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Этот раздел, как вы могли заметить по названию, предназначен для решения вопросов по поводу уже существующих модов и плагинов.
Пожалуйста, если у вас проблема с написанием плагина, не путайте этот раздел с разделом по скриптингу.
Для поиска плагинов и модов существует соответствующий раздел.

Название темы должно соответствовать содержанию. Темы с названием типа "Помогите", "Вопрос", "парни подскажите..." - будут удалены.
Все темы, не относящиеся к "Вопросам по модам и плагинам", будут удалены или перемещены в соответствующий раздел.

Правила оформления темы:
1. Помимо заголовка не забудьте верно сформулировать свой вопрос.
2. Выложите исходник (в тег кода + ) или ссылку на плагин который вызывает у вас вопросы.
3. Выложите лог с ошибками (если имеется) под спойлер
3 страниц V  « 2 3

/me только после смерти...

Статус пользователя gudaus
сообщение 24.2.2013, 22:21
Сообщение #41


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Спс, очень полезная вещь. Давно искал.
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Статус пользователя ozmosis
сообщение 1.6.2013, 3:04
Сообщение #42


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Сори за ап, но все же! второй день пытаюсь понять (будучи нихера не смыслящим в этом) - безуспешно. Сравнение, пробы - ошибки. Подскажите, по какой причине кривая статистика?
Прикрепленные файлы:
Прикрепленное изображение

Прикрепленные файлы:
Прикрепленный файл  statsx_shell.sma ( 120,88 килобайт ) Кол-во скачиваний: 11
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Статус пользователя Kain_wrath
сообщение 1.6.2013, 11:07
Сообщение #43
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ozmosis,
а ты в plugins.ini прописал statsx_shell.amxx вместо стандартного statsx.amxx? а то судя по чату у тебя стандртная стата стоит, которая не понимает символы окраски текста

Отредактировал: Kain_wrath, - 1.6.2013, 11:07
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Статус пользователя ozmosis
сообщение 1.6.2013, 11:23
Сообщение #44


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Цитата(Kain_wrath @ 1.6.2013, 15:07) *
ozmosis,
а ты в plugins.ini прописал statsx_shell.amxx вместо стандартного statsx.amxx? а то судя по чату у тебя стандртная стата стоит, которая не понимает символы окраски текста


statsx.amxx закомментирован, statsx_shell работает. Стата такая потому что в исходнике так прописано)

Отредактировал: ozmosis, - 1.6.2013, 11:23
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Статус пользователя Liq
сообщение 23.12.2013, 19:18
Сообщение #45
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Цитата(STR@TEG @ 27.7.2011, 19:04) *
Вот как бы я сделал:
Код
new bool:gb_UseMe

public cmdMe(id)
{
    if (!SayMe)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    if (is_user_alive(id) && !gb_UseMe)
    {
        client_print(id, print_chat, "You cannot use ^"/me^" when are live.")
        return PLUGIN_HANDLED
    }
    else
    {
        format_kill_vinfo(id, 0, g_sBuffer)
        client_print(id, print_chat, "* %s", g_sBuffer)
        return PLUGIN_HANDLED
    }
    
    return PLUGIN_CONTINUE
}

public eventResetHud(id)
{
    new args[1]
    args[0] = id
    
    if (g_iPluginMode & MODE_HUD_DELAY)
    {
        set_task(0.01, "delay_resethud", 200 + id, args, 1)
    }
    else
    {
        delay_resethud(args)
    }
    
    gb_UseMe = false    
    return PLUGIN_CONTINUE
}

public eventEndRound()
{
    get_config_cvars()
    
    if (!g_iRoundEndTriggered)
    {
        read_data(2, t_sText, MAX_TEXT_LENGTH)
        
        if (t_sText[7] == 't')
        {
            g_izTeamScore[0]++
        }
        else if (t_sText[7] == 'c')
        {
            g_izTeamScore[1]++
        }
    }
    
    set_task(0.3, "ERTask", 997)
    gb_UseMe = true
    return PLUGIN_CONTINUE
}

Все это нужно раскидать по коду.


