Код
// Constants for Abilities
new const Float:p_vampiric[MAX_SKILL_LEVEL] = {0.05,0.10,0.15,0.20,0.25,0.3,0.4} // Vampiric Aura (skill 1)
new Float:p_unholy[MAX_SKILL_LEVEL] = {265.0,275.0,285.0,295.0,305.0,320.0,335.0} // Unholy Aura (skill 2)
new Float:p_unholy_dod[MAX_SKILL_LEVEL] = {33.3,44.4,55.5,66.6,77.7,100.0,110.0} // Unholy Aura (skill 2)
new const Float:p_levitation[MAX_SKILL_LEVEL] = {0.9,0.8,0.7,0.6,0.5,0.45,0.4} // Levitation (skill 3)
new const p_invisibility[MAX_SKILL_LEVEL] = {200,175,135} // Invisibility (skill 1)
new const p_devotion = 15 // Devotion Aura (skill 2)
new const Float:p_bash[MAX_SKILL_LEVEL] = {0.10,0.20,0.30} // Bash (skill 3)
new const Float:p_critical[MAX_SKILL_LEVEL] = {0.25,0.50,0.75} // Critical Strike (skill 1)
new const Float:p_grenade[MAX_SKILL_LEVEL] = {2.0,3.0,4.0} // Critical Grenade (skill 2)
new const Float:p_ankhMAX_SKILL_LEVEL3] = {0.333,0.666,1.0} // Equipment reincarnation (skill 3)
new const Float:p_evasion[MAX_SKILL_LEVEL] = {0.1,0.175,0.25} // Evasion (skill 1)
new const Float:p_thorns[MAX_SKILL_LEVEL] = {0.05,0.1,0.15} // Thorns Aura (skill 2)
new const Float:p_trueshot[MAX_SKILL_LEVEL] = {0.1,0.2,0.35} // Trueshot Aura (skill 3)
new const Float:p_phoenix[MAX_SKILL_LEVEL] = {0.333,0.666,1.0} // Phoenix (skill 1)
new const p_phoenix_dod[MAX_SKILL_LEVEL] = {300,600,900} // Phoenix - DOD (skill 1)
new const Float:p_banish[MAX_SKILL_LEVEL] = {0.05,0.10,0.15} // Banish (skill 2)
new const Float:p_mana[MAX_SKILL_LEVEL] = {0.02,0.04,0.08} // Siphon Mana (skill 3)
new const Float:p_resistant[MAX_SKILL_LEVEL+1] = {0.02, 0.04, 0.08, 0.12, 0.16, 0.20, 0.24, 0.28, 0.32, 0.36, 0.40} // Resistant Skin (Skill 4)
new const Float:p_heal[MAX_SKILL_LEVEL] = {6.0,4.0,2.0} // Healing Wave (skill 1)
new const Float:p_hex[MAX_SKILL_LEVEL] = {0.05,0.10,0.15} // Hex (skill 2)
new const p_serpent[MAX_SKILL_LEVEL] = {1,2,3} // Serpent Ward (skill 3)
new const Float:p_concoction[MAX_SKILL_LEVEL+1] = {0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.07, 0.08, 0.09, 0.10, 0.15} // Unstable Concoction (Skill 4)
new const Float:p_fan[MAX_SKILL_LEVEL] = {0.05,0.10,0.15} // Fan of Knives (skill 1)
new const Float:p_blink[MAX_SKILL_LEVEL] = {0.333,0.666,1.0} // Blink (skill 2)
new const Float:p_shadow[MAX_SKILL_LEVEL] = {0.05,0.10,0.15} // Shadow Strike (skill 3)
new const Float:p_harden[MAX_SKILL_LEVEL+1] = {0.03, 0.05, 0.10, 0.15, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50} // Hardened Skin (Skill 4)
new const Float:p_impale[MAX_SKILL_LEVEL] = {0.05,0.1,0.15} // Impale (skill 1)
new const Float:p_spiked[MAX_SKILL_LEVEL] = {0.05,0.1,0.15} // Spiked Carapace (skill 2)
new const Float:p_carrion[MAX_SKILL_LEVEL] = {0.05,0.10,0.15} // Carrion Beetle (skill 3)
new const Float:p_orb[MAX_SKILL_LEVEL+1] = {0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.07, 0.08, 0.09, 0.10, 0.15} // Orb of Annihilation (Skill 4)