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Доработать меню...

Статус пользователя Makar123
сообщение 25.2.2012, 16:31
Сообщение #1


Стаж: 14 лет

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Здравствуйте. Помогите добавить пункт в меню ...
Хочу добавить пункт невидимость и изменить пару пунктов :
Газовая граната - Заменить на AWP
Взрывная граната - заменить на щит

ну и упорядочить :)

1. AWP
2. Щит
3. HP
4. слепа
5. Антислепа
6. Гравитация
7. Скорость
8. невидимость

Вот исходник :

Код
#include <amxmodx>
#include <fakemeta>

#pragma semicolon 1

#define VERSION "2.0"

#define fm_get_user_money(%1)    get_pdata_int( %1, 115 )
#define fm_create_entity(%1)    engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))

#define MAX_CLIENTS 32

enum Color {
    NORMAL = 1,    // clients scr_concolor cvar color
    GREEN,        // Green
    TEAM_COLOR,    // Red, grey, blue
    GREY,        // grey
    RED,        // Red
    BLUE,        // Blue
};

new TeamName[][] = {
    "",
    "TERRORIST",
    "CT",
    "SPECTATOR"
};
    

// Pcvars
new plugin_on, smokecost, noflashcost, hpcost, flashcost, grenadecost, gravitycost, speedcost;
new allowsmoke, allownoflash, allowhp, allowflash, allowgrenade, allowgravity, allowspeed, allowgodmode;
new usersilent[33], userstealth[33], usernoflash[33], userhp[33], userarmor[33], usergrenade[33], usergravity[33], userspeed[33];
new hpcvar, menu, hasspeed[33], hassilent[33], gotgodmode[33], hasgodmode[33], mess[33], mess2[33];
new g_msgScreenFade, g_msgMoney, grenade[32], last;

new Float:g_gametime, g_owner;
new Float:g_gametime2;

new bool:g_bPlayerNonSpawnEvent[MAX_CLIENTS + 1];
new bool:g_track_enemy;
new bool:g_track[33];

new g_iFwFmClientCommandPost;
new g_sync_check_data;

public plugin_init() {
    register_plugin("DR Shop", VERSION, "xPaw & Grim edition DeSeRt");
    register_cvar("dr_shop_version", VERSION, FCVAR_SERVER);
    set_cvar_string("dr_shop_version", VERSION);

    // Player Spawn
    register_event("ResetHUD", "fwEvResetHUD", "b");
    register_event("TextMsg", "fwEvGameWillRestartIn", "a", "2=#Game_will_restart_in");
    register_clcmd("fullupdate", "fwCmdClFullupdate");

    // Events
    register_event("DeathMsg", "eDeath", "a");
    register_event("CurWeapon", "speed_on", "be");
    register_event("ScreenFade", "eventFlash", "be", "4=255", "5=255", "6=255", "7>199");
    register_event("TextMsg", "fire_in_the_hole", "b", "2&#Game_radio", "4&#Fire_in_the_hole");
    register_event("TextMsg", "fire_in_the_hole2", "b", "3&#Game_radio", "5&#Fire_in_the_hole");
    register_event("99", "grenade_throw", "b");

    // Pcvars
    plugin_on    = register_cvar("dr_shop", "1");
    smokecost    = register_cvar("dr_shop_smokecost",        "3000");
    noflashcost    = register_cvar("dr_shop_noflashcost",        "2000");
    grenadecost    = register_cvar("dr_shop_grenadecost",        "4000");
    gravitycost    = register_cvar("dr_shop_gravitycost",        "8000");
    speedcost    = register_cvar("dr_shop_speedcost",        "8000");
    hpcost        = register_cvar("dr_shop_hpcost",        "5000");
    flashcost    = register_cvar("dr_shop_flashcost",        "4000");
    hpcvar        = register_cvar("dr_shop_hpcvar",        "255");
    allowsmoke    = register_cvar("dr_shop_allowsmoke",        "1");
    allownoflash    = register_cvar("dr_shop_allownoflash",    "1");
    allowgrenade    = register_cvar("dr_shop_allowgrenade",    "1");
    allowgravity    = register_cvar("dr_dr_allowgravity",    "1");
    allowspeed    = register_cvar("dr_dr_allowspeed",        "1");
    allowhp        = register_cvar("dr_dr_allowhp",        "1");
    allowflash    = register_cvar("dr_dr_allowflash",        "1");
    allowgodmode    = register_cvar("dr_shop_lol",    "1");