Все отлично работает.
Но хотелось бы чтобы сама команда /me писалась в чат, а то команда выполняется, а в чате не отображается надпись /me
Как это можно сделать?
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Статус пользователя Jux
сообщение 26.6.2014, 6:10
Сообщение #46
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Цитата(ozmosis @ 1.6.2013, 11:23) *
statsx.amxx закомментирован, statsx_shell работает. Стата такая потому что в исходнике так прописано)


Вот подправил теперь красиво отображается как в оригинальном statsx_shell только команда /me после смерти и в конце раунда=)
Прикрепленный файл  statsx_shell_death_me_.rar ( 114,03 килобайт ) Кол-во скачиваний: 34

в архиве скомпилированный плагин+исходник кому надо забирайте)
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Статус пользователя ncux0Zz
сообщение 18.7.2015, 10:29
Сообщение #47


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Изменил код, получилось так, что когда живой в чате выдает сообщение "Вы не можете использовать "/me" пока живы."
А после смерти нормально выводит строку с информацией.
Вот только один недочет, после изменения кода, в чате не видно отображения самой команды "/me"
Как ее вернуть?

statsx.sma
Код
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
//     https://alliedmods.net/amxmodx-license

//
// StatsX Plugin
//

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
#include <hamsandwich>
//--------------------------------

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.1 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           = 0 // displays killer hp&ap to victim console
                                // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15             = 0 // displays top15 at the end of map

public SayHP                = 0 // displays information about user killer
public SayStatsMe           = 0 // displays user's stats and rank
public SayRankStats         = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayReport            = 0 // report user's weapon status to team
public SayScore             = 0 // displays team's map score
public SayTop15             = 0 // displays first 15 players
public SayStatsAll          = 0 // displays all players stats and rank

public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo         = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
    "WHOLEBODY",
    "HEAD",
    "CHEST",
    "STOMACH",
    "LEFTARM",
    "RIGHTARM",
    "LEFTLEG",
    "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                   = 0

new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new Float:g_fShowStatsTime                          = 0.0
new Float:g_fFreezeTime                             = 0.0
new Float:g_fFreezeLimitTime                        = 0.0
new Float:g_fHUDDuration                            = 0.0

new g_iRoundEndTriggered                            = 0
new g_iRoundEndProcessed                            = 0

new g_pFreezeTime                                   = 0
new g_pRoundTime                                    = 0
new g_pHudDuration                                  = 0
new g_pHudFreezeLimit                               = 0

new Float:g_fStartGame                              = 0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""

new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
new t_sName[MAX_NAME_LENGTH + 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
    // Register plugin.
    register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
    register_dictionary("statsx.txt")

    // Register events.
    register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
    RegisterHamPlayer(Ham_Spawn, "eventSpawn", 1)
    register_event("RoundTime", "eventStartRound", "bc")
    register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
    register_event("TeamScore", "eventTeamScore", "a")
    register_event("30", "eventIntermission", "a")
    register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
    register_event("StatusValue", "eventShowRank", "bd", "1=2")

    // Register commands.
    register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
    register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
    register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
    register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

    // Register menus.
    register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

    // Register special configuration setting and default value.
    register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
    register_clcmd("say /hudtest", "cmdHudTest")
#endif

    g_pHudDuration = register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
    g_pHudFreezeLimit = register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

    g_pFreezeTime = get_cvar_pointer("mp_freezetime")
    g_pRoundTime = get_cvar_pointer("mp_roundtime")

    // Init buffers and some global vars.
    g_sBuffer[0] = 0

    g_HudSync_EndRound = CreateHudSyncObj()
    g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
    new addStast[] = "amx_statscfg add ^"%s^" %s"

    server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
    server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
    server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
    server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
    server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
    server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
    server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
    server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
    server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
    server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
    server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
    server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
    server_cmd(addStast, "ST_SAY_HP", "SayHP")
    server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
    server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
    server_cmd(addStast, "ST_SAY_ME", "SayMe")
    server_cmd(addStast, "ST_SAY_RANK", "SayRank")
    server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
    server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
    server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
    server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
    server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

    // Update local configuration vars with value in cvars.
    get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
    set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
    set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
    set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
    new i, iLen
    iLen = 0

    for (i = 1; i < 20; i++)
        iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "....x....1....x....2....x....3....x....4....x....^n")

    set_hudtype_killer(50.0)
    show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
    return izStats[STATS_SHOTS] ? (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) : (0.0);
}

Float:effec(izStats[8])
{
    return izStats[STATS_KILLS] ? (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) : (0.0);
}

// Distance formula (metric)
Float:distance(iDistance)
{
    return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
    if (sFlags[0])
        g_iPluginMode = read_flags(sFlags)

    get_flags(g_iPluginMode, t_sText, charsmax(t_sText))
    console_print(id, "%L", id, "MODE_SET_TO", t_sText)

    return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
    g_fFreezeTime = floatmax(get_pcvar_float(g_pFreezeTime), 0.0);

    g_fHUDDuration = floatmax(get_pcvar_float(g_pHudDuration), 1.0);

    g_fFreezeLimitTime = get_pcvar_float(g_pHudFreezeLimit)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iAttacker
    new iFound, iLen

    iFound = 0
    sBuffer[0] = 0

    // Get and format header. Add killing attacker statistics if user is dead.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    iAttacker = g_izKilled[id][KILLED_KILLER_ID]

    if (iAttacker)
        get_user_astats(id, iAttacker, izStats, izBody)

    if (izStats[STATS_SHOTS] && ShowFullStats)
    {
        get_user_name(iAttacker, t_sName, charsmax(t_sName))
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
    }
    else
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L:^n", id, "ATTACKERS")

