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Помогите плз добавить код в плагин

, weaponmenu_only_admins
Статус пользователя Andrey_iokhin
сообщение 13.7.2014, 13:19
Сообщение #1
Стаж: 13 лет

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есть плагин weaponmenu_only_admins
можно ли в него дописать "приставку vip в tabe"
Скрытый текст
Код
#include <amxmodx>
#include <fun>
#include <cstrike>

new givingweapon[33], givepack[33]

public plugin_init()
{
    register_plugin("WeaponMenu Only Admins", "1.0", "UNREAL")
    register_clcmd("weaponmenu", "cmdmenu")
}

public cmdmenu(id)
{
    if(!(get_user_flags(id) & ADMIN_LEVEL_A)) return PLUGIN_HANDLED
    givingweapon[id] = 0
    new menu = menu_create("\rВыберите раздел", "g_menu_handler")
    menu_additem(menu, "Пистолеты", "1")
    menu_additem(menu, "Автоматы", "2")
    menu_additem(menu, "Винтовки", "3")
    menu_additem(menu, "Снаряжение", "4")
    menu_additem(menu, "Комплекты оружия", "5")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
    return PLUGIN_HANDLED
}

public g_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdpistols(id)
    case 2: cmdautom(id)
        case 3: cmdrifles(id)
        case 4: cmdsecond(id)
        case 5: cmdpack(id)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdpistols(id)
{
    new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
    menu_additem(menu, "Glock 18", "1")
    menu_additem(menu, "USP", "2")
    menu_additem(menu, "P228", "3")
    menu_additem(menu, "Deagle", "4")
    menu_additem(menu, "FiveSeven", "5")
    menu_additem(menu, "Elite", "6")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivepist(id, 17)
        case 2: cmdgivepist(id, 16)
        case 3: cmdgivepist(id, 1)
        case 4: cmdgivepist(id, 26)
        case 5: cmdgivepist(id, 11)
        case 6: cmdgivepist(id, 10)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
    givingweapon[id] = weapon

    if(is_user_alive(id))
    {
        switch(givingweapon[id])
        {
            case 17:
            {
                cs_set_user_bpammo(id, weapon, 120)
                give_item(id, "weapon_glock18")
            }
            case 16:
            {
                cs_set_user_bpammo(id, weapon, 100)
                give_item(id, "weapon_usp")
            }
            case 1:
            {
                cs_set_user_bpammo(id, weapon, 52)
                give_item(id, "weapon_p228")
            }
            case 26:
            {
                cs_set_user_bpammo(id, weapon, 35)
                give_item(id, "weapon_deagle")
            }
            case 11:
            {
                cs_set_user_bpammo(id, weapon, 100)
                give_item(id, "weapon_fiveseven")
            }
            case 10:
            {
                cs_set_user_bpammo(id, weapon, 120)
                give_item(id, "weapon_elite")
            }
        }
    }
}

public cmdautom(id)
{
    new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
    menu_additem(menu, "Benelli M3 Super", "1")
    menu_additem(menu, "Benelli XM1014", "2")
    menu_additem(menu, "Ingram MAC-10", "3")
    menu_additem(menu, "Steyr TMP", "4")
    menu_additem(menu, "HK MP5", "5")
    menu_additem(menu, "HK UMP 45", "6")
    menu_additem(menu, "FN P90", "7")    
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public aut_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiveautom(id, 21)
        case 2: cmdgiveautom(id, 5)
        case 3: cmdgiveautom(id, 7)
        case 4: cmdgiveautom(id, 23)
        case 5: cmdgiveautom(id, 19)
        case 6: cmdgiveautom(id, 12)
        case 7: cmdgiveautom(id, 30)        
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}


public cmdgiveautom(id, weapon)
{
    givingweapon[id] = weapon
    
    if(is_user_alive(id))
    {
        switch(givingweapon[id])
        {
            case 21:
            {
                cs_set_user_bpammo(id, weapon, 32)
                give_item(id, "weapon_m3")
            }
            case 5:
            {
                cs_set_user_bpammo(id, weapon, 32)
                give_item(id, "weapon_xm1014")
            }
            case 7:
            {
                cs_set_user_bpammo(id, weapon, 100)
                give_item(id, "weapon_mac10")
            }
            case 23:
            {
                cs_set_user_bpammo(id, weapon, 120)
                give_item(id, "weapon_tmp")
            }
            case 19:
            {
                cs_set_user_bpammo(id, weapon, 120)
                give_item(id, "weapon_mp5navy")
            }
            case 12:
            {
                cs_set_user_bpammo(id, weapon, 100)
                give_item(id, "weapon_ump45")
            }
            case 30:
            {
                cs_set_user_bpammo(id, weapon, 100)
                give_item(id, "weapon_p90")
            }
        }
    }
}

public cmdrifles(id)
{
    new menu = menu_create("\rВыберите оружие", "r_menu_handler")
    menu_additem(menu, "M4A1", "1")
    menu_additem(menu, "AK47", "2")
    menu_additem(menu, "AWP", "3")
    menu_additem(menu, "AUG", "4")
    menu_additem(menu, "SG552", "5")
    menu_additem(menu, "Famas", "6")
    menu_additem(menu, "Galil", "7")
    menu_additem(menu, "Scout", "8")
    menu_additem(menu, "G3SG1", "9")
    menu_additem(menu, "SG550", "10")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 0)
        case 2: cmdgiverifle(id, 28, 0)
        case 3: cmdgiverifle(id, 18, 0)
        case 4: cmdgiverifle(id, 8, 0)
        case 5: cmdgiverifle(id, 27, 0)
        case 6: cmdgiverifle(id, 15, 0)
        case 7: cmdgiverifle(id, 14, 0)
        case 8: cmdgiverifle(id, 3, 0)
        case 9: cmdgiverifle(id, 24, 0)
        case 10: cmdgiverifle(id, 13, 0)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
    givingweapon[id] = weapon
    givepack[id] = pack
  
    if(is_user_alive(id))
    {
        cs_set_user_bpammo(id, weapon, 90)
        switch(givingweapon[id])
        {
            case 22: give_item(id, "weapon_m4a1")
            case 28: give_item(id, "weapon_ak47")
            case 18: give_item(id, "weapon_awp")
            case 8: give_item(id, "weapon_aug")
            case 27: give_item(id, "weapon_sg552")
            case 15: give_item(id, "weapon_famas")
            case 14: give_item(id, "weapon_galil")
            case 3: give_item(id, "weapon_scout")
            case 24: give_item(id, "weapon_g3sg1")
            case 13: give_item(id, "weapon_sg550")
        }
        if(givepack[id])
        {
            give_item(id, "weapon_flashbang")
            give_item(id, "weapon_flashbang")
            give_item(id, "weapon_hegrenade")
            give_item(id, "weapon_smokegrenade")
            if(cs_get_user_team(id) == CS_TEAM_CT)
            cs_set_user_defuse(id, 1)
            cs_set_user_armor(id, 100, CsArmorType:2)
            cs_set_user_bpammo(id, CSW_DEAGLE, 35)
            give_item(id, "weapon_deagle")
        }
    }
}

public cmdsecond(id)
{
    new menu = menu_create("\rВыберите предмет", "se_menu_handler")
    menu_additem(menu, "Кусачки", "1")
    menu_additem(menu, "Щит", "2")
    menu_additem(menu, "Все гранаты", "3")
    menu_additem(menu, "Бронежилет", "4")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivesec(id, 1)
        case 2: cmdgivesec(id, 2)
        case 3: cmdgivesec(id, 3)
        case 4: cmdgivesec(id, 4)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
    givingweapon[id] = item
    
    if(is_user_alive(id))
    {
        switch(givingweapon[id])
        {
            case 1: cs_set_user_defuse(id, 1)
            case 2: give_item(id, "weapon_shield")
            case 3:
            {
                give_item(id, "weapon_flashbang")
                give_item(id, "weapon_flashbang")
                give_item(id, "weapon_hegrenade")
                give_item(id, "weapon_smokegrenade")
            }
            case 4: cs_set_user_armor(id, 100, CsArmorType:2)
        }
    }
}

public cmdpack(id)
{
    new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
    menu_additem(menu, "M4A1 + Pack", "1")
    menu_additem(menu, "AK47 + Pack", "2")
    menu_additem(menu, "AWP + Pack", "3")
    menu_additem(menu, "AUG + Pack", "4")
    menu_additem(menu, "SG552 + Pack", "5")
    menu_additem(menu, "Famas + Pack", "6")
    menu_additem(menu, "Galil + Pack", "7")
    menu_additem(menu, "Scout + Pack", "8")
    menu_additem(menu, "G3SG1 + Pack", "9")
    menu_additem(menu, "SG550 + Pack", "10")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 1)
        case 2: cmdgiverifle(id, 28, 1)
        case 3: cmdgiverifle(id, 18, 1)
        case 4: cmdgiverifle(id, 8, 1)
        case 5: cmdgiverifle(id, 27, 1)
        case 6: cmdgiverifle(id, 15, 1)
        case 7: cmdgiverifle(id, 14, 1)
        case 8: cmdgiverifle(id, 3, 1)
        case 9: cmdgiverifle(id, 24, 1)
        case 10: cmdgiverifle(id, 13, 1)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}


Сам пытался,но почему то не вышло(

отталкивался от этой темы:
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https://c-s.net.ua/forum/index.php?showtopic=60406&st=0&p=560534&#entry560534
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Статус пользователя GOOD FELLOW
сообщение 15.7.2014, 8:49
Сообщение #2