    // Clcmds
    register_clcmd("say /drshop",    "show_hnsmenu");
    register_clcmd("say /shop",    "show_hnsmenu");
    register_clcmd("say drshop",    "show_hnsmenu");
    register_clcmd("say shop",    "show_hnsmenu");

    // Menu
    menu = register_menuid("DeathRun Shop");
    register_menucmd(menu, 1023, "hnsshop");
    
    // Forwards
    register_forward(FM_EmitSound,"fw_emitsound");
    register_forward(FM_CmdStart, "fwd_FM_CmdStart_pre", 0);
    

    // Tasks
    set_task( 2.0, "bad_fix2",_,_,_, "b" );
    set_task( 100.0, "advert",_,_,_, "b" );
    
    g_msgScreenFade = get_user_msgid("ScreenFade");
    g_msgMoney = get_user_msgid("Money");
}

public client_connect( id ) {
    usersilent[id]    = 0;
    userstealth[id]    = 0;
    usernoflash[id]    = 0;
    userhp[id]    = 0;
    userarmor[id]    = 0;
    usergrenade[id]    = 0;
    usergravity[id]    = 0;
    userspeed[id]    = 0;
    gotgodmode[id]    = 0;
    hasspeed[id]    = 0;
    hassilent[id]    = 0;
    mess[id]    = 0;
    mess2[id]    = 0;
}

public client_disconnect( id ) {
    usersilent[id]    = 0;
    userstealth[id]    = 0;
    usernoflash[id]    = 0;
    userhp[id]    = 0;
    userarmor[id]    = 0;
    usergrenade[id]    = 0;
    usergravity[id]    = 0;
    userspeed[id]    = 0;
    gotgodmode[id]    = 0;
    hasspeed[id]    = 0;
    hassilent[id]    = 0;
    mess[id]    = 0;
    mess2[id]    = 0;
}

public speed_on( id )
    if(is_user_alive(id))
        if(hasspeed[id])
            fm_set_user_maxspeed(id, 320.0);

// Advert
public advert() {
    new g_Maxplayers;
    g_Maxplayers = get_maxplayers();
    
    for(new i=1; i<=g_Maxplayers; i++)
        if(is_user_connected(i))
            ColorChat(i, RED, "^x01[DeathRun]^x04 Сервер использует^x03 DeathRun Магазин^x04, Напишите в чате^x03 /shop");
}

public fwd_FM_CmdStart_pre( id, uc_handle, random_seed ) {
        if(!is_user_alive(id))
            return FMRES_IGNORED;
    
        if(hassilent[id] > 0)
            set_pev(id, pev_flTimeStepSound, 999);

        static button;
        button = get_uc(uc_handle, UC_Buttons);
        if(button & IN_RELOAD) {
            if(get_pcvar_num(allowgodmode) == 1)
                return FMRES_IGNORED;
            
            if(!gotgodmode[id]) {    
                if(!mess[id]) {
                    ColorChat(id, RED, "^x04[DeathRun Shop]^x01 You need to buy godmode first!");
                    mess[id]++;
                    set_task(3.0, "remove_mess", id);
                    return FMRES_IGNORED;
                }
                return FMRES_IGNORED;
            }
            
            if(hasgodmode[id] > 0) {
                if(!mess[id]) {
                    ColorChat(id, RED, "^x04[DeathRun Shop]^x01 Your godmode is already activated!");
                    mess[id]++;
                    set_task(3.0, "remove_mess", id);
                    return FMRES_IGNORED;
                }
                return FMRES_IGNORED;
            }
        
            gotgodmode[id] = 0;
            hasgodmode[id]++;
            fm_set_user_godmode(id, 1);
            if(get_user_team(id) == 1)
                fm_set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderTransAlpha, 255);
            else if(get_user_team(id) == 2)
                fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderTransAlpha, 255);
            
            set_task(5.0, "remove_godmode", id);
        
            if(!mess[id]) {
                ColorChat(id, RED, "^x04[DeathRun Shop]^x01 Your godmode is now active!");
                mess[id]++;
                set_task(3.0, "remove_mess", id);
            }
            return FMRES_SUPERCEDE;
        }
        return FMRES_IGNORED;
}


