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Перед созданием новой темы убедитесь, не искал ли кто-нибудь подобный плагин до вас, для этого следует воспользоваться поиском.

Все вновь созданные темы, с названием типа "Помогите найти", "А что это за плагин", "Ищу плагин", "Нужен плагин", "Подскажите пожалуйста название плагина" - будут удалены.
При создании темы постарайтесь максимально понятно сформулировать её заголовок так, чтобы он соответствовал функциям плагина который Вы ищите. В том случае, если Вам не удается сформулировать мысль и правильно расписать всё в теме, воспользуйтесь графическим редактором, к примеру Paint, что бы примерно изобразить функции нужного Вам плагина.

Нужен плагин для CSDM

Статус пользователя BOOGIE
сообщение 15.8.2012, 22:05
Сообщение #1
Стаж: 13 лет

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Всем доброго времени суток) подскажите название плагина, который выдавал бы "НЕ" гранату после каждого фрага.

Отредактировал: BOOGIE, - 16.8.2012, 5:03
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
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Статус пользователя C1_
сообщение 17.8.2012, 10:06
Сообщение #2


Стаж: 18 лет

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award nades
Код
/****************************************************\
|*Award Grenades: Reloaded                          *|
|*Created By: Sam Tsuki(Aka Sam X HearTLesS)        *|
|*                                                  *|
|* Have Fun,                                        *|
|*           Sam Tsuki                              *|
\****************************************************/

/*
Description:
When you kill a person you'll be awarded with Grenades.

CVARs:
award_nades 1        //Enables the plugin
award_he 1        //How many HE Grenades a player should be awarded when killing another player?
award_fb 1        //How many Flash Bangs a player should be awarded when killing another player?
award_sg 1        //How many Smoke Grenades a player should be awarded when killing another player?
he_max 3        //What's the maximum number of HEs a player can be awarded with?
fb_max 5        //What's the maximum number of FBs a player can be awarded with?
sg_max 4        //What's the maximum number of SGs a player can be awarded with?
award_team Any        //Which team should be awarded? (Any, CT, T)
award_headshot 0    //Is a Head Shot needed ot get awarded?
award_weapon any    //What weapon is needed to get awarded? (knife, usp, glock18, etc.)

CMDs:
say /awardcmds                                //Shows Award Grenades: Reloaded Commands
say /awardmenu                                //Shows a menu to know the awards and conditions
award_nades_toggle <0|1>                        //ADMIN_LEVEL_D, Enables or disables the plugin
award_nades_awards <he><fb><sg>                        //ADMIN_LEVEL_D, Changes the the awarded Grenades
give_nade <name> <nade>    <amount>                    //ADMIN_LEVEL_D, Gives a Grenade to a player
//Leave <nade> empty to give all Grenades, 'he' to give HEs, 'fb' to give Flash Bangs, 'sg' to give smoke grenades
award_team_toggle <Any|CT|T>                        //ADMIN_LEVEL_D, Changes which team should be awarded? *case sensetive*
award_hs_toggle <0|1>                            //ADMIN_LEVEL_D, Changes if a head shot is needed to get awarded
award_wpn_toggle <any|weapon name>                    //ADMIN_LEVEL_D, Changes if a weapon is needed to get awarded (knife, usp, glock18, etc.)
award_valid_weapons                            //ADMIN_LEVEL_D, Shows valid weapons
award_valid_weapons2                            //ADMIN_LEVEL_D, Shows the rest of the valid weapons
*/

