue
// Leet Default: 4
// Pro Default: 1
// Good Default: 3
js_color_leet "4"
js_color_pro "1"
js_color_good "3"

// Who hears the sounds when a jump is made
// - 0 = No one
// - 1 = The jumper and the spectators watching the jumper (if they have Spectator Stats enabled)
// - 2 = Everyone
// Note: If the person who is supposed to hear the sound does not have Jump Sounds enabled, they will not hear it.
// Leet Default: 2
// Pro Default: 2
// Good Default: 1
js_sound_leet "2"
js_sound_pro "2"
js_sound_good "1"

// The beam type to be displayed
// - 0 = no beam
// - 1 = straight line from start to finish
// - 2 = beam following player position and showing when player ducked
// Default: 2
js_beam_type "2"

// If the beam type is 1, then this is the color type to be used
// - 0 = Random color
// - 1 = Random color chosen from a set of normal colors (red, yellow, purple, ...)
// Default: 1
js_beam_color "1"

// Decides who to display the message when a player beats his/her personal best
// - 0 = Don't display a message
// - 1 = The jumper only
// - 2 = Everyone
// Default: 1
js_show_best "2"

// Decides whether the direction should be displayed if it was a forward jump
// - 0 = Hide
// - 1 = Show
// Default: 1
js_direction_forwards "1"

// Decides whether the default speed (250 speed) should be shown in chat along with the weapon used
// - 0 = Hide
// - 1 = Show
// Default: 1
js_show_default_speed "1"

// Saves the tops between map changes
// - 0 = Don't save between maps
// - 1 = Save tops from all maps
// Default: 1
js_savetops "1"

// The minimum prestrafe speed for the prestrafe shower to appear
// Default: 250
js_min_pre "250"

// The type of server that you will be running
// - 1 = Multiple rounds per map (regular server)
// - 2 = 1 round per map (KZ servers, LJ servers, etc.)
// Default: 1
js_servertype "1"

// HUD color when a player is shown stats
// Color is in "R G B" format
// Default: "0 255 0"
js_hud_color "0 255 0"

// HUD color when a player fails a jump
// Color is in "R G B" format
// Default: "255 0 127"
js_fail_color "255 0 127"

// HUD color for the speedometer
// Color is in "R G B" format
// Default: "255 255 255"
js_speed_color "255 255 255"

// Number of consecutive jumps of the same technique that are all leet jumps for the "RAMPAGE" sound to be played
// Default: 3
js_rampage_count "3"

// How many units more than the leet jump minimum must a player jump to have the "HOLY SHIT" sound to be played
// Default: 5
js_holyshit_extra "5"



// Weapons allowed for stats
////////////////////////////////////////////////

// Weapon Names:
//     p228, shield, scout, hegrenade, xm1014, c4,
//     mac10, aug, smokegrenade, elite, fiveseven,
//     ump45, sg550, galil, famas, usp, glock18,
//     awp, mp5navy, m249, m3, m4a1, tmp, g3sg1,
//     flashbang, deagle, sg552, ak47, knife, p90
//
// To allow a weapon, use this format:
// js_allow_weapon <name> <chat> <sound>
// <name> is the name of the weapon
// <chat> is for showing the message in chat (1=on, 0=off)
// <sound> is for playing jump sounds for that weapon (1=on, 0=off)
//
// All weapons are allowed by default
//
// To not allow a weapon, comment the line with // or delete the line
js_allow_weapon "p228" "1" "1"
js_allow_weapon "shield" "1" "1"
js_allow_weapon "scout" "1" "1"
js_allow_weapon "hegrenade" "1" "1"
js_allow_weapon "xm1014" "1" "1"
js_allow_weapon "c4" "1" "1"
js_allow_weapon "mac10" "1" "1"
js_allow_weapon "aug" "1" "1"
js_allow_weapon "smokegrenade" "1" "1"
js_allow_weapon "elite" "1" "1"
js_allow_weapon "fiveseven" "1" "1"
js_allow_weapon "ump45" "1" "1"
js_allow_weapon "sg550" "1" "1"
js_allow_weapon "galil" "1" "1"
js_allow_weapon "famas" "1" "1"
js_allow_weapon "usp" "1" "1"
js_allow_weapon "glock18" "1" "1"
js_allow_weapon "awp" "1" "1"
js_allow_weapon "mp5navy" "1" "1"
js_allow_weapon "m249" "1" "1"
js_allow_weapon "m3" "1" "1"
js_allow_weapon "m4a1" "1" "1"
js_allow_weapon "tmp" "1" "1"
js_allow_weapon "g3sg1" "1" "1"
js_allow_weapon "flashbang" "1" "1"
js_allow_weapon "deagle" "1" "1"
js_allow_weapon "sg552" "1" "1"
js_allow_weapon "ak47" "1" "1"
js_allow_weapon "knife" "1" "1"
js_allow_weapon "p90" "1" "1"



