Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

5 страниц V   1 2 ... 3 4 »

►Плагин Молотова крашит сервер

, Нужен фикс плагина
binky
сообщение 13.9.2014, 21:33
Сообщение #1
Стаж: 12 лет

Сообщений: 381
Благодарностей: 24
Полезность: 0

Установил плагин коктейля Молотова и начал замечать что сервер начал падать, раз в один-два дня.
Отключил плагин - неделю без падений. После повторного влючения - сервер опять упал.
Здесь более старая версия 3.1с и спрайты, а я использую версию 3.20.
http://www.amxserv.net/forum/viewthread.ph...=633&page=1

Версия 3.20, вот исходник

Код:
/*******************************************************************************

Molotov Cocktail
Version 3.20
Maintained by: DynamicBits (Andy)

* Commands:
- say molotov - Buy a molotov
- say /molotov - Buy a molotov
- molotov_give <player|@all|@t|@ct|@al|@ax> - Gives molotovs to a player, a team, or everyone
- molotov_cocktail [0|1] - Enable/disable the plugin (If no arguments, show the status)
- molotov_override [0|1] - Enable/disable the HE grenade override (If no arguments, show the status)

* Cvars
- molotov_enabled - Enable/disable the plugin [1 = enabled; 0 = disabled] [default = 1]
- molotov_price - Set the molotov price [default = 1200]
- molotov_damage - Set the damage done by initial molotov explosion [default = 50.0]
- molotov_radius - Set the radius of molotov damage [default = 150.0]
- molotov_firetime - Duration (in seconds) of fire effects, sounds, etc. [default = 6]
- molotov_firedamage - Amount of damage done by fire effects (every 0.2 secs). [default = 3]
- molotov_ff - Disable(0)/enable(1) the ability to damage/kill someone on your team with molotov. [default = 1] (Was molotov_tk)
- molotov_override_he - Override the original hegrenade automaticly with molotov. [default = 0] (Was molotov_tempoverride)
- molotov_max - Max num of molotovs able to carry. [default = 1] (Does not work with override)
- molotov_inmenu - Puts molotov in the end of the equipment buymenu (old menu, not VGUI). [default = 0]
(If the override cvar is enabled the hegrenade will be replaced instead.)
- molotov_buyzone - Do you have to be in buyzone? [default = 1] (If molotov_inmenu=1, this is ignored)
- molotov_menu - Enables menu at beginning of each round [default = 0] (Was amx_molotovmenu)

* Required Modules:
- Fakemeta
- Fun
- Cstrike
- CSX

* Changelog/Credit:
- DynamicBits
* Version 3.20 (2008-11-20)
- My first public release
- Finally tracked down and fixed the intermittent crashing problem (I hope!)
- Modified default damage values
- molotov_cocktail/molotov_override commands now change settings *or* display status
- Broken molotov model stays closer to the explosion (looks more realistic)
- Task IDs are now guaranteed to be unique
- Modified anti-lag calculations to be more accurate (less likely to lag)
- Changed amx_molotovmenu CVAR to molotov_menu
- Changed molotov_tk CVAR to molotov_ff
- Changed molotov_tempoverride CVAR to molotov_override_he
- Preparation for support of mods other than Counter-Strike
- Fixed lots of coding mistakes
- Optimized several sections of code
- Corrected grammar/typos
- Clean up code (Removed unused code/unhelpful comments, fixed formatting, and semicolons!)
- Raffe (CantShoot)
* (Unversioned release)
- Originally fixed plugin to run on Linux servers
- Added optional menu to purchase molotov cocktails each round
- Moved models and sounds into proper molotov/ subdirectories
- Fixed molotovs not being reset upon player disconnect
- (Almost) fixed molotovs not being removed for new round
- Added @all/@ct/@t arguments to cmd_MolotovGive
- Changed some models/sound
- [ --<-@ ] Black Rose
* Version 3.0-3.1c ?
- Unknown changes
- SAMURAI
* Original plugin author


*/

#pragma semicolon 1
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#include <csx>
#include <fun>
#include <fakemeta_util>

// Uncomment the following line to enable debug logging.
//#define MOLOTOV_DEBUG

#define AUTHORS "DynamicBits"

#define ADMIN_ACCESS ADMIN_KICK

#define ANTI_LAGG 7.0 // Defines max calculations before a flame is spawned without check if onground
// This is to prevent lagg at really narrow ents where you could end up with 400 calculations per flame
// Suggested: <= 10

#define MOLOTOV_HARD_LIMIT 10 // Maximum molotov cocktails this code is capable of handling without bugs
// Also how many cocktails people get with molotov_give command

#define MOLOTOV_MENU_KEYS MENU_KEY_0|MENU_KEY_1|MENU_KEY_2 // Choices to look for with optional menu

#define MOLOTOV_TASKID_BASE 1000 // What is the lowest task ID?
#define MOLOTOV_TASKID_OFFSET MOLOTOV_HARD_LIMIT
#define MOLOTOV_TASKID_BASE1 MOLOTOV_TASKID_BASE // By default, with 32 players, task ids
#define MOLOTOV_TASKID_BASE2 MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * 32) // from 1000 to 1959 can
#define MOLOTOV_TASKID_BASE3 MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * 32) // potentially be used used.

#define TEAM_UNASSIGNED 0
#define TEAM_ONE 1
#define TEAM_TWO 2
#define TEAM_SPECTATOR 3

new pEnabled, pPrice, pMlDamage, pMlRadius, pFireTime, pOverride;
new pFriendlyFire, pFireDmg, pMaxMolotovs, pBuyMenu, pBuyZone, pMolotovMenu;

new gmsgScoreInfo, gmsgDeathMsg;

new g_pAllocModel, g_vAllocModel;

new g_frags[33];
new g_hasMolotov[33];
new g_restarted;
new g_MaxPlayers;
new g_bomb_map;

new firespr, smokespr[2];

new last_Molotov_ent;
new g_Molotov_offset[33];

new g_g;

public plugin_init() {

register_plugin("Molotov Cocktail", "3.20", AUTHORS);

register_menucmd(register_menuid("Buy Molotov Coctail"), MOLOTOV_MENU_KEYS, "giveMolotov");
#if defined MOLOTOV_DEBUG
register_clcmd("molotov_menutest", "show_molotov_menu");
#endif

register_clcmd("say /molotov", "buy_molotov");
register_clcmd("say molotov", "buy_molotov");

register_concmd("molotov_give", "cmd_MolotovGive", ADMIN_ACCESS, "<player|@all|@t|@ct|@al|@ax> - Gives free molotov cocktails (default=10)");
register_concmd("molotov_override", "cmd_Override", ADMIN_ACCESS, "[0|1] - Enable/disable the HE grenade override (If no arguments, show the status)");
register_concmd("molotov_cocktail", "cmd_PluginStatus", ADMIN_ACCESS, "[0|1] - Enable/disable the plugin (If no arguments, show the status)");

pEnabled = register_cvar("molotov_enabled", "1", FCVAR_SPONLY);
pOverride = register_cvar("molotov_override_he", "0", FCVAR_SPONLY);
pPrice = register_cvar("molotov_price", "800", FCVAR_SPONLY);
pMlDamage = register_cvar("molotov_damage", "60.0", FCVAR_SPONLY);
pMlRadius = register_cvar("molotov_radius", "200.0", FCVAR_SPONLY);
pFireTime = register_cvar("molotov_firetime", "12", FCVAR_SPONLY);
pFireDmg = register_cvar("molotov_firedamage", "3", FCVAR_SPONLY);
pFriendlyFire = register_cvar("molotov_ff", "1", FCVAR_SPONLY);
pMaxMolotovs = register_cvar("molotov_max", "2", FCVAR_SPONLY);
pBuyMenu = register_cvar("molotov_inmenu", "0", FCVAR_SPONLY);
pBuyZone = register_cvar("molotov_buyzone", "1", FCVAR_SPONLY);
pMolotovMenu = register_cvar("molotov_menu", "0", FCVAR_SPONLY);

register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
register_event("TextMsg", "Event_GameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
register_event("DeathMsg", "event_DeathMsg", "a");

register_event("ShowMenu", "event_BuyMenuT", "b", "4=#T_BuyItem", "1=575");
register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#CT_BuyItem", "1=703");
register_event("ShowMenu", "event_BuyMenuT", "b", "4=#DT_BuyItem", "1=575");
register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#DCT_BuyItem", "1=767");

register_logevent("logevent_Round_End", 2, "1=Round_End");

register_menucmd(register_menuid("#CT_BuyItem"), 1023, "handle_BuyMenuCT");
register_menucmd(register_menuid("#T_BuyItem"), 1023, "handle_BuyMenuT");

register_forward(FM_EmitSound, "fw_EmitSound");

g_MaxPlayers = get_maxplayers();

gmsgScoreInfo = get_user_msgid("ScoreInfo");
gmsgDeathMsg = get_user_msgid("DeathMsg");

g_pAllocModel = engfunc(EngFunc_AllocString, "models/molotov/p_molotov.mdl");
g_vAllocModel = engfunc(EngFunc_AllocString, "models/molotov/v_molotov.mdl");

g_bomb_map = engfunc(EngFunc_FindEntityByString, g_MaxPlayers, "classname", "info_bomb_target") ? 1 : 0;
}

public plugin_precache() {

firespr = precache_model("sprites/flame.spr");

smokespr[0] = precache_model("sprites/black_smoke3.spr");
smokespr[1] = precache_model("sprites/steam1.spr");

precache_sound("molotov/molotov_fire.wav");

precache_model("models/molotov/p_molotov.mdl");
precache_model("models/molotov/v_molotov.mdl");
precache_model("models/molotov/w_molotov.mdl");
precache_model("models/molotov/w_broke_molotov.mdl");

}

public client_disconnect(id) {
g_hasMolotov[id] = 0;
}

public fw_EmitSound(ent, channel, sample[]) {

if (equal(sample[8], "he_bounce", 9)) {

new model[32];
pev(ent, pev_model, model, 31);

if (equal(model[9], "lotov/w_molotov.mdl")) {
if (last_Molotov_ent != ent) {
new Float:fFriction, Float:fVelocity[3];

pev(ent, pev_friction, fFriction);
pev(ent, pev_velocity, fVelocity);

fFriction *= 1.3; // Increase friction to make it look more realistic
set_pev(ent, pev_friction, fFriction);
#if defined MOLOTOV_DEBUG
log_amx("[MC] ent:%d Friction:%f Velocity:%f/%f/%f ====================", ent, fFriction, fVelocity[0], fVelocity[1], fVelocity[2]);
#endif
last_Molotov_ent = ent;
grenade_explode(ent);

return FMRES_SUPERCEDE;
#if defined MOLOTOV_DEBUG
} else {
log_amx("[MC] last_Molotov_ent(%d) ent(%d)", last_Molotov_ent, ent);
#endif
}
}
}
return FMRES_IGNORED;
}

public Event_CurWeapon(id) {

if (!get_pcvar_num(pEnabled) || !is_user_alive(id)) {
return PLUGIN_CONTINUE;
}

if (!g_hasMolotov[id] && !get_pcvar_num(pOverride)) {
return PLUGIN_CONTINUE;
}

new WeaponID = get_user_weapon(id, WeaponID, WeaponID);

if (WeaponID != CSW_HEGRENADE) {
return PLUGIN_CONTINUE;
}

set_pev(id, pev_viewmodel, g_vAllocModel);
set_pev(id, pev_weaponmodel, g_pAllocModel);
set_pev(id, pev_weaponanim, 9);

return PLUGIN_CONTINUE;
}

public Event_GameRestart() {
g_restarted = 1;
}

public event_DeathMsg() {
g_hasMolotov[read_data(2)] = 0;
}

public logevent_Round_End() {
#if defined MOLOTOV_DEBUG
log_amx("[MC] ========== Round_End ==========");
#endif
reset_tasks();
}

stock reset_tasks() {
#if defined MOLOTOV_DEBUG
new tmpdbgid;
#endif
for (new i; i < g_MaxPlayers; i++) {
for (new o; o < MOLOTOV_TASKID_OFFSET; o++) { //TODO DEBUG: Verify this fixes the tasks not reset at new round issue
if (task_exists(MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
remove_task(MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o);
#if defined MOLOTOV_DEBUG
tmpdbgid = MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o;
log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
#endif
}

if (task_exists(MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
remove_task(MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o);
#if defined MOLOTOV_DEBUG
tmpdbgid = MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o;
log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
#endif
}

if (task_exists(MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
remove_task(MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o);
#if defined MOLOTOV_DEBUG
tmpdbgid = MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o;
log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
#endif
}
}
}
}

public event_new_round(id) {
#if defined MOLOTOV_DEBUG
log_amx("[MC] ========== event_new_round ==========");
#endif
if (!get_pcvar_num(pEnabled)) {
return PLUGIN_CONTINUE;
}

reset_tasks(); // DEBUG

if (get_pcvar_num(pMolotovMenu)) {
show_molotov_menu(id);
}

for (new i; i < g_MaxPlayers; i++) {
if (g_frags[i] && is_user_connected(i)) {
set_user_frags(i, get_user_frags(i) + g_frags[i]);
}
g_frags[i] = 0;
}

if (g_restarted) {
for (new i; i < g_MaxPlayers; i++) {
g_hasMolotov[i] = 0;
}
g_restarted = 0;
}

if (get_pcvar_num(pOverride)) {
set_molotovs();
} else {
reset_molotovs();
}

return PLUGIN_CONTINUE;
}

public cmd_Override(id, level, cid) {

if (!cmd_access(id, level, cid, 1)) { // First argument (passed to molotov_override) is optional
return PLUGIN_HANDLED;
}

if (!get_pcvar_num(pEnabled)) {
return PLUGIN_HANDLED;
}

if (read_argc() == 1) { // No arguments; Display status
client_print(id, print_console, "Override is currently %s.", get_pcvar_num(pOverride) ? "enabled" : "disabled");
return PLUGIN_HANDLED;
}

new arg[2];
read_argv(1, arg, 1);

new num = str_to_num(arg);

if ((num < 0) || (num > 1) || (!isdigit(arg[0]))) { // If less than 0 or greater than 1 or not a digit
if (id) {
client_print(id, print_console, "Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
} else {
server_print("Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
}
return PLUGIN_HANDLED;
}

if (num == get_pcvar_num(pOverride)) {
if (id) {
client_print(id, print_console, "Override is already %s.", num ? "enabled" : "disabled");
} else {
server_print("Override is already %s.", num ? "enabled" : "disabled");
}
return PLUGIN_HANDLED;
}

set_pcvar_num(pOverride, num);

if (id) {
client_print(id, print_console, "Override was %s.", num ? "enabled" : "disabled");
} else {
server_print("Override was %s.", num ? "enabled" : "disabled");
}

if (num) {
set_molotovs();
} else {
reset_molotovs();
}

return PLUGIN_HANDLED;
}

public cmd_PluginStatus(id, level, cid) {
if (!cmd_access(id, level, cid, 1)) { // First argument (passed to molotov_cocktail) is optional
return PLUGIN_HANDLED;
}

if (read_argc() == 1) { // No arguments; Display status
client_print(id, print_console, "Plugin is currently %s.", get_pcvar_num(pEnabled) ? "enabled" : "disabled");
return PLUGIN_HANDLED;
}

new arg[2];
read_argv(1, arg, 1);

new num = str_to_num(arg);

if ((num < 0) || (num > 1) || (!isdigit(arg[0]))) { // If less than 0 or greater than 1 or not a digit
if (id) {
client_print(id, print_console, "Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
} else {
server_print("Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
}
return PLUGIN_HANDLED;
}

if (num == get_pcvar_num(pEnabled)) {
if (id) {
client_print(id, print_console, "Plugin is already %s.", num ? "enabled" : "disabled");
} else {
server_print("Plugin is already %s.", num ? "enabled" : "disabled");
}
return PLUGIN_HANDLED;
}

set_pcvar_num(pEnabled, num);

if (id) {
client_print(id, print_console, "Plugin was %s.", num ? "enabled" : "disabled");
} else {
server_print("Plugin was %s.", num ? "enabled" : "disabled");
}

if (num && get_pcvar_num(pOverride)) {
set_molotovs();
} else {
reset_molotovs();
}
return PLUGIN_HANDLED;
}

public cmd_MolotovGive(id, level, cid) {

#if defined MOLOTOV_DEBUG
log_amx("[MC] cmd_MolotovGive");
#endif
if (!cmd_access(id, level, cid, 2)) {
return PLUGIN_HANDLED;
}

new Arg1[64], target;
read_argv(1, Arg1, 63);

new adminName[32];
get_user_name(id, adminName, 31);

new targetTeam, targetTeamName[32];
new Players[32], iNum;
#if defined MOLOTOV_DEBUG
log_amx("[MC] cmd_MolotovGive Arg1[0](%s) Arg1[1](%s)", Arg1[0], Arg1[1]);
#endif
if (Arg1[0] == '@') {

if (equali(Arg1[1], "all")) {
targetTeam = 0;
} else if (equali(Arg1[1], "t") || equali(Arg1[1], "al")) { // CS_TEAM_T or ALLIES
targetTeam = TEAM_ONE;
} else if (equali(Arg1[1], "ct") || equali(Arg1[1], "ax")) { // CS_TEAM_CT or AXIS
targetTeam = TEAM_TWO;
}

get_players(Players, iNum, "ac"); // Bots don't understand molotov cocktails

for (new i = 0; i < iNum; ++i) {
target = Players[i];

if ((targetTeam == 0) || (get_user_team(target) == targetTeam)) {
g_hasMolotov[target] = MOLOTOV_HARD_LIMIT;

give_item(target, "weapon_hegrenade");
cs_set_user_bpammo(target, CSW_HEGRENADE, MOLOTOV_HARD_LIMIT);
emit_sound(target, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
}

switch(targetTeam) {
case 0: {
targetTeamName = "everyone";
}
case 1: {
if (cstrike_running()) {
targetTeamName = "all terrorists";
} else if (is_running("dod")) {
targetTeamName = "all allies";
} else {
targetTeamName = "team 1";
}
}
case 2: {
if (cstrike_running()) {
targetTeamName = "all ct's";
} else if (is_running("dod")) {
targetTeamName = "all axis";
} else {
targetTeamName = "team 2";
}
}
}
client_print(0, print_chat, "ADMIN %s: has given %s %d Molotov Cocktails!", adminName, targetTeamName, MOLOTOV_HARD_LIMIT);