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <csx>
#include <cstrike>

// PCVARs
new award_nades, award_he, award_fb, award_sg, he_max, fb_max, sg_max, award_team, award_headshot, award_weapon

new NADE_PICKUP_SOUND[] = "items/9mmclip1.wav"
//--------------------------------------------------------------------------------------------------
static valid_weapons[][] =
{
    "p228",
    "scout",
    "hegrenade",
    "xm1014",
    "mac10",
    "aug",
    "elite",
    "fiveseven",
    "ump45",
    "sg551",
    "galil",
    "famas",
    "usp",
    "glock18",
    "awp",
    "mp5navy",
    "m249",
    "m3",
    "m4a1",
    "tmp",
    "g3sg1",
    "deagle",
    "sg552",
    "ak47",
    "knife",
    "p90"
}
//--------------------------------------------------------------------------------------------------
public plugin_init()
{
    // Plugin Info
    register_plugin("Award Grenades: Reloaded","1.5","Sam Tsuki")
    
    //CVARs
    award_nades = register_cvar("award_nades", "1")
    award_he = register_cvar("award_he", "1")
    award_fb = register_cvar("award_fb", "1")
    award_sg = register_cvar("award_sg", "1")
    he_max = register_cvar("he_max", "3")
    fb_max = register_cvar("fb_max", "5")
    sg_max = register_cvar("sg_max", "4")
    award_team = register_cvar("award_team", "Any")
    award_headshot = register_cvar("award_headshot", "0")
    award_weapon = register_cvar("award_weapon", "any")
    
    //Client CMDs
    register_clcmd("say /awardmenu", "show_awardmenu")
    register_clcmd("say /awardcmds", "show_awardcmds")
    
    register_clcmd("say_team /awardmenu", "show_awardmenu")
    register_clcmd("say_team /awardcmds", "show_awardcmds")
    
    register_menucmd(register_menuid("Award Grenades Menu"),1023,"action_menu")
    
    //Admin CMDs
    register_concmd("award_nades_toggle", "award_nades_toggle", ADMIN_LEVEL_D, "<0|1> Enables or disables the plugin")
    register_concmd("award_nades_awards", "award_nades_awards", ADMIN_LEVEL_D, "<he><fb><sg> Changes the the awarded Grenades")
    register_concmd("give_nade", "give_nade", ADMIN_LEVEL_D, "<name> <nade he,fb,sg> <amount> Gives nades to the taregt")
    register_concmd("award_team_toggle", "award_team_toggle", ADMIN_LEVEL_D, "<Any|CT|T> Changes which team can be awarded")
    register_concmd("award_hs_toggle", "award_hs_toggle", ADMIN_LEVEL_D, "<0|1> Changes if a head shot is needed to get awarded")
    register_concmd("award_wpn_toggle", "award_wpn_toggle", ADMIN_LEVEL_D, "<any|weapon name> Changes if a weapon is needed to get awarded (knife, usp, glock18, etc.)")
    register_concmd("award_valid_weapons", "award_valid_weapons", ADMIN_LEVEL_D, "Shows valid weapons")
    register_concmd("award_valid_weapons2", "award_valid_weapons2", ADMIN_LEVEL_D, "Shows the rest of the valid weapons")
}
//--------------------------------------------------------------------------------------------------
public plugin_precache()
{
    precache_sound(NADE_PICKUP_SOUND)
}
//--------------------------------------------------------------------------------------------------
public client_connect(id)
{
    set_task(30.0, "award_notice", id)
}
//--------------------------------------------------------------------------------------------------
public award_notice(id)
{
    //Check if Award Grenades is enabled
    if(!get_pcvar_num(award_nades)) return
    
    client_print(id, print_chat, "[AG:R] This server is using Award Grenades: Reloaded! Say '/awardcmds' for more info.")
}
//--------------------------------------------------------------------------------------------------
public client_death(attacker, victim, wpnindex, hitplace)
{
    //Check if Award Grenades is enabled
    if(!get_pcvar_num(award_nades)) return PLUGIN_HANDLED
    
    //Check award_team
    new team[21]
    get_pcvar_string(award_team, team, 20)
    if(equali(team, "CT")) {
        if(cs_get_user_team(attacker) != CS_TEAM_CT)
            return PLUGIN_HANDLED
    }
    else if(equali(team, "T")) {
        if(cs_get_user_team(attacker) != CS_TEAM_T)
            return PLUGIN_HANDLED
    }
    