// LongJump & HighJump Cvars:
////////////////////////////////////////////////

// Minimum distance for LongJumps
// Default: 215
js_dist_min_lj "205"

// Maximum distance for LongJumps
// Default: 270
js_dist_max_lj "270"

// Minimum distance for LongJumps to be considered leet
// Default: 250
js_dist_leet_lj "250"

// Minimum distance for LongJumps to be considered pro
// Default: 245
js_dist_pro_lj "245"

// Minimum distance for LongJumps to be considered good
// Default: 250
js_dist_good_lj "240"

// Minimum distance for HighJumps
// Default: 215
js_dist_min_hj "200"

// Maximum distance for HighJumps
// Default: 270
js_dist_max_hj "270"

// Minimum distance for HighJumps to be considered leet
// Default: 250
js_dist_leet_hj "250"

// Minimum distance for HighJumps to be considered pro
// Default: 245
js_dist_pro_hj "245"

// Minimum distance for HighJumps to be considered good
// Default: 250
js_dist_good_hj "240"



// CountJump Cvars:
////////////////////////////////////////////////

// Minimum distance for CountJumps
// Default: 225
js_dist_min_cj "215"

// Maximum distance for CountJumps
// Default: 280
js_dist_max_cj "280"

// Minimum distance for CountJumps to be considered leet
// Default: 260
js_dist_leet_cj "260"

// Minimum distance for CountJumps to be considered pro
// Default: 255
js_dist_pro_cj "255"

// Minimum distance for CountJumps to be considered good
// Default: 250
js_dist_good_cj "250"

// Minimum distance for Double CountJumps
// Default: 225
js_dist_min_dcj "225"

// Maximum distance for Double CountJumps
// Default: 280
js_dist_max_dcj "280"

// Minimum distance for Double CountJumps to be considered leet
// Default: 260
js_dist_leet_dcj "260"

// Minimum distance for Double CountJumps to be considered pro
// Default: 255
js_dist_pro_dcj "255"

// Minimum distance for Double CountJumps to be considered good
// Default: 250
js_dist_good_dcj "250"

// Minimum distance for Multi CountJumps
// Default: 225
js_dist_min_mcj "225"

// Maximum distance for Multi CountJumps
// Default: 280
js_dist_max_mcj "280"

// Minimum distance for Multi CountJumps to be considered leet
// Default: 260
js_dist_leet_mcj "260"

// Minimum distance for Multi CountJumps to be considered pro
// Default: 255
js_dist_pro_mcj "255"

// Minimum distance for Multi CountJumps to be considered good
// Default: 250
js_dist_good_mcj "250"

// Minimum distance for Drop CountJumps
// Default: 225
js_dist_min_drcj "225"

// Maximum distance for Drop CountJumps
// Default: 280
js_dist_max_drcj "280"

// Minimum distance for Drop CountJumps to be considered leet
// Default: 260
js_dist_leet_drcj "260"

// Minimum distance for Drop CountJumps to be considered pro
// Default: 255
js_dist_pro_drcj "255"

// Minimum distance for Drop CountJumps to be considered good
// Default: 250
js_dist_good_drcj "250"