} else {

target = cmd_target(id, Arg1, 0);

if (!is_user_connected(target) || !is_user_alive(target)) {
return PLUGIN_HANDLED;
}

new targetName[32];
get_user_name(target, targetName, 31);

g_hasMolotov[target] = MOLOTOV_HARD_LIMIT;

give_item(target, "weapon_hegrenade");
cs_set_user_bpammo(target, CSW_HEGRENADE, MOLOTOV_HARD_LIMIT);

emit_sound(target, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);

client_print(target, print_chat, "ADMIN %s: has given you %d Molotov Cocktails!", adminName, MOLOTOV_HARD_LIMIT);

}
return PLUGIN_HANDLED;
}

public buy_molotov(id) {

if (!get_pcvar_num(pEnabled)) {
return PLUGIN_HANDLED;
}

if (get_pcvar_num(pOverride)) {
if (get_pcvar_num(pBuyMenu)) {
client_print(id, print_center, "Buy them in the buy equipment menu.");
} else {
client_print(id, print_center, "Just buy a HE grenade and get molotov automatically!");
}
return PLUGIN_HANDLED;
}

if (!is_user_alive(id)) {
client_print(id, print_center, "Вы не можете приобрести Molotov Cocktails пока убиты.");
return PLUGIN_HANDLED;
}

if (!cs_get_user_buyzone(id) && get_pcvar_num(pBuyZone)) {
client_print(id, print_center, "Вы находитесь не в зоне покупки.");
return PLUGIN_HANDLED;
}

new money = cs_get_user_money(id);

if (money < get_pcvar_num(pPrice)) {
client_print(id, print_center, "У Вас не достаточно денег для приобретения Molotov Cocktail!");
return PLUGIN_HANDLED;
}

if (g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs)) {
if (g_hasMolotov[id] == 1) {
client_print(id, print_center, "Вы уже приобрели Molotov Cocktail.");
} else {
client_print(id, print_center, "Вы уже приобрели %d Molotov Cocktails.", g_hasMolotov[id]);
}
return PLUGIN_HANDLED;
}

if (!g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE)) {
client_print(id, print_center, "You already have a HE Grenade.");
return PLUGIN_HANDLED;
}

cs_set_user_money(id, money - get_pcvar_num(pPrice));
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, ++g_hasMolotov[id]);
client_print(id, print_chat, "Вы приобрели Molotov Cocktail!");

return PLUGIN_HANDLED;
}

public event_BuyMenuCT(id) {

if (!get_pcvar_num(pEnabled) || !get_pcvar_num(pBuyMenu)) {
return PLUGIN_CONTINUE;
}

new Override = get_pcvar_num(pOverride);

new menu[1024];
new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");

len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");

if (Override) {
len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
} else {
len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
}

len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
len += formatex(menu[len], 1023-len, "^n\%c7. Defuse Kit\R\y200 ", g_bomb_map ? 'w' : 'd');
len += formatex(menu[len], 1023-len, "^n\w8. Tactical Shield\R\y2200");

if (!Override) {
len += formatex(menu[len], 1023-len, "^n\w9. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
}

len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");

show_menu(id, read_data(1)|MENU_KEY_9, menu, -1, "#CT_BuyItem");

return PLUGIN_HANDLED;
}

public event_BuyMenuT(id) {

if (!get_pcvar_num(pEnabled) || !get_pcvar_num(pBuyMenu)) {
return PLUGIN_CONTINUE;
}

new Override = get_pcvar_num(pOverride);

new menu[1024];
new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");

if (Override) {
len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
} else {
len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
}

len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");

if (!Override) {
len += formatex(menu[len], 1023-len, "^n\w7. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
}

len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");

show_menu(id, read_data(1)|MENU_KEY_7, menu, -1, "#T_BuyItem");

return PLUGIN_HANDLED;
}

public handle_BuyMenuCT(id, key) {

if (key == (get_pcvar_num(pOverride) ? 3 : 8)) {
handle_BuyMenu(id);
return PLUGIN_HANDLED;
}

return PLUGIN_CONTINUE;
}

public handle_BuyMenuT(id, key) {

if (key == (get_pcvar_num(pOverride) ? 3 : 6)) {
handle_BuyMenu(id);
return PLUGIN_HANDLED;
}

return PLUGIN_CONTINUE;
}

stock handle_BuyMenu(id) {

new money = cs_get_user_money(id);

if (money < get_pcvar_num(pPrice)) {
client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
return PLUGIN_HANDLED;
}

if (g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs)) {
if (g_hasMolotov[id] == 1) {
client_print(id, print_center, "You already have a Molotov Cocktail.");
} else {
client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
}
return PLUGIN_HANDLED;
} else if (!g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE)) {
client_print(id, print_center, "You already have a HE Grenade.");
return PLUGIN_HANDLED;
}

cs_set_user_money(id, money - get_pcvar_num(pPrice));
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, ++g_hasMolotov[id]);
client_print(id, print_chat, "You got a Molotov Cocktail!");

return PLUGIN_HANDLED;
}

public grenade_throw(id, ent, wid) {

if (!get_pcvar_num(pEnabled) || !is_user_connected(id) || wid != CSW_HEGRENADE) {
return PLUGIN_CONTINUE;
}

if (!g_hasMolotov[id] && !get_pcvar_num(pOverride)) {
return PLUGIN_CONTINUE;
}

g_hasMolotov[id]--;
engfunc(EngFunc_SetModel, ent, "models/molotov/w_molotov.mdl");
set_pev(ent, pev_nextthink, 99999.0);

return PLUGIN_CONTINUE;
}

public grenade_explode(ent) {

new param[6], iOrigin[3];
new Float:fOrigin[3];
new owner = pev(ent, pev_owner);
new ent2 = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));

pev(ent, pev_origin, fOrigin);

#if defined MOLOTOV_DEBUG
new iOwnerAlive = is_user_alive(owner);
new iOwnerConnected = is_user_connected(owner);
new iEnt2Valid = pev_valid(ent2);
log_amx("[MC] grenade_explode ent(%d) owner(%d) ent2(%d) iOwnerAlive(%d) iOwnerConnected(%d) iEnt2Valid(%d)", ent, owner, ent2, iOwnerAlive, iOwnerConnected, iEnt2Valid);
#endif

param[0] = ent;
param[1] = ent2;
param[2] = owner;
param[3] = iOrigin[0] = floatround(fOrigin[0]);
param[4] = iOrigin[1] = floatround(fOrigin[1]);
param[5] = iOrigin[2] = floatround(fOrigin[2]);

emit_sound(ent, CHAN_AUTO, "molotov/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);

engfunc(EngFunc_SetModel, ent, "models/molotov/w_broke_molotov.mdl");

random_fire(iOrigin, ent2);
radius_damage(owner, fOrigin, get_pcvar_float(pMlDamage), get_pcvar_float(pMlRadius), DMG_BLAST);

new Float:FireTime = get_pcvar_float(pFireTime);

if (++g_Molotov_offset[owner] == MOLOTOV_HARD_LIMIT) {
g_Molotov_offset[owner] = 0;
}

set_task(0.2, "fire_damage", MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6, "a", floatround(FireTime / 0.2, floatround_floor));
set_task(1.0, "fire_sound", MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6, "a", floatround(FireTime) - 1);
set_task(FireTime, "fire_stop", MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6);

return PLUGIN_CONTINUE;
}

public fire_sound(param[]) {
emit_sound(param[1], CHAN_AUTO, "molotov/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}

public fire_stop(param[]) {
g_g = 0;

if (pev_valid(param[0])) { engfunc(EngFunc_RemoveEntity, param[0]); }
if (pev_valid(param[1])) { engfunc(EngFunc_RemoveEntity, param[1]); }

if ((last_Molotov_ent = (param[0]))) {
last_Molotov_ent = 0;
}
}

public fire_damage(param[]) {

new iOrigin[3], Float:fOrigin[3];
iOrigin[0] = param[3];
iOrigin[1] = param[4];
iOrigin[2] = param[5];

random_fire(iOrigin, param[1]);

IVecFVec(iOrigin, fOrigin);
radius_damage(param[2], fOrigin, get_pcvar_float(pFireDmg), get_pcvar_float(pMlRadius), DMG_BURN, 0);
}

stock radius_damage(attacker, Float:origin[3], Float:damage, Float:range, dmgtype, calc = 1) {

new Float:pOrigin[3], Float:dist, Float:tmpdmg;
new i, ateam = get_user_team(attacker), iFF = get_pcvar_num(pFriendlyFire);

while (i++ < g_MaxPlayers) {
if (!is_user_alive(i)) {
continue;
}

if (!iFF && ateam == get_user_team(i)) {
continue;
}

pev(i, pev_origin, pOrigin);
dist = get_distance_f(origin, pOrigin);

if (dist > range) {
continue;
}

if (calc) {
tmpdmg = damage - (damage / range) * dist;
} else {
tmpdmg = damage;
}

if (pev(i, pev_health) < tmpdmg) {
kill(attacker, i);
} else {
fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
}
}

while ((i = engfunc(EngFunc_FindEntityInSphere, i, origin, range))) { // warning 211: possibly unintended assignment
if (pev(i, pev_takedamage)) {
if (calc) {
pev(i, pev_origin, pOrigin);
tmpdmg = damage - (damage / range) * get_distance_f(origin, pOrigin);
} else {
tmpdmg = damage;
}
fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
}
}
}

stock random_fire(Origin[3], ent) {

new range = get_pcvar_num(pMlRadius);
new iOrigin[3];

for (new i = 1; i <= 5; i++) {

g_g = 1;

iOrigin[0] = Origin[0] + random_num(-range, range);
iOrigin[1] = Origin[1] + random_num(-range, range);
iOrigin[2] = Origin[2];
iOrigin[2] = ground_z(iOrigin, ent);

while (get_distance(iOrigin, Origin) > range) {
g_g++;
#if defined MOLOTOV_DEBUG
//log_amx("[MC] random_fire ent(%d) i(%d) g_g(%d)", ent, i, g_g);
#endif
iOrigin[0] = Origin[0] + random_num(-range, range);
iOrigin[1] = Origin[1] + random_num(-range, range);
iOrigin[2] = Origin[2];

if (g_g >= ANTI_LAGG) {
iOrigin[2] = ground_z(iOrigin, ent, 1);
} else {
iOrigin[2] = ground_z(iOrigin, ent);
}
}

new rand = random_num(5, 15);

message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SPRITE);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2] + rand * 5);
write_short(firespr);
write_byte(rand);
write_byte(100);
message_end();

if (!(i % 4)) { // Smoke every 4th flame
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SMOKE);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2] + 120);
write_short(smokespr[random_num(0, 1)]);
write_byte(random_num(10, 30));
write_byte(random_num(10, 20));
message_end();
}
}
}

stock kill(k, v) {

user_silentkill(v);

new kteam = get_user_team(k);
new vteam = get_user_team(v);

new kfrags = get_user_frags(k) + 1;
new kdeaths = get_user_deaths(k);
if (kteam == vteam) {
kfrags = get_user_frags(k) - 2;
}

new vfrags = get_user_frags(v);
new vdeaths = get_user_deaths(v);

message_begin(MSG_ALL, gmsgScoreInfo);
write_byte(k);
write_short(kfrags);
write_short(kdeaths);
write_short(0);
write_short(kteam);
message_end();

message_begin(MSG_ALL, gmsgScoreInfo);
write_byte(v);
write_short(vfrags + 1);
write_short(vdeaths);
write_short(0);
write_short(vteam);
message_end();

message_begin(MSG_ALL, gmsgDeathMsg, {0,0,0}, 0);
write_byte(k);
write_byte(v);
write_byte(0);
write_string("molotov");
message_end();

g_frags[k]++;

if (kteam != vteam) {
cs_set_user_money(k, cs_get_user_money(k) + 300);
} else {
cs_set_user_money(k, cs_get_user_money(k) - 300);
}
}

stock ground_z(iOrigin[3], ent, skip = 0, iRecursion = 0) {

#if defined MOLOTOV_DEBUG
new iEntValid = pev_valid(ent);
if (iRecursion > 0) {
log_amx("[MC] ground_z ent(%d) iEntValid(%d) skip(%d) iRecursion(%d)", ent, iEntValid, skip, iRecursion);
}
#endif
iOrigin[2] += random_num(5, 80);

if (!pev_valid(ent)) { // Fix for: Run time error 10: native error (native "set_pev")
return iOrigin[2];
}

new Float:fOrigin[3];

IVecFVec(iOrigin, fOrigin);

set_pev(ent, pev_origin, fOrigin);

engfunc(EngFunc_DropToFloor, ent);

if (!skip && !engfunc(EngFunc_EntIsOnFloor, ent)) {
if (iRecursion >= ANTI_LAGG) {
skip = 1;
}
#if defined MOLOTOV_DEBUG
log_amx("[MC] ground_z ++iRecursion(%d)", ++iRecursion);
return ground_z(iOrigin, ent, skip, iRecursion);
#else
return ground_z(iOrigin, ent, skip, ++iRecursion);
#endif
}

pev(ent, pev_origin, fOrigin);

return floatround(fOrigin[2]);
}

stock reset_molotovs() {
new ent = g_MaxPlayers;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/molotov/w_molotov.mdl"))) {
engfunc(EngFunc_SetModel, ent, "models/w_hegrenade.mdl");
}
}

stock set_molotovs() {
new ent = g_MaxPlayers;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_hegrenade.mdl"))) {
engfunc(EngFunc_SetModel, ent, "models/molotov/w_molotov.mdl");
}
}

// This will run at event New Round if enabled
public show_molotov_menu(id) {
new menu[192];

// Get a custom menu title with the price
// When done it should look something like this:
// Buy Molotov Cocktail ($1200)...
new menu_title_text[120], the_molotov_price[7];
get_cvar_string("molotov_price", the_molotov_price, 6);
strcat(menu_title_text, "Buy Molotov Cocktail ($", 40);
strcat(menu_title_text, the_molotov_price, 40);
strcat(menu_title_text, ")?^n^n1. Yes, I will burn them all...^n2. No, I will kill in some other way...^n^n0. EXIT MENU", 119);

format(menu, 191, menu_title_text);

// This shows the menu for 30 seconds, I tried first with get_cvar_num("mp_buytime")*60 , but it didn't work well
// when using 0.5 as mp_buytime. If you like, just change the time below
show_menu(id, MOLOTOV_MENU_KEYS, menu, 30);

return PLUGIN_HANDLED;
}

//Our menu function will get the player id and the key they pressed
public giveMolotov(id, key) {

//key will start at zero
if (key == 0) {
buy_molotov(id);
} else if (key == 1) {
client_print(id, print_center, ">You have chosen not to buy a Molotov Coctail<");
} else {
client_print(id, print_center, ">You have choosen to exit the molotov menu...<");
}
}


Ошибок в логах нет. Но сервер падает, это факт.
Как побороть проблему?

Отредактировал: binky, - 13.9.2014, 21:36
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   Цитировать сообщение
binky
сообщение 13.9.2014, 21:51
Сообщение #2
Стаж: 12 лет

Сообщений: 381
Благодарностей: 24
Полезность: 0

Кстати... есть более новая версия 3.30 на https://forums.alliedmods.net/showthread.php?t=80745
но падения сервера с ней ещё чаще (несколько раз в день)
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя Stimul1
сообщение 13.9.2014, 22:13
Сообщение #3


Стаж: 13 лет

Сообщений: 227
Благодарностей: 262
Полезность: 977

binky, как вариант, логировать все функции для того, чтобы выявить момент падения. Потом уже смотреть функцию и фиксить.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
Поблагодарили 1 раз
   + Цитировать сообщение
binky
сообщение 14.9.2014, 9:11
Сообщение #4
Стаж: 12 лет

Сообщений: 381
Благодарностей: 24
Полезность: 0

Спасибо. Можете подсказать как это сделать.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя soroka-beloboka
сообщение 14.9.2014, 9:24
Сообщение #5
Стаж: 14 лет

Сообщений: 257
Благодарностей: 47
Полезность: 32

log_amx("server upal") вставляешь вверх каждой функции ( начинается как public xxx { чтото )

Отредактировал: soroka-beloboka, - 14.9.2014, 9:25
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
binky
сообщение 14.9.2014, 10:27
Сообщение #6
Стаж: 12 лет

Сообщений: 381
Благодарностей: 24
Полезность: 0

Извини, я не программист и слабо понимаю.
Могу только скомпилить готовый SMA-файл.