    //Check if Head Shot is needed
    if(get_pcvar_num(award_headshot) && hitplace != 1) return PLUGIN_HANDLED
    
    //Check if a weapon is needed
    new weapon[32], weapon_name[32]
    get_pcvar_string(award_weapon, weapon, 31)
    if(!equal(weapon, "any")) {
        new name[32]
        get_weaponname(wpnindex, name, 31)
        formatex(weapon_name, 31, "weapon_%s", weapon)
        if(!equal(weapon_name, name)) return PLUGIN_HANDLED
    }
    
    //If the Victem is the Killer
    if(attacker == victim) return PLUGIN_HANDLED
    
    //Give Grenades
    new ammo = cs_get_user_bpammo(attacker , CSW_HEGRENADE)
    if(get_pcvar_num(award_he) > 0 && ammo < get_pcvar_num(he_max)) {
        if(ammo == 0) {
            give_item(attacker, "weapon_hegrenade")
            give_grenade(attacker, CSW_HEGRENADE, get_pcvar_num(award_he) - 1)
        }
        else
            give_grenade(attacker, CSW_HEGRENADE, get_pcvar_num(award_he))
    }
    ammo = cs_get_user_bpammo(attacker , CSW_FLASHBANG)
    if(get_pcvar_num(award_fb) > 0 && ammo < get_pcvar_num(fb_max)) {
        if(ammo == 0) {
            give_item(attacker, "weapon_flashbang")
            give_grenade(attacker, CSW_FLASHBANG, get_pcvar_num(award_fb) - 1)
        }
        else
            give_grenade(attacker, CSW_FLASHBANG, get_pcvar_num(award_fb))
    }
    ammo = cs_get_user_bpammo(attacker , CSW_SMOKEGRENADE)
    if(get_pcvar_num(award_sg) > 0 && ammo < get_pcvar_num(sg_max)) {
        if(ammo == 0) {
            give_item(attacker, "weapon_smokegrenade")
            give_grenade(attacker, CSW_SMOKEGRENADE, get_pcvar_num(award_sg) - 1)
        }
        else
            give_grenade(attacker, CSW_SMOKEGRENADE, get_pcvar_num(award_sg))
    }
    
    //Send a message
    new name[31]
    get_user_name(victim, name, 30)
    client_print(attacker, print_chat, "[AG:R] You've been awarded with Grenades for killing '%s'.", name)
    
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_awardcmds(id)
{
    new buffer[2048]
            
    new len = format( buffer, 2047, "<body bgcolor=#000000><font color=#FFB000>" )
    len += format( buffer[len], 2047-len, "<table cellspacing=10 rules=all border=0 frame=border>" )
    len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000><B> Command <td><font color=#FFB000><B> Description " )
    len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> say /awardmenu <td><font color=#FFB000> Shows a menu to know the awards and conditions." )
    len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_nades_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Enables or disables the plugin." )
    len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con give_nade <td><font color=#FFB000> ADMIN_LEVEL_D, Gives nades for the taregt. " )
    len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_team_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Changes which team can be awarded." )    
    len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_hs_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Changes if a head shot is needed to get awarded." )    
    len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_wpn_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Changes if a weapon is needed to get awarded (knife, usp, glock18, etc.)." )
    len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_valid_weapons <td><font color=#FFB000> ADMIN_LEVEL_D, Shows valid weapons." )
    len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_valid_weapons2 <td><font color=#FFB000> ADMIN_LEVEL_D, Shows the rest of the valid weapons." )
    len += format( buffer[len], 2047-len, "</table>" )
        
    show_motd( id, buffer, "Award Grenades: Reloaded Help" )  
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_awardmenu(id)
{
    //Check if Award Grenades is enabled
    if(!get_pcvar_num(award_nades)) {
        client_print(id, print_chat, "[AG:R] Award Grenades is disabled!")
        return PLUGIN_HANDLED
    }
    
    new menu_body[320]
    new n = 0
    new len = 319

    n += format( menu_body[n],len-n,"\yAward Grenades Menu:^n^n\w")
    n += format( menu_body[n],len-n,"1. Awards^n")
    n += format( menu_body[n],len-n,"2. Conditions^n")
    n += format( menu_body[n],len-n,"\y^n0. Exit")

    new keys = (1<<0)|(1<<1)|(1<<9)

    show_menu(id,keys,menu_body)
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public action_menu(id, key)
{
    key++
    
    switch(key) {
        case 1: show_awards(id)
        case 2: show_conditions(id)
        case 10: return PLUGIN_HANDLED
        default: show_awardmenu(id)
    }
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_awards(id)
{
    new menu_body[320]
    new n = 0
    new len = 319

    n += format( menu_body[n],len-n,"\yAwards:^n^n\w")
    n += format( menu_body[n],len-n,"HE Greandes: %d MAX: %d^n", get_pcvar_num(award_he), get_pcvar_num(he_max))
    n += format( menu_body[n],len-n,"Flash Bangs: %d MAX: %d^n", get_pcvar_num(award_fb), get_pcvar_num(fb_max))
    n += format( menu_body[n],len-n,"Smoke Grenades: %d MAX: %d^n", get_pcvar_num(award_sg), get_pcvar_num(sg_max))

    new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)

    show_menu(id,keys,menu_body)
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_conditions(id)
{
    new menu_body[320]
    new n = 0
    new len = 319
    
    new team[21], weapon[21]
    get_pcvar_string(award_team, team, 20)
    get_pcvar_string(award_weapon, weapon, 20)
    n += format( menu_body[n],len-n,"\yConidtions:^n^n\w")
    n += format( menu_body[n],len-n,"Team: %s^n", team)
    if(!get_pcvar_num(award_headshot))
        n += format( menu_body[n],len-n,"Head Shot: No^n")
    else
        n += format( menu_body[n],len-n,"Head Shot: Yes^n")
    n += format( menu_body[n],len-n,"Weapon: %s^n", weapon)

    new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)

    show_menu(id,keys,menu_body)
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_nades_toggle(id, level, cid)
{
    //Check access
    if (!cmd_access(id, level, cid, 2))
        return PLUGIN_HANDLED
    
    //Check arguments
    new arg[21]
    read_argv(1, arg, 20)
    
    if(str_to_num(arg) != 0 && str_to_num(arg) != 1) {
        console_print(id, "[AG:R] Invalid value!")
        return PLUGIN_HANDLED
    }
        
    //Toggle Award Grenades
    set_pcvar_num(award_nades, str_to_num(arg))
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_nades_awards(id, level, cid)
{
    //Check access
    if (!cmd_access(id, level, cid, 4))
        return PLUGIN_HANDLED
    
    //Check arguments
    new arg1[21], arg2[21], arg3[21]
    read_argv(1, arg1, 20)
    read_argv(2, arg2, 20)
    read_argv(3, arg3, 20)
    
    if(str_to_num(arg1) < 0) {
        console_print(id, "[AG:R] Invalid value (arg1)!")
        return PLUGIN_HANDLED
    }
    if(str_to_num(arg2) < 0) {
        console_print(id, "[AG:R] Invalid value (arg2)!")
        return PLUGIN_HANDLED
    }
    if(str_to_num(arg3) < 0) {
        console_print(id, "[AG:R] Invalid value (arg3)!")
        return PLUGIN_HANDLED
    }
    
    //Change Awarded Grenades
    set_pcvar_num(award_he, str_to_num(arg1))
    set_pcvar_num(award_fb, str_to_num(arg2))
    set_pcvar_num(award_sg, str_to_num(arg3))
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public give_nade(id, level, cid)
{
    //Check access
    if (!cmd_access(id, level, cid, 3))
        return PLUGIN_HANDLED
        
    //Check if Award Grenades is enabled
    if(!get_pcvar_num(award_nades)) return PLUGIN_HANDLED
        