// User Spawn event
public fwEvResetHUD( id ) {
        if (!is_user_alive(id))
                return;

        if (g_bPlayerNonSpawnEvent[id]) {
                g_bPlayerNonSpawnEvent[id] = false;
                return;
        }

        fwPlayerSpawn(id);
}

public fwEvGameWillRestartIn() {
        static iPlayers[32], iPlayersNum, i;
        get_players(iPlayers, iPlayersNum, "a");
        for (i = 0; i < iPlayersNum; ++i)
                g_bPlayerNonSpawnEvent[iPlayers[i]] = true;
}

public fwCmdClFullupdate( id ) {
        g_bPlayerNonSpawnEvent[id] = true;
        static const szFwFmClientCommandPost[] = "fwFmClientCommandPost";
        g_iFwFmClientCommandPost = register_forward(FM_ClientCommand, szFwFmClientCommandPost, 1);
        return PLUGIN_CONTINUE;
}

public fwFmClientCommandPost( id ) {
        unregister_forward(FM_ClientCommand, g_iFwFmClientCommandPost, 1);
        g_bPlayerNonSpawnEvent[id] = false;
        return FMRES_HANDLED;
}

public fwPlayerSpawn( id ) {
    if(!is_user_alive(id))
        return PLUGIN_HANDLED;
    
    if(get_pcvar_num(plugin_on) == 1) {
        set_pev(id, pev_flTimeStepSound, 400);
        fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255);
        fm_set_user_health(id, 100);
        fm_set_user_armor(id, 0);
        fm_set_user_gravity(id, 1.0);
        usersilent[id]    = 0;
        userstealth[id]    = 0;
        usernoflash[id]    = 0;
        userhp[id]    = 0;
        userarmor[id]    = 0;
        usergrenade[id]    = 0;
        usergravity[id]    = 0;
        userspeed[id]    = 0;
        hassilent[id]    = 0;
    }
    return PLUGIN_HANDLED;
}  

// User Death event
public eDeath( id ) {
    new victem = read_data(2);
        
    usersilent[victem]    = 0;
    userstealth[victem]    = 0;
    usernoflash[victem]    = 0;
    userhp[victem]        = 0;
    userarmor[victem]    = 0;
    usergrenade[victem]    = 0;
    usergravity[victem]    = 0;
    userspeed[victem]    = 0;
    hasspeed[victem]    = 0;
    hasgodmode[victem]    = 0;
    hassilent[victem]    = 0;
}

// Showing menu
public show_hnsmenu( id ) {
    if(get_pcvar_num(plugin_on) == 1) {
        new szBuffer[512], iLen;

        iLen = formatex(szBuffer, sizeof szBuffer - 1, "\rDeathRun Магазин \dEdition by DeSeRt^^\w^n^n");
        iLen += formatex(szBuffer[iLen], (sizeof szBuffer - 1) - iLen, "\r1. \wГазовая граната - \y%d$^n", get_pcvar_num(smokecost));
        iLen += formatex(szBuffer[iLen], (sizeof szBuffer - 1) - iLen, "\r2. \wПротивослепка - \y%d$^n", get_pcvar_num(noflashcost));
        iLen += formatex(szBuffer[iLen], (sizeof szBuffer - 1) - iLen, "\r3. \w%d ХП - \y%d$^n", get_pcvar_num(hpcvar), get_pcvar_num(hpcost));
        iLen += formatex(szBuffer[iLen], (sizeof szBuffer - 1) - iLen, "\r4. \wСлеповая граната - \y%d$^n", get_pcvar_num(flashcost));
        iLen += formatex(szBuffer[iLen], (sizeof szBuffer - 1) - iLen, "\r5. \wВзрывная граната - \y%d$^n", get_pcvar_num(grenadecost));
        iLen += formatex(szBuffer[iLen], (sizeof szBuffer - 1) - iLen, "\r6. \wГравитация \r(на 1 раунд) - \y%d$^n", get_pcvar_num(gravitycost));  
        iLen += formatex(szBuffer[iLen], (sizeof szBuffer - 1) - iLen, "\r7. \wСкорость \r(на 1 раунд) - \y%d$^n", get_pcvar_num(speedcost));
        iLen += formatex(szBuffer[iLen], (sizeof szBuffer - 1) - iLen, "\r0. \wExit");