Может лучше писать не в амх-лог а в отдельный файл, типа molotov.log
Помоги пожалуйста.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
csgamer
сообщение 14.9.2014, 15:38
Сообщение #7
Стаж: 12 лет

Сообщений: 398
Благодарностей: 16
Полезность: 0

Год назад ставил этот плагин. Сервер падал, пока не удалил.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
binky
сообщение 14.9.2014, 17:34
Сообщение #8
Стаж: 12 лет

Сообщений: 381
Благодарностей: 24
Полезность: 0

Цитата(soroka-beloboka @ 14.9.2014, 9:24) *
log_amx("server upal") вставляешь вверх каждой функции ( начинается как public xxx { чтото )


А что это даст, ну напишет в логе "server upal", а как понять в какой именно функции упал.
Кстати при падении сервер может вообще не записать лог.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя Metal Messiah
сообщение 14.9.2014, 17:43
Сообщение #9


Иконка группы

Стаж: 13 лет

Сообщений: 2457
Благодарностей: 1482
Полезность: 770

HostGame.cf
Есть такая штука как буфферизация вівода в лог файл. После падения скорее всего не будет эта строка выведена, скорее всего там будет 3 строки назад оборванные на середине строки...


Полезные публикации - ссылки у меня в профиле. Ссылка на плагин против спама на сервере StopServerSpam там же.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя Stimul1
сообщение 14.9.2014, 17:47
Сообщение #10


Стаж: 13 лет

Сообщений: 227
Благодарностей: 262
Полезность: 977

binky, в самое начало каждой функции записывай ее название в лог.
Когда сервер упал, скинь сюда лог-файл в который все записывалось.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
Поблагодарили 1 раз
   + Цитировать сообщение
binky
сообщение 14.9.2014, 20:27
Сообщение #11
Стаж: 12 лет

Сообщений: 381
Благодарностей: 24
Полезность: 0

Цитата(Stimul1 @ 14.9.2014, 17:47) *
binky, в самое начало каждой функции записывай ее название в лог.
Когда сервер упал, скинь сюда лог-файл в который все записывалось.



Посмотрите, я всё правильно сделал???
Так ли добавил логирование??

Код:
/*******************************************************************************
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you must extend this exception
* to your version of the file.
*
********************************************************************************


Molotov Cocktail
Version 3.20
Maintained by: DynamicBits (Andy)

* Commands:
- say molotov - Buy a molotov
- say /molotov - Buy a molotov
- molotov_give <player|@all|@t|@ct|@al|@ax> - Gives molotovs to a player, a team, or everyone
- molotov_cocktail [0|1] - Enable/disable the plugin (If no arguments, show the status)
- molotov_override [0|1] - Enable/disable the HE grenade override (If no arguments, show the status)

* Cvars
- molotov_enabled - Enable/disable the plugin [1 = enabled; 0 = disabled] [default = 1]
- molotov_price - Set the molotov price [default = 1200]
- molotov_damage - Set the damage done by initial molotov explosion [default = 50.0]
- molotov_radius - Set the radius of molotov damage [default = 150.0]
- molotov_firetime - Duration (in seconds) of fire effects, sounds, etc. [default = 6]
- molotov_firedamage - Amount of damage done by fire effects (every 0.2 secs). [default = 3]
- molotov_ff - Disable(0)/enable(1) the ability to damage/kill someone on your team with molotov. [default = 1] (Was molotov_tk)
- molotov_override_he - Override the original hegrenade automaticly with molotov. [default = 0] (Was molotov_tempoverride)
- molotov_max - Max num of molotovs able to carry. [default = 1] (Does not work with override)
- molotov_inmenu - Puts molotov in the end of the equipment buymenu (old menu, not VGUI). [default = 0]
(If the override cvar is enabled the hegrenade will be replaced instead.)
- molotov_buyzone - Do you have to be in buyzone? [default = 1] (If molotov_inmenu=1, this is ignored)
- molotov_menu - Enables menu at beginning of each round [default = 0] (Was amx_molotovmenu)

* Required Modules:
- Fakemeta
- Fun
- Cstrike
- CSX

* Changelog/Credit:
- DynamicBits
* Version 3.20 (2008-11-20)
- My first public release
- Finally tracked down and fixed the intermittent crashing problem (I hope!)
- Modified default damage values
- molotov_cocktail/molotov_override commands now change settings *or* display status
- Broken molotov model stays closer to the explosion (looks more realistic)
- Task IDs are now guaranteed to be unique
- Modified anti-lag calculations to be more accurate (less likely to lag)
- Changed amx_molotovmenu CVAR to molotov_menu
- Changed molotov_tk CVAR to molotov_ff
- Changed molotov_tempoverride CVAR to molotov_override_he
- Preparation for support of mods other than Counter-Strike
- Fixed lots of coding mistakes
- Optimized several sections of code
- Corrected grammar/typos
- Clean up code (Removed unused code/unhelpful comments, fixed formatting, and semicolons!)
- Raffe (CantShoot)
* (Unversioned release)
- Originally fixed plugin to run on Linux servers
- Added optional menu to purchase molotov cocktails each round
- Moved models and sounds into proper molotov/ subdirectories
- Fixed molotovs not being reset upon player disconnect
- (Almost) fixed molotovs not being removed for new round
- Added @all/@ct/@t arguments to cmd_MolotovGive
- Changed some models/sound
- [ --<-@ ] Black Rose
* Version 3.0-3.1c ?
- Unknown changes
- SAMURAI
* Original plugin author


*/

#pragma semicolon 1
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#include <csx>
#include <fun>
#include <fakemeta_util>

// Uncomment the following line to enable debug logging.
//#define MOLOTOV_DEBUG

#define AUTHORS "DynamicBits"

#define ADMIN_ACCESS ADMIN_KICK

#define ANTI_LAGG 7.0 // Defines max calculations before a flame is spawned without check if onground
// This is to prevent lagg at really narrow ents where you could end up with 400 calculations per flame
// Suggested: <= 10

#define MOLOTOV_HARD_LIMIT 10 // Maximum molotov cocktails this code is capable of handling without bugs
// Also how many cocktails people get with molotov_give command

#define MOLOTOV_MENU_KEYS MENU_KEY_0|MENU_KEY_1|MENU_KEY_2 // Choices to look for with optional menu

#define MOLOTOV_TASKID_BASE 1000 // What is the lowest task ID?
#define MOLOTOV_TASKID_OFFSET MOLOTOV_HARD_LIMIT
#define MOLOTOV_TASKID_BASE1 MOLOTOV_TASKID_BASE // By default, with 32 players, task ids
#define MOLOTOV_TASKID_BASE2 MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * 32) // from 1000 to 1959 can
#define MOLOTOV_TASKID_BASE3 MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * 32) // potentially be used used.

#define TEAM_UNASSIGNED 0
#define TEAM_ONE 1
#define TEAM_TWO 2
#define TEAM_SPECTATOR 3

new pEnabled, pPrice, pMlDamage, pMlRadius, pFireTime, pOverride;
new pFriendlyFire, pFireDmg, pMaxMolotovs, pBuyMenu, pBuyZone, pMolotovMenu;

new gmsgScoreInfo, gmsgDeathMsg;

new g_pAllocModel, g_vAllocModel;

new g_frags[33];
new g_hasMolotov[33];
new g_restarted;
new g_MaxPlayers;
new g_bomb_map;

new firespr, smokespr[2];

new last_Molotov_ent;
new g_Molotov_offset[33];

new g_g;

public plugin_init() {
log_to_file("molotov_test.txt","plugin_init")
register_plugin("Molotov Cocktail", "3.20", AUTHORS);

register_menucmd(register_menuid("Buy Molotov Coctail"), MOLOTOV_MENU_KEYS, "giveMolotov");
#if defined MOLOTOV_DEBUG
register_clcmd("molotov_menutest", "show_molotov_menu");
#endif

register_clcmd("say /molotov", "buy_molotov");
register_clcmd("say molotov", "buy_molotov");

register_concmd("molotov_give", "cmd_MolotovGive", ADMIN_ACCESS, "<player|@all|@t|@ct|@al|@ax> - Gives free molotov cocktails (default=10)");
register_concmd("molotov_override", "cmd_Override", ADMIN_ACCESS, "[0|1] - Enable/disable the HE grenade override (If no arguments, show the status)");
register_concmd("molotov_cocktail", "cmd_PluginStatus", ADMIN_ACCESS, "[0|1] - Enable/disable the plugin (If no arguments, show the status)");

pEnabled = register_cvar("molotov_enabled", "1", FCVAR_SPONLY);
pOverride = register_cvar("molotov_override_he", "0", FCVAR_SPONLY);
pPrice = register_cvar("molotov_price", "600", FCVAR_SPONLY);
pMlDamage = register_cvar("molotov_damage", "70.0", FCVAR_SPONLY);
pMlRadius = register_cvar("molotov_radius", "200.0", FCVAR_SPONLY);
pFireTime = register_cvar("molotov_firetime", "10", FCVAR_SPONLY);
pFireDmg = register_cvar("molotov_firedamage", "12", FCVAR_SPONLY);
pFriendlyFire = register_cvar("molotov_ff", "1", FCVAR_SPONLY);
pMaxMolotovs = register_cvar("molotov_max", "2", FCVAR_SPONLY);
pBuyMenu = register_cvar("molotov_inmenu", "0", FCVAR_SPONLY);
pBuyZone = register_cvar("molotov_buyzone", "1", FCVAR_SPONLY);
pMolotovMenu = register_cvar("molotov_menu", "0", FCVAR_SPONLY);

register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
register_event("TextMsg", "Event_GameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
register_event("DeathMsg", "event_DeathMsg", "a");

register_event("ShowMenu", "event_BuyMenuT", "b", "4=#T_BuyItem", "1=575");
register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#CT_BuyItem", "1=703");
register_event("ShowMenu", "event_BuyMenuT", "b", "4=#DT_BuyItem", "1=575");
register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#DCT_BuyItem", "1=767");

register_logevent("logevent_Round_End", 2, "1=Round_End");

register_menucmd(register_menuid("#CT_BuyItem"), 1023, "handle_BuyMenuCT");
register_menucmd(register_menuid("#T_BuyItem"), 1023, "handle_BuyMenuT");

register_forward(FM_EmitSound, "fw_EmitSound");

g_MaxPlayers = get_maxplayers();

gmsgScoreInfo = get_user_msgid("ScoreInfo");
gmsgDeathMsg = get_user_msgid("DeathMsg");

g_pAllocModel = engfunc(EngFunc_AllocString, "models/molotov/p_molotov.mdl");
g_vAllocModel = engfunc(EngFunc_AllocString, "models/molotov/v_molotov.mdl");

g_bomb_map = engfunc(EngFunc_FindEntityByString, g_MaxPlayers, "classname", "info_bomb_target") ? 1 : 0;
}

public plugin_precache() {
log_to_file("molotov_test.txt","plugin_precache")
firespr = precache_model("sprites/flame.spr");

smokespr[0] = precache_model("sprites/black_smoke3.spr");
smokespr[1] = precache_model("sprites/steam1.spr");

precache_sound("molotov/molotov_fire.wav");

precache_model("models/molotov/p_molotov.mdl");
precache_model("models/molotov/v_molotov.mdl");
precache_model("models/molotov/w_molotov.mdl");
precache_model("models/molotov/w_broke_molotov.mdl");

}

public client_disconnect(id) {
log_to_file("molotov_test.txt","client_disconnect")
g_hasMolotov[id] = 0;
}

public fw_EmitSound(ent, channel, sample[]) {
log_to_file("molotov_test.txt","fw_EmitSound")
if (equal(sample[8], "he_bounce", 9)) {

new model[32];
pev(ent, pev_model, model, 31);

if (equal(model[9], "lotov/w_molotov.mdl")) {
if (last_Molotov_ent != ent) {
new Float:fFriction, Float:fVelocity[3];

pev(ent, pev_friction, fFriction);
pev(ent, pev_velocity, fVelocity);

fFriction *= 1.3; // Increase friction to make it look more realistic
set_pev(ent, pev_friction, fFriction);
#if defined MOLOTOV_DEBUG
log_amx("[MC] ent:%d Friction:%f Velocity:%f/%f/%f ====================", ent, fFriction, fVelocity[0], fVelocity[1], fVelocity[2]);
#endif
last_Molotov_ent = ent;
grenade_explode(ent);

return FMRES_SUPERCEDE;
#if defined MOLOTOV_DEBUG
} else {
log_amx("[MC] last_Molotov_ent(%d) ent(%d)", last_Molotov_ent, ent);
#endif
}
}
}
return FMRES_IGNORED;
}

public Event_CurWeapon(id) {
log_to_file("molotov_test.txt","Event_CurWeapon")
if (!get_pcvar_num(pEnabled) || !is_user_alive(id)) {
return PLUGIN_CONTINUE;
}

if (!g_hasMolotov[id] && !get_pcvar_num(pOverride)) {
return PLUGIN_CONTINUE;
}

new WeaponID = get_user_weapon(id, WeaponID, WeaponID);

if (WeaponID != CSW_HEGRENADE) {
return PLUGIN_CONTINUE;
}

set_pev(id, pev_viewmodel, g_vAllocModel);
set_pev(id, pev_weaponmodel, g_pAllocModel);
set_pev(id, pev_weaponanim, 9);

return PLUGIN_CONTINUE;
}

public Event_GameRestart() {
log_to_file("molotov_test.txt","Event_GameRestart")
g_restarted = 1;
}

public event_DeathMsg() {
log_to_file("molotov_test.txt","event_DeathMsg")
g_hasMolotov[read_data(2)] = 0;
}

public logevent_Round_End() {
log_to_file("molotov_test.txt","logevent_Round_End")
#if defined MOLOTOV_DEBUG
log_amx("[MC] ========== Round_End ==========");
#endif
reset_tasks();
}

stock reset_tasks() {
#if defined MOLOTOV_DEBUG
new tmpdbgid;
#endif
for (new i; i < g_MaxPlayers; i++) {
for (new o; o < MOLOTOV_TASKID_OFFSET; o++) { //TODO DEBUG: Verify this fixes the tasks not reset at new round issue
if (task_exists(MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
remove_task(MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o);
#if defined MOLOTOV_DEBUG
tmpdbgid = MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o;
log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
#endif
}

if (task_exists(MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
remove_task(MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o);
#if defined MOLOTOV_DEBUG
tmpdbgid = MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o;
log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
#endif
}

if (task_exists(MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
remove_task(MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o);
#if defined MOLOTOV_DEBUG
tmpdbgid = MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o;
log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
#endif
}
}
}
}

public event_new_round(id) {
log_to_file("molotov_test.txt","event_new_round")
#if defined MOLOTOV_DEBUG
log_amx("[MC] ========== event_new_round ==========");
#endif
if (!get_pcvar_num(pEnabled)) {
return PLUGIN_CONTINUE;
}

reset_tasks(); // DEBUG

if (get_pcvar_num(pMolotovMenu)) {
show_molotov_menu(id);
}

for (new i; i < g_MaxPlayers; i++) {
if (g_frags[i] && is_user_connected(i)) {
set_user_frags(i, get_user_frags(i) + g_frags[i]);
}
g_frags[i] = 0;
}

if (g_restarted) {
for (new i; i < g_MaxPlayers; i++) {
g_hasMolotov[i] = 0;
}
g_restarted = 0;
}

if (get_pcvar_num(pOverride)) {
set_molotovs();
} else {
reset_molotovs();
}

return PLUGIN_CONTINUE;
}

public cmd_Override(id, level, cid) {
log_to_file("molotov_test.txt","cmd_Override")
if (!cmd_access(id, level, cid, 1)) { // First argument (passed to molotov_override) is optional
return PLUGIN_HANDLED;
}

if (!get_pcvar_num(pEnabled)) {
return PLUGIN_HANDLED;
}

if (read_argc() == 1) { // No arguments; Display status
client_print(id, print_console, "Override is currently %s.", get_pcvar_num(pOverride) ? "enabled" : "disabled");
return PLUGIN_HANDLED;
}

new arg[2];
read_argv(1, arg, 1);

new num = str_to_num(arg);

if ((num < 0) || (num > 1) || (!isdigit(arg[0]))) { // If less than 0 or greater than 1 or not a digit
if (id) {
client_print(id, print_console, "Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
} else {
server_print("Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
}
return PLUGIN_HANDLED;
}

if (num == get_pcvar_num(pOverride)) {
if (id) {
client_print(id, print_console, "Override is already %s.", num ? "enabled" : "disabled");
} else {
server_print("Override is already %s.", num ? "enabled" : "disabled");
}
return PLUGIN_HANDLED;
}

set_pcvar_num(pOverride, num);

if (id) {
client_print(id, print_console, "Override was %s.", num ? "enabled" : "disabled");
} else {
server_print("Override was %s.", num ? "enabled" : "disabled");
}

if (num) {
set_molotovs();
} else {
reset_molotovs();
}

return PLUGIN_HANDLED;
}

public cmd_PluginStatus(id, level, cid) {
log_to_file("molotov_test.txt","cmd_PluginStatus")
if (!cmd_access(id, level, cid, 1)) { // First argument (passed to molotov_cocktail) is optional
return PLUGIN_HANDLED;
}

if (read_argc() == 1) { // No arguments; Display status
client_print(id, print_console, "Plugin is currently %s.", get_pcvar_num(pEnabled) ? "enabled" : "disabled");
return PLUGIN_HANDLED;
}

new arg[2];
read_argv(1, arg, 1);

new num = str_to_num(arg);

if ((num < 0) || (num > 1) || (!isdigit(arg[0]))) { // If less than 0 or greater than 1 or not a digit
if (id) {
client_print(id, print_console, "Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
} else {
server_print("Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
}
return PLUGIN_HANDLED;
}

if (num == get_pcvar_num(pEnabled)) {
if (id) {
client_print(id, print_console, "Plugin is already %s.", num ? "enabled" : "disabled");
} else {
server_print("Plugin is already %s.", num ? "enabled" : "disabled");
}
return PLUGIN_HANDLED;
}

set_pcvar_num(pEnabled, num);

if (id) {
client_print(id, print_console, "Plugin was %s.", num ? "enabled" : "disabled");
} else {
server_print("Plugin was %s.", num ? "enabled" : "disabled");
}

if (num && get_pcvar_num(pOverride)) {
set_molotovs();
} else {
reset_molotovs();
}
return PLUGIN_HANDLED;
}

public cmd_MolotovGive(id, level, cid) {
log_to_file("molotov_test.txt","cmd_MolotovGive")
#if defined MOLOTOV_DEBUG
log_amx("[MC] cmd_MolotovGive");
#endif
if (!cmd_access(id, level, cid, 2)) {
return PLUGIN_HANDLED;
}

new Arg1[64], target;
read_argv(1, Arg1, 63);

new adminName[32];
get_user_name(id, adminName, 31);

new targetTeam, targetTeamName[32];
new Players[32], iNum;
#if defined MOLOTOV_DEBUG
log_amx("[MC] cmd_MolotovGive Arg1[0](%s) Arg1[1](%s)", Arg1[0], Arg1[1]);
#endif
if (Arg1[0] == '@') {

if (equali(Arg1[1], "all")) {
targetTeam = 0;
} else if (equali(Arg1[1], "t") || equali(Arg1[1], "al")) { // CS_TEAM_T or ALLIES
targetTeam = TEAM_ONE;
} else if (equali(Arg1[1], "ct") || equali(Arg1[1], "ax")) { // CS_TEAM_CT or AXIS
targetTeam = TEAM_TWO;
}

get_players(Players, iNum, "ac"); // Bots don't understand molotov cocktails

for (new i = 0; i < iNum; ++i) {
target = Players[i];

if ((targetTeam == 0) || (get_user_team(target) == targetTeam)) {
g_hasMolotov[target] = MOLOTOV_HARD_LIMIT;

give_item(target, "weapon_hegrenade");
cs_set_user_bpammo(target, CSW_HEGRENADE, MOLOTOV_HARD_LIMIT);
emit_sound(target, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
}

switch(targetTeam) {
case 0: {
targetTeamName = "everyone";
}
case 1: {
if (cstrike_running()) {
targetTeamName = "all terrorists";
} else if (is_running("dod")) {
targetTeamName = "all allies";
} else {
targetTeamName = "team 1";
}
}
case 2: {
if (cstrike_running()) {
targetTeamName = "all ct's";
} else if (is_running("dod")) {
targetTeamName = "all axis";
} else {
targetTeamName = "team 2";
}
}
}
client_print(0, print_chat, "ADMIN %s: has given %s %d Molotov Cocktails!", adminName, targetTeamName, MOLOTOV_HARD_LIMIT);

