Проблема с Advanced Quake Sounds |
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Проблема с Advanced Quake Sounds |
SkRiD
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20.9.2012, 18:27
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Установил плагин по данной ссылке http://forums.alliedmods.net/showthread.php?t=152034. У меня воспроизводит по 2 звука за раз (firstblood c headshot, multikill c headshot, firstblood c nadesound)
Вот собственно конфиг: Скрытый текст ; NOTE: If you disable one event, for example "HEADSHOT EVENT", the headshot sounds wont be precached. ; NOTE: At hudmessages, use the empty value for set NO hudmessages. ; NOTE: If you disable the plugin, all sounds wont be precached. ; Enable or disable the plugin. ENABLE/DISABLE PLUGIN = 1 ; Hudmessages in RGB. ; NOTE: Use underline for random value. The underline is: _. ; NOTE: The maximum value is 255 and the minimum value is 0. HUDMSG RED = _ HUDMSG GREEN = _ HUDMSG BLUE = _ ; Killstreak ; NOTE: Is sounds like Monsterkill, Godlike, Multikill, Megakill, Triplekill, etc: ... ; NOTE: You can modify the REQUIREDKILLS values. ; NOTE: You also can modify the messages will be sent to the players. ; NOTE: You also can add or remove sounds from this list. ; NOTE: There's no sounds limit. KILLSTREAK EVENT = 1 ; Sounds structure: ; SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound} ; SOUND = {soundnumber} MESSAGE @ %s {message} SOUND = 1 REQUIREDKILLS 3 = ylet_sound/triplekill.wav SOUND = 1 MESSAGE @ SOUND = 2 REQUIREDKILLS 5 = ylet_sound/multikill.wav SOUND = 2 MESSAGE @ SOUND = 3 REQUIREDKILLS 6 = ylet_sound/rampage.wav SOUND = 3 MESSAGE @ SOUND = 4 REQUIREDKILLS 7 = ylet_sound/killingspree.wav SOUND = 4 MESSAGE @ SOUND = 5 REQUIREDKILLS 9 = ylet_sound/dominating.wav SOUND = 5 MESSAGE @ SOUND = 6 REQUIREDKILLS 11 = ylet_sound/unstoppable.wav SOUND = 6 MESSAGE @ SOUND = 7 REQUIREDKILLS 13 = ylet_sound/megakill.wav SOUND = 7 MESSAGE @ SOUND = 8 REQUIREDKILLS 15 = ylet_sound/ultrakill.wav SOUND = 8 MESSAGE @ SOUND = 9 REQUIREDKILLS 16 = ylet_sound/eagleeye.wav SOUND = 9 MESSAGE @ SOUND = 10 REQUIREDKILLS 17 = ylet_sound/ownage.wav SOUND = 10 MESSAGE @ SOUND = 11 REQUIREDKILLS 18 = ylet_sound/ludicrouskill.wav SOUND = 11 MESSAGE @ SOUND = 12 REQUIREDKILLS 19 = ylet_sound/headhunter.wav SOUND = 12 MESSAGE @ SOUND = 13 REQUIREDKILLS 20 = ylet_sound/whickedsick.wav SOUND = 13 MESSAGE @ SOUND = 14 REQUIREDKILLS 21 = ylet_sound/monsterkill.wav SOUND = 14 MESSAGE @ SOUND = 15 REQUIREDKILLS 23 = ylet_sound/holyshit.wav SOUND = 15 MESSAGE @ SOUND = 16 REQUIREDKILLS 24 = ylet_sound/godlike.wav SOUND = 16 MESSAGE @ SOUND = 17 REQUIREDKILLS 3 = ylet_sound/assasin.wav SOUND = 17 MESSAGE @ SOUND = 18 REQUIREDKILLS 3 = ylet_sound/bullseye.wav SOUND = 18 MESSAGE @ SOUND = 19 REQUIREDKILLS 5 = ylet_sound/multikill2.wav SOUND = 19 MESSAGE @ SOUND = 20 REQUIREDKILLS 6 = ylet_sound/rampage2.wav SOUND = 20 MESSAGE @ SOUND = 21 REQUIREDKILLS 7 = ylet_sound/killingspree2.wav SOUND = 21 MESSAGE @ SOUND = 22 REQUIREDKILLS 9 = ylet_sound/dominating2.wav SOUND = 22 MESSAGE @ SOUND = 23 REQUIREDKILLS 11 = ylet_sound/unstoppable2.wav SOUND = 23 MESSAGE @ SOUND = 24 REQUIREDKILLS 13 = ylet_sound/megakill2.wav SOUND = 24 MESSAGE @ SOUND = 25 REQUIREDKILLS 15 = ylet_sound/ultrakill2.wav SOUND = 25 MESSAGE @ SOUND = 26 REQUIREDKILLS 17 = ylet_sound/maniac.wav SOUND = 26 MESSAGE @ SOUND = 27 REQUIREDKILLS 19 = ylet_sound/headhunter2.wav SOUND = 27 MESSAGE @ SOUND = 28 REQUIREDKILLS 20 = ylet_sound/excellent.wav SOUND = 28 MESSAGE @ SOUND = 29 REQUIREDKILLS 21 = ylet_sound/monsterkill2.wav SOUND = 29 MESSAGE @ SOUND = 30 REQUIREDKILLS 22 = ylet_sound/killingmachine.wav SOUND = 30 MESSAGE @ SOUND = 31 REQUIREDKILLS 23 = ylet_sound/unreal.wav SOUND = 31 MESSAGE @ SOUND = 32 REQUIREDKILLS 23 = ylet_sound/vengeance.wav SOUND = 32 MESSAGE @ SOUND = 32 REQUIREDKILLS 24 = ylet_sound/godlike2.wav SOUND = 32 MESSAGE @ SOUND = 33 REQUIREDKILLS 