    // Get and format attacker list.
    for (iAttacker = 1; iAttacker <= MaxClients; iAttacker++)
    {
        if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, charsmax(t_sWpn)))
        {
            iFound = 1
            get_user_name(iAttacker, t_sName, charsmax(t_sName))

            if (izStats[STATS_KILLS])
            {
                if (!ShowDistHS)
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
                else
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
            }
            else
                iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }

    if (!iFound)
        sBuffer[0] = 0

    return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iVictim
    new iFound, iLen

    iFound = 0
    sBuffer[0] = 0

    // Get and format header.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    get_user_vstats(id, 0, izStats, izBody)

    if (izStats[STATS_SHOTS])
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
    else
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L:^n", id, "VICTIMS")

    for (iVictim = 1; iVictim <= MaxClients; iVictim++)
    {
        if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, charsmax(t_sWpn)))
        {
            iFound = 1
            get_user_name(iVictim, t_sName, charsmax(t_sName))

            if (izStats[STATS_DEATHS])
            {
                if (!ShowDistHS)
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
                else
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
            }
            else
                iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }

    if (!iFound)
        sBuffer[0] = 0

    return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound, iLen

    iFound = 0
    sBuffer[0] = 0

    if (iKiller && iKiller != id)
    {
        new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

        iFound = 1
        get_user_name(iKiller, t_sName, charsmax(t_sName))

        izAStats[STATS_HITS] = 0
        izAStats[STATS_DAMAGE] = 0
        t_sWpn[0] = 0
        get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, charsmax(t_sWpn))

        izVStats[STATS_HITS] = 0
        izVStats[STATS_DAMAGE] = 0
        get_user_vstats(id, iKiller, izVStats, iaVBody)

        iLen = formatex(sBuffer, charsmax(sBuffer), "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
        iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
        iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
    }

    return iFound
}

// Get and format most disruptive.
add_most_disruptive(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iPlayer, iMaxDamageId, iMaxDamage, iMaxHeadShots

    iMaxDamageId = 0
    iMaxDamage = 0
    iMaxHeadShots = 0

    // Find player.
    for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
    {
        if (g_izUserRndStats[iPlayer][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[iPlayer][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
        {
            iMaxDamageId = iPlayer
            iMaxDamage = g_izUserRndStats[iPlayer][STATS_DAMAGE]
            iMaxHeadShots = g_izUserRndStats[iPlayer][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxDamageId)
    {
        iPlayer = iMaxDamageId

        new Float:fGameEff = effec(g_izUserGameStats[iPlayer])
        new Float:fRndAcc = accuracy(g_izUserRndStats[iPlayer])

        formatex(t_sText, charsmax(t_sText), "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", id, "MOST_DMG", g_izUserRndName[iPlayer],
                g_izUserRndStats[iPlayer][STATS_HITS], id, "HIT_S", iMaxDamage, id, "DMG", fGameEff, id, "EFF", fRndAcc, id, "ACC")
        add(sBuffer, charsmax(sBuffer), t_sText)
    }

    return iMaxDamageId
}

// Get and format best score.
add_best_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iPlayer, iMaxKillsId, iMaxKills, iMaxHeadShots

    iMaxKillsId = 0
    iMaxKills = 0
    iMaxHeadShots = 0

    // Find player
    for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
    {
        if (g_izUserRndStats[iPlayer][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[iPlayer][STATS_KILLS] > iMaxKills || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
        {
            iMaxKillsId = iPlayer
            iMaxKills = g_izUserRndStats[iPlayer][STATS_KILLS]
            iMaxHeadShots = g_izUserRndStats[iPlayer][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxKillsId)
    {
        iPlayer = iMaxKillsId

        new Float:fGameEff = effec(g_izUserGameStats[iPlayer])
        new Float:fRndAcc = accuracy(g_izUserRndStats[iPlayer])

        formatex(t_sText, charsmax(t_sText), "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", id, "BEST_SCORE", g_izUserRndName[iPlayer],
                iMaxKills, id, "KILL_S", iMaxHeadShots, fGameEff, id, "EFF", fRndAcc, id, "ACC")
        add(sBuffer, charsmax(sBuffer), t_sText)
    }

    return iMaxKillsId
}

// Get and format team score.
add_team_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format round team stats, MOTD
    formatex(t_sText, charsmax(t_sText), "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
            fzMapEff[0], id, "EFF", fzRndAcc[0], id, "ACC", g_izTeamScore[1], fzMapEff[1], id, "EFF", fzRndAcc[1], id, "ACC")
    add(sBuffer, charsmax(sBuffer), t_sText)
}