Иконка группы

Стаж: 13 лет

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Код:
#include <amxmodx>
#include <fun>
#include <cstrike>

new givingweapon[33], givepack[33]

public plugin_init()
{
register_plugin("WeaponMenu Only Admins", "1.0", "UNREAL")
register_clcmd("weaponmenu", "cmdmenu")
register_event("ResetHUD", "VIP_Tab", "be")
}

public VIP_Tab(id) {
if(get_user_flags(id) & VIP_ACCESS)
setVipScore(id)
}

public cmdmenu(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A)) return PLUGIN_HANDLED
givingweapon[id] = 0
new menu = menu_create("\rВыберите раздел", "g_menu_handler")
menu_additem(menu, "Пистолеты", "1")
menu_additem(menu, "Автоматы", "2")
menu_additem(menu, "Винтовки", "3")
menu_additem(menu, "Снаряжение", "4")
menu_additem(menu, "Комплекты оружия", "5")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}

public g_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdpistols(id)
case 2: cmdautom(id)
case 3: cmdrifles(id)
case 4: cmdsecond(id)
case 5: cmdpack(id)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdpistols(id)
{
new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
menu_additem(menu, "Glock 18", "1")
menu_additem(menu, "USP", "2")
menu_additem(menu, "P228", "3")
menu_additem(menu, "Deagle", "4")
menu_additem(menu, "FiveSeven", "5")
menu_additem(menu, "Elite", "6")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivepist(id, 17)
case 2: cmdgivepist(id, 16)
case 3: cmdgivepist(id, 1)
case 4: cmdgivepist(id, 26)
case 5: cmdgivepist(id, 11)
case 6: cmdgivepist(id, 10)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 17:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_glock18")
}
case 16:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_usp")
}
case 1:
{
cs_set_user_bpammo(id, weapon, 52)
give_item(id, "weapon_p228")
}
case 26:
{
cs_set_user_bpammo(id, weapon, 35)
give_item(id, "weapon_deagle")
}
case 11:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_fiveseven")
}
case 10:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_elite")
}
}
}
}

public cmdautom(id)
{
new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
menu_additem(menu, "Benelli M3 Super", "1")
menu_additem(menu, "Benelli XM1014", "2")
menu_additem(menu, "Ingram MAC-10", "3")
menu_additem(menu, "Steyr TMP", "4")
menu_additem(menu, "HK MP5", "5")
menu_additem(menu, "HK UMP 45", "6")
menu_additem(menu, "FN P90", "7")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public aut_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiveautom(id, 21)
case 2: cmdgiveautom(id, 5)
case 3: cmdgiveautom(id, 7)
case 4: cmdgiveautom(id, 23)
case 5: cmdgiveautom(id, 19)
case 6: cmdgiveautom(id, 12)
case 7: cmdgiveautom(id, 30)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgiveautom(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 21:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_m3")
}
case 5:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_xm1014")
}
case 7:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_mac10")
}
case 23:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_tmp")
}
case 19:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_mp5navy")
}
case 12:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_ump45")
}
case 30:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_p90")
}
}
}
}

public cmdrifles(id)
{
new menu = menu_create("\rВыберите оружие", "r_menu_handler")
menu_additem(menu, "M4A1", "1")
menu_additem(menu, "AK47", "2")
menu_additem(menu, "AWP", "3")
menu_additem(menu, "AUG", "4")
menu_additem(menu, "SG552", "5")
menu_additem(menu, "Famas", "6")
menu_additem(menu, "Galil", "7")
menu_additem(menu, "Scout", "8")
menu_additem(menu, "G3SG1", "9")
menu_additem(menu, "SG550", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 0)
case 2: cmdgiverifle(id, 28, 0)
case 3: cmdgiverifle(id, 18, 0)
case 4: cmdgiverifle(id, 8, 0)
case 5: cmdgiverifle(id, 27, 0)
case 6: cmdgiverifle(id, 15, 0)
case 7: cmdgiverifle(id, 14, 0)
case 8: cmdgiverifle(id, 3, 0)
case 9: cmdgiverifle(id, 24, 0)
case 10: cmdgiverifle(id, 13, 0)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
givingweapon[id] = weapon
givepack[id] = pack

if(is_user_alive(id))
{
cs_set_user_bpammo(id, weapon, 90)
switch(givingweapon[id])
{
case 22: give_item(id, "weapon_m4a1")
case 28: give_item(id, "weapon_ak47")
case 18: give_item(id, "weapon_awp")
case 8: give_item(id, "weapon_aug")
case 27: give_item(id, "weapon_sg552")
case 15: give_item(id, "weapon_famas")
case 14: give_item(id, "weapon_galil")
case 3: give_item(id, "weapon_scout")
case 24: give_item(id, "weapon_g3sg1")
case 13: give_item(id, "weapon_sg550")
}
if(givepack[id])
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
if(cs_get_user_team(id) == CS_TEAM_CT)
cs_set_user_defuse(id, 1)
cs_set_user_armor(id, 100, CsArmorType:2)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id, "weapon_deagle")
}
}
}

public cmdsecond(id)
{
new menu = menu_create("\rВыберите предмет", "se_menu_handler")
menu_additem(menu, "Кусачки", "1")
menu_additem(menu, "Щит", "2")
menu_additem(menu, "Все гранаты", "3")
menu_additem(menu, "Бронежилет", "4")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivesec(id, 1)
case 2: cmdgivesec(id, 2)
case 3: cmdgivesec(id, 3)
case 4: cmdgivesec(id, 4)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
givingweapon[id] = item

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 1: cs_set_user_defuse(id, 1)
case 2: give_item(id, "weapon_shield")
case 3:
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
}
case 4: cs_set_user_armor(id, 100, CsArmorType:2)
}
}
}

public cmdpack(id)
{
new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
menu_additem(menu, "M4A1 + Pack", "1")
menu_additem(menu, "AK47 + Pack", "2")
menu_additem(menu, "AWP + Pack", "3")
menu_additem(menu, "AUG + Pack", "4")
menu_additem(menu, "SG552 + Pack", "5")
menu_additem(menu, "Famas + Pack", "6")
menu_additem(menu, "Galil + Pack", "7")
menu_additem(menu, "Scout + Pack", "8")
menu_additem(menu, "G3SG1 + Pack", "9")
menu_additem(menu, "SG550 + Pack", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 1)
case 2: cmdgiverifle(id, 28, 1)
case 3: cmdgiverifle(id, 18, 1)
case 4: cmdgiverifle(id, 8, 1)
case 5: cmdgiverifle(id, 27, 1)
case 6: cmdgiverifle(id, 15, 1)
case 7: cmdgiverifle(id, 14, 1)
case 8: cmdgiverifle(id, 3, 1)
case 9: cmdgiverifle(id, 24, 1)
case 10: cmdgiverifle(id, 13, 1)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

stock setVipScore(id) {
if(is_user_alive(id)){
message_begin(MSG_ALL,84,{0,0,0},id)
write_byte(id)
write_byte(4)
message_end()
}
}
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Статус пользователя Andrey_iokhin
сообщение 15.7.2014, 17:59
Сообщение #3
Стаж: 13 лет

Сообщений: 350
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Полезность: 116

Ошибку выдает при компиляции(
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Статус пользователя vovan4ik1997
сообщение 15.7.2014, 18:04
Сообщение #4


Стаж: 13 лет

Сообщений: 1087
Благодарностей: 433
Полезность: 718

Andrey_iokhin,
Код:
#include <amxmodx>
#include <fun>
#include <cstrike>

#define VIP_ACCESS ADMIN_LEVEL_H
new givingweapon[33], givepack[33]

public plugin_init()
{
register_plugin("WeaponMenu Only Admins", "1.0", "UNREAL")
register_clcmd("weaponmenu", "cmdmenu")
register_event("ResetHUD", "VIP_Tab", "be")
}

public VIP_Tab(id) {
if(get_user_flags(id) & VIP_ACCESS)
setVipScore(id)
}

public cmdmenu(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A)) return PLUGIN_HANDLED
givingweapon[id] = 0
new menu = menu_create("\rВыберите раздел", "g_menu_handler")
menu_additem(menu, "Пистолеты", "1")
menu_additem(menu, "Автоматы", "2")
menu_additem(menu, "Винтовки", "3")
menu_additem(menu, "Снаряжение", "4")
menu_additem(menu, "Комплекты оружия", "5")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}

public g_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdpistols(id)
case 2: cmdautom(id)
case 3: cmdrifles(id)
case 4: cmdsecond(id)
case 5: cmdpack(id)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdpistols(id)
{
new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
menu_additem(menu, "Glock 18", "1")
menu_additem(menu, "USP", "2")
menu_additem(menu, "P228", "3")
menu_additem(menu, "Deagle", "4")
menu_additem(menu, "FiveSeven", "5")
menu_additem(menu, "Elite", "6")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivepist(id, 17)
case 2: cmdgivepist(id, 16)
case 3: cmdgivepist(id, 1)
case 4: cmdgivepist(id, 26)
case 5: cmdgivepist(id, 11)
case 6: cmdgivepist(id, 10)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 17:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_glock18")
}
case 16:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_usp")
}
case 1:
{
cs_set_user_bpammo(id, weapon, 52)
give_item(id, "weapon_p228")
}
case 26:
{
cs_set_user_bpammo(id, weapon, 35)
give_item(id, "weapon_deagle")
}
case 11:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_fiveseven")
}
case 10:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_elite")
}
}
}
}

public cmdautom(id)
{
new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
menu_additem(menu, "Benelli M3 Super", "1")
menu_additem(menu, "Benelli XM1014", "2")
menu_additem(menu, "Ingram MAC-10", "3")
menu_additem(menu, "Steyr TMP", "4")
menu_additem(menu, "HK MP5", "5")
menu_additem(menu, "HK UMP 45", "6")
menu_additem(menu, "FN P90", "7")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public aut_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiveautom(id, 21)
case 2: cmdgiveautom(id, 5)
case 3: cmdgiveautom(id, 7)
case 4: cmdgiveautom(id, 23)
case 5: cmdgiveautom(id, 19)
case 6: cmdgiveautom(id, 12)
case 7: cmdgiveautom(id, 30)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgiveautom(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 21:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_m3")
}
case 5:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_xm1014")
}
case 7:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_mac10")
}
case 23:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_tmp")
}
case 19:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_mp5navy")
}
case 12:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_ump45")
}
case 30:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_p90")
}
}
}
}