        new iKeys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<5 | 1<<6 | 1<<7 | 1<< 8 | 1<<9 );
        show_menu(id, iKeys, szBuffer, -1, "DeathRun Shop");
    } else
        ColorChat(id, BLUE, "^x04[DeathRun Shop]^x01 Shop has been disabled.");
    return PLUGIN_HANDLED;
}

// Shop actions
public hnsshop( id, key ) {
    switch( key ) {
        case 0: // smoke
        {
            if(!is_user_alive(id)) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Надо быть живым что бы купить!");
                return PLUGIN_HANDLED;  
            }
            if(usersilent[id] > 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 You already own this item!");
                return PLUGIN_HANDLED;
            }
            if(get_pcvar_num(allowsmoke) == 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 This item is disabled.");
                return PLUGIN_HANDLED;
            }
    
            new money = fm_get_user_money(id);
            new cost = get_pcvar_num(smokecost);
    
            if(money > cost || money == cost) {
                set_pev(id, pev_flTimeStepSound, 999);
                fm_set_user_money(id, money - cost);
                usersilent[id]++;
                fm_give_item(id, "weapon_smokegrenade");
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы купили^x03 дымовую гранату.");
            } else {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 У вас нету столько^x04 денег^x01 для покупки!");
            }
        }
        case 1: // NoFlash Blinding
        {
            if(!is_user_alive(id)) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Надо быть живым что бы купить!");
                return PLUGIN_HANDLED;
            }
            if(usernoflash[id] > 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы уже это имеете!");
                return PLUGIN_HANDLED;
            }
            if(get_pcvar_num(allownoflash) == 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 This item is disabled.");
                return PLUGIN_HANDLED;
            }
    
            new money = fm_get_user_money(id);
            new cost = get_pcvar_num(noflashcost);
    
            if(money > cost || money == cost) {
                fm_set_user_money(id, money - cost);
                usernoflash[id]++;
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы купили^x03 противослепку.");
            } else {  
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 У вас нету столько^x04 денег^x01 для покупки!");
            }
        }
        case 2: // HP
        {
            if(!is_user_alive(id)) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Надо быть живым что бы купить!");
                return PLUGIN_HANDLED;
            }
            if(userhp[id] > 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы уже это имеете!");
                return PLUGIN_HANDLED;
            }
            if(get_pcvar_num(allowhp) == 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 This item is disabled.");
                return PLUGIN_HANDLED;
            }
    
            new money = fm_get_user_money(id);
            new cost = get_pcvar_num(hpcost);
    
            if(money > cost || money == cost) {
                new health = get_pcvar_num(hpcvar);
                fm_set_user_money(id, money - cost);
                fm_set_user_health(id, health);
                userhp[id]++;
                client_cmd(id, "spk items/medshot4");
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы купили^x03 %d ХП.", get_pcvar_num(hpcvar));
            } else {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 У вас нету столько^x04 денег^x01 для покупки!");
            }
        }
        case 3: // Flash
        {
            if(!is_user_alive(id)) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Надо быть живым что бы купить!");
                return PLUGIN_HANDLED;
            }
            if(userarmor[id] > 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы уже это имеете!");
                return PLUGIN_HANDLED;
            }
            if(get_pcvar_num(allowflash) == 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 This item is disabled.");
                return PLUGIN_HANDLED;
            }
    
            new money = fm_get_user_money(id);
            new cost = get_pcvar_num(flashcost);
        
            if(money > cost || money == cost) {
                //new armor = get_pcvar_num(flashcost);
                fm_set_user_money(id, money - cost);
                fm_give_item(id, "weapon_flashbang");
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы купили^x03 слеповую гранату.");
            } else {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 У вас нету столько^x04 денег^x01 для покупки!");
            }
        }
        case 4: // HE Grenade
        {
            if(!is_user_alive(id)) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Надо быть живым что бы купить!");
                return PLUGIN_HANDLED;
            }
            if(usergrenade[id] > 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы уже это имеете!");
                return PLUGIN_HANDLED;
            }
            if(get_pcvar_num(allowgrenade) == 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 This item is disabled.");
                return PLUGIN_HANDLED;
            }
    
            new money = fm_get_user_money(id);
            new cost = get_pcvar_num(grenadecost);
    
            if(money > cost || money == cost) {
                fm_set_user_money(id, money - cost);
                fm_give_item(id, "weapon_hegrenade");
                usergrenade[id]++;
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы купили^x03 взрывную гранату.");
            } else {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 У вас нету столько^x04 денег^x01 для покупки!");
            }
        }
        case 5: // Gravity
        {
            if(!is_user_alive(id)) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Надо быть живым что бы купить!");
                return PLUGIN_HANDLED;
            }
            if(usergravity[id] > 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы уже это имеете!");
                return PLUGIN_HANDLED;
            }
            if(get_pcvar_num(allowgravity) == 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 This item is disabled.");
                return PLUGIN_HANDLED;
            }
    
            new money = fm_get_user_money(id);
            new cost = get_pcvar_num(gravitycost);
        
            if(money > cost || money == cost) {
                fm_set_user_money(id, money - cost);
                fm_set_user_gravity(id, 0.50);
                usergravity[id]++;
                //set_task(30.0, "remove_gravity", id);
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы купили^x03 гравитацию");
            } else {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 У вас нету столько^x04 денег^x01 для покупки!");
            }
        }
        case 6: // Faster Speed
        {
            if(!is_user_alive(id)) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Надо быть живым что бы купить!");
                return PLUGIN_HANDLED;
            }
            if(userspeed[id] > 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы уже это имеете!");
                return PLUGIN_HANDLED;
            }
            if(get_pcvar_num(allowspeed) == 0) {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 This item is disabled.");
                return PLUGIN_HANDLED;
            }
    
            new money = fm_get_user_money(id);
            new cost = get_pcvar_num(speedcost);
    
            if(money > cost || money == cost) {
                fm_set_user_money(id, money - cost);
                userspeed[id]++;
                hasspeed[id]++;
                fm_set_user_maxspeed(id, 500.0);
                //set_task(50.0, "remove_speed", id);
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Вы купили^x03 скорость");
            } else {
                ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 У вас нету столько^x04 денег^x01 для покупки!");
            }
        }
        case 7: // Exit
            return PLUGIN_HANDLED;
    }
    return PLUGIN_HANDLED;
}

// Remove Gravity
public remove_gravity( id ) {
    fm_set_user_gravity(id, 1.0);
    ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Your gravity now is normal.");
}  

// Remove Stealth
public remove_stealth( id ) {
    fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255);
    ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 You are^x03 visible^x01 like others.");
}

// Remove Speed
public remove_speed( id ) {
    fm_set_user_maxspeed(id, 250.0);
    hasspeed[id] = 0;
    ColorChat(id, BLUE, "^x04[DeathRun Магазин]^x01 Your speed is normal now.");
}

// Remove Godmode
public remove_godmode( id ) {
    hasgodmode[id] = 0;
    fm_set_user_godmode(id, 0);
    if(!mess2[id]) {
        ColorChat(id, RED, "^x04[DeathRun Магазин]^x01 You dont have godmode anymore.");
        mess2[id]++;
        fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255);
        set_task(3.0, "remove_mess2", id);
    }
}

public remove_mess( id )        mess[id]    = 0;
public remove_mess2( id )    mess2[id]    = 0;