// Get and format team stats, chat version
save_team_chatscore(id, sBuffer[MAX_TEXT_LENGTH + 1])
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format game team stats, chat
    formatex(sBuffer, charsmax(sBuffer), "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
            fzMapEff[0], id, "EFF", fzMapAcc[0], id, "ACC", g_izTeamScore[1], fzMapEff[1], id, "EFF", fzMapAcc[1], id, "ACC")
}

// Get and format total stats.
add_total_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    formatex(t_sText, charsmax(t_sText), "%L: %d %L / %d hs -- %d %L / %d %L^n", id, "TOTAL", g_izUserRndStats[0][STATS_KILLS], id, "KILL_S",
            g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], id, "HITS", g_izUserRndStats[0][STATS_SHOTS], id, "SHOT_S")
    add(sBuffer, charsmax(sBuffer), t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0

    if (iAttacker && iAttacker != id)
    {
        new izStats[8], izBody[8], iLen

        izStats[STATS_HITS] = 0
        get_user_astats(id, iAttacker, izStats, izBody)

        if (izStats[STATS_HITS])
        {
            iFound = 1
            iLen = strlen(sBuffer)
            get_user_name(iAttacker, t_sName, charsmax(t_sName))

            iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)

            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue

                iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
            }
        }
    }

    return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0

    if (iKiller && iKiller != id)
    {
        new izStats[8], izBody[8]
        new iLen

        iFound = 1
        get_user_name(iKiller, t_sName, charsmax(t_sName))
        izStats[STATS_HITS] = 0
        get_user_astats(id, iKiller, izStats, izBody, t_sWpn, charsmax(t_sWpn))

        iLen = formatex(sBuffer, charsmax(sBuffer), "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
                        g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

        if (izStats[STATS_HITS])
        {
            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue

                iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
            }
        }
        else
            iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L", id, "NO_HITS")
    }
    else
        formatex(sBuffer, charsmax(sBuffer), "%L", id, "YOU_NO_KILLER")

    return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    new izStats[8]
    new izBody[8]
    new iLen

    izStats[STATS_HITS] = 0
    izStats[STATS_DAMAGE] = 0
    get_user_vstats(id, iKiller, izStats, izBody)

    if (iKiller && iKiller != id)
    {
        iFound = 1
        get_user_name(iKiller, t_sName, charsmax(t_sName))
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
    }
    else
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])

    if (izStats[STATS_HITS])
    {
        for (new i = 1; i < 8; i++)
        {
            if (!izBody[i])
                continue

            iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
        }
    }
    else
        iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L", id, "NO_HITS")

    return iFound
}

// Get and format top 15.
format_top15(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iMax = get_statsnum()
    new izStats[8], izBody[8]
    new iLen = 0

    if (iMax > 15)
        iMax = 15

    new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]

    formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
    formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
    formatex(lHits, charsmax(lHits), "%L", id, "HITS")
    formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
    formatex(lEff, charsmax(lEff), "%L", id, "EFF")
    formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")

    ucfirst(lEff)
    ucfirst(lAcc)

    iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)

    for (new i = 0; i < iMax && charsmax(sBuffer) - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, charsmax(t_sName))
        replace_string(t_sName, charsmax(t_sName), "<", "[")
        replace_string(t_sName, charsmax(t_sName), ">", "]")
        iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
    }
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iRankPos, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]

    formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
    formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
    formatex(lHits, charsmax(lHits), "%L", id, "HITS")
    formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
    formatex(lDamage, charsmax(lDamage), "%L", id, "DAMAGE")
    formatex(lEff, charsmax(lEff), "%L", id, "EFF")
    formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")

    ucfirst(lEff)
    ucfirst(lAcc)

    iRankPos = get_user_stats(id, izStats, izBody)
    iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
                    lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))

    new L_BODY_PART[8][32]

    for (new i = 1; i < 8; i++)
    {
        formatex(L_BODY_PART[i], charsmax(L_BODY_PART[]), "%L", id, BODY_PART[i])
    }