} else {

target = cmd_target(id, Arg1, 0);

if (!is_user_connected(target) || !is_user_alive(target)) {
return PLUGIN_HANDLED;
}

new targetName[32];
get_user_name(target, targetName, 31);

g_hasMolotov[target] = MOLOTOV_HARD_LIMIT;

give_item(target, "weapon_hegrenade");
cs_set_user_bpammo(target, CSW_HEGRENADE, MOLOTOV_HARD_LIMIT);

emit_sound(target, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);

client_print(target, print_chat, "ADMIN %s: has given you %d Molotov Cocktails!", adminName, MOLOTOV_HARD_LIMIT);

}
return PLUGIN_HANDLED;
}

public buy_molotov(id) {
log_to_file("molotov_test.txt","buy_molotov")
if (!get_pcvar_num(pEnabled)) {
return PLUGIN_HANDLED;
}

if (get_pcvar_num(pOverride)) {
if (get_pcvar_num(pBuyMenu)) {
client_print(id, print_center, "Buy them in the buy equipment menu.");
} else {
client_print(id, print_center, "Just buy a HE grenade and get molotov automatically!");
}
return PLUGIN_HANDLED;
}

if (!is_user_alive(id)) {
client_print(id, print_center, "Вы не можете приобрести Коктейль Молотова пока убиты.");
return PLUGIN_HANDLED;
}

if (!cs_get_user_buyzone(id) && get_pcvar_num(pBuyZone)) {
client_print(id, print_center, "Вы находитесь не в зоне покупки.");
return PLUGIN_HANDLED;
}

new money = cs_get_user_money(id);

if (money < get_pcvar_num(pPrice)) {
client_print(id, print_center, "У Вас не достаточно денег для приобретения Коктейля Молотова!");
return PLUGIN_HANDLED;
}

if (g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs)) {
if (g_hasMolotov[id] == 1) {
client_print(id, print_center, "Вы уже приобрели Коктейль Молотова.");
} else {
client_print(id, print_center, "Вы уже приобрели %d Коктейля Молотова.", g_hasMolotov[id]);
}
return PLUGIN_HANDLED;
}

if (!g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE)) {
client_print(id, print_center, "Покупка не возможна, вы уже приобрели HE гранату.");
return PLUGIN_HANDLED;
}

cs_set_user_money(id, money - get_pcvar_num(pPrice));
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, ++g_hasMolotov[id]);
client_print(id, print_chat, "Вы приобрели Коктейль Молотова!");

return PLUGIN_HANDLED;
}

public event_BuyMenuCT(id) {
log_to_file("molotov_test.txt","event_BuyMenuCT")
if (!get_pcvar_num(pEnabled) || !get_pcvar_num(pBuyMenu)) {
return PLUGIN_CONTINUE;
}

new Override = get_pcvar_num(pOverride);

new menu[1024];
new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");

len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");

if (Override) {
len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
} else {
len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
}

len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
len += formatex(menu[len], 1023-len, "^n\%c7. Defuse Kit\R\y200 ", g_bomb_map ? 'w' : 'd');
len += formatex(menu[len], 1023-len, "^n\w8. Tactical Shield\R\y2200");

if (!Override) {
len += formatex(menu[len], 1023-len, "^n\w9. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
}

len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");

show_menu(id, read_data(1)|MENU_KEY_9, menu, -1, "#CT_BuyItem");

return PLUGIN_HANDLED;
}

public event_BuyMenuT(id) {
log_to_file("molotov_test.txt","event_BuyMenuT")
if (!get_pcvar_num(pEnabled) || !get_pcvar_num(pBuyMenu)) {
return PLUGIN_CONTINUE;
}

new Override = get_pcvar_num(pOverride);

new menu[1024];
new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");

if (Override) {
len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
} else {
len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
}

len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");

if (!Override) {
len += formatex(menu[len], 1023-len, "^n\w7. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
}

len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");

show_menu(id, read_data(1)|MENU_KEY_7, menu, -1, "#T_BuyItem");

return PLUGIN_HANDLED;
}

public handle_BuyMenuCT(id, key) {
log_to_file("molotov_test.txt","handle_BuyMenuCT")
if (key == (get_pcvar_num(pOverride) ? 3 : 8)) {
handle_BuyMenu(id);
return PLUGIN_HANDLED;
}

return PLUGIN_CONTINUE;
}

public handle_BuyMenuT(id, key) {
log_to_file("molotov_test.txt","handle_BuyMenuT")
if (key == (get_pcvar_num(pOverride) ? 3 : 6)) {
handle_BuyMenu(id);
return PLUGIN_HANDLED;
}

return PLUGIN_CONTINUE;
}

stock handle_BuyMenu(id) {

new money = cs_get_user_money(id);

if (money < get_pcvar_num(pPrice)) {
client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
return PLUGIN_HANDLED;
}

if (g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs)) {
if (g_hasMolotov[id] == 1) {
client_print(id, print_center, "You already have a Molotov Cocktail.");
} else {
client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
}
return PLUGIN_HANDLED;
} else if (!g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE)) {
client_print(id, print_center, "You already have a HE Grenade.");
return PLUGIN_HANDLED;
}

cs_set_user_money(id, money - get_pcvar_num(pPrice));
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, ++g_hasMolotov[id]);
client_print(id, print_chat, "You got a Molotov Cocktail!");

return PLUGIN_HANDLED;
}

public grenade_throw(id, ent, wid) {
log_to_file("molotov_test.txt","grenade_throw")
if (!get_pcvar_num(pEnabled) || !is_user_connected(id) || wid != CSW_HEGRENADE) {
return PLUGIN_CONTINUE;
}

if (!g_hasMolotov[id] && !get_pcvar_num(pOverride)) {
return PLUGIN_CONTINUE;
}

g_hasMolotov[id]--;
engfunc(EngFunc_SetModel, ent, "models/molotov/w_molotov.mdl");
set_pev(ent, pev_nextthink, 99999.0);

return PLUGIN_CONTINUE;
}

public grenade_explode(ent) {
log_to_file("molotov_test.txt","grenade_explode")
new param[6], iOrigin[3];
new Float:fOrigin[3];
new owner = pev(ent, pev_owner);
new ent2 = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));

pev(ent, pev_origin, fOrigin);

#if defined MOLOTOV_DEBUG
new iOwnerAlive = is_user_alive(owner);
new iOwnerConnected = is_user_connected(owner);
new iEnt2Valid = pev_valid(ent2);
log_amx("[MC] grenade_explode ent(%d) owner(%d) ent2(%d) iOwnerAlive(%d) iOwnerConnected(%d) iEnt2Valid(%d)", ent, owner, ent2, iOwnerAlive, iOwnerConnected, iEnt2Valid);
#endif

param[0] = ent;
param[1] = ent2;
param[2] = owner;
param[3] = iOrigin[0] = floatround(fOrigin[0]);
param[4] = iOrigin[1] = floatround(fOrigin[1]);
param[5] = iOrigin[2] = floatround(fOrigin[2]);

emit_sound(ent, CHAN_AUTO, "molotov/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);

engfunc(EngFunc_SetModel, ent, "models/molotov/w_broke_molotov.mdl");

random_fire(iOrigin, ent2);
radius_damage(owner, fOrigin, get_pcvar_float(pMlDamage), get_pcvar_float(pMlRadius), DMG_BLAST);

new Float:FireTime = get_pcvar_float(pFireTime);

if (++g_Molotov_offset[owner] == MOLOTOV_HARD_LIMIT) {
g_Molotov_offset[owner] = 0;
}

set_task(0.2, "fire_damage", MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6, "a", floatround(FireTime / 0.2, floatround_floor));
set_task(1.0, "fire_sound", MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6, "a", floatround(FireTime) - 1);
set_task(FireTime, "fire_stop", MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6);

return PLUGIN_CONTINUE;
}

public fire_sound(param[]) {
log_to_file("molotov_test.txt","fire_sound")
emit_sound(param[1], CHAN_AUTO, "molotov/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}

public fire_stop(param[]) {
log_to_file("molotov_test.txt","fire_stop")
g_g = 0;

if (pev_valid(param[0])) { engfunc(EngFunc_RemoveEntity, param[0]); }
if (pev_valid(param[1])) { engfunc(EngFunc_RemoveEntity, param[1]); }

if ((last_Molotov_ent = (param[0]))) {
last_Molotov_ent = 0;
}
}

public fire_damage(param[]) {
log_to_file("molotov_test.txt","fire_damage")
new iOrigin[3], Float:fOrigin[3];
iOrigin[0] = param[3];
iOrigin[1] = param[4];
iOrigin[2] = param[5];

random_fire(iOrigin, param[1]);

IVecFVec(iOrigin, fOrigin);
radius_damage(param[2], fOrigin, get_pcvar_float(pFireDmg), get_pcvar_float(pMlRadius), DMG_BURN, 0);
}

stock radius_damage(attacker, Float:origin[3], Float:damage, Float:range, dmgtype, calc = 1) {

new Float:pOrigin[3], Float:dist, Float:tmpdmg;
new i, ateam = get_user_team(attacker), iFF = get_pcvar_num(pFriendlyFire);

while (i++ < g_MaxPlayers) {
if (!is_user_alive(i)) {
continue;
}

if (!iFF && ateam == get_user_team(i)) {
continue;
}

pev(i, pev_origin, pOrigin);
dist = get_distance_f(origin, pOrigin);

if (dist > range) {
continue;
}

if (calc) {
tmpdmg = damage - (damage / range) * dist;
} else {
tmpdmg = damage;
}

if (pev(i, pev_health) < tmpdmg) {
kill(attacker, i);
} else {
fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
}
}

while ((i = engfunc(EngFunc_FindEntityInSphere, i, origin, range))) { // warning 211: possibly unintended assignment
if (pev(i, pev_takedamage)) {
if (calc) {
pev(i, pev_origin, pOrigin);
tmpdmg = damage - (damage / range) * get_distance_f(origin, pOrigin);
} else {
tmpdmg = damage;
}
fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
}
}
}

stock random_fire(Origin[3], ent) {

new range = get_pcvar_num(pMlRadius);
new iOrigin[3];

for (new i = 1; i <= 5; i++) {

g_g = 1;

iOrigin[0] = Origin[0] + random_num(-range, range);
iOrigin[1] = Origin[1] + random_num(-range, range);
iOrigin[2] = Origin[2];
iOrigin[2] = ground_z(iOrigin, ent);

while (get_distance(iOrigin, Origin) > range) {
g_g++;
#if defined MOLOTOV_DEBUG
//log_amx("[MC] random_fire ent(%d) i(%d) g_g(%d)", ent, i, g_g);
#endif
iOrigin[0] = Origin[0] + random_num(-range, range);
iOrigin[1] = Origin[1] + random_num(-range, range);
iOrigin[2] = Origin[2];

if (g_g >= ANTI_LAGG) {
iOrigin[2] = ground_z(iOrigin, ent, 1);
} else {
iOrigin[2] = ground_z(iOrigin, ent);
}
}

new rand = random_num(5, 15);

message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SPRITE);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2] + rand * 5);
write_short(firespr);
write_byte(rand);
write_byte(100);
message_end();

if (!(i % 4)) { // Smoke every 4th flame
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SMOKE);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2] + 120);
write_short(smokespr[random_num(0, 1)]);
write_byte(random_num(10, 30));
write_byte(random_num(10, 20));
message_end();
}
}
}

stock kill(k, v) {

user_silentkill(v);

new kteam = get_user_team(k);
new vteam = get_user_team(v);

new kfrags = get_user_frags(k) + 1;
new kdeaths = get_user_deaths(k);
if (kteam == vteam) {
kfrags = get_user_frags(k) - 2;
}

new vfrags = get_user_frags(v);
new vdeaths = get_user_deaths(v);

message_begin(MSG_ALL, gmsgScoreInfo);
write_byte(k);
write_short(kfrags);
write_short(kdeaths);
write_short(0);
write_short(kteam);
message_end();

message_begin(MSG_ALL, gmsgScoreInfo);
write_byte(v);
write_short(vfrags + 1);
write_short(vdeaths);
write_short(0);
write_short(vteam);
message_end();

message_begin(MSG_ALL, gmsgDeathMsg, {0,0,0}, 0);
write_byte(k);
write_byte(v);
write_byte(0);
write_string("molotov");
message_end();

g_frags[k]++;

if (kteam != vteam) {
cs_set_user_money(k, cs_get_user_money(k) + 300);
} else {
cs_set_user_money(k, cs_get_user_money(k) - 300);
}
}

stock ground_z(iOrigin[3], ent, skip = 0, iRecursion = 0) {

#if defined MOLOTOV_DEBUG
new iEntValid = pev_valid(ent);
if (iRecursion > 0) {
log_amx("[MC] ground_z ent(%d) iEntValid(%d) skip(%d) iRecursion(%d)", ent, iEntValid, skip, iRecursion);
}
#endif
iOrigin[2] += random_num(5, 80);

if (!pev_valid(ent)) { // Fix for: Run time error 10: native error (native "set_pev")
return iOrigin[2];
}

new Float:fOrigin[3];

IVecFVec(iOrigin, fOrigin);

set_pev(ent, pev_origin, fOrigin);

engfunc(EngFunc_DropToFloor, ent);

if (!skip && !engfunc(EngFunc_EntIsOnFloor, ent)) {
if (iRecursion >= ANTI_LAGG) {
skip = 1;
}
#if defined MOLOTOV_DEBUG
log_amx("[MC] ground_z ++iRecursion(%d)", ++iRecursion);
return ground_z(iOrigin, ent, skip, iRecursion);
#else
return ground_z(iOrigin, ent, skip, ++iRecursion);
#endif
}

pev(ent, pev_origin, fOrigin);

return floatround(fOrigin[2]);
}

stock reset_molotovs() {
new ent = g_MaxPlayers;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/molotov/w_molotov.mdl"))) {
engfunc(EngFunc_SetModel, ent, "models/w_hegrenade.mdl");
}
}

stock set_molotovs() {
new ent = g_MaxPlayers;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_hegrenade.mdl"))) {
engfunc(EngFunc_SetModel, ent, "models/molotov/w_molotov.mdl");
}
}

// This will run at event New Round if enabled
public show_molotov_menu(id) {
log_to_file("molotov_test.txt","show_molotov_menu")
new menu[192];

// Get a custom menu title with the price
// When done it should look something like this:
// Buy Molotov Cocktail ($1200)...
new menu_title_text[120], the_molotov_price[7];
get_cvar_string("molotov_price", the_molotov_price, 6);
strcat(menu_title_text, "Buy Molotov Cocktail ($", 40);
strcat(menu_title_text, the_molotov_price, 40);
strcat(menu_title_text, ")?^n^n1. Yes, I will burn them all...^n2. No, I will kill in some other way...^n^n0. EXIT MENU", 119);

format(menu, 191, menu_title_text);

// This shows the menu for 30 seconds, I tried first with get_cvar_num("mp_buytime")*60 , but it didn't work well
// when using 0.5 as mp_buytime. If you like, just change the time below
show_menu(id, MOLOTOV_MENU_KEYS, menu, 30);

return PLUGIN_HANDLED;
}

//Our menu function will get the player id and the key they pressed
public giveMolotov(id, key) {
log_to_file("molotov_test.txt","giveMolotov")
//key will start at zero
if (key == 0) {
buy_molotov(id);
} else if (key == 1) {
client_print(id, print_center, ">You have chosen not to buy a Molotov Coctail<");
} else {
client_print(id, print_center, ">You have choosen to exit the molotov menu...<");
}
}
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя Stimul1
сообщение 14.9.2014, 21:18
Сообщение #12


Стаж: 13 лет

Сообщений: 227
Благодарностей: 262
Полезность: 977

binky, да, только в стоковые функции еще добавь.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
Поблагодарили 1 раз
   + Цитировать сообщение
binky
сообщение 15.9.2014, 13:30
Сообщение #13
Стаж: 12 лет

Сообщений: 381
Благодарностей: 24
Полезность: 0

Цитата(Stimul1 @ 14.9.2014, 21:18) *
binky, да, только в стоковые функции еще добавь.