// BhopJump Cvars:
////////////////////////////////////////////////

// Minimum distance for BhopJumps
// Default: 205
js_dist_min_bj "200"

// Maximum distance for BhopJumps
// Default: 260
js_dist_max_bj "260"

// Minimum distance for BhopJumps to be considered leet
// Default: 240
js_dist_leet_bj "240"

// Minimum distance for BhopJumps to be considered pro
// Default: 235
js_dist_pro_bj "235"

// Minimum distance for BhopJumps to be considered good
// Default: 230
js_dist_good_bj "230"

// Minimum distance for StandUp BhopJumps
// Default: 205
js_dist_min_sbj "205"

// Maximum distance for StandUp BhopJumps
// Default: 260
js_dist_max_sbj "260"

// Minimum distance for StandUp BhopJumps to be considered leet
// Default: 240
js_dist_leet_sbj "240"

// Minimum distance for StandUp BhopJumps to be considered pro
// Default: 235
js_dist_pro_sbj "235"

// Minimum distance for StandUp BhopJumps to be considered good
// Default: 230
js_dist_good_sbj "230"

// Minimum distance for Drop BhopJumps
// Default: 210
js_dist_min_dbj "210"

// Maximum distance for Drop BhopJumps
// Default: 265
js_dist_max_dbj "265"

// Minimum distance for Drop BhopJumps to be considered leet
// Default: 245
js_dist_leet_dbj "245"

// Minimum distance for Drop BhopJumps to be considered pro
// Default: 240
js_dist_pro_dbj "240"

// Minimum distance for Drop BhopJumps to be considered good
// Default: 235
js_dist_good_dbj "235"

// Minimum distance for StandUp Drop BhopJumps
// Default: 210
js_dist_min_sdbj "210"

// Maximum distance for StandUp Drop BhopJumps
// Default: 265
js_dist_max_sdbj "265"

// Minimum distance for StandUp Drop BhopJumps to be considered leet
// Default: 245
js_dist_leet_sdbj "245"

// Minimum distance for StandUp Drop BhopJumps to be considered pro
// Default: 240
js_dist_pro_sdbj "240"

// Minimum distance for StandUp Drop BhopJumps to be considered good
// Default: 235
js_dist_good_sdbj "235"



// WeirdJump Cvars:
////////////////////////////////////////////////

// Minimum distance for WeirdJumps
// Default: 225
js_dist_min_wj "225"

// Maximum distance for WeirdJumps
// Default: 280
js_dist_max_wj "280"

// Minimum distance for WeirdJumps to be considered leet
// Default: 260
js_dist_leet_wj "260"

// Minimum distance for WeirdJumps to be considered pro
// Default: 255
js_dist_pro_wj "255"

// Minimum distance for WeirdJumps to be considered good
// Default: 250
js_dist_good_wj "250"



// LadderJump & LadderBhop Cvars:
////////////////////////////////////////////////

// Minimum distance for LadderJumps
// Default: 150
js_dist_min_laj "150"

// Maximum distance for LadderJumps
// Default: 205
js_dist_max_laj "205"

// Minimum distance for LadderJumps to be considered leet
// Default: 185
js_dist_leet_laj "185"

// Minimum distance for LadderJumps to be considered pro
// Default: 180
js_dist_pro_laj "180"

// Minimum distance for LadderJumps to be considered good
// Default: 175
js_dist_good_laj "175"

// Minimum distance for LadderBhops
// Default: 225
js_dist_min_lab "225"

// Maximum distance for LadderBhops
// Default: 280
js_dist_max_lab "280"

// Minimum distance for LadderBhops to be considered leet
// Default: 260
js_dist_leet_lab "260"

// Minimum distance for LadderBhops to be considered pro
// Default: 255
js_dist_pro_lab "255"

// Minimum distance for LadderBhops to be considered good
// Default: 250
js_dist_good_lab "250"


Отредактировал: brainfuzz, - 7.11.2009, 13:56
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Статус пользователя brainfuzz
сообщение 7.11.2009, 14:57
Сообщение #2


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