    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
                    L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
                    izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iWeapon, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]

    formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
    formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
    formatex(lHits, charsmax(lHits), "%L", id, "HITS")
    formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
    formatex(lDamage, charsmax(lDamage), "%L", id, "DAMAGE")
    formatex(lEff, charsmax(lEff), "%L", id, "EFF")
    formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")
    formatex(lWeapon, charsmax(lWeapon), "%L", id, "WEAPON")

    ucfirst(lEff)
    ucfirst(lAcc)

    get_user_wstats(id, 0, izStats, izBody)

    iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
                    lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)

    for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && charsmax(sBuffer) - iLen > 0; iWeapon++)
    {
        if (get_user_wstats(id, iWeapon, izStats, izBody))
        {
            xmod_get_wpnname(iWeapon, t_sWpn, charsmax(t_sWpn))
            iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
                            izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
        }
    }
}

// Format round end stats
format_roundend_hudstats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    sBuffer[0] = 0

    // Create round awards.
    if (ShowMostDisruptive)
        add_most_disruptive(id, sBuffer)
    if (ShowBestScore)
        add_best_score(id, sBuffer)

    // Create round score.
    // Compensate HUD message if awards are disabled.
    if (ShowTeamScore || ShowTotalStats)
    {
        if (ShowMostDisruptive && ShowBestScore)
            add(sBuffer, charsmax(sBuffer), "^n^n")
        else if (ShowMostDisruptive || ShowBestScore)
            add(sBuffer, charsmax(sBuffer), "^n^n^n^n")
        else
            add(sBuffer, charsmax(sBuffer), "^n^n^n^n^n^n")

        if (ShowTeamScore)
            add_team_score(id, sBuffer)

        if (ShowTotalStats)
            add_total_stats(id, sBuffer)
    }
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    // Bail out if there no HUD stats should be shown
    // for this player or end round stats not created.
    if (!g_izStatsSwitch[id]) return
    if (!sBuffer[0]) return

    // If round end timer is zero clear round end stats.
    if (g_fShowStatsTime == 0.0)
    {
        ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
        log_amx("Clear round end HUD stats for #%d", id)
#endif
    }

    // Set HUD-duration to default or remaining time.
    new Float:fDuration

    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime

        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }

    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        set_hudtype_endround(fDuration)
        ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", sBuffer)
#if defined STATSX_DEBUG
        log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
    }
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or user stats timer is zero.
    if (!g_izStatsSwitch[id]) return
    if (g_fzShowUserStatsTime[id] == 0.0) return

    // Set HUD-duration to default or remaining time.
    new Float:fDuration

    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime

        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }

    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        if (ShowKiller)
        {
            new iKiller

            iKiller = g_izKilled[id][KILLED_KILLER_ID]
            get_kill_info(id, iKiller, g_sBuffer)
            add_attacker_hits(id, iKiller, g_sBuffer)
            set_hudtype_killer(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }

        if (ShowVictims)
        {
            get_victims(id, g_sBuffer)
            set_hudtype_victim(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }

        if (ShowAttackers)
        {
            get_attackers(id, g_sBuffer)
            set_hudtype_attacker(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
    }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
    if (!cmd_access(id, level, cid, 1))
        return PLUGIN_HANDLED

    if (read_argc() > 1)
        read_argv(1, g_sBuffer, charsmax(g_sBuffer))
    else
        g_sBuffer[0] = 0

    set_plugin_mode(id, g_sBuffer)

    return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
    if (!SayStatsMe)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_stats(id, g_sBuffer)
    get_user_name(id, t_sName, charsmax(t_sName))
    show_motd(id, g_sBuffer, t_sName)

    return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
    if (!SayRankStats)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_rankstats(id, g_sBuffer)
    get_user_name(id, t_sName, charsmax(t_sName))
    show_motd(id, g_sBuffer, t_sName)

    return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
    if (!SayTop15)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_top15(id, g_sBuffer)
    show_motd(id, g_sBuffer, "Top 15")

    return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
    if (!SayHP)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    new iKiller = g_izKilled[id][KILLED_KILLER_ID]

    format_kill_ainfo(id, iKiller, g_sBuffer)
    client_print(id, print_chat, "* %s", g_sBuffer)

    return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
    if (!SayMe)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    if (is_user_alive(id))
    {
        client_print(id, print_chat, "Вы не можете использовать ^"/me^" пока живы.")
        return PLUGIN_HANDLED
    }
    else
    {
        format_kill_vinfo(id, 0, g_sBuffer)
        client_print(id, print_chat, "* %s", g_sBuffer)
        return PLUGIN_HANDLED
    }
    
    return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
    if (!SayRank)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    new izStats[8], izBody[8]
    new iRankPos, iRankMax
    new Float:fEff, Float:fAcc

    iRankPos = get_user_stats(id, izStats, izBody)
    iRankMax = get_statsnum()

    fEff = effec(izStats)
    fAcc = accuracy(izStats)

    client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)

