Фикс фанарика ZP 4.3 |
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Фикс фанарика ZP 4.3 |
svh0st
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10.6.2012, 14:16
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Доброе время суток!
Хотел бы узнать есть на данный момент какие то фиксы фонарика в ZP 4.3? |
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samthugg
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10.6.2012, 14:27
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Доброе время суток! Хотел бы узнать есть на данный момент какие то фиксы фонарика в ZP 4.3? Что конкретно нужно фиксить? ![]() |
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svh0st
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10.6.2012, 16:56
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Он бывает не включается. Кидаешь на пол а он об и не врубился. Нечего не менял в коде
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svh0st
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10.6.2012, 18:00
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Ну вообще такой баг есть.
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Поблагодарили 1 раз
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Andrei
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10.6.2012, 19:18
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Это случается когда всякие бомбы антидоты,килл бомбы прописываеш не в zombie_plague.ini а в plugins.ini
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svh0st
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10.6.2012, 20:23
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Ок скажите как убрать такое? у меня сервер почти чист и я его запускал даже когда был полностью чист и фонарик часто пропадал.
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Andrei
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10.6.2012, 20:26
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Там же по стандарту он еще и перегривается.
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Поблагодарили 2 раз
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sweet
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10.6.2012, 23:31
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svh0st
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11.6.2012, 1:03
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Во первых он у меня не работал даже когда я скачал чистый билд, и скачал с оленей ZP 4.3 fix5a, и запустил.
Фонарик редко не врубаеться, но это бесит. Вот на сервер форума (Zombie | C-S.NeT.UA) там раньше как и у меня было, а сейчас играю неделю и не разу не ловил такой баг. список plugins-zplague.ini (все плагины которые добавил для зм) ; - Quick tips - ; * Rename this file to disabled-zplague.ini to turn the mod off ; * Rename it back to plugins-zplague.ini to turn it on ; * Put a semi-colon in front of a plugin to disable it ; * Remove a semi-colon to re-enable a plugin ; * Add the word debug after a plugin to place it in debug mode ; Main plugin zombie_plague40.amxx ; Default zombie classes zp_zclasses40.amxx ;damager.amxx ; Server Addons zp_sub_parachute.amxx zp_ammochange.amxx effect.amxx zp_classes_in_chat.amxx claw_scratch.amxx zp_winorlose_round_nemsurv.amxx zp_survattack_reward.amxx ; Extra Items zp_extra_multijump.amxx plugins.ini ; Admin Base admin.amxx ; Basic admincmd.amxx adminslots.amxx ; Menus menufront.amxx plmenu.amxx mapsmenu.amxx ; Chat / Messages adminchat.amxx adminvote.amxx ; Map related nextmap.amxx mapchooser.amxx timeleft.amxx ; Configuration statscfg.amxx zombieplague.cfg // ---------------------------------- // Zombie Plague 4.3 Fix5 Config File // ---------------------------------- // Any changes you make here will be // automatically loaded at map start // General // ------- zp_delay 90 // Time before any game mode starts in seconds zp_lighting "a" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled] zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled] zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches) zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors] zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug zp_block_suicide 1 // Prevent players from killing themselves zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present) zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled] zp_remove_money 1 // Remove player's money zp_buy_custom 1 // Enable custom buy menus zp_buyzone_time 0.0 // Time in seconds humans are allowed to use CS buyzones after spawning zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them