4 = ylet_sound/massacre.wav SOUND = 33 MESSAGE @ SOUND = 34 REQUIREDKILLS 6 = ylet_sound/outstanding.wav SOUND = 34 MESSAGE @ ; If you wanna add another killstreak sound, it will be the sound with the number '17'. ; Headshot ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name. ; NOTE: Example of hudmessage for headshot: "%s removed %s head!!" (without quotes should be writen). ; NOTE: This hudmessage will be sent to all players (not only to killer or only to victim). ; NOTE: I suggest to leave the message blanc. HEADSHOT EVENT = 1 HEADSHOT ONLY KILLER = 1 HEADSHOT SOUNDS = ylet_sound/headshot.wav , ylet_sound/headshot2.wav , ylet_sound/headshot3.wav , ylet_sound/headshot4.wav HEADSHOT HUDMSG = ; Suicide ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the selfkiller, the victim. SUICIDE EVENT = 0 SUICIDE SOUNDS = ylet_sound/suicide.wav , ylet_sound/suicide2.wav , ylet_sound/suicide3.wav , ylet_sound/suicide4.wav SUICIDE HUDMSG = %s knows how the kill command works! ; Grenade kill ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name. NADE EVENT = 1 NADE SOUNDS = ylet_sound/debil.wav NADE HUDMSG = ; Team kill ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the teamkill 'maker'. TEAMKILL EVENT = 0 TEAMKILL SOUNDS = ylet_sound/teamkiller.wav TEAMKILL HUDMSG = %s is probably delusional... ; Knife kill ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name. KNIFE EVENT = 1 KNIFE SOUNDS = ylet_sound/knife.wav , ylet_sound/knife2.wav , ylet_sound/knife3.wav KNIFE HUDMSG = %s sliced and diced %s ; Firstblood ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the firstblood 'maker'. FIRSTBLOOD EVENT = 1 FIRSTBLOOD SOUNDS = ylet_sound/firstblood.wav , ylet_sound/firstblood2.wav , ylet_sound/firstblood3.wav , ylet_sound/firstblood4.wav FIRSTBLOOD HUDMSG = ; Roundstart ; NOTE: The hudmessage structure is "{message}", the message you want, don't use '%s' here! ROUNDSTART EVENT = 0 ROUNDSTART SOUNDS = ylet_sound/prepare.wav , ylet_sound/prepare2.wav , ylet_sound/prepare3.wav , ylet_sound/prepare4.wav ROUNDSTART HUDMSG = Prepare to Fight!!! ; Double kill ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the doublekill 'maker'. DOUBLEKILL EVENT = 1 DOUBLEKILL SOUNDS = ylet_sound/doublekill.wav , ylet_sound/doublekill2.wav , ylet_sound/doublekill4.wav DOUBLEKILL HUDMSG = ; Hattrick ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the leader name, the player with most kills for this round. ; NOTE: The 'MIN FRAGS FOR HATTRICK' means how many frags you should made this round to appear at the round end as "`you` was unreal this round!" HATTRICK EVENT = 1 HATTRICK SOUNDS = ylet_sound/hattrick.wav , ylet_sound/hattrick2.wav HATTRICK HUDMSG = MIN FRAGS FOR HATTRICK = 7 ; Flawless victory ; NOTE: The hudmessage structure is "{message} %s {message}", where '%s' is the team name. ; NOTE: You can set the team names to be shown. You can use for example 'Tero' instead of the default value 'TERRORIST'. FLAWLESS VICTORY = 0 FLAWLESS SOUNDS = ylet_sound/flawless.wav FLAWLESS VICTORY HUDMSG = Flawless %s victory! TERRO TEAM NAME = TERRORIST CT TEAM NAME = COUNTER-TERRORIST ; Revenge ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer or the victim name. ; NOTE: If the 'REVENGE ONLY FOR KILLER' is set to 1, the victim wont be listening the sound. REVENGE EVENT = 1 REVENGE ONLY FOR KILLER = 0 REVENGE SOUNDS = ylet_sound/payback.wav , ylet_sound/payback2.wav REVENGE KILLER MESSAGE = REVENGE VICTIM MESSAGE = |
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vladsol
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20.9.2012, 18:31
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А... Вы "родные" звуки отключили? :)
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SkRiD
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20.9.2012, 18:33
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miscstats отключен
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