public cmdrifles(id)
{
new menu = menu_create("\rВыберите оружие", "r_menu_handler")
menu_additem(menu, "M4A1", "1")
menu_additem(menu, "AK47", "2")
menu_additem(menu, "AWP", "3")
menu_additem(menu, "AUG", "4")
menu_additem(menu, "SG552", "5")
menu_additem(menu, "Famas", "6")
menu_additem(menu, "Galil", "7")
menu_additem(menu, "Scout", "8")
menu_additem(menu, "G3SG1", "9")
menu_additem(menu, "SG550", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 0)
case 2: cmdgiverifle(id, 28, 0)
case 3: cmdgiverifle(id, 18, 0)
case 4: cmdgiverifle(id, 8, 0)
case 5: cmdgiverifle(id, 27, 0)
case 6: cmdgiverifle(id, 15, 0)
case 7: cmdgiverifle(id, 14, 0)
case 8: cmdgiverifle(id, 3, 0)
case 9: cmdgiverifle(id, 24, 0)
case 10: cmdgiverifle(id, 13, 0)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
givingweapon[id] = weapon
givepack[id] = pack

if(is_user_alive(id))
{
cs_set_user_bpammo(id, weapon, 90)
switch(givingweapon[id])
{
case 22: give_item(id, "weapon_m4a1")
case 28: give_item(id, "weapon_ak47")
case 18: give_item(id, "weapon_awp")
case 8: give_item(id, "weapon_aug")
case 27: give_item(id, "weapon_sg552")
case 15: give_item(id, "weapon_famas")
case 14: give_item(id, "weapon_galil")
case 3: give_item(id, "weapon_scout")
case 24: give_item(id, "weapon_g3sg1")
case 13: give_item(id, "weapon_sg550")
}
if(givepack[id])
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
if(cs_get_user_team(id) == CS_TEAM_CT)
cs_set_user_defuse(id, 1)
cs_set_user_armor(id, 100, CsArmorType:2)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id, "weapon_deagle")
}
}
}

public cmdsecond(id)
{
new menu = menu_create("\rВыберите предмет", "se_menu_handler")
menu_additem(menu, "Кусачки", "1")
menu_additem(menu, "Щит", "2")
menu_additem(menu, "Все гранаты", "3")
menu_additem(menu, "Бронежилет", "4")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivesec(id, 1)
case 2: cmdgivesec(id, 2)
case 3: cmdgivesec(id, 3)
case 4: cmdgivesec(id, 4)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
givingweapon[id] = item

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 1: cs_set_user_defuse(id, 1)
case 2: give_item(id, "weapon_shield")
case 3:
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
}
case 4: cs_set_user_armor(id, 100, CsArmorType:2)
}
}
}

public cmdpack(id)
{
new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
menu_additem(menu, "M4A1 + Pack", "1")
menu_additem(menu, "AK47 + Pack", "2")
menu_additem(menu, "AWP + Pack", "3")
menu_additem(menu, "AUG + Pack", "4")
menu_additem(menu, "SG552 + Pack", "5")
menu_additem(menu, "Famas + Pack", "6")
menu_additem(menu, "Galil + Pack", "7")
menu_additem(menu, "Scout + Pack", "8")
menu_additem(menu, "G3SG1 + Pack", "9")
menu_additem(menu, "SG550 + Pack", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 1)
case 2: cmdgiverifle(id, 28, 1)
case 3: cmdgiverifle(id, 18, 1)
case 4: cmdgiverifle(id, 8, 1)
case 5: cmdgiverifle(id, 27, 1)
case 6: cmdgiverifle(id, 15, 1)
case 7: cmdgiverifle(id, 14, 1)
case 8: cmdgiverifle(id, 3, 1)
case 9: cmdgiverifle(id, 24, 1)
case 10: cmdgiverifle(id, 13, 1)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

stock setVipScore(id) {
if(is_user_alive(id)){
message_begin(MSG_ALL,84,{0,0,0},id)
write_byte(id)
write_byte(4)
message_end()
}
}


Представь, что ты заплатил однажды, а получаешь прибыль постоянно.
Закажи правильный контент тут
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Статус пользователя 9art
сообщение 15.7.2014, 18:06
Сообщение #5


Стаж: 12 лет

Сообщений: 991
Благодарностей: 534
Полезность: 843

Скрытый текст
Код:
#include <amxmodx>
#include <fun>
#include <cstrike>

#define VIP_ACCESS ADMIN_LEVEL_A

new givingweapon[33], givepack[33]

public plugin_init()
{
register_plugin("WeaponMenu Only Admins", "1.0", "UNREAL")
register_clcmd("weaponmenu", "cmdmenu")
register_event("ResetHUD", "VIP_Tab", "be")
}

public VIP_Tab(id) {
if(get_user_flags(id) & VIP_ACCESS)
setVipScore(id)
}

public cmdmenu(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A)) return PLUGIN_HANDLED
givingweapon[id] = 0
new menu = menu_create("\rВыберите раздел", "g_menu_handler")
menu_additem(menu, "Пистолеты", "1")
menu_additem(menu, "Автоматы", "2")
menu_additem(menu, "Винтовки", "3")
menu_additem(menu, "Снаряжение", "4")
menu_additem(menu, "Комплекты оружия", "5")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}

public g_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdpistols(id)
case 2: cmdautom(id)
case 3: cmdrifles(id)
case 4: cmdsecond(id)
case 5: cmdpack(id)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdpistols(id)
{
new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
menu_additem(menu, "Glock 18", "1")
menu_additem(menu, "USP", "2")
menu_additem(menu, "P228", "3")
menu_additem(menu, "Deagle", "4")
menu_additem(menu, "FiveSeven", "5")
menu_additem(menu, "Elite", "6")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivepist(id, 17)
case 2: cmdgivepist(id, 16)
case 3: cmdgivepist(id, 1)
case 4: cmdgivepist(id, 26)
case 5: cmdgivepist(id, 11)
case 6: cmdgivepist(id, 10)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 17:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_glock18")
}
case 16:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_usp")
}
case 1:
{
cs_set_user_bpammo(id, weapon, 52)
give_item(id, "weapon_p228")
}
case 26:
{
cs_set_user_bpammo(id, weapon, 35)
give_item(id, "weapon_deagle")
}
case 11:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_fiveseven")
}
case 10:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_elite")
}
}
}
}

public cmdautom(id)
{
new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
menu_additem(menu, "Benelli M3 Super", "1")
menu_additem(menu, "Benelli XM1014", "2")
menu_additem(menu, "Ingram MAC-10", "3")
menu_additem(menu, "Steyr TMP", "4")
menu_additem(menu, "HK MP5", "5")
menu_additem(menu, "HK UMP 45", "6")
menu_additem(menu, "FN P90", "7")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public aut_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiveautom(id, 21)
case 2: cmdgiveautom(id, 5)
case 3: cmdgiveautom(id, 7)
case 4: cmdgiveautom(id, 23)
case 5: cmdgiveautom(id, 19)
case 6: cmdgiveautom(id, 12)
case 7: cmdgiveautom(id, 30)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgiveautom(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 21:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_m3")
}
case 5:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_xm1014")
}
case 7:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_mac10")
}
case 23:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_tmp")
}
case 19:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_mp5navy")
}
case 12:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_ump45")
}
case 30:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_p90")
}
}
}
}

public cmdrifles(id)
{
new menu = menu_create("\rВыберите оружие", "r_menu_handler")
menu_additem(menu, "M4A1", "1")
menu_additem(menu, "AK47", "2")
menu_additem(menu, "AWP", "3")
menu_additem(menu, "AUG", "4")
menu_additem(menu, "SG552", "5")
menu_additem(menu, "Famas", "6")
menu_additem(menu, "Galil", "7")
menu_additem(menu, "Scout", "8")
menu_additem(menu, "G3SG1", "9")
menu_additem(menu, "SG550", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 0)
case 2: cmdgiverifle(id, 28, 0)
case 3: cmdgiverifle(id, 18, 0)
case 4: cmdgiverifle(id, 8, 0)
case 5: cmdgiverifle(id, 27, 0)
case 6: cmdgiverifle(id, 15, 0)
case 7: cmdgiverifle(id, 14, 0)
case 8: cmdgiverifle(id, 3, 0)
case 9: cmdgiverifle(id, 24, 0)
case 10: cmdgiverifle(id, 13, 0)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
givingweapon[id] = weapon
givepack[id] = pack

if(is_user_alive(id))
{
cs_set_user_bpammo(id, weapon, 90)
switch(givingweapon[id])
{
case 22: give_item(id, "weapon_m4a1")
case 28: give_item(id, "weapon_ak47")
case 18: give_item(id, "weapon_awp")
case 8: give_item(id, "weapon_aug")
case 27: give_item(id, "weapon_sg552")
case 15: give_item(id, "weapon_famas")
case 14: give_item(id, "weapon_galil")
case 3: give_item(id, "weapon_scout")
case 24: give_item(id, "weapon_g3sg1")
case 13: give_item(id, "weapon_sg550")
}
if(givepack[id])
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
if(cs_get_user_team(id) == CS_TEAM_CT)
cs_set_user_defuse(id, 1)
cs_set_user_armor(id, 100, CsArmorType:2)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id, "weapon_deagle")
}
}
}

public cmdsecond(id)
{
new menu = menu_create("\rВыберите предмет", "se_menu_handler")
menu_additem(menu, "Кусачки", "1")
menu_additem(menu, "Щит", "2")
menu_additem(menu, "Все гранаты", "3")
menu_additem(menu, "Бронежилет", "4")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivesec(id, 1)
case 2: cmdgivesec(id, 2)
case 3: cmdgivesec(id, 3)
case 4: cmdgivesec(id, 4)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
givingweapon[id] = item