    //Check arguments
    new arg1[32], arg2[21], arg3[21]
    read_argv(1, arg1, 31)
    read_argv(2, arg2, 20)
    read_argv(3, arg3, 20)
    
    //Check player names
    new name[32], player
    player = cmd_target(id, name, 3)
    if(!player) return PLUGIN_HANDLED
    
    //Give Grenades
    new ammo
    new admin_name[32]
    get_user_name(id, admin_name, 31)
    if(equal(arg2, "he")) {
        ammo = cs_get_user_bpammo(player , CSW_HEGRENADE)
        if(ammo < get_pcvar_num(he_max)) {
            if(ammo == 0) {
                give_item(player, "weapon_hegrenade")
                give_grenade(player, CSW_HEGRENADE, str_to_num(arg3) - 1)
            }
            else
                give_grenade(player, CSW_HEGRENADE, str_to_num(arg3))
        }
        client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you '%d' HE Grenades.", admin_name, str_to_num(arg3))
        console_print(id, "[AG:R] You gave '%s' '%d' HE Grenades.", name, str_to_num(arg3))
        return PLUGIN_HANDLED
    }
    else if(equal(arg2, "fb")) {
        ammo = cs_get_user_bpammo(player , CSW_FLASHBANG)
        if(ammo < get_pcvar_num(fb_max)) {
            if(ammo == 0) {
                give_item(player, "weapon_flashbang")
                give_grenade(player, CSW_FLASHBANG, str_to_num(arg3) - 1)
            }
            else
                give_grenade(player, CSW_FLASHBANG, str_to_num(arg3))
        }
        client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you '%d' Flash Bangs.", admin_name, str_to_num(arg3))
        console_print(id, "[AG:R] You gave '%s' '%d' Flash Bangs.", name, str_to_num(arg3))
        return PLUGIN_HANDLED
    }
    else if(equal(arg2, "sg")) {
        ammo = cs_get_user_bpammo(player , CSW_SMOKEGRENADE)
        if(ammo < get_pcvar_num(sg_max)) {
            if(ammo == 0) {
                give_item(player, "weapon_smokegrenade")
                give_grenade(player, CSW_SMOKEGRENADE, str_to_num(arg3) - 1)
            }
            else
                give_grenade(player, CSW_SMOKEGRENADE, str_to_num(arg3))
        }
        client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you '%d' Smoke Grenades.", admin_name, str_to_num(arg3))
        console_print(id, "[AG:R] You gave '%s' '%d' Smoke Grenades.", name, str_to_num(arg3))
        return PLUGIN_HANDLED
    }
    else {
        ammo = cs_get_user_bpammo(player , CSW_HEGRENADE)
        if(ammo == 0) {
            give_item(player, "weapon_hegrenade")
            give_grenade(player, CSW_HEGRENADE, get_pcvar_num(he_max) - ammo - 1)
        }
        else
            give_grenade(player, CSW_HEGRENADE, get_pcvar_num(he_max) - ammo)
        ammo = cs_get_user_bpammo(player , CSW_FLASHBANG)
        if(ammo == 0) {
            give_item(player, "weapon_flashbang")
            give_grenade(player, CSW_FLASHBANG, get_pcvar_num(fb_max) - ammo - 1)
        }
        else
            give_grenade(player, CSW_FLASHBANG, get_pcvar_num(fb_max) - ammo)
        ammo = cs_get_user_bpammo(player , CSW_SMOKEGRENADE)
        if(ammo == 0) {
            give_item(player, "weapon_smokegrenade")
            give_grenade(player, CSW_SMOKEGRENADE, get_pcvar_num(sg_max) - ammo - 1)
        }
        else
            give_grenade(player, CSW_SMOKEGRENADE, get_pcvar_num(sg_max) - ammo)
        client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you ALL Grenades.", admin_name)
        console_print(id, "[AG:R] You gave '%s' ALL Grenades.", name)
        return PLUGIN_HANDLED
    }
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_team_toggle(id, level, cid)
{
    //Check access
    if (!cmd_access(id, level, cid, 2))
        return PLUGIN_HANDLED
        