Добавил и стоковые! Скомпилил, теперь логирует.
Сервер пока ещё не упал, но лог быстро разрастается.
Что мне нужно в этом логе увидеть??

Вот такой стал лог за 4 минуты работы:
Скрытый текст
Код
L 09/15/2014 - 13:13:45: Log file started (file "cstrike/addons/amxmodx/logs/molotov_test.txt") (game "cstrike") (amx "1.8.1.3746")
L 09/15/2014 - 13:13:45: plugin_precache
L 09/15/2014 - 13:13:45: plugin_init
L 09/15/2014 - 13:13:45: Event_GameRestart
L 09/15/2014 - 13:13:46: event_new_round
L 09/15/2014 - 13:13:46: reset_tasks
L 09/15/2014 - 13:13:46: reset_molotovs
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: fw_EmitSound
L 09/15/2014 - 13:13:46: Event_GameRestart
L 09/15/2014 - 13:13:49: event_new_round
L 09/15/2014 - 13:13:49: reset_tasks
L 09/15/2014 - 13:13:49: reset_molotovs
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:49: fw_EmitSound
L 09/15/2014 - 13:13:55: fw_EmitSound
L 09/15/2014 - 13:13:55: fw_EmitSound
L 09/15/2014 - 13:13:55: fw_EmitSound
L 09/15/2014 - 13:13:55: Event_CurWeapon
L 09/15/2014 - 13:13:55: fw_EmitSound
L 09/15/2014 - 13:13:55: fw_EmitSound
L 09/15/2014 - 13:13:55: fw_EmitSound
L 09/15/2014 - 13:13:55: Event_GameRestart
L 09/15/2014 - 13:13:55: logevent_Round_End
L 09/15/2014 - 13:13:55: reset_tasks
L 09/15/2014 - 13:13:55: Event_CurWeapon
L 09/15/2014 - 13:13:56: fw_EmitSound
L 09/15/2014 - 13:13:56: fw_EmitSound
L 09/15/2014 - 13:13:56: fw_EmitSound
L 09/15/2014 - 13:13:56: Event_CurWeapon
L 09/15/2014 - 13:13:56: fw_EmitSound
L 09/15/2014 - 13:13:56: Event_CurWeapon
L 09/15/2014 - 13:13:56: Event_CurWeapon
L 09/15/2014 - 13:13:56: fw_EmitSound
L 09/15/2014 - 13:13:56: fw_EmitSound
L 09/15/2014 - 13:13:56: fw_EmitSound
L 09/15/2014 - 13:13:56: Event_CurWeapon
L 09/15/2014 - 13:13:57: Event_CurWeapon
L 09/15/2014 - 13:13:58: Event_CurWeapon
L 09/15/2014 - 13:13:58: Event_CurWeapon
L 09/15/2014 - 13:13:58: Event_CurWeapon
L 09/15/2014 - 13:13:58: Event_CurWeapon
L 09/15/2014 - 13:13:58: event_new_round
L 09/15/2014 - 13:13:58: reset_tasks
L 09/15/2014 - 13:13:58: reset_molotovs
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: fw_EmitSound
L 09/15/2014 - 13:13:58: Event_CurWeapon
L 09/15/2014 - 13:13:58: Event_CurWeapon
L 09/15/2014 - 13:13:58: Event_CurWeapon
L 09/15/2014 - 13:13:58: Event_CurWeapon
L 09/15/2014 - 13:13:59: fw_EmitSound
L 09/15/2014 - 13:13:59: Event_CurWeapon
L 09/15/2014 - 13:14:00: fw_EmitSound
L 09/15/2014 - 13:14:00: Event_CurWeapon
L 09/15/2014 - 13:14:01: fw_EmitSound
L 09/15/2014 - 13:14:01: Event_CurWeapon
L 09/15/2014 - 13:14:02: fw_EmitSound
L 09/15/2014 - 13:14:02: Event_CurWeapon
L 09/15/2014 - 13:14:02: Event_CurWeapon
L 09/15/2014 - 13:14:02: fw_EmitSound
L 09/15/2014 - 13:14:02: Event_CurWeapon
L 09/15/2014 - 13:14:02: fw_EmitSound
L 09/15/2014 - 13:14:02: Event_CurWeapon
L 09/15/2014 - 13:14:03: fw_EmitSound
L 09/15/2014 - 13:14:03: Event_CurWeapon
L 09/15/2014 - 13:14:03: fw_EmitSound
L 09/15/2014 - 13:14:03: Event_CurWeapon
L 09/15/2014 - 13:14:03: fw_EmitSound
L 09/15/2014 - 13:14:03: Event_CurWeapon
L 09/15/2014 - 13:14:03: fw_EmitSound
L 09/15/2014 - 13:14:03: Event_CurWeapon
L 09/15/2014 - 13:14:03: fw_EmitSound
L 09/15/2014 - 13:14:03: Event_CurWeapon
L 09/15/2014 - 13:14:03: fw_EmitSound
L 09/15/2014 - 13:14:03: Event_CurWeapon
L 09/15/2014 - 13:14:03: fw_EmitSound
L 09/15/2014 - 13:14:03: Event_CurWeapon
L 09/15/2014 - 13:14:03: fw_EmitSound
L 09/15/2014 - 13:14:03: Event_CurWeapon
L 09/15/2014 - 13:14:04: fw_EmitSound
L 09/15/2014 - 13:14:04: Event_CurWeapon
L 09/15/2014 - 13:14:04: Event_CurWeapon
L 09/15/2014 - 13:14:04: fw_EmitSound
L 09/15/2014 - 13:14:04: event_DeathMsg
L 09/15/2014 - 13:14:04: fw_EmitSound
L 09/15/2014 - 13:14:04: fw_EmitSound
L 09/15/2014 - 13:14:04: Event_CurWeapon
L 09/15/2014 - 13:14:04: Event_CurWeapon
L 09/15/2014 - 13:14:04: Event_CurWeapon
L 09/15/2014 - 13:14:06: fw_EmitSound
L 09/15/2014 - 13:14:06: Event_CurWeapon
L 09/15/2014 - 13:14:06: fw_EmitSound
L 09/15/2014 - 13:14:06: Event_CurWeapon
L 09/15/2014 - 13:14:08: Event_CurWeapon
L 09/15/2014 - 13:14:09: fw_EmitSound
L 09/15/2014 - 13:14:09: Event_CurWeapon
L 09/15/2014 - 13:14:11: Event_CurWeapon
L 09/15/2014 - 13:14:11: Event_CurWeapon
L 09/15/2014 - 13:14:11: Event_CurWeapon
L 09/15/2014 - 13:14:11: Event_CurWeapon
L 09/15/2014 - 13:14:12: Event_CurWeapon
L 09/15/2014 - 13:14:12: Event_CurWeapon
L 09/15/2014 - 13:14:12: Event_CurWeapon
L 09/15/2014 - 13:14:12: Event_CurWeapon
L 09/15/2014 - 13:14:12: Event_CurWeapon
L 09/15/2014 - 13:14:12: Event_CurWeapon
L 09/15/2014 - 13:14:12: Event_CurWeapon
L 09/15/2014 - 13:14:13: Event_CurWeapon
L 09/15/2014 - 13:14:13: Event_CurWeapon
L 09/15/2014 - 13:14:13: Event_CurWeapon
L 09/15/2014 - 13:14:13: Event_CurWeapon
L 09/15/2014 - 13:14:13: Event_CurWeapon
L 09/15/2014 - 13:14:13: fw_EmitSound
L 09/15/2014 - 13:14:13: Event_CurWeapon
L 09/15/2014 - 13:14:13: fw_EmitSound
L 09/15/2014 - 13:14:13: Event_CurWeapon
L 09/15/2014 - 13:14:13: fw_EmitSound
L 09/15/2014 - 13:14:13: Event_CurWeapon
L 09/15/2014 - 13:14:13: fw_EmitSound
L 09/15/2014 - 13:14:13: Event_CurWeapon
L 09/15/2014 - 13:14:13: fw_EmitSound
L 09/15/2014 - 13:14:13: Event_CurWeapon
L 09/15/2014 - 13:14:13: Event_CurWeapon
L 09/15/2014 - 13:14:14: fw_EmitSound
L 09/15/2014 - 13:14:14: Event_CurWeapon
L 09/15/2014 - 13:14:14: Event_CurWeapon
L 09/15/2014 - 13:14:14: fw_EmitSound
L 09/15/2014 - 13:14:14: event_DeathMsg
L 09/15/2014 - 13:14:14: fw_EmitSound
L 09/15/2014 - 13:14:14: logevent_Round_End
L 09/15/2014 - 13:14:14: reset_tasks
L 09/15/2014 - 13:14:14: fw_EmitSound
L 09/15/2014 - 13:14:14: Event_CurWeapon
L 09/15/2014 - 13:14:14: Event_CurWeapon
L 09/15/2014 - 13:14:14: Event_CurWeapon
L 09/15/2014 - 13:14:16: Event_CurWeapon
L 09/15/2014 - 13:14:19: event_new_round
L 09/15/2014 - 13:14:19: reset_tasks
L 09/15/2014 - 13:14:19: reset_molotovs
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: fw_EmitSound
L 09/15/2014 - 13:14:19: Event_CurWeapon
L 09/15/2014 - 13:14:19: Event_CurWeapon
L 09/15/2014 - 13:14:19: Event_CurWeapon
L 09/15/2014 - 13:14:19: Event_CurWeapon
L 09/15/2014 - 13:14:20: fw_EmitSound
L 09/15/2014 - 13:14:20: Event_CurWeapon
L 09/15/2014 - 13:14:21: Event_CurWeapon
L 09/15/2014 - 13:14:21: Event_CurWeapon
L 09/15/2014 - 13:14:21: Event_CurWeapon
L 09/15/2014 - 13:14:22: Event_CurWeapon
L 09/15/2014 - 13:14:22: fw_EmitSound
L 09/15/2014 - 13:14:22: Event_CurWeapon
L 09/15/2014 - 13:14:22: fw_EmitSound
L 09/15/2014 - 13:14:22: Event_CurWeapon
L 09/15/2014 - 13:14:22: fw_EmitSound
L 09/15/2014 - 13:14:22: Event_CurWeapon
L 09/15/2014 - 13:14:22: Event_CurWeapon
L 09/15/2014 - 13:14:22: Event_CurWeapon
L 09/15/2014 - 13:14:23: Event_CurWeapon
L 09/15/2014 - 13:14:23: Event_CurWeapon
L 09/15/2014 - 13:14:23: Event_CurWeapon
L 09/15/2014 - 13:14:23: Event_CurWeapon
L 09/15/2014 - 13:14:24: fw_EmitSound
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: fw_EmitSound
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: fw_EmitSound
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: fw_EmitSound
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: fw_EmitSound
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: fw_EmitSound
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:24: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: fw_EmitSound
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:25: Event_CurWeapon
L 09/15/2014 - 13:14:26: Event_CurWeapon
L 09/15/2014 - 13:14:26: fw_EmitSound
L 09/15/2014 - 13:14:26: Event_CurWeapon
L 09/15/2014 - 13:14:26: Event_CurWeapon
L 09/15/2014 - 13:14:26: Event_CurWeapon
L 09/15/2014 - 13:14:26: fw_EmitSound
L 09/15/2014 - 13:14:26: Event_CurWeapon
L 09/15/2014 - 13:14:26: Event_CurWeapon
L 09/15/2014 - 13:14:26: Event_CurWeapon
L 09/15/2014 - 13:14:26: fw_EmitSound
L 09/15/2014 - 13:14:26: Event_CurWeapon
L 09/15/2014 - 13:14:26: Event_CurWeapon
L 09/15/2014 - 13:14:26: Event_CurWeapon
L 09/15/2014 - 13:14:27: fw_EmitSound
L 09/15/2014 - 13:14:27: Event_CurWeapon
L 09/15/2014 - 13:14:27: fw_EmitSound
L 09/15/2014 - 13:14:27: Event_CurWeapon
L 09/15/2014 - 13:14:27: Event_CurWeapon
L 09/15/2014 - 13:14:27: fw_EmitSound
L 09/15/2014 - 13:14:27: Event_CurWeapon
L 09/15/2014 - 13:14:27: fw_EmitSound
L 09/15/2014 - 13:14:27: Event_CurWeapon
L 09/15/2014 - 13:14:27: Event_CurWeapon
L 09/15/2014 - 13:14:27: fw_EmitSound
L 09/15/2014 - 13:14:27: Event_CurWeapon
L 09/15/2014 - 13:14:27: fw_EmitSound
L 09/15/2014 - 13:14:27: Event_CurWeapon
L 09/15/2014 - 13:14:27: fw_EmitSound
L 09/15/2014 - 13:14:27: Event_CurWeapon
L 09/15/2014 - 13:14:27: fw_EmitSound
L 09/15/2014 - 13:14:27: Event_CurWeapon
L 09/15/2014 - 13:14:27: Event_CurWeapon
L 09/15/2014 - 13:14:28: fw_EmitSound
L 09/15/2014 - 13:14:28: Event_CurWeapon
L 09/15/2014 - 13:14:28: fw_EmitSound
L 09/15/2014 - 13:14:28: event_DeathMsg
L 09/15/2014 - 13:14:28: fw_EmitSound
L 09/15/2014 - 13:14:28: fw_EmitSound
L 09/15/2014 - 13:14:28: Event_CurWeapon
L 09/15/2014 - 13:14:28: Event_CurWeapon
L 09/15/2014 - 13:14:28: Event_CurWeapon
L 09/15/2014 - 13:14:28: Event_CurWeapon
L 09/15/2014 - 13:14:29: Event_CurWeapon
L 09/15/2014 - 13:14:29: Event_CurWeapon
L 09/15/2014 - 13:14:29: Event_CurWeapon
L 09/15/2014 - 13:14:29: Event_CurWeapon
L 09/15/2014 - 13:14:29: Event_CurWeapon
L 09/15/2014 - 13:14:29: Event_CurWeapon
L 09/15/2014 - 13:14:29: Event_CurWeapon
L 09/15/2014 - 13:14:29: Event_CurWeapon
L 09/15/2014 - 13:14:29: Event_CurWeapon
L 09/15/2014 - 13:14:30: Event_CurWeapon
L 09/15/2014 - 13:14:31: Event_CurWeapon
L 09/15/2014 - 13:14:32: client_disconnect
L 09/15/2014 - 13:14:34: Event_CurWeapon
L 09/15/2014 - 13:14:34: fw_EmitSound
L 09/15/2014 - 13:14:34: Event_CurWeapon
L 09/15/2014 - 13:14:34: fw_EmitSound
L 09/15/2014 - 13:14:34: fw_EmitSound
L 09/15/2014 - 13:14:34: fw_EmitSound
L 09/15/2014 - 13:14:34: Event_CurWeapon
L 09/15/2014 - 13:14:34: fw_EmitSound
L 09/15/2014 - 13:14:35: Event_CurWeapon
L 09/15/2014 - 13:14:35: Event_CurWeapon
L 09/15/2014 - 13:14:35: Event_CurWeapon
L 09/15/2014 - 13:14:35: Event_CurWeapon
L 09/15/2014 - 13:14:35: fw_EmitSound
L 09/15/2014 - 13:14:35: Event_CurWeapon
L 09/15/2014 - 13:14:35: fw_EmitSound
L 09/15/2014 - 13:14:35: Event_CurWeapon
L 09/15/2014 - 13:14:35: Event_CurWeapon
L 09/15/2014 - 13:14:35: Event_CurWeapon
L 09/15/2014 - 13:14:35: fw_EmitSound
L 09/15/2014 - 13:14:35: Event_CurWeapon
L 09/15/2014 - 13:14:36: Event_CurWeapon
L 09/15/2014 - 13:14:36: Event_CurWeapon
L 09/15/2014 - 13:14:36: fw_EmitSound
L 09/15/2014 - 13:14:36: Event_CurWeapon
L 09/15/2014 - 13:14:37: fw_EmitSound
L 09/15/2014 - 13:14:37: Event_CurWeapon
L 09/15/2014 - 13:14:37: Event_CurWeapon
L 09/15/2014 - 13:14:37: Event_CurWeapon
L 09/15/2014 - 13:14:37: Event_CurWeapon
L 09/15/2014 - 13:14:37: Event_CurWeapon
L 09/15/2014 - 13:14:38: Event_CurWeapon
L 09/15/2014 - 13:14:38: Event_CurWeapon
L 09/15/2014 - 13:14:38: Event_CurWeapon
L 09/15/2014 - 13:14:38: Event_CurWeapon
L 09/15/2014 - 13:14:38: Event_CurWeapon
L 09/15/2014 - 13:14:38: Event_CurWeapon
L 09/15/2014 - 13:14:38: Event_CurWeapon
L 09/15/2014 - 13:14:38: Event_CurWeapon
L 09/15/2014 - 13:14:38: Event_CurWeapon
L 09/15/2014 - 13:14:39: Event_CurWeapon
L 09/15/2014 - 13:14:39: fw_EmitSound
L 09/15/2014 - 13:14:39: Event_CurWeapon
L 09/15/2014 - 13:14:39: Event_CurWeapon
L 09/15/2014 - 13:14:39: Event_CurWeapon
L 09/15/2014 - 13:14:39: Event_CurWeapon
L 09/15/2014 - 13:14:39: fw_EmitSound
L 09/15/2014 - 13:14:39: Event_CurWeapon
L 09/15/2014 - 13:14:39: Event_CurWeapon
L 09/15/2014 - 13:14:39: Event_CurWeapon
L 09/15/2014 - 13:14:39: fw_EmitSound
L 09/15/2014 - 13:14:39: Event_CurWeapon
L 09/15/2014 - 13:14:39: Event_CurWeapon
L 09/15/2014 - 13:14:39: fw_EmitSound
L 09/15/2014 - 13:14:39: event_DeathMsg
L 09/15/2014 - 13:14:39: fw_EmitSound
L 09/15/2014 - 13:14:39: fw_EmitSound
L 09/15/2014 - 13:14:39: Event_CurWeapon
L 09/15/2014 - 13:14:40: fw_EmitSound
L 09/15/2014 - 13:14:41: fw_EmitSound
L 09/15/2014 - 13:14:42: client_disconnect
L 09/15/2014 - 13:14:42: Event_CurWeapon
L 09/15/2014 - 13:14:42: fw_EmitSound
L 09/15/2014 - 13:14:42: fw_EmitSound
L 09/15/2014 - 13:14:42: Event_CurWeapon
L 09/15/2014 - 13:14:43: fw_EmitSound
L 09/15/2014 - 13:14:43: fw_EmitSound
L 09/15/2014 - 13:14:44: fw_EmitSound
L 09/15/2014 - 13:14:44: fw_EmitSound
L 09/15/2014 - 13:14:46: fw_EmitSound
L 09/15/2014 - 13:14:47: fw_EmitSound
L 09/15/2014 - 13:14:49: fw_EmitSound
L 09/15/2014 - 13:14:50: fw_EmitSound
L 09/15/2014 - 13:14:52: Event_CurWeapon
L 09/15/2014 - 13:14:52: Event_CurWeapon
L 09/15/2014 - 13:14:52: Event_CurWeapon
L 09/15/2014 - 13:14:52: Event_CurWeapon
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: fw_EmitSound
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: fw_EmitSound
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: fw_EmitSound
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: fw_EmitSound
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: fw_EmitSound
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: fw_EmitSound
L 09/15/2014 - 13:14:53: event_DeathMsg
L 09/15/2014 - 13:14:53: fw_EmitSound
L 09/15/2014 - 13:14:53: logevent_Round_End
L 09/15/2014 - 13:14:53: reset_tasks
L 09/15/2014 - 13:14:53: fw_EmitSound
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: fw_EmitSound
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:53: Event_CurWeapon
L 09/15/2014 - 13:14:56: Event_CurWeapon
L 09/15/2014 - 13:14:57: fw_EmitSound
L 09/15/2014 - 13:14:58: event_new_round
L 09/15/2014 - 13:14:58: reset_tasks
L 09/15/2014 - 13:14:58: reset_molotovs
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: fw_EmitSound
L 09/15/2014 - 13:14:58: Event_CurWeapon
L 09/15/2014 - 13:14:58: Event_CurWeapon
L 09/15/2014 - 13:14:58: Event_CurWeapon
L 09/15/2014 - 13:14:58: Event_CurWeapon
L 09/15/2014 - 13:14:59: fw_EmitSound
L 09/15/2014 - 13:14:59: Event_CurWeapon
L 09/15/2014 - 13:15:01: fw_EmitSound
L 09/15/2014 - 13:15:01: Event_CurWeapon
L 09/15/2014 - 13:15:01: Event_CurWeapon
L 09/15/2014 - 13:15:02: fw_EmitSound
L 09/15/2014 - 13:15:02: Event_CurWeapon
L 09/15/2014 - 13:15:02: Event_CurWeapon
L 09/15/2014 - 13:15:02: Event_CurWeapon
L 09/15/2014 - 13:15:03: fw_EmitSound
L 09/15/2014 - 13:15:03: Event_CurWeapon
L 09/15/2014 - 13:15:03: fw_EmitSound
L 09/15/2014 - 13:15:03: event_DeathMsg
L 09/15/2014 - 13:15:03: fw_EmitSound
L 09/15/2014 - 13:15:03: fw_EmitSound
L 09/15/2014 - 13:15:03: Event_CurWeapon
L 09/15/2014 - 13:15:03: Event_CurWeapon
L 09/15/2014 - 13:15:03: Event_CurWeapon
L 09/15/2014 - 13:15:04: Event_CurWeapon
L 09/15/2014 - 13:15:04: Event_CurWeapon
L 09/15/2014 - 13:15:04: Event_CurWeapon
L 09/15/2014 - 13:15:07: Event_CurWeapon
L 09/15/2014 - 13:15:08: fw_EmitSound