zp_admin_models_human 1 // Enable admin player models for humans zp_admin_knife_models_human 0 // Enable admin knife models for humans zp_admin_models_zombie 0 // Enable admin player models for zombies zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies zp_zombie_classes 1 // Enable zombie classes zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect zp_starting_ammo_packs 0 // Starting amount of ammo packs for new players zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's zp_hud_display 1 // Enable ZP custom HUD display at the bottom // Deathmatch // ---------- zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance] zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled] zp_respawn_on_suicide 0 // Respawn players if they commited suicide zp_respawn_after_last_human 1 // Respawn players if only the last human is left zp_infection_allow_respawn 1 // Allow respawning on infection rounds zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds zp_surv_allow_respawn 0 // Allow respawning on survivor rounds zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds zp_plague_allow_respawn 0 // Allow respawning on plague rounds zp_respawn_zombies 1 // Whether to respawn killed zombies zp_respawn_humans 1 // Whether to respawn killed humans zp_respawn_nemesis 1 // Whether to respawn killed nemesis zp_respawn_survivors 1 // Whether to respawn killed survivors // Extra Items // ----------- zp_extra_items 1 // Enable extra items zp_extra_weapons 1 // Include weapons zp_extra_nvision 1 // Include night vision zp_extra_antidote 1 // Include antidote zp_extra_antidote_limit 2 // Antidote purchase limit per round zp_extra_madness 1 // Include zombie madness zp_extra_madness_limit 2 // Zombie madness purchase limit per round zp_extra_madness_duration 5.0 // Zombie madness duration zp_extra_infbomb 1 // Include infection bomb zp_extra_infbomb_limit 2 // Infection bomb purchase limit per round // Flashlight & Nightvision // ------------------------ zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_nvg_custom 1 // Enable custom nightvision zp_nvg_size 80 // Nightvision size (radius) zp_nvg_color_R 0 // Zombie custom nightvision color (red) zp_nvg_color_G 150 // Zombie custom nightvision color (green) zp_nvg_color_B 0 // Zombie custom nightvision color (blue) zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red) zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green) zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue) zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red) zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green) zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue) zp_flash_custom 0 // Enable custom flashlight zp_flash_size 10 // Custom flashlight size (radius) zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries] zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries] zp_flash_distance 1000 // Custom flashlight max distance zp_flash_color_R 100 // Custom flashlight color (red) zp_flash_color_G 100 // Custom flashlight color (green) zp_flash_color_B 100 // Custom flashlight color (blue) zp_flash_show_all 1 // Let players see each other's flashlights // Knockback // --------- zp_knockback 1 // Enable weapon knockback (note: pain shock free increases knockback effect) zp_knockback_damage 1 // Use damage on knockback calculation zp_knockback_power 1 // Use weapon power on knockback calculation zp_knockback_zvel 0 // Should knockback affect vertical velocity zp_knockback_ducking 0.30 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking] zp_knockback_distance 500 // Max distance for knockback to take effect zp_knockback_nemesis 0.8 // Nemesis knockback multiplier [0-disable knockback for nemesis] // Longjump // -------- zp_leap_zombies 1 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie] zp_leap_zombies_force 500 // Force multiplier zp_leap_zombies_height 300 // Upwards force zp_leap_zombies_cooldown 5.0 // Time between leap uses zp_leap_nemesis 1 // Give leap to Nemesis zp_leap_nemesis_force 500 // Force multiplier zp_leap_nemesis_height 300 // Upwards force zp_leap_nemesis_cooldown 7.0 // Time between leap uses zp_leap_survivor 0 // Give leap to Survivor zp_leap_survivor_force 500 // Force multiplier zp_leap_survivor_height 300 // Upwards force zp_leap_survivor_cooldown 5.0 // Time between leap uses // Humans // ------ zp_human_health 200 // Health zp_human_last_extrahp 0 // Last human's extra health reward zp_human_speed 240 // Speed [0 - use CS default weapon speeds] zp_human_gravity 1.0 // Gravity (0.5 = half) zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected zp_human_unlimited_ammo 0 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo] zp_human_damage_reward 350 // Damage humans must deal on zombies to get an ammo pack [0 - disabled] zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie // Custom Grenades // --------------- zp_fire_grenades 1 // Enable napalm grenades (overrides HE) zp_fire_duration 10 // Burning duration in seconds zp_fire_damage 5 // Burning damage (every 0.2 secs) zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled] zp_frost_grenades 1 // Enable frost grenades (overrides FB) zp_frost_duration 4 // Freeze duration in seconds zp_flare_grenades 1 // Enable flare grenades (overrides SG) zp_flare_duration 300 // Flare lightning duration in seconds zp_flare_size 30 // Flare lightning size (radius) zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b] // Zombies // ------- zp_zombie_first_hp 2.0 // First zombie HP multiplier (2.0 = double health) zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only) zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled] zp_zombie_infect_health 100 // How much health a zombie regains with every infection zp_zombie_fov 110 // Field of view [0-dont change] zp_zombie_silent 1 // Enable silent footsteps zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie // 3-only first zombie] zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human zp_zombie_damage_reward 0 // Damage zombies must deal on humans/survivor to get an ammo pack [0 - disabled] zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human // Special Effects // --------------- zp_infection_screenfade 1 // Screen fade for infected player zp_infection_screenshake 1 // Screen shake for infected player zp_infection_sparkle 1 // Light sparkle on infection zp_infection_tracers 1 // Tracers on infection zp_infection_particles 1 // Particles on infection zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events // Nemesis // ------- zp_nem_enabled 1 // Enable nemesis mode zp_nem_chance 20 // Chance (1 in X) zp_nem_min_players 10 // Minimum players required zp_nem_health 15000 // Health [0 - human count*base health] zp_nem_base_health 0 // Base health [0 - use first zombie's health] zp_nem_speed 250 // Speed zp_nem_gravity 0.6 // Gravity (0.5 = half) zp_nem_damage 250 // Damage per hit zp_nem_glow 1 // Glow effect zp_nem_aura 1 // Halo effect zp_nem_painfree 0 // Pain shock free zp_nem_ignore_frags 0 // Whether to earn frags zp_nem_ignore_rewards 0 // Whether to earn ammo packs // Survivor // ------- zp_surv_enabled 1 // Enable survivor mode zp_surv_chance 20 // Chance (1 in X) zp_surv_min_players 10 // Minimum players required zp_surv_health 3000 // Health [0 - zombie count*base health] zp_surv_base_health 0 // Base health [0 - use human's health] zp_surv_speed 240 // Speed zp_surv_gravity 0.9 // Gravity (0.5 = half) zp_surv_glow 1 // Glow effect zp_surv_aura 1 // Halo effect zp_surv_painfree 1 // Pain shock free zp_surv_ignore_frags 0 // Whether to earn frags zp_surv_ignore_rewards 0 // Whether to earn ammo packs zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default) zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo] // Swarm Mode // ---------- zp_swarm_enabled 1 // Enable swarm mode zp_swarm_chance 20 // Chance (1 in X) zp_swarm_min_players 8 // Minimum players required // Multiple Infection // ------------------ zp_multi_enabled 1 // Enable multiple infection mode zp_multi_chance 20 // Chance (1 in X) zp_multi_min_players 8 // Minimum players required zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count) // Plague Mode // ----------- zp_plague_enabled 1 // Enable plague mode zp_plague_chance 20 // Chance (1 in X) zp_plague_min_players 8 // Minimum players required zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count) zp_plague_nem_number 1 // Nemesis count zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health) zp_plague_surv_number 1 // Survivor count zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health) // Logging // ------- zp_logcommands 1 // Log admin commands to "zombieplague.log" // Additional settings // ------------------- mp_flashlight 1 // Enables flashlight mp_footsteps 1 // Enables footsteps mp_playerid 1 // Prevents seeing enemies in the dark exploit sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320 mp_buytime 99 // Prevents CS buytime messing up ZP buytime cvar zombieplague.ini ; ----------------------------------------- ; Zombie Plague 4.3 Fix5 Customization File ; ----------------------------------------- ; Any