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 1: cs_set_user_defuse(id, 1)
case 2: give_item(id, "weapon_shield")
case 3:
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
}
case 4: cs_set_user_armor(id, 100, CsArmorType:2)
}
}
}

public cmdpack(id)
{
new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
menu_additem(menu, "M4A1 + Pack", "1")
menu_additem(menu, "AK47 + Pack", "2")
menu_additem(menu, "AWP + Pack", "3")
menu_additem(menu, "AUG + Pack", "4")
menu_additem(menu, "SG552 + Pack", "5")
menu_additem(menu, "Famas + Pack", "6")
menu_additem(menu, "Galil + Pack", "7")
menu_additem(menu, "Scout + Pack", "8")
menu_additem(menu, "G3SG1 + Pack", "9")
menu_additem(menu, "SG550 + Pack", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 1)
case 2: cmdgiverifle(id, 28, 1)
case 3: cmdgiverifle(id, 18, 1)
case 4: cmdgiverifle(id, 8, 1)
case 5: cmdgiverifle(id, 27, 1)
case 6: cmdgiverifle(id, 15, 1)
case 7: cmdgiverifle(id, 14, 1)
case 8: cmdgiverifle(id, 3, 1)
case 9: cmdgiverifle(id, 24, 1)
case 10: cmdgiverifle(id, 13, 1)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

stock setVipScore(id) {
if(is_user_alive(id)){
message_begin(MSG_ALL,84,{0,0,0},id)
write_byte(id)
write_byte(4)
message_end()
}
}

Пока писал опередили.

Отредактировал: 9art, - 15.7.2014, 18:44
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Статус пользователя Andrey_iokhin
сообщение 15.7.2014, 18:14
Сообщение #6
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Все равно ошибку кидает(


Неделю плясал с бубном вокруг этого плагина) Ни чего не получалось)
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Статус пользователя cstriker
сообщение 15.7.2014, 18:20
Сообщение #7


Иконка группы

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Цитата(Andrey_iokhin @ 15.7.2014, 18:14) *
Все равно ошибку кидает(


Неделю плясал с бубном вокруг этого плагина) Ни чего не получалось)

Компиляться оба, с предупреждением, на которое можно не обращать внимание.
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Статус пользователя Andrey_iokhin
сообщение 15.7.2014, 18:23
Сообщение #8
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Ну если можно не обращать внимание,то тогда ладно)

Всем огромное спасибо за помощь)
Кнопочки "спасибо" почему-то нету у меня(
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Статус пользователя Bloo
сообщение 15.7.2014, 18:29
Сообщение #9


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Предупреждение из за не правильного отступа в 12 строке. Просто еще один пробел в начале строки поставить и все или заменить TAB'ом
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Статус пользователя Andrey_iokhin
сообщение 15.7.2014, 18:38
Сообщение #10
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Bloo,
Сделал как ты написал,все равно выскакивает)
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Статус пользователя Bloo
сообщение 15.7.2014, 18:48
Сообщение #11


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Andrey_iokhin, вот Прикрепленный файл  weaponmenu.sma ( 12,17 килобайт ) Кол-во скачиваний: 7
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Поблагодарили 1 раз
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Статус пользователя Andrey_iokhin
сообщение 15.7.2014, 19:07
Сообщение #12
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Спасибо) Все работает)
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Статус пользователя Andrey_iokhin
сообщение 26.8.2014, 20:59
Сообщение #13
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Может кто за рубликов 100 еще кое что тут дописать?)
Если 100 мало,то могу добавить) ток уже в среду вечером)

Надо сделать,чтоб оружие можно было брать со второго раунда , а AWP с 3 раунда.
И когда берешь оружие,чтоб второе скидывалось(то-есть чтоб не было 2 пушки на руках)

Возможно такое?)

Отредактировал: Andrey_iokhin, - 26.8.2014, 21:03
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Статус пользователя Andrey_iokhin
сообщение 26.8.2014, 21:53
Сообщение #14
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Лан) до завтра)
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Статус пользователя admir
сообщение 27.8.2014, 4:07
Сообщение #15
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за работоспособность не отвечаю, сплю...
Код:

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta_util>

#define VIP_ACCESS ADMIN_LEVEL_A
#define PRIMARY_WEAPONS_BITSUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90))
#define SECONDARY_WEAPONS_BITSUM ((1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE))

stock drop_primary(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for(new i = 0; i < num; i++)
if(PRIMARY_WEAPONS_BITSUM & (1<<weapons[i]))
fm_strip_user_gun(id, weapons[i]);
}

stock drop_secondary(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for(new i = 0; i < num; i++)
if(SECONDARY_WEAPONS_BITSUM & (1<<weapons[i]))
fm_strip_user_gun(id, weapons[i]);
}

new givingweapon[33], givepack[33], gRoundNumber

public plugin_init()
{
register_plugin("WeaponMenu Only Admins", "1.0", "UNREAL")
register_clcmd("weaponmenu", "cmdmenu")
register_event("ResetHUD", "VIP_Tab", "be")
register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_terwin");
register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_ctwin");
register_event("TextMsg", "eventGameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
}

public WinAudio()
{
gRoundNumber++;
}

public plugin_end()
{
gRoundNumber = 0;
}

public eventGameRestart()
{
gRoundNumber = 0;
}

public VIP_Tab(id) {
if(get_user_flags(id) & VIP_ACCESS)
setVipScore(id)
}

public cmdmenu(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A) || gRoundNumber < 1)
return PLUGIN_HANDLED
givingweapon[id] = 0;
new menu = menu_create("\rВыберите раздел", "g_menu_handler")
menu_additem(menu, "Пистолеты", "1")
menu_additem(menu, "Автоматы", "2")
menu_additem(menu, "Винтовки", "3")
menu_additem(menu, "Снаряжение", "4")
menu_additem(menu, "Комплекты оружия", "5")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}

public g_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdpistols(id)
case 2: cmdautom(id)
case 3: cmdrifles(id)
case 4: cmdsecond(id)
case 5: cmdpack(id)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdpistols(id)
{
new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
menu_additem(menu, "Glock 18", "1")
menu_additem(menu, "USP", "2")
menu_additem(menu, "P228", "3")
menu_additem(menu, "Deagle", "4")
menu_additem(menu, "FiveSeven", "5")
menu_additem(menu, "Elite", "6")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivepist(id, 17)
case 2: cmdgivepist(id, 16)
case 3: cmdgivepist(id, 1)
case 4: cmdgivepist(id, 26)
case 5: cmdgivepist(id, 11)
case 6: cmdgivepist(id, 10)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
drop_secondary(id);
switch(givingweapon[id])
{
case 17:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_glock18")
}
case 16:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_usp")
}
case 1:
{
cs_set_user_bpammo(id, weapon, 52)
give_item(id, "weapon_p228")
}
case 26:
{
cs_set_user_bpammo(id, weapon, 35)
give_item(id, "weapon_deagle")
}
case 11:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_fiveseven")
}
case 10:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_elite")
}
}
}
}

public cmdautom(id)
{
new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
menu_additem(menu, "Benelli M3 Super", "1")
menu_additem(menu, "Benelli XM1014", "2")
menu_additem(menu, "Ingram MAC-10", "3")
menu_additem(menu, "Steyr TMP", "4")
menu_additem(menu, "HK MP5", "5")
menu_additem(menu, "HK UMP 45", "6")
menu_additem(menu, "FN P90", "7")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public aut_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiveautom(id, 21)
case 2: cmdgiveautom(id, 5)
case 3: cmdgiveautom(id, 7)
case 4: cmdgiveautom(id, 23)
case 5: cmdgiveautom(id, 19)
case 6: cmdgiveautom(id, 12)
case 7: cmdgiveautom(id, 30)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgiveautom(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
drop_primary(id);
switch(givingweapon[id])
{
case 21:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_m3")
}
case 5:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_xm1014")
}
case 7:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_mac10")
}
case 23:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_tmp")
}
case 19:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_mp5navy")
}
case 12:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_ump45")
}
case 30:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_p90")
}
}
}
}

public cmdrifles(id)
{
new menu = menu_create("\rВыберите оружие", "r_menu_handler")
menu_additem(menu, "M4A1", "1")
menu_additem(menu, "AK47", "2")
menu_additem(menu, "AWP", "3")
menu_additem(menu, "AUG", "4")
menu_additem(menu, "SG552", "5")
menu_additem(menu, "Famas", "6")
menu_additem(menu, "Galil", "7")
menu_additem(menu, "Scout", "8")
menu_additem(menu, "G3SG1", "9")
menu_additem(menu, "SG550", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 0)
case 2: cmdgiverifle(id, 28, 0)
case 3: cmdgiverifle(id, 18, 0)
case 4: cmdgiverifle(id, 8, 0)
case 5: cmdgiverifle(id, 27, 0)
case 6: cmdgiverifle(id, 15, 0)
case 7: cmdgiverifle(id, 14, 0)
case 8: cmdgiverifle(id, 3, 0)
case 9: cmdgiverifle(id, 24, 0)
case 10: cmdgiverifle(id, 13, 0)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
givingweapon[id] = weapon
givepack[id] = pack

if(givingweapon[id] == 18 && gRoundNumber < 2)
return

if(is_user_alive(id))
{
drop_primary(id)
cs_set_user_bpammo(id, weapon, 90)
switch(givingweapon[id])
{
case 22: give_item(id, "weapon_m4a1")
case 28: give_item(id, "weapon_ak47")
case 18: give_item(id, "weapon_awp")
case 8: give_item(id, "weapon_aug")
case 27: give_item(id, "weapon_sg552")
case 15: give_item(id, "weapon_famas")
case 14: give_item(id, "weapon_galil")
case 3: give_item(id, "weapon_scout")
case 24: give_item(id, "weapon_g3sg1")
case 13: give_item(id, "weapon_sg550")
}
if(givepack[id])
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
if(cs_get_user_team(id) == CS_TEAM_CT)
cs_set_user_defuse(id, 1)

cs_set_user_armor(id, 100, CsArmorType:2)
drop_secondary(id)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id, "weapon_deagle")
}
}
}

public cmdsecond(id)
{
new menu = menu_create("\rВыберите предмет", "se_menu_handler")
menu_additem(menu, "Кусачки", "1")
menu_additem(menu, "Щит", "2")
menu_additem(menu, "Все гранаты", "3")
menu_additem(menu, "Бронежилет", "4")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivesec(id, 1)
case 2: cmdgivesec(id, 2)
case 3: cmdgivesec(id, 3)
case 4: cmdgivesec(id, 4)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
givingweapon[id] = item