L 09/15/2014 - 13:15:08: Event_CurWeapon
L 09/15/2014 - 13:15:08: Event_CurWeapon
L 09/15/2014 - 13:15:08: Event_CurWeapon
L 09/15/2014 - 13:15:08: Event_CurWeapon
L 09/15/2014 - 13:15:08: Event_CurWeapon
L 09/15/2014 - 13:15:09: fw_EmitSound
L 09/15/2014 - 13:15:09: Event_CurWeapon
L 09/15/2014 - 13:15:09: fw_EmitSound
L 09/15/2014 - 13:15:09: Event_CurWeapon
L 09/15/2014 - 13:15:09: Event_CurWeapon
L 09/15/2014 - 13:15:09: fw_EmitSound
L 09/15/2014 - 13:15:09: Event_CurWeapon
L 09/15/2014 - 13:15:10: fw_EmitSound
L 09/15/2014 - 13:15:10: event_DeathMsg
L 09/15/2014 - 13:15:10: fw_EmitSound
L 09/15/2014 - 13:15:10: logevent_Round_End
L 09/15/2014 - 13:15:10: reset_tasks
L 09/15/2014 - 13:15:10: fw_EmitSound
L 09/15/2014 - 13:15:10: Event_CurWeapon
L 09/15/2014 - 13:15:10: Event_CurWeapon
L 09/15/2014 - 13:15:10: Event_CurWeapon
L 09/15/2014 - 13:15:10: Event_CurWeapon
L 09/15/2014 - 13:15:10: Event_CurWeapon
L 09/15/2014 - 13:15:11: Event_CurWeapon
L 09/15/2014 - 13:15:11: Event_CurWeapon
L 09/15/2014 - 13:15:13: Event_CurWeapon
L 09/15/2014 - 13:15:14: fw_EmitSound
L 09/15/2014 - 13:15:14: Event_CurWeapon
L 09/15/2014 - 13:15:14: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: event_new_round
L 09/15/2014 - 13:15:15: reset_tasks
L 09/15/2014 - 13:15:15: reset_molotovs
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: fw_EmitSound
L 09/15/2014 - 13:15:15: Event_CurWeapon
L 09/15/2014 - 13:15:15: Event_CurWeapon
L 09/15/2014 - 13:15:15: Event_CurWeapon
L 09/15/2014 - 13:15:15: Event_CurWeapon
L 09/15/2014 - 13:15:15: Event_CurWeapon
L 09/15/2014 - 13:15:17: grenade_throw
L 09/15/2014 - 13:15:17: fw_EmitSound
L 09/15/2014 - 13:15:17: Event_CurWeapon
L 09/15/2014 - 13:15:17: fw_EmitSound
L 09/15/2014 - 13:15:17: Event_CurWeapon
L 09/15/2014 - 13:15:17: Event_CurWeapon
L 09/15/2014 - 13:15:17: fw_EmitSound
L 09/15/2014 - 13:15:17: Event_CurWeapon
L 09/15/2014 - 13:15:18: fw_EmitSound
L 09/15/2014 - 13:15:18: fw_EmitSound
L 09/15/2014 - 13:15:18: fw_EmitSound
L 09/15/2014 - 13:15:18: fw_EmitSound
L 09/15/2014 - 13:15:18: fw_EmitSound
L 09/15/2014 - 13:15:19: fw_EmitSound
L 09/15/2014 - 13:15:19: Event_CurWeapon
L 09/15/2014 - 13:15:20: fw_EmitSound
L 09/15/2014 - 13:15:20: Event_CurWeapon
L 09/15/2014 - 13:15:20: fw_EmitSound
L 09/15/2014 - 13:15:20: Event_CurWeapon
L 09/15/2014 - 13:15:20: fw_EmitSound
L 09/15/2014 - 13:15:20: fw_EmitSound
L 09/15/2014 - 13:15:20: fw_EmitSound
L 09/15/2014 - 13:15:20: Event_CurWeapon
L 09/15/2014 - 13:15:20: Event_CurWeapon
L 09/15/2014 - 13:15:21: fw_EmitSound
L 09/15/2014 - 13:15:21: Event_CurWeapon
L 09/15/2014 - 13:15:21: fw_EmitSound
L 09/15/2014 - 13:15:21: Event_CurWeapon
L 09/15/2014 - 13:15:21: fw_EmitSound
L 09/15/2014 - 13:15:21: Event_CurWeapon
L 09/15/2014 - 13:15:22: Event_CurWeapon
L 09/15/2014 - 13:15:22: fw_EmitSound
L 09/15/2014 - 13:15:22: Event_CurWeapon
L 09/15/2014 - 13:15:23: Event_CurWeapon
L 09/15/2014 - 13:15:23: fw_EmitSound
L 09/15/2014 - 13:15:23: Event_CurWeapon
L 09/15/2014 - 13:15:23: Event_CurWeapon
L 09/15/2014 - 13:15:23: Event_CurWeapon
L 09/15/2014 - 13:15:23: Event_CurWeapon
L 09/15/2014 - 13:15:23: fw_EmitSound
L 09/15/2014 - 13:15:23: Event_CurWeapon
L 09/15/2014 - 13:15:24: Event_CurWeapon
L 09/15/2014 - 13:15:24: Event_CurWeapon
L 09/15/2014 - 13:15:24: fw_EmitSound
L 09/15/2014 - 13:15:24: Event_CurWeapon
L 09/15/2014 - 13:15:24: fw_EmitSound
L 09/15/2014 - 13:15:24: Event_CurWeapon
L 09/15/2014 - 13:15:24: fw_EmitSound
L 09/15/2014 - 13:15:24: event_DeathMsg
L 09/15/2014 - 13:15:24: fw_EmitSound
L 09/15/2014 - 13:15:24: fw_EmitSound
L 09/15/2014 - 13:15:24: Event_CurWeapon
L 09/15/2014 - 13:15:24: Event_CurWeapon
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: fw_EmitSound
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: fw_EmitSound
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: fw_EmitSound
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: fw_EmitSound
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:25: fw_EmitSound
L 09/15/2014 - 13:15:25: event_DeathMsg
L 09/15/2014 - 13:15:25: fw_EmitSound
L 09/15/2014 - 13:15:25: logevent_Round_End
L 09/15/2014 - 13:15:25: reset_tasks
L 09/15/2014 - 13:15:25: fw_EmitSound
L 09/15/2014 - 13:15:25: Event_CurWeapon
L 09/15/2014 - 13:15:26: Event_CurWeapon
L 09/15/2014 - 13:15:26: Event_CurWeapon
L 09/15/2014 - 13:15:26: Event_CurWeapon
L 09/15/2014 - 13:15:26: Event_CurWeapon
L 09/15/2014 - 13:15:28: Event_CurWeapon
L 09/15/2014 - 13:15:29: Event_CurWeapon
L 09/15/2014 - 13:15:29: fw_EmitSound
L 09/15/2014 - 13:15:30: Event_CurWeapon
L 09/15/2014 - 13:15:30: event_new_round
L 09/15/2014 - 13:15:30: reset_tasks
L 09/15/2014 - 13:15:30: reset_molotovs
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: fw_EmitSound
L 09/15/2014 - 13:15:30: Event_CurWeapon
L 09/15/2014 - 13:15:30: Event_CurWeapon
L 09/15/2014 - 13:15:30: Event_CurWeapon
L 09/15/2014 - 13:15:30: Event_CurWeapon
L 09/15/2014 - 13:15:31: Event_CurWeapon
L 09/15/2014 - 13:15:32: fw_EmitSound
L 09/15/2014 - 13:15:32: Event_CurWeapon
L 09/15/2014 - 13:15:33: fw_EmitSound
L 09/15/2014 - 13:15:33: Event_CurWeapon
L 09/15/2014 - 13:15:33: grenade_throw
L 09/15/2014 - 13:15:33: Event_CurWeapon
L 09/15/2014 - 13:15:33: Event_CurWeapon
L 09/15/2014 - 13:15:33: Event_CurWeapon
L 09/15/2014 - 13:15:33: Event_CurWeapon
L 09/15/2014 - 13:15:33: fw_EmitSound
L 09/15/2014 - 13:15:34: Event_CurWeapon
L 09/15/2014 - 13:15:34: Event_CurWeapon
L 09/15/2014 - 13:15:34: fw_EmitSound
L 09/15/2014 - 13:15:34: fw_EmitSound
L 09/15/2014 - 13:15:34: fw_EmitSound
L 09/15/2014 - 13:15:35: fw_EmitSound
L 09/15/2014 - 13:15:35: fw_EmitSound
L 09/15/2014 - 13:15:35: fw_EmitSound
L 09/15/2014 - 13:15:35: fw_EmitSound
L 09/15/2014 - 13:15:35: fw_EmitSound
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: fw_EmitSound
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: fw_EmitSound
L 09/15/2014 - 13:15:36: event_DeathMsg
L 09/15/2014 - 13:15:36: fw_EmitSound
L 09/15/2014 - 13:15:36: fw_EmitSound
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: fw_EmitSound
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:36: Event_CurWeapon
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:37: fw_EmitSound
L 09/15/2014 - 13:15:37: event_DeathMsg
L 09/15/2014 - 13:15:37: fw_EmitSound
L 09/15/2014 - 13:15:37: fw_EmitSound
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:37: Event_CurWeapon
L 09/15/2014 - 13:15:38: Event_CurWeapon
L 09/15/2014 - 13:15:39: Event_CurWeapon
L 09/15/2014 - 13:15:39: fw_EmitSound
L 09/15/2014 - 13:15:39: Event_CurWeapon
L 09/15/2014 - 13:15:40: Event_CurWeapon
L 09/15/2014 - 13:15:40: Event_CurWeapon
L 09/15/2014 - 13:15:42: Event_CurWeapon
L 09/15/2014 - 13:15:42: Event_CurWeapon
L 09/15/2014 - 13:15:42: Event_CurWeapon
L 09/15/2014 - 13:15:42: Event_CurWeapon
L 09/15/2014 - 13:15:44: Event_CurWeapon
L 09/15/2014 - 13:15:44: fw_EmitSound
L 09/15/2014 - 13:15:44: Event_CurWeapon
L 09/15/2014 - 13:15:46: fw_EmitSound
L 09/15/2014 - 13:15:46: event_DeathMsg
L 09/15/2014 - 13:15:46: fw_EmitSound
L 09/15/2014 - 13:15:46: logevent_Round_End
L 09/15/2014 - 13:15:46: reset_tasks
L 09/15/2014 - 13:15:46: fw_EmitSound
L 09/15/2014 - 13:15:46: Event_CurWeapon
L 09/15/2014 - 13:15:46: Event_CurWeapon
L 09/15/2014 - 13:15:47: fw_EmitSound
L 09/15/2014 - 13:15:47: Event_CurWeapon
L 09/15/2014 - 13:15:47: fw_EmitSound
L 09/15/2014 - 13:15:48: fw_EmitSound
L 09/15/2014 - 13:15:48: Event_CurWeapon
L 09/15/2014 - 13:15:49: fw_EmitSound
L 09/15/2014 - 13:15:50: Event_CurWeapon
L 09/15/2014 - 13:15:51: event_new_round
L 09/15/2014 - 13:15:51: reset_tasks
L 09/15/2014 - 13:15:51: reset_molotovs
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: fw_EmitSound
L 09/15/2014 - 13:15:51: Event_CurWeapon
L 09/15/2014 - 13:15:51: Event_CurWeapon
L 09/15/2014 - 13:15:51: Event_CurWeapon
L 09/15/2014 - 13:15:51: Event_CurWeapon
L 09/15/2014 - 13:15:51: Event_CurWeapon
L 09/15/2014 - 13:15:52: fw_EmitSound
L 09/15/2014 - 13:15:52: Event_CurWeapon
L 09/15/2014 - 13:15:53: grenade_throw
L 09/15/2014 - 13:15:53: Event_CurWeapon
L 09/15/2014 - 13:15:53: fw_EmitSound
L 09/15/2014 - 13:15:53: Event_CurWeapon
L 09/15/2014 - 13:15:53: fw_EmitSound
L 09/15/2014 - 13:15:53: Event_CurWeapon
L 09/15/2014 - 13:15:54: Event_CurWeapon
L 09/15/2014 - 13:15:54: fw_EmitSound
L 09/15/2014 - 13:15:55: fw_EmitSound
L 09/15/2014 - 13:15:55: fw_EmitSound
L 09/15/2014 - 13:15:55: fw_EmitSound
L 09/15/2014 - 13:15:55: fw_EmitSound
L 09/15/2014 - 13:15:55: Event_CurWeapon
L 09/15/2014 - 13:15:56: Event_CurWeapon
L 09/15/2014 - 13:15:56: Event_CurWeapon
L 09/15/2014 - 13:15:56: Event_CurWeapon
L 09/15/2014 - 13:15:56: Event_CurWeapon
L 09/15/2014 - 13:15:56: Event_CurWeapon
L 09/15/2014 - 13:15:56: Event_CurWeapon
L 09/15/2014 - 13:15:57: fw_EmitSound
L 09/15/2014 - 13:15:57: Event_CurWeapon
L 09/15/2014 - 13:15:57: Event_CurWeapon
L 09/15/2014 - 13:15:57: Event_CurWeapon
L 09/15/2014 - 13:15:57: fw_EmitSound
L 09/15/2014 - 13:15:57: Event_CurWeapon
L 09/15/2014 - 13:15:57: Event_CurWeapon
L 09/15/2014 - 13:15:57: fw_EmitSound
L 09/15/2014 - 13:15:57: Event_CurWeapon
L 09/15/2014 - 13:15:57: fw_EmitSound
L 09/15/2014 - 13:15:58: Event_CurWeapon
L 09/15/2014 - 13:15:58: fw_EmitSound
L 09/15/2014 - 13:15:58: Event_CurWeapon
L 09/15/2014 - 13:15:58: fw_EmitSound
L 09/15/2014 - 13:15:58: Event_CurWeapon
L 09/15/2014 - 13:15:58: Event_CurWeapon
L 09/15/2014 - 13:15:58: Event_CurWeapon
L 09/15/2014 - 13:15:58: Event_CurWeapon
L 09/15/2014 - 13:15:58: Event_CurWeapon
L 09/15/2014 - 13:15:58: Event_CurWeapon
L 09/15/2014 - 13:15:59: fw_EmitSound
L 09/15/2014 - 13:15:59: fw_EmitSound
L 09/15/2014 - 13:15:59: Event_CurWeapon
L 09/15/2014 - 13:15:59: fw_EmitSound
L 09/15/2014 - 13:15:59: Event_CurWeapon
L 09/15/2014 - 13:15:59: fw_EmitSound
L 09/15/2014 - 13:15:59: event_DeathMsg
L 09/15/2014 - 13:15:59: fw_EmitSound
L 09/15/2014 - 13:15:59: fw_EmitSound
L 09/15/2014 - 13:16:00: Event_CurWeapon
L 09/15/2014 - 13:16:00: fw_EmitSound
L 09/15/2014 - 13:16:00: Event_CurWeapon
L 09/15/2014 - 13:16:00: fw_EmitSound
L 09/15/2014 - 13:16:00: Event_CurWeapon
L 09/15/2014 - 13:16:00: Event_CurWeapon
L 09/15/2014 - 13:16:00: Event_CurWeapon
L 09/15/2014 - 13:16:00: Event_CurWeapon
L 09/15/2014 - 13:16:00: Event_CurWeapon
L 09/15/2014 - 13:16:01: fw_EmitSound
L 09/15/2014 - 13:16:01: Event_CurWeapon
L 09/15/2014 - 13:16:01: fw_EmitSound
L 09/15/2014 - 13:16:01: event_DeathMsg
L 09/15/2014 - 13:16:01: fw_EmitSound
L 09/15/2014 - 13:16:01: fw_EmitSound
L 09/15/2014 - 13:16:01: Event_CurWeapon
L 09/15/2014 - 13:16:01: Event_CurWeapon
L 09/15/2014 - 13:16:02: fw_EmitSound
L 09/15/2014 - 13:16:03: Event_CurWeapon
L 09/15/2014 - 13:16:03: fw_EmitSound
L 09/15/2014 - 13:16:03: Event_CurWeapon
L 09/15/2014 - 13:16:03: Event_CurWeapon
L 09/15/2014 - 13:16:03: fw_EmitSound
L 09/15/2014 - 13:16:03: Event_CurWeapon
L 09/15/2014 - 13:16:03: Event_CurWeapon
L 09/15/2014 - 13:16:03: Event_CurWeapon
L 09/15/2014 - 13:16:03: fw_EmitSound
L 09/15/2014 - 13:16:03: Event_CurWeapon
L 09/15/2014 - 13:16:03: fw_EmitSound
L 09/15/2014 - 13:16:03: event_DeathMsg
L 09/15/2014 - 13:16:03: fw_EmitSound
L 09/15/2014 - 13:16:03: logevent_Round_End
L 09/15/2014 - 13:16:03: reset_tasks
L 09/15/2014 - 13:16:03: fw_EmitSound
L 09/15/2014 - 13:16:04: Event_CurWeapon
L 09/15/2014 - 13:16:04: Event_CurWeapon
L 09/15/2014 - 13:16:05: fw_EmitSound
L 09/15/2014 - 13:16:05: Event_CurWeapon
L 09/15/2014 - 13:16:05: fw_EmitSound
L 09/15/2014 - 13:16:05: Event_CurWeapon
L 09/15/2014 - 13:16:05: fw_EmitSound
L 09/15/2014 - 13:16:06: Event_CurWeapon
L 09/15/2014 - 13:16:06: fw_EmitSound
L 09/15/2014 - 13:16:07: Event_CurWeapon
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: event_new_round
L 09/15/2014 - 13:16:08: reset_tasks
L 09/15/2014 - 13:16:08: reset_molotovs
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: fw_EmitSound
L 09/15/2014 - 13:16:08: Event_CurWeapon
L 09/15/2014 - 13:16:08: Event_CurWeapon
L 09/15/2014 - 13:16:08: Event_CurWeapon
L 09/15/2014 - 13:16:09: Event_CurWeapon
L 09/15/2014 - 13:16:09: Event_CurWeapon
L 09/15/2014 - 13:16:10: grenade_throw
L 09/15/2014 - 13:16:10: fw_EmitSound
L 09/15/2014 - 13:16:11: Event_CurWeapon
L 09/15/2014 - 13:16:11: Event_CurWeapon
L 09/15/2014 - 13:16:11: Event_CurWeapon
L 09/15/2014 - 13:16:11: fw_EmitSound
L 09/15/2014 - 13:16:11: fw_EmitSound
L 09/15/2014 - 13:16:12: fw_EmitSound
L 09/15/2014 - 13:16:12: Event_CurWeapon
L 09/15/2014 - 13:16:12: fw_EmitSound
L 09/15/2014 - 13:16:12: Event_CurWeapon
L 09/15/2014 - 13:16:12: fw_EmitSound
L 09/15/2014 - 13:16:12: fw_EmitSound
L 09/15/2014 - 13:16:12: Event_CurWeapon
L 09/15/2014 - 13:16:12: Event_CurWeapon
L 09/15/2014 - 13:16:12: fw_EmitSound
L 09/15/2014 - 13:16:12: Event_CurWeapon
L 09/15/2014 - 13:16:15: Event_CurWeapon
L 09/15/2014 - 13:16:15: Event_CurWeapon
L 09/15/2014 - 13:16:15: Event_CurWeapon
L 09/15/2014 - 13:16:15: Event_CurWeapon
L 09/15/2014 - 13:16:15: fw_EmitSound
L 09/15/2014 - 13:16:15: Event_CurWeapon
L 09/15/2014 - 13:16:16: fw_EmitSound
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: fw_EmitSound
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: fw_EmitSound
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: fw_EmitSound
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: fw_EmitSound
L 09/15/2014 - 13:16:16: event_DeathMsg
L 09/15/2014 - 13:16:16: fw_EmitSound
L 09/15/2014 - 13:16:16: fw_EmitSound
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: fw_EmitSound
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: fw_EmitSound
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:16: fw_EmitSound
L 09/15/2014 - 13:16:16: Event_CurWeapon
L 09/15/2014 - 13:16:17: fw_EmitSound
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:17: fw_EmitSound
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:17: fw_EmitSound
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:17: fw_EmitSound
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:17: Event_CurWeapon
L 09/15/2014 - 13:16:18: Event_CurWeapon
L 09/15/2014 - 13:16:18: Event_CurWeapon
L 09/15/2014 - 13:16:18: Event_CurWeapon
L 09/15/2014 - 13:16:18: Event_CurWeapon
L 09/15/2014 - 13:16:18: Event_CurWeapon
L 09/15/2014 - 13:16:18: fw_EmitSound
L 09/15/2014 - 13:16:18: event_DeathMsg
L 09/15/2014 - 13:16:18: fw_EmitSound
L 09/15/2014 - 13:16:18: logevent_Round_End
L 09/15/2014 - 13:16:18: reset_tasks
L 09/15/2014 - 13:16:18: fw_EmitSound
L 09/15/2014 - 13:16:18: Event_CurWeapon
L 09/15/2014 - 13:16:18: Event_CurWeapon
L 09/15/2014 - 13:16:18: fw_EmitSound
L 09/15/2014 - 13:16:18: Event_CurWeapon
L 09/15/2014 - 13:16:19: Event_CurWeapon