changes you make here will be ; automatically loaded at map start ; Note: No error parsing is done for this. ; Make sure you don't mistype anything. [Access Flags] ENABLE/DISABLE MOD = l ADMIN MENU = d START MODE INFECTION = d START MODE NEMESIS = d START MODE SURVIVOR = d START MODE SWARM = d START MODE MULTI = d START MODE PLAGUE = d MAKE ZOMBIE = d MAKE HUMAN = d MAKE NEMESIS = d MAKE SURVIVOR = d RESPAWN PLAYERS = d ADMIN MODELS = d [Player Models] (randomly chosen if more than one) HUMAN = ludere_human1 , ludere_human2 , ludere_human3 NEMESIS = ludere_nemesis1 SURVIVOR = ludere_survivor1 ADMIN ZOMBIE = zombie_source ADMIN HUMAN = ludere_admin_human2 ; If you don't want people using altered player models, enable the following. ; 1 = Bounds Check (model's geometry must fit in the same bbox) ; 2 = CRC Check (file on client must exactly match server's file) FORCE CONSISTENCY = 0 ; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini ; If, however, you want all zombies to use the same models regardless of class, you can enable this ; setting and add your global zombie models to the "ZOMBIE" line. SAME MODELS FOR ALL = 0 ZOMBIE = zombie_source [Weapon Models] V_KNIFE HUMAN = models/ludere/knifes/v_knife_human.mdl P_KNIFE HUMAN = models/ludere/knifes/p_knife_human2.mdl V_KNIFE NEMESIS = models/ludere/hands/v_hand_nemesis.mdl V_WEAPON SURVIVOR = models/v_m249.mdl GRENADE INFECT = models/ludere/grenades/v_grenade_infect.mdl ;PGRENADE INFECT = models/ludere/grenades/p_grenade_infect.mdl GRENADE FIRE = models/ludere/grenades/v_grenade_fire2.mdl PGRENADE FIRE = models/ludere/grenades/p_grenade_fire.mdl WGRENADE FIRE = models/ludere/grenades/w_grenade_fire3.mdl GRENADE FROST = models/ludere/grenades/v_grenade_frost2.mdl PGRENADE FROST = models/ludere/grenades/p_grenade_frost.mdl WGRENADE FROST = models/ludere/grenades/w_grenade_frost3.mdl GRENADE FLARE = models/ludere/grenades/v_grenade_flare2.mdl PGRENADE FLARE = models/ludere/grenades/p_grenade_flare.mdl WGRENADE FLARE = models/ludere/grenades/w_grenade_flare2.mdl V_KNIFE ADMIN HUMAN = models/v_knife.mdl P_KNIFE ADMIN HUMAN = models/v_knife.mdl V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl [Grenade Sprites] TRAIL = sprites/laserbeam.spr RING = sprites/shockwave.spr FIRE = sprites/ludere_flame.spr SMOKE = sprites/black_smoke3.spr GLASS = models/glassgibs.mdl [Sounds] (randomly chosen if more than one) WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav WIN HUMANS = ludere/human_win/win_humans1.wav , ludere/human_win/win_humans2.wav , ludere/human_win/win_humans3.wav , ludere/human_win/win_humans4.wav , ludere/human_win/win_humans5.wav , ludere/human_win/win_humans6.wav WIN NO ONE = ambience/3dmstart.wav ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav NEMESIS PAIN = ludere/nemesis_pain/nemesis_pain1.wav , ludere/nemesis_pain/nemesis_pain2.wav , ludere/nemesis_pain/nemesis_pain3.wav , ludere/nemesis_pain/nemesis_pain4.wav , ludere/nemesis_pain/nemesis_pain5.wav , ludere/nemesis_pain/nemesis_pain6.wav , ludere/nemesis_pain/nemesis_pain7.wav , ludere/nemesis_pain/nemesis_pain8.wav , ludere/nemesis_pain/nemesis_pain9.wav ZOMBIE DIE = ludere/zombie_die/zombie_die1.wav , ludere/zombie_die/zombie_die2.wav , ludere/zombie_die/zombie_die3.wav , ludere/zombie_die/zombie_die4.wav , ludere/zombie_die/zombie_die5.wav , ludere/zombie_die/zombie_die6.wav , ludere/zombie_die/zombie_die7.wav , ludere/zombie_die/zombie_die8.wav , ludere/zombie_die/zombie_die9.wav , ludere/zombie_die/zombie_die10.wav , ludere/zombie_die/zombie_die11.wav , ludere/zombie_die/zombie_die12.wav , ludere/zombie_die/zombie_die13.wav , ludere/zombie_die/zombie_die14.wav , ludere/zombie_die/zombie_die15.wav , ludere/zombie_die/zombie_die16.wav ZOMBIE FALL = zombie_plague/zombie_fall1.wav ZOMBIE MISS SLASH = ludere/zombie_miss_slash/zombie_miss_slash1.wav , ludere/zombie_miss_slash/zombie_miss_slash2.wav ZOMBIE MISS WALL = ludere/zombie_miss_wall/zombie_miss_wall1.wav , ludere/zombie_miss_wall/zombie_miss_wall2.wav ZOMBIE HIT NORMAL = ludere/zombie_hit_normal/zombie_hit_normal1.wav , ludere/zombie_hit_normal/zombie_hit_normal2.wav ZOMBIE HIT STAB = ludere/zombie_hit_stab/zombie_hit_stab1.wav ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav ROUND NEMESIS = ludere/nemesis/nemesis1.wav , ludere/nemesis/nemesis2.wav , ludere/nemesis/nemesis3.wav , ludere/nemesis/nemesis4.wav ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav ROUND SWARM = ambience/the_horror2.wav ROUND MULTI = ambience/the_horror2.wav ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav GRENADE FROST EXPLODE = warcraft3/frostnova.wav GRENADE FROST PLAYER = warcraft3/impalehit.wav GRENADE FROST BREAK = warcraft3/impalelaunch1.wav GRENADE FLARE = ludere/granade/granade_flare.wav ANTIDOTE = items/smallmedkit1.wav THUNDER = ludere/thunder/thunder1.wav , ludere/thunder/thunder2.wav , ludere/thunder/thunder3.wav , ludere/thunder/thunder4.wav , ludere/thunder/thunder5.wav [Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds) INFECTION ENABLE = 0 INFECTION SOUNDS = zombie_plague/ambience.wav INFECTION DURATIONS = 17 NEMESIS ENABLE = 0 NEMESIS SOUNDS = zombie_plague/ambience.wav NEMESIS DURATIONS = 17 SURVIVOR ENABLE = 0 SURVIVOR SOUNDS = zombie_plague/ambience.wav SURVIVOR DURATIONS = 17 SWARM ENABLE = 0 SWARM SOUNDS = zombie_plague/ambience.wav SWARM DURATIONS = 17 PLAGUE ENABLE = 0 PLAGUE SOUNDS = zombie_plague/ambience.wav PLAGUE DURATIONS = 17 [Buy Menu Weapons] PRIMARY = weapon_m4a1 , weapon_ak47 , weapon_mp5navy , weapon_m3 , weapon_xm1014 SECONDARY = weapon_deagle , weapon_elite , weapon_usp ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade [Extra Items: Weapons and their costs] NAMES = Фонарик ITEMS = weapon_smokegrenade COSTS = 6 [Hard Coded Items Costs] NIGHT VISION = 15 ANTIDOTE = 15 ZOMBIE MADNESS = 15 INFECTION BOMB = 30 [Weather Effects] RAIN = 1 SNOW = 0 FOG = 0 FOG DENSITY = 0.0018 FOG COLOR = 128 128 128 [Custom Skies] (randomly chosen if more than one) ENABLE = 1 SKY NAMES = space [Lightning Lights Cycle] LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb [Zombie Decals] (for bloodstains/footsteps) DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189 [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon) P228 = 2.4 SCOUT = 6.5 XM1014 = 8.0 MAC10 = 2.3 AUG = 5.0 ELITE = 2.4 FIVESEVEN = 2.0 UMP45 = 2.4 SG550 = 5.3 GALIL = 5.5 FAMAS = 5.5 USP = 2.2 GLOCK18 = 2.0 AWP = 10.0 MP5NAVY = 2.5 M249 = 5.2 M3 = 8.0 M4A1 = 5.0 TMP = 2.4 G3SG1 = 6.5 DEAGLE = 5.3 SG552 = 5.0 AK47 = 6.0 P90 = 2.0 [Objective Entities] (and anything that would affect gameplay that needs to be removed) CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle , func_buyzone [SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following) ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone) MODELCHANGE DELAY = 0.2 ; B. If you still get recurring kicks, try enabling this setting: (experimental!) HANDLE MODELS ON SEPARATE ENT = 0 ; If you want your models to have accurate hitboxes, try enabling this. ; Note: make sure your models don't have messed up hitboxes, otherwise ; this setting might cause your server insane cpu usage and lag! SET MODELINDEX OFFSET = 1 amx.cfg // AMX Mod X Configuration File echo Executing AMX Mod X Configuration File // Default access for all non admin players (see users.ini for access details) // // Default value: "z" amx_default_access "z" // Name of setinfo which should store a password on a client (you should change this) // Note: Always prefix the field with an underscore (aka: "_") // (Example: setinfo _pw "password") // // Default value: "_pw" amx_password_field "_pw" // Mode of logging to a server // 0 - disable logging, players won't be checked (and access won't be set) // 1 - normal mode which obey flags set in accounts // 2 - kick all players not on list // // Default value: 1 amx_mode 1 // Show admins activity // 0 - disabled // 1 - show without admin name // 2 - show with name // // Default value: 2 amx_show_activity 1 // Ban times for the main ban menu (amx_banmenu) // Use 0 for permanent ban // Default values: 0 5 10 15 30 45 60 amx_plmenu_bantimes 0 5 10 15 30 45 60 // Slap damage amounts for the main slap menu (amx_slapmenu) // Slay is automaticall inserted as the first option // Default values: 0 1 5 amx_plmenu_slapdmg 0 1 5 // Set in seconds how fast players can chat (chat-flood protection) // // Default value: 0.75 amx_flood_time 0.75 // Amount of slots to reserve. // // Default value: 0 amx_reservation 2 // If you set this to 1, you can hide slots on your server. // If server "full" of public slots and slots hidden, you must manually connect with connect console command // // Default value: 0 amx_hideslots 0 // Displaying of time remaining // a - display white text on bottom // b - use voice // c - don't add "remaining" (only in voice) // d - don't add "hours/minutes/seconds" (only in voice) // e - show/speak if current time is less than this set in parameter // // Default value: "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11" amx_time_display "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11" // Announce "say thetime" and "say timeleft" with voice, set to 0 to disable. // // Default value: 1 amx_time_voice 0 // Minimum delay in seconds between two voting sessions // // Default value: 10 amx_vote_delay 10 // How long voting session goes on // // Default value: 10 amx_vote_time 10 // Display who votes for what option, set to 0 to disable, 1 to enable. // // Default value: 1 amx_vote_answers 1 // Some ratios for voting success // Default value: 0.40 amx_votekick_ratio 0.40 // Default value: 0.40 amx_voteban_ratio 0.40 // Default value: 0.40 amx_votemap_ratio 0.40 // Default value: 0.02 amx_vote_ratio 0.02 // Max. time to which map can be extended // // Default value: 90 amx_extendmap_max 90 // Step for each extending // // Default value: 15 amx_extendmap_step 15 // If you set this to 0, clients cannot chose their language, instead they use // whatever language the server is configured to use. // // Default value: 1 amx_client_languages 1 // Plugin Debug mode // 0 - No debugging (garbage line numbers) // 1 - Plugins with "debug" option in plugins.ini are put into debug mode // 2 - All plugins are put in debug mode // Note - debug mode will affect JIT performance // // Default value: 1 amx_debug 1 // Plugin MultiLingual Debug // To debug a language put its 2 letter code between quotes ("en", "de", etc) // "" means disabled // // Default value: "" amx_mldebug "" // // Beginning of Counter-Strike package specific configurations. // // Rank mode // 0 - by nick // 1 - by authid // 2 - by ip // // Default value: 1 csstats_rank 0 // Max size of the stats file // // Default value: 3500 csstats_maxsize 3500 // Whether or not to rank bots with csstats - set to 1 to rank bots, 0 otherwise. // // Default value: 0 csstats_rankbots 0 // Duration of HUD-statistics // // Default value: 12.0 amx_statsx_duration 12.0 // HUD-statistics display limit relative round freeze end // Negative time will clear the HUD-statstics before the round freeze time has ended // // Default value: -2.0 amx_statsx_freeze -2.0 server.cfg hostname "#1 Ludere Zombie Plague - [fast download]" rcon_password "" log on sv_logbans 1 sv_logfile 1 sv_log_onefle 0 mp_logdetail 3 mp_logmessages 1 allow_spectators "1" mp_autokick "0" mp_autoteambalance "0" mp_buytime "99" mp_consistency "1" mp_fadetoblack "0" mp_flashlight "1" mp_footsteps "1" mp_forcecamera "0" mp_forcechasecam "0" mp_freezetime "0" mp_friendlyfire "0" mp_hostagepenalty "0" mp_limitteams "1" mp_logmessages "1" mp_logdetail "3" mp_maxrounds "0" mp_playerid "1" mp_roundtime "5.0" mp_startmoney "0" mp_timelimit "30" mp_tkpunish "0" mp_winlimit "0" sv_downloadurl "http://web-server.ho.ua/server_files" sys_ticrate "1000" sv_maxupdaterate "101" sv_minupdaterate "40" sv_minrate "20000" sv_maxrate "25000 sv_aim "0" sv_airmove "1" sv_allowdownload "1" sv_allowupload "0" sv_alltalk "0" sv_cheats "0" sv_clienttrace "1" sv_clipmode "0" sv_friction "4" sv_gravity "800" sv_maxspeed "9999" sv_maxunlag "0.5" sv_proxies "1" sv_restartround "0" sv_send_logos "1" sv_send_resources "1" sv_stepsize "18" sv_stopspeed "75" sv_timeout "200" sv_unlag "1" sv_unlagsamples "1" sv_unlagpush "0" sv_voiceenable "1" sv_voicequality "5" sv_voicecodec "voice_speex" pausable "0" allow_spectators "1" decalfrequency "60" edgefriction "2" host_framerate "0" dproto.cfg # # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS # # ======================================================== # DPROTO CONFIGURATION # ======================================================== # LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7] ) cid_HLTV = 7 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] ) cid_NoSteam47 = 8 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] ) cid_NoSteam48 = 10 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDGIND [9] cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatibble with revEmu SC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 0; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # ATTACKS SUPRESSION # ======================================================== # FakePlayers_ConnectInitiationCheck (seconds) # Sets the time, in seconds, in which client should initiate # game session (in other words, send the "new" command) after it has # been connected. If client did not initiated game session, it will be marked as # fake and kicked. # Default is 6 seconds. # Use 0 to disable this check. FakePlayers_ConnectInitiationCheck = 6 # FakePlayers_ClientValidationCheck (seconds) # Sets the time, in seconds, in which client should answer to random unique command # sent by server. If client did not answered for this command, it will be marked as # fake and kicked. # Default is 8 seconds. # Use 0 to disable this check. FakePlayers_ClientValidationCheck = 8 # FakePlayers_AntiReconnect (0/1) # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) # before fake players checks have completed. # This check will work only if FakePlayers_ClientValidationCheck and # FakePlayers_ConnectInitiationCheck are enabled. # Default is 1 (ON) FakePlayers_AntiReconnect = 1 # FakePlayers_BanTime (minutes) # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable # use 0 for permanent ban # use negative vaules to disable ban (fake players will only be kicked) FakePlayers_BanTime = 120 # ======================================================== # OTHER STUFF # ======================================================== # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - best solution for now, server is visible anywhere ServerInfoAnswerType = 2 # MasterClient (0/1) # Enables master-client emulation; it helps to register server on master list # if you having "You server is old" error. # USE THIS ONLY WITH -nomaster MODE! # you can use Master_GameVersion to set version of game MasterClient = 0 # Master_GameVersion (string) # Sets version of game that master-client will send on master-server Master_GameVersion = 1.1.2.6/Stdio # SubServer_Enable (0/1) # Enables secondary mini-server that redirects clients on main server. # Use the SubServer_AnswerType parameter to set answer type to info queries # Use the SubServer_Port parameter to set secondary server port # Use the SubServer_MasterClient parameter to enable master-client for secondary server. # This is useful feature if you want all clients to see you server. # Its possible if you set different answer types for main and secondary servers. # Clients which cant "see" main server will be able to see secondary SubServer_Enable = 0 SubServer_Port = 28015 SubServer_MasterClient = 0 SubServer_AnswerType = 0 SubServer_RedirectCommand = connect 169.254.141.3:27015 SubServer_IP = 0.0.0.0 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = # Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # ExportVersion (0 / 1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed) HLTVExcept_IP = 127.0.0.1 +ещё хотел спросить по поводу этих ошибок. Что с ними делать? [DPROTO]: Version 0.9.87 Linux [DPROTO]: Loading config './cstrike/dproto.cfg' [DPROTO]: LoggingMode = 2 [DPROTO]: Config sucessfully loaded. [DPROTO]: Done. L 06/11/2012 - 02:06:16: -------- Mapchange to zm_toxic_house -------- stray key in process_key: item_getiteminfo 63 [AMXX] Загружен 1 администратор из файла Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Уже была создана тема! прошу админов удалить её потому, что её не кто не видет, и не слышит. https://c-s.net.ua/forum/topic39282.html
Отредактировал: svhost, - 11.6.2012, 1:13
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svh0st
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11.6.2012, 11:31
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Вот как раз два скрина
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laursen
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11.6.2012, 11:34
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svhost, На скринах от 9 до 12 FPS ... Ты так и играешь? О_о Может это именно из-за этого?
P.S пентиум первый? |
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svh0st
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11.6.2012, 11:44
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Это у меня при скирине почему то вот такое, и скринит как то криво. Скриню изображение а оно мне показывает что я за скринил что захожу на серв какой то бред. (заходил просто к разным школьникам на сервер)
Вот кс почистил http://ipic.su/img/img6/fs/kiss_681kb.1339408180.png
Отредактировал: svhost, - 11.6.2012, 11:49
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svh0st
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11.6.2012, 15:59
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Ну что? кто нибудь поможет?
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Fred Perry
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11.6.2012, 17:02
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effect.amxx что это за плагин?
ЗЫ выставь дефолтные настройки по гренам ![]() Гнилой фашистской нечисти
Загоним пулю в лоб, Отродью человечества Сколотим крепкий гроб! |
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svh0st
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11.6.2012, 17:13
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