Код:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#define PLUGIN "VipAdmin Marker_AllChat"
#define VERSION "1.6"
#define AUTHOR "S0m3Th1nG_AwFul!"
#define USER_VIP ADMIN_LEVEL_F // флаг r (для приставки ВИП)
#define USER_ADMIN ADMIN_RESERVATION // флаг b (Для приставки Админ в чате)
#define USER_VIPL ADMIN_LEVEL_G // флаг s ( Для пристаки Леди Вип в чате)
#define USER_ADMINL ADMIN_LEVEL_E // флаг q ( для приставки Леди админ)
// Флаги r и b для приставки в чате Гл.Гдмин
/*
* по несколько других флагов не ставить,потому что например:
* если у тебя будут флаги b и q то может отображать две приставки и Админ и Леди админ
*/
new message[192]
new sayText
new teamInfo
new maxPlayers
new Status
new strName[191]
new strText[191]
new alive[11]
public plugin_init()
{
register_plugin (PLUGIN, VERSION, AUTHOR)
sayText = get_user_msgid ("SayText")
teamInfo = get_user_msgid ("TeamInfo")
maxPlayers = get_maxplayers()
register_message(get_user_msgid("SayText"),"MessageNameChange")
register_clcmd ("say", "hook_say")
register_clcmd ("say_team", "hook_teamsay")
}
public MessageNameChange()
{
new szInfo[64]
get_msg_arg_string(2,szInfo,63)
if(!equali(szInfo,"#Cstrike_Name_Change"))
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public hook_say(id)
{
if (!is_user_connected(id))
{
return PLUGIN_CONTINUE
}
read_args (message, 191)
remove_quotes (message)
if (message[0] == '@' || message[0] == '/' || equal (message, "")) // Ignores admin Hud, empty, cmds messages
return PLUGIN_CONTINUE
new name[32]
get_user_name (id, name, 31)
new bool:vip = false
new bool:adm = false
new bool:adml = false
new bool:vipl = false
if (get_user_flags(id) & USER_VIP)
vip = true
if (get_user_flags(id) & USER_ADMIN)
adm = true
if (get_user_flags(id) & USER_ADMINL)
adml = true
if (get_user_flags(id) & USER_VIPL)
vipl = true
if (!vip)
Status=1
if (vip)
Status=2
if (adm)
Status=3
if (adm && vip)
Status=4
if (adml)
Status=5
if (vipl)
Status=6
new isAlive
new playerTeam = _:cs_get_user_team(id)
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01"
}
else
{
if(playerTeam == 3)
{
isAlive = 0
alive = "^x01*SPEC* "
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
}
static color[10]
switch (Status)
{
case 1: //no VIP, no admin
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x03%s", alive, name)
format (strText, 191, "%s", message)
}
case 2: //VIP user
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x04[VIP] ^x03%s", alive, name)
format (strText, 191, "%s", message)
}
case 3: //admin user
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x04[Админ] ^x03%s", alive, name)
format (strText, 191, "%s", message)
}
case 4: //admin & vip user
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x04[Гл.Админ] ^x03%s", alive, name)
format (strText, 191, "%s", message)
}
case 5: //adminl
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x04[Леди.Админ] ^x03%s", alive, name)
format (strText, 191, "%s", message)
}
case 6: //vipl
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x04[Леди.VIP] ^x03%s", alive, name)
format (strText, 191, "%s", message)
}
}
format (message, 191, "%s^x01 : %s", strName, strText)
sendMessage (color, isAlive) // Sends the colored message
return PLUGIN_CONTINUE
}
public hook_teamsay(id)
{
if (!is_user_connected(id))
{
return PLUGIN_CONTINUE
}
new playerTeam = _:cs_get_user_team(id)
new playerTeamName[19]
switch (playerTeam)
{
case 1:
copy(playerTeamName, 10, "Terrorist")
case 2:
copy(playerTeamName, 17, "Counter-Terrorist")
case 3:
copy(playerTeamName, 9, "Spectator")
case 0:
copy(playerTeamName, 10, "Unassigned")
}
read_args (message, 191)
remove_quotes (message)
if (message[0] == '@' || message[0] == '/' || equal (message, "")) // Ignores admin Hud, empty, cmd messages
return PLUGIN_CONTINUE
new name[32]
get_user_name (id, name, 31)
new bool:vip = false
new bool:adm = false
new bool:adml = false
new bool:vipl = false
if (get_user_flags(id) & USER_VIP)
vip = true
if (get_user_flags(id) & USER_ADMIN)
adm = true
if (get_user_flags(id) & USER_ADMINL)
adml = true
if (get_user_flags(id) & USER_VIPL)
vipl = true
if (!vip && !adm)
Status=1
if (vip && !adm)
Status=2
if (adm && !vip)
Status=3
if (adm && vip)
Status=4
if (adml)
Status=5
if (vipl)
Status=6
new isAlive
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01"
}
else
{
if(playerTeam == 3)
{
isAlive = 0
alive = "^x01*SPEC* "
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
}
static color[10]
switch (Status)
{
case 1: //no VIP, no admin
{
get_user_team (id, color, 9)
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
format (strText, 191, "%s", message)
}
case 2: //VIP user
{
get_user_team (id, color, 9)
format (strName, 191, "%s(%s) ^x04[VIP] ^x03%s", alive, playerTeamName, name)
format (strText, 191, "%s", message)
}
case 3: //admin user
{
get_user_team (id, color, 9)
format (strName, 191, "%s(%s) ^x04[Админ] ^x03%s", alive, playerTeamName, name)
format (strText, 191, "%s", message)
}
case 4: //admin & vip user
{
get_user_team (id, color, 9)
format (strName, 191, "%s(%s) ^x04[Гл.Админ] ^x03%s", alive, playerTeamName, name)
format (strText, 191, "%s", message)
}
case 5: //adminl
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x04[Леди.Админ] ^x03%s", alive, name)
format (strText, 191, "%s", message)
}
case 6: //vipl
{
get_user_team (id, color, 9)
format (strName, 191, "%s^x04[Леди.VIP] ^x03%s", alive, name)
format (strText, 191, "%s", message)
}
}
format (message, 191, "%s ^x01: %s", strName, strText)
sendTeamMessage (color, isAlive, playerTeam) // Sends the colored message
return PLUGIN_CONTINUE
}
public sendMessage (color[], alive)
{
new teamName[10]
for (new player = 1; player <= maxPlayers; player++)
{
if (!is_user_connected(player))
continue
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo (player, color) // Changes user's team according to color choosen
writeMessage (player, message) // Writes the message on player's chat
changeTeamInfo (player, teamName) // Changes user's team back to original
}
}
public sendTeamMessage (color[], alive, playerTeam)
{
new teamName[10]
for (new player = 1; player <= maxPlayers; player++)
{
if (!is_user_connected(player))
continue
if (_:cs_get_user_team(player) == playerTeam)
{
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo (player, color) // Changes user's team according to color choosen
writeMessage (player, message) // Writes the message on player's chat
changeTeamInfo (player, teamName) // Changes user's team back to original
}
}
}
public changeTeamInfo (player, team[])
{
message_begin (MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo (Which is responsable for which time player is)
write_byte (player) // Write byte needed
write_string (team) // Changes player's team
message_end() // Also Needed
}
public writeMessage (player, message[])
{
message_begin (MSG_ONE, sayText, _, player) // Tells to modify sayText (Which is responsable for writing colored messages)
write_byte (player) // Write byte needed
write_string (message) // Effectively write the message, finally, afterall
message_end () // Needed as always
}