L 09/15/2014 - 13:16:23: Event_CurWeapon
L 09/15/2014 - 13:16:23: event_new_round
L 09/15/2014 - 13:16:23: reset_tasks
L 09/15/2014 - 13:16:23: reset_molotovs
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: fw_EmitSound
L 09/15/2014 - 13:16:23: Event_CurWeapon
L 09/15/2014 - 13:16:23: Event_CurWeapon
L 09/15/2014 - 13:16:23: Event_CurWeapon
L 09/15/2014 - 13:16:23: Event_CurWeapon
L 09/15/2014 - 13:16:24: fw_EmitSound
L 09/15/2014 - 13:16:24: Event_CurWeapon
L 09/15/2014 - 13:16:26: Event_CurWeapon
L 09/15/2014 - 13:16:26: Event_CurWeapon
L 09/15/2014 - 13:16:26: fw_EmitSound
L 09/15/2014 - 13:16:26: Event_CurWeapon
L 09/15/2014 - 13:16:26: Event_CurWeapon
L 09/15/2014 - 13:16:26: Event_CurWeapon
L 09/15/2014 - 13:16:28: Event_CurWeapon
L 09/15/2014 - 13:16:28: fw_EmitSound
L 09/15/2014 - 13:16:28: Event_CurWeapon
L 09/15/2014 - 13:16:28: fw_EmitSound
L 09/15/2014 - 13:16:28: Event_CurWeapon
L 09/15/2014 - 13:16:28: fw_EmitSound
L 09/15/2014 - 13:16:28: Event_CurWeapon
L 09/15/2014 - 13:16:28: fw_EmitSound
L 09/15/2014 - 13:16:28: Event_CurWeapon
L 09/15/2014 - 13:16:28: fw_EmitSound
L 09/15/2014 - 13:16:28: event_DeathMsg
L 09/15/2014 - 13:16:28: fw_EmitSound
L 09/15/2014 - 13:16:28: fw_EmitSound
L 09/15/2014 - 13:16:28: Event_CurWeapon
L 09/15/2014 - 13:16:29: Event_CurWeapon
L 09/15/2014 - 13:16:29: Event_CurWeapon
L 09/15/2014 - 13:16:29: Event_CurWeapon
L 09/15/2014 - 13:16:29: Event_CurWeapon
L 09/15/2014 - 13:16:29: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: fw_EmitSound
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:32: fw_EmitSound
L 09/15/2014 - 13:16:32: Event_CurWeapon
L 09/15/2014 - 13:16:33: Event_CurWeapon
L 09/15/2014 - 13:16:33: fw_EmitSound
L 09/15/2014 - 13:16:33: event_DeathMsg
L 09/15/2014 - 13:16:33: fw_EmitSound
L 09/15/2014 - 13:16:33: logevent_Round_End
L 09/15/2014 - 13:16:33: reset_tasks
L 09/15/2014 - 13:16:33: fw_EmitSound
L 09/15/2014 - 13:16:33: Event_CurWeapon
L 09/15/2014 - 13:16:33: Event_CurWeapon
L 09/15/2014 - 13:16:33: Event_CurWeapon
L 09/15/2014 - 13:16:33: Event_CurWeapon
L 09/15/2014 - 13:16:33: Event_CurWeapon
L 09/15/2014 - 13:16:33: Event_CurWeapon
L 09/15/2014 - 13:16:33: Event_CurWeapon
L 09/15/2014 - 13:16:35: Event_CurWeapon
L 09/15/2014 - 13:16:35: fw_EmitSound
L 09/15/2014 - 13:16:35: Event_CurWeapon
L 09/15/2014 - 13:16:36: Event_CurWeapon
L 09/15/2014 - 13:16:38: event_new_round
L 09/15/2014 - 13:16:38: reset_tasks
L 09/15/2014 - 13:16:38: reset_molotovs
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: Event_CurWeapon
L 09/15/2014 - 13:16:38: Event_CurWeapon
L 09/15/2014 - 13:16:38: Event_CurWeapon
L 09/15/2014 - 13:16:38: Event_CurWeapon
L 09/15/2014 - 13:16:38: fw_EmitSound
L 09/15/2014 - 13:16:38: Event_CurWeapon
L 09/15/2014 - 13:16:39: fw_EmitSound
L 09/15/2014 - 13:16:39: Event_CurWeapon
L 09/15/2014 - 13:16:40: Event_CurWeapon
L 09/15/2014 - 13:16:40: Event_CurWeapon
L 09/15/2014 - 13:16:41: fw_EmitSound
L 09/15/2014 - 13:16:41: Event_CurWeapon
L 09/15/2014 - 13:16:41: Event_CurWeapon
L 09/15/2014 - 13:16:41: fw_EmitSound
L 09/15/2014 - 13:16:41: fw_EmitSound
L 09/15/2014 - 13:16:41: fw_EmitSound
L 09/15/2014 - 13:16:41: fw_EmitSound
L 09/15/2014 - 13:16:41: Event_CurWeapon
L 09/15/2014 - 13:16:41: Event_CurWeapon
L 09/15/2014 - 13:16:42: Event_CurWeapon
L 09/15/2014 - 13:16:42: Event_CurWeapon
L 09/15/2014 - 13:16:42: fw_EmitSound
L 09/15/2014 - 13:16:42: Event_CurWeapon
L 09/15/2014 - 13:16:42: fw_EmitSound
L 09/15/2014 - 13:16:42: Event_CurWeapon
L 09/15/2014 - 13:16:44: Event_CurWeapon
L 09/15/2014 - 13:16:44: Event_CurWeapon
L 09/15/2014 - 13:16:44: Event_CurWeapon
L 09/15/2014 - 13:16:45: fw_EmitSound
L 09/15/2014 - 13:16:45: Event_CurWeapon
L 09/15/2014 - 13:16:45: Event_CurWeapon
L 09/15/2014 - 13:16:45: fw_EmitSound
L 09/15/2014 - 13:16:45: fw_EmitSound
L 09/15/2014 - 13:16:45: Event_CurWeapon
L 09/15/2014 - 13:16:45: fw_EmitSound
L 09/15/2014 - 13:16:45: Event_CurWeapon
L 09/15/2014 - 13:16:45: fw_EmitSound
L 09/15/2014 - 13:16:45: Event_CurWeapon
L 09/15/2014 - 13:16:46: Event_CurWeapon
L 09/15/2014 - 13:16:46: Event_CurWeapon
L 09/15/2014 - 13:16:46: Event_CurWeapon
L 09/15/2014 - 13:16:46: Event_CurWeapon
L 09/15/2014 - 13:16:46: Event_CurWeapon
L 09/15/2014 - 13:16:46: Event_CurWeapon
L 09/15/2014 - 13:16:46: Event_CurWeapon
L 09/15/2014 - 13:16:46: Event_CurWeapon
L 09/15/2014 - 13:16:46: Event_CurWeapon
L 09/15/2014 - 13:16:46: Event_CurWeapon
L 09/15/2014 - 13:16:47: fw_EmitSound
L 09/15/2014 - 13:16:47: Event_CurWeapon
L 09/15/2014 - 13:16:47: fw_EmitSound
L 09/15/2014 - 13:16:48: fw_EmitSound
L 09/15/2014 - 13:16:48: Event_CurWeapon
L 09/15/2014 - 13:16:48: fw_EmitSound
L 09/15/2014 - 13:16:48: event_DeathMsg
L 09/15/2014 - 13:16:48: fw_EmitSound
L 09/15/2014 - 13:16:48: fw_EmitSound
L 09/15/2014 - 13:16:48: Event_CurWeapon
L 09/15/2014 - 13:16:51: Event_CurWeapon
L 09/15/2014 - 13:16:51: fw_EmitSound
L 09/15/2014 - 13:16:51: fw_EmitSound
L 09/15/2014 - 13:16:51: Event_CurWeapon
L 09/15/2014 - 13:16:51: Event_CurWeapon
L 09/15/2014 - 13:16:52: fw_EmitSound
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: fw_EmitSound
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: fw_EmitSound
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:52: fw_EmitSound
L 09/15/2014 - 13:16:52: event_DeathMsg
L 09/15/2014 - 13:16:52: fw_EmitSound
L 09/15/2014 - 13:16:52: logevent_Round_End
L 09/15/2014 - 13:16:52: reset_tasks
L 09/15/2014 - 13:16:52: fw_EmitSound
L 09/15/2014 - 13:16:52: Event_CurWeapon
L 09/15/2014 - 13:16:53: Event_CurWeapon
L 09/15/2014 - 13:16:53: Event_CurWeapon
L 09/15/2014 - 13:16:53: Event_CurWeapon
L 09/15/2014 - 13:16:54: Event_CurWeapon
L 09/15/2014 - 13:16:54: fw_EmitSound
L 09/15/2014 - 13:16:54: Event_CurWeapon
L 09/15/2014 - 13:16:57: event_new_round
L 09/15/2014 - 13:16:57: reset_tasks
L 09/15/2014 - 13:16:57: reset_molotovs
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: fw_EmitSound
L 09/15/2014 - 13:16:57: Event_CurWeapon
L 09/15/2014 - 13:16:57: Event_CurWeapon
L 09/15/2014 - 13:16:57: Event_CurWeapon
L 09/15/2014 - 13:16:57: Event_CurWeapon
L 09/15/2014 - 13:16:59: fw_EmitSound
L 09/15/2014 - 13:16:59: Event_CurWeapon
L 09/15/2014 - 13:16:59: Event_CurWeapon
L 09/15/2014 - 13:17:00: Event_CurWeapon
L 09/15/2014 - 13:17:00: Event_CurWeapon
L 09/15/2014 - 13:17:01: Event_CurWeapon
L 09/15/2014 - 13:17:01: Event_CurWeapon
L 09/15/2014 - 13:17:01: fw_EmitSound
L 09/15/2014 - 13:17:01: Event_CurWeapon
L 09/15/2014 - 13:17:01: fw_EmitSound
L 09/15/2014 - 13:17:01: event_DeathMsg
L 09/15/2014 - 13:17:01: fw_EmitSound
L 09/15/2014 - 13:17:01: fw_EmitSound
L 09/15/2014 - 13:17:01: Event_CurWeapon
L 09/15/2014 - 13:17:01: Event_CurWeapon
L 09/15/2014 - 13:17:01: Event_CurWeapon
L 09/15/2014 - 13:17:01: Event_CurWeapon
L 09/15/2014 - 13:17:01: Event_CurWeapon
L 09/15/2014 - 13:17:01: Event_CurWeapon
L 09/15/2014 - 13:17:01: Event_CurWeapon
L 09/15/2014 - 13:17:02: Event_CurWeapon
L 09/15/2014 - 13:17:02: fw_EmitSound
L 09/15/2014 - 13:17:02: fw_EmitSound
L 09/15/2014 - 13:17:03: Event_CurWeapon
L 09/15/2014 - 13:17:04: Event_CurWeapon
L 09/15/2014 - 13:17:05: Event_CurWeapon
L 09/15/2014 - 13:17:05: fw_EmitSound
L 09/15/2014 - 13:17:05: Event_CurWeapon
L 09/15/2014 - 13:17:07: Event_CurWeapon
L 09/15/2014 - 13:17:07: Event_CurWeapon
L 09/15/2014 - 13:17:07: Event_CurWeapon
L 09/15/2014 - 13:17:07: Event_CurWeapon
L 09/15/2014 - 13:17:07: Event_CurWeapon
L 09/15/2014 - 13:17:07: Event_CurWeapon
L 09/15/2014 - 13:17:07: Event_CurWeapon
L 09/15/2014 - 13:17:07: Event_CurWeapon
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: fw_EmitSound
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: fw_EmitSound
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: fw_EmitSound
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:08: fw_EmitSound
L 09/15/2014 - 13:17:08: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: fw_EmitSound
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: fw_EmitSound
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: fw_EmitSound
L 09/15/2014 - 13:17:09: event_DeathMsg
L 09/15/2014 - 13:17:09: fw_EmitSound
L 09/15/2014 - 13:17:09: logevent_Round_End
L 09/15/2014 - 13:17:09: reset_tasks
L 09/15/2014 - 13:17:09: fw_EmitSound
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:09: Event_CurWeapon
L 09/15/2014 - 13:17:10: Event_CurWeapon
L 09/15/2014 - 13:17:10: Event_CurWeapon
L 09/15/2014 - 13:17:13: Event_CurWeapon
L 09/15/2014 - 13:17:14: event_new_round
L 09/15/2014 - 13:17:14: reset_tasks
L 09/15/2014 - 13:17:14: reset_molotovs
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: fw_EmitSound
L 09/15/2014 - 13:17:14: Event_CurWeapon
L 09/15/2014 - 13:17:14: Event_CurWeapon
L 09/15/2014 - 13:17:14: Event_CurWeapon
L 09/15/2014 - 13:17:14: Event_CurWeapon
L 09/15/2014 - 13:17:15: fw_EmitSound
L 09/15/2014 - 13:17:15: Event_CurWeapon
L 09/15/2014 - 13:17:17: fw_EmitSound
L 09/15/2014 - 13:17:17: Event_CurWeapon
L 09/15/2014 - 13:17:17: Event_CurWeapon
L 09/15/2014 - 13:17:17: fw_EmitSound
L 09/15/2014 - 13:17:17: Event_CurWeapon
L 09/15/2014 - 13:17:18: fw_EmitSound
L 09/15/2014 - 13:17:18: Event_CurWeapon
L 09/15/2014 - 13:17:18: Event_CurWeapon
L 09/15/2014 - 13:17:18: Event_CurWeapon
L 09/15/2014 - 13:17:18: Event_CurWeapon
L 09/15/2014 - 13:17:18: Event_CurWeapon
L 09/15/2014 - 13:17:18: Event_CurWeapon
L 09/15/2014 - 13:17:18: Event_CurWeapon
L 09/15/2014 - 13:17:18: Event_CurWeapon
L 09/15/2014 - 13:17:19: Event_CurWeapon
L 09/15/2014 - 13:17:19: fw_EmitSound
L 09/15/2014 - 13:17:19: Event_CurWeapon
L 09/15/2014 - 13:17:19: fw_EmitSound
L 09/15/2014 - 13:17:19: Event_CurWeapon
L 09/15/2014 - 13:17:19: fw_EmitSound
L 09/15/2014 - 13:17:19: event_DeathMsg
L 09/15/2014 - 13:17:19: fw_EmitSound
L 09/15/2014 - 13:17:19: fw_EmitSound
L 09/15/2014 - 13:17:19: Event_CurWeapon
L 09/15/2014 - 13:17:19: Event_CurWeapon
L 09/15/2014 - 13:17:19: Event_CurWeapon
L 09/15/2014 - 13:17:19: Event_CurWeapon
L 09/15/2014 - 13:17:19: Event_CurWeapon
L 09/15/2014 - 13:17:20: Event_CurWeapon
L 09/15/2014 - 13:17:20: Event_CurWeapon
L 09/15/2014 - 13:17:20: Event_CurWeapon
L 09/15/2014 - 13:17:20: Event_CurWeapon
L 09/15/2014 - 13:17:20: Event_CurWeapon
L 09/15/2014 - 13:17:24: fw_EmitSound
L 09/15/2014 - 13:17:24: Event_CurWeapon
L 09/15/2014 - 13:17:24: fw_EmitSound
L 09/15/2014 - 13:17:24: Event_CurWeapon
L 09/15/2014 - 13:17:24: fw_EmitSound
L 09/15/2014 - 13:17:24: Event_CurWeapon
L 09/15/2014 - 13:17:24: fw_EmitSound
L 09/15/2014 - 13:17:24: event_DeathMsg
L 09/15/2014 - 13:17:24: fw_EmitSound
L 09/15/2014 - 13:17:24: logevent_Round_End
L 09/15/2014 - 13:17:24: reset_tasks
L 09/15/2014 - 13:17:24: fw_EmitSound
L 09/15/2014 - 13:17:24: Event_CurWeapon
L 09/15/2014 - 13:17:24: Event_CurWeapon
L 09/15/2014 - 13:17:24: Event_CurWeapon
L 09/15/2014 - 13:17:24: Event_CurWeapon
L 09/15/2014 - 13:17:25: Event_CurWeapon
L 09/15/2014 - 13:17:25: Event_CurWeapon
L 09/15/2014 - 13:17:27: Event_CurWeapon
L 09/15/2014 - 13:17:27: fw_EmitSound
L 09/15/2014 - 13:17:27: Event_CurWeapon
L 09/15/2014 - 13:17:29: event_new_round
L 09/15/2014 - 13:17:29: reset_tasks
L 09/15/2014 - 13:17:29: reset_molotovs
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: fw_EmitSound
L 09/15/2014 - 13:17:29: Event_CurWeapon
L 09/15/2014 - 13:17:29: Event_CurWeapon
L 09/15/2014 - 13:17:29: Event_CurWeapon
L 09/15/2014 - 13:17:29: Event_CurWeapon
L 09/15/2014 - 13:17:31: fw_EmitSound
L 09/15/2014 - 13:17:31: Event_CurWeapon
L 09/15/2014 - 13:17:31: Event_CurWeapon
L 09/15/2014 - 13:17:32: Event_CurWeapon
L 09/15/2014 - 13:17:32: fw_EmitSound
L 09/15/2014 - 13:17:32: Event_CurWeapon
L 09/15/2014 - 13:17:34: fw_EmitSound
L 09/15/2014 - 13:17:34: Event_CurWeapon
L 09/15/2014 - 13:17:34: Event_CurWeapon
L 09/15/2014 - 13:17:34: Event_CurWeapon
L 09/15/2014 - 13:17:34: fw_EmitSound
L 09/15/2014 - 13:17:34: Event_CurWeapon
L 09/15/2014 - 13:17:34: fw_EmitSound
L 09/15/2014 - 13:17:34: Event_CurWeapon
L 09/15/2014 - 13:17:34: Event_CurWeapon
L 09/15/2014 - 13:17:34: Event_CurWeapon
L 09/15/2014 - 13:17:34: Event_CurWeapon
L 09/15/2014 - 13:17:34: Event_CurWeapon
L 09/15/2014 - 13:17:35: Event_CurWeapon
L 09/15/2014 - 13:17:35: fw_EmitSound
L 09/15/2014 - 13:17:35: event_DeathMsg
L 09/15/2014 - 13:17:35: fw_EmitSound
L 09/15/2014 - 13:17:35: fw_EmitSound
L 09/15/2014 - 13:17:35: Event_CurWeapon
L 09/15/2014 - 13:17:35: Event_CurWeapon
L 09/15/2014 - 13:17:35: Event_CurWeapon
L 09/15/2014 - 13:17:35: Event_CurWeapon
L 09/15/2014 - 13:17:35: Event_CurWeapon
L 09/15/2014 - 13:17:35: Event_CurWeapon
L 09/15/2014 - 13:17:35: Event_CurWeapon
L 09/15/2014 - 13:17:36: Event_CurWeapon
L 09/15/2014 - 13:17:37: client_disconnect
L 09/15/2014 - 13:17:37: Event_CurWeapon
L 09/15/2014 - 13:17:38: Event_CurWeapon
L 09/15/2014 - 13:17:38: Event_CurWeapon
L 09/15/2014 - 13:17:38: fw_EmitSound
L 09/15/2014 - 13:17:38: Event_CurWeapon
L 09/15/2014 - 13:17:38: fw_EmitSound
L 09/15/2014 - 13:17:38: Event_CurWeapon
L 09/15/2014 - 13:17:39: Event_CurWeapon
L 09/15/2014 - 13:17:39: Event_CurWeapon
L 09/15/2014 - 13:17:39: Event_CurWeapon
L 09/15/2014 - 13:17:39: Event_CurWeapon
L 09/15/2014 - 13:17:39: Event_CurWeapon
L 09/15/2014 - 13:17:39: fw_EmitSound
L 09/15/2014 - 13:17:39: event_DeathMsg
L 09/15/2014 - 13:17:39: fw_EmitSound
L 09/15/2014 - 13:17:39: fw_EmitSound
L 09/15/2014 - 13:17:39: Event_CurWeapon
L 09/15/2014 - 13:17:39: Event_CurWeapon
L 09/15/2014 - 13:17:39: fw_EmitSound
L 09/15/2014 - 13:17:39: Event_CurWeapon
L 09/15/2014 - 13:17:40: Event_CurWeapon
L 09/15/2014 - 13:17:40: Event_CurWeapon
L 09/15/2014 - 13:17:40: fw_EmitSound
L 09/15/2014 - 13:17:40: Event_CurWeapon
L 09/15/2014 - 13:17:40: Event_CurWeapon
L 09/15/2014 - 13:17:40: fw_EmitSound
L 09/15/2014 - 13:17:40: Event_CurWeapon
L 09/15/2014 - 13:17:40: Event_CurWeapon
L 09/15/2014 - 13:17:40: fw_EmitSound
L 09/15/2014 - 13:17:40: event_DeathMsg
L 09/15/2014 - 13:17:40: fw_EmitSound
L 09/15/2014 - 13:17:40: logevent_Round_End
L 09/15/2014 - 13:17:40: reset_tasks
L 09/15/2014 - 13:17:40: fw_EmitSound
L 09/15/2014 - 13:17:40: Event_CurWeapon
L 09/15/2014 - 13:17:40: Event_CurWeapon
L 09/15/2014 - 13:17:40: Event_CurWeapon
L 09/15/2014 - 13:17:40: Event_CurWeapon
L 09/15/2014 - 13:17:43: fw_EmitSound
L 09/15/2014 - 13:17:43: Event_CurWeapon
L 09/15/2014 - 13:17:43: fw_EmitSound
L 09/15/2014 - 13:17:44: Event_CurWeapon
L 09/15/2014 - 13:17:45: event_new_round
L 09/15/2014 - 13:17:45: reset_tasks
L 09/15/2014 - 13:17:45: reset_molotovs
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
L 09/15/2014 - 13:17:45: fw_EmitSound
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя Stimul1
сообщение 15.9.2014, 15:34
Сообщение #14