/// NoFlash Blinding - Start
public bad_fix2() {
    new Float:gametime = get_gametime();
    if(gametime - g_gametime2 > 2.5)
        for(new i = 0; i < 32; i++)
            grenade[i] = 0;
}

public eventFlash( id ) {
    new Float:gametime = get_gametime();
    if(gametime != g_gametime) {
        g_owner = get_grenade_owner();
        g_gametime = gametime;
        for(new i = 0; i < 33; i++)
            g_track[i] = false;
        g_track_enemy = false;
    }    
    if(is_user_connected(g_owner) && usernoflash[id] > 0) {
        g_track_enemy = true;

        message_begin(MSG_ONE, g_msgScreenFade, {0,0,0}, id);
        write_short(1);
        write_short(1);
        write_short(1);
        write_byte(0);
        write_byte(0);
        write_byte(0);
        write_byte(255);
        message_end();
    }
}

public flash_delay() {
    if(g_track_enemy == false) {
        for(new i = 0; i < 33; i++) {
            if(g_track[i] == true && is_user_connected(i)) {
                message_begin(MSG_ONE, g_msgScreenFade, {0,0,0}, i);
                write_short(1);
                write_short(1);
                write_short(1);
                write_byte(0);
                write_byte(0);
                write_byte(0);
                write_byte(255);
                message_end();
            }
        }
    }
}

public grenade_throw() {
    if(g_sync_check_data == 0)
        return PLUGIN_CONTINUE;
    g_sync_check_data--;
    if(read_datanum() < 2)
        return PLUGIN_HANDLED_MAIN;

    if(read_data(1) == 11 && (read_data(2) == 0 || read_data(2) == 1))
        add_grenade_owner(last);

    return PLUGIN_CONTINUE;
}

public fire_in_the_hole() {
    new name[32];
    read_data(3, name, 31);
    new temp_last = get_user_index(name);
    new junk;
    if((temp_last == 0) || (!is_user_connected(temp_last)))
        return PLUGIN_CONTINUE;
    if(get_user_weapon(temp_last,junk,junk) == CSW_FLASHBANG) {
        last = temp_last;
        g_sync_check_data = 2;
    }
    return PLUGIN_CONTINUE;
}

public fire_in_the_hole2() {
    new name[32];
    read_data(4, name, 31);
    new temp_last = get_user_index(name);
    new junk;
    if((temp_last == 0) || (!is_user_connected(temp_last)))
        return PLUGIN_CONTINUE;
    if(get_user_weapon(temp_last,junk,junk) == CSW_FLASHBANG) {    
        last = temp_last;
        g_sync_check_data = 2;
    }
    return PLUGIN_CONTINUE;
}

add_grenade_owner(owner) {
    new Float:gametime = get_gametime();
    g_gametime2 = gametime;
    for(new i = 0; i < 32; i++) {
        if(grenade[i] == 0) {
            grenade[i] = owner;
            return;
        }
    }
}

get_grenade_owner() {
    new which = grenade[0];
    for(new i = 1; i < 32; i++)  
        grenade[i-1] = grenade[i];
    grenade[31] = 0;
    return which;
}

// from XxAvalanchexX "Flashbang Dynamic Light"
public fw_emitsound(entity,channel,const sample[],Float:volume,Float:attenuation,fFlags,pitch) {
    if(!equali(sample,"weapons/flashbang-1.wav") && !equali(sample,"weapons/flashbang-2.wav"))
        return FMRES_IGNORED;

    new Float:gametime = get_gametime();

    //in case no one got flashed, the sound happens after all the flashes, same game time
    if(gametime != g_gametime) {
        g_owner = get_grenade_owner();
        return FMRES_IGNORED;
    }
    return FMRES_IGNORED;
}
// NoFlash Blinding - End