    return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
    if (!SayReport)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    new iWeapon, iClip, iAmmo, iHealth, iArmor

    iWeapon = get_user_weapon(id, iClip, iAmmo)

    if (iWeapon != 0)
        xmod_get_wpnname(iWeapon, t_sWpn, charsmax(t_sWpn))

    iHealth = get_user_health(id)
    iArmor = get_user_armor(id)

    new lWeapon[16]

    formatex(lWeapon, charsmax(lWeapon), "%L", LANG_SERVER, "WEAPON")
    strtolower(lWeapon)

    if (iClip >= 0)
    {
        formatex(g_sBuffer, charsmax(g_sBuffer), "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
    }
    else
        formatex(g_sBuffer, charsmax(g_sBuffer), "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)

    engclient_cmd(id, "say_team", g_sBuffer)

    return PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
    if (!SayScore)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    save_team_chatscore(id, g_sScore)
    client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)

    return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
    g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
    num_to_str(g_izStatsSwitch[id], t_sText, charsmax(t_sText))
    client_cmd(id, "setinfo _amxstatsx %s", t_sText)

    new lEnDis[32]

    formatex(lEnDis, charsmax(lEnDis), "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
    client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)

    return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
    if (!SayStatsAll)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    showStatsMenu(id, g_izUserMenuPosition[id] = 0)

    return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
    switch (key)
    {
        // Key '1' to '7', execute action on this option
        case 0..6:
        {
            new iOption, iIndex
            iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key

            if (iOption >= 0 && iOption < 32)
            {
                iIndex = g_izUserMenuPlayers[id][iOption]

                if (is_user_connected(iIndex))
                {
                    switch (g_izUserMenuAction[id])
                    {
                        case 0: format_stats(iIndex, g_sBuffer)
                        case 1: format_rankstats(iIndex, g_sBuffer, id)
                        default: g_sBuffer[0] = 0
                    }

                    if (g_sBuffer[0])
                    {
                        get_user_name(iIndex, t_sName, charsmax(t_sName))
                        show_motd(id, g_sBuffer, t_sName)
                    }
                }
            }

            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '8', change action
        case 7:
        {
            g_izUserMenuAction[id]++

            if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
                g_izUserMenuAction[id] = 0

            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '9', select next page of options
        case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
        // Key '10', cancel or go back to previous menu
        case 9:
        {
            if (g_izUserMenuPosition[id] > 0)
                showStatsMenu(id, --g_izUserMenuPosition[id])
        }
    }

    return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
    new iLen, iKeyMask, iPlayers
    new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax

    get_players(g_izUserMenuPlayers[id], iPlayers)
    iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1

    // If menu pos does not excist use last menu (if players has left)
    if (iMenuPos >= iMenuPosMax)
        iMenuPos = iMenuPosMax - 1

    iUserIndex = iMenuPos * PPL_MENU_OPTIONS
    iLen = formatex(g_sBuffer, charsmax(g_sBuffer), "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
    iMenuOptionMax = iPlayers - iUserIndex

    if (iMenuOptionMax > PPL_MENU_OPTIONS)
        iMenuOptionMax = PPL_MENU_OPTIONS

    for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
    {
        get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, charsmax(t_sName))
        iKeyMask |= (1<<iMenuOption)
        iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
    }

    iKeyMask |= MENU_KEY_8|MENU_KEY_0
    iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])

    if (iPlayers > iUserIndex)
    {
        iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n9. %L...", id, "MORE")
        iKeyMask |= MENU_KEY_9
    }

    if (iMenuPos > 0)
        iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n0. %L", id, "BACK")
    else
        iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n0. %L", id, "EXIT")

    show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")

    return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
    read_data(2, t_sText, charsmax(t_sText))

    if (t_sText[6] == 'w')
    {
        read_data(3, t_sText, charsmax(t_sText))
        g_fStartGame = get_gametime() + float(str_to_num(t_sText))
    }
    else
        g_fStartGame = get_gametime()

    return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
    new iTeam, id, i

    new Float:roundtime = get_pcvar_float(g_pRoundTime)
    if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
    {
#if defined STATSX_DEBUG
        log_amx("Reset round stats")
#endif

        // Reset game stats on game start and restart.
        if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
        {
#if defined STATSX_DEBUG
            log_amx("Reset game stats")
#endif
            g_fStartGame = 0.0

            // Clear team and game stats.
            for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
            {
                g_izTeamEventScore[iTeam] = 0

                for (i = 0; i < 8; i++)
                    g_izTeamGameStats[iTeam][i] = 0
            }

            // Clear game stats, incl '0' that is sum of all users.
            for (id = 0; id <= MaxClients; id++)
            {
                for (i = 0; i < 8; i++)
                    g_izUserGameStats[id][i] = 0
            }
        }