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 1: cs_set_user_defuse(id, 1)
case 2: give_item(id, "weapon_shield")
case 3:
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
}
case 4: cs_set_user_armor(id, 100, CsArmorType:2)
}
}
}

public cmdpack(id)
{
new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
menu_additem(menu, "M4A1 + Pack", "1")
menu_additem(menu, "AK47 + Pack", "2")
menu_additem(menu, "AWP + Pack", "3")
menu_additem(menu, "AUG + Pack", "4")
menu_additem(menu, "SG552 + Pack", "5")
menu_additem(menu, "Famas + Pack", "6")
menu_additem(menu, "Galil + Pack", "7")
menu_additem(menu, "Scout + Pack", "8")
menu_additem(menu, "G3SG1 + Pack", "9")
menu_additem(menu, "SG550 + Pack", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 1)
case 2: cmdgiverifle(id, 28, 1)
case 3: cmdgiverifle(id, 18, 1)
case 4: cmdgiverifle(id, 8, 1)
case 5: cmdgiverifle(id, 27, 1)
case 6: cmdgiverifle(id, 15, 1)
case 7: cmdgiverifle(id, 14, 1)
case 8: cmdgiverifle(id, 3, 1)
case 9: cmdgiverifle(id, 24, 1)
case 10: cmdgiverifle(id, 13, 1)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

stock setVipScore(id) {
if(is_user_alive(id)){
message_begin(MSG_ALL,84,{0,0,0},id)
write_byte(id)
write_byte(4)
message_end()
}
}


Отредактировал: admir, - 27.8.2014, 15:50
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
Поблагодарили 1 раз
   + Цитировать сообщение
Статус пользователя Andrey_iokhin
сообщение 27.8.2014, 16:54
Сообщение #16
Стаж: 13 лет

Сообщений: 350
Благодарностей: 45
Полезность: 116

Цитата(admir @ 27.8.2014, 6:07) *
за работоспособность не отвечаю, сплю...
Код:

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta_util>

#define VIP_ACCESS ADMIN_LEVEL_A
#define PRIMARY_WEAPONS_BITSUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90))
#define SECONDARY_WEAPONS_BITSUM ((1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE))

stock drop_primary(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for(new i = 0; i < num; i++)
if(PRIMARY_WEAPONS_BITSUM & (1<<weapons[i]))
fm_strip_user_gun(id, weapons[i]);
}

stock drop_secondary(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for(new i = 0; i < num; i++)
if(SECONDARY_WEAPONS_BITSUM & (1<<weapons[i]))
fm_strip_user_gun(id, weapons[i]);
}

new givingweapon[33], givepack[33], gRoundNumber

public plugin_init()
{
register_plugin("WeaponMenu Only Admins", "1.0", "UNREAL")
register_clcmd("weaponmenu", "cmdmenu")
register_event("ResetHUD", "VIP_Tab", "be")
register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_terwin");
register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_ctwin");
register_event("TextMsg", "eventGameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
}

public WinAudio()
{
gRoundNumber++;
}

public plugin_end()
{
gRoundNumber = 0;
}

public eventGameRestart()
{
gRoundNumber = 0;
}

public VIP_Tab(id) {
if(get_user_flags(id) & VIP_ACCESS)
setVipScore(id)
}

public cmdmenu(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A) || gRoundNumber < 1)
return PLUGIN_HANDLED
givingweapon[id] = 0;
new menu = menu_create("\rВыберите раздел", "g_menu_handler")
menu_additem(menu, "Пистолеты", "1")
menu_additem(menu, "Автоматы", "2")
menu_additem(menu, "Винтовки", "3")
menu_additem(menu, "Снаряжение", "4")
menu_additem(menu, "Комплекты оружия", "5")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}

public g_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdpistols(id)
case 2: cmdautom(id)
case 3: cmdrifles(id)
case 4: cmdsecond(id)
case 5: cmdpack(id)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdpistols(id)
{
new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
menu_additem(menu, "Glock 18", "1")
menu_additem(menu, "USP", "2")
menu_additem(menu, "P228", "3")
menu_additem(menu, "Deagle", "4")
menu_additem(menu, "FiveSeven", "5")
menu_additem(menu, "Elite", "6")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivepist(id, 17)
case 2: cmdgivepist(id, 16)
case 3: cmdgivepist(id, 1)
case 4: cmdgivepist(id, 26)
case 5: cmdgivepist(id, 11)
case 6: cmdgivepist(id, 10)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
drop_secondary(id);
switch(givingweapon[id])
{
case 17:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_glock18")
}
case 16:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_usp")
}
case 1:
{
cs_set_user_bpammo(id, weapon, 52)
give_item(id, "weapon_p228")
}
case 26:
{
cs_set_user_bpammo(id, weapon, 35)
give_item(id, "weapon_deagle")
}
case 11:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_fiveseven")
}
case 10:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_elite")
}
}
}
}

public cmdautom(id)
{
new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
menu_additem(menu, "Benelli M3 Super", "1")
menu_additem(menu, "Benelli XM1014", "2")
menu_additem(menu, "Ingram MAC-10", "3")
menu_additem(menu, "Steyr TMP", "4")
menu_additem(menu, "HK MP5", "5")
menu_additem(menu, "HK UMP 45", "6")
menu_additem(menu, "FN P90", "7")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public aut_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiveautom(id, 21)
case 2: cmdgiveautom(id, 5)
case 3: cmdgiveautom(id, 7)
case 4: cmdgiveautom(id, 23)
case 5: cmdgiveautom(id, 19)
case 6: cmdgiveautom(id, 12)
case 7: cmdgiveautom(id, 30)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgiveautom(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
drop_primary(id);
switch(givingweapon[id])
{
case 21:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_m3")
}
case 5:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_xm1014")
}
case 7:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_mac10")
}
case 23:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_tmp")
}
case 19:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_mp5navy")
}
case 12:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_ump45")
}
case 30:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_p90")
}
}
}
}

public cmdrifles(id)
{
new menu = menu_create("\rВыберите оружие", "r_menu_handler")
menu_additem(menu, "M4A1", "1")
menu_additem(menu, "AK47", "2")
menu_additem(menu, "AWP", "3")
menu_additem(menu, "AUG", "4")
menu_additem(menu, "SG552", "5")
menu_additem(menu, "Famas", "6")
menu_additem(menu, "Galil", "7")
menu_additem(menu, "Scout", "8")
menu_additem(menu, "G3SG1", "9")
menu_additem(menu, "SG550", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 0)
case 2: cmdgiverifle(id, 28, 0)
case 3: cmdgiverifle(id, 18, 0)
case 4: cmdgiverifle(id, 8, 0)
case 5: cmdgiverifle(id, 27, 0)
case 6: cmdgiverifle(id, 15, 0)
case 7: cmdgiverifle(id, 14, 0)
case 8: cmdgiverifle(id, 3, 0)
case 9: cmdgiverifle(id, 24, 0)
case 10: cmdgiverifle(id, 13, 0)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
givingweapon[id] = weapon
givepack[id] = pack

if(givingweapon[id] == 18 && gRoundNumber < 2)
return

if(is_user_alive(id))
{
drop_primary(id)
cs_set_user_bpammo(id, weapon, 90)
switch(givingweapon[id])
{
case 22: give_item(id, "weapon_m4a1")
case 28: give_item(id, "weapon_ak47")
case 18: give_item(id, "weapon_awp")
case 8: give_item(id, "weapon_aug")
case 27: give_item(id, "weapon_sg552")
case 15: give_item(id, "weapon_famas")
case 14: give_item(id, "weapon_galil")
case 3: give_item(id, "weapon_scout")
case 24: give_item(id, "weapon_g3sg1")
case 13: give_item(id, "weapon_sg550")
}
if(givepack[id])
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
if(cs_get_user_team(id) == CS_TEAM_CT)
cs_set_user_defuse(id, 1)

cs_set_user_armor(id, 100, CsArmorType:2)
drop_secondary(id)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id, "weapon_deagle")
}
}
}

public cmdsecond(id)
{
new menu = menu_create("\rВыберите предмет", "se_menu_handler")
menu_additem(menu, "Кусачки", "1")
menu_additem(menu, "Щит", "2")
menu_additem(menu, "Все гранаты", "3")
menu_additem(menu, "Бронежилет", "4")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivesec(id, 1)
case 2: cmdgivesec(id, 2)
case 3: cmdgivesec(id, 3)
case 4: cmdgivesec(id, 4)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
givingweapon[id] = item

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 1: cs_set_user_defuse(id, 1)
case 2: give_item(id, "weapon_shield")
case 3:
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
}
case 4: cs_set_user_armor(id, 100, CsArmorType:2)
}
}
}

public cmdpack(id)
{
new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
menu_additem(menu, "M4A1 + Pack", "1")
menu_additem(menu, "AK47 + Pack", "2")
menu_additem(menu, "AWP + Pack", "3")
menu_additem(menu, "AUG + Pack", "4")
menu_additem(menu, "SG552 + Pack", "5")
menu_additem(menu, "Famas + Pack", "6")
menu_additem(menu, "Galil + Pack", "7")
menu_additem(menu, "Scout + Pack", "8")
menu_additem(menu, "G3SG1 + Pack", "9")
menu_additem(menu, "SG550 + Pack", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 1)
case 2: cmdgiverifle(id, 28, 1)
case 3: cmdgiverifle(id, 18, 1)
case 4: cmdgiverifle(id, 8, 1)
case 5: cmdgiverifle(id, 27, 1)
case 6: cmdgiverifle(id, 15, 1)
case 7: cmdgiverifle(id, 14, 1)
case 8: cmdgiverifle(id, 3, 1)
case 9: cmdgiverifle(id, 24, 1)
case 10: cmdgiverifle(id, 13, 1)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

stock setVipScore(id) {
if(is_user_alive(id)){
message_begin(MSG_ALL,84,{0,0,0},id)
write_byte(id)
write_byte(4)
message_end()
}
}


Огромнейшее спасибо)
Все работает как часики=)

Как и обещал,могу на qiwi кинуть. Напишешь в лс номер)
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Статус пользователя Andrey_iokhin
сообщение 23.9.2014, 21:21
Сообщение #17
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Может кому не сложно=)
Удалить скорострел с щитом)

Из кода выше)

Отредактировал: Andrey_iokhin, - 23.9.2014, 21:26
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Статус пользователя Andrey_iokhin
сообщение 27.9.2014, 17:34
Сообщение #18
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Лан) за 50р. на киви) Кто сделает?)
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Статус пользователя Bloo
сообщение 27.9.2014, 17:50
Сообщение #19


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Andrey_iokhin, не проверял, компилится нормально
Код:
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta_util>

#define VIP_ACCESS ADMIN_LEVEL_A
#define PRIMARY_WEAPONS_BITSUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90))
#define SECONDARY_WEAPONS_BITSUM ((1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE))

stock drop_primary(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for(new i = 0; i < num; i++)
if(PRIMARY_WEAPONS_BITSUM & (1<<weapons[i]))
fm_strip_user_gun(id, weapons[i]);
}

stock drop_secondary(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for(new i = 0; i < num; i++)
if(SECONDARY_WEAPONS_BITSUM & (1<<weapons[i]))
fm_strip_user_gun(id, weapons[i]);
}

new givingweapon[33], givepack[33], gRoundNumber

public plugin_init()
{
register_plugin("WeaponMenu Only Admins", "1.0", "UNREAL")
register_clcmd("weaponmenu", "cmdmenu")
register_event("ResetHUD", "VIP_Tab", "be")
register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_terwin");
register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_ctwin");
register_event("TextMsg", "eventGameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
}

public WinAudio()
{
gRoundNumber++;
}

public plugin_end()
{
gRoundNumber = 0;
}

public eventGameRestart()
{
gRoundNumber = 0;
}

public VIP_Tab(id) {
if(get_user_flags(id) & VIP_ACCESS)
setVipScore(id)
}

public cmdmenu(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A) || gRoundNumber < 1)
return PLUGIN_HANDLED
givingweapon[id] = 0;
new menu = menu_create("\rВыберите раздел", "g_menu_handler")
menu_additem(menu, "Пистолеты", "1")
menu_additem(menu, "Автоматы", "2")
menu_additem(menu, "Винтовки", "3")
menu_additem(menu, "Снаряжение", "4")
menu_additem(menu, "Комплекты оружия", "5")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}

public g_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdpistols(id)
case 2: cmdautom(id)
case 3: cmdrifles(id)
case 4: cmdsecond(id)
case 5: cmdpack(id)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdpistols(id)
{
new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
menu_additem(menu, "Glock 18", "1")
menu_additem(menu, "USP", "2")
menu_additem(menu, "P228", "3")
menu_additem(menu, "Deagle", "4")
menu_additem(menu, "FiveSeven", "5")
menu_additem(menu, "Elite", "6")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivepist(id, 17)
case 2: cmdgivepist(id, 16)
case 3: cmdgivepist(id, 1)
case 4: cmdgivepist(id, 26)
case 5: cmdgivepist(id, 11)
case 6: cmdgivepist(id, 10)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
drop_secondary(id);
switch(givingweapon[id])
{
case 17:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_glock18")
}
case 16:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_usp")
}
case 1:
{
cs_set_user_bpammo(id, weapon, 52)
give_item(id, "weapon_p228")
}
case 26:
{
cs_set_user_bpammo(id, weapon, 35)
give_item(id, "weapon_deagle")
}
case 11:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_fiveseven")
}
case 10:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_elite")
}
}
}
}

public cmdautom(id)
{
new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
menu_additem(menu, "Benelli M3 Super", "1")
menu_additem(menu, "Benelli XM1014", "2")
menu_additem(menu, "Ingram MAC-10", "3")
menu_additem(menu, "Steyr TMP", "4")
menu_additem(menu, "HK MP5", "5")
menu_additem(menu, "HK UMP 45", "6")
menu_additem(menu, "FN P90", "7")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public aut_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiveautom(id, 21)
case 2: cmdgiveautom(id, 5)
case 3: cmdgiveautom(id, 7)
case 4: cmdgiveautom(id, 23)
case 5: cmdgiveautom(id, 19)
case 6: cmdgiveautom(id, 12)
case 7: cmdgiveautom(id, 30)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgiveautom(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
drop_primary(id);
switch(givingweapon[id])
{
case 21:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_m3")
}
case 5:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_xm1014")
}
case 7:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_mac10")
}
case 23:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_tmp")
}
case 19:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_mp5navy")
}
case 12:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_ump45")
}
case 30:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_p90")
}
}
}
}

public cmdrifles(id)
{
new menu = menu_create("\rВыберите оружие", "r_menu_handler")
menu_additem(menu, "M4A1", "1")
menu_additem(menu, "AK47", "2")
menu_additem(menu, "AWP", "3")
menu_additem(menu, "AUG", "4")
menu_additem(menu, "SG552", "5")
menu_additem(menu, "Famas", "6")
menu_additem(menu, "Galil", "7")
menu_additem(menu, "Scout", "8")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 0)
case 2: cmdgiverifle(id, 28, 0)
case 3: cmdgiverifle(id, 18, 0)
case 4: cmdgiverifle(id, 8, 0)
case 5: cmdgiverifle(id, 27, 0)
case 6: cmdgiverifle(id, 15, 0)
case 7: cmdgiverifle(id, 14, 0)
case 8: cmdgiverifle(id, 3, 0)
case 9: cmdgiverifle(id, 24, 0)
case 10: cmdgiverifle(id, 13, 0)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
givingweapon[id] = weapon
givepack[id] = pack

if(givingweapon[id] == 18 && gRoundNumber < 2)
return

if(is_user_alive(id))
{
drop_primary(id)
cs_set_user_bpammo(id, weapon, 90)
switch(givingweapon[id])
{
case 22: give_item(id, "weapon_m4a1")
case 28: give_item(id, "weapon_ak47")
case 18: give_item(id, "weapon_awp")
case 8: give_item(id, "weapon_aug")
case 27: give_item(id, "weapon_sg552")
case 15: give_item(id, "weapon_famas")
case 14: give_item(id, "weapon_galil")
case 3: give_item(id, "weapon_scout")
}
if(givepack[id])
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
if(cs_get_user_team(id) == CS_TEAM_CT)
cs_set_user_defuse(id, 1)

cs_set_user_armor(id, 100, CsArmorType:2)
drop_secondary(id)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id, "weapon_deagle")
}
}
}

public cmdsecond(id)
{
new menu = menu_create("\rВыберите предмет", "se_menu_handler")
menu_additem(menu, "Кусачки", "1")
menu_additem(menu, "Все гранаты", "2")
menu_additem(menu, "Бронежилет", "3")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivesec(id, 1)
case 2: cmdgivesec(id, 3)
case 3: cmdgivesec(id, 4)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
givingweapon[id] = item

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 1: cs_set_user_defuse(id, 1)
case 2:
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
}
case 3: cs_set_user_armor(id, 100, CsArmorType:2)
}
}
}

public cmdpack(id)
{
new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
menu_additem(menu, "M4A1 + Pack", "1")
menu_additem(menu, "AK47 + Pack", "2")
menu_additem(menu, "AWP + Pack", "3")
menu_additem(menu, "AUG + Pack", "4")
menu_additem(menu, "SG552 + Pack", "5")
menu_additem(menu, "Famas + Pack", "6")
menu_additem(menu, "Galil + Pack", "7")
menu_additem(menu, "Scout + Pack", "8")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 1)
case 2: cmdgiverifle(id, 28, 1)
case 3: cmdgiverifle(id, 18, 1)
case 4: cmdgiverifle(id, 8, 1)
case 5: cmdgiverifle(id, 27, 1)
case 6: cmdgiverifle(id, 15, 1)
case 7: cmdgiverifle(id, 14, 1)
case 8: cmdgiverifle(id, 3, 1)
case 9: cmdgiverifle(id, 24, 1)
case 10: cmdgiverifle(id, 13, 1)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

stock setVipScore(id) {
if(is_user_alive(id)){
message_begin(MSG_ALL,84,{0,0,0},id)
write_byte(id)
write_byte(4)
message_end()
}
}
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Статус пользователя Andrey_iokhin
сообщение 27.9.2014, 18:19
Сообщение #20
Стаж: 13 лет