// Stocks - Start
public fm_set_user_money ( index, i_Money ) {
    set_pdata_int ( index, 115, i_Money );

    message_begin ( MSG_ONE, g_msgMoney, _, index );
    write_long ( i_Money );
    write_byte ( 1 );
    message_end ();
}

stock fm_get_user_godmode( index ) {
    new Float:val;
    pev(index, pev_takedamage, val);

    return (val == DAMAGE_NO);
}

stock fm_set_user_godmode( index, godmode = 0 ) {
    set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM);

    return 1;
}

stock fm_set_user_health( index, health ) {
    health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index);

    return 1;
}

stock fm_set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
    return fm_set_rendering(index, fx, r, g, b, render, amount);
}

stock fm_set_user_maxspeed( index, Float:speed = -1.0 ) {
    engfunc(EngFunc_SetClientMaxspeed, index, speed);
    set_pev(index, pev_maxspeed, speed);

    return 1;
}

stock fm_set_user_armor( index, armor ) {
    set_pev(index, pev_armorvalue, float(armor));

    return 1;
}

stock fm_set_user_gravity( index, Float:gravity = 1.0 ) {
    set_pev(index, pev_gravity, gravity);

    return 1;
}

stock fm_give_item( index, const item[] ) {
    if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5))
        return 0;

    new ent = fm_create_entity(item);
    if (!pev_valid(ent))
        return 0;

    new Float:origin[3];
    pev(index, pev_origin, origin);
    set_pev(ent, pev_origin, origin);
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN);
    dllfunc(DLLFunc_Spawn, ent);

    new save = pev(ent, pev_solid);
    dllfunc(DLLFunc_Touch, ent, index);
    if (pev(ent, pev_solid) != save)
        return ent;

    engfunc(EngFunc_RemoveEntity, ent);

    return -1;
}

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
    new Float:RenderColor[3];
    RenderColor[0] = float(r);
    RenderColor[1] = float(g);
    RenderColor[2] = float(b);

    set_pev(entity, pev_renderfx, fx);
    set_pev(entity, pev_rendercolor, RenderColor);
    set_pev(entity, pev_rendermode, render);
    set_pev(entity, pev_renderamt, float(amount));

    return 1;
}
// Stocks - End

// ColorChat - Start
ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...) {
    new message[256];

    switch(type) {
        case NORMAL:    message[0] = 0x01;
        case GREEN:    message[0] = 0x04;
        default:    message[0] = 0x03;
    }

    vformat(message[1], 251, msg, 4);

    // Make sure message is not longer than 192 character. Will crash the server.
    message[192] = '^0';

    new team, ColorChange, index, MSG_Type;
    
    if(id) {
        MSG_Type = MSG_ONE;
        index = id;
    } else {
        index = FindPlayer();
        MSG_Type = MSG_ALL;
    }
    
    team = get_user_team(index);
    ColorChange = ColorSelection(index, MSG_Type, type);

    ShowColorMessage(index, MSG_Type, message);
        
    if(ColorChange)
        Team_Info(index, MSG_Type, TeamName[team]);
}

ShowColorMessage(id, type, message[]) {
    static bool:saytext_used;
    static get_user_msgid_saytext;
    if(!saytext_used) {
        get_user_msgid_saytext = get_user_msgid("SayText");
        saytext_used = true;
    }
    message_begin(type, get_user_msgid_saytext, _, id);
    write_byte(id);
    write_string(message);
    message_end();    
}

Team_Info(id, type, team[]) {
    static bool:teaminfo_used;
    static get_user_msgid_teaminfo;
    if(!teaminfo_used) {
        get_user_msgid_teaminfo = get_user_msgid("TeamInfo");
        teaminfo_used = true;
    }
    message_begin(type, get_user_msgid_teaminfo, _, id);
    write_byte(id);
    write_string(team);
    message_end();

    return 1;
}

ColorSelection(index, type, Color:Type) {
    switch(Type) {
        case RED:    return Team_Info(index, type, TeamName[1]);
        case BLUE:    return Team_Info(index, type, TeamName[2]);
        case GREY:    return Team_Info(index, type, TeamName[0]);
    }

    return 0;
}

FindPlayer(){
    new i = -1;

    while(i <= get_maxplayers())
        if(is_user_connected(++i))
            return i;
    
    return -1;
}


Заранее спасибо.

P.S. Загляните сюда ктонить : https://c-s.net.ua/forum/topic36408.html
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