        // Update team score with "TeamScore" event values and
        // clear team round stats.
        for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
        {
            g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]

            for (i = 0; i < 8; i++)
                g_izTeamRndStats[iTeam][i] = 0
        }

        // Clear user round stats, incl '0' that is sum of all users.
        for (id = 0; id <= MaxClients; id++)
        {
            g_izUserRndName[id][0] = 0

            for (i = 0; i < 8; i++)
                g_izUserRndStats[id][i] = 0

            g_fzShowUserStatsTime[id] = 0.0
        }

        // Allow end round stats and reset end round triggered indicator.
        g_iRoundEndTriggered = 0
        g_iRoundEndProcessed = 0
        g_fShowStatsTime = 0.0

        // Update local configuration vars with value in cvars.
        get_config_cvars()
    }

    return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventSpawn(id)
{
    if (!is_user_alive(id))
        return HAM_IGNORED

    new args[1]
    args[0] = id

    if (g_iPluginMode & MODE_HUD_DELAY)
        set_task(0.1, "delay_spawn", 200 + id, args, 1)
    else
        delay_spawn(args)

    return HAM_IGNORED
}

public delay_spawn(args[])
{
    new id = args[0]
    new Float:fGameTime

    // Show user and score round stats after spawn
#if defined STATSX_DEBUG
    log_amx("Spawn for #%d", id)
#endif
    fGameTime = get_gametime()
    show_user_hudstats(id, fGameTime)

    if (g_izStatsSwitch[id] && g_sAwardAndScore[0])
    {
        format_roundend_hudstats(id, g_sAwardAndScore)
        show_roundend_hudstats(id, fGameTime, g_sAwardAndScore)
    }

    // Reset round stats
    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = -1        // Initialize flags
    g_fzShowUserStatsTime[id] = 0.0
    g_izUserAttackerDistance[id] = 0

    for (new i = 1; i <= MaxClients; i++)
        g_izUserVictimDistance[id][i] = 0

    return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
    // Bail out if no killer.
    if (!killer)
        return PLUGIN_CONTINUE

    if (killer != victim)
    {
        new iaVOrigin[3], iaKOrigin[3]
        new iDistance

        get_user_origin(victim, iaVOrigin)
        get_user_origin(killer, iaKOrigin)

        g_izKilled[victim][KILLED_KILLER_ID] = killer
        g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
        g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
        g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

        iDistance = get_distance(iaVOrigin, iaKOrigin)
        g_izUserAttackerDistance[victim] = iDistance
        g_izUserVictimDistance[killer][victim] = iDistance
    }

    g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
    g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

    // Display kill stats for the player if round
    // end stats was not processed.
    if (!g_iRoundEndProcessed)
        kill_stats(victim)

    return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
    // Bail out if user stats timer is non-zero,
    // ie function already called.
    if (g_fzShowUserStatsTime[id] > 0.0)
    {
        return
    }

    new team = get_user_team(id)
    if (team < 1 || team > 2)
    {
        return
    }

    // Flag kill stats displayed for this player.
    g_fzShowUserStatsTime[id] = get_gametime()

    // Add user death stats to user round stats
    new izStats[8], izBody[8]
    new iTeam, i
    new iKiller

    iKiller = g_izKilled[id][KILLED_KILLER_ID]

    // Get user's team (if dead use the saved team)
    if (iKiller)
        iTeam = g_izKilled[id][KILLED_TEAM] - 1
    else
        iTeam = get_user_team(id) - 1

    get_user_name(id, g_izUserRndName[id], charsmax(g_izUserRndName[]))

    if (get_user_rstats(id, izStats, izBody))
    {
        // Update user's team round stats
        if (iTeam >= 0 && iTeam < MAX_TEAMS)
        {
            for (i = 0; i < 8; i++)
            {
                g_izTeamRndStats[iTeam][i] += izStats[i]
                g_izTeamGameStats[iTeam][i] += izStats[i]
                g_izUserRndStats[0][i] += izStats[i]
                g_izUserGameStats[0][i] += izStats[i]
            }
        }

        // Update user's round stats
        if (g_izUserUserID[id] == get_user_userid(id))
        {
            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] += izStats[i]
                g_izUserGameStats[id][i] += izStats[i]
            }
        } else {
            g_izUserUserID[id] = get_user_userid(id)

            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] = izStats[i]
                g_izUserGameStats[id][i] = izStats[i]
            }
        }

    }    // endif (get_user_rstats())