    //Check argument
    new arg[21]
    read_argv(1, arg, 20)
    if(!equali(arg, "Any") && !equali(arg, "CT") && !equali(arg, "T")) {
        console_print(id, "[AG:R] Invalid value!")
        return PLUGIN_HANDLED
    }
    
    //Change award_team
    set_pcvar_string(award_team, arg)
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_hs_toggle(id, level, cid)
{
    //Check access
    if (!cmd_access(id, level, cid, 2))
        return PLUGIN_HANDLED
        
    //Check argument
    new arg[21]
    read_argv(1, arg, 20)
    if(str_to_num(arg) != 0 && str_to_num(arg) != 1) {
        console_print(id, "[AG:R] Invalid value!")
        return PLUGIN_HANDLED
    }
    
    //Change award_headshot
    set_pcvar_num(award_headshot, str_to_num(arg))
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_wpn_toggle(id, level, cid)
{
    //Check access
    if (!cmd_access(id, level, cid, 2))
        return PLUGIN_HANDLED
        
    //Check argument
    new arg[21]
    read_argv(1, arg, 20)
    if(!equal(arg, "any")) {
        for(new i = 0; i < sizeof valid_weapons; i++) {
            if(equal(arg, valid_weapons[i])) {        
                //Change award_weapon
                set_pcvar_string(award_weapon, arg)
                return PLUGIN_HANDLED
            }
        }
        console_print(id, "[AG:R] Invalid value!")
        return PLUGIN_HANDLED
    }
    else
        set_pcvar_string(award_weapon, arg)
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_valid_weapons(id, level, cid)
{
    //Check access
    if (!cmd_access(id, level, cid, 1))
        return PLUGIN_HANDLED
        
    //Show weapon names
    new body[1000]
    new n = 0
    new len = 999
    for(new i = 0; i < 14; i++) {
        n += format( body[n],len-n,"%s, ", valid_weapons[i])
    }
    console_print(id, "[AG:R] Valid Weapons are: %s", body)
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_valid_weapons2(id, level, cid)
{
    //Check access
    if (!cmd_access(id, level, cid, 1))
        return PLUGIN_HANDLED
        
    //Show weapon names
    new body[1000]
    new n = 0
    new len = 999
    for(new i = 14; i < sizeof valid_weapons; i++) {
        n += format( body[n],len-n,"%s, ", valid_weapons[i])
    }
    console_print(id, "[AG:R] Valid Weapons are: %s", body)
    return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public give_grenade(id , grenade, amount)
{
    new ammo = cs_get_user_bpammo(id , grenade)
    cs_set_user_bpammo(id , grenade , ammo + amount)

    emit_sound(id, CHAN_WEAPON , NADE_PICKUP_SOUND , 1.0 , ATTN_NORM , 0 , PITCH_NORM)
}
//--------------------------------------------------------------------------------------------------
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1025\\ f0\\ fs16 \n\\ par }
*/
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Статус пользователя bug
сообщение 17.8.2012, 10:07
Сообщение #3
Стаж: 15 лет

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ставить такой большой плагин ради выдачи гранаты после каждого фрага?! О_о

можно гораздо проще .
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Статус пользователя BOOGIE
сообщение 17.8.2012, 10:35
Сообщение #4
Стаж: 13 лет

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Цитата(bug @ 17.8.2012, 11:07) *
можно гораздо проще .

не подскажешь как??
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Статус пользователя Surf
сообщение 17.8.2012, 10:37
Сообщение #5


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BOOGIE,
написать свой плагин :)
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Статус пользователя bug
сообщение 17.8.2012, 11:06
Сообщение #6
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Цитата(Surf @ 17.8.2012, 11:37) *
BOOGIE,
написать свой плагин :)

или вписать в какой-то типа vampire если он есть на сервере ....
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