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Полезность: 116

Цитата(Bloo @ 27.9.2014, 19:50) *
Andrey_iokhin, не проверял, компилится нормально
Код:
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta_util>

#define VIP_ACCESS ADMIN_LEVEL_A
#define PRIMARY_WEAPONS_BITSUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90))
#define SECONDARY_WEAPONS_BITSUM ((1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE))

stock drop_primary(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for(new i = 0; i < num; i++)
if(PRIMARY_WEAPONS_BITSUM & (1<<weapons[i]))
fm_strip_user_gun(id, weapons[i]);
}

stock drop_secondary(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for(new i = 0; i < num; i++)
if(SECONDARY_WEAPONS_BITSUM & (1<<weapons[i]))
fm_strip_user_gun(id, weapons[i]);
}

new givingweapon[33], givepack[33], gRoundNumber

public plugin_init()
{
register_plugin("WeaponMenu Only Admins", "1.0", "UNREAL")
register_clcmd("weaponmenu", "cmdmenu")
register_event("ResetHUD", "VIP_Tab", "be")
register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_terwin");
register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_ctwin");
register_event("TextMsg", "eventGameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
}

public WinAudio()
{
gRoundNumber++;
}

public plugin_end()
{
gRoundNumber = 0;
}

public eventGameRestart()
{
gRoundNumber = 0;
}

public VIP_Tab(id) {
if(get_user_flags(id) & VIP_ACCESS)
setVipScore(id)
}

public cmdmenu(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A) || gRoundNumber < 1)
return PLUGIN_HANDLED
givingweapon[id] = 0;
new menu = menu_create("\rВыберите раздел", "g_menu_handler")
menu_additem(menu, "Пистолеты", "1")
menu_additem(menu, "Автоматы", "2")
menu_additem(menu, "Винтовки", "3")
menu_additem(menu, "Снаряжение", "4")
menu_additem(menu, "Комплекты оружия", "5")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}

public g_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdpistols(id)
case 2: cmdautom(id)
case 3: cmdrifles(id)
case 4: cmdsecond(id)
case 5: cmdpack(id)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdpistols(id)
{
new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
menu_additem(menu, "Glock 18", "1")
menu_additem(menu, "USP", "2")
menu_additem(menu, "P228", "3")
menu_additem(menu, "Deagle", "4")
menu_additem(menu, "FiveSeven", "5")
menu_additem(menu, "Elite", "6")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivepist(id, 17)
case 2: cmdgivepist(id, 16)
case 3: cmdgivepist(id, 1)
case 4: cmdgivepist(id, 26)
case 5: cmdgivepist(id, 11)
case 6: cmdgivepist(id, 10)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
drop_secondary(id);
switch(givingweapon[id])
{
case 17:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_glock18")
}
case 16:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_usp")
}
case 1:
{
cs_set_user_bpammo(id, weapon, 52)
give_item(id, "weapon_p228")
}
case 26:
{
cs_set_user_bpammo(id, weapon, 35)
give_item(id, "weapon_deagle")
}
case 11:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_fiveseven")
}
case 10:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_elite")
}
}
}
}

public cmdautom(id)
{
new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
menu_additem(menu, "Benelli M3 Super", "1")
menu_additem(menu, "Benelli XM1014", "2")
menu_additem(menu, "Ingram MAC-10", "3")
menu_additem(menu, "Steyr TMP", "4")
menu_additem(menu, "HK MP5", "5")
menu_additem(menu, "HK UMP 45", "6")
menu_additem(menu, "FN P90", "7")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public aut_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiveautom(id, 21)
case 2: cmdgiveautom(id, 5)
case 3: cmdgiveautom(id, 7)
case 4: cmdgiveautom(id, 23)
case 5: cmdgiveautom(id, 19)
case 6: cmdgiveautom(id, 12)
case 7: cmdgiveautom(id, 30)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgiveautom(id, weapon)
{
givingweapon[id] = weapon

if(is_user_alive(id))
{
drop_primary(id);
switch(givingweapon[id])
{
case 21:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_m3")
}
case 5:
{
cs_set_user_bpammo(id, weapon, 32)
give_item(id, "weapon_xm1014")
}
case 7:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_mac10")
}
case 23:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_tmp")
}
case 19:
{
cs_set_user_bpammo(id, weapon, 120)
give_item(id, "weapon_mp5navy")
}
case 12:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_ump45")
}
case 30:
{
cs_set_user_bpammo(id, weapon, 100)
give_item(id, "weapon_p90")
}
}
}
}

public cmdrifles(id)
{
new menu = menu_create("\rВыберите оружие", "r_menu_handler")
menu_additem(menu, "M4A1", "1")
menu_additem(menu, "AK47", "2")
menu_additem(menu, "AWP", "3")
menu_additem(menu, "AUG", "4")
menu_additem(menu, "SG552", "5")
menu_additem(menu, "Famas", "6")
menu_additem(menu, "Galil", "7")
menu_additem(menu, "Scout", "8")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 0)
case 2: cmdgiverifle(id, 28, 0)
case 3: cmdgiverifle(id, 18, 0)
case 4: cmdgiverifle(id, 8, 0)
case 5: cmdgiverifle(id, 27, 0)
case 6: cmdgiverifle(id, 15, 0)
case 7: cmdgiverifle(id, 14, 0)
case 8: cmdgiverifle(id, 3, 0)
case 9: cmdgiverifle(id, 24, 0)
case 10: cmdgiverifle(id, 13, 0)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
givingweapon[id] = weapon
givepack[id] = pack

if(givingweapon[id] == 18 && gRoundNumber < 2)
return

if(is_user_alive(id))
{
drop_primary(id)
cs_set_user_bpammo(id, weapon, 90)
switch(givingweapon[id])
{
case 22: give_item(id, "weapon_m4a1")
case 28: give_item(id, "weapon_ak47")
case 18: give_item(id, "weapon_awp")
case 8: give_item(id, "weapon_aug")
case 27: give_item(id, "weapon_sg552")
case 15: give_item(id, "weapon_famas")
case 14: give_item(id, "weapon_galil")
case 3: give_item(id, "weapon_scout")
}
if(givepack[id])
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
if(cs_get_user_team(id) == CS_TEAM_CT)
cs_set_user_defuse(id, 1)

cs_set_user_armor(id, 100, CsArmorType:2)
drop_secondary(id)
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id, "weapon_deagle")
}
}
}

public cmdsecond(id)
{
new menu = menu_create("\rВыберите предмет", "se_menu_handler")
menu_additem(menu, "Кусачки", "1")
menu_additem(menu, "Все гранаты", "2")
menu_additem(menu, "Бронежилет", "3")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivesec(id, 1)
case 2: cmdgivesec(id, 3)
case 3: cmdgivesec(id, 4)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
givingweapon[id] = item

if(is_user_alive(id))
{
switch(givingweapon[id])
{
case 1: cs_set_user_defuse(id, 1)
case 2:
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
}
case 3: cs_set_user_armor(id, 100, CsArmorType:2)
}
}
}

public cmdpack(id)
{
new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
menu_additem(menu, "M4A1 + Pack", "1")
menu_additem(menu, "AK47 + Pack", "2")
menu_additem(menu, "AWP + Pack", "3")
menu_additem(menu, "AUG + Pack", "4")
menu_additem(menu, "SG552 + Pack", "5")
menu_additem(menu, "Famas + Pack", "6")
menu_additem(menu, "Galil + Pack", "7")
menu_additem(menu, "Scout + Pack", "8")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 1)
case 2: cmdgiverifle(id, 28, 1)
case 3: cmdgiverifle(id, 18, 1)
case 4: cmdgiverifle(id, 8, 1)
case 5: cmdgiverifle(id, 27, 1)
case 6: cmdgiverifle(id, 15, 1)
case 7: cmdgiverifle(id, 14, 1)
case 8: cmdgiverifle(id, 3, 1)
case 9: cmdgiverifle(id, 24, 1)
case 10: cmdgiverifle(id, 13, 1)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

stock setVipScore(id) {
if(is_user_alive(id)){
message_begin(MSG_ALL,84,{0,0,0},id)
write_byte(id)
write_byte(4)
message_end()
}
}


Оружия этого нету +)
Но в этом коде нету что делали до тебя)
Тоесть вип в таб)и оружие после 3 периода)
Надо это вырезать из кода ниже:

Скрытый текст
Код
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta_util>

#define VIP_ACCESS  ADMIN_LEVEL_A
#define PRIMARY_WEAPONS_BITSUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90))
#define SECONDARY_WEAPONS_BITSUM ((1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE))

stock drop_primary(id)
{
    new weapons[32], num;
    get_user_weapons(id, weapons, num);
    for(new i = 0; i < num; i++)
        if(PRIMARY_WEAPONS_BITSUM & (1<<weapons[i]))
            fm_strip_user_gun(id, weapons[i]);
}

stock drop_secondary(id)
{
    new weapons[32], num;
    get_user_weapons(id, weapons, num);
    for(new i = 0; i < num; i++)
        if(SECONDARY_WEAPONS_BITSUM & (1<<weapons[i]))
            fm_strip_user_gun(id, weapons[i]);
}

new givingweapon[33], givepack[33], gRoundNumber
  
public plugin_init()
{
   register_plugin("WeaponMenu Only Admins", "1.0", "UNREAL")
   register_clcmd("weaponmenu", "cmdmenu")
   register_event("ResetHUD", "VIP_Tab", "be")
   register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_terwin");
   register_event("SendAudio", "WinAudio", "a", "2=%!MRAD_ctwin");
   register_event("TextMsg", "eventGameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
}

public WinAudio()
{
    gRoundNumber++;
}

public plugin_end()
{
    gRoundNumber = 0;
}

public eventGameRestart()
{
    gRoundNumber = 0;
}

public VIP_Tab(id) {
   if(get_user_flags(id) & VIP_ACCESS)
      setVipScore(id)
}
  
public cmdmenu(id)
{
    if(!(get_user_flags(id) & ADMIN_LEVEL_A) || gRoundNumber < 1)
      return PLUGIN_HANDLED
    givingweapon[id] = 0;
    new menu = menu_create("\rВыберите раздел", "g_menu_handler")
    menu_additem(menu, "Пистолеты", "1")
    menu_additem(menu, "Автоматы", "2")
    menu_additem(menu, "Винтовки", "3")
    menu_additem(menu, "Снаряжение", "4")
    menu_additem(menu, "Комплекты оружия", "5")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
    return PLUGIN_HANDLED
}
  
public g_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
      menu_destroy(menu)
      return PLUGIN_HANDLED
    }
  