Стаж: 13 лет

Сообщений: 227
Благодарностей: 262
Полезность: 977

binky, ничего нового ты не увидишь.

Нужно смотреть на время падения сервера и на время последней записи в логе (перед падением).
Функция plugin_precache вызовется самой первой при старте сервера после падения, посмотришь какая функция записывалась да этого, в ней и будет косяк.

Отредактировал: Stimul1, - 15.9.2014, 15:40
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
Поблагодарили 1 раз
   + Цитировать сообщение
binky
сообщение 15.9.2014, 16:02
Сообщение #15
Стаж: 12 лет

Сообщений: 381
Благодарностей: 24
Полезность: 0

Цитата(Stimul1 @ 15.9.2014, 15:34) *
Нужно смотреть на время падения сервера и на время последней записи в логе (перед падением).
Функция plugin_precache вызовется самой первой при старте сервера после падения, посмотришь какая функция записывалась да этого, в ней и будет косяк.


Пока сервер не падал, хотя лог уже весит 7 МБ.

Посмотрите в исходник, я случайно заметил странное место в строчке
if (equal(model[9], "lotov/w_molotov.mdl")) путь как-то странно написан "lotov/w_molotov.mdl").
Так и должно быть??

Код:

public fw_EmitSound(ent, channel, sample[]) {
log_to_file("molotov_test.txt","fw_EmitSound")
if (equal(sample[8], "he_bounce", 9)) {

new model[32];
pev(ent, pev_model, model, 31);

if (equal(model[9], "lotov/w_molotov.mdl")) {
if (last_Molotov_ent != ent) {
new Float:fFriction, Float:fVelocity[3];

pev(ent, pev_friction, fFriction);
pev(ent, pev_velocity, fVelocity);

fFriction *= 1.3; // Increase friction to make it look more realistic
set_pev(ent, pev_friction, fFriction);
#if defined MOLOTOV_DEBUG
log_amx("[MC] ent:%d Friction:%f Velocity:%f/%f/%f ====================", ent, fFriction, fVelocity[0], fVelocity[1], fVelocity[2]);
#endif
last_Molotov_ent = ent;
grenade_explode(ent);

return FMRES_SUPERCEDE;
#if defined MOLOTOV_DEBUG
} else {
log_amx("[MC] last_Molotov_ent(%d) ent(%d)", last_Molotov_ent, ent);
#endif
}
}
}
return FMRES_IGNORED;
}

Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя Bloo
сообщение 15.9.2014, 16:08
Сообщение #16


Стаж: 12 лет

Сообщений: 15547
Благодарностей: 6971
Полезность: 1206

binky, ну вы на сервере посмотрите где у вас модель эта лежит, в этой папке или нет
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
binky
сообщение 15.9.2014, 16:26
Сообщение #17
Стаж: 12 лет

Сообщений: 381
Благодарностей: 24
Полезность: 0

Ведь правильный путь "models/molotov/w_molotov.mdl" а здесь он обрезанный "lotov/w_molotov.mdl". Или так должно быть?
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя Stimul1
сообщение 15.9.2014, 16:55
Сообщение #18


Стаж: 13 лет

Сообщений: 227
Благодарностей: 262
Полезность: 977

binky, все верно, сравнивание начинается с 10 символа.
Код:
model[0] == 'm' // 1
model[1] == 'o' // 2
model[2] == 'd' // 3
model[3] == 'e' // 4
model[4] == 'l' // 5
model[5] == 's' // 6
model[6] == '/' // 7
model[7] == 'm' // 8
model[8] == 'o' // 9
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
Поблагодарили 2 раз
   + Цитировать сообщение
binky
сообщение 15.9.2014, 21:02
Сообщение #19
Стаж: 12 лет

Сообщений: 381
Благодарностей: 24
Полезность: 0

А я обрадовался... думал ошибку нашёл...
То есть конструкция if (equal(model[9], "lotov/w_molotov.mdl")) { верная???

Сервер как на зло не падал.... Лог весит уже 15 МБ.
Жду падения, он может 3 раза в день упасть, а может и 2 дня не падать.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя Stimul1
сообщение 15.9.2014, 22:02
Сообщение #20


Стаж: 13 лет

Сообщений: 227
Благодарностей: 262
Полезность: 977

Цитата
все верно
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
5 страниц V   1 2 ... 3 4 »
 
Ответить в данную темуНачать новую тему
 
0 пользователей и 1 гостей читают эту тему: