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Подправить плагин Team Flash Punish

, изменить вывод инфы о наказании на вывод в чат
Статус пользователя sambo
сообщение 14.3.2014, 20:25
Сообщение #1


Стаж: 14 лет

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Нужно изменить вывод инфы тому кто ослепил .
По дефоту используется стандартный худ кс #Hint_try_not_to_injure_teammates .
Нужно убрать #Hint_try_not_to_injure_teammates и подправить на вывод информации в чат . ( или дополнительно еще выводить в чат , если так легче )
Типа такого (amxx 1,8,3)
Код
client_print_color(id,0,"^4%s, вы оштрафованы за ^3Team Flesh !!!",name)

sma
Код
/*    Formatright  2010, ConnorMcLeod

    Team Flash Punish is free software;
    you can redistribute it and/or modify it under the terms of the
    GNU General Public License as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Team Flash Punish; if not, write to the
    Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#define VERSION "1.1.1"

const MAX_PLAYERS = 21

new g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )

new g_bitGonnaExplode[64]
#define SetGrenadeExplode(%1)        g_bitGonnaExplode[%1>>5] |=  1<<(%1 & 31)
#define ClearGrenadeExplode(%1)    g_bitGonnaExplode[%1>>5] &= ~( 1 << (%1 & 31) )
#define WillGrenadeExplode(%1)        g_bitGonnaExplode[%1>>5] &   1<<(%1 & 31)

const XO_PLAYER = 5

enum ( <<= 1 ) {
    CountSemiFlash = 1,
    CountFullFlash,
    CountDeadFlasher
}

enum ( <<= 1 ) {
    PunishHealth = 1,
    PunishMoney
}

new Float:g_flCurrentGameTime, g_iCurrentFlasher

new g_iFlashTeamCount[MAX_PLAYERS+1]

new g_pcvarTeamFlash, g_pcvarMax, g_pcvarHealth, g_pcvarPunish, g_pcvarMoney, g_pcvarCanKill

new g_iHudTextArgs, g_iTextMsg

public plugin_init()
{
    register_plugin("Team Flash Punish", VERSION, "ConnorMcLeod")

    g_pcvarTeamFlash = register_cvar("tfp_count", "2")    // Additive values 0: don't count, 1:count semi flash, 2:count full flash, 4:count dead flasher
    g_pcvarMax = register_cvar("tfp_max_count", "10")        // disallow flashbang after X count
    g_pcvarPunish = register_cvar("tfp_punish", "2")        // Additive values 0: don't punish, 1:health, 2:money
    g_pcvarHealth = register_cvar("tfp_health_amount", "5")    // health reduction
    g_pcvarCanKill = register_cvar("tfp_health_allow_kill", "0")    // allow health reduction to trigger kill
    g_pcvarMoney = register_cvar("tfp_money_amount", "1600")    // cash taken

    register_event("ScreenFade", "Event_ScreenFade", "be", "4=255", "5=255", "6=255", "7=200", "7=255")

    RegisterHam(Ham_Think, "grenade", "CGrenade_Think")

    RegisterHam(Ham_Touch, "armoury_entity", "CArmouryEntity_Touch")
    RegisterHam(Ham_Touch, "weaponbox", "CWeaponBox_Touch")

    register_clcmd("menuselect 3", "ClientCommand_MenuSelect_3")

    g_iMaxPlayers = get_maxplayers()
    g_iHudTextArgs = get_user_msgid("HudTextArgs")
    g_iTextMsg = get_user_msgid("TextMsg")
}

public client_putinserver(id)
{
    g_iFlashTeamCount[id] = 0
}

CantBuyFlashBang(id)
{
    if( CantHaveFlashbangsAnymore(id) && cs_get_user_buyzone(id) )
    {
        message_begin(MSG_ONE, g_iTextMsg, .player=id)
        {
            write_byte(print_center)
            write_string("#Weapon_Not_Available")
        }
        message_end()
        return PLUGIN_HANDLED
    }    
    return PLUGIN_CONTINUE
}

CantHaveFlashbangsAnymore(id)
{
    new iMax = get_pcvar_num(g_pcvarMax)
    return (iMax && g_iFlashTeamCount[id] >= iMax)
}

public ClientCommand_MenuSelect_3( id )
{
    const m_iMenuIndex = 205
    const EQUIP_MENU = 10
    if(    is_user_alive(id)
    &&    get_pdata_int(id, m_iMenuIndex, XO_PLAYER) == EQUIP_MENU
    &&    cs_get_user_buyzone(id)
    &&    cs_get_user_money(id) >= 200 )
    {
        return CantBuyFlashBang(id)
    }
    return PLUGIN_CONTINUE
}

public client_command( id )
{
    new szCommand[7]
    const FLASH_BUYALIAS_STRLEN = 5
    if( is_user_alive(id) && read_argv(0, szCommand, charsmax(szCommand)) == FLASH_BUYALIAS_STRLEN && equal(szCommand, "flash") )
    {
        return CantBuyFlashBang(id)
    }
    return PLUGIN_CONTINUE
}

public Cs_InternalCommand( id, szCommand[] )
{
    if( is_user_alive(id) && equal(szCommand, "flash") )
    {
        return CantBuyFlashBang(id)
    }
    return PLUGIN_CONTINUE
}

public CGrenade_Think( iEnt )
{
    static Float:flGameTime, Float:flDmgTime, iOwner
    flGameTime = get_gametime()
    pev(iEnt, pev_dmgtime, flDmgTime)
    const XO_GRENADE = 5
    if(    flDmgTime <= flGameTime
    // VEN's way on how to detect grenade type
    // http://forums.alliedmods.net/showthread.php?p=401189#post401189
    &&    get_pdata_int(iEnt, 114, XO_GRENADE) == 0 // has a bit when is HE or SMOKE
    &&    !(get_pdata_int(iEnt, 96, XO_GRENADE) & (1<<8)) // has this bit when is c4
    &&    IsPlayer( (iOwner = pev(iEnt, pev_owner)) )    ) // if no owner (3rd 'after dmgtime' frame), grenade gonna be removed from world
    {
        if( ~WillGrenadeExplode(iEnt) ) // grenade gonna explode on next think
        {
            SetGrenadeExplode( iEnt )
        }
        else
        {
            ClearGrenadeExplode( iEnt )
            g_flCurrentGameTime = flGameTime
            g_iCurrentFlasher = iOwner
        }
    }
}

public Event_ScreenFade(id)
{
    new Float:flGameTime = get_gametime()
    if(    id != g_iCurrentFlasher
    &&    g_flCurrentGameTime == flGameTime
    &&    cs_get_user_team(id) == cs_get_user_team(g_iCurrentFlasher)    )
    {        
        new bAlive = is_user_alive(g_iCurrentFlasher)
        new bitCountType = get_pcvar_num(g_pcvarTeamFlash)
        if(    ( bAlive || bitCountType & CountDeadFlasher )
        &&    bitCountType & (1<<_:(read_data(7) == 255))    )
        {
            g_iFlashTeamCount[g_iCurrentFlasher]++
            new iPunish = get_pcvar_num(g_pcvarPunish)
            if( iPunish & PunishHealth && bAlive )
            {
                new Float:flHealth
                pev(g_iCurrentFlasher, pev_health, flHealth)
                flHealth -= get_pcvar_float(g_pcvarHealth)
                if( flHealth < 1.0 )
                {
                    if( get_pcvar_num(g_pcvarCanKill) )
                    {
                        user_kill(id)
                        bAlive = false
                    }
                    else
                    {
                        set_pev(g_iCurrentFlasher, pev_health, 1.0)
                    }
                }
                else
                {
                    set_pev(g_iCurrentFlasher, pev_health, flHealth)
                }
            }
            if( iPunish & PunishMoney )
            {
                new iMoney = max(cs_get_user_money(g_iCurrentFlasher) - get_pcvar_num(g_pcvarMoney), 0)
                cs_set_user_money(g_iCurrentFlasher, iMoney, 1)
            }
        }

        const m_flNextHudTextArgsGameTime = 198
        if( bAlive && get_pdata_float(id, m_flNextHudTextArgsGameTime, XO_PLAYER) < flGameTime )
        {
            set_pdata_float(id, m_flNextHudTextArgsGameTime, flGameTime + 5.0, XO_PLAYER)

            message_begin(MSG_ONE, g_iHudTextArgs, .player=g_iCurrentFlasher)
            {
                write_string("#Hint_try_not_to_injure_teammates")
                write_byte(1)
                write_byte(0)
            }
            message_end()
        }
    }
}

public CArmouryEntity_Touch(iArmoury, id)
{
    if( IsPlayer(id) && is_user_alive(id) && cs_get_armoury_type(iArmoury) == CSW_FLASHBANG && CantHaveFlashbangsAnymore(id) )
    {
        return HAM_SUPERCEDE
    }
    return HAM_IGNORED
}

public CWeaponBox_Touch(iWeaponBox, id)
{
    if( IsPlayer(id) && is_user_alive(id) )
    {
        const XO_WEAPONBOX = 4
        const m_rgpPlayerItems_slot4 = 38
        new iWeapon = get_pdata_cbase(iWeaponBox, m_rgpPlayerItems_slot4, XO_WEAPONBOX)
        if( iWeapon > 0 && cs_get_weapon_id(iWeapon) == CSW_FLASHBANG && CantHaveFlashbangsAnymore(id) )
        {
            return HAM_SUPERCEDE
        }
    }
    return HAM_IGNORED
}

Прикрепленный файл  teamflash_punish_3_.sma ( 6,92 килобайт ) Кол-во скачиваний: 11


Скрытый текст
Если тулить после
Код
cs_set_user_money(g_iCurrentFlasher, iMoney, 1)
то будет выводить того кого зафлешил.


Отредактировал: sambo, - 14.3.2014, 20:52
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