    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
  
    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdpistols(id)
      case 2: cmdautom(id)
        case 3: cmdrifles(id)
        case 4: cmdsecond(id)
        case 5: cmdpack(id)
    }
  
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
  
public cmdpistols(id)
{
    new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
    menu_additem(menu, "Glock 18", "1")
    menu_additem(menu, "USP", "2")
    menu_additem(menu, "P228", "3")
    menu_additem(menu, "Deagle", "4")
    menu_additem(menu, "FiveSeven", "5")
    menu_additem(menu, "Elite", "6")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}
  
public pi_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
  
    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
  
    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivepist(id, 17)
        case 2: cmdgivepist(id, 16)
        case 3: cmdgivepist(id, 1)
        case 4: cmdgivepist(id, 26)
        case 5: cmdgivepist(id, 11)
        case 6: cmdgivepist(id, 10)
    }
  
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
  
  
public cmdgivepist(id, weapon)
{
    givingweapon[id] = weapon
  
    if(is_user_alive(id))
    {
      drop_secondary(id);
      switch(givingweapon[id])
        {
            case 17:
            {
                cs_set_user_bpammo(id, weapon, 120)
                give_item(id, "weapon_glock18")
            }
            case 16:
            {
                cs_set_user_bpammo(id, weapon, 100)
                give_item(id, "weapon_usp")
            }
            case 1:
            {
                cs_set_user_bpammo(id, weapon, 52)
                give_item(id, "weapon_p228")
            }
            case 26:
            {
                cs_set_user_bpammo(id, weapon, 35)
                give_item(id, "weapon_deagle")
            }
            case 11:
            {
                cs_set_user_bpammo(id, weapon, 100)
                give_item(id, "weapon_fiveseven")
            }
            case 10:
            {
                cs_set_user_bpammo(id, weapon, 120)
                give_item(id, "weapon_elite")
            }
        }
    }
}
  
public cmdautom(id)
{
    new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
    menu_additem(menu, "Benelli M3 Super", "1")
    menu_additem(menu, "Benelli XM1014", "2")
    menu_additem(menu, "Ingram MAC-10", "3")
    menu_additem(menu, "Steyr TMP", "4")
    menu_additem(menu, "HK MP5", "5")
    menu_additem(menu, "HK UMP 45", "6")
    menu_additem(menu, "FN P90", "7")    
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}
  
public aut_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
  
    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
  
    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiveautom(id, 21)
        case 2: cmdgiveautom(id, 5)
        case 3: cmdgiveautom(id, 7)
        case 4: cmdgiveautom(id, 23)
        case 5: cmdgiveautom(id, 19)
        case 6: cmdgiveautom(id, 12)
        case 7: cmdgiveautom(id, 30)        
    }
  
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
  
  
public cmdgiveautom(id, weapon)
{
    givingweapon[id] = weapon
      
    if(is_user_alive(id))
    {
      drop_primary(id);
      switch(givingweapon[id])
        {
            case 21:
            {
                cs_set_user_bpammo(id, weapon, 32)
                give_item(id, "weapon_m3")
            }
            case 5:
            {
                cs_set_user_bpammo(id, weapon, 32)
                give_item(id, "weapon_xm1014")
            }
            case 7:
            {
                cs_set_user_bpammo(id, weapon, 100)
                give_item(id, "weapon_mac10")
            }
            case 23:
            {
                cs_set_user_bpammo(id, weapon, 120)
                give_item(id, "weapon_tmp")
            }
            case 19:
            {
                cs_set_user_bpammo(id, weapon, 120)
                give_item(id, "weapon_mp5navy")
            }
            case 12:
            {
                cs_set_user_bpammo(id, weapon, 100)
                give_item(id, "weapon_ump45")
            }
            case 30:
            {
                cs_set_user_bpammo(id, weapon, 100)
                give_item(id, "weapon_p90")
            }
        }
    }
}
  
public cmdrifles(id)
{
    new menu = menu_create("\rВыберите оружие", "r_menu_handler")
    menu_additem(menu, "M4A1", "1")
    menu_additem(menu, "AK47", "2")
    menu_additem(menu, "AWP", "3")
    menu_additem(menu, "AUG", "4")
    menu_additem(menu, "SG552", "5")
    menu_additem(menu, "Famas", "6")
    menu_additem(menu, "Galil", "7")
    menu_additem(menu, "Scout", "8")
    menu_additem(menu, "G3SG1", "9")
    menu_additem(menu, "SG550", "10")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}
  
public r_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
  
    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
  
    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 0)
        case 2: cmdgiverifle(id, 28, 0)
        case 3: cmdgiverifle(id, 18, 0)
        case 4: cmdgiverifle(id, 8, 0)
        case 5: cmdgiverifle(id, 27, 0)
        case 6: cmdgiverifle(id, 15, 0)
        case 7: cmdgiverifle(id, 14, 0)
        case 8: cmdgiverifle(id, 3, 0)
        case 9: cmdgiverifle(id, 24, 0)
        case 10: cmdgiverifle(id, 13, 0)
    }
  
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
  
public cmdgiverifle(id, weapon, pack)
{
   givingweapon[id] = weapon
   givepack[id] = pack

   if(givingweapon[id] == 18 && gRoundNumber < 2)
      return
    
   if(is_user_alive(id))
    {
      drop_primary(id)
      cs_set_user_bpammo(id, weapon, 90)
      switch(givingweapon[id])
      {
            case 22: give_item(id, "weapon_m4a1")
            case 28: give_item(id, "weapon_ak47")
            case 18: give_item(id, "weapon_awp")
            case 8: give_item(id, "weapon_aug")
            case 27: give_item(id, "weapon_sg552")
            case 15: give_item(id, "weapon_famas")
            case 14: give_item(id, "weapon_galil")
            case 3: give_item(id, "weapon_scout")
            case 24: give_item(id, "weapon_g3sg1")
            case 13: give_item(id, "weapon_sg550")
        }
      if(givepack[id])
        {
         give_item(id, "weapon_flashbang")
         give_item(id, "weapon_flashbang")
         give_item(id, "weapon_hegrenade")
         give_item(id, "weapon_smokegrenade")
         if(cs_get_user_team(id) == CS_TEAM_CT)
            cs_set_user_defuse(id, 1)
            
         cs_set_user_armor(id, 100, CsArmorType:2)
         drop_secondary(id)
         cs_set_user_bpammo(id, CSW_DEAGLE, 35)
         give_item(id, "weapon_deagle")
        }
    }
}
  
public cmdsecond(id)
{
    new menu = menu_create("\rВыберите предмет", "se_menu_handler")
    menu_additem(menu, "Кусачки", "1")
    menu_additem(menu, "Щит", "2")
    menu_additem(menu, "Все гранаты", "3")
    menu_additem(menu, "Бронежилет", "4")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}
  
public se_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
  
    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
  
    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivesec(id, 1)
        case 2: cmdgivesec(id, 2)
        case 3: cmdgivesec(id, 3)
        case 4: cmdgivesec(id, 4)
    }
  
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
  
public cmdgivesec(id, item)
{
    givingweapon[id] = item
      
    if(is_user_alive(id))
    {
        switch(givingweapon[id])
        {
            case 1: cs_set_user_defuse(id, 1)
            case 2: give_item(id, "weapon_shield")
            case 3:
            {
                give_item(id, "weapon_flashbang")
                give_item(id, "weapon_flashbang")
                give_item(id, "weapon_hegrenade")
                give_item(id, "weapon_smokegrenade")
            }
            case 4: cs_set_user_armor(id, 100, CsArmorType:2)
        }
    }
}
  
public cmdpack(id)
{
    new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
    menu_additem(menu, "M4A1 + Pack", "1")
    menu_additem(menu, "AK47 + Pack", "2")
    menu_additem(menu, "AWP + Pack", "3")
    menu_additem(menu, "AUG + Pack", "4")
    menu_additem(menu, "SG552 + Pack", "5")
    menu_additem(menu, "Famas + Pack", "6")
    menu_additem(menu, "Galil + Pack", "7")
    menu_additem(menu, "Scout + Pack", "8")
    menu_additem(menu, "G3SG1 + Pack", "9")
    menu_additem(menu, "SG550 + Pack", "10")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}
  
public pa_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
  
    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
  
    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 1)
        case 2: cmdgiverifle(id, 28, 1)
        case 3: cmdgiverifle(id, 18, 1)
        case 4: cmdgiverifle(id, 8, 1)
        case 5: cmdgiverifle(id, 27, 1)
        case 6: cmdgiverifle(id, 15, 1)
        case 7: cmdgiverifle(id, 14, 1)
        case 8: cmdgiverifle(id, 3, 1)
        case 9: cmdgiverifle(id, 24, 1)
        case 10: cmdgiverifle(id, 13, 1)
    }
  
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
  
stock setVipScore(id) {
   if(is_user_alive(id)){
      message_begin(MSG_ALL,84,{0,0,0},id)
      write_byte(id)
      write_byte(4)
      message_end()
   }
}


Отредактировал: Andrey_iokhin, - 27.9.2014, 18:22
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