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Проблема при зходе на сервер со Steam

TeamPlay
сообщение 12.8.2014, 19:02
Сообщение #1
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Подскажите что за трабл?


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# ========================================================
# DPROTO CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
# AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7])
cid_HLTV = 5

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
cid_NoSteam47 = 5

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
cid_NoSteam48 = 5

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 3

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt = BhH877thh

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 1

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 1

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 1;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 1;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 1;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 2;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 1;


# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
# ATTACKS SUPRESSION
# ========================================================

# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
# Default is 6 seconds.
# Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 6

# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by the server. If client did not answered for this command, it will be marked as
# fake and kicked.
# Default is 8 seconds.
# Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 8

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 1

# FakePlayers_CommandsOrderCheck (0/1)
# Enable commands order checking on the start of initiated connection.
# Default is 1 (ON).
FakePlayers_CommandsOrderCheck = 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# Default is 120 minutes.
# Use 0 for permanent ban.
# Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = 120

# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
# Default is 1 (ON).
Exploits_CheckDownloads = 1

# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
# Default is 1 (ON).
Exploits_DisableUploads = 1


# ========================================================
# OTHER STUFF
# ========================================================

# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2

# ThreatsLoggingMode
# Enable logging of threats details.
# Default is 0 (OFF).
ThreatsLoggingMode = 0

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 2

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = [High SkiLL]

# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1



Отредактировал: TeamPlay, - 12.8.2014, 19:06
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Статус пользователя Legenda
сообщение 12.8.2014, 19:27
Сообщение #2


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Меценат Меценат

steam не определился
такое бывает
обычно достаточно клиент игры перезапустить
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TeamPlay
сообщение 12.8.2014, 19:33
Сообщение #3
Стаж: 12 лет

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Цитата(Legenda @ 12.8.2014, 19:27) *
steam не определился
такое бывает
обычно достаточно клиент игры перезапустить

спасибо!
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