    // Report stats in the chat section, if player is killed.
    if (KillerChat && iKiller && iKiller != id)
    {
        if (format_kill_ainfo(id, iKiller, g_sBuffer))
        {
            client_print(id, print_chat, "* %s", g_sBuffer)
            format_kill_vinfo(id, iKiller, g_sBuffer)
        }

        client_print(id, print_chat, "* %s", g_sBuffer)
    }

    // Display player stats info.
#if defined STATSX_DEBUG
    log_amx("Kill stats for #%d", id)
#endif
    show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
    // Update local configuration vars with value in cvars.
    get_config_cvars()

    // If first end round event in the round, calculate team score.
    if (!g_iRoundEndTriggered)
    {
        read_data(2, t_sText, charsmax(t_sText))

        if (t_sText[7] == 't')            // Terrorist wins
            g_izTeamScore[0]++
        else if (t_sText[7] == 'c')        // CT wins
            g_izTeamScore[1]++
    }

    set_task(0.3, "ERTask", 997)

    return PLUGIN_CONTINUE
}

public ERTask()
{
    // Flag round end triggered.
    g_iRoundEndTriggered = 1

    // Display round end stats to all players.
    endround_stats()
}

endround_stats()
{
    // Bail out if end round stats has already been processed
    // or round end not triggered.
    if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
        return

    new iaPlayers[32], iPlayer, iPlayers, id

    get_players(iaPlayers, iPlayers)

    // Display attacker & victim list for all living players.
    // This will also update all round and game stats for all players
    // not killed.
#if defined STATSX_DEBUG
    log_amx("End round stats")
#endif

    // Get and save round end stats time.
    g_fShowStatsTime = get_gametime()

    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]

        if (g_fzShowUserStatsTime[id] == 0.0)
        {
            kill_stats(id)
        }

        if (!g_izStatsSwitch[id])
            continue

        format_roundend_hudstats(id, g_sAwardAndScore)
        show_roundend_hudstats(id, 0.0, g_sAwardAndScore)
    }

    // Flag round end processed.
    g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
    new sTeamID[1 + 1], iTeamScore
    read_data(1, sTeamID, 1)
    iTeamScore = read_data(2)
    g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore

    return PLUGIN_CONTINUE
}

public eventIntermission()
{
    if (EndPlayer || EndTop15)
        set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
    new iaPlayers[32], iPlayer, iPlayers, id

    if (EndPlayer)
    {
        get_players(iaPlayers, iPlayers)

        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]

            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats

            cmdStatsMe(id)
        }
    }
    else if (EndTop15)
    {
        get_players(iaPlayers, iPlayers)
        format_top15(0, g_sBuffer)

        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]

            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats

            show_motd(id, g_sBuffer, "Top 15")
        }
    }

    return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
    new sData[12]
    read_data(2, sData, 11)
    g_izSpecMode[id] = (sData[10] == '2')

    return PLUGIN_CONTINUE
}

public eventShowRank(id)
{
    if (SpecRankInfo && g_izSpecMode[id])
    {
        new iPlayer = read_data(2)

        if (is_user_connected(iPlayer))
        {
            new izStats[8], izBody[8]
            new iRankPos, iRankMax

            get_user_name(iPlayer, t_sName, charsmax(t_sName))

            iRankPos = get_user_stats(iPlayer, izStats, izBody)
            iRankMax = get_statsnum()

            set_hudtype_specmode()
            ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
        }
    }

    return PLUGIN_CONTINUE
}

public client_connect(id)
{
    if (ShowStats)
    {
        get_user_info(id, "_amxstatsx", t_sText, charsmax(t_sText))
        g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
    }
    else
        g_izStatsSwitch[id] = 0

    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = 0        // Clear all flags
    g_fzShowUserStatsTime[id] = 0.0

    return PLUGIN_CONTINUE
}


Отредактировал: ncux0Zz, - 18.7.2015, 11:02
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Статус пользователя Fintok
сообщение 18.7.2015, 14:36
Сообщение #48


Стаж: 16 лет

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ncux0Zz, достаточно убрать из кода возврат функции return PLUGIN_HANDLED

Код
return PLUGIN_HANDLED - Плагин остановит операцию, т.е. заблокирует пересылку функции в движок
return PLUGIN_CONTINUE - Плагин продолжит работать, т.е. не будет блокировать пересылку функции в движок


Код:
public cmdMe(id)
{
if (!SayMe)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

if (is_user_alive(id))
{
client_print(id, print_chat, "Вы не можете использовать ^"/me^" пока живы.")
return PLUGIN_HANDLED
}

format_kill_vinfo(id, 0, g_sBuffer)
client_print(id, print_chat, "* %s", g_sBuffer)

return PLUGIN_CONTINUE
}


Отредактировал: Fintok, - 18.7